Survival Hunter Artifact Challenge
Learn how to defeat the Artifact Challenge encounter,
, as a Survival Hunter. In this guide, we'll go over optimal talents, legendaries, gear, consumables, and spec-specific tips. This guide is written by
, a Rogue in SPK. You can watch Gray_Hound on
. Updated for the latest patch
Rotation & Abilities
This video was recorded by
. You can find more info and more videos on
Survival - Forests' Guardian
Generally I will recommend to have ~900 item level before you start it. However if you have recommended legendaries you can attempt it at lower item level, furthermore you can do at even ~880 without any of the recommended, but it will take a number of tries and fairly solid execution.
Below are the Talents/Legendarys I recommend using. Some of the possible swaps are :
for more damage on the boss.
Due to nature of this being a solo scenario, some of the legendaries excel far above their usual usefulness.
Very strong offensive legendary, helps with damage checks in p2.
Allows for free healing as you're able to standing still during a number of points in the fight.
Nice for extra mobility along with strong damage use, also can be consistently proc'd for even more benefit.
Most of the other legendaries will still have some value, so don't despair if you don't have any of those 3.
Doing the Scenario
The Scenario consists of a few phases :
Focusing Iris - 4 stationary ley beams will inflict about 400k damage when touched.
- A simple, interruptable spell that deals about 300k damage per cast.
- Periodically, Xylem will stun the player for a couple seconds and teleport off, and trapping a player in Razor Ice. The Razor Ice can be killed and deals about 2.8 million damage if touched beforehand.
- After Xylem traps a player in Razor Ice, a Comet Storm will be cast around the player dealing about 480k damage every 5 seconds.
Intermission: Mirror Images
Between each phase, Xylem will teleport to a random area of the room and start casting
His position is indicated by a shimmering image of his model and on the minimap. While in this phase, you'll constantly be taking 1 million damage per second.
- A 40 second cast that deals over 6 million damage damage is completed. Can be interrupted by reaching Xylem's shimmering model indicated on the minimap.
Mirror Images - Will constantly cast Prismatic Shock, which will knockback anyone close to them. On death, will drop a pink bubble that will shrink over time which provides immunity to the consistent damage and providing healing.
- A simple, interruptable spell that deals a total of 700k damage per cast.
- Spawns a large number of orbs which will rush in a single direction.
- Xylem channels into the Focusing Iris to gain power. The longer Xylem channels, the more stacks of
he will get.
When you get
you will get a brief break when you can eat up (resets combat) switch gear / talents and get ready for Phase 2.
Phase 2: Corrupting Shadow (80.6 mil health)
periodically drops a pool under him that will slowly grow in size.
- Begins a channel that places
on a player and attempts to absorb the Darkness Within. When
expires, it will summon 3
adds (5.86 mil health each) that will run towards the boss and attempt to heal him.
There are a few ways to handle each of the phases. I believe that the easiest way relies on using
In frost phase you can simple press it and it will target the closest icicle in front of you. As soon as you kill it, you can use it again and it will target the same one in that row. This means that you can get out of circle very quickly without having to spend too much time targeting each one, this will allow you to heal up a lot due to
. Alternatively if you need to get out quickly you can use
as it will most likely kill all or close to all of them.
In Mirror Images phase once again you can do it two ways :
1) If Xylem is decently close you can simply
to him. (If you are very good with timing you can even
him as he is teleporting away, and then just need to move out a bit and then in, to end the phase.)
to quickly finish off the images and stand inside the circles to heal up.
Arcane / Shadow Phase - In reality there's no real mechanics here as long as you dodge the hits. I would save kick for the channel as it is the most dangerous mechanic in this phase.
After Arcane / Shadow he will start going into random phases (Frost / Mirror Images / Shadow).
Phase 2 - Corrupting Shadow.
The key thing to do here, is to minimize your movement, and pull him to the edge when he activates. This will give you more than enough time to kill it before running out of space (provided you have the dps).
Another important thing to know is that there are currently few bugs with his
- Make sure you do not try to CC him during the cast, as this will cause him to follow after you and is a guaranteed wipe.
You will want to use
for the adds combined with
to make sure that you have plenty of time to kill them before they get to the boss.
Since phase two is the only one with the real damage check, you will want to save your
effect for it.
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Final Fantasy XI
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