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PTR
10.2.7
PTR
10.2.6
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评论
评论来自
colar
There seems to be an issue with this. Since it can be unpredictable and the mob may end up hopping far out of the range, it can cause the mob to lose aggro and reset. If you are fighting the rare mob that can go bananas, it's usually best to try and stay close to the spawn spot as it'd be less likely for the mob to go out of range.
评论来自
bastler
The easiest way to take care of this is using a stun. As a BM hunter I use the web wrap of my shale spider. Recast time is suffienctly fast to interrupt him each time.
Just make sure to wait till he is actually bananas, do not interrupt while still casting it.
评论来自
56951
#1 "Oh my god, look! He's going nuts!"
#2 "Worse... he's going BANANAS!"
评论来自
WebDev
This stuff can 2-shot 490 ilvl tank with 600k health.
Goes especially funny if your stun is on cooldown and random jump goes 2 times same spot.
The evade bug mentioned above is also really awesome after you were fighting monkey for 5 mins as a tank)
评论来自
Stalyn
Never do this again, Blizzard.
Please.
评论来自
101881
If I wanted to roll dice to see if I die I'd play D & D...
评论来自
Jacobblaylock
You are all being so negative. I think we should all start thinking of it this way: Blizz think we're all fantastic players, so they've decided to challenge us by adding a move to a mob that is COMPLETELY RNG. As a matter of fact, it's going to be such BULLSH*T that any player, no matter skill level, is completely boned when it is cast. iL 505 and 60 yards away? NOPE! But don't worry guys, it doesnt do too much damage! It's only around 270k on a fully geared plate player, which is about enough to kill anyone in 2 shots, and a geared tank in 3. But that'll never happen, cuz its not like he jumps SUPER FAR to get to you only to decide it wants to jump RIGHT THERE AGAIN and kill you. it would never do that. Ever.
评论来自
TehFuzzy
"BS" is a pretty accurate description of this ability. Not only can it affect the same spot twice in a row but it is known to cause evade issues. However, as mentioned above, stunning after he starts using it will make the ability go to waste. Snares will also wear down the channel time. I was having trouble with Major Nanners (and his 12423 1.3mil hp boyfriends) and then realized that after a hit, he triggered Nature's Grasp, then attempted to use Going Bananas. He was forced to just stand in place and channel his ability, unable to jump. I also filleted him when I finally made the kill.
链接
WeakAuras 导出
发疯
发疯
1.5秒 施法时间
12秒 冷却
猢狲发疯,到处蹦跳,并在落地后造成物理伤害。
魔法增益
发疯
在落地后造成物理伤害。
持续8秒
法术细节
持续时间
8秒
类型
物理
机制
n/a
驱散类型
n/a
GCD目录
n/a
成本
无
范围
0码
(自身)
施法时间
1.5秒
冷却
12秒
GCD
0秒
效果
Apply Aura:Periodically trigger spell
间距:1秒
PVP 倍率:1
发疯
标记
引导
光环出现时开始计时
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