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PTR
10.2.7
PTR
10.2.6
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评论来自
Pwuebear
帕库大师
, a reference to Pac-Man, (Pakkuman in Japanese; an arcade game developed by Namco in 1980), bears much resemblance the old
迪肯
fight, where you need to navigate through a blue maze, this time made of water (like the blue maze in the game).
You need to collect golden orbs around the maze to break
旋风回旋踢
, which reflects any incoming damage, and force
帕库大师
, that is split into three, to enter
禅意时刻
. If you come into contact with the maze, you will get killed by
绝望之路
.
When the brawl starts, you will automatically start moving forward. You can cast while running and you can enable walk-mode if it's moving too fast for you.
评论来自
nanoomega
Not a particularly difficult fight but it sucks as a Demon Hunter seeing as any mobility damage ability such as Fel Rush or Felblade could park your butt in the maze and kill you. The fact that you are just a tad faster than the three copies of the boss is a bit annoying as well, making melee all the more "fun." Made it all the more sweet when this fight finally went down though.
Edit: It occurs to me that my mastery may be what is making me faster than the boss, but it still makes this fight interesting lol.
Edit 2: Not sure if it's intentional or not but Fel Eruption Stuns the clones and makes them unable to re-enter the spinning kick mode until you pick up another orb.
评论来自
Tinkerer
The blue "walls" insta-kill you, don't touch them.
You autowalk, so turn on the spot to consistently damage Master Paku after you pick up the orbs.
At the end of a Moment of Zen, don't stand inside any Master Paku, because he'll start spinning again and do heavy damage. Definitely the toughest fight in rank 2.
评论来自
Fatwall
It's worth pointing out that when the fight begins, you'll automatically begin moving. You can't stop at any point, which makes the walls a little harder to avoid.
It's worth going to your Key Bindings and have "Toggle Run/Walk" bound to something easy to click so you can alter your movement speed as needed to focus down the three enemies.
评论来自
GreySage
This is pretty clearly a reference to Pac-Man.
The big dots, the ghosts, the constant moving. yeah, it's clear.
评论来自
Ghash
It seems there may be a bug sometimes where orbs don't spawn. I just fought this guy for the first time and there was only ever one orb up at a time, and sometimes there wasn't one at all. When watching other players fight him, there were usually 3-4 orbs up at once.
评论来自
Boxofbeer
帕库大师
is the fourth Rank 2 boss of the Legion Brawler's Guild.
Fight order
: Rank 2, Fight 4
Health:
around 3.300.000 (each copy)
Harm skills
:
禅意宝珠
- allows you to cast while moving and force the boss to cast next skill.
禅意时刻
- boss can be damaged through this skill.
旋风回旋踢
- deals massive damage and block / reflect player's damage.
绝望之路
- if you run over the maze, this will instantly kill you.
Next fight
:
灾鳍
帕库大师
—
https://www.youtube.com/watch?v=nnXLvhru_wA
评论来自
hersfold
See reply below - this may have been "fixed" in a recent patch.
Paku's "ghosts" are vulnerable to stuns when channeling
禅意时刻
. If you successfully stun a ghost, it will break that ghost's casting pattern, preventing it from channeling
旋风回旋踢
when it recovers. This means that that ghost will be permanently vulnerable to damage regardless of whether you've picked up an orb recently or not.
Recommended strategy:
When the fight starts, grab the orb that should appear directly in front of you.
Stun the ghost farthest away from you.
Immediately switch to nailing a different ghost (one still channeling Moment of Zen).
Continue to prioritize still-casting ghosts over those you've previously stunned.
Keep an eye on your stun ability; once it's done cooling down, stun any casting ghost still alive.
Once all casting ghosts are dead, kill the others at your leisure.
评论来自
Calucias1
Easy to follow guide on how to kill all the Rank 2 bosses in the Brawler's Guild!:
https://www.youtube.com/watch?v=jW1ny7qq0mM
评论来自
jemaris
I play Feral Druid. Struggled with this for a while, until I succeeded. This isn't a strategy guide, more my observations I just thought I'd share...
When I first started this fight & went over a Zen Orb, I thought the three Ghosts would share a health pool & you could attack any at any time to bring that health pool down. They don't! You have to take all three down. (Don't know why I thought that, not like you can in 'Pacman' is it! lol)
As already stated keybind your 'toggle run/walk' - makes it a lot easier to walk when in melee range to do DPS.
If you struggle to turn quickly on mobs, use the walls of the arena to help when popped a 'corner' Zen Orb, the walls don't damage you. It just gives you that split second to toggle to your walk & stay away from the Blue 'Killer' Wall'!
Stun, stun, stun. Entangling roots also works. Doable without, but makes life easier.
Talents:- I took the following with reasons explained...
15 - Lunar Inspiration: Extra DoT for if you go over a Zen Orb & Ghost not in Melee range (aww c'mon, it's not so easy to time it), or for when your stun wears off, it'll keep ticking.
30 - Renewal: Insta-heal in case I needed it after any untimely clashes with ghosts Whirlwinds. Wild Charge for the leap & stun - I tried, I died!
45 - Resto Affinity: Probably only because I already had it and am used to my keybinds. With Hindsight, Balance affinity looks more useful for the increased range on abilities.
60 - Mighty Bash: Stun on quite a long cooldown, but with everything else to think about, I didn't want to have to think about a perfectly timed Typhoon and where the mob would end up. I'm a bit of a noob though, so you folks used to typhoon, could probs line the mob up against a wall. Typhoon also on a shorter cooldown.
75 - Incarnation, King of the Jungle: This helped, being able to stealth in combat for the extra stun from Rake.
90 - Jagged Wounds: Didn't see any compelling reason to switch from it.
100 - Brutal Slash: Figured it would be great if I got lucky with more than one mob in range when I hit a Zen Orb. I didn't, but big damage dealer anyway.
Good luck. I found once I got used to the constantly moving mechanic, it became more comfortable to plan my strategy. I don't PvP, but I think people who do, will find this easier, as they're 'probably' more used to trying to lock down a player (& thus these ghosts.).
评论来自
Dragon007
Did this as a Outlaw rogue. Pistol shot is your best weapon here. It will slow them down so that they move at almost exactly walking speed. When they start spinning, hit them with between the eyes and head for an orb. Grab the orb, keep shooting with pistol shot until in range, then go back to Saber Slash.
评论来自
pauladin
Hey you know Pac-Man? Well, Pac-Man was originally called Puck-Man. They changed it because... Not because Pac-Man looks like a hockey puck. "Paku-paku" means "flap your mouth", and they were afraid people would change... Scratch out the "P" and turn it into an "F", like...
评论来自
Gwiez
Toggling to walk speed, especially while doing damage, made this a lot easier for me.
评论来自
Arexx
Annoying fight. Can't stand it. I should not be forced to move for any fight, I don't care what the reason is.
评论来自
LegendaryDross
Having loads of trouble with this fight as a fury warrior. I've gotten down to one target left on multiple occasions, but always seem to run out of time.
评论来自
wwenches
I'm having an odd bug where all fights have the electrified maze on the floor and I haven't even reached Paku yet.
评论来自
MsWeatherwax
Stupid easy as Blood DK, toggle RP walk, get middle orb, one of the targets should be on top of you, dispatch while circling around self, as soon as target 1 is down attack target 2 with Death's Caress, walk calmly to second orb, DG second target, finish it, walk casting DC to 3rd target, finish it.
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链接
帕库大师
这个 NPC 能在这些地区找到:
矿道地铁
(5)和
搏击竞技场
(3).
指南
Brawler's Guild Guide Battle for Azeroth (BFA) - Fight Strategies
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