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PTR
10.2.5
PTR
10.2.6
小知识
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评论
评论来自
leaderavia
counts as a stun and will force a pet swap on npcs.
评论来自
ir0npanda
Good for catching sneaky Yordles
评论来自
223389
There is a bug where the trap will always go off when the debuff "fades from your team".
In other words, if you make no attacks in 9 rounds, it will go off.
评论来自
Golgoth
Some basic facts:
This ability puts a trap on the battlefield, which lasts for 9 rounds, but has one single charge and will disappear once triggered.
Only
offensive
abilities will activate the trap. Buffs, heals, etc. do not seem to.
The trap triggers
before
the attack happens, interrupting it, and then applying the Stun status for 1 turn (which includes next turn as well).
If the trap expires or is removed,
it immediately triggers
, but after the attacks have been made.
If there's already another trap active on the battlefield, using this ability again will merely
reset the duration
to 9 rounds - not set an additional trap. Often best to let it expire (and activate) than to refresh the duration.
The trap
counts as an object
and therefore subject to being removed by abilities such as
熔岩波
and
清扫
. (It will nonetheless, still go off)
While random and unreliable, it can be extremely powerful and turn the tides of the battle against faster pets (which, at 260 speed, are plenty). If it triggers against a faster pet, you interrupt his round, deal the trap's damage, get your own attack in AND make him lose his next turn (or force a swap), ruining setups and strategies.
Its randomness is a double-edged sword; while you can't control when it triggers, neither can the enemy "predict" it, and plan around it - unlike other, more controlled stuns, like
痛殴
,
深度冻结
or
昏晕之种
. It also has the ability to disrupt some ability combos where timing is essential (such as the classic
厄运诅咒
>
痛苦
>
死亡之握
) by delaying an ability by 1 round.
All in all, it's a solid, fun, and very unique ability.
评论来自
Zapph
"Objects" can generally be categorised as a team buff that appears as a visual addition to the battlefield and that will remain on the field regardless of any pet deaths until they are either used as the ability states or are destroyed by any of the object destroying abilities or buff removal abilities. Generally, only one copy of an object per team may be created at a time and if a duration is not mentioned, the duration is otherwise infinite.
Moves which create objects on the user's team:
Mechanical:
发射火箭
Mechanical:
建造炮塔
(can build multiple at once, unique to
发条侏儒
)
Elemental:
烈焰之子
(Minions are objects, unique to
小拉格
)
Elemental:
生命之根的子嗣
(Minions are objects)
Elemental:
烈焰之犬
(Minions are objects, unique to
熔火幼犬
)
Critter:
筑堤
(unique to
雷尾土拨鼠
)
Elemental:
寒冰壁垒
Magic:
幻象屏障
Magic:
棱光护体
Mechanical:
诱饵
Moves which create objects on the enemy's team:
Mechanical:
诡雷陷阱
(9 round duration, unique to
腐化的小助手
)
Mechanical:
雷区
(9 round duration)
Mechanical:
阻行陷阱
(9 round duration, activates if removed/destroyed, unique to
好奇的小狼獾人
)
Elemental:
熔岩陷阱
(9 round duration, activates if removed/destroyed, unique to
小拉格
)
Mechanical:
XE-321爆破机器人
Elemental:
孢子菇
(First 2 rounds as growing mushroom are an object which then inflicts a debuff)
Elemental:
火山
(5 round duration)
Flying:
飓风
Moves which destroy all objects:
Elemental:
熔岩波
Aquatic:
潮汐奔涌
Magic:
清扫
Undead:
严重破坏
, unique to
恶灵魔像
Moves which remove your buffs and debuffs (includes objects):
Humanoid:
陈年蛋黄
(2 round cooldown)
Humanoid:
蛋奶酒
(2 round cooldown)
Magic:
烧灼驱魔
(2 round cooldown)
Magic:
吞噬魔法
(heals base 20 to the user, 4 round cooldown)
Humanoid:
高纤维
(affects whole team, 4 round cooldown)
链接
阻行陷阱
阻行陷阱
5轮冷却
100%
命中几率
在地上放置一个阻行陷阱。每当对手攻击时,有一定几率触发陷阱。
当对手触发陷阱时,会受到20点Mechanical伤害,且在1轮内无法攻击。
Vs.
野兽
Vs.
元素
魔法增益
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