Restoration Druid Gear Recommendations
This section of the Restoration Druid guide covers everything about gear: stat priorities, gear recommendations from dungeons and raids, and legendary item rankings.
This guide is currently updated and maintained by
, Restoration Druid currently of Big Dumb Guild on US-Illidan and formerly of Reckoning on US-Mannoroth. I've been raiding in WoW for almost 11 years on various healers and DPS with my most recent accomplishment of finishing US-12th, World-64th in Mythic Nighthold. Find me on
Priorities & Abilities
Macros & Addons
Gear and Stat Prioritization
Restoration Druids wear intellect leather gear. Before we talk about a stat priority, let's see how each of these stats affects our spells.
Intellect is our main primary stat and is found on all gear that we want to be wearing. It has a higher value than any secondary stats and should be the first thing you look at when debating whether one piece of gear is an upgrade over another.
is our mastery, awarding us additional healing on that target for each HoT we have active on that same target. While not extremely potent when blanketing your entire raid in
, when healing a small subset of people the additional healing can really add up considering when healing small groups those allies can have anywhere from 3-6 HoTs on them at any given time.
Critical Strike provides a chance to double the healing done by your spells. In addition, critical strikes from our single target healing abilities have a chance to leave a
on the target that when that target is next attacked will bloom for 25% of the initial heal that planed the living seed.
innately has a 40% chance to critically strike. While it is random, which is a drawback for many healers, each individual HoT tick has a chance to critically strike which which allows us to mitigate some of the randomness of Critical Strike.
Haste decreases the cast time of your spells, adds ticks to our HoTs, reduces the Global Cooldown (GCD), and the cooldowns of specific spells indicated by green text in the cooldown section of their tooltip in game. While we don't typically have many cast time spells, the extra HoT ticks and GCD reduction and are the primary reason we value Haste. Haste breakpoints for our HoTs still exist, but they are generally irrelevant today because when you are in between these specific breakpoints the HoT receives a partial tick that is added onto the regular tick. Most HoTs can additionally be refreshed within 30% remaining of their original duration allowing them to be extended without losing any healing. A small downside of Haste is that while it allows us to cast more abilities over the duration of a fight, more casts also means more mana required to cast those spells.
Versatility is a linear gain in outgoing healing & damage, as well as reduction of damage taken. While not a particularly exciting stat, Restoration Druids do see some benefit as it does affect all aspects of our healing.
Below are generally the two primary stat prioritizations.
Raiding Stats (
Intellect Haste Critical Strike Versatility Mastery
Haste and Critical Strike are very close in value and are better in different situations. When taking the
talent (which will be the default choice), Haste is slightly better than Critical Strike due to double dipping from
and the subsequent
heal over time. However, when taking
on a fight where
is extremely important to the success of the pull, Critical Strike may pull ahead. This is because
's throughput is not increased by Haste, but it is increased by Critical Strike.
Dungeon Stats (
Intellect Mastery Haste Critical Strike Versatility
Mastery is far above the other stats in small group and dungeon content due to the fewer number of healing targets, thus the average level of
stacks on allies is higher.
Stats for Restoration Druids have become much closer with the changes to the amount of primary and secondary stats on gear in patch 7.1.5. As such, item level should generally be the determining factor when assessing upgrades, but you can use the listed priorities as a guideline for items of the same ilvl.
For more tools tailored to finding your specific stat priority please see the Advanced section at the end of this page.
Special Healing Gear
is an exceptional healing item due to it's unique effect. In patch 7.1, Karazhan was updated as a mythic dungeon with some very unique gear. The
, and despite it's low item level and ability to drop for all players not just healers, has a very unique effect valuable to most healers.
In 7.2, cloak now provides 5% (was 10%) more healing to your spells that critically strike.
While the value of the effect depends largely on your Critical Strike, the
is valuable beyond what it's ilvl would suggest beating out ilvl.
To determine how the unique effect would translate into an ilvl increase of the cloak with regards to your specific character stats please use the macro below (provided by Voulk#1858 of
/script local x,a,b,c,d,l,i;x=GetInventoryItemLink("player",15);a,b,c,d=GetItemInfo(x);l=0;x=GetCritChance()/100;i=GetSpellBonusDamage(4)*0.05*x/(x+1);while true do i=i-9.44-l*0.474;if i>0 then l=l+1;else print("Effect:", l, "Total:",l+d);break;end end
Or if you prefer the int value:
/script local x,l,i;l=0;x=GetCritChance()/100;i=GetSpellBonusDamage(4)*0.05*x/(x+1);while true do i=i-9.44-l*0.474;if i>0 then l=l+1;else print("Effect:", l,"Intellect:",l*9.44+0.474*(l/2*(l+1)));break;end end
For example when running the macro in my raid healing gear, I receive the message: "Effect: 27 Total: 937". This suggests that my 910
is roughly equivalent to a 937 ilvl cloak.
Tier bonuses have been expanded to 6 items beyond the 5 that we're used to in previous expansions while the set bonuses are still given at 2 and 4 pieces. The addition of a set piece provides flexibility with the legendary system as well as the ability to equip a 4-set of one tier and a 2-set of another tier.
s will again be on the Vanquisher token with Mages, Rogues, and Death Knights.
Below are the tier 20 set pieces found within
T20 Restoration Druids set bonuses are
Item - Druid T20 Restoration 2P Bonus
Item - Druid T20 Restoration 4P Bonus
Item - Druid T20 Restoration 2P Bonus
reduces the cooldown of
by up to 40% based on the current health of the target it heals. While not a big increase to healing on its own, the bonus provides more frequent access to
which can convert to even more throughput through
and our 4pc bonus.
Item - Druid T20 Restoration 2P Bonus
to increase the healing of
by 200% for 10 seconds. The increase comes in the form of a buff applied to our character not that specific cast of
, so we can feel free to move your
as necessary while the buff is up.
Below are the tier 19 set pieces found within
T19 Restoration Druids set bonuses are
awards 4000 mastery for 7 seconds after casting
. which is significant boost to healing right when you're wanting it the most.
causes every tick of
to have a 1.5% chance to proc an extra full duration
on another nearby injured ally. This greatly increases the number of average HoTs we have on our group which additionally increases the value of Mastery including the amount we get from
is tied to our
it increases the value of Haste, as haste increases the number of HoT ticks.
, you'll run your Mythic T19 4pc until you can complete your T20 4pc without reducing your overall ilvl. At that point ideally you'll want to run your highest ilvl Mythic T19 2pc with your highest ilvl T20 4pc. If you can't complete both bonuses as listed (due to legendaries or large ilvl reduction to do so), then you can drop the T19 2pc in favor of conflicting legendaries,
, or other high ilvl pieces. For more information on what tier piece combinations are best please see the TwigIt spreadsheet in the Advanced section.
As a healer, we have the option for mana regeneration trinkets or throughput trinkets depending on the situation. While additional mana can translate into additional healing throughput, that is not always the case and really depends on the particular fight. As such, I'll discuss the two types of trinket separately and feel free to mix and match the two types as the fight necessitates for you.
Due to the warforged, titanforged, socketed system, I'll typically list out the overall ranking assuming equal ilvl. Significant ilvl difference may vary the priority.
Mana Regeneration Trinkets
Exceptional regen trinket. Varying cost reduction trinket for all spells. If you need more mana, then this is the go-to trinket for Restoration Druid. With patch 7.2.5, you can increase this trinkets ilvl all the way to 900 making it equivalent to a 915-930 stat stick or a 880-890
Spawns orbs that you run through to gain mana. Synergizes well with
, providing 30% more mana from each orb.
Additional mana gained from consuming potions. Excels in short fights.
Poor regen trinket due to low regen value and extended periods of downtime.
Extremely poor regen due to our limited use of
and it's already high efficiency.
With regards to throughput trinkets, healers tend to dislike random proc trinkets as we can't always utilize the extra throughput at that particular moment in the fight. As such, on-use effects and stat sticks are highly favorable. Restoration Druids HoTs update dynamically, meaning HoTs already out prior to the proc update to receive the additional throughput and update again when the proc is over. Additionally,
trinkets are largely still being balanced. Below is a current ranking as of June-26 based on similar ilvl.
High ilvl stat stick. Controllable on-use effect that benefits raw HPS and provides a return on overhealing. Phenomenal! See Legendary section for more information.
, you'll have a chance to gain a buff that heals an injured ally within 15 yds for a decent amount every .25s for 8s. A buff to this trinket early in
, has boosted it to one of our best trinkets in the instance.
Exceptional single target on-use effect that provides consistent healing and an absorb for low heath target. Take for high tank damage or when significant single target healing is required.
Significantly overbudget secondary stat stick.
Stat sticks provide consistent healing over the duration of the fight. Prefer ones with higher item level or those that better match your stat priority.
Random proc of Haste, Mastery, or Critical Strike, but can have multiple procs up at once. Exceptional.
Proc of Haste or Critical Strike depending on the time of day. You'll likely only see one of the procs unless your raid times vary significantly.
On-use effect that grants stacking haste as long as you're standing still. You do not lose the stacks when you move but won't gain additional stacks until you're stationary again. Since effect is on-use, you can line this up during high burst healing phases for more throughput on a relatively short cooldown. In fights with low movement requirements this trinket will be strong;however it may be difficult to obtain since it's shared on DPS loot tables.
All your healing events have a chance to provide an additional amount of healing. Scales linearly from 6 rppm at 100% mana to 12 rppm at 20% mana an. A decent overall trinket and even better when there's a larger healing requirement toward the end of a fight when your mana is low.
Long stacking mastery proc allows you to line up cooldowns with higher stacks of mastery. Hard to obtain high ilvl version.
Single target on-use effect does a ton of healing and a small absorb; however, the channeling requirement is quite rigid. Typically better trinkets in Tomb.
Haste and movement speed proc. Synergizes well with
Haste proc that weakens over its duration.
**For a more accurate representation of which of your specific trinkets to use, please see the Advanced Stat Priority section, specifically the TwigIt spreadsheet.
Below is a general personal ranking of Restoration Druid legendaries updated for patch 7.2. In 7.2 there were a number of adjustments to our legendaries to bring them all closer together in value. Some will be more or less valuable depending on the situation; however, please do not take this as a hard ranking that if you did not got one of the first listed legendaries, that the one you did get has no value.
- Strong in almost all situations.
On-use effect increases healing by 15%, as well as transferring 50% of your overhealing (healing done on people already at full health) to 3 nearby injured allies
Exceptionally powerful legendary. Restoration Druids naturally have a high overhealing, benefit significantly from stat-stick style trinkets, and prefer on-use healing effects to random procs. This legendary provides an efficiency return on our overhealing in addition to an HPS increase on an already solid stat stick.
heals a full health target, its duration is increased by 3 seconds, up to a maximum total increase of 9 seconds per cast.
Nerfed from 15s to 9s in 7.2.5, but still an exceptional legendary due to it's synergy with
actually adds the duration of one full
tick for each overhealing
event up to 5 extra ticks with the default duration being 3 seconds at 0% haste. This means that the shoulders have decreased value with increased haste or when using in tandem with
. This incarnation of the legendary is significantly improved over the initial design, and synergizes well with the new artifact trait,
, providing very efficient
s. Will likely drop to Tier 2 when we eventually drop the
Grants you an absorb equal to 25% of your maximum health for 30 seconds
Offers a strong and consistent effective health increase, providing a huge amount of healing over a fight; however, since the healing increase is only on yourself this legendary loses a little value. Also comes with a lot of extra secondary stats.
- Strong but niche or situational.
Increases the bloom effect of
by 200% and
has a 5% chance on tick to trigger the bloom effect
Exceptional for tank healing and small group content. Especially helpful when healing players taking large amounts of incoming damage like well soakers on Gul'dan. Synergizes well with
provides a significant AoE healing increase while still allowing us to use
. The ring does have fewer stats than other legendary rings. Wait to equip until you've dropped
, since the tier bonus proc will consume the buff. Has increased synergy with
Item - Druid T20 Restoration 2P Bonus
- Mediocre to strong in specific situations.
has a 15% chance to grant
Strong proc that will provide a 10-15% additional uptime on
depending on RNG and how often you're using
. At 15% proc chance, this legendary will either be feast or famine in terms of actually getting the proc. In addition it competes with a tier slot making you unable to equip both
Item - Druid T20 Restoration 4P Bonus
has a 15% chance to apply
to a target healed
Not only does this provide the utility and mana savings of applying free
for us, it also helps to build the average number of
stacks on the raid. Additionally, this legendary synergizes with the
artifact trait. After 7.2 nerf from 20% chance to 15% chance,
now provides on average 0.9
s per cast of
vs. the unnerfed 1.2. Still a solid legendary but has made way for other buffed and niche legendaries
Extends the duration of all heal over time effects on a target when you cast
While primarily a tank-healing legendary, this allows you to refresh all of your heal over time effects on a target with only one global cooldown and a very low mana cost. Additionally, this frees up more global cooldowns allowing you to increase your average mastery stacks on other players. This legendary will see value on intense tank healing encounters and small group content. Synergizes well with the
Provides a passive 2% haste and 10% movement speed, increasing to 25% haste and 70% movement speed for 10 seconds after applying crowd control, interrupting, or dispelling
While buffed in patch 7.2 to provide a passive benefit, as Restoration Druids we have few ways to activate the proc as we lack an interrupt and our CC is limited. Can be extremely strong on fights with multiple dispels.
Increases the passive effects from our Affinity talent and
In 7.2, this legendary gains 658 haste (@ilvl940) as a third secondary stat. While the effect is beneficial mostly in increasing our
healing, it is weaker than many of the other legendaries available to us.
- Generally perform poorly compared to other Legendaries.
Increases the healing of
by 60% on targets below 60% health.
On fights where
is used often to keep the raid alive while at low health, this legendary is very powerful. However, on fights where
is used in less dire situations, the value of this legendary falls off. Synergizes well with the
Causes 75% of the healing from your active
to apply to allies protected by your
as well as reducing the cooldown of
Empowers our damage reduction cooldown, to provide a significant amount of healing on a single target and reduces the cooldown to 68 seconds. Synergizes well with
to reduce the cooldown further to 45 seconds. If you need access to a damage reduction cooldown frequently as well as providing throughput on a single target then this niche legendary can be quite strong.
Recommended Gear from
In Legion, "best in slot" lists are almost impossible to compile. This is primarily due to the Titanforge system where items have the chance to roll vastly higher item levels than the base drop. In addition, Mythic+ dungeons can provide significantly high ilvl pieces of gear. In almost every situation, an increase in item level is going to be better, even if the stat allocation isn't perfect. Here is a sample gear list from
that you can try to gear for:
(Sisters of the Moon)
(Sisters of the Moon)
Advanced Stat Priority
Because Restoration Druid stat priority is so close and can change based on encounter, talent setup, and current gear, I've provided two additional resources below to better identify your specific stat priority. Both are updated for patch 7.2.5. For additional help with these extra tools please see their authors on Druid Discord.
Leaf's Resto Druid Stat Weight (RDSW) Weak Aura
- Created by Leaf#0372 of
1. Import Weak Aura
2. Go raid/dungeon/any content you are looking to gear for.
3. The Display should give you the stat weights for that encounter.
Twig it by Torty
A Restoration Druid Stat Weight spreadsheet - Created by Torty#7895 of
Make sure you do the following steps before entering stat weights into your pawn:
1. Enter YOUR character's stats from your armory page.
2. Pick up the flask (if you are using one in raid), food buff.
3. Fill in artifact traits you have.
4. Pick any two fights you want to get stat weights for, fill in spell distribution in % of total.
5. Check the weights.
Mastery 1 = 1 hot on the target
Mastery 2 = 2 hots on the target
Haste HPM = how much Healing Per Mana haste contributes to
Haste HPCT = Healing Per Cast Time, how good haste is in the spam scenarios
Finding Gear on Wowhead
From simple recommendations to advanced filters, Wowhead can help you find the gear you want.
is a great way to search for gear if you are new to Wowhead's filtering system.
Choose what item category, gear slot, and class specialization you're interested in, and it will return results for you. You can further narrow it down by source--including gear from LFR and heroic dungeons.
You can find the Item Finder via Tools > Item Finder or Database > Items > Item Finder.
returns personalized gear suggestions for you and shows which content has the most upgrades.
Simply load up the
with you preferred character and it will list gear recommendations in a 20 ilvl range for you. It will also list how many gear upgrades each boss has so you can plan out bonus rolls. Finally, the character planner will perform an audit and let you know if you have any missing enchants, glyphs, or gems.
If you have a character in our
which is great for tracking vanity collections and viewing your character in our 3D modelviewer, you can click on the "Planner" button in the header to access the tool. If you don't, you can just enter your information in at Tools > Character Planner.
Wowhead utilizes a powerful system of item filters to narrow down the gear you need.
, you can enter in some basic options at the top--the name of the item, its item level, the level the players needs to be. The "Usable by" dropdowns cover factions, class, and role.
The dropdown menu right above "Stat Weights" opens to display a variety of advanced options. These cover the following:
General item info such as Added in Expansion/Patch, BoE/BoP, Unique-Equipped, Class-Specific.
Stats: All primary stats, secondary stats, defensive stats, and weapon stats.
Source: All in-game sources, ranging from raid difficulties to the Black Market Auction House to sold by a vendor.
Miscellaneous: Many of these filters are not relevant to equippable gear such as Crafting Reagents and Toys, but you can filter for items that are currently obtainable.
Once you've selected a filter from the menu, click on Apply filter for search results. You can repeat the process to filter for multiple criteria at once--for example, Agility gear that is found in Mythic Foundry.
Over on the right-hand side of the page, you can select a particular Gear Slot or Quality to narrow results even further.
Finally, you can quickly view a subset of items at once using the Database Menus. Head to Database > Items and mouseover the Weapon and Armor options for quick links to gear arranged by armor type and slot.
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