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PTR
10.2.5
PTR
10.2.6
小知识
屏幕截图
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评论
评论来自
computerweekend
Seems to bug out from time to time, and you just get caught in the cyclone, unable to do anything. If you wait 1-2 minutes, it fixes itself.
评论来自
122154
Can be easily cleansed/removed from battle with abilities like
清扫
,
熔岩波
, and
潮汐奔涌
.
Not sure if
烧灼驱魔
will work because that targets a single pet, the user. And Cyclone is not on one pet, because you can switch out and it's still there, and see no debuff on the switched out pet.
评论来自
Arktika
One thing is certain: the tamer's 35% chance to hit is a higher percentage than your 35% chance to hit.
I've been doing all 16 dailies for the past 3 weeks and believe me that when Crimson, the dragonkin on the Pandaren Fire Spirit team, uses Cyclone, it will hit twice as much as yours, if you happen to be using it too. And that percentage ain't 35%.
Out of the 5 rounds, it'll hit you 3 to 4 times and each time, it'll often hit 2 or all 3 of your pets.
Beware.
评论来自
defektunge
One of the more powerful (if somewhat unreliable) area effect abilities around. 35% chance to hit each pet every round for five rounds adds up to an awful lot of damage. Backline aquatic pets in particular get wrecked by this ability.
The only downside is that it can be a bit unreliable. On a good day it can bring a whole enemy team down to 50% health with one cast, while on a bad day it's not going to do much of anything.
评论来自
EightBitBus
Using this ability on two separate pets in the same battle will just refresh the round count rather than have two versions of the spell active.
评论来自
Pigglesworth
This move combined with
Uncanny Luck
can ravage the entire team, particularly if they have aquatic pets. The idea of cyclone is that is supposed to be a potentially extremely damaging spell with a high chance to not be successful. With the 85% hit chance, however, all pets get hit almost every round, resulting in INSANE damage. Just my advice to combine the two abilities, preferably with the pet with cyclone being a P/P breed for maximum wreckage.
评论来自
Zapph
"Objects" can generally be categorised as a team buff that appears as a visual addition to the battlefield and that will remain on the field regardless of any pet deaths until they are either used as the ability states or are destroyed by any of the object destroying abilities or buff removal abilities. Generally, only one copy of an object per team may be created at a time and if a duration is not mentioned, the duration is otherwise infinite.
Moves which create objects on the user's team:
Mechanical:
发射火箭
Mechanical:
建造炮塔
(can build multiple at once, unique to
发条侏儒
)
Elemental:
烈焰之子
(Minions are objects, unique to
小拉格
)
Elemental:
生命之根的子嗣
(Minions are objects)
Elemental:
烈焰之犬
(Minions are objects, unique to
熔火幼犬
)
Critter:
筑堤
(unique to
雷尾土拨鼠
)
Elemental:
寒冰壁垒
Magic:
幻象屏障
Magic:
棱光护体
Mechanical:
诱饵
Moves which create objects on the enemy's team:
Mechanical:
诡雷陷阱
(9 round duration, unique to
腐化的小助手
)
Mechanical:
雷区
(9 round duration)
Mechanical:
阻行陷阱
(9 round duration, activates if removed/destroyed, unique to
好奇的小狼獾人
)
Elemental:
熔岩陷阱
(9 round duration, activates if removed/destroyed, unique to
小拉格
)
Mechanical:
XE-321爆破机器人
Elemental:
孢子菇
(First 2 rounds as growing mushroom are an object which then inflicts a debuff)
Elemental:
火山
(5 round duration)
Flying:
飓风
Moves which destroy all objects:
Elemental:
熔岩波
Aquatic:
潮汐奔涌
Magic:
清扫
Undead:
严重破坏
, unique to
恶灵魔像
Moves which remove your buffs and debuffs (includes objects):
Humanoid:
陈年蛋黄
(2 round cooldown)
Humanoid:
蛋奶酒
(2 round cooldown)
Magic:
烧灼驱魔
(2 round cooldown)
Magic:
吞噬魔法
(heals base 20 to the user, 4 round cooldown)
Humanoid:
高纤维
(affects whole team, 4 round cooldown)
评论来自
Shephard83
Tooltip: 35% hit chance
Reality: Hits perceived every round
链接
飓风
飓风
5轮冷却
生成旋风,每轮有35%的几率对敌人的队伍造成6点Flying伤害。
持续5轮。
Vs.
水栖
Vs.
龙类
魔法增益
指南
A Pet Battler's Guide to: Defeating the Celestial Tournament
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