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Battle for Azeroth Build 26231- Class Changes, Frost Mage Talents, Azerite Traits
由
Squishei
发表于
2018/03/15,11:38
We're continuing our Build 26231 coverage with class changes. A large number of talent changes have occurred for Frost Mage in this build and Monks get a class-wide passive. New
delicious
food was added as well, like
.
Talent Calculator
Includes Frost Mage and other Class Changes
The Talent Calculator is now updated. Highlights include:
Frost Mage Talent Changes
Tier 1 Talent, in place of
NEW
Tier 4 Talent, in place of
Tier 4 Talent, in place of
Tier 6 Talent, in place of
NEW
Tier 6 Talent, in place of
Tier 6 Talent, in place of
Tier 7 Talent, in place of
Tier 7 Talent, in place of
Other Notable Class Changes
The Rogue-wide passive
Expose Armor
has been removed. Monks instead get
Mystic Touch
: Your damage weakens the target, increasing Physical damage taken by 5%. (Duration reduced to 1 min against players). Check out our post on all the
Class Raid Buffs
for more information on what each class can provide.
Non-Guardian Bear form (
) grants 25% stamina, down from 55%.
is now a Hunter talent for all specs, not just Survival.
New Survival Talents:
NEW
Kill Command now has 2 charges, and deals 30% increased damage.
Tier 1 Talent, in place of
NEW
You and your pet leap to the target and strike it as one, dealing a total of Physical damage.
Generates 30 Focus for you and your pet.
Tier 6 Talent, in place of
Atonement reduces damage taken by 0.5%3%. This was a Discipline Artifact Trait which is now a level 75 talent.
was added as a level 100 talent for Outlaw rogues.
was added as a level 100 talent for Assassination and Subtlety rogues.
Destruction Warlocks have the new level 60 talent
.
Anyone like Pineapple Pizza?
NEW
Restores no health, and reduces Stamina by 5% for 30 sec.
Interesting spells
Augment Runes are back - NEW
Increases Agility, Intellect and Strength by 47 for 1 hour. Augment Rune.
NEW
NEW
NEW
Summons and dismisses your Darkforge Ram.
NEW
Summons a Dawnforge Ram, which serves as a mount.
NEW
Summons and dismisses your Vicious War Clefthoof.
Class/Spec changed from Stalker to Stalker (A) / Sapper (H)
Horde added: Goblin Sappers
Class/Spec changed from Technician to Pilot (A) / Dreadguard (H)
Name changed: Gnomeregan Mechano-Tanks/ Forsaken Dreadguards
Class/Spec changed from Sentinel to Sentinel (A) / Shaman (H)
Horde added: Darkspear Shaman
Class/Spec changed from Combat Specialist to Gryphon Rider (A) / Shadow Hunter (H)
Horde: Replaced Rokhan with Ty'jin
New Alliance abilities: ,
New Horde ability:
Class/Spec changed from Mountaineer to Mountaineer (A) / Elemental Shaman (H)
Horde added: Tauren Earthshakers
Class/Spec changed from Combat Specialist to Lone Wolf (A) / Survival Hunter (H)
New Alliance abilities: ,
New Horde abilities: ,
Class/Spec changed from Technician to Covert Ops Technician (A) / Engineer (H)
Horde: Replaced Gazlowe with Hobart Grapplehammer
New Alliance ability:
New Horde ability:
Class/Spec changed from Infiltrator to Subtlety Rogue
Class/Spec changed from Sharpshooter to Sharpshooter (A) / Sorceress (H)
Name changed: Rangari Sharpshooters / Silvermoon Sorceress
Class/Spec changed from Infiltrator to Magister (A) / Arcanist (H)
Alliance: Replaced Renzik with Magister Umbric
New Alliance abilities: ,
New Horde abilities: ,
Class/Spec changed from Operative to Operative (A) / Specialist (H)
Name Change: 7th Legion Shocktroopers / Shattered Hand Specialist
NEW
Level 120, Common, Monk, Item level 800
Abilities:
NEW
Complete the Drustvar storylines listed below.
NEW
Restore the Avatar of Sethraliss in the Temple of Sethraliss on Heroic difficulty or higher.
NEW
Defeat the Unbound Abomination in Underrot on Heroic difficulty or higher.
NEW
Restore the Avatar of Sethraliss in the Temple of Sethraliss on Mythic difficulty.
NEW
Defeat the Unbound Abomination in Underrot on Mythic difficulty.
NEW
Complete the war campaign in Kul'Tiras and Zandalar.
NEW
Complete the war campaign in Zandalar and Kul Tiras.
Complete the Stormsong Valley storylines listed below.
NEW
Activate both of the eyes to exit the Bazaar in the Temple of Sethraliss within 10 seconds on Mythic difficulty.
NEW
Defeat the Unbound Abomination without taking any damage from Rotting Spores in Underrot on Mythic difficulty.
NEW
Defeat Elder Leaxa without any party member receiving the Taint of G'huun in Underrot on Mythic difficulty.
NEW
Restore the Avatar of Sethraliss in the Temple of Sethraliss.
NEW
Defeat the Unbound Abomination in Underrot.
Class Tools
Blood
Talents
Honor Talents
Artifact Calc
Frost
Talents
Honor Talents
Artifact Calc
Unholy
Talents
Honor Talents
Artifact Calc
Specialization (1)
Shadowy tendrils coil around all enemies within 2015 yards of a hostile or friendly target, pulling them to the target's location.
Spells (1)
REMOVED
Steals a beneficial magic effect from the target. This effect lasts a maximum of 2 min.
Activating this spell again will transfer the effect to a friendly target.
Azerite Traits (1)
Clawing Shadows
Clawing Shadows
Scourge Strike grants your Ghoul 5 energy, and ?0
Clawing Shadows
Clawing Shadows
Scourge Strike deals an additional 231 damage.
Unholy
Class Tools
Havoc
Talents
Honor Talents
Artifact Calc
Vengeance
Talents
Honor Talents
Artifact Calc
Specialization (1)
Slice your target for 0% + 0%36.153% of Attack power) + (57.564% of Attack power)] Chaos damage. Chaos Strike has a 40% chance to refund 20 Fury.
Spells (3)
Havoc:
Your Chaos damage brands the target, increasing magic damage taken by 5% for 1 min.
Vengeance:
Your5%.
(Duration reduced to 1 min against players)
Vengeance:
Your Fire damage brands the target, increasing magic damage taken by 5% for 1 min.5%.
(Duration reduced to 1 min against players)
Slice your target for 0% + 0%36.153% of Attack power) + (57.564% of Attack power)] Chaos damage. Chaos Strike has a 40% chance to refund 20 Fury.
Throw a demonic glaive at the target, dealing (033.345% of Attack power) Physical damage. The glaive can ricochet to 2 additional enemies within 10 yards.
Effect #1 School Damage
Value: 0 (AP mod: 0.333450.33345)
Azerite Traits (2)
Lesser Soul Fragments heal for 3% more, and Soul Cleave deals 231 additional damage.97 additional damage.
Vengeance
Chaos Strike generates 3 Fury over 3 sec, and increases your Critical Strike by 770 for 9 sec.
Havoc
Name changed from Critical Chaos to Seething Chaos
Class Tools
Balance
Talents
Honor Talents
Artifact Calc
Feral
Talents
Honor Talents
Artifact Calc
Guardian
Talents
Honor Talents
Artifact Calc
Restoration
Talents
Honor Talents
Artifact Calc
Specialization (1)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 4329%
Affected Spells:
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 4329%
Affected Spells:
NEW Effect #3 Apply Aura: Modifies Effect #2's Value
Value: 1
Affected Spells:
Talents (1)
Casting Regrowth or Entangling Roots causes your next two melee abilities to deal 20%25% increased damage for their full duration.
Specialization (3)
NEW
Bear Form gives an additional 30% Stamina.
Multiple uses of Ironfur may overlap.
Now requires Level 55, up from 54
Increases armor by 35% of your Agility for 7 sec.
Guardian (Level 54)55)
Multiple uses of this ability may overlap
Spells (2)
Shapeshift into Bear Form, increasing armor by 220% and Stamina by 55%25%, granting protection from Polymorph effects, and increasing threat generation.
The act of shapeshifting frees you from movement impairing effects.
Feral:
Shred the target, causing Physical damage to the target. Deals 20% increased damage against bleeding targets.
While stealthed, Shred deals 50% increased damage, and has double the chance to critically strike.
Awards 1 combo point.0 combo point.
Balance, Guardian, Restoration:
Shred the target, causing Physical damage to the target.
Awards 1 combo point.0 combo point.
Azerite Traits (4)
Increases theRip has 2% additional critical strike chance, of Rip by 1 and the damage by 231.
Feraland deals an additional (3 * 12) total damage.
Feral
Increases the duration of Moonfire by 1 Moonfire grants 231 mastery for until cancelled.sec, and Moonfire grants 0 Mastery for 15 sec.
Druid
Increases the duration of Rejuvenation by 1 seconds and the1.0 sec and the total healing of Rejuvenation by (231.
Restoration7 * 6).
Restoration
Mangle absorbs the next 385 damage you take within until cancelled. Mangle's damage bonusdeals an additional 3% damage against bleeding targets, is increased by 3%.
Guardianand grants you an absorb shield that prevents 385 damage for 6 sec.
Guardian
Class Tools
Beast Mastery
Talents
Honor Talents
Artifact Calc
Marksmanship
Talents
Honor Talents
Artifact Calc
Survival
Talents
Honor Talents
Artifact Calc
Specialization (3)
Grants you and your pet 5 Focus per sec and 10% increased critical strike chance for 20 sec.
Now requires Level 40, up from 26
Sends you and your pet into a rage, increasing all damage you both deal by 25% for 15 sec.
Beast Mastery (Level 54)
Bestial Wrath's remaining cooldown is reduced by 12 sec each time you use Dire Frenzy
Bestial Wrath's remaining cooldown is reduced by 12 sec each time you use Dire Beast
Now requires Level 20, down from 40
Give the command to kill, causing your pet to savagely deal 10 + (Ranged attack power * 3 / 4)) * 1 * (0.5 + min(Level, 20) * 0.025) * (1 + Versatility)] Physical damage to the enemy.
Talents (3)
Commands your pet to intimidate the target, stunning it for 5 sec.
Now requires Level 26, down from 75, ability instead of talent
Disengage also frees you from all movement impairing effects and increases your movement speed by 50% for 4 sec.
Now available to all specs - level 75 Talent
A stinging shot that puts the target to sleep, incapacitating them for 30 sec. Damage will cancel the effect. Usable while moving.
Removed
Beast Mastery, Marksmanship: The cooldowns of Aspect of the Cheetah and Aspect of the Turtle are reduced by 20%.
Survival:
The cooldowns of Aspect of the Eagle, Aspect of the Cheetah, and ExhilarationAspect of the Turtle are reduced by 20%.
Now available to all specs - level 75 talent
NEW
Every 30 Focus you spend reduces the remaining cooldown on Exhilaration by 1 sec.
Level 45 Talent
Specialization (5)
A powerful aimed shot that deals Physical damage. Damage increased by 50% against a target you have not yet damaged.
Cost changed from 50 Focus to 30 Focus
After you kill a target, the remaining cooldown on Exhilaration is reduced by 30 sec.
NEW Effect #8 Apply Aura: Modifies Power Cost
Value: -10
Affected Spells:
NEW Effect #9 Apply Aura: Modifies Power Cost
Value: -30
Affected Spells:
Fires several missiles, hitting your current target and all enemies within 8 yards for (41% of Attack power) Physical damage
Cost changed from 25 Focus to 15 Focus
Shoot a stream of arrows10 shots at your target dealingover 3 sec, dealing a total of * (40% of Attack power)%] Physical damage. every 0.3 sec for 3 sec.
Each shot generates 2 Focus.
Usable while moving.
Talents (8)
Your next Aimed Shot will fire a second time instantly without consuming Focus, or your next Rapid Fire will shoot 100% additionaltwice as many shots during its channel.
Fires a slow-moving munition directly forward. Activating this ability a second time detonates the Shot, dealing up to (131.04% of Attack power) Fire damage to all enemies within 8 yds.
If you do not detonate Explosive Shot, 10 Focus and some of the cooldown will be refunded.
Steady Shot has a 10% chance to cause your next next Aimed Shot or Rapid Fire to be guaranteed critical strikes.
Exhilaration heals you for an additional 20% of your maximum health over 10 sec.
Removed ID
NEW
Marksmanship, Survival:
Every 20 Focus you spend reduces the remaining cooldown on Exhilaration by 1 sec.
Beast Mastery:
Every 30 Focus you spend reduces the remaining cooldown on Exhilaration by 1 sec.
Level 45 Talent
A powerful shot which deals 85.176%187.5% of Attack power)%] Physical damage to the target and up to (85.176%187.5% of Attack power)% Physical damage to all enemies between you and the target.
Effect #2 School Damage
Value: 0 (AP mod: 0.567840.75)
Effect #3 School Damage
Value: 0 (AP mod: 0.851761.875)
Cost changed from 70 Focus to 35 Focus
Disengage also frees you from all movement impairing effects and increases your movement speed by 50% for 4 sec.
Now available to all specs
Using Steady Shot reduces the cast time of Steady Shot by 0.25 sec, up to 43 times. Using any other shot removes this effect.
Casting Aimed Shot reduces the cooldown of Aspect of the Cheetah by 10.0 sec per cast.
Removed level 45 Talent
Specialization (6)
You and your pet attack as one, increasing all damage you both deal by 20% for 20 sec.
While Coordinated Assault is active, Kill Command's chance to reset is increased by 30%.25%.
Give the command to kill, causing your pet to savagely deal 1.6] Physical damage to the enemy.
Survival (Level 50)
Has a 30%25% chance to immediately reset its cooldown
Generates 20 Focus.15 Focus.
Cooldown changed from 6 sec cooldown to 6 sec recharge
Charges changed from None to 1 Charges
Kill Command has a 30%25% chance to immediately reset its cooldown.
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 020%
Affected Spells:
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 020%
Affected Spells:
After you kill a target, you and your pet gain 15% health over 10 sec.
Hurl a bomb at the target, exploding for (15.6% of Attack power) Fire damage and coating themin a cone and coating enemies in wildfire, scorching themselves and nearby enemies for them for (120% of Attack power) * (6) Fire damage over 6 sec.
Cooldown changed from 15 sec recharge to 18 sec recharge
Talents (8)
NEW
Kill Command now has 2 charges, and deals 30% increased damage.
Tier 1 Talent, in place of
Beast Mastery, Marksmanship:
Survival:
The cooldowns of Aspect of the Cheetah and Aspect of the Turtle are reduced by 20%.
Survival:
The cooldowns of Aspect of the Eagle, Aspect of the Cheetah, and ExhilarationAspect of the Turtle are reduced by 20%.
Now available to all specs
NEW
You and your pet leap to the target and strike it as one, dealing a total of Physical damage.
Generates 30 Focus for you and your pet.
Tier 6 Talent, in place of
When you Kill Command you will also strike the enemy for (20% of Attack power) Physical damage and generate 4 Focus, if you are within melee range.
Removed
Wildfire Bomb now has 2 charges, and the initial explosion deals 100% increased damage.
Commands your pet to intimidate the target, stunning it for 5 sec.
Now requires Level 26, down from 75, ability instead of Talent
Disengage also frees you from all movement impairing effects and increases your movement speed by 50% for 4 sec.
Now available to all specs
Raptor Strike has a 15%20% chance to make your next Serpent Sting cost no Focus and deal an additional 200% initial damage.
Spells (1)
Changes your viewpoint to the targeted location for 1 min. Only usable outdoors.
Now requires Level 16, down from 18
Talents (2)
Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, rooting them in place for 5 sec if they move more than 5 yards from the arrow.
NEW
Marksmanship, Survival:
Every 20 Focus you spend reduces the remaining cooldown on Exhilaration by 1 sec.
Beast Mastery:
Every 30 Focus you spend reduces the remaining cooldown on Exhilaration by 1 sec.
Level 45 Talent
Azerite Traits (3)
Kill Command increases the damage of your next Cobra Shot by 0.
Beast Mastery.
Beast Mastery
Mongoose Bite
Mongoose Bite
Raptor Strike has an additional 6% critical strike chance against targets that are below 50% health, and
Mongoose Bite
Mongoose Bite
Raptor Strike deals an additional 539 damage.83 damage.
Survival
Aimed Shot has an additional 8% critical strike chance against targets that are above 90% health, and Aimed Shot deals an additional 539 damage.434 damage.
Marksmanship
Class Tools
Arcane
Talents
Honor Talents
Artifact Calc
Fire
Talents
Honor Talents
Artifact Calc
Frost
Talents
Honor Talents
Artifact Calc
Specialization (2)
Launches five waves of Arcane Missiles at the enemy over 32.50 sec, causing a total of 60%50% of Spell power)] Arcane damage.
Cost changed from 18.0% of base mana to 15.0% of base mana
Shields you for 1 min, absorbing damage, reducing magicalmagic damage taken by 15%, and reducing the duration of all harmful Magic effects against you by 25%.
Specialization (3)
Fire Blast always deals a critical strike.
Now requires Level 18, up from 14
Blasts the enemy for (47.2% of Spell power) Fire damage. Castable while casting other spells.
Fire (Level 14)18)
Always deals a critical strike
Scorches an enemy for (17.7% of Spell power) Fire damage. Castable while moving.
Now requires Level 14, down from 18
Talents (2)
Hurls a Phoenix that deals (100% of Spell power) Fire damage to the target and splashes (31.25% of Spell power) Fire damage to other nearby enemies. This damage is alwaysAlways deals a critical strike.
Consuming Hot Streak has a 15% chance to make your next non-instant Pyroblast cast within 15 sec deal 300% additional damage.
Maximum 2 charges.
Specialization (13)
Ice shards pelt the target area, dealing 8.75%10% of Spell power) * 8] Frost damage over 8 sec and reducing movement speed by 50% for 15 sec.
Frost (Level 63)
Each time Blizzard deals damage, the cooldown of Frozen Orb is reduced by 0.5 sec
Frostbolt has a 20%25% chance to empower your next Flurry to be instant cast and deal 50% increased damage
Frost (Level 48)
and apply Winter's Chill to the target.
Winter's Chill causes the target to take damage from your spells as if it were frozen
Resets the cooldown of your Ice Barrier, Frost Nova, Cone of Cold, Ice Barrier, and Ice Block.
Frostbolt has a 15% chance and Frozen Orb damage have a 12% chancehas a 10% to grant a charge of Fingers of Frost.
Fingers of Frost causes your next Ice Lance to deal damage as if the target were frozen.
Maximum 2 charges.
Blasts the enemy for (47.2% of Spell power) Fire damage. Castable while casting other spells.
Fire (Level 14)18)
Always deals a critical strike
Unleash a flurry of ice, striking the target 3 times for a total of 44.5477%38% of Spell power) * 3] Frost damage. Each hit reduces the target's movement speed by 70% for 1 sec.
While Brain Freeze is active, Flurry applies Winter's Chill, causing your target to take damage from your spells as if it were frozen.
Your Water Elemental can now cast Freeze:
Freeze
Blasts enemies in a 8 yard radius with frost, freezing them in place for up to 8 sec. Damage caused may interrupt the effect.
Frost
Grants the Mage a charge of Fingers of Frost for each target successfully hit by Freeze
Launches a bolt of frost at the enemy, causing (51.1875%60% of Spell power) Frost damage and slowing movement speed by 50% for 15 sec.
Launches an orb of swirling ice up to 40 yards forward which deals up to 6.5%10% of Spell power)] Frost damage to all enemies it passes through. Grants 1 charge of Fingers of Frost when it first damages an enemy.
Enemies damaged by the FrostFrozen Orb are slowed by 50% for 15 sec.
When you damage enemies with Frostbolt, 18.0% of the damage done is stored as an Iciclecast Frostbolt of Flurry, you gain an Icicle that stores Frost damage for 1 min.Also increases the damage done by your Water Elemental by 18.0%.
Casting Ice Lance causes anyall Icicles stored to begin launching at the target, Upeach dealing (0.1% of Spell power) Frost damage.
Up to 5 Icicles can be stored. Excess Icicles will automatically be launched. Any excess Icicles gained will be automatically launched.
Shatter increases your chance to critdeal a ritical strike by an additional 25%.
Summons a Water Elemental to follow and fight for you.
Cooldown changed from 1 min cooldown to 30 sec cooldown
REMOVED
Your Water Elemental can now cast Water Jet:
Water Jet
Channels a jet of icy water at the target,
Crushing Jets
slowing the target by 0% and
dealing (82.602% of Spell power) Frost damage to the target over 4 sec.
The Mage's Frostbolts that hit the target while it is being blasted with icy water will grant a charge of Fingers of Frost.
Talents (11)
Increases Blizzard's damage by 30% and its area of effect by 20%.
Removed
Calls down a series of 7 icy comets on and around the target, each of which dealsthat deals up to * (31.25% of Spell power)] Frost damage to all enemies within 6 yds of its impact.impacts.
Now requires Level 90, down from 100
Tier 6 Talent, in place of
NEW
This talent has been temporarily frozen in a block of ice!
Tier 4 Talent, in place of
Deals (300%Launch a bolt of ice at the enemy, dealing (200% of Spell power) Shadowfrost damage and causes Brain Freeze.Frost damage and granting you Brain Freeze.
Now a Frost spell - level 60 Talent
Cast Time changed from 3 sec cast to 2.5 sec cast
NEW
Frozen Orb makes Blizzard instant cast and increases its damage done by 20% for 12 sec.
Tier 6 Talent, in place of
Places a Frost Bomb on the target for 12 sec. Limit 1 target. Your Ice Lances that benefit from Shatter will trigger the release of a wave of freezing ice, dealing (50% of Spell power) Frost damage to the target and (25% of Spell power) Frost damage to all other enemies within 10 yards.
Removed
Increases your chance to generateFrostbolt grants you 20% more Fingers of Frost charges by 40%.and Brain Freeze.
Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing (400%250% of Spell power) damage plus all of the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect.
Requires 5 Icicles to cast.
Passive:
Ice Lance no longer launches Icicles.
Causes a whirl of icy wind around the target enemy or ally, dealing (106.25%enemy, dealing Frost damage to the target and (50% of Spell power) Frost damage to all other enemies within 8 yards, and freezing them in place for 2 sec.A primary enemy target will take 100% increased damage.
Effect #1 School Damage
Value: 1 (SP mod: 1.06250.5)
Now requires Level 15, down from 60
Tier 1 Talent, in place of
You can no longer summon your Water Elemental, but Frostbolt, Ice Lance, Flurry, and Frozen Orb deal 25% increased damage. and Flurry deal 20% increased damage.
For the next 10 sec, you can channel a beam of icy power at an enemy, slowing movement by 50% and dealing (67.275%Channel an icy beam at the enemy for 6 sec, dealing (60% of Spell power) Frost damage every 1 sec and slowing movement by 50%. Each time Ray of Frost deals damage, its damage increases by 20%.and snare increases by 10%.
Generates 2 charges of Fingers of Frost over its duration.
Now requires Level 100, up from 15
Cooldown changed from 1 min cooldown to 1.25 min cooldown
Tier 7 Talent, in place of
Glyphs (1)
Your Ice Lance and Icicles now deal 5% increased damage, and hit a second nearby target for 80% of their damage.
Glacial Spike
Your Glacial Spike also hits a second nearby target for 80% of its damage
Now requires Level 90, up from 60
Spells (3)
Launches five waves of Arcane Missiles at the enemy over 32.50 sec, causing a total of 60%50% of Spell power)] Arcane damage.
Effect #1 School Damage
Value: 1 (SP mod: 0.60.5)
Blasts enemies in a 8 yard radius with frost, freezing them in place for up to 8 sec. Damage caused may interrupt the effect.
Frost
Grants the Mage a charge of Fingers of Frost for each target successfully hit by Freeze
Launches an orb of swirling ice up to 40 yards forward which deals up to 6.5%10% of Spell power)] Frost damage to all enemies it passes through. Grants 1 charge of Fingers of Frost when it first damages an enemy.
Enemies damaged by the FrostFrozen Orb are slowed by 50% for 15 sec.
Effect #1 School Damage
Value: 1 (SP mod: 0.0650.1)
Talents (1)
Frost:
Frostbolt has a 20% chance to explode on impact, dealing 40% additional damage to the target and all other enemies within 8 yds.
Now a Arcane/Fire spell
Azerite Traits (3)
NEW
Each wave of Arcane Missiles deals 14 more damage than the previous one.
Arcane
Ignite damage from Fireball is increased by 5%, and Fireball deals an additional 23169 damage when it critically strikes.
Fire
Frostbolt has 5% additional critical strike chance, and deals 231 additional damage.139 additional damage.
Frost
Class Tools
Brewmaster
Talents
Honor Talents
Artifact Calc
Mistweaver
Talents
Honor Talents
Artifact Calc
Windwalker
Talents
Honor Talents
Artifact Calc
Specialization (1)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 5-5%
Affected Spells:
Spells
NEW
Your damage exposes weaknesses in the target's armorweakens the target, increasing Physical damage taken by 5% for 1 min.5%.
(Duration reduced to 1 min against players)
Name changed from Expose Armor to Mystic Touch
Now requires Level 26
Azerite Traits (3)
Keg Smash clears 3% of your damage delayed with Stagger, and Keg Smash deals an additional 231 damage.69 damage.
Brewmaster
Vivify does an additional 616173 healing when empowered by Thunder Focus Tea.
Mistweaver
Mistweaver:
Blackout Kick has an additional 5% chance to critically strike, and deals an additional 231 damage.125 damage.
Monk
Brewmaster:
Blackout KickStrike has an additional 5% chance to critically strike, and deals an additional 231 damage.125 damage.
Monk
Windwalker:
Blackout StrikeKick has an additional 5% chance to critically strike, and deals an additional 231 damage.125 damage.
Monk
Name changed from Blackout Kick to Swift Roundhouse
Class Tools
Holy
Talents
Honor Talents
Artifact Calc
Protection
Talents
Honor Talents
Artifact Calc
Retribution
Talents
Honor Talents
Artifact Calc
Specialization (1)
Calls down the Light to heal you for (200% of Spell power), increased by up doto 200% based on your missing health.
Protection
While you are standing in your Consecration, Light of the Protector's healing is increased by 20%
Talents (1)
Divine Storm has a 50% chance to refund 1 Holy Power ifwhen it hits 3 or more enemies.
Artifact Traits (2)
Increases damage dealt by Crusader
Zeal
Zeal
Crusader Strike by 15%.
Increases the critical strike chance of Crusader
Zeal
Zeal
Crusader Strike by 6%.
Azerite Traits (3)
Holy Shock has 5% additional critical strike chance, and does 231139 additional damage and healing.
Holy
Shield of the Righteous grants damage reduction for 0.50.50 additional seconds, and does 231 additional damage.55 additional damage.
Protection
Crusader Strike deals an additional 6% damage over until cancelled, and does 231 additional damage.
Retribution4 sec, and does 111 additional damage.
Retribution
Class Tools
Discipline
Talents
Honor Talents
Artifact Calc
Holy
Talents
Honor Talents
Artifact Calc
Shadow
Talents
Honor Talents
Artifact Calc
Specialization (6)
Discipline Priest core passive
Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 530%
Affected Spells:
Effect #3 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 530%
Affected Spells:
Launches a volley of holy light at the target, causing
Castigation
Holy damage
Discipline
todamage to an enemy or healing to an ally
<brally over 2 sec. Castable while moving.
REMOVED
A quick, efficient plea to heal an ally for (56.25% of Spell power).
Shields an ally for 15 sec, absorbing Spell power * 1.375) + 0 * (1 + Versatility)] damage, and preventing damage from delaying spellcasting.
Cooldown changed from 7.5 sec cooldown to None
For the next 8 sec, Power Word: Shield has no cooldown.absorbs an additional 200%.
Cooldown changed from 2 min cooldown to 1.5 min cooldown
REMOVED
Penance may be cast on a friendly target, healing them for over 2 sec.
Talents (4)
NEW
When you heal with Penance, everyone with your Atonement is healed for (20% of Spell power).
Tier 5 Talent, in place of
Smite's absorption effect is increased by 50%.
Removed, replaced with Lenience
Atonement reduces damage taken by 0.5%3%.
Name changed from Lenience's Reward to Lenience - now level 75 Talent
Draws on the power of shadow to heal the target and 4 injured allies within 30 yds for (125% of Spell power), but leaves a shell on them that absorbs the next healing they receive within 6 sec.
Removed
When your Power Word: Shield is completely absorbed, you instantly regeneraterestore 1% of your maximum mana.
Artifact Traits (3)
Increases damage
Discipline (Level 1)
and healing done
dealtdealt by Penance by 4%.
Atonement reduces damage taken by 0.5%3%.
Name changed from Lenience's Reward to Lenience - now level 75 Talent
Purge the Wicked
Purge the Wicked
Shadow Word: Pain has a chance to increase damage
Discipline (Level 1)
or healing done
dealtdealt by your next Penance by 50%.
Specialization (1)
Bolster the morale of all healers in your party or raid within 40 yards, restoring 2% of their missing mana every 1 sec for 106 sec.
Cast Time changed from Instant to Channeled
Talents (1)
Heals all allies within 40 yards for (150% of Spell power), and applies Renew and 2 stacks of Prayer of Mending to each of them.
Cooldown reduced by 30 sec when you cast Holy Word: Serenity or Holy Word: Sanctify.
Cast Time changed from 1.5 sec cast to 2 sec cast
Specialization (2)
Shields an ally for 15 sec, absorbing Spell power * 1.375) + 0 * (1 + Versatility)] damage, and preventing damage from delaying spellcasting.
Cooldown changed from 7.5 sec cooldown to None
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 0-20%
Affected Spells:
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 0-20%
Affected Spells:
Spells (2)
Launches a volley of holy light at the target, causing
Castigation
Holy damage
Discipline
todamage to an enemy or healing to an ally
<brally over 2 sec. Castable while moving.
Launches a volley of holy light at the target, causing
Castigation
Holy damage
Discipline
todamage to an enemy or healing to an ally
<brally over 2 sec. Castable while moving.
Azerite Traits (3)
Heal heals yourselfCasting Heal on an ally also heals you for 8% of the value, and increases the healing dealt by 231.
HolyHeal restores an additional 208 health.
Holy
Smite's critical strike chance is increased by 5, and it's damage is increased by 231.
Discipline, HolySmite has an additional 5% chance to critically strike, and it deals an additional 69 damage.
Discipline, Holy
Shadow Word: Pain's duration is increased by 1 seconds1.0 sec, and it deals 231 additional damage.
Discipline, Shadow139 additional damage instantly.
Discipline, Shadow
Class Tools
Assassination
Talents
Honor Talents
Artifact Calc
Outlaw
Talents
Honor Talents
Artifact Calc
Subtlety
Talents
Honor Talents
Artifact Calc
Specialization (3)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1032%
Affected Spells:
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1032%
Affected Spells:
Sprays knives at all targets within 10 yards, dealing (20.475%20.5% of Attack power) Physical damage and applying your active poisons at their normal rate.
Awards 1 combo points.
Effect #1 School Damage
Value: 1 (AP mod: 0.204750.205)
Increases the damage done by your poisons and bleeds by 13.0%14.0%.
Talents (3)
Your finishing moves grant 12%10% increased damage done for 5 sec.
Specializations changed from Assassination to Assassination/Outlaw
Marks the target, instantly generating 5 combo points. Cooldown reset if the target dies within 1 min.
Now available to all specs
Now requires Level 45, down from 100
Envenom and Rupture have a 4%5% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals 9.828%11% of Attack power) * 64] Nature damage over 32 sec to all enemies within it.
Talents (2)
Your finishing moves have a 20 + (20 * ComboPoints)% chance per combo point to grant 3% Haste for 20 sec, stacking up to 5 times.
Now requires Level 90, down from 100
Tier 6 Talent, in place of
,
Marks the target, instantly generating 5 combo points. Cooldown reset if the target dies within 1 min.
Now available to all specs
Now requires Level 45, down from 100
Your finishing moves grant 12%10% increased damage done for 5 sec.
Specializations changed from Assassination to Assassination/Outlaw - new level 100 Talent
Specialization (1)
Sprays shurikens at all targets within 10 yards, dealing (15.7248%18% of Attack power) Physical damage.
Damage increased by 100%50% while Stealth or Shadow Dance is active.
Awards 1 combo points per target hit.
Effect #1 School Damage
Value: 1 (AP mod: 0.1572480.18)
Talents (2)
Your finishing moves have a 20 + (20 * ComboPoints)% chance per combo point to grant 3% Haste for 20 sec, stacking up to 5 times.
Now requires Level 90, down from 100
Tier 6 Talent, in place of
,
Marks the target, instantly generating 5 combo points. Cooldown reset if the target dies within 1 min.
Now available to all specs
Now requires Level 45, down from 100
Artifact Traits (1)
Shuriken Storm has a chance per target hit to deal (21% of Attack power) additional Physical damage to that target.
Damage increased by 100%50% while Stealth or Shadow Dance is active.
Spells (1)
REMOVED
Your damage exposes weaknesses in the target's armorweakens the target, increasing Physical damage taken by 5% for 1 min.5%.
(Duration reduced to 1 min against players)
Name changed from Expose Armor to Mystic Touch
Now requires Level 26, down from 36
Talents (2)
You may have a maximum of 10 combo points. Finishers still consume a maximum of 5 combo points.
Removed - replaced with Marked for Death
NEW
Every 2 sec, gain 20% increased damage for your next Fan of Knives, stacking up to 20 times.
Tier 7 Talent, in place of
,
Azerite Traits (3)
Mutilate has a 10% chance to apply additional Deadly Poison, and does (231 additional damage.62 * 2) additional damage.
Assassination
Nightblade's duration is increased by 1 seconds, and deals 231 additional damage.
Subtlety1.0 sec, and deals 14 additional damage whenever it deals damage.
Subtlety
Saber Slash has 3% additional chance to strike twice, and does 231 additional damage.49 additional damage.
Outlaw
Class Tools
Elemental
Talents
Honor Talents
Artifact Calc
Enhancement
Talents
Honor Talents
Artifact Calc
Restoration
Talents
Honor Talents
Artifact Calc
Specialization (2)
Causes the earth within 8 yards of the target location to tremble and break, dealing (Spell power * 0.18750.125 * 6) Physical damage over 6 sec and sometimes knocking down enemies.
Sears the target with fire, causing (35% of Spell power) Fire damage and then an additional (131.25%157.5% of Spell power) Fire damage over 1518 sec.
Talents (2)
The cooldown of your
Storm Elemental
Storm
Fire Elemental is reduced by 30 sec.Increases the damage of your Earthquake and Earth Shock abilities by 20%.
Lava Surge now also causes Lava Burst to generate 50% more Maelstrom.Earth Shock now increases the damage of your next Lightning Bolt on the target by 200%.
Name changed from Molten Fury to Exposed Elements
Specialization (2)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 10-18%
Affected Spells:
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 10-18%
Affected Spells:
Fires a bolt of lightning at the target, dealing
Overcharge
up to * (14.0625% of Spell power)]
(14.0625% of Spell power) Nature damage.
Talents (2)
Summons an Earthen Spike under an enemy, dealing (225.225%180% of Attack power) Physical damage and increasing Physical and Nature damage you deal to the target by 30%20% for 10 sec.
Effect #1 School Damage
Value: 0 (AP mod: 2.252251.8)
Lightning Bolt now consumes up to 40 Maelstrom for up to 1500%1200% increased damage, but has a 12 sec cooldown.
Talents (1)
Summons a totem at your feet for 15 sec that collects power from all of your healing spells. When the totem expires or dies, the stored power is released, healing all injured allies within 40 yards for 25% of all effective healing done while it was active, divided evenly among targets.
Casting this spell a second time recalls the totem and releases the healing.
Cooldown changed from 30 sec cooldown to 30 sec recharge
Charges changed from None to 1 Charges
Spells (1)
Causes the earth within 8 yards of the target location to tremble and break, dealing (Spell power * 0.18750.125 * 6) Physical damage over 6 sec and sometimes knocking down enemies.
Azerite Traits (1)
Reduces the cooldown of Stormstrike by 5% and increases the damage it deals by (77.
Shaman2 * 45).
Shaman
Class Tools
Affliction
Talents
Honor Talents
Artifact Calc
Demonology
Talents
Honor Talents
Artifact Calc
Destruction
Talents
Honor Talents
Artifact Calc
Specialization (2)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 2032%
Affected Spells:
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 2032%
Affected Spells:
Inflicts increasing agony on the target, causing up to 6.75%7.2% of Spell power) * 6] Shadow damage over 18 sec. Damage starts low and increases over the duration. Refreshing Agony maintains its current damage level.
Agony damage sometimes generates 1 Soul Shard.
Talents (2)
Corruption is now permanent and deals 20% increased damage.15% increased damage.
Duration reduced to 24 sec against players.
A ghostly soul haunts the target, dealing (100%55% of Spell power) Shadow damage and increasing your damage dealt to the target by 10% for 12 sec.
If the target dies, Haunt's cooldown is reset.
Effect #1 School Damage
Value: 1 (SP mod: 10.55)
Specialization (4)
Summons 2 ferocious Dreadstalkers to attack the target for 812 sec.
Cooldown changed from 12 sec cooldown to 20 sec cooldown
Summon a Demonic CommanderTyrant to increase the duration of all of your current demons by 15.0 sec, and increase the damage of all of your other demons by 15%, while casting Shadow Bolt Volley at your enemies.
Name changed from Demon Commander to Summon Demonic Tyrant
Send the fiery soul of a Wild Impfallen demon at the enemy, causing (62% of Spell power) Shadowflame damage.
Demonology
Generates 2 Soul Shards.
Cast Time changed from 6 sec cast to 4.5 sec cast
When your Wild Imps expend all of their energy, they have a 15% chance to combust into a ball of energyyou have a 10% chance to absorb their life essence, granting you a stack of Molten Core.
MoltenDemonic Core.
When your summoned Dreadstalkers fade away, you have a 100% chance to absorb their life essence, granting you a stack of Demonic Core.
Demonic Core reduces the cast time of Demonbolt by 100%. Maximum 4 stacks.
Name changed from Molten Core to Demonic Core
Talents (8)
Tear open a portal to the nether above the target location, from which several Bilescourge will pour out of and crash into the ground over 6 sec, dealing (20% of Spell power) Shadow damage to all enemies within 10 yards.
Shadowbolt
Demonology
and Soulfire haveShadow Bolt
Demonology
and Demonbolt have
has a 20% chance to make your next Call Dreadstalkers cost no Soul Shards and have no cast time.
Your Demon CommanderDemonic Tyrant now destroys and absorbs the remaining power of all of your Wild Imps to empower himself.
Infuse your Felguard with demonic power, increasing all damage it deals by 100% for 20 sec.strength and command it to charge your target and unleash a Felstorm that will deal 0% increased damage.
Command your Felguard to smash its enemy with a Fel Strikestrike into the soul of its enemy, dealing (100% of Attack power) Physical damage.Shadow damage.
Demonology
Generates 1 Soul Shard.
Name changed from Fel Strike to Soul Strike
Instantly sacrifice up to 2 Wild Imps to generate 2 charges of MoltenDemonic Core.
Molten Core now makes Demonbolt instant cast.Casting Call Dreadstalkers causes the target to take 25% additional Shadowflame damage from you for the next until cancelled.
Name changed from Raging Imps to From the Shadows
Each Soul Shard spent reduces the cooldown of Demon CommanderSummon Demonic Tyrant by 1.0 sec.
Specialization (1)
Triggers an explosion on the target, dealing (90% of Spell power) Fire damage.
Destruction (Level 25)
Reduces the cast time of your next two Incinerates or Chaos BoltsIncinerate or Chaos Bolt by 30% for 10 sec
Generates 5 Soul Shard Fragments.
Talents (3)
Conflagrate deals 10% increased damage and grants an additional stack of Backdraft.
Engulfs the surrounding area in hellfire, causing (40% of Spell power) Fire damage to yourself, and (40% of Spell power) Fire damage to all nearby enemies every 1 sec.
You may move while channeling Hellfire.
Costs 4 Soul Shard Fragments per sec.
Removed
NEW
Rain of Fire damage has a 20% chance to generate a Soul Shard Fragment.
Tier 4 Talent, in place of
Azerite Traits (2)
Hand of Gul'dan has a 5% chance to refund a Soul Shard when it hits a target, and deals an additional 231 damage.69 damage.
Demonology
Agony's duration is increased by 1 secondssec, and it deals (231 additional damage.3 * 6 * 9) additional total damage.
Affliction
NEW
Chaos Bolt deals 5% damage to all other enemies within 5 yds of the primary target, and deals an additional 231 damage.
Destruction
Class Tools
Arms
Talents
Honor Talents
Artifact Calc
Fury
Talents
Honor Talents
Artifact Calc
Protection
Talents
Honor Talents
Artifact Calc
Specialization (5)
Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 025%
Affected Spells:
Effect #3 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 025%
Affected Spells:
Smashes the enemy's armor, dealing (101.556%200% of Attack power) Physical damage, and increasing damage you deal to them by 30% for 10 sec.
Effect #1 School Damage
Value: 0 (AP mod: 1.015562)
A vicious strike that deals (87.048%110% of Attack power) Physical damage and reduces the effectiveness of healing on the target by 25% for 10 sec.
Effect #2 School Damage
Value: 0 (AP mod: 0.870481.1)
Overpower the enemy, critically striking them for 38.688%50% of Attack power) * 2] Physical damage. Cannot be blocked, dodged, or parried.
Increases the damage of your next Mortal Strike by 20%, stacking up to 2 times.
Effect #1 School Damage
Value: 0 (AP mod: 0.386880.5)
Unleashes a whirlwind of steel, striking
Fervor of Battle
your primary target for 11.6064%14.5% of Attack power)) * 2.45] Physical damage, and all other
all enemies within 8 yards for 11.6064%14.5% of Attack power)] Physical damage.
Talents (3)
When your abilities damage a second target due to Sweeping Strikes, they refund 30%20% of their Rage cost.
Your auto attacks generate 10% more Rage. Killing an enemy instantly generates 2010 Rage, and increases your movement speed by 30% for 8 sec.
Smash the ground and shatter the armor of all enemies within 8 yds, dealing (101.556%200% of Attack power) Physical damage and increasing damage you deal to them by 30% for 10 sec.
Effect #1 School Damage
Value: 0 (AP mod: 1.015562)
Specialization (1)
Slams the target with your shield, causing (80.7206% of Attack power) Physical damage.
Protection (Level 34)
Devastate, Thunder Clap, and Revenge have a 30% chance to reset the cooldown of Shield Slam
Generates 15 Rage.
Effect #1 School Damage
Value: 0 (AP mod: 0.8072060.807206)
Azerite Traits (3)
Devastate, Thunder Clap, and Revenge have an additional 5% chance to reset the cooldown of Shield Slam, and Shield Slam deals an additional 231 damage.104 damage.
Protection
Bloodthirst has 5% additional critical strike chance, and deals 231146 additional damage when it critically strikes.
Fury
Mortal Strike refunds 3 Rage and deals 231 additional damage.121 additional damage.
Arms
More Azerite traits can be found in the spec-specific parts of the diff, and many were
added but unchanged since last week
.
NEW
Taking damage has a chance to grant you Azerite Veins, healing you for 34 every 3 sec. Lasts 18 sec or until you are fully healed.
NEW
When stunned, immobilized, or knocked back, you heal for 347.
NEW
When you are surrounded by 4 or more enemies, gain a shield that absorbs 832 damage. Cannot occur more than once every 15 sec.
NEW
Contributing to the death of an enemy of Azeroth heals you for 624 and grants you 22 Versatility for 1 min, stacking up to 2 times.
NEW
When dealt damage greater than 10% of your maximum health, gain 31 Avoidance and 138 Dodge for 10 sec.
NEW
When you take damage, heal for 139. Cannot occur more than once every 6 sec.
NEW
Increases your movement speed by 10% of your highest secondary rating, up to 3%.
NEW
Every 30 sec, gain an absorb shield for 208 for 30 sec.
NEW
While no enemies are within 20 yds, you heal for 70 every 3 sec.
When an enemy you damaged dies, gain 0 Speed and heal for 0. you heal for 624 and gain 49 Speed for 6 sec.
Silence all enemies within 8 yards for 21 sec and generate 15 Fury. Non-player victim spellcasting is also interrupted for 3 sec.
Silence all enemies within 8 yards for 21 sec and restore 3% of your mana. Non-player victim spellcasting is also interrupted for 3 sec.
Create a Steelskin Potion.Greatly reduces the materials required to create an Elixir of Rising Waves.
Name changed from Bonus Ranged Combat Potion (NEEDS NAME) to Elixir of Rising Waves
Reagent removed:
.
New reagent required:
x1.
New reagent required:
x2.
New reagent required:
x2.
Create a Steelskin Potion.an Elixir of Rising Waves.
Name changed from Bonus Ranged Combat Potion (NEEDS NAME) to Elixir of Rising Waves
Reagent removed:
.
New reagent required:
x1.
New reagent required:
x4.
New reagent required:
x4.
Create a Steelskin Potion.Reduces the materials required to create an Elixir of Rising Waves.
Name changed from Bonus Ranged Combat Potion (NEEDS NAME) to Elixir of Rising Waves
Reagent removed:
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New reagent required:
x1.
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x2.
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x2.
Create a Steelskin Potion.
Reagent removed:
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x1.
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Create a Steelskin Potion.
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Create a Steelskin Potion.
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Create a Steelskin Potion.
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Create a Steelskin Potion.
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Create a Steelskin Potion.
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Create a Steelskin Potion.
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x1.
New reagent required:
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Create a Steelskin Potion.
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x2.
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x2.
Create a Steelskin Potion.
Reagent removed:
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x1.
New reagent required:
x1.
Create a Steelskin Potion.
Reagent removed:
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x1.
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x5.
Create a Steelskin Potion.
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Create a Steelskin Potion.
Reagent removed:
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x3.
Create a Steelskin Potion.
Reagent
amount decreased from 5 to 4.
New reagent required:
x1.
New reagent required:
x4.
Create a Steelskin Potion.
Reagent
amount decreased from 5 to 2.
New reagent required:
x1.
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x2.
Create a Steelskin Potion.
Reagent
amount decreased from 5 to 2.
New reagent required:
x1.
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x2.
Create a Steelskin Potion.
Reagent
amount decreased from 5 to 2.
New reagent required:
x1.
New reagent required:
x2.
Create a Steelskin Potion.
Reagent
amount decreased from 5 to 2.
New reagent required:
x1.
New reagent required:
x2.
Create a Steelskin Potion.
Reagent
amount decreased from 5 to 4.
New reagent required:
x1.
New reagent required:
x4.
Greatly reduces the materials required to craft a Flask of Endless Fathoms.
Reagent removed:
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New reagent required:
x1.
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x2.
New reagent required:
x2.
New reagent required:
x1.
Reduces the materials required to craft a Flask of Endless Fathoms.
Reagent removed:
.
New reagent required:
x1.
New reagent required:
x2.
New reagent required:
x2.
New reagent required:
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Create a Flask of the Endless Fathoms.
Reagent removed:
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x1.
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New reagent required:
x4.
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x1.
Create a Flask of the Currents.
Reagent removed:
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New reagent required:
x1.
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x4.
New reagent required:
x1.
New reagent required:
x4.
Reduces the materials required to craft a Flask of the Currents.
Reagent removed:
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New reagent required:
x1.
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x1.
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Greatly reduces the materials required to craft a Flask of the Currents.
Reagent removed:
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Reduces the materials required to craft a Flask of the Undertow.
Reagent
amount decreased from 5 to 2.
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x1.
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New reagent required:
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Greatly reduces the materials required to craft a Flask of the Undertow.
Reagent
amount decreased from 5 to 2.
New reagent required:
x1.
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x1.
Create a Flask of the Undertow.
Reagent
amount decreased from 5 to 4.
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x1.
Reduces the materials required to craft a Flask of the Vast Horizon.
Reagent removed:
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New reagent required:
x2.
New reagent required:
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Create a Flask of the Vast Horizon.
Reagent removed:
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New reagent required:
x4.
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Greatly reduces the materials required to craft a Flask of the Vast Horizon.
Reagent removed:
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New reagent required:
x1.
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Create a Steelskin Potion.
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x1.
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Create a Steelskin Potion.
Reagent removed:
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Create a Steelskin Potion.
Reagent removed:
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Create a Steelskin Potion.
Reagent
amount decreased from 5 to 4.
New reagent required:
x1.
Create a Steelskin Potion.
Reagent
amount decreased from 5 to 2.
New reagent required:
x1.
Create a Steelskin Potion.
Reagent
amount decreased from 5 to 2.
New reagent required:
x1.
Create a Steelskin Potion.
Reagent removed:
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New reagent required:
x1.
New reagent required:
x4.
Create a Steelskin Potion.
Reagent removed:
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x1.
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Create a Steelskin Potion.
Reagent removed:
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x1.
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x2.
Greatly reduces the materials required to craft a Siren's Alchemist Stone.
Reagent removed:
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New reagent required:
x7.
New reagent required:
x1.
Create a Siren's Alchemist Stone.
Reagent removed:
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New reagent required:
x10.
New reagent required:
x2.
Reduces the materials required to craft a Siren's Alchemist Stone.
Reagent removed:
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New reagent required:
x7.
New reagent required:
x1.
Create a Steelskin Potion.
Reagent removed:
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New reagent required:
x1.
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Create a Steelskin Potion.
Reagent removed:
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x2.
Create a Steelskin Potion.
Reagent removed:
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x1.
New reagent required:
x4.
New reagent required:
x4.
Greatly reduces the materials required to craft a Surging Alchemist Stone.
Reagent removed:
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New reagent required:
x7.
New reagent required:
x7.
New reagent required:
x5.
New reagent required:
x3.
Reduces the materials required to craft a Surging Alchemist Stone.
Reagent removed:
.
New reagent required:
x7.
New reagent required:
x7.
New reagent required:
x5.
New reagent required:
x3.
Create a Surging Alchemist Stone.
Reagent removed:
.
New reagent required:
x10.
New reagent required:
x10.
New reagent required:
x7.
New reagent required:
x4.
Greatly reduces the materials required to craft a Tincture of Fractional Power.
Reagent removed:
.
New reagent required:
x1.
New reagent required:
x1.
New reagent required:
x1.
New reagent required:
x1.
New reagent required:
x2.
Reduces the materials required to craft a Tincture of Fractional Power.
Reagent removed:
.
New reagent required:
x1.
New reagent required:
x1.
New reagent required:
x1.
New reagent required:
x1.
New reagent required:
x2.
Create a Tincture of Fractional Power.
Reagent removed:
.
New reagent required:
x2.
New reagent required:
x2.
New reagent required:
x2.
New reagent required:
x2.
New reagent required:
x3.
Greatly reduce the materials required to craft a Tincture of Unending Combat.
Reagent
amount increased from 5 to 7.
New reagent required:
x1.
Reduce the materials required to craft a Tincture of Unending Combat.
Reagent
amount increased from 5 to 7.
New reagent required:
x1.
Create a Tincture of Unending Combat.
Reagent
amount increased from 5 to 10.
New reagent required:
x2.
NEW
Reduce the materials required to create a Honorable Combatant's Salutary Scepter.
NEW
Create a Honorable Combatant's Salutary Scepter.
NEW
Greatly reduce the materials required to create a Honorable Combatant's Salutary Scepter.
NEW
Reduce the materials required to create a Honorable Combatant's Sorcerous Scepter.
NEW
Create a Honorable Combatant's Sorcerous Scepter.
NEW
Greatly reduce the materials required to create a Honorable Combatant's Sorcerous Scepter.
NEW
Reduce the materials required to create a Honorable Combatant's Discombobulator.
NEW
Greatly reduce the materials required to create a Honorable Combatant's Discombobulator.
NEW
Create a Honorable Combatant's Discombobulator.
NEW
Greatly reduce the materials required to create a Honorable Combatant's Stormsteel Destroyer.
NEW
Create a Honorable Combatant's Stormsteel Destroyer.
NEW
Reduce the materials required to create a Honorable Combatant's Stormsteel Destroyer.
NEW
Craft a Honorable Combatant's Mystical Tome.
NEW
Greatly reduce the materials required to craft a Honorable Combatant's Mystical Tome.
NEW
Reduce the materials required to craft a Honorable Combatant's Mystical Tome.
NEW
Reduce the materials required to craft a Honorable Combatant's Robust Tome.
NEW
Greatly reduce the materials required to craft a Honorable Combatant's Robust Tome.
NEW
Craft a Honorable Combatant's Robust Tome.
NEW
Reduce the materials required to craft a Honorable Combatant's Staff of Alacrity.
NEW
Craft a Honorable Combatant's Staff of Alacrity.
NEW
Greatly reduce the materials required to craft a Honorable Combatant's Staff of Alacrity.
NEW
Reduce the materials required to craft a Honorable Combatant's Staff of Intuition.
NEW
Craft a Honorable Combatant's Staff of Intuition.
NEW
Greatly reduce the materials required to craft a Honorable Combatant's Staff of Intuition.
A strong attack that does (68% of Attack power)% of the Felguard's weapon damage to its enemyall enemies in front of it, and reduces the effectiveness of any healing the victim receives by 10% for 6 sec.
(Right - Click to toggle)
REMOVED
Channels a jet of icy water at the target,
Crushing Jets
slowing the target by 0% and
dealing (82.602% of Spell power) Frost damage to the target over 4 sec.
The Mage's Frostbolts that hit the target while it is being blasted with icy water will grant a charge of Fingers of Frost.
NEW
Equip items here.
NEW
Equip items here.
NEW
Pummels and dismounts adjacent targets.
Counters mounted units.
NEW
Decimates target at a distance. Counters Melee units.
NEW
Pummels and dismounts adjacent targets.
Counters mounted units.
NEW
Increases success chance for bonus loot
NEW
Closes distances quickly, trampling any unit in between. Counters Ranged Units.
NEW
Mission duration decreased.
Finds targets, retreives information and looks good doing it.
NEW
Closes distances quickly, trampling any unit in between. Counters Ranged Units.
NEW
Provides clear vision in the darkest of night.
Decimates target at a distaancedistance. Counters Melee units.
NEW
Increases success chance for bonus loot.
NEW
Pummels and dismounts adjacent targets.
Counters mounted units.
NEW
Mission duration decreased.
NEW
Decreased mission cost.
NEW
Decreased mission cost.
NEW
Decimates target at a distance. Counters Melee units.
Deals 400000 Fire damage to enemies within the aftershock and grants General Nazgrim 3 rage for each target struck.
NEW Effect #1 School Damage
Value: 16800
The quilen overloads, inflicting 30000 Shadow damage to all enemies and interrupting Amethyst Petrification. Does not free fully petrified enemies.
NEW Effect #1 School Damage
Value: 14400
Inflicts 3500000 Shadow damage to enemies within 50 yards in front of the caster and 351000 to 369000 Shadow damage to all enemies in the Realm of Y'Shaarj.
NEW Effect #2 School Damage
Value: 23399
NEW Effect #2 School Damage
Value: 11699
NEW Effect #2 School Damage
Value: 46799
NEW Effect #2 School Damage
Value: 32759
Causes an explosion of arcane magic around the caster, causing 5280 to 5720 Arcane damage to all targets within 10 yards.
NEW Effect #1 School Damage
Value: 4751
Shock a target, inflicting 138750 to 161250 Arcane damage and increasing Arcane damage dealt by the caster by 25% for 10 sec. Stacks up to 99 times.
NEW Effect #1 School Damage
Value: 5826
Inflicts 97 to 102 Physical damage to enemy players in its path. This effect also knocks enemies back.
NEW Effect #1 School Damage
Value: 16379 (SP mod: 1)
Inflicts 462500 to 537500 Physical damage to an enemy, but only if attacking from behind.
NEW Effect #1 School Damage
Value: 20474
The Ball Lightning rushes towards an enemy, inflicting 14625 to 15375 Nature damage to the enemy.
NEW Effect #2 School Damage
Value: 8774
Charges at an enemy, knocking it back and inflicting 109250 to 120750 Physical damage.
NEW Effect #3 School Damage
Value: 360449
Deals 54625 to 60375 Physical damage.
NEW Effect #1 School Damage
Value: 180899
Inflicts 100% of Spell power4162 to 4838 Fire damage to nearby enemies and reduces their movement speed by 50% for 8 sec.
Inflicts 9600 Fire damage instantly and 2400 Fire damage every 1 sec. for 30 sec.
NEW Effect #1 School Damage
Value: 5760
Inflicts 139453 to 162068 Physical damage.
NEW Effect #1 School Damage
Value: 1664
Ice shards pelt the target area, dealing 8.75%10% of Spell power) * 8] Frost damage over 8 sec and reducing movement speed by 50% for 15 sec.
Inflicts 20900 to 23100 Physical damage.
NEW Effect #1 School Damage
Value: 72089
Inflicts 243750 to 256250 Physical damage and knocks down players inside the bombarded tower.
NEW Effect #1 School Damage
Value: 10236
Inflicts 195000 to 205000 Physical damage and knocks down players inside the bombarded tower.
NEW Effect #1 School Damage
Value: 11699
Gnaws enemy, inflicting 95000 to 105000 Physical damage on impact and an additional 28500 to 31500 Physical damage very 1 sec. for 8 sec.
NEW Effect #1 School Damage
Value: 301857
Attacks nearby enemies in a whirlwind of bone.
NEW Effect #1 School Damage
Value: 10350
Breathes a cone of acid, inflicting 7307 to 8077 Nature damage every 1 sec for 2 sec and reducing the armor of anyone hit by 5% for 6 sec.
NEW Effect #1 School Damage
Value: 9562
Inflicts 50000 Shadow damage to all players within the Quarantine zone.
NEW Effect #1 School Damage
Value: 2700
Slice your target for 500% + 0%] Chaos damage. Critical strikes do not consume Fury.
Inflicts 11700 to 12300 Shadow damage to enemies within 8 yards of each other.
NEW Effect #1 School Damage
Value: 6902
Inflicts 16200 to 19801 Physical damage to the target.
NEW Effect #1 School Damage
Value: 14255
The quilen overloads, inflicting 30000 Arcane damage to all enemies and interrupting Cobalt Petrification. Does not free fully petrified enemies.
NEW Effect #1 School Damage
Value: 14400
Inflicts 23400 to 24600 Shadow damage and fears enemies in a 70 yard cone in front of the caster.
NEW Effect #1 School Damage
Value: 10529
Corrupts the target, inflicting Shadow damage to the victim.
NEW Effect #1 School Damage
Value: 319410
Fires a gout of shadowy magic at a targeted location, inflicting 475000 to 525000 Shadow damage and absorbing 356250 to 393750 healing for 30 sec to targets within 5 yards of the impact location. If the axion strikes no targets, it explodes, applying Corrupted Axion to all players. This effect stacks.
NEW Effect #1 School Damage
Value: 569999
Hurls a keg of Corrupted Brew at a distant target, inflicting 118750 to 131250 Shadow damage to enemies within 5 yards and slowing targets hit by 50% for 15 sec.
NEW Effect #1 School Damage
Value: 9214
Garalon crushes his foes, inflicting 96000 Physical damage to enemies within 14 yards and 18000 Physical damage to all enemies. Garalon's massive bulk also knocks enemies down for 2 sec.
NEW Effect #3 School Damage
Value: 9000
Slams the ground, inflicting Physical damage to all nearby enemies.
NEW Effect #1 School Damage
Value: 900312
Inflicts Shadow damage to minions of Y'Shaarj within 10 yards of the dying creature.
NEW Effect #1 School Damage
Value: 90
Travels through the shadows attacking two enemies for 1644 to 1818 Shadow damage.
NEW Effect #1 School Damage
Value: 5133
NEW Effect #1 School Damage
Value: 5133
Inflicts 730 to 808 Nature damage and drains 14250 to 15750 health from an enemy every 1.5 sec. over 15 sec., transferring it to the caster.
NEW Effect #1 School Damage
Value: 2276
NEW Effect #1 School Damage
Value: 2276
Slams into the ground, inflicting 439375 to 510625 Physical damage to nearby enemies and knocking them back. Stuns the caster and increases their damage taken by 200% for 5 sec.
NEW Effect #1 School Damage
Value: 18452
Lei Shen throws his axe with supernatural force, inflicting 360000 Physical damage and increasing Physical damage taken by 100%. The damage inflicted decreases the farther away the target is from Lei Shen.
NEW Effect #1 School Damage
Value: 84000
Inflicts 164000 Shadow damage, and knocks the target upwards.
NEW Effect #2 School Damage
Value: 402300
Carves a swath of ruin, dealing 6270 to 6930 Shadow damage to all enemies in front of the caster, and afflicting them with dark energies that deal 2250 Shadow damage every 2 sec for 1 min.
NEW Effect #1 School Damage
Value: 17954
Xeri'tac descends from her web, looking for unsuspecting prey. Any Pale Orcs or Players in the vicinity will be bitten for significant Physical damage.
NEW Effect #2 School Damage
Value: 242999
Inflicts 1644 to 1818 Shadow damage and reduces healing taken by 2%.
NEW Effect #1 School Damage
Value: 5133 (SP mod: 1)
NEW Effect #1 School Damage
Value: 5133 (SP mod: 1)
Deteriorates the living tissue of an enemy target, inflicting 243750 to 256250 Arcane damage and an additional 100000 Arcane damage every second for 6 sec.
NEW Effect #2 School Damage
Value: 10236
Inflicts 185000 to 215000 Fire damage to all enemies.
NEW Effect #1 School Damage
Value: 589677
The Moonglaive detonates, unleashing a burst of Fel energy that inflicts 370000 to 430000 Fire damage to all enemies within 10 yards. All victims will take an additional 10% damage for the next 10 sec.
NEW Effect #1 School Damage
Value: 1181112
Magic effects cannot penetrate the Dissonance Field.
Casting or receiving magical effects will deplete the Dissonance Field of resonance.
NEW Effect #2 School Damage
Value: 2339
The caster breathes Fire outward in a cone in front of them. Any enemies caught in the cone suffer Fire damage and wander aimlessly for 4 sec.
NEW Effect #1 School Damage
Value: 121769
Fires a bolt of moody energy, inflicting 192000 Shadow damage to the target.
NEW Effect #1 School Damage
Value: 472500
NEW Effect #1 School Damage
Value: 472500
Electrifies the ground, inflicting 200000 Nature damage to all enemies within 6 yards of the caster.
NEW Effect #2 School Damage
Value: 12000
Inflicts 250000 Nature damage to the current target. Increases damage taken from Electrostatic Charge by 100% and damage inflicted on targets with Reactive Armor by 200% for 1 min.
This ability stacks up to 10 times.
NEW Effect #1 School Damage
Value: 10500
Swipes with its claws, inflicting 175000 Physical damage to enemies in front of the creature.
NEW Effect #1 School Damage
Value: 558090
Inflicts 487500 to 512500 Shadow damage to all enemies within the realm of Y'shaarj.
NEW Effect #1 School Damage
Value: 40949
NEW Effect #1 School Damage
Value: 17549
NEW Effect #1 School Damage
Value: 40949
Inflicts 97500 to 102500 Shadow damage to all enemies within the realm of Y'Shaarj.
NEW Effect #1 School Damage
Value: 4094
Inflicts 146250 to 153750 Fire damage and knocking back enemies within 300 yards of the target location. Half that damage is dealt to all enemies, the damage inflicted is decreased the farther away an enemy is from the impact point.
NEW Effect #2 School Damage
Value: 1500000
NEW Effect #2 School Damage
Value: 1500000
Inflicts 165750 to 174250 Fire damage and knocking back enemies within 300 yards of the target location. Half that damage is dealt to all enemies, the damage inflicted is decreased the farther away an enemy is from the impact point.
NEW Effect #2 School Damage
Value: 2000000
NEW Effect #2 School Damage
Value: 2000000
Inflicts 243750 to 256250 Fire damage and knocking back enemies within 300 yards of the target location. Half that damage is dealt to all enemies, the damage inflicted is decreased the farther away an enemy is from the impact point.
NEW Effect #2 School Damage
Value: 2500000
NEW Effect #2 School Damage
Value: 2500000
Creates force vortices on all nearby enemies, inflicting 4500 Physical damage and knocking enemies near the target away.
NEW Effect #1 School Damage
Value: 4500
NEW Effect #1 School Damage
Value: 4500
Ragewing breathes a cone of fire, inflicting 85500 to 94500 Fire damage and disorienting enemies for 3 sec.
NEW Effect #1 School Damage
Value: 288899
Inflicts 73125 to 76875 Shadow damage to all enemies.
NEW Effect #1 School Damage
Value: 4094
Inflicts 29250 to 30750 Frost damage to all enemies.
NEW Effect #1 School Damage
Value: 1949
Flames erupt in a line in front of the caster, inflicting 57000 to 63000 Fire damage instantly and disorienting enemies, inflicting an additional 5000 Fire damage every 1 sec for 3 sec.
NEW Effect #1 School Damage
Value: 187649
Swoops to three targets, gouging their eyes inflicting 190000 to 210000 Physical damage and an additional 13000 Physical damage every 1 sec for 30 sec or until fully healed.
NEW Effect #1 School Damage
Value: 607227
The caster self destructs, inflicting 555000 to 645000 Fire damage to all players.
NEW Effect #1 School Damage
Value: 1772547
Inflicts 171000 to 189000 Fire damage to nearby allies.
NEW Effect #1 School Damage
Value: 545802
The caster strikes with their axe so violently that a burst of Fel energy erupts in a cone in front of them. Players caught in the area suffer 647500 to 752500 Fire damage.
NEW Effect #2 School Damage
Value: 2070897
Inflicting 1461 to 1616 Nature damage to all enemies in front of the caster.
NEW Effect #1 School Damage
Value: 4576
NEW Effect #1 School Damage
Value: 4576
Fire Orchid pollen burns victims in its path for 18500 to 21500 Fire damage.
NEW Effect #1 School Damage
Value: 61019
Hurls a ball of fire at the target for 72000 to 88000 Fire damage.
NEW Effect #1 School Damage
Value: 4589
The caster hurls a ball of fire at the target, inflicting Fire damage. Victims burn for additional Fire damage for 9 sec.
NEW Effect #1 School Damage
Value: 34289
The caster hurls a ball of fire at the target, inflicting Fire damage. Victims burn for additional Fire damage for 9 sec.
NEW Effect #1 School Damage
Value: 61019
The caster hurls a ball of fire at the target, inflicting Fire damage.
NEW Effect #1 School Damage
Value: 91259
Shoots a bolt of flame at an enemy, inflicting 1187 to 1313 Fire damage.
NEW Effect #1 School Damage
Value: 3713 (SP mod: 0.529)
Hurls a beam of flame at the enemy, dealing 15000 Fire damage and then jumping to additional nearby enemies. Affects 3 total targets.
NEW Effect #1 School Damage
Value: 49410
Leaps at an enemy, inflicting 5550 to 6451 Fire damage and knocking all nearby enemies away.
NEW Effect #1 School Damage
Value: 2774
Facing the Flashlight disorients all nearby enemies facing the caster for 3 sec and inflicts an additional 225000 Holy damage.
NEW Effect #2 School Damage
Value: 394875
Launches a bolt of stupendous energy, inflicting 192000 Arcane damage to the enemy.
NEW Effect #1 School Damage
Value: 472500
NEW Effect #1 School Damage
Value: 472500
Unleash a flurry of ice, striking the target 3 times for a total of 44.5477%38% of Spell power) * 3] Frost damage. Each hit reduces the target's movement speed by 70% for 1 sec.
While Brain Freeze is active, Flurry applies Winter's Chill, causing your target to take damage from your spells as if it were frozen.
Unleash a flurry of ice shards, striking the target 3 times for a total of 210 Frost damage.
Each shard reduces the target's movement speed by (44.5477%38% of Spell power)% for 1 sec.
Inflicts 8325 to 9676 initial, and then 8325 to 9676 additional Nature damage every 2 seconds.
NEW Effect #1 School Damage
Value: 2219 (SP mod: 1)
Leaps at an enemy, inflicting 3288 to 3635 Physical damage and causing a 576 Physical damage every 2 sec for 8 sec.
NEW Effect #1 School Damage
Value: 7695
Inflicts Frost damage to nearby enemies, immobilizing them for up to 5 sec.
NEW Effect #1 School Damage
Value: 4624
NEW Effect #1 School Damage
Value: 4624
The caster hurls a bolt of frost at the target, inflicting Frost damage.
NEW Effect #1 School Damage
Value: 91259
The caster hurls a bolt of Frost at the target, inflicting Frost damage. Victims of this attacked have their movement speed slowed by 20% for 10 sec.
This effect stacks up to 3 times.
NEW Effect #1 School Damage
Value: 34289
The caster hurls a bolt of Frost at the target, inflicting Frost damage. Victims of this attacked have their movement speed slowed by 15% for 10 sec.
This effect stacks up to 2 times.
NEW Effect #1 School Damage
Value: 61019
Lei Shen slashes at the target with his polearm, inflicting 46800 to 49200 Nature damage knocking the target back and increasing damage taken by Fusion Slash by 100% for 1 min.
NEW Effect #1 School Damage
Value: 30419
Inflicts 146250 to 153750 Shadow damage to random enemies and creates a Manifestation.
NEW Effect #1 School Damage
Value: 6141
Inflicts damage equal to 60% of an enemy's current health and briefly reduces its Attack Power. Cannot be blocked, dodged, or parried.
NEW Effect #1 School Damage
Value: 60
NEW Effect #1 School Damage
Value: 60
Leaps at an enemy, inflicting 3288 to 3635 Physical damage and causing a 60000 Physical damage every 2 sec until healed past 90% of maximum health.
NEW Effect #1 School Damage
Value: 10290
NEW Effect #1 School Damage
Value: 10290
Heals an ally for 95000 to 105000.
NEW Effect #1 Heal
Value: 142499
Inflicts 300000 Physical damage within 10 yards of the impact location.
NEW Effect #1 School Damage
Value: 12600
The caster hurls a ball of Sha energy, inflicting 693750 to 806250 Shadow damage to the target. This attack cannot be absorbed.
NEW Effect #1 School Damage
Value: 38849
Impales the enemy with its amber stinger, inflicting 95000 to 105000 Physical damage on impact and an additional 31350 to 34650 Physical damage every 1 sec for 6 sec.
NEW Effect #1 School Damage
Value: 301857
Breathes a cone of fire, inflicting 25000 Fire damage every 1 sec. and increases Fire damage taken by 100%. This effect stacks.
NEW Effect #1 School Damage
Value: 88560
Embodied Sorrow casts a massive Fire damage spell at his highest threat target. Inferno Blast divides (300000 * 4) Fire damage among all targets within 8 yards.
NEW Effect #2 School Damage
Value: 12000
Inflicts 1462500 to 1537500 Fire damage, knocking them back.
NEW Effect #1 School Damage
Value: 40949
The quilen overloads, inflicting 30000 Nature damage to all enemies and interrupting Jade Petrification. Does not free fully petrified enemies.
NEW Effect #1 School Damage
Value: 14400
The quilen overloads, inflicting 30000 Fire damage to all enemies and interrupting Jasper Petrification. Does not free fully petrified enemies.
NEW Effect #1 School Damage
Value: 14400
Deals 4680 to 4920 Shadow damage to 8 random targets.
NEW Effect #1 School Damage
Value: 3041
A discharge of electrical energy deals 30000 Nature damage to enemies caught within its path, stunning them.
NEW Effect #1 School Damage
Value: 14040
NEW Effect #1 School Damage
Value: 30000
Lei Shen cracks a Lightning Whip across the floor, inflicting 70200 to 73801 Nature damage to enemies in front of him, creating a Lightning Bolt on the ground. The Lightning Bolt effect can be avoided by jumping over it.
NEW Effect #1 School Damage
Value: 35099
Inflicts 9000 Shadow damage to the target.
NEW Effect #1 School Damage
Value: 6000
NEW Effect #1 School Damage
Value: 12000
Deals 1826 to 2020 Shadow damage to nearby enemies and increases damage taken from Maddening Roar by 50% for 30 sec.
NEW Effect #1 School Damage
Value: 4323
NEW Effect #1 School Damage
Value: 4323
Fills the area with magnificent energy, inflicting 1000000 Arcane damage.
NEW Effect #1 School Damage
Value: 2457000
Calls down a burst of Arcane energy, inflicting 138750 to 161250 Arcane damage instantly and 30000 Arcane damage every 1 sec. for 20 sec to enemies within 8 yards.
NEW Effect #1 School Damage
Value: 5826
Detonates all mana in the room, inflicting 210000 Arcane damage to all enemies within 80 yards.
NEW Effect #1 School Damage
Value: 670761
Inflicts 585000 to 615000 Fire damage to all enemies on the floor.
NEW Effect #1 School Damage
Value: 584999
Blasts an enemy with dark energy, inflicting 225000 Shadow damage and giving them 5 Pride.
NEW Effect #1 School Damage
Value: 12350
After Landslide, The Underking swings Khaz'goroth and causes the ground to erupt from under his current target, inflicting 380000 to 420000 Nature damage.
Tanks not using their active mitigation suffer an additional 380000 to 420000 Nature damage and are knocked back.
NEW Effect #1 School Damage
Value: 1214457
Inflicts 8880 to 10320 Fire damage to all enemies.
NEW Effect #1 School Damage
Value: 4439
Inflicts 8325 to 9676 Nature damage to an enemy.
NEW Effect #1 School Damage
Value: 3884 (SP mod: 1)
Fire a volley of arrows, inflicting 300000 Physical damage to enemies within a 40-yard cone.
NEW Effect #1 School Damage
Value: 47000
Unleashes a muzzle flare, inflicting 97500 to 102500 Physical damage multiple times per second, and knocking players back with each hit.
NEW Effect #1 School Damage
Value: 4679
Brands the target, inflicting 500000 Shadow damage, and reducing healing taken by 10% for 8 sec.
NEW Effect #2 School Damage
Value: 400000
Launches a bolt of Nightmare energy, inflicting 4110 to 4544 Shadow damage and applying Waking Nightmare.
NEW Effect #1 School Damage
Value: 9630
Inflicts 2192 to 2423 Fire damage in a cone in front of the caster and then burns the targets, inflicting 961 Fire damage every 2 sec. for 6 sec.
NEW Effect #1 School Damage
Value: 6830
NEW Effect #1 School Damage
Value: 6830
Inflicts 8190 to 8610 Nature damage, stunning the target for 3 sec.
NEW Effect #1 School Damage
Value: 5322
Inflicts 200000 Nature damage to all enemies, and increases damage dealt by 30%. Stacks up to 20 times.
NEW Effect #1 School Damage
Value: 8400
Terrorizes an enemy, inflicting 24000 Shadow damage and fearing them for 10 sec.
NEW Effect #1 School Damage
Value: 14400
The Shade of Xavius heightens the fears of paranoia in his enemies. Enemies affected take 2192 to 2423 Shadow damage and are Horrified for 5 sec if they stand close to allies.
NEW Effect #1 School Damage
Value: 6830
NEW Effect #1 School Damage
Value: 6830
Hurls crystals in a frontal cone that inflict 332500 to 367500 Nature damage on impact and an additional 120000 Nature damage every 1 sec for 10 sec.
NEW Effect #2 School Damage
Value: 1117935
Archdruid Glaidalis bashes all enemies in a cone in front of him, inflicting 7307 to 8077 Physical damage and knocking them back.
Archdruid Glaidalis then charges forward inflicting 4567 to 5048 Physical damage and knocking back anyone in his way.
NEW Effect #1 School Damage
Value: 15938
Charges forward, inflicting 3288 to 3635 Physical damage and stunning for 2 sec.
NEW Effect #2 School Damage
Value: 10290
NEW Effect #2 School Damage
Value: 10290
Spews acid on the entire party when not engaged in melee combat, inflicting 95000 to 105000 Nature damage.
NEW Effect #1 School Damage
Value: 301857
Inflicts 390000 to 410000 Shadow damage, stunning the target and making them unthreatening for 6 sec.
NEW Effect #1 School Damage
Value: 16379
Thorny roots erupt from the ground inflicting 2740 to 3029 Physical damage to enemies in the area.
NEW Effect #2 School Damage
Value: 8567
NEW Effect #2 School Damage
Value: 8567
Inflicts 23400 to 24601 damage to all enemies within 45 yards.
NEW Effect #1 School Damage
Value: 11699
Fires a ball of Napalm at the enemy's destination that does 146250 to 153750 Fire damage on impact and leaves a pool of burning Napalm.
NEW Effect #1 School Damage
Value: 6141
Reflections explode out of the ground, inflicting 250000 Shadow damage to all enemies within 2 yards.
NEW Effect #1 School Damage
Value: 14000
Rips the target's soul from its body. The dark side of the soul forms a ghostly being bound to the caster's will. Lasts until cancelled.
NEW Effect #1 School Damage
Value: 3745
NEW Effect #1 School Damage
Value: 3745
Hurls a bolt of dark magic at an enemy, inflicting 1918 to 2121 Shadow damage.
NEW Effect #1 School Damage
Value: 6010 (SP mod: 1)
Heals friendly target for 190000 to 210000.
NEW Effect #1 Heal
Value: 284999
Shatters the ground around the caster, inflicting 3196 to 3534 Nature damage and knocking back enemies.
NEW Effect #1 School Damage
Value: 7004
Inflicts 11456 to 12044 Physical damage to all enemies.
NEW Effect #2 School Damage
Value: 158436
A mighty seismic eruption knocks enemies back and inflicts 73125 to 76875 Nature damage.
NEW Effect #2 School Damage
Value: 5849
Slams the ground, sending violent energy through the earth that inflicts 190000 to 210000 Nature damage to targets in a frontal cone and applies Static Shock.
NEW Effect #1 School Damage
Value: 607227
Shoots at an enemy, inflicting 1269 to 1904 Physical damage.
NEW Effect #1 School Damage
Value: 3719
NEW Effect #1 School Damage
Value: 3719
Shoots at an enemy, inflicting Physical damage.
REMOVED Effect #1 School Damage
Value: 132
Inflicts 52250 to 57750 Physical damage to nearby enemies, ignoring armor.
NEW Effect #1 School Damage
Value: 172799
Inflicts Physical damage.
REMOVED Effect #1 School Damage
Value: 145
Inflicts 85500 to 94500 Physical damage to enemies in a cone in front of the caster and knocks them down for 2 sec.
NEW Effect #1 School Damage
Value: 288899
Inflicts 20000001 Shadow damage.
Effect #1 School Damage
Value: 1 (SP mod: 03.5)
Deals 9360 to 9840 Shadow damage to 8 random targets.
NEW Effect #1 School Damage
Value: 6083
Spores expel themselves from their host in a cone. All enemies suffer 37000 to 43000 Nature damage from the spores.
NEW Effect #1 School Damage
Value: 121769
Inflicts 195000 to 205000 Nature damage to the current target.
NEW Effect #1 School Damage
Value: 621267
Smashes the ground, inflicting 175000 Physical damage to all nearby enemies.
NEW Effect #1 School Damage
Value: 558090
Inflicts 4095 to 4305 Nature damage to enemies within 6 yards and creates a Ball Lightning at the location.
NEW Effect #1 School Damage
Value: 1227
NEW Effect #1 School Damage
Value: 22199
NEW Effect #1 School Damage
Value: 22199
The caster swipes the air in front of them with both hands, inflicting Physical damage to all players in front of the caster.
NEW Effect #1 School Damage
Value: 121769
A sweeping tail strike hits all enemies behind the caster, inflicting 195000 to 205000 damage and stunning them for 2 sec.
NEW Effect #1 School Damage
Value: 11699
Throws random stuff at an enemy, inflicting 80000 Nature damage.
NEW Effect #1 School Damage
Value: 197100
NEW Effect #1 School Damage
Value: 197100
Throws a spear at an enemy, inflicting 1307 to 1962 Physical damage.
NEW Effect #1 School Damage
Value: 3826
NEW Effect #1 School Damage
Value: 3826
Throws a stalactite at enemies, inflicting 18000 Physical damage.
NEW Effect #1 School Damage
Value: 18000
The caster reaches back and smashes down in front of them, inflicting 1000000 Physical damage to all enemies in front of the caster.
NEW Effect #2 School Damage
Value: 54600
The caster hurls a bolt of their toxic blood at the target, inflicting Nature damage.
NEW Effect #1 School Damage
Value: 121769
Transforms the caster, unleashing the powers of nature upon all nearby enemies, dealing Nature damage.
NEW Effect #2 Heal
Value: 9999999
NEW Effect #2 Heal
Value: 9999999
Inflicts Physical damage to enemies ahead of the target, knocking them back.
NEW Effect #1 School Damage
Value: 29249
Inflicts 500000 Shadow damage to all enemies.
This attack is used by the Amalgam of Corruption whenever it is not actively engaged in melee combat.
NEW Effect #1 School Damage
Value: 27300
Screeches at a target, inflicting 2831 to 3130 Physical damage and disorienting them for 4 sec.
NEW Effect #2 School Damage
Value: 8884
Inflicts 2052 Arcane damage to all enemies.
NEW Effect #1 School Damage
Value: 1139
The caster hurls a bolt of their toxic blood at the target, inflicting Nature damage.
NEW Effect #1 School Damage
Value: 60884
Inflicts 114000 to 126000 Nature damage and an additional 28500 to 31500 Nature damage every 3 sec for 12 sec.
NEW Effect #2 School Damage
Value: 363282
Sacs located around the frill will periodically erupt, inflicting 2040 Nature damage to all enemies every 1 sec.
NEW Effect #1 School Damage
Value: 1680
Inflicts 2812 to 2957 Physical damage and pulls the target to the caster.
NEW Effect #1 School Damage
Value: 8897
Hurls a bolt of dark magic at an enemy, inflicting Shadow damage.
NEW Effect #1 School Damage
Value: 14567 (SP mod: 1)
Inflicts 11700 to 12300 Physical damage to enemies in a large cone in front of the caster.
NEW Effect #1 School Damage
Value: 5849
Inflicts 23400 to 24600 Physical damage to enemies in a medium cone in front of the caster.
NEW Effect #1 School Damage
Value: 11699
Inflicts 46800 to 49200 Physical damage to enemies in a small cone in front of the caster.
NEW Effect #1 School Damage
Value: 23399
Inflicts 21060 to 22141 Physical damage to enemy players in its path.
NEW Effect #2 School Damage
Value: 17549 (SP mod: 1)
Inflicts 390000 to 410000 Physical damage and bounces to nearby enemies inflicting reduced damage.
NEW Effect #1 School Damage
Value: 1246047
NEW
NEW
Deals 200000 Arcane damage to enemies within 20 yards.
NEW
NEW
NEW
NEW
NEW
The Mana Devourer absorbs the dispersed mana, energizing itself and inflicting 92500 to 107500 Arcane damage to all enemies within 100 yards.
NEW Effect #3 School Damage
Value: 71997
PH
Use the Heart of Azeroth to absorb azerite from defeated azerite elementals.
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
The heart's defenses in this quadrant are reenabled, inflicting 5700 to 63000 Nature damage to all players and creating a field that will inflict Nature damage to all players standing in it.
REMOVED Effect #2 School Damage
Value: 5699
REMOVED Effect #2 School Damage
Value: 7409
REMOVED Effect #2 School Damage
Value: 10399
The heart's defenses in this quadrant are reenabled, inflicting 5700 to 63000 Nature damage to all players and creating a field that will inflict Nature damage to all players standing in it.
The heart's defenses in this quadrant are reenabled, inflicting 5700 to 63000 Nature damage to all players and creating a field that will inflict Nature damage to all players standing in it.
REMOVED Effect #2 School Damage
Value: 5699
REMOVED Effect #2 School Damage
Value: 7409
REMOVED Effect #2 School Damage
Value: 10399
The heart's defenses in this quadrant are reenabled, inflicting 5700 to 63000 Nature damage to all players and creating a field that will inflict Nature damage to all players standing in it.
REMOVED Effect #2 School Damage
Value: 5699
REMOVED Effect #2 School Damage
Value: 7409
REMOVED Effect #2 School Damage
Value: 10399
NEW
Administer a single dose of antidote to your target.
Run forward.
Run forward.Cast forth a wave of fire.
NEW
NEW
NEW
Fires a stream of Agent Azerite at an enemy for 3 sec, setting the ground ablaze. The flames inflict 10000 Fire damage every 1 sec.
NEW
Fires a stream of Agent Azerite at an enemy for 5 sec, setting the ground ablaze. The flames inflict 10000 Fire damage every 1 sec.
NEW
Inflicts increasing agony on the target, causing up to 6.75%7.2% of Spell power) * 6] Shadow damage over 18 sec. Damage starts low and increases over the duration. Refreshing Agony maintains its current damage level.
Agony damage sometimes generates 1 Soul Shard.
Inflicts increasing agony on the target, causing up to 6.75%7.2% of Spell power) * 6] Shadow damage over 18 sec. Damage starts low and increases over the duration. Refreshing Agony maintains its current damage level.
Agony damage sometimes generates 1 Soul Shard.
NEW
NEW
NEW
Inflicts 5225 to 5775 Fire damage to the highest threat target and to all players within 4 yards of that player.6650 to 7350 Fire damage on impact.
Inflicts 5225 to 5775 Fire damage to the highest threat target and to all players within 4 yards of that player.6650 to 7350 Fire damage on impact.
Launch a bolt of burning amber at the ground beneath a target, dealing 19950 to 22050 Fire damage to enemies within 5 yards of the impact point.
NEW Effect #1 School Damage
Value: 11399
NEW
Increases damage done by 100%.
NEW
The Shade of Xavius erupts with nightmare fire, igniting the Shaladrassil and inflicting 3882 to 4291 Fire damage to nearby enemies. The ensuing inferno will then rain fire from above, inflicting 1370 to 1515 Fire damage to anyone it hits.
NEW Effect #1 School Damage
Value: 4293
Inflicts 3882 to 4291 Fire damage to all nearby enemies every 3 sec.
NEW Effect #1 School Damage
Value: 12136
NEW
Inflicts Arcane damage to an enemy.
NEW
Inflicts Arcane damage to an enemy.
NEW
Hold up the mirror, reducing magical damage taken by 30% for 15 min.
Launches five waves of Arcane Missiles at the enemy over 32.50 sec, causing a total of 60%50% of Spell power)] Arcane damage.
Launches five waves of Arcane Missiles at the enemy over 32.50 sec, causing a total of 60%50% of Spell power)] Arcane damage.
Launches five waves of Arcane Missiles at the enemy over 3 sec, causing (60%2.50 sec, causing (50% of Spell power) Arcane damage per wave. Generates an Arcane Charge.
Arcane Missiles' damage is increased by 60% per Arcane Charge.
Launches five waves of Arcane Missiles at the enemy over 32.50 sec, causing a total of 60%50% of Spell power)] Arcane damage.
Launches five waves of Arcane Missiles at the enemy over 3 sec, causing (60%2.50 sec, causing (50% of Spell power) Arcane damage per wave. Generates an Arcane Charge.
Arcane Missiles' damage is increased by 60% per Arcane Charge.
Arcane Missiles has a chance to be activated after each of your damaging spell casts. Limit 0 charges.
NEW
Each wave of Arcane Missiles deals 14 more damage than the previous one.
Arcane
NEW
Each wave of Arcane Missiles deals 14 more damage than the previous one.
Arcane
NEW
Inflicts Nature damage to enemies struck, knocking them back.
Unleash a flurry of ice, striking the target 3 times for a total of 44.5477%38% of Spell power) * 3] Frost damage. Each hit reduces the target's movement speed by 70% for 1 sec.
While Brain Freeze is active, Flurry applies Winter's Chill, causing your target to take damage from your spells as if it were frozen.
Lets out a playful yet ear-piercing bark, inflicting Physical damage to all enemies within 08 yards. Additionally, the bark increases the caster's damage done by 10% for 10 sec. This effect stacks.
NEW
Being escorted to Proudmoore Keep.
NEW
NEW
Inflicts 4875 to 5125 Fire damage to enemies within 6 yards.
NEW
Combine an Owlseye Lens, Jangly Bits, Highly Explosive Telescoping Fluid, and a Smoke Filter to create a Standard Goblin Telescope.
NEW
Breaks an object.
Reveal the Past
Infuse a Legion Legendary item with greater power, raising its item level to 1000265.
NEW
PH
NEW
Crack open the item to gain 1 to 3 Ancient Mana.
PH
PH
PH
NEW
NEW
Deals 0% of weapon damage as holy.
NEW
Deals 150% of weapon damage as holy.
Empowered by azerite.
NEW
NEW
NEW
When stunned, immobilized, or knocked back, you heal for 347.
NEW
When stunned, immobilized, or knocked back, you heal for 347.
NEW
NEW
NEW
NEW
Inflicts 12000 Fire damage every 2 sec while immersed in liquid azerite.
NEW
Taking damage has a chance to grant you Azerite Veins, healing you for 34 every 3 sec. Lasts 18 sec or until you are fully healed.
NEW
Taking damage has a chance to grant you Azerite Veins, healing you for 34 every 3 sec. Lasts 18 sec or until you are fully healed.
NEW
NEW
Stabs the target in the back, inflicting Physical damage.
NEW
Stabs the target in the back, inflicting Physical damage.
NEW
NEW
Reo'kah creates 3 balls of lightning that radiate out from him. Touching a ball inflicts Nature damage and stuns the target for 3 sec.
NEW
Reo'kah creates 3 balls of lightning that radiate out from him. Touching a ball inflicts Nature damage and stuns the target for 3 sec.
NEW
NEW
Captain Goodspeed bashes his target with his shield, inflicting Physical damage. After using Bash, Captain Goodspeed follows up with Crack
NEW
Bashes the target, inflicting Physical damage.
NEW
NEW
Increases Agility, Intellect and Strength by 47 for 1 hour. Augment Rune.
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
Calls several Big Red Rockets down from the sky, inflcting 5500 Fire damage on impact and 2200 Fire damage every 5 sec for 6 sec.
NEW
Calls several Big Red Rockets down from the sky, inflcting 5500 Fire damage on impact and 2200 Fire damage every 5 sec for 6 sec.
NEW
Calls several Big Red Rockets down from the sky, inflcting 5500 Fire damage on impact and 2200 Fire damage every 5 sec for 6 sec.
NEW
Calls several Big Red Rockets down from the sky, inflcting 5500 Fire damage on impact and 2200 Fire damage every 5 sec for 6 sec.
NEW
Calls several Big Red Rockets down from the sky, inflcting 5500 Fire damage on impact and 2200 Fire damage every 5 sec for 6 sec.
NEW
Calls several Big Red Rockets down from the sky, inflcting 5500 Fire damage on impact and 2200 Fire damage every 5 sec for 6 sec.
Tear open a portal to the nether above the target location, from which several Bilescourge will pour out of and crash into the ground over 6 sec, dealing (20% of Spell power) Shadow damage to all enemies within 10 yards.
Tear open a portal to the nether above the target location, from which several Bilescourge will pour out of and crash into the ground over 6 sec, dealing (20% of Spell power) Shadow damage to all enemies within 10 yards.
NEW
NEW
Casting Heal on an ally also heals you for 8% of the value, and Heal restores an additional 208 health.
Holy
NEW
Casting Heal on an ally also heals you for 8% of the value, and Heal restores an additional 208 health.
Holy
When you damage enemies with Frostbolt, 18.0% of the damage done is stored as an Iciclecast Frostbolt of Flurry, you gain an Icicle that stores Frost damage for 1 min.Also increases the damage done by your Water Elemental by 18.0%.
Casting Ice Lance causes anyall Icicles stored to begin launching at the target, Upeach dealing (0.1% of Spell power) Frost damage.
Up to 5 Icicles can be stored. Excess Icicles will automatically be launched. Any excess Icicles gained will be automatically launched.
Zaela enters a combat frenzy, fixates on a random target, and starts dealing 45000 Physical damage to all nearby enemies every 1.5 sec.
NEW Effect #1 School Damage
Value: 148500
NEW
Inflicts Physical damage over 12 sec.
Fires cannon balls that explode on impact.
NEW
Bites the target, dealing 0 Physical damage.
NEW
Arcane Blast deals 5% damage to all enemies within 5 yds of the primary target, and deals an additional 231 damage.
Arcane
NEW
Inflicts Fire damage to nearby enemies, reducing their movement speed by 50% for 6 sec.
The caster explodes, dealing 400000 Fire damage to enemies within 15 yards.
NEW Effect #1 School Damage
Value: 16800
NEW Effect #1 School Damage
Value: 600
NEW Effect #1 School Damage
Value: 600
Apply the bandage, restoring 3% health every 5 sec. for 3010 min and dealing 3000 Holy damage to attackers.
Only usable on Island Expeditions, Warfronts, Zandalar, and Kul Tiras.
Apply the bandage, restoring 5% health every 3 sec. for 53% health every 5 sec. for 10 min and dealing 3000 Holy damage to attackers. Does not work past level 109.
Only usable on Island Expeditions, Warfronts, Zandalar, and Kul Tiras.
NEW
NEW
Spews forth blighted energy, inflicting Shadow damage to all enemies in front of the caster.
NEW
Creates a zone of corrupted ground. Standing within the area inflicts 8500 Plague damage every 1.5 sec.
Reorigination Blast causes all areas of Blighted Ground to shrink over time until they vanish.
NEW
Creates a zone of corrupted ground. Standing within the area inflicts 8500 Plague damage every 1.5 sec.
Reorigination Blast causes all areas of Blighted Ground to shrink over time until they vanish.
NEW
Releases cursed feathers at all nearby enemies, inflicting Shadow damage and additional Shadow damage every 1 sec for 6 sec.
NEW
The caster exhales a cone of Blinding Sand, inflicting 5087 to 5913 Physical damage to all enemies in a 60 yard cone in front of them. Victims that are looking into the cone are blinded for until cancelled.
The caster exhales a cone of Blinding Sand, inflicting 5087 to 5913 Physical damage to all enemies in a 60 yard cone in front of them. Victims that are looking into the cone are blinded for 4 sec.until cancelled.
Ice shards pelt the target area, dealing 8.75%10% of Spell power) * 8] Frost damage over 8 sec and reducing movement speed by 50% for 15 sec.
Arcane, Fire:
Ice shards pelt the target area, dealing 8.75%10% of Spell power) * 8] Frost damage over 8 sec and reducing movement speed by 50% for 15 sec.
Frost:
Ice shards pelt the target area, dealing 8.75%10% of Spell power) * 8] Frost damage over 8 sec and reducing movement speed by 50% for 15 sec.
Each time Blizzard deals damage, the cooldown of Frozen Orb is reduced by 0.5 sec.
Effect #1 School Damage
Value: 1 (SP mod: 0.08750.1)
Arcane, Fire:
Ice shards pelt the target area, dealing 8.75%10% of Spell power) * 8] Frost damage over 8 sec and reducing movement speed by 50% for 15 sec.
Frost:
Ice shards pelt the target area, dealing 8.75%10% of Spell power) * 8] Frost damage over 8 sec and reducing movement speed by 50% for 15 sec.
Each time Blizzard deals damage, the cooldown of Frozen Orb is reduced by 0.5 sec.
NEW
NEW
NEW
NEW
Inflicts Shadow damage to enemies in the impact area.
NEW
NEW
Inflicts Shadow damage to enemies in the impact area.
NEW
NEW
G'huun corrupts his current target, inflicting 5000 Shadow damage every 2 sec.
Every 0.5 sec, any player within 8 yards has an application of Putrid Blood removed and transferred to the target of the Blood Feast, increasing the damage of Blood Feast by 10% per consumed application.
When Blood Feast is removed, a Gibbering Horror is spawned.
G'huun corrupts his current target, inflicting 5000 Shadow damage every 2 sec.
After 10 sec, players within 8 yards of the target have their applications of Crimson BlightPutrid Blood reset to 1 and a Gibbering Horror is spawned.
NEW
NEW
G'huun corrupts his current target, inflicting 5000 Shadow damage every 2 sec.
Every 0.5 sec, any player within 8 yards has an application of Putrid Blood removed and transferred to the target of the Blood Feast, increasing the damage of Blood Feast by 10% per consumed application.
When Blood Feast is removed, a Gibbering Horror is spawned.
G'huun corrupts his current target, inflicting 5000 Shadow damage every 2 sec.
After 10 sec, players within 8 yards of the target have their applications of Crimson BlightPutrid Blood reset to 1 and a Gibbering Horror is spawned.
The force of Thok's roar of hunger knocks away frontal enemies, inflicting 390000 to 410000 damage.
NEW Effect #1 School Damage
Value: 16379
Each application of Crimson BlightPutrid Blood that is consumed by Blood Feast increases the Gibbering Horror's maximum health and damage done by 5%.
NEW
NEW
NEW
NEW
Inflicts Shadow damage and the victim to flee in fear for 6 sec.
The Unbound Abomination erupts, creating 3 Blood Visages.
NEW
Inflicts Shadow damage to enemies in the impact area.
NEW
Gnaws the target, inflicting Physical damage and additional Physical damage every 1.5 sec for 6 sec..
Drink the blood! GainSip from the vial, gaining 39 Mastery, which decays over 18 sec
Drink the blood! GainSip from the vial, gaining 39 Mastery, which decays over 18 sec
NEW
NEW
Teleports the caster behind the target.
Teleports the caster behind the target.
Casting Regrowth or Entangling Roots causes your next two melee abilities to deal 20%25% increased damage for their full duration.
The victim's blood explodes violently, inflicting 600000 Fire damage to all players.
NEW Effect #1 School Damage
Value: 25200
NEW Effect #1 School Damage
Value: 95256
NEW
Create a mushroom bloom, empowering allies inside of the bloom with 15% increased damage and healing them every 2 sec. Lasts for 30 sec.
NEW
Create a mushroom bloom, empowering allies inside of the bloom with 10% increased damage and healing them every 5 sec. Lasts for until cancelled.
NEW
NEW
NEW
Overheat the machine, dealing damage to enemies within 8 yards.
All the activity nearby has awakened something...
NEW
Inflicts the target with wild magic, causing them to polymorph into a random creature for 20 sec.
Rapidly bites the target, inflicting 95000 to 105000 Physical damage every 5 sec for until cancelled.
NEW Effect #1 School Damage
Value: 301857
NEW
NEW
NEW
Inflicts increasing agony on the target, causing up to 6.75%7.2% of Spell power) * 6] Shadow damage over 18 sec. Damage starts low and increases over the duration. Refreshing Agony maintains its current damage level.
Agony damage sometimes generates 1 Soul Shard.
NEW
Deals Fire damage to enemies.
Inflicts 8775 to 9225 Nature damage split among enemies within 6 yards. If the Bouncing Bolt does not impact with an enemy, an Unharnessed Power is formed, and the Bouncing Bolt will bounce again!
NEW Effect #1 School Damage
Value: 5849
NEW
Absorbs 10000 damage and increases damage done by 100%. Kills the target when removed.
Arcane, Fire:
Frostbolt has a 20%25% chance to empower your next Flurry to be instant cast and deal 50% increased damage
Frost:
Frostbolt has a 20%25% chance to empower your next Flurry to be instant cast, deal 50% increased damage, and apply Winter's Chill to the target.
Winter's Chill causes the target to take damage from your spells as if it were frozen
NEW
NEW
Use: Target a location within 0 to 38 yds for eradication, calling down a Big Red Rocket Barrage dealing 1000 damage split among all enemies in the 3 yd area.
NEW
NEW
NEW
NEW
NEW
When you are surrounded by 4 or more enemies, gain a shield that absorbs 832 damage. Cannot occur more than once every 15 sec.
NEW
When you are surrounded by 4 or more enemies, gain a shield that absorbs 832 damage. Cannot occur more than once every 15 sec.
NEW
Inflicts Fire damage to an enemy, causing them to burn for additional Fire damage every 2 sec.
Inflicts 2220 to 2581 Fire damage to all enemies.
NEW Effect #1 School Damage
Value: 1664
Burning bones surround a target, inflicting 398757 Fire damage every 2 sec. Burning Bones periodically loses a bone and, upon being dispelled or removed, forms a Restless Bones for each remaining one.
NEW Effect #1 School Damage
Value: 398757
Inflicts 2925 to 3076 Fire damage initially and then stacks 1755 to 1846 Fire damage every 1 second while standing in the area of effect.
NEW Effect #2 School Damage
Value: 3158
NEW
Inflicts Fire damage to enemies. Being struck sets targets ablaze, inflicting additional Fire damage every 2 sec for 12 sec.
You've been caught in a Burning Web that burns you for 10% of you maximum health every 2 sec. and reduces your movement speed by 30%.
The caster burrows through the ground to a random location.
Inflicts 277500 to 322500 Shadow damage to all enemies.
NEW Effect #1 School Damage
Value: 15724
A mass of Sha energy forms at an enemy's location that explodes after 3 seconds. The explosion inflicts 300000 Shadow damage to all players within 4 yards.
NEW Effect #1 School Damage
Value: 16250
Summons 2 ferocious Dreadstalkers to attack the target for 812 sec.
Summons 2 ferocious Dreadstalkers to attack the target for 812 sec.
Summons 2 ferocious Dreadstalkers to attack the target for 812 sec.
NEW
NEW
NEW
NEW
NEW
Regurgitates eels that inflict 17910 to 18090 Nature damage on impact to nearby enemies.
NEW
NEW
Regurgitates eels that inflict 17910 to 18090 Nature damage on impact to nearby enemies.
NEW
NEW
Regurgitates eels that inflict 17910 to 18090 Nature damage on impact to nearby enemies.
NEW
The Caller gets a Rower moving for you.
NEW
The Caller gets a Rower moving for you.
Inflicts 012825 to 14175 Nature damage to all targets within 05 yards of the impact. Weakens Greenstalker significantly.
NEW
Use Jin'Tiki's fetish to blast an area with ancient fire mojo.
NEW
NEW
NEW
NEW
NEW
Stuns the target.
NEW
Deals Physical damage to enemies.
REMOVED Effect #1 School Damage
Value: 1461
Inflicts 32400 to 39600 Physical damage to all targets within 8.
NEW Effect #1 School Damage
Value: 16199
NEW Effect #1 School Damage
Value: 43199
NEW
NEW
Unleash chains of light that root all enemies within 15 yards for 30 sec.
Only usable on Island Expeditions, Warfronts, Zandalar, and Kul Tiras.
NEW
Contributing to the death of an enemy of Azeroth heals you for 624 and grants you 22 Versatility for 1 min, stacking up to 2 times.
NEW
Contributing to the death of an enemy of Azeroth heals you for 624 and grants you 22 Versatility for 1 min, stacking up to 2 times.
NEW
Contributing to the death of an enemy of Azeroth heals you for 624 and grants you 22 Versatility for 1 min, stacking up to 2 times.
Havoc:
Your Chaos damage brands the target, increasing magic damage taken by 5% for 1 min.
Vengeance:
Your5%.
(Duration reduced to 1 min against players)
Vengeance:
Your Fire damage brands the target, increasing magic damage taken by 5% for 1 min.5%.
(Duration reduced to 1 min against players)
Slice your target for 0% + 0%36.153% of Attack power) + (57.564% of Attack power)] Chaos damage. Chaos Strike has a 40% chance to refund 20 Fury.
Slice your target for 0% + 0%36.153% of Attack power) + (57.564% of Attack power)] Chaos damage. Chaos Strike has a 40% chance to refund 20 Fury.
Effect #1 School Damage
Value: 0 (AP mod: 0.575640.57564)
Slice your target for 0% + 0%36.153% of Attack power) + (57.564% of Attack power)] Chaos damage. Chaos Strike has a 40% chance to refund 20 Fury.
Effect #1 School Damage
Value: 0 (AP mod: 0.361530.36153)
Chaotic energies arc from the caster to a random target, inflicting 277500 to 322500 Fire damage to all enemies within 5 yards of the target.
NEW Effect #1 School Damage
Value: 909087
NEW
The caster charges up, increasing all damage done by 10%. This effect stacks.
Fires a blast of azerite energy at the caster's current threat target, inflicting 9500 to 10500 Physical damage.11400 to 12600 Physical damage.
Fires a blast of azerite energy at the caster's current threat target, inflicting 9500 to 10500 Physical damage.11400 to 12600 Physical damage.
Fires a blast of azerite energy at the caster's current threat target, inflicting 9500 to 10500 Physical damage.11400 to 12600 Physical damage.
Sprays up to 2 players with a nasty chemical, inflicting 35004500 Nature damage every 2 sec for 10 sec.
Sprays up to 2 players with a nasty chemical, inflicting 35004500 Nature damage every 2 sec for 10 sec.
Sprays up to 2 players with a nasty chemical, inflicting 35004500 Nature damage every 2 sec for 10 sec.
NEW
The caster explodes in flurry of frozen sleet, inflicting Frost damage and reducing movement speed of nearby enemies by $
NEW
NEW
The caster explodes in flurry of frozen sleet, inflicting Frost damage and reducing movement speed of nearby enemies by $
NEW
Hurl a bomb at the target, exploding for (15.6% of Attack power) Bleed damage in a cone and coating enemies in chum, causing them to bleed for (120% of Attack power) damage over 6 sec.
Kill Command has a 100% chance to reset against targets you've Chummed.
NEW
Hurl a bomb at the target, exploding for (15.6% of Attack power) Bleed damage in a cone and coating enemies in chum, causing them to bleed for (120% of Attack power) damage over 6 sec.
Kill Command has a 100% chance to reset against targets you've Chummed.
NEW
Hurl a bomb at the target, exploding for (15.6% of Attack power) Bleed damage in a cone and coating enemies in chum, causing them to bleed for (120% of Attack power) damage over 6 sec.
Kill Command has a 100% chance to reset against targets you've Chummed.
NEW
Hurl a bomb at the target, exploding for (15.6% of Attack power) Bleed damage in a cone and coating enemies in chum, causing them to bleed for (120% of Attack power) damage over 6 sec.
Kill Command has a 100% chance to reset against targets you've Chummed.
NEW
Strikes the target with both claws, inflicting Physical damage.
The Butcher targets the largest clump of players in melee range and strikes them for massive Physical damage. The damage is split between all targets in the clump.
Victims of Cleave are afflicted with Gushing Wounds.
NEW Effect #1 School Damage
Value: 71428
Spreads a vile, clinging corruption to players within 300 yds, inflicting 9750 to 102505850 to 6150 Nature damage and an additional 5000 Nature damage every 1 sec for 5 sec.
NEW Effect #1 School Damage
Value: 3129
NEW Effect #1 School Damage
Value: 7899
NEW Effect #1 School Damage
Value: 5849
NEW Effect #1 School Damage
Value: 4179
NEW
Restores 115565 health.
Restores 1 health and 1 mana.14787 to 16342 health and 3697 to 4085 mana.
NEW
Flash freezes the target, inflicting Frost damage.
When your abilities damage a second target due to Sweeping Strikes, they refund 30%20% of their Rage cost.
NEW
Smashes the enemy's armor, dealing (101.556%200% of Attack power) Physical damage, and increasing damage you deal to them by 30% for 10 sec.
NEW
Calls down a series of 7 icy comets on and around the target, each of which dealsthat deals up to * (31.25% of Spell power)] Frost damage to all enemies within 6 yds of its impact.impacts.
Calls down a series of 7 icy comets on and around the target, each of which dealsthat deals up to * (31.25% of Spell power)] Frost damage to all enemies within 6 yds of its impact.impacts.
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
Mogul Razzdunk takes flight and deploys a mining drill.
He will remain in the air until he loses all three stacks of Configuration: Drill.
NEW
Immediately inflicts Fire damage to an enemy, disorienting it and inflicting additional Fire damage every 1 sec for 3 sec.
Destruction:
Triggers an explosion on the target, dealing (90% of Spell power) Fire damage.
Reduces the cast time of your next two Incinerates or Chaos BoltsIncinerate or Chaos Bolt by 30% for 10 sec.
Generates 5 Soul Shard Fragments.
Inflicts 1500012000 Nature damage to all players.
NEW
Mutilate has a 10% chance to apply additional Deadly Poison, and does (62 * 2) additional damage.
Assassination
NEW
When you heal with Penance, everyone with your Atonement is healed for (20% of Spell power).
Attempt to control a Wicker Shambler.Curseformed Thrall.
NEW
NEW
NEW
NEW
When you Kill Command you will also strike the enemy for (20%You and your pet leap to the target and strike it as one, dealing a total of of Attack power))] Physical damage and generate 4 Focus, if you are within melee range.damage.
Generates 30 Focus for you and your pet.
Emanate waves of Amber energy, dealing 342 to 378 Nature damage every 2 sec to all enemies.
NEW Effect #1 School Damage
Value: 187
NEW
NEW
Putrid masses of corruption cling to the floors, inflicting 5000 Nature damage every 0.5 sec to players within.
NEW
Each of G'huun's melee attacks inflict an additional 6337 to 6663 Plague damage.
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Each of G'huun's melee attacks inflict an additional 6337 to 6663 Plague damage.
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Corrupts a target enemy, inflicting Shadow damage every 3 sec. for 15 sec.
Inflicts 29250 to 3075024375 to 25625 Shadow damage to all enemies, damage increased with each pulse.
Unstable power courses through you, increasing your damage, healing, and absorption effects by 25%200%. You are vulnerable to N'Zoth's influence and coming into contact with an Orb of Corruption will consume you.
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NEW
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Captain Goodspeed bashes his target with his shield, inflicting Physical damage. After using Bash, Captain Goodspeed follows up with $spellname
Inflicts 187200 to 196802 damage to enemies with which it comes into contact.
NEW Effect #1 School Damage
Value: 585000
NEW Effect #1 School Damage
Value: 585000
NEW Effect #1 School Damage
Value: 187199
Inflicts 11700 to 12300 Nature damage to enemies within 6 yards and an additional Lei 8775 to 9225 Nature damage every 1 sec for 45 sec.
NEW Effect #1 School Damage
Value: 7604
NEW
Inflicts 2192 to 2423 Fire damage in a cone in front of the caster.
NEW Effect #1 School Damage
Value: 6830
NEW Effect #1 School Damage
Value: 6830
G'huun's presence corrupts nearby players, inflicting 1218 to 1282 Shadow damage every 1.5 sec. This affect intensifies every 8 sec.
G'huun's presence corrupts nearby players, inflicting 1218 to 1282 Shadow damage every 1.5 sec. This affect intensifies every 8 sec.
The tentacle slams the ground, inflicting 28500 to 31500 Physical damage and stunning all enemies in a cone in front of the caster.
Fires a blast of energy that inflicts 31840 to 32160 Shadow damage to all nearby enemies.
Fires a blast of energy that inflicts 31840 to 32160 Shadow damage to all nearby enemies.
NEW
A tentacle erupts from the water and crushes its prey for 5970 to 6030 Physical damage every 1 sec for 30 sec.
NEW
A tentacle erupts from the water and crushes its prey for 0 Physical damage every 5 sec for 30 sec.
NEW
Oakheart picks up and crushes his target, inflicting 2403 Nature damage every 1 sec for 5 sec. Oakheart then throws his target to the ground, inflicting 2740 to 3029 Nature damage to anyone in the area.
NEW Effect #1 School Damage
Value: 8567
NEW Effect #1 School Damage
Value: 8567
Causes crystal spikes to erupt at the enemy destination that inflict 380000 to 420000 Nature damage to nearby targets and knocks them back.
Once formed, these spikes can be used as cover to protect the party from Magma Wave.
NEW Effect #2 School Damage
Value: 1214457
Curses an enemy, inflicting 274 to 303 Shadow damage to enemies near the cursed target every 2 sec. for 12 sec.
NEW Effect #1 School Damage
Value: 855
NEW Effect #1 School Damage
Value: 855
NEW
Bites the target with cursed fangs, inflicting Shadowstrike damage. The victim is then cursed, increasing damage taken from further Cursed Bites by 25% for 10 sec.
NEW
Inflicts Physical damage.
The casting spits a glob of cytotoxins atinjects cytotoxins into the target, inflicting 6000 Nature damage over 6 sec.
Shapeshift into a bear, increasing melee attack power by 3, armor contribution from items by 0%, and Stamina by 55%25%. Also protects the caster from Polymorph effects and allows the use of various bear abilities.
The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Shapeshift into a bear, increasing melee attack power by 3, armor contribution from items by 0%, and Stamina by 55%25%. Also protects the caster from Polymorph effects and allows the use of various bear abilities.
The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Upon reaching 100 energy the Dark Young unleashes a profane ritual, increasing the damage taken and damage done of all creatures, including players, within 15 yards of the caster by 10% for 20 sec. This effect stacks.
Any player reaching 010 stacks of Dark Bargain becomes an unwilling thrall of G'huun, attacking their allies until they are slain.
Upon reaching 100 energy the Dark Young unleashes a profane ritual, increasing the damage taken and damage done of all creatures, including players, within 15 yards of the caster by 10% for 20 sec. This effect stacks.
Any player reaching 010 stacks of Dark Bargain becomes an unwilling thrall of G'huun, attacking their allies until they are slain.
NEW
The coven's unstable magic lashes out as the ritual is disrupted.
Travels through the shadows attacking two enemies for 1644 to 1818 Shadow damage.
NEW Effect #1 School Damage
Value: 5133
NEW Effect #1 School Damage
Value: 5133
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NEW
NEW
Hold up the mirror, reducing magical damage taken by 30% for 15 min.
NEW
NEW
Leap to an enemy, inflicting Shadow damage.
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Leap to an enemy, inflicting Shadow damage.
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Bites the target with shadow-infused fangs, inflicting Shadow damage.
NEW
A shadowy arc of lightning strikes an enemy, inflicting 300 Shadow damage and then jumping to additional nearby enemies.
Hurls a bolt of dark magic at enemies, inflicting 3276 to 3445 Shadow damage.
NEW Effect #2 School Damage
Value: 3509 (SP mod: 1)
NEW Effect #2 School Damage
Value: 3275 (SP mod: 1)
Steps behind a target and increases the caster's damage done by 50% and haste by 50% for 12 sec.
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NEW
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Shoots at an enemy, inflicting Physical damage.
NEW
Charges the caster's weapon with dread energy and unleashes it in a wave of destruction, inflicting Shadow damage instantly and additional Shadow damage every 1 sec for 5 sec.
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Inflicts 4162 to 4838 Shadowfrost damage.
Inflicts 19500 to 20500 Plague damage to all players, consuming up to 1019500 to 20500 energy upon a successful cast.
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NEW
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Strikes the target with negative energy, inflicting Shadowstrike damage.
NEW
This creature's blades are serrated. All melee attacks that aren't blocked, dodged, or parried will cause the victim to bleed for additional Physical damage.
Passing through a Defense Grid inflicts 11700 to 12300 Arcane damage to all players and increases damage taken from Defense Grid by 100%0% for 6 sec. This effect stacks.
Additionally, a Remnant of Corruption is summoned after 3 sec.
NEW Effect #3 School Damage
Value: 614250
NEW Effect #3 School Damage
Value: 614250
NEW
Deal (100% of Spell power) Shadowflame damage to your enemy target.
Demonology:
Shadowbolt and SoulfireShadow Bolt and Demonbolt have a 20% chance to make your next Call Dreadstalkers cost no Soul Shards
Affliction, Destruction:
Shadowboltand have no cast time.
Affliction, Destruction:
Shadow Bolt has a 20% chance to make your next Call Dreadstalkers cost no Soul Shards and have no cast time.
Your Demon CommanderDemonic Tyrant now destroys and absorbs the remaining power of all of your Wild Imps to empower himself.
NEW
Calls down a demonic meteor full of Wild Imps which burst forth to attack the target.
Deals up to Shadowflame damage on impact to all enemies within 8 yds of the target
Hand of Doom
applies Doom to each target
and summons up to 3 Wild Imps, based on Soul Shards consumed.
NEW
Calls down a demonic meteor full of Wild Imps which burst forth to attack the target.
Deals up to Shadowflame damage on impact to all enemies within 8 yds of the target
Hand of Doom
applies Doom to each target
and summons up to 3 Wild Imps, based on Soul Shards consumed.
Summon a Demonic CommanderTyrant to increase the duration of all of your current demons by 15.0 sec, and increase the damage of all of your other demons by 15%, while casting Shadow Bolt Volley at your enemies.
Deploys a crawler mine which burrows into the ground near a player. When a burrowed mine is triggered by a player, it will fixate on that player until the mine comes within 4 yards of a player. When it does, it will detonate, inflicting 5700 to 630014250 to 15750 Fire damage instantly and 20003000 Fire damage over 2 sec for 6 sec to all players within 5 yards.
Deploys a crawler mine which burrows into the ground near a player. When a burrowed mine is triggered by a player, it will fixate on that player until the mine comes within 4 yards of a player. When it does, it will detonate, inflicting 5700 to 630014250 to 15750 Fire damage instantly and 20003000 Fire damage over 2 sec for 6 sec to all players within 5 yards.
Deploys a crawler mine which burrows into the ground near a player. When a burrowed mine is triggered by a player, it will fixate on that player until the mine comes within 4 yards of a player. When it does, it will detonate, inflicting 5700 to 630014250 to 15750 Fire damage instantly and 20003000 Fire damage over 2 sec for 6 sec to all players within 5 yards.
NEW
Inflicts 146250 to 153750 Shadow damage to enemies within 15 yards and creates a Desecrated Weapon at the location.
NEW Effect #1 School Damage
Value: 6141
Stomps the ground, inflicting 1826 to 2020 Nature damage damage, stunning enemies for 2 sec and creating Desecrated Ground.
NEW Effect #2 School Damage
Value: 5713
NEW Effect #2 School Damage
Value: 5713
Swipe at the target with filthy claws, inflicting Physical damage and sometimes infecting the victim with Swamp Fever.
NEW
NEW
Thrashbite hurls his mighty cudgel around the outer ring of the library, dealing 8000000 Physical damage to all players in its path.
NEW Effect #1 School Damage
Value: 14600000
NEW
NEW
NEW
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NEW
The Avatar of Sethraliss harnesses her powers and eradicates all intruders.
Inflicts 3847 Arcane damage to all enemies.
NEW Effect #1 School Damage
Value: 1709
Dismiss the elemental to whence it came.the Firelands.
Inflicts 11310 to 12690 Physical damage to an enemy.
NEW Effect #1 School Damage
Value: 3392 (SP mod: 1)
Inflicts 8143 to 9137 Physical damage to an enemy.
NEW Effect #1 School Damage
Value: 3392 (SP mod: 1)
NEW
Release a series of deadly spores, inflicting Nature damage to all nearby enemies.
NEW
Smacks the target with a heavy fist, inflicting Physical damage and knocking them back. Additionally, the caster disengages backwards.
NEW
Leap backwards away from the caster's location.
NEW
Infuses the caster's fist with Holy energy and expels it in a mighty punch, inflicting Holy damage to all enemies in front of the caster and knocking them back.
Divine Storm has a 50% chance to refund 1 Holy Power ifwhen it hits 3 or more enemies.
Divine Storm has a 50% chance to refund 1 Holy Power ifwhen it hits 3 or more enemies.
Beams of energy strike the target inflicting Nature damage every 1.5 sec for 3 sec.
NEW
Causes doom shrooms to grow up at nearby enemies's locations, which inflicting heavy Shadow damage to all nearby enemies.
NEW
Causes doom shrooms to grow up at nearby enemies's locations, which inflicting heavy Shadow damage to all nearby enemies.
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NEW
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Jabs the target, inflicting Physical damage twice.
NEW
Jabs the target, inflicting Physical damage twice.
The caster drains the life of a nearby egg. If successful, they will be healed and gain Embryonic Vigor.
Prepares the target for mummification by draining their fluids, inflicting 100007500 Nature damage every 2 sec. for 8 sec. If the effect lasts the full duration, it applies Dessication to the target.
Inflicts 97500 to 102500 Fire damage to enemies within 5 yards of impact. Each time this ability is cast, the caster gains a 10% bonus to Fire damage dealt. This effect stacks.
NEW Effect #1 School Damage
Value: 4094
NEW
Strikes in a wide arc with a rune-inscribed weapon, inflicting Shadow damage to all enemies in a cone in front of the caster.
NEW
The caster causes shadowy thorns to explode up from underground, inflicting Shadow damage to all enemies within 20 yards.
Creates a fiery explosion, inflicting 2009 to 2222 Fire damage to nearby enemies.
NEW Effect #1 School Damage
Value: 6293
NEW Effect #1 School Damage
Value: 6293
Inflicts 9360 to 9840 Sonic damage to nearby allies within 5 yards.
NEW Effect #1 School Damage
Value: 1169
Explodes upon death, inflicting 822 to 909 Shadow damage.
NEW Effect #1 School Damage
Value: 2556
NEW Effect #1 School Damage
Value: 2556
Throw a device in an area that acts as a lure for any dreadticks nearbywill lure any nearby creatures, then secretes gas that kills them.lethal to dreadticks. Not advised to be used on anything other than dreadticks.
Flies through the air and impacts a player's location, inflicting 8550 to 9450 Physical damage to targets within 8 yards, reduced to 4275 to 47256175 to 6825 Physical damage to targets beyond 8 yards.
Any Azerite BarrelsBig Red Rocket struck by Drill Smash will explode, removing a stack of Configuration: Drill.
Flies through the air and impacts a player's location, inflicting 8550 to 9450 Physical damage to targets within 8 yards, reduced to 4275 to 47256175 to 6825 Physical damage to targets beyond 8 yards.
Any Azerite BarrelsBig Red Rocket struck by Drill Smash will explode, removing a stack of Configuration: Drill.
Flies through the air and impacts a player's location, inflicting 8550 to 9450 Physical damage to targets within 8 yards, reduced to 4275 to 47256175 to 6825 Physical damage to targets beyond 8 yards.
Any Azerite BarrelsBig Red Rocket struck by Drill Smash will explode, removing a stack of Configuration: Drill.
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Strikes the target with a pair of venomous fangs, inflicting Nature damage twice.
NEW
Channels a storm of dust, creating several Dust Devils to assist the caster.
NEW
NEW
Inflicts Nature damage to enemies, stunning targets struck for 1.50 sec.
NEW
Inflicts 11400 to 126003800 to 4200 Nature damage to a nearby enemy.
NEW
Inflicts Nature damage to an enemy, knocking them into the air.
NEW
Summons an Earthgrab Totem that lasts 15 sec. and periodically immobilizes nearby enemies.
Causes the earth within 8 yards of the target location to tremble and break, dealing (Spell power * 0.18750.125 * 6) Physical damage over 6 sec and sometimes knocking down enemies.
NEW Effect #1 School Damage
Value: 5713
NEW Effect #1 School Damage
Value: 5713
NEW
NEW
Sends a wave of force in front of the warrior, causing damage and stunning all enemy targets within 0 yards in a frontal cone for 2 sec.
NEW
NEW
Deals (321.75% of Spell power) Shadowfrost damage and causes Brain Freeze.
Effect #1 School Damage
Value: 0 (SP mod: 32)
Increases damage done by 12%10% for 5 sec.
Increases haste by 0.Your damaging abilities have a chance to grant you Elemental Whirl, increasing your Critical Strike, Haste, Mastery, or Versatility by 77 for 10 sec.
Increases critical strike by 0.Your damaging abilities have a chance to grant you Elemental Whirl, increasing your Critical Strike, Haste, Mastery, or Versatility by 77 for 10 sec.
Increases mastery by 0.Your damaging abilities have a chance to grant you Elemental Whirl, increasing your Critical Strike, Haste, Mastery, or Versatility by 77 for 10 sec.
Increases versatility by 0.Your damaging abilities have a chance to grant you Elemental Whirl, increasing your Critical Strike, Haste, Mastery, or Versatility by 77 for 10 sec.
NEW
Your damaging abilities have a chance to grant you Elemental Whirl, increasing your Critical Strike, Haste, Mastery, or Versatility by 77 for 10 sec.
NEW
Teleports the target to the Elevator.
NEW
Hides the imbiber from detection as long at they're standing still. Lasts 1 min.
NEW
NEW
Inflicts Physical damage to all enemies within 0 yards of the impact.
NEW
Inflicts 146250 to 153750 Shadow damage to all enemies within the realm of Y'Shaarj. Increases damage taken by Embodied Doubt by 25%. Stacks.
NEW Effect #1 School Damage
Value: 17549
NEW Effect #1 School Damage
Value: 146249
NEW
The caster is invigorated with the stolen life of the egg's embryo.
The caster is healed for 50% of their maximum health and has all damage dealt increased by 30% for 1 min.
When the Monk inflicts damage, she will heal herself for 150% of that amount.
NEW Effect #1 Heal
Value: 150
Inflicts 146250 to 153750 Shadow damage to enemies within 15 yards and creates a Empowered Desecrated Weapon at the location.
NEW Effect #1 School Damage
Value: 6141
Inflicts 30000 Shadow damage every 1 sec for 10 sec. When Empowered Gripping Despair expires or is removed it causes Explosive Despair.
NEW Effect #1 School Damage
Value: 1260
Inflicts 195000 to 205000 Shadow damage to enemies within 8 yards and creates a Minion of Y'Shaarj at the location.
NEW Effect #1 School Damage
Value: 5849
Inflicts 19950 Arcane damage to all enemies within 5 yards.
NEW Effect #1 School Damage
Value: 8549
Deals Arcane damage to nearby targets.
NEW Effect #1 School Damage
Value: 14249
Siphoning energy from the Scrubbers inflicts 95000 to 105000 Arcane damage every 0.5 sec.
NEW Effect #1 School Damage
Value: 47499
NEW
NEW
Strikes the enemy with a knockdown blow, inflicting Physical damage and stunning them for 2 sec.
The stomped crawler mine detonates underneath the ground, causing an earthy eruption at the feet of the player who stomped it. Inflicts 1218750 to 1281250 Physical damage and knocks players high into the air.
NEW Effect #1 School Damage
Value: 48749
NEW
Teleports the target to the entrance of Uldir.
Void winds flow out of the caster, inflicting 250000 Shadow damage every 1 sec and additionally pushing all enemies away.
NEW Effect #2 School Damage
Value: 162500
NEW
At full energy; the boss attempts to pull all enemies into the water, inflicting 99 to 101 Nature damage every 1 sec for 10 sec.
NEW
At full energy; the boss attempts to pull all enemies into the water, inflicting 99 to 101 Nature damage every 1 sec for 10 sec.
NEW
NEW
Attempts to execute the target, inflicting Physical damage. Execute deals increased Physical damage to targets under 25% health.
NEW
NEW
G'huun spreads corruption to a random player, inflicting 14625 to 15375 Plague damage after 5 sec.
When Explosive Corruption expires, it spreads to all players within 8 yards. In addition, a pool of Blighted Ground is formed.
NEW
G'huun spreads corruption to a random player, inflicting 14625 to 15375 Plague damage after 5 sec.
When Explosive Corruption expires, it spreads to all players within 8 yards. In addition, a pool of Blighted Ground is formed.
NEW
NEW
NEW
G'huun spreads corruption to a random player, inflicting 14625 to 15375 Plague damage after 5 sec.
When Explosive Corruption expires, it spreads to all players within 8 yards. In addition, a pool of Blighted Ground is formed.
NEW
Coats an enemy in an incendiary liquid, inflicting fire damage and additional Fire damage every 1 sec for 5 sec.
Fires a slow-moving munition directly forward. Activating this ability a second time detonates the Shot, dealing up to (131.04% of Attack power) Fire damage to all enemies within 8 yds.
If you do not detonate Explosive Shot, 10 Focus and some of the cooldown will be refunded.
NEW
Fires a slow-moving munition directly forward. Activating this ability a second time detonates the Shot, dealing up to (131.04% of Attack power) Fire damage to all enemies within 8 yds.
If you do not detonate Explosive Shot, 10 Focus and some of the cooldown will be refunded.
Fires a slow-moving munition directly forward. Activating this ability a second time detonates the Shot, dealing up to (131.04% of Attack power) Fire damage to all enemies within 8 yds.
If you do not detonate Explosive Shot, 10 Focus and some of the cooldown will be refunded.
NEW
Upon death, the caster releases explosive spores, inflicting Fire damage to all enemies within 0 yards.
NEW
Upon death, the caster releases explosive spores, inflicting Fire damage to all enemies within 6 yards.
NEW
The caster releases unstable spores that explode, inflicting Fire damage to all enemies within 6 yards.
Your damage exposes weaknesses in the target's armorweakens the target, increasing Physical damage taken by 5% for 1 min.5%.
(Duration reduced to 1 min against players)
NEW
Inflicts Arcane damage to all enemies every 1 sec for 6 sec. In addition, the caster's damage taken is increased by 25% for 6 sec.
NEW
Inflicts Arcane damage to all enemies every 1 sec for 6 sec. In addition, the caster's damage taken is increased by 25% for 6 sec.
NEW
Earth Shock now increases the damage of your next Lightning Bolt on the target by 200%.
The Eye of C'Thun penetrates the soul of the target, dealing 15112 to 1588819500 to 20500 Nature damage and leaping to any nearby allies for increased damage.
Inflicts 1150 to 15003142 to 4101 Fire damage to all enemies in a 5 yard radius.
Inflicts 1150 to 15003142 to 4101 Fire damage to all enemies in a 5 yard radius.
NEW
NEW
Summons a core of smouldering ash that will fall over 15 sec. Deals 999999 Fire damage to enemies within 17 yards and 300000 Fire damage to all enemies on impact.
NEW Effect #2 School Damage
Value: 16000
NEW Effect #2 School Damage
Value: 47250
NEW Effect #2 School Damage
Value: 35000
NEW
Every 2 sec, gain 20% increased damage for your next Fan of Knives, stacking up to 20 times.
NEW
Deals Fire damage equal to 50% targets' health to enemies within a 60 yard radius.
NEW
Burns an enemy, then inflicts additional Fire damage every 3 sec. for 15 sec.
Affliction, Destruction:
Command your Felguard to smash its enemy with a Fel Strikestrike into the soul of its enemy, dealing (100% of Attack power) Physical damage.Shadow damage.
Demonology:
Command your Felguard to smash its enemy with a Fel Strikestrike into the soul of its enemy, dealing (100% of Attack power) Physical damage.Shadow damage.
Generates 1 Soul Shard.
Heals a plant