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10.2.7
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10.2.6
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评论来自
Stabhorn
This guy was once a level 50 quest giver in the Swamp of Sorrows. Apparently he leveled up and joined Garrosh while we were busy on the Isle of Thunder. He is now one of the leaders of the Dark Shaman.
评论来自
MABGamer6407
His picture has human color hands. 0_o
评论来自
1135007
god blizzard, give us this armor for a shaman tier! not sone stupid green sun on some mantle piece or some flowing lava red volcano pouldrons and a boring skirt!
评论来自
Leifgust
Asking elements *cough THE FORCE cough* for aid or bending them to your will?
If Thrall is Warcrafts Luke Skywalker then this guy is Darth Sidious
评论来自
Azurics
In case anyone is curious, his axe is a recolor of
燃烧的远征军
.
评论来自
Liz7
Ashen Wall: Haromm will place his walls perpendicular to the way he is facing.
Turn him towards a wall or inside a doorway so that the ashen walls don't get in the way of your raid too much.
评论来自
Mig64
Kardris
: "Prepare for trouble!" ||
Haromm
: "And make it double!"
Kardris
: "To sink our enemies in devastation." ||
Haromm
: "To subdue the non-orcs within our faction."
Kardris
: "To denounce the evils of Vol'jin and the Alliance." ||
Haromm
: "To extend our reach to Draenor and beyond!"
Kardris
: "KARDRIS!"
Haromm
: "HAROMM!"
Bo
th
: "Dark Shaman blasting off in the speed of
light
ning
!"
Haromm
: "Surrender now or prepare to die!"
Darkfang
: "RAWWWWWWWR! THAT'S RIGHT!"
Bloodclaw
: "RWAAABLOODCLAW!" /woobuffetface
评论来自
geekygirlish
No comments on how to fight them other than ashen wall tip?
Ok I tried these bad boys, and as a destro lock nerfed by Blizz, this was a hard fight. They throw up so much AOE that you are constantly on the run, which makes it hard to cast anything that does any real dmg. I know some will say they did it in their fishing gear blah blah, but I found this practically impossible to stay alive if I was trying to add some real dps, and if I did stay alive, all I did was run away. Now that locks can't cast immolate, drain life or chaos bolt on the run, we're stuck with lesser spells if we have to keep moving. Drain life is now only a single target now so I didn't feel I added much to this particular fight. AOE is the name of the game in this fight.
The shamans cast wind aoe and the walls which look like stone elementals. WInd will move, elementals just kill you if you get near them. They keep throwing up toxic slime which is deadly. Slime will kill everyone, so these are the main focus to get rid of for dps. Leave the shamans to the tanks. Kill the two wolves to begin with, they go down easily. The shamans share life so don't worry about any sequence of killing, they'll both die when one dies.
I tried this early days so maybe someone will add better tactics or tips. This is only what I experienced doing this.
评论来自
Ghouls
He seems to feel remorse when he dies.
评论来自
jetfire158
Normal, Flex, and LFR:
The Dark Shamans will summon all sorts of AoEs. Really the only thing that matters here is
staying out of the bad.
This can be done in a number of ways, but the most important thing is to make sure your tanks are kiting the bosses out of the AoEs ASAP. The room is very large, so you should have plenty of room to kite.
As the fight progresses, they will gain more and more abilities. They start out inside Gnommash Hold, and since the fight would likely be impossible to execute successfully inside, you will need to send a hunter or rogue in to pull them out then
消失
or
假死
to reset them. Once this has been done, they will reappear sitting outside the building on their wolf mounts.
The first thing you will have to deal with is Harrom's
冰霜风暴打击
. This is your tank swap mechanic. Generally people like to switch off at 3 stacks but this can be dependent on your specific tanks.
Next, the first AoEs they will put out are
剧毒之雾
and
剧毒风暴
. The key here, as mentioned previously, is to kite them away from the Toxic Storms as quickly as possible, since the Toxic Mist debuff will intensify damage taken from them. The storms do move, so keep that in the back of your mind, but they are very slow so it shouldn't be that much of a concern.
Thirdly, you'll get
污秽水流
and
污水喷涌
. Melee need to stay away from the
污秽软泥怪
.
They hit hard.
Even more reason to be making sure your tanks are kiting the bosses away from these adds ASAP. Ranged will need to stun them and focus them down so that tanks and melee can get away. Also, the player targeted by the Foul Geyser needs to take it in a direction
away
from where the tanks are kiting the bosses. Thus, it's a good idea to have a predetermined kiting path (for example, a circular path around the entire room), which might also help your group avoid unexpectedly running into AoEs.
Last AoEs to be thrown out will be
坠落余烬
and
余烬之墙
. These are fairly simple. The former is a giant meteor that will land at the center of a big, bright, red circle on the ground and explode. Do
NOT
be in the big red circle. The latter is a line of elementals that will form at an angle perpendicular to the direction the boss is facing. Don't run into them, and tanks don't kite the bosses into them. Do not try to kill them, as they will die on their own after a certain amount of time.
This AoE ability sequence will repeat itself for the duration of the encounter. When the bosses reach 25% health, they will lust, so you should also lust. Keep in mind that their health pool is shared, so it won't matter which one is being targeted by DPS at any given time; they will reach 25% at the same time no matter what. And yes, they
will
continue to cast the AoEs in the same order once they've lusted.
TL;DR?
Simple! Kite, kite, kite, and stay out of AoE. That's it, really. However, that being said don't dismiss a simple fight as an easy one. There will be a LOT of AoE all over the place, and they
will
keep you on your toes
the entire time
. If staying alive means temporarily stopping DPS, by all means,
stay alive
. Don't become so focused on burning the bosses that you fail to notice the AoEs around you before it's too late. Remember, if you die, your DPS is a big, fat
ZERO.
Thus, pumping out a little less damage than you typically do is
better
than dying.
=====================================================================================================
EDIT:
After downing these guys this week, I've found that there is another strategy that makes this fight MUCH easier. It requires 3 tanks, however, and thus requires someone with a tank off-spec. The idea is to have two tanks inside Gnommash Hold swapping aggro on Haromm, since he is the one with the stacking damage debuff, along with one or two strong healers (If you elect to place only one healer inside, I would recommend assigning a backup in case that healer goes down). Everyone else, including your third tank, will be outside the building kiting Kardris around the area.
This way, you only have to deal with 3-4 people dodging Haromm's abilities inside Gnommash Hold, and everyone else outside only having to dodge Kardris', instead of everyone having to run away from everything at the same time, which is what makes the fight so hectic. Most importantly, that means you won't have the Ashen Walls forming all the way across the area outside. In fact, Haromm can be positioned in the alcoves inside Gnommash whenever the walls form, making them small and easy to avoid by kiting him from alcove to alcove every time the walls appear.
This works extremely well because they have a shared health pool, and the DPS on Kardris will result in both of the bosses dying at the same time regardless of their positioning.
评论来自
Longeria
This is the second week that we can fight this boss in LFR, and again so many players don't understand the mechanic, not what to do when there are adds you have to kill. last week 1 hour 25 minutes till it was down. This week it takes 1 hour 30 minutes. Not getting better :-( It takes me yesterday more then 3,5 hours to kill 4 bosses there. We got at least 4 new tanks, 10 new healers, and dunno how many new dps.
It look like there are more not normal raiding players in LFR then before. Since you can get Timeless Isle 496 gear the "old" LFR is like the same. So many wipes because 50% die on the beam of Durumur. The weeks before this Isle was open you was there and nobody dies.. now... it is normal at least 10-15 players are dead with the beam. All they know is the ZERG tactics. I really hope they learn a bit more.
评论来自
Mormolyce
That's right kids, shaman is plural as well. See mom, WoW is educational!
评论来自
1148130
Drops the BiS main hand
卡德里斯的节杖
/drool :P
评论来自
Ryawy
Some groups may find it difficult to deal with these two particular sets of mechanics at the same time. This can be remedied by three-tanking the encounter, your two normal tanks and one good healer taking Haromm into the room Garrosh used to sit and a third tank and the rest of the group keeping Kardris outside after Darkfang and Bloodclaw are dead. A DPS with a tank spec and DPS gear is able to pass, but tank gear is recommended.
Each group will only need to deal with one boss's set of mechanics.
The group inside should be able to avoid much of the damage from Ashen Wall and Foul Stream. The outside group will have the whole rest of the area to kite Foul Slimes and move from the Toxic Slimes. There won't be any slime-kiters being cut off by Ashen Walls or Foul Streams dropped on Toxic Storms.
评论来自
Booooooo
Tip for Windwalker Monks; the clue is in their opening dialogue.
"Storm, Earth and Fire!"
Once the wolves have been killed, split yourself in two and send your double to attack Kardris while you attack Haromm. If the tanks have split them up nicely then you personally will not have to go near Kardris and his
污水喷涌
shots, nor the
污秽软泥怪
adds that spawn from it. However, your elemental copy can freely walk through them to keep up the damage on the boss AND you can cast
神鹤引项踢
while it is in the thick of all the Foul Slimes. Your copy will of course mirror your Spinning Crane Kick and help to kill all the adds!
I can't find the info anywhere regarding SE+F Elemental's health and damage taken, but I have to assume that they take reduced AoE damage like Hunter pets, because my copies have lasted the entire fight without dying besides one time where it despawned after about 8 minutes during their Bloodlust phase (in which case it takes just 1 second to recast the spell on Kardris). Whatever the answer is, this fight is extremely rough on Melee classes but to be able to let your double walk through all the heat and contribute to killing those nasty adds is amazing. Not to mention, SE+F is just a cool ability and provides a huge damage boost in a 2-target fight. It's like this fight was made specifically for Storm, Earth and Fire.
Here is a nice macro I found on Icy-Veins, allowing you to simply mouse-over a target to cast the spell instead of clicking on them:
#showtooltip Storm, Earth, and Fire
/cast Storm, Earth, and Fire
Good luck!
评论来自
jhowzinho
for shamans they also have a chance to drop
库卡隆萨满的宝藏
which contain a cosmetic transmog set exclusive for shamans with the same model of the dark shaman Kardris
评论来自
ssjheero
Korkron Dark Shaman (10-Man Normal)
Contrary to what it looks like, this fight isn't all that complicated. The golden rule is: move your ass! This fight tests your ability to RUN WAY LITTLE GIRL, RUN AWAY. Some of the things to dodge: a meteor, falling ooze slimes, walls of ash, tornadoes, and poison mists. Fun fun. This fight requires 2 tanks at least, and just enough healers to help you survive. Ranged has an easier time in this fight, due to all the AOE, of course. I'll only go over the 2-tank strategy, for those groups who can't procure 3 tanks. (Like mine.)
Breaking it down, the fight gets a bit more involved as more abilities get thrown into the mix, and the abilities get thrown in at health percentage breakpoints. This fight is essentially a five-phase fight, even if they aren't delineated as such in the dungeon journal. In all phases of the fight, the bosses share a health pool, so cleaving is doubly powerful. Try and keep both bosses together, but the Berserk timer isn't that strict. Use the ENTIRETY of the area between the bank, auction house, gates, and Grommash Hold to kite the bosses and dodge the abilities.
Part 1: Animal Cruelty
First part of the fight is a simple tank-and-spank: kill
Darkfang
and
Bloodclaw
. Haromm only has the tank swap,
Froststorm Strike
, to worry about. Once the dogs are dead, beat up the bosses down to 85%.
Part 2: Toxicity
At 85%, the first complication is introduced. A Poisonmist Totem is dropped (can't be interacted with), and the two bosses each gain an ability. Haromm will target a random player with
Toxic Mist
, which is basically a void zone on the ground. Kardris will summon a
Toxic Tornado
, which'll chase you. Haromm retains the need to tank swap.
Part 3: Poison
At 65%, a Foulstream Totem is dropped. Haromm will randomly target a player and that player will get a green glow. A line of poison called
Foul Stream
will form colinear with Haromm and that player. That player should try to drop it in a place that doesn't interfere with the kiting path (preferably back the way the tanks came from). Kardris gets
Foul Geyser
, the more dangerous of the abilities. She will target her
current tank
and start channeling the Geyser, which will spit slimes at him. The slimes will land at wherever the tank was when it was launched, so that tank needs to constantly be moving to dodge the slime drops.
Be creative
on deciding where to drop the slimes, as the boss is stationary while she summons the slimes; run between the buildings briefly to drop the slimes, then go back out, picking up threat on them so they don't murder players. Everyone else,
stay out of the tank's way
. If you are in his path, you move, because a falling death puddle will murder you. AOE down the slimes then switch back to the bosses. Both bosses retain the tornado and the mist abilities.
Part 4: Ashes to Ashes
At 50%, an Ashflare Totem drops, granting one last ability. Haromm gets one of the most dangerous abilities in the fight:
Ashen Wall
. The Ashen Wall forms on his
current tank
, and forms on the tank to his left and right. Therefore, your Haromm tank needs to position himself so the Ashen Wall is dropped
along the kiting path
by putting his back to the outside of the path. It is not a good thing if the Ashen Wall juts out towards the center of the ring; that just interferes with the rest of the raid's ability to dodge everything else. Again, you can be creative on dropping the wall; if you can dip into an alcove when he's casting it, go ahead and try. If you are trapped by a wall, and an ability of certain death is coming, you'll have to play the odds (or pop a cooldown), and RUN through the wall. If you stay in the Foul Geyser, you will die. If you run through the wall, you
probably
will die, but have a chance to live. Kardris gains
Falling Ash
, which is just a big red circle on the ground. Stay out. As before, all previous abilites are retained. The Foul Stream and Foul Geyser happen at the same time as the Ashen Wall, so dodge everything.
Part 5: Bloodlust
They are shaman. At 25%, they will cast Bloodlust. Counter with your Bloodlust and burn the bosses. They still do all abilities, so dodge everything, kill the slimes, and burn the bosses down to 0.
Collect your loot from their corpses and proceed to Nazgrim.
评论来自
KeigaElspeth
On Heroic:
As a Priest for this fight, I sometimes give another player
真言术:盾
(with a mouseover macro) when they have
钢铁囚笼
in case that they forgot that it will run out or their personal is on CD on the last 4 seconds of the debuff.
Oh yeah, you can also use
信仰飞跃
(preferably on mouseover macro too) for baddies when needed :)
评论来自
Jollygood
A little bit of flavor in the raid... after this boss, as you run through the drag, don't forget to take a moment (if you can) to free the poor goblins who are tied up as prisoner. They'd be ever so grateful. (No drops. No loot. Just a feeling of a good deed done for your little green friends.)
评论来自
frakbt
I'm surprised there is no mention yet of the trash. We were in a rush when we first tried this, and only cleared the trash that would aggro around our kiting path. Well, all through the fight, the trash we didn't clear (including the Auctioneers) kept dribbling in and adding their two cents' worth. I'm not sure if it included every mob all the way up the path, but we'll be clearing them all now.
评论来自
sitecow09
Their opening lines are a reference to the classic Shaman line from Warcraft 3 Reign of Chaos. Instead of asking the elements for aid: "Storm, Earth and Fire, heed me call!" The Dark Shaman say "Storm, Earth, Fire, bend to our will!"
评论来自
1032859
I don't know if it's a bug or not, but I was able to disarm Haromm during the fight on flex. Have anyone else tried doing that?
评论来自
panpanpandy
So... you know that scene you walk into, where the Overseer has beaten Ji Firepaw to mush and is threatening him?
For the love of god, do not wait to start attacking the trash.
In LFR, we lost over half the raid right before -- including all of our healers. We were waiting in queue for a good ten, fifteen minutes...
If you go too long without initiating any sort of fight in the area, the execution continues and Ji Firepaw dies. Followed by Aysa Cloudsinger, who rushes in to get revenge.
It was. Really jarring.
评论来自
eliesaadarbis123
Hello everyone :D i was just wondering that do they still drop the xmog ? or its gone after the patch 6.0 ?
Thank you :D
评论来自
Fizex
Wondering if it still drops in 2016 lol?
评论来自
ZombieEris
110 Elly Shammy 801 ilvl
10n
Decided I would try to take them in grommash hold, found out that is a bad idea, got the group to 40% and then ran outside ended up dying when they were at 25% due to too many debuffs and the ground purple swirly thing.
Alright take two.
They spawn outside if you die (my guess most remember this from when this was current rather lfr or higher) Had to heal a time or two but mostly just popped cds and burned them down while moving a little bit. to get out of bad.
Will update when i go though higher difficulties
评论来自
sircritzalot
I was wondering if Haromm's Horrifying Helm still drops? I'm interested in the Blue Gold version.
评论来自
Pinkpaw
Mythic: Havoc DH 894. Fight is messy but just move around and dps, however all of the sudden during the fight i went from 100% hp to 10% in one go, so it became a bit of panic mode, looking on my combat log i dont see any one single thing but instead many very high hitting things all at once hitting me so just try to avoid things better then me and it shoudl be fine. Probably very hard as a caster cus you get to stand still like zero.
评论来自
Babytoes
I was able to dual box this with 2 845ilvl prot warriors on
MYTHIC
after about 10 wipes trying all kinds of setups. Being prot and ignore pain really seems to make it much easier. Use
Shield Wall
just before
Iron Prison
hits.
评论来自
kaleestraza
Soloed on Mythic by an 885 Guardian druid. Pretty easy, just make sure you have a healing CD or two free for that one big drop Pinkpaw mentioned. Iron Prison was never cast.
评论来自
Exerxes
Solo'd Mythic with 110 Orc Fury Warrior at new ilvl 171.
Took me several attempts. I always did fine until something kept killing me. It was Kardris' Iron Prison.
I succeeded by taking out the pets first then smacking on the Shaman. I wasn't actually aware which one I targeted first as I used Whirlwind alot. I watched for the Iron Prison de-buff, it's on a 60 second timer I believe. When it hit the last few seconds I popped all my Warrior "Oh Crap!" skills. I think the most helpful one was Rallying Cry. The temporary buff kept me alive. I then Bloodlusted and Impending Victory'd back my health. It was then a DPS race to kill them both before the next Iron Prison counted down to zero.
3D查看
链接
碎地者哈洛姆
这个 NPC 能在这些地区找到:
决战奥格瑞玛
.
[Encounter Journal]
英雄
史诗
致命
重要
坦克
DPS
治疗
可中断
魔法
诅咒
毒药
疾病
暴怒
综述
—哈洛姆与卡德里斯带着邪恶的战狼开始战斗。这两位强大的黑暗萨满共享生命值,并会放置腐化图腾,在他们受到伤害的同时为其赋予不同的技能。
伤害输出者
—
如果被哈洛姆的
[污秽水流]
标记,不要让水流攻击到其他的团队成员。
远离
[余烬之墙]
和污秽软泥怪,它们会对附近的所有目标造成伤害。
治疗者
—
如果被哈洛姆的
[污秽水流]
标记,不要让水流攻击到其他的团队成员。
远离
[余烬之墙]
和污秽软泥怪,它们会对附近的所有目标造成伤害。
当
[坠落余烬]
落地时,会对整个团队造成大量伤害。
坦克
—
轮流接手哈洛姆以清除
[冰霜风暴打击]
的效果。
小心选择
[余烬之墙]
的位置,避免其限制其他同伴的移动。
使
[污水喷涌]
产生的污秽软泥怪远离你的同伴。
灵魂链接
—造成的伤害将由碎地者哈洛姆和缚潮者卡德里斯共同分担。
嗜血
—
当黑暗萨满的生命值降至25%时,他们将陷入血性狂乱,造成的所有伤害提高25%,急速提高25%。
黯牙与血爪
—黯牙与血爪是黑暗萨满骑乘的座狼,会凶狠地保护他们的主人。
横扫
—
对施法者前方8码锥形范围内的目标造成3567点物理伤害。
撕裂
—
凶狠地撕裂一名玩家,使其流血,每1秒受到357点物理伤害,持续15 sec。该效果可叠加。
图腾
黑暗萨满会在战斗中施放图腾,为自己赋予新技能。
毒雾图腾
—毒雾图腾可使碎地者哈洛姆获得剧毒之雾技能,并使缚潮者卡德里斯获得剧毒风暴技能。黑暗萨满在生命值降至85%时会施放毒雾图腾。
污流图腾
—污流图腾可使碎地者哈洛姆获得污秽水流技能,并使缚潮者卡德里斯获得污水喷涌技能。黑暗萨满在生命值降至65%时会施放污流图腾。
灰火图腾
—灰火图腾可使碎地者哈洛姆获得余烬之墙技能,并使缚潮者卡德里斯获得坠落余烬技能。黑暗萨满在生命值降至50%时会施放灰火图腾。
锈铁图腾
—锈铁图腾可使碎地者哈洛姆获得钢铁之坟技能,并使缚潮者卡德里斯获得钢铁囚笼技能。黑暗萨满在生命值降至95%时会施放锈铁图腾。
碎地者哈洛姆
冰霜风暴打击
—
使用覆有冰霜之力的武器打击一名玩家,造成5574点冰霜伤害,并使玩家从冰霜风暴打击中受到额外25%的伤害,持续30 sec。该效果可叠加。
剧毒之雾
—
向数名玩家喷射毒雾,每3秒造成1449点自然伤害,持续
,并造成越来越严重的中毒反应。由于其腐蚀性质,剧毒之雾可穿透所有的免疫效果。该技能来自毒雾图腾。
中毒反应
—
每层中毒反应效果使受到的自然伤害提高10%。
污秽水流
—
污秽的水流对一条直线上的所有敌人造成5574点自然伤害。该技能来自污流图腾。
余烬之墙
—召唤一排原地不动的余烬元素攻击附近的所有敌人。该技能来自灰火图腾。
钢铁之坟
—对周围3码范围内的玩家造成136点物理伤害并制造一个钢铁之坟。该技能来自锈铁图腾。
缚潮者卡德里斯
冰霜风暴箭
—
发射一支严霜之箭,造成7357点冰霜伤害。
剧毒风暴
—召唤一场强力剧毒风暴,每2秒对周围9码范围内的玩家造成103点自然伤害,并周期性地生成剧毒旋风。风暴将四处移动并持续
。该技能来自毒雾图腾。
剧毒旋风
—剧毒的狂风每1秒对周围5码范围内的玩家造成103点自然伤害,并将其打飞。
污水喷涌
—召唤污秽的水流,每0.5秒对周围3.5码范围内的玩家造成107点自然伤害,持续
。每次潮涌生成一个污秽软泥怪。该技能来自污流图腾。
污秽软泥怪
—污秽软泥怪表面布满了秽物。
秽物
—
每1秒对周围3码范围内的玩家造成1784点自然伤害。
坠落余烬
—
召唤一团阴燃的灰烬,并在15秒内缓慢坠落,对周围17码范围内的玩家造成2359点火焰伤害,并对落地点周围的所有玩家造成5574点火焰伤害。该技能来自灰火图腾。
钢铁囚笼
—
将玩家罩入一个钢铁囚笼并使其缓慢窒息,在1 min后对其造成相当于100%最大生命值的物理伤害。该技能来自锈铁图腾。
指南
Class-Specific Toys, Mounts and More!
MoP PvE Gear Guide
The Dark Shaman Gif Guide
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