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PTR
10.2.5
PTR
10.2.6
Restoration Shaman Rotation Guide - Dragonflight 10.2.6
来自 Theun
[Last Updated]:
2024/03/25
变更日志
补丁:10.2.6
目录
评分:4.7/5
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指南导航
评分:4.7/5
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In this Dragonflight rotation guide, we provide the best Restoration Shaman rotation for all talent builds in both dungeons and raids for .
S3 Season 3
S3 Cheat Sheet
S3 Mythic+
S3 Raid Tips
S3 Talent Builds
S3 Rotation
S3 Support Buffs
S3 Gear
S3 Tier Set Bonus
Overview
Abilities & Talents
Advanced Concepts
Stats
Consumables
Macros & Addons
WeakAuras
Common Terms
Mythic+
Common Questions
Leveling
Simulations
Hotfixes
PvP Overview
PvP Builds
Mage Tower
About the Author
This page is maintained by Theun, Restoration Shaman for Fun Detected on Area52 (US). I've been playing the spec since Nighthold and managed to achieve up to world 4th playing for
BDG
in Shadowlands! I am also an MVP/theorycrafter in the Restoration Shaman specific
Discord Server
and Moderator in the
Shaman Class Discord
and am very active in both communities. For questions you can find me in the aforementioned discord servers or during my very rare streams on
Twitch
or babbling mindlessly on
Twitter
.
Restoration Shaman Rotations in Dragonflight
Restoration Shaman Healing Priority in Raid
Restoration Shaman is a spec that is largely about keeping spells with short to medium cooldowns on cooldown as much as possible. I'll add some target casts per minute you can aim for next to each of the abilities below (at least for a Raid setting) that way you can sort of gauge where exactly you might need some improvements. I'll cover Cooldowns in a section later on in the guide, this will just be about basic spell priority.
Chain Heal
This build aims to take multiple talents which buff
治疗链
to do efficient group healing. Depending on which talents you take or which buffs you have active will alter your priority. Common talent choices with this build can be found below:
Use the ✘
markers next to selected builds and talents to populate the priority list.
Options
Ancestral Reach
Flow of the Tides
Unleash Life
High Tide
Priority
Consume
激流
with
治疗链
if 3+ people are injured.
Re-apply
激流
on the target you recently used
治疗链
on.
Cast
浪潮汹涌
buffed
治疗链
if 3+ people are missing health.
Keep
激流
on cooldown
Use
始源之潮
on a player who does not have
激流
. Make sure to follow-up with a
治疗波
within the next 15 seconds!
Don't overcap charges of
暴雨图腾
.
Keep
治疗之雨
on cooldown.
Keep
生命释放
on cooldown.
Buff
治疗链
with
生命释放
if
浪潮汹涌
is active. Else, buff
治疗之雨
with
生命释放
.
Cast
法力之潮图腾
if you have
灵魂行者的潮汐图腾
and need to cast multiple
治疗链
Cast
治疗链
if 3+ people are injured
Fill with
治疗波
or
治疗之涌
Refresh
大地之盾
Healing Wave / Riptide
This build leans heavily into
始源之潮
and good usage of
暴雨图腾
in order to do efficient AoE healing. While the healing from
始源之潮
was nerfed with the loss of our
Season 2 Set Bonus
, filling downtime with
治疗波
is greatly incentivized with our
Season 3 Set Bonus
as you'll end up with many more
激流
s on your raid.
Use the ✘
markers next to selected builds and talents to populate the priority list.
Options
T31 Set Bonus
Flash Flood
Undulation
Primordial Wave
Priority
Keep
激流
on cooldown
Use
始源之潮
on a player who does not have
激流
. Make sure to follow-up with a
治疗波
within the next 15 seconds!
Don't overcap charges of
暴雨图腾
.
If you have
迅捷洪流
active try to cast either
治疗波
or
治疗之雨
as the cast time reduction does nothing for
治疗之涌
.
Cast
治疗波
on players with
激流
if you have
潮汐奔涌
and wont overcap on
激流
.
Keep
治疗之雨
on cooldown.
Cast
治疗之涌
if you have
波动
Fill with
治疗波
Refresh
大地之盾
Things to Consider
We've been on a Build rollercoaster throughout testing. First, we weren't pressing
治疗链
because of our new
Season 3 Set Bonus
. Then,
治疗链
got buffed (twice!), the set bonus was nerfed, and we moved away from the
治疗波
dominant build. Finally, the
Season 3 Set Bonus
got buffed again. Well I'm happy to say both builds are still worthwhile to play, but they play into the
Season 3 Set Bonus
a bit differently.
治疗链
builds take a lot of talents that buff
治疗链
but really only lean into the spell during your cooldowns or if you have
浪潮汹涌
available. This build should be a bit easier to play so long as you're careful with your mana.
Your filler casts are mostly split between
治疗链
and
治疗波
, which means you do a mix of AoE and single target healing.
治疗链
gives you an emergency button to press if your group is taking heavy damage and you don't have cooldowns available.
治疗链
costs more mana than
治疗波
, and mana expenditure is something you'll need to keep an eye on.
Because
治疗链
still only applies
蓄潮
to 1 target, you'll get less value out of your Tier Bonus.
治疗波
/
激流
builds instead really strive to get the most out of your Tier Bonus by spreading around as many
蓄潮
s as you can. The downside of this build is it requires
a lot
of hardcasting
治疗波
.
治疗波
and
激流
are both incredible efficient heals, and there are times where regularly casting single target healing spells can be valuable to your raid team.
You can have nearly twice the amount of
蓄潮
s out compared to the
治疗链
build, which means a lot more of your healing is coming from your Tier Bonus.
You need to regularly cast
治疗波
, but only into targets that currently have
激流
on them so your 4pc has a chance to create new
激流
s.
This build lacks a spammable AoE heal like
治疗链
- since we aren't taking all of the talents that buff the spell, it's unfortunately not worth pressing over
治疗波
or
治疗之涌
.
Restoration Shaman Healing Priority in Mythic+
Due to the loss of our
Season 2 Set Bonus
and the addition of our
Season 3 Set Bonus
, the Mythic+ build which primarily focused on
始源之潮
and good uses of
暴雨图腾
will likely fall out of favor. The
Season 2 Set Bonus
was a big reason why that build excelled in a Mythic+ environment, and with the heavy nerfs to
先祖复苏
, a build with that sort of playstyle is likely going to fall behind pretty quickly unless you're very proactive.
Instead, I expect most players will play a build that was much more popular throughout Season 2, which focuses quite heavily on
治疗链
.
Chain Heal
This build aims to take multiple talents which buff
治疗链
to do efficient group healing. Depending on which talents you take or which buffs you have active will alter your priority. Common talent choices with this build can be found below:
Use the ✘
markers next to selected builds and talents to populate the priority list.
Options
Ancestral Reach
Flow of the Tides
Unleash Life
Undulation
Tidebringer
High Tide
Priority
Consume
激流
with
治疗链
if 3+ people are injured.
Re-apply
激流
on the target you recently used
治疗链
on.
Cast
浪潮汹涌
buffed
治疗链
if 3+ people are missing health.
Keep
激流
on cooldown
Use
始源之潮
on a player who does not have
激流
. Make sure to follow-up with a
治疗波
within the next 15 seconds!
Don't overcap charges of
暴雨图腾
.
Keep
治疗之雨
active if you're trying to add damage with
酸雨
.
Cast
治疗之涌
if you have
波动
Keep
生命释放
on cooldown.
Buff
治疗链
with
生命释放
if
浪潮汹涌
is active. Else, buff
治疗之雨
with
生命释放
.
Cast
治疗链
if 3+ people are injured
Fill with
治疗波
or
治疗之涌
Refresh
大地之盾
Restoration Shaman Damage Rotation and Priority
Individual Talent Changes:
风暴守护者
酸雨
风暴守护者
1(1+ Enemies)
治疗之雨
(Yes,
酸雨
it is worth on single target already)
2(2+ Enemies) Spam
闪电链
Single Target
3
治疗之雨
for
酸雨
4Apply
烈焰震击
6
熔岩爆裂
7
闪电箭
Cooldown Usage for Restoration Shamans in Dragonflight
始源之潮
始源之潮
is a great tool to help us with something we're bad it - people not being stacked close to each other. But it is also just a high throughput tool in general so you'll most likely use it a lot of the time.
始源之潮
heals the target for a small amount, applies a
激流
to that target, and gives you a buff that makes your next
治疗波
cast within the next 15 seconds to heal everyone with
激流
on them for 60% of the amount. The better you are at keeping
激流
on cooldown, the easier you'll find it is to get value from this spell. It is important to know that the big bonus of
始源之潮
is in the cleaved
治疗波
so you really want to make sure you at least have equal number of
始源之潮
casts to
治疗波
casts. I often see someone have 8 casts of
始源之潮
and they never actually casted
治疗波
.
This spell works differently with almost every healing increase that we have, so I will try to explain those below - any time you can make use of one of them though, you should try to as it adds in a lot of 'free' healing to your Primordial Wave cleaves. It is also worth noting that the cleaves from
始源之潮
are also delayed slightly, so you can use things like
暴雨图腾
right afterwards and still capture all of the cleaved healing inside of it.
生命释放
and
始源之潮
work together how you'd expect them to. If you press
始源之潮
, cast
生命释放
and then cast
治疗波
, both the initial
治疗波
and all of the cleaves will be buffed by
生命释放
.
波动
and
始源之潮
work together quite a bit differently, and this is the interaction we get the most questions about.
波动
has 3 different states (1/3, 2/3, or 3/3 where 3/3 means you actively have the Undulation buff), and it's impossible to track properly in game without a proper WeakAura like the one
here
or
here
. The cleaves from
始源之潮
will only be buffed if you're in the 2/3 state such that your casted
治疗波
will bring you to 3/3 (i.e. you have the
波动
buff briefly) and the cleaves will then be buffed. Oddly enough this doesn't actually consume the
波动
buff, so you can sort of double-dip off of this interaction if you want to. The brief version is: if you cast your
治疗波
when the WeakAura tells you you're at 2/3, the cleaves will be buffed by
波动
, otherwise they will not be.
元素宗师
and
始源之潮
again work differently than the other buffs. If you try to use it just like
生命释放
, only the casted
治疗波
will be buffed by 20%, none of the cleaves. And if you try to cast a
熔岩爆裂
directly after your
治疗波
(say, with a
熔岩奔腾
proc) then only 1 target of the
始源之潮
cleaved
治疗波
s will be buffed by
元素宗师
. This one is by far the least important, and you shouldn't really play around it but I'm adding it in here just so you're aware how it works.
先祖指引
先祖指引
is a very powerful throughput tool. Similar to
升腾
it copies your healing output and distributes it to friendly players, but unlike
升腾
instead of blindly doing that, it specifically targets 3 injured friendlies with the targets being able to change each time it heals. As each of those targets receive 25% of your healing output, it's a healing increase of 75% for its duration (excluding totem healing). This means that
先祖指引
is extremely flexible and you can use it for any situation that requires extra throughput, be it a few heavy ticking debuffs, strong raid-wide damage or even just rot damage, as its very efficient in what it does. To maximize how much you get out of
先祖指引
, you'll essentially cast your best-possible spells at the moment, whether it be
治疗链
buffed by
浪潮汹涌
,
始源之潮
cleaved
治疗波
s, (if talented), or simply pressing a couple of extra
治疗链
s than you otherwise normally would. It's also very important to note that
暴雨图腾
will store any healing from
先祖指引
, so it is very important to have
暴雨图腾
down whenever you plan to use
先祖指引
so it can store all of the additional healing you're doing.
Unfortunately
先祖指引
was nerfed a bit for Resto Shaman in 10.1.5. They added a cap to the amount of healing that
先祖指引
can do per second in order to combat some of the concerns with off-healing. To summarize the change, here's what you need to be aware of :
Pairing
先祖指引
and
升腾
will now reach this new cap very quickly. This also goes for procs of
升腾
through
根深蒂固的元素
, but we cannot control the proc of Deeply Rooted Elements. If you use
先祖指引
on its own you should expect it to do quite a bit less healing now.
Big-hitting spells like
治疗链
buffed by
浪潮汹涌
,
始源之潮
cleaved
治疗波
s, as well as things that hit a lot of players like
奔涌之流
will now all exceed this new cap. You will still use all of these abilities during
先祖指引
, but I figured I'd add in this information anyway.
先祖指引
will now contribute quite a bit less healing to
暴雨图腾
. If you were used to really supercharging a
暴雨图腾
and then releasing it for a huge amount of healing before, you will probably notice it feeling a bit less powerful after the change.
Items (trinkets, for example) will no longer contribute towards
先祖指引
healing.
Since
先祖指引
is able to also copy
升腾
healing, they make for a potent combination. It is not required at all to combine them or grab
升腾
just because you have
先祖指引
, however. If you do happen to use both, keep in mind that their cooldown is not in sync, so you want to find a usage pattern that makes the most out of each (For example:
升腾
at 1 minute,
先祖指引
at 2 minutes,
先祖指引
+
升腾
at 4 minutes). Also make sure to always have a
暴雨图腾
active during any of this, as it will absorb part of all healing and overhealing and will often have a higher effective healing output than the cooldowns themselves.
暴雨图腾
This is the spell that I think most players who pick up Restoration Shaman probably overthink way too much. Basically, this spell will collect 20% (24% if you have
旋涡之流
) of any healing that you do for the next 15 seconds (18 seconds if you have
图腾集中
) and then automatically release that healing when the totem expires, or manually release that healing if the player re-casts the ability which becomes
召回暴雨图腾
.
暴雨图腾
will not store any healing from other totems, and also has some weird restrictions with our cooldowns that I'll get into below. The idea of
暴雨图腾
is simple - if you're going to be doing a lot of healing, you want
暴雨图腾
to be down to store some of that healing so that you can use it later on for free. Naturally, the more healing that is needed, the better this ability becomes, which is why I think a lot of shamans really struggle with it when they first pick up the class as you often aren't immediately diving into content that has a really high healing requirement when you first start out.
So, how do you use
暴雨图腾
exactly? A lot of the times you'll actually use
暴雨图腾
very similarly to
治疗之泉图腾
, and find that as you get into harder content that you'll eventually want to make the swap to
暴雨图腾
instead. Much like
先祖指引
you want to ideally fit in your stronger HPS spells into
暴雨图腾
while it's active, so things like
治疗链
buffed by
浪潮汹涌
,
始源之潮
cleaved
治疗波
s, (if talented), and
治疗之雨
are all great spells to use during
暴雨图腾
if they're available. Ideally you don't actually cast
召回暴雨图腾
unless you think the stored healing will eventually go into overhealing. It is important to note that
暴雨图腾
healing comes from you, so it will split the healing among any injured targets within range.
Cooldowns with
暴雨图腾
(what feeds and what doesn't):
The initial healing from
升腾
does feed
暴雨图腾
, but the duplicated healing from
升腾
does not.
All healing from
先祖指引
will feed
暴雨图腾
Healing from
治疗之潮图腾
(or any other totems) will not feed
暴雨图腾
升腾
升腾
is one of our easier cooldowns to use, but it does have a few restrictions that I wanted to point out just to be diligent.
升腾
will evenly split the healing to everyone within 40yds of the shaman. As I said in the
暴雨图腾
section, only the initial burst of healing from
升腾
will feed
暴雨图腾
, none of the duplicated healing from
升腾
will feed it. Also, no totem healing or any healing from
先祖指引
will make
升腾
any stronger, so it is simply doubling the healing that you are doing for 15 seconds, evenly split to everyone within the 40yd range. Because it is evenly split it can often feel pretty powerful in a Mythic + setting as there are less players to split the healing to.
Advanced Restoration Shaman Tips
Mechanics of
治疗链
治疗链
isn't quite as simple as it sounds. When the cast finishes, the initial heal is calculated, including multipliers, Versatility and
生命释放
if you have the buff active. After that, each bounce gets reduced by 30% and each bounce receives their own individual modifiers independent from each other (Mastery, Critical Strike,
大地之盾
,
洪水
) - that means that those cannot increase the healing of the following bounces, while
生命释放
can.
Target selection is important for
治疗链
, how exactly it targets the bounces, however, is not - this is advanced information.
治疗链
is a fully smart heal, always targeting most injured targets (most smart heals only target any random people from those who are injured, regardless of how much of their health is missing). Note that "most injured" means the person with the most numerical missing health, not percentage - if someone is at 5% and missing 40k health, but someone else is at 10% with 50k missing health, it will jump to the player with 10%, which is a bit counterproductive because your mastery works with health percentage.
Our Restoration Shaman guides are always updated with the latest information from in-game experience, simulations, and logs; make sure to check our changelog to this page, by clicking on
View Changelog
at the top of the page. If you are interested in more in-depth Restoration Shaman guides for , make sure to browse the
Navigation Bar
below, and our list of
Related Guides
just beneath the
Table of Contents
.
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Stats
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评论
评论来自
LameOne
When listing rotation, you allow the user to select Cloudburst Totem while not removing the line explaining to Healing Stream off cd. Other than that, great guide!
评论来自
brunsar
When you have multiple Riptide out and the targets are hurt, use Primordial Wave, followed by a Downpour.
This comes up even without downpour selected above, I think it's supposed to be healing wave instead?
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