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评论来自
Lithic
Special Abilities
Stomp – 40 yard range AoE Stun, deals 1000-2500 physical damage on hit, physical damage taken is increased by 550, duration 5 seconds.
Arcane Volley – AoE arcane bolts, deals about 1500-2200 arcane damage.
Summon Saplings – Summons 6+ Saplings that slowly make their way from the grass to attack the party. They deal minor physical damage; 20 seconds after summoned Warp Splinter will eat them and heal for the total remaining health of all his Saplings.
Strategy
Warp Splinter can be tanked where he stands, those of us not required to be close to Warp Splinter should remain at maximum range to avoid his Stomp or Arcane Volley if possible. When he summons his saplings some of us may be tempted to attack them but that is not necessary, they heal Warp Splinter for a trivial amount of health vs how much he saves with our attention detoured. The main thing about the saplings is their obsession with our healers, their movement rate is slow, and some fearing, a hunter’s Frost Trap, or Shaman’s Earthbind totem will deal with them nicely.
When Warp Splinter is focused on he goes down quickly, we can try to kill off his saplings if things are not going well but so far it is been tested, tried and true that ignoring his saplings is the way to go.
评论来自
womanizor
Group (Holy Paladin, Mage, Mage, Hunter, Def Warrior).
We tried to get him down by ignoring the adds, but our mana didn't hold up against his healing (30% every 30 sec approx), so we decided to take down the adds. Each add have approx 2000-2500 hp, so they are going down pretty easy.
Just wanted to let all know, that its possible to take him down by killing his adds.
评论来自
17453
Not hard fight if you have enough dps.
Just do what people on the above comments said and also make sure you tank the boss facing away from the group, that will prevent it from doing the volley.
Get a nice healer and him alone can heal the whole group.
评论来自
18833
Druid, Warrior, Mage, Warlock, Paladin
First attempt failed as we let the spawns heal him - we could not keep up the DPS or healing to cope.
Second attempt took a while, but we dropped the boss with no deaths - each wave of spawns, we would kill around 3
评论来自
cannibalcorp
Warlock mage druid war shammy.
No one spec heal. Burn burn and burn again the boss, 0 dps on the Saplings juste Aoe fear. Easy down!
评论来自
15864
Yeah, the best way to do it is just nuke him. We had a Combat Dagger rogue, Fire Mage, Holy Priest, Ret Pally, and Feral Druid as our group. We took about 25% of his life every time after the wave of healing. Not too bad of a fight.
评论来自
19706
Group consisted of a druid tanking, druid healing, warlock, hunter, pally extra healing buffs extra damage ect.
started the fight killing 2-3 adds, warp kept healing up to 100%
after 2 rounds just nuked the boss and forgot about spliters killed him easy. definately ignore him only lock/hunter DPS and we were able to out dps his heals
评论来自
Skoobah
At this boss with a warlock mage shaman and priest I'm warrior.
We cannot kill him.
We've tried killing the mobs. Can't kill enough + rest heal him back t full health
We've tried dps him ignoring mobs. Can get to about 25% then he heals then priest runs out of mana.
Nightmare
评论来自
2798
He can be reset if you run out far enough.
评论来自
slivki
A few points to correct:
- It's not an "all or nothing" encounter. Aim for only killing a few of the little trees. Your goal is to put a big dent in his healing, not kill every little tree. Killing all the summoned trees is largely impossible anyway because of the time involved to kill them all. Shoot for getting a few of them down quickly and gets your DPS back on him.
- This encounter benefits from ranged DPS as they avoid the stomp (duh I guess :-) and they're able to quickly pick up and down the summoned guys without incurring transit time.
- While he "can" be tanked anywhere, that doesn't mean there isn't an advantage to be gained by moving him around. Tank him nearer to the entrance w/out resetting him. This way, all of the spawns happen relatively 'behind' him, meaning your ranged DPS classes have a shot at taking -all- of them down without having to worry about being in range of warstomp.
评论来自
21737
Group made up of a Shadow Priest (myself) Healing, a Frost Mage, Rogue, Hunter and a Druid Feral Tank, found it incredibly easy to do.
The hunter, priest and mage all stood at the entrance to the area he stands in for ranged dps and healing. Our tank turned him around and kept him in the middle of the big circled paved area and just full on Dps'd him untill he summons the little adds.
As I (the priest) was standing next to the mage and hunter the healing you're pumping out causes the adds to slow walk towards you, the hunter dropped a immolation trap each time it happened and the mage did a tiny amount of AoE, barely affected the dps being pumped out onto the boss and lowered the amount of health the boss recieved (Only ever gained +2-5% health).
If you've a group that an do this I highly recommend doing so as the fight will be over in a couple of minutes with almost all healing being focused on the tank which is always a bonus.
评论来自
23870
Best makeup I've ever seen/experienced for this boss: two mages, one lock, one pally specced and geared well for tankin and a second pally specced and geared well for healin. Ranged can still get the volley if WS is facing them, so watch his angle. Pally got aggro so quickly and dps was so high we got him down before he ever got a chance to "eat" the second wave of trees, which we ignored at all times other than to nova to keep them off healer. This group makeup also blew through the instance like lightning. No problems whatsoever. Both mages were frost. Lock was affliction.
评论来自
31231
Strategy for Warp Splinter
-The Tank should bring him to the entrance of the room, without reseting him, Tank him with his back to the casters so his Arcane Volley is only hitting the Tank.
-The Casters and Ranged dps should stand as far as they can, to avoid his Stomp, which has a 30y-35y range.
-The Mage or Hunter should take the spot where Warp Splinter stands before you aggro him, His saplings will be summon around that spot. The saplings move with a slow pase and are killed in a few blows, so the Mage or Hunter can start dps after he killed the saplings.
Group setup: Warrior/Rogue/Mage/Warlock/Priest
We did it like this a few times and it worked very well.
-Stop
评论来自
Poplocket
A group of us went in with only melee DPS. It was a much different fight.
Group -
Resto Druid
Feral Druid Tank
DPS Warrior
DPS Shaman
Combat Rogue
The healing went almost entirely on the Druid Tank, the DPS warrior and DPS Shaman unloaded on Warp Splinter, stepping out to bandage as needed. The Rogue DPS'd, then ran about, tagging the spawns, drawing them away from Warp Splinter. They de-spawn in 20 seconds, and if they are not near WS, he doesn't heal.
Obviously not the best way to do it, but still very doable.
评论来自
Avalonia
Something I tried on him today was just straight out dps. In the past when we tried that the dps would always take aggro. This time we just let the tank tank him through the entire first wave of trees with no dps on him at all (the first wave of trees pretty much heals him fully anyways). After the first wave of trees when the tank had established aggro we burn the dps like crazy. We downed him fast without killing a single add. We had some insane dps in the group, but this is by far my favorite strategy for him so far.
评论来自
32897
I just had few fights with this boss and after we tried few tactics with few different groups I can say this:
1) Ranged DPS and Healers, be sure to avoid Stomps or life of your healer will be miserable.
2) Pray to resist AoE missiles. =)
3) and most important, KILL ADDS! Don't try that "NUKE and forget about adds" tactic. Maybe if u have really really imba DPS try it but else I would always go over that tactic.
He is not that taught if entire grp knows what to do if not, it can be pain in the azz.
Btw Druid tank with about 10k hp and 12k armor is fine, I tanked him more then few times very well with just 1 healing oriented class.
Peace and hf! =)
评论来自
Draven
This boss is pretty easy, in heroic mode, given you set-up right.
My group just finished semi-clearing this zone. ( Didn't kill Thorngrim. )
Make Up:
70 Prot Warrior
70 Elemental Shaman
70 Arc / Frost Mage x2
70 Holy / Disc priest.
Positioning:
We had the warrior pull Warp Splinter to the mouth of the bridge, near the point that he'll reset at, just in case things went south. The warrior faced him towards the bridge, away from the rest of the party. ( We were all standing in the general area that Warp Splinter stands in before you engage him. )
Warp Splinter's Abilities:
Stomp -- NOT 40 yard range AE stun. ( Lightning Bolt has a 36 yard range, avoided the stomp with no problem at max range. ) The warrior was the -only- melee, and he was getting hit for about 1200 damage a stomp.
Arcane Volley -- Dishes out about 5-6k damage, this time around. Confirmed as being directional. ( Warp Splinter was facing 180 degrees away from the party, everyone was behind him, and at max or nearly max range. 30 yard minimum behind him. )
Note: We failed to kill him once or twice, and at one point, we had the priest at max range from the warrior, with the boss facing them both. Priest got whacked by Arcane Volley. 40+ Yards.
Summon Saplings -- Since the party was standing where Warp Splinter stands before you engage him, we were surrounded by the adds when they spawned. They have about 4200 hp, and me and the two mages simply shot one bolt at each, so we killed every add, every wave. Warp didn't heal once.
He did about 1600 damage a hit to our tank a hit, nothing major. Confirmed that as long as the priest didn't take damage from, or deal damage to Warp Splinter, he could still sit and drink mid-fight. No one had a single scrap of Arcane Resistance gear, or Arcane Prot pots. Heck, no one but the warrior even took any damage. We either got lucky, or we had positioning down right.
评论来自
34249
We tried him a few times last night, my 2nd kill.. And we found a tactic that makes this boss ezmode.
Tank: Pulls him out on the path
Healers and DPS: runs to his spawn pos. just out of range of his stomp. When he spawns the trees they will usualy go for the healers, here (we had a lock and a mage as dps) AOE the trees down. We never missed a single tree, and this boss was downed very fast.
EDIT: Didnt see Dravens post, but it is likely that this is the tactic we used.. very easy way to do this boss.
评论来自
Killa
Didnt see it yet... He drops 2 blues
评论来自
LaxLohi
we tried getting the adds at first, just ended up with no mana and boss at max 50%
second pull we completely ignored the adds and just nuked the boss like hell. we tanked it near the entrance, all ranged out of range for the stomp.
he healed for maybe 20% with all the 6 trees alive. and he spawned them maybe 5 times.
group was 21/40 mage (me), marksmanship hunter, feral druid as tank, holy priest healing, and a holy paladin healing/damaging :D
got him down pretty quickly and was easy and painless
评论来自
28258
The easiest tactics ever (normal mode):
You should have someone to AOE. You must stand in his original place, and tank keeps him in any place where his eartquake doesn't touch you. When saplings appear, WAIT until they're all in AOE range (you will have a lot of time, don't worry) and nuke. They will appear only once or twice, takes 5-6 sec for one mage to take them out.
If you try this tactics, you will see that it is incredibly easy. The point of all above is that saplings meet in one point for quick aoe.
评论来自
39497
Another option that we found since we didnt have enough dps to take out all the saplings was to assign each dps'er to 1 sapling each and then a final sapling for all 3 to attack after their first target was downed.
This left 2 saplings that healed only 2-3% each time. That saved us mana for the main boss because we weren't attacking a target that disappeared on us mid fight.
We also did the same as many others where we moved into the bosses spawn location after the tank moved him down to the pathway.
评论来自
andrewboie
tried this on heroic and wiped repeatedly until we figured out what the hell was going on.
his arcane bolt is no longer directional. the number of arcane bolts he does is controllable. it's the number of friendly entities in the room, minus 4. this includes pets and---get this---totems.
so naturally i'm dropping all 4 totems and the warlock has his imp out, and the whole group is eating AOE bolts and getting owned. then we tried it with no totems, no pets. he did one bolt and it only hit the MT. it was easy. we ignored the adds and just burned the boss down, fearing the adds if they got too close to me.
评论来自
33502
On normal our group decided to just ignore the adds, and burn through the heals. Feral druid tanking, resto druid healing, DPS from hunter, resto shaman and rogue.
Just tank him in the middle, with melee DPS there with the tank, healing and ranged DPS before the bridge outside his AoE attack range. DPS goes all out, as much as tank's threat generation allows. The treants he summons are slow and hit weak, just ignore them and let them disappear.
Never even broke sweat healing. Easily the easiest boss we fought on our Botanica trip.
评论来自
2542
I'll cast another vote for "just DPS him and ignore the adds". With prot warr, shadow priest, holy priest, arcane mage, and rogue, we tried several different strategies, but managed a nice clean kill with raw DPS on Warp Splinter. We used wound poison, not sure if it worked or not. Got him down to 65% (heal to 85%), down to 25% (heal to 45%), then to zero (with the tank spamming Execute for the last 20%).
评论来自
28929
couldnt do this with prot war, fury/arms war, hunter, mage and holy priest.
评论来自
24332
Easiest way I've found is to pull him to the mouth of the bridge, with the ranged dps and healers on the bridge. When the adds spawn, they head toward the healer, but since the boss is between where they start and the ranged, they get to him first and the healer can just keep tossing heals at the tank/melee. Pile dps on him, have the rogue put wound poison up, and ignore the adds. He drops quickly if you focus on him. If the ranged people run out of mana, they can step back and drop out of combat for a quick drink. Just make sure the tank can keep aggro, as he'll reset if the ranged pulls him off.
评论来自
19769
I think they changed something about this fight. every time the tank got stomped he ran over to kill whoever was next on his agro list that wasn't stomped. I don't know if our tank was doing something wrong or what. we were only able to kill him by having ranged dps take the stomp.
评论来自
43479
we killed him very easily as follows :
- tank pulled him at the end of corridor that leads to boss
-all rangers stayed behind him as far as their range allows them to nuke him , but they started fighting after 1st stun on tank,at exactly when he was up again so he wont loose aggro
-main healer heals as long as he has mana but then comes our discovery ...
-MAIN HEALER RUNS BACK AFTER MANA IS OFF AND OFF HEALER STARTS HEALING, THE MAIN HEALER GETS OUT OF COMBAT WHEN HE IS A LITTLE OUT OF BOSS ROOM ;)
-the ranger/s nuke 2 ads ,its enough ,but some time we killed 3
-when main healer is back and after off healer runs out of mana he goes to rest too
it took us 2 rests for main healer and 1 for me elem 41-resto 20 shaman with pretty good healing gear to get him down.
i nuked him all along then heal when priest went back etc etc
pretty easy boss ,as all main bosses are .imo some lesser bosses in tk auchindun,cfr and hfc are much harder !
评论来自
30632
Heroic:
We avoid arcane volley by simply standing underneath him. We had the tank slightly in front, and the rest of us slightly behind his center (to help out the rogue). We were all in the hit box, and none of us got hit by a single arcane volley, though we saw him casting it. We all get stomped, but it's not a big deal since the stun is short and the damage is about 1/3 of what the volley does.
To further make things easier, we tanked him close to the bridge so the adds have to run further to reach us, and we had the luxury of a rogue with wound poison so we could just DPS him down. Worked flawlessly.
评论来自
43910
If this is any help, when you are on the bridge that leads to this guy's room, you will be out of combat most of the time. If tank stays on the path to his circle, the rest can be on the bridge, being out of combat a lot, thus being able to eat and drink during the battle!
Altough my group failed because of lack of dps, I was the healer and could keep everyone healed without running oom, as I could drink during the battle :)
评论来自
47509
I was able to stealth to this boss in heroic with no problems. Are there any reasons we would not be able to kill him with a stealth group?
评论来自
38873
K this is how I did it...
the group was 70 rogue, 70 druid (tank), 70 mage (fire), 70 pally(holy-me), and a 70 hunter
we tried killing the trees then we tried nuking him and the plain fact was we got really really close but couldnt get that last 10%
so this is what worked wonders for us...
we nuked him at the beginning (mage only using wand)
when the adds came i kept healing and took the aggro, i popped consentration aura and healed through it, right before they heal warp splinter have the mage aeo them down
this worked well for us, hope it helps u
Reemis - lightning's blade
评论来自
40804
On heroic, the arcane volley can be spell reflected. Dunno about regular mode but I'm assuming it's the same.
评论来自
39663
Done this on heroic quite a few times, farming for the spell-penetraion + spelldamage gem.
I play a shadowpriest, so VE healing works very nicely, while our healer is getting some nice regen from VT. We just ignore the adds and power-nuke (except that I fear them if they get close to our healer). Never had any problems at all, as the arcane bolt damage is easily healed up with VE before the next one hits.
As for tanking him on the bridge to get rid of the arcane bolts on the party, I imagine that works because he actually resets if he aggroes onto someone who's outside his room. I guess this works nicely so long as he stays on the tank, but he'll evade back large chunks of life (or reset completely) if one of your ranged dps pulls aggro.
评论来自
49056
remember use spells that do long damage, Long casting, high DPS, random damage
评论来自
6989
delete please
评论来自
49909
It's amusing to hear what he says while you fight him.... he's a bit confused.
评论来自
68022
Heroic mode advice:
70 prot warrior
70 priest healer (T5 + T4)
70 mage (T5 + T4)
70 rogue
70 hunter
On 4th try just all out dps'd the boss without worrying bout the adds, and got him down easier enuff.
评论来自
39479
On heroic we decided to just dps him down too, the adds spawn too fast to bother with. The volley seems to come out of either way the majority of the party is whether behind or not. We pulled him back in the spot most people put him and then had 2 dps'ers behind him on the glass. They were out of healer range but never needed it.
Either way the battle took us about 4-5 minutes and required quite a bit of mana and regens by the whole team
评论来自
Fleck
On Heroic, - this worked very well for us :) - no 1 should get hit by Arcane volly !
Wound posion works well if you have a rogue. also stay right up to him as melee, and you should be safe from arcane.
Any casters / healers / ranged - are best positioned by the big tree on the left as you enter (warp splinter dosnt like risking the trees or somthing - so you will be safe) This will negate his arcane volly - does the most damge out of his abilities.
tank him in the circular paved area - with his back to the ranged group - and keeping them out of range for his stomp - 30 yards .. ish :)
Maybe take a few adds down - but generally you should be able to nuke him without paying them to much attention.
评论来自
43958
easyest way 2 kill him is 2 out dps the heals
kite him foward so u get more time befor he gets heald and full dps
评论来自
31198
If you have a warlock in your party, have him drop Seed of Corruption on a Sapling, followed by a Shadowbolt. If he has decent gear, the damage should be enough to kill the entire group when SoC procs. It's one of the faster ways to kill the sapling group.
If he is a bit lacking in +dmg, might need to dot 2 with Seed of Corruption. Shadowbolt one and the chain reaction should be enough to kill all.
评论来自
Milker
About the heroic loot
Boots of Ethereal Manipulation - 13
Boots of the Endless Hunt - 12
Gauntlets of Dissension - 8
Feral Staff of Lashing - 4
--------------------------------------
total: 37
Obviously, a lot of this data is from before there was 100% drop chance on epic armor/weapon.
So the percentages need to be scaled to 100%
Boots of Ethereal Manipulation - 35
Boots of the Endless Hunt - 32
Gauntlets of Dissension - 22
Feral Staff of Lashing - 11
The Armory also includes percentages these days, and they are as follows:
Boots of Ethereal Manipulation - medium: 25-50
Boots of the Endless Hunt - medium: 25-50
Gauntlets of Dissension - medium: 25-50
Feral Staff of Lashing - low: 15-24
评论来自
63454
This guy is super easy if you have a hunter... Hunter misdirects the tank, then hits him with combo of aimed shot, steady shot, arcane shot... aggro is gonna stay on tank if two of those crit.
Don't bother doing anything to adds, just keep dps on boss at all times, they'll heal for a small amount, but shouldn't compare to amount of dps... Just tank him where he's at and strong dps, easy peasy!
Killing adds really is a waste of time
评论来自
spawnofmoose
Heroic is pretty much the same as normal. had no troubles at all except the first time when the healer got too close and got warstomped, not fun. but jsut reset and did it again. Group makeup was this:
Feral Druid - Tank
Holy/Disc Priest - Heals
Marks Hunter
Frost Mage
Combat Rogue
Just tank him near the birdge, ranged on the bridge, heal through the volley cause its really noob, and dps hard. ranged should not out aggro ever or he resets. Should beat the heals cause hes easy.
评论来自
43910
Foolproof strategy for heroic, this way he will NOT cast any arcane volleys!
Tank him right where he stands, but turn him around, so the boss is facing away from the rest of your group. This will prevent any arcane volleys from happening, making this fight a pushover. All ranged stand at max distance to avoid war stomp. A hunter/rogue/MS warrior can do a Mortal Strike effect (-healing) on the boss, so you can ignore the adds.
This way, only the tank takes a bit of damage, when I did this as a healer, I had 3/4th of my mana left when he was dead.
评论来自
116193
I suggest you MASS dps boss and jsut fear the adds, or get them in a group and aoe them to death. If you have a mage you could just freeze them in place.
评论来自
155265
Just to note:
If all treants are untouched and are left alone to heal Warp Splinter, he will regain around 15% of his health.
评论来自
Kabby
Warp Splinter is, in my opinion, the most lovable boss of any Burning Crusade 5-man. If you listen to his comments throughout the fight, he sounds like a confused grandfather. Some of them are:
"Who disturbs this sanctuary?"
"Children, come to me!"
"What am I doing? Why do I..."
"Maybe this is not-- No, we fight! Come to my aid!"
"You must die! But wait: this does not-- No, no... you must die!"
"So... confused. Do not... belong here!"
One sweet ending to having killed this old tree is
the heroic daily quest
to get a
clipping
from him. The "forces of Darnassus" plan to regrow him.
评论来自
Znuff
Seems you can't pick any herbs from this guy anymore... We were 3 herbalists tonight and none could have picked him. Rather strange...
评论来自
277135
Solod with a level 80 ret pal.
Summons don't do much damage. They could be taken care of with Consecration and Divine Storm while meleeing the boss.
It takes a while, but keep hitting the boss and healing yourself and you will win for sure eventually.
评论来自
212827
Listening to his voice on Youtube, I feel sad. Poor confused old tree.
评论来自
Purrrple
Soloed this guy today as a Blood DK, in tank gear and Frost presence.
He only spawned one mob of treants (which all died with a
death and decay
and stomp was the only annoying part of the fight.
评论来自
204793
Soloable in heroic with 80 feral druid!
very easy.
评论来自
HelloKitty
As a rogue I just zerged him down. I equipped a PvP trinket and trinketed his first stun basically instantly. He stunned me a second time a bit later (When he had ~5k hp and his adds were like 2 inches from him, scared the crap out of me) but I was able to just burn him before his adds reached, and then I FoK'ed them.
评论来自
Vrominelli
Solo'd him as an Orc Combat Rogue on heroic difficulty. Basically did what HelloKitty did but used Essence of Gossamer for the trinket.
I must say that was the hardest thing I have ever solo'd. I was shaking for a few minutes after beating him.
Future Edit: Looking back at my first WoWhead comment it makes me feel so proud to solo this boss before getting recuperate.
Especially since I had crappy gear back then.
评论来自
wlrob312
Solo'd as an 80 combat rogue in mostly pvp gear (948 resil). Burned my initial energy on a 5-point recuperate, hit killing spree then adrenaline rush, he was dead about the time adrenaline rush faded. Simple fight at this point (4.0).
评论来自
715936
Soloed dungeon as 78 Frost DK. If you are careful it's not too bad. Died the first time with Warp Splinter because I didn't realize how important it is to do as much damage as possible before the saplings arrive. Used frost horn, ghoul, icebound fortitude to avoid heavy damage, pillar of frost to protect against stun/knockback, deathstrike to keep up health, pulled him onto the lawn away from spawns in the beginning. Of course death and decay as well as blood boil here and there. Didn't see any arcane volley from Mr. Splinter, but I was wailing away with my heaviest damage whenever they popped up on the bar. Somehow finished him before the treants got there. Perhaps that is the key. Used empower rune weapon to reactivate spells as soon as I had too many unavailable. Was about to hit blood tap when he suddenly fell over.
Didn't use draenai or potion healing, but was down to 1/3 and had to leave when the treeants finally crowded in. They're slow and they return home if you run to the top of the ramp. I followed them back down and looted after they despawned.
I think that the deathstrike glyph I recently got made a difference - it increases healing of the spell to a decent level. Thanks to those who went before me - it helped.
评论来自
cephadex
I'm a bit confused. In his description on the map, it says "The night elves of Darnassus have asked for help in restoring an Ancient of the Arcane..." I thought NEs were opposed to magic (like arcane things)? How could they have an Ancient of the Arcane?
评论来自
kellorion
There should a Battle Pet version of this guy.
3D查看
链接
迁跃扭木
这个 NPC 能在这些地区找到:
生态船
.
[Encounter Journal]
英雄
史诗
致命
重要
坦克
DPS
治疗
可中断
魔法
诅咒
毒药
疾病
暴怒
践踏
—
迁跃扭木对25码范围内的所有玩家造成1163点物理伤害,使其昏迷5 sec,并使其受到的物理伤害提高146点。
奥术箭雨
—迁跃扭木发射魔法箭,对50码范围内的所有玩家造成(100% of Spell power)点奥术伤害。
召唤树苗
—迁跃扭木召唤6棵树苗为他作战。25 sec之后,树苗会牺牲自己来治疗迁跃扭木,治疗量相当于其剩余生命值。
树苗
—当迁跃扭木处接触树苗时,树苗会对其进行治疗。
收获
杀死此 NPC 后您可获得:
英雄
250
点
沙塔尔
声望
300
点
土水派熊猫人
声望
普通
120
点
沙塔尔
声望
300
点
火金派熊猫人
声望
300
点
土水派熊猫人
声望
指南
Burning Crusade Timewalking Guide
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