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Battle for Azeroth Build 25976 - Class Changes and Vulpera Race
由
perculia
发表于
2018/02/06,16:24
The second Battle for Azeroth update is here - build 25976. In this post, we'll cover class changes, some creature models, Old God spells, the usual raw datamining, and the Zandalari class combinations.
Our our build coverage contains:
Vulpera
and
Dark Iron Dwarves
in model viewer.
Dark Iron Racials and Flirts
.
Highlights of
interesting items
.
The Vulpera are now marked as a character race, so we added them to the
Dressing Room
! Check out their animations in
our model viewer
.
Blizzard
As we mentioned when race information for Lightforged Draenei and Void Elves was datamined during development of Patch 7.3, we’ve found that setting up certain races as though they were player characters can be highly advantageous for NPC customization in story content. While those races did become Allied Races later, we still intend to use this approach for non-playable races.
Please don’t take a race being datamined in this way as an indication that it will become playable in the future! :)
NEW
NEW
: Inflicts 4875 to 5125 Shadow damage every 3 sec. Summons an Ominious Cloud upon expiration.
NEW
N'Zoth's power courses through you, increasing your damage, healing, and absorption effects by 25%. You are susceptible to N'Zoth's influence and coming into contact with a Corruption Orb will consume you.
NEW
Succumbed to the will of N'Zoth.
NEW
NEW
Coming into contact with an Orb of Corruption takes control of the player, causing them to attack nearby allies.
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
These are creature models for Vulpera Children, Kithix, Faceless Ones, and Blood God Worm.
Zandalari Trolls are marked as Druid, Hunter, Mage, Priest, Rogue, Shaman, Warlock, Warrior
NEW
Dark Iron Dwarf
NEW
Vulpera
NEW
MEOW
NEW
%s meows at %s.
NEW
%s meows at you.
NEW
You meow at %s.
NEW
%s meows.
NEW
You meow.
NEW
Owner of the Battle for Azeroth Collector's Edition Gilded Ravasaur mount.
NEW
Owner of the Battle for Azeroth Collector's Edition Seabraid Stallion mount.
NEW
Owner of the Battle for Azeroth Collector's Edition pet, Tottle.
NEW
NEW
Complete the Tiragarde Sound storylines listed below.
Defeat Ignition MageKnight Captain Valyri without detonating any Munitions Piles in Tol Dagor on Mythic difficulty.
Class Tools
Blood
Talents
Honor Talents
Artifact Calc
Frost
Talents
Honor Talents
Artifact Calc
Unholy
Talents
Honor Talents
Artifact Calc
Honor Talents (6)
Chains 3 enemies together, dealing (37.8% of Attack power) Shadow damage and causing 25% of all damage taken to also be received by the others in the chain. Lasts for 15 sec.
Reduces the cooldown of your Dancing Rune Weapon by 50%.
Intimidates the target, increasing their damage taken by 5% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 5%, stacking up to 0 times.
Your melee attacks refresh the duration of Intimidated.
Now requires Level 22, up from 16
Shadowy tendrils constrict an enemy's throat, silencing them for 5 sec.
Your Death Grip has two charges.
Your Death Grip causes the target to be unable to move faster than normal movement speed for 8 sec.
Honor Talents (6)
Deals 3% of the target's total health in Frost damage and reduces their movement speed by 70% for 4 sec.
Chill Streak bounces up to 9 times between closest targets.
Your Death Grip automatically applies Chains of Ice free of cost, and when you Chains of Ice a target already afflicted by your Chains of Ice you Freeze them, rooting them in place for 4 sec.
Your Howling Blast and Frost Strike apply Delirium to the target.
Delirium
A disease that debilitates the targets movement, reducing the cooldown recovery rate of movement enhancing abilities by 25%. Stacks up to 0 times. Lasts for 8 sec.
Your Remorseless Winter also freezes all targets within 10 yards, rooting them in place for 4 sec when cast.
Empower Rune Weapon's cooldown is reduced by 2 minutes.
Damage of your Frost Strike is increased by 15% on snared targets, and critical strike chance increased by 50% on rooted targets.
Specialization (1)
Deals (204%129.6% of Attack power) Physical damage and infects the target with 2 to 4 Festering Wounds.
Festering Wound
A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing 1 Shadow damage and generating 1 Runic Power.
NEW Effect #2 School Damage
Value: 0 (AP mod: 1.296)
Honor Talents (6)
Enemies healed while afflicted by your Festering Wounds have a chance to take (21% of Attack power) Shadow damage.
A vicious strike that deals 34% Plague damage, and converts 1 Festering Wound into a Necrotic Wound, absorbing the next (900 / 100 * Attack power) healing received by the target.
When you use Outbreak, all enemies within 25 yards afflicted by your diseases take (21% of Attack power) Shadow damage and the duration of your diseases on them are refreshed.
Reanimates a nearby corpse, summoning a zombie with 5 health for 20 sec to slowly move towards your target.
If it reaches your target, it explodes stunning all enemies within 5 yards for 3 sec and dealing 10% of enemies health in Shadow damage.
When your Virulent Plague is dispelled or ends its duration, a Slime spawns dealing 1000 Plague damage and slowing all enemies within 8 yards by 50% for 3 sec.
The Slime lasts for 8 sec.
Outbreak also infects the target with Wandering Plague, causing 160% of Attack power8 Shadow damage over 8 sec. When Wandering Plague's duration ends or is dispelled, it jumps to a nearby enemy within 30 yards afflicted by one of your diseases.
Lasts for 3 jumps. You can only have one Wandering Plague active at any one time.
Spells (1)
Steals a beneficial magic effect from the target. This effect lasts a maximum of 2 min.
Activating this spell again will transfer the effect to a friendly target.
Name changed from Thoughtsieze (NYI) to Thoughtseize (NYI)
Honor Talents (6)
Places an Anti-Magic Zone for 10 sec that reduces spell damage taken by party or raid members by 60%.
Now a spell
Now requires Level 40, up from 37
You have a 20% chance when struck by a magical spell for it to be completely absorbed and converted into a disease on yourself, dealing Nature damage over time.
Now a spell
Now requires Level 40, up from 4
Places a dark ward on an enemy that persists for 12 sec, triggering when the enemy next spends mana on a spell, and allowing the Death Knight to unleash an exact duplicate of that spell. Against nonplayers, only absorbs some harmful spells.
Now a spell
Now requires Level 40, up from 19
All enemies within 10 yards slowly decay, losing 3% of their max health every 2 sec. Stacks up to 5 times. Lasts for 6 sec.
Now a spell
Decreases the cooldown recovery rate of abilities by 20% to all enemies within 8 yards.
Now a spell
All enemies within 12 yards take 8% increased magical damage.
Now a spell
Class Tools
Havoc
Talents
Honor Talents
Artifact Calc
Vengeance
Talents
Honor Talents
Artifact Calc
Talents (4)
Chaos Strike has a 101% chance to spawn a Lesser Soul Fragment, and consuming any Soul Fragment grants 30 Fury.
Havoc:
Charge to your target and deal 190% Fire damage.
Demon's Bite has a chance to reset the cooldown of Felblade.
Generates 30 Fury.50 Fury.
Vengeance:
Charge to your target and deal 190% Fire damage.
Shear has a chance to reset the cooldown of Felblade.
Generates 20 Pain.30 Pain.
Engulf yourself in flames, instantly causing (11.76% of Attack power) Fire damage to enemies within 8 yards and radiating (11.76% of Attack power) Fire damage every sec. Lasts 6 sec.
Generates 40 Fury over 6 sec.10 sec.
Generates 80 Fury over 10 sec.
Cooldown changed from 15 sec cooldown to 30 sec cooldown
Fel Rush increases your damage done by 15% for 6 sec.
Vengeful Retreat's cooldown is reduced by 105 sec, and it generates 100 Fury over 10 sec if it damages at least one enemy.
Honor Talents (8)
If you reach 50% health, you automatically gain Metamorphosis for 6 sec. This effect has a 1 min cooldown.
In addition, the duration of Metamorphosis will be refreshed up to a maximum of 6 sec while at or below 20% health.
Increases the chance for you and allies to avoid damage while within your Darkness effect by 50%.
Now requires Level 40, up from 37
The cooldown of Metamorphosis is reduced by 2 min, but now lasts 15 sec.
While not in Metamorphosis, your damage is increased by 10%.
You automatically gain Blur for 3.0 sec after you use Vengeful Retreat.
Now requires Level 40, up from 19
Deals 5% of the target's maximum health in Chaos damage.
Damage is increased the lower the target's current mana, up to 25% of the target's maximum health in damage.
You manifest an 6 yard wide mana rift under the feet of the target.
After 2 sec, it erupts dealing 8% of enemies maximum health in Chaos damage and destroys 8% of the enemies total mana if present.
You fly into the air out of harm's way. While floating, you gain access to Fel Lance allowing you to deal damage to enemies below.
Anytime you're victim to a magical effect, you gain 10 Fury.
Talents (1)
Havoc:
Charge to your target and deal 190% Fire damage.
Demon's Bite has a chance to reset the cooldown of Felblade.
Generates 30 Fury.50 Fury.
Vengeance:
Charge to your target and deal 190% Fire damage.
Shear has a chance to reset the cooldown of Felblade.
Generates 20 Pain.30 Pain.
Honor Talents (8)
Immolation Aura dispels all magical effects on you when cast.
You enter Metamorphosis, moving at 200% increased speed for 8 sec, knocking down all enemies in your path and dealing 1 Physical damage.
During Demonic Trample you are unaffected by snares but cannot cast spells or use your normal attacks.
Dealing damage increases your movement speed by 15% for 3 sec.
You strangle the target with demonic magic, dangling them in place for 6 sec.
Use Illidan's Grasp again to toss the target to a location within 40 yards, stunning them and all nearby enemies for 3 sec and dealing 13.23% of Attack power) Shadow damage.1 Shadow damage.
While Demon Spikes is active, melee attacks against you cause Physical damage equal to 30% of the damage taken back to the attacker.
Reduces the cooldown of your Sigils by an additional 25%.
Now requires Level 40, up from 37
Intimidates the target, increasing their damage taken by 5% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 5%, stacking up to 0 times.
Your melee attacks refresh the duration of Intimidated.
Now requires Level 22, up from 16
Anytime you're victim to a magical effect, you gain 5 Pain.
Spells (1)
Imprisons a demon, beast, or humanoid, incapacitating them for 1 min. Damage will cancel the effect. Limit 1.
Cooldown changed from 15 sec cooldown to 1 min cooldown
Honor Talents (5)
Imprison's PvP duration is increased by 1 sec, and targets become immune to damage and healing while imprisoned. Cooldown increased to 45 sec.
Now a spell
You keep a watchful eye over the enemy. Whenever they cast a harmful spell, they suffer 6% of their health in Shadow damage and refresh the duration of Eye of Leotheras. Lasts 6 sec.
Now a spell
Infernal Strike's impact radius is increased by 100%, and all enemies struck have their movement speed reduced by 50% for 5 sec.
Now a spell
Now requires Level 40, up from 19
Dispels all harmful magical effects from yourself and all nearby allies within 10 yards, and sends them back to their original caster if possible.
Now a spell
Increases your
Vengeance
Pain
Havoc
Fury
<brFury generation by 20% and attack speed by 15% when there are no allies within 15 yards.
Now a spell
Now requires Level 40, up from 4
Class Tools
Balance
Talents
Honor Talents
Artifact Calc
Feral
Talents
Honor Talents
Artifact Calc
Guardian
Talents
Honor Talents
Artifact Calc
Restoration
Talents
Honor Talents
Artifact Calc
Specialization (1)
Effect #5 Apply Aura: Modifies Damage/Healing Done
Value: 500%
Affected Spells:
Effect #6 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 500%
Affected Spells:
Talents (2)
You gain:
Ysera's Gift
Heals you for 3% of your maximum health every 5 sec. If you are at full health, a injured party or raid member will be healed instead.
You also learn:
Rejuvenation
Healing Touch
SwiftmendRejuvenation Swiftmend
Activates Cat Form and increases movement speed by 200%, reducing gradually over 4 sec.
Now available to all specs
Honor Talents (10)
Increases the duration of Starfall by 100%, but only one may be active at a time.
While in Bear Form, you take 10% less damage from spells and receive 20% increased healing.
Now requires Level 40, up from 37
Using Moonfire on a target already afflicted by Moonfire's damage over time effect deals 35% additional direct damage.
Tosses the enemy target into the air, disorienting them but making them invulnerable for up to 6 sec. Only one target can be affected by your Cyclone at a time.
Sunfire and Moonfire generate 3 Astral Power when they are dispelled.
Reduces the cooldown of
Incarnation: Chosen of Elune
Incarnation: Chosen of Elune
CelestialCelestial Alignment by (60)*-1)) sec.
Incarnation: Chosen of Elune
Incarnation: Chosen of Elune
Celestial Alignment summons a beam of light at your location granting you 70% reduction in silence and interrupts for 10 sec.sec.
Celestial Alignment summons a beam of light at your location granting you 70% reduction in silence and interrupts for 10 sec.
Swarms the target with Faeries, disarming the enemy, preventing the use of any weapons or shield and reducing movement speed by 30% for 8 sec.
Moonkin form increases your armor by an additional 25% and reduces your chance to be critically hit by melee attacks by 20%.
Now requires Level 40, up from 4
Whenever you Starsurge, all allies within 40 yards have their spell critical strike chance increased by 15% for 12 sec.
Requires Moonkin Form.
When your Entangling Roots is removed, dispelled, or ends, the target will take 75% of Spell power1 damage.
Specialization (1)
Effect #4 Apply Aura: Modifies Damage/Healing Done
Value: 200%
Affected Spells:
Effect #5 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 200%
Affected Spells:
Talents (2)
You gain:
Ysera's Gift
Heals you for 3% of your maximum health every 5 sec. If you are at full health, a injured party or raid member will be healed instead.
You also learn:
Rejuvenation
Healing Touch
SwiftmendRejuvenation Swiftmend
Activates Cat Form and increases movement speed by 200%, reducing gradually over 4 sec.
Now available to all specs
Honor Talents (10)
Entangling Roots is no longer dispellable, reduces the target's chance to hit by 80% but now has a 10 sec coooldown.
You deal 204% Physical damage and incapacitate the target for 5 sec.
Attacking with a 5 combo point Ferocious Bite reduces the target's maximum health by 15% for 20 sec. Ferocious Wound can only be active on one target at once.
Your Stampeding Roar clears all roots and snares from yourself and allies.
Rake has a 60% increased critical strike chance if used on a target that doesn�t already have Rake active.
For every enemy you have Rip active on, your damage and movement speed is increased by 4%3%. Stacks to 0 times.
Your Travel Form movement speed while within a Battleground or Arena is increased by 20% and you always move at 100% movement speed while in Travel Form.
Now available to all specs
Now requires Level 40, up from 37
Instantly applies Rake and Rip to the target.
Interrupting a spell with Skull Bash resets the cooldown of Tiger's Fury.
Maximum health while in Bear Form increased by 15% and damage while in Bear Form increased by 30%.
You also learn:
Enraged Maul
Maul the target for 170% Physical damage.
Now requires Level 40, up from 4
Specialization (1)
Effect #4 Apply Aura: Modifies Damage/Healing Done
Value: 500%
Affected Spells:
Effect #5 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 500%
Affected Spells:
Talents (2)
Increases the radius of Incapacitating Roar by 100% and reduces the cooldown of Stampeding Roar by 50%.
Removed
You gain:
Ysera's Gift
Heals you for 3% of your maximum health every 5 sec. If you are at full health, a injured party or raid member will be healed instead.
You also learn:
Rejuvenation
Healing Touch
SwiftmendRejuvenation Swiftmend
Honor Talents (13)
Intimidates the target, increasing their damage taken by 5% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 5%, stacking up to 0 times.
Your melee attacks refresh the duration of Intimidated.
Now requires Level 22, up from 16
Increases the range of your Skull Bash by 10 yards.
When nearby allies within 15 yards are critically hit by any attack, you automatically trigger your Gore effect.
Gore
Thrash, Swipe, Moonfire, and Maul have a 101% chance to reset the cooldown on Mangle, and to cause it to generate an additional 4 Rage.
Demoralizes all enemies within 10 yards, reducing the damage they do by 20% for 8 sec.
You bolster nearby allies within 15 yards, increasing their maximum health by 15%.
Entangling Roots is now an instant cast spell with a 6 second cooldown but with a 10 yard range. It can also be cast while in shapeshift forms.
Your Feral, Balance or Restoration Affinity is amplified granting an additional effect.
Restoration Affinity
After you Swiftmend, the cast time of your Healing Touch is reduced by 30% and its healing is increased by 30% for 8 sec.
Balance Affinity
After you enter Moonkin Form, you gain 30% spell haste for 10 sec.
Feral Affinity
While in Cat Form, your damage is increased by 30%.
Now requires Level 40, up from 19
Charge to an enemy, stunning them for 3 sec and knocking back their allies within 15 yards.
20% of all damage done to nearby allies is redirected to you. This effect is disabled when you fall below 35% health.
Your Frenzied Regeneration also generates 60 Rage over 5 sec.
Reduces the cooldown of your Stampeding Roar by 60 sec.
Now requires Level 40, up from 4
Increases the damage done by your Swipe and Thrash by 25%.
The duration of all stun effects are reduced by 25%.
Now requires Level 22, down from 34
Specialization (5)
REMOVED
Heals a friendly target for (112.5% of Spell power).
REMOVED
When you critically heal a target with the direct healing portion of Swiftmend, Regrowth, or Healing Touch, you plant a Living Seed on the target.
When the target is next attacked, the Living Seed will bloom and heal the target for 25% of the initial heal. Lasts 15 sec.
REMOVED
Regrowth's initial heal has a 40% increased chance for a critical effect.
Instantly heals a friendly target for (192.5%210% of Spell power).
Effect #1 Heal
Value: 0 (SP mod: 1.9252.1)
Cooldown changed from 30 sec recharge to 25 sec recharge
Heals all allies within 40 yards for 35% of Spell power) * 5] over 8 sec. Each heal heals the target for another (12% of Spell power) over 8 sec, Healingstacking.
Healing increased by 100% when not in a raid.
Talents (6)
For each Rejuvenation you have active, the cast time of Healing TouchRegrowth's cost is reduced by 10%, and the6% and critical effect chance of Regrowth is increased by 10%.6%.
When Rejuvenation heals a target below 60% health, it applies Cultivation to the target, healing them for (30%24% of Spell power) over 6 sec.
Extends the duration of all of your heal over time effects on friendly targets within 60 yards by 6 sec.8 sec, and increases the rate of your heal over time effects by 100% for 8 sec.
Cooldown changed from 1 min cooldown to 1.5 min cooldown
You can apply Rejuvenation twice to the same target.
Now requires Level 100, up from 90
Tier 7 Talent, in place of
Reduces the cooldown of Ironbark by 30 sec, and it increases healing from your heal over time effects by 20%.
Now requires Level 90, down from 100
Tier 6 Talent, in place of
Activates Cat Form and increases movement speed by 200%, reducing gradually over 4 sec.
Now available to all specs
Honor Talents (12)
Tosses the enemy target into the air, disorienting them but making them invulnerable for up to 6 sec. Only one target can be affected by your Cyclone at a time.
Damage no longer cancels your Entangling Roots.
Now available to all specs
Efflorescence removes all snare effects from friendly targets when it heals.
Now requires Level 40, up from 4
While in Bear Form, your chance to be critically hit is reduced by an additional 10%.
In addition, when hit by melee attacks while in Bear Form you have a 101% chance to cast Rejuvenation on yourself free of cost.
Now requires Level 40, up from 37
Wild Growth is now instant cast.
When your Entangling Roots is removed, dispelled, or ends, the target's physical damage is reduced by 25% for 4 sec.
Ironbark now also grants the target Nature's Grasp, rooting the first 2 melee attackers for 8 sec.
Reduces the mana cost of your Lifebloom by 60%, and your Lifebloom also applies Focused Growth to the target, increasing Lifebloom's healing by 50%. Stacks up to 0 times.
Your Healing Touch automatically applies one of your missing healing over time spells to the target. If all of them are present, Healing Touch critically heals.
Instantly applies Lifebloom, Rejuvenation, Wild Growth, and Regrowth's heal over time effect to the target.
Casting Rejuvenation grants the target 2 charges of Revitalize.
Revitalize will heal the target for 50% of Spell power1 after taking a melee critical strike, and increase the duration of Rejuvenation by 3 sec.
Sprout thorns for 12 sec on the friendly target. When victim to melee attacks, thorns deals Nature damage equal to 5% of the attackers total health.
Attackers also have their movement speed reduced by 50% for 4 sec.
Now available to all specs
Now requires Level 40, up from 19
Spells (2)
REMOVED
When you critically heal a target with the direct healing portion of Swiftmend, Regrowth, or Healing Touch, you plant a Living Seed on the target.
When the target is next attacked, the Living Seed will bloom and heal the target for 25% of the initial heal. Lasts 15 sec.
Feral, Guardian:
Heals a friendly target for (87.5%120% of Spell power) and another 15%30% of Spell power) * 1] over 12 sec.
Restoration:
Heals a friendly target for (87.5%120% of Spell power) and another 15%30% of Spell power) * 1] over 12 sec.Regrowth's initial heal has a 40% increased chance for a critical effect.
Balance:
Balance:
Heals a friendly target for (87.5%120% of Spell power) and another 15%30% of Spell power) * 1] over 12 sec. Usable while in Moonkin Form.
Effect #1 Heal
Value: 0 (SP mod: 0.8751.2)
Cost changed from 18.6% of base mana to 16.0% of base mana
Honor Talents (1)
When using Regrowth on an ally the initial heal will always have a critical effect and the cast time of Regrowth will be reduced by 50% for 6 sec.
Now a spell
Now requires Level 40, up from 19
Class Tools
Beast Mastery
Talents
Honor Talents
Artifact Calc
Marksmanship
Talents
Honor Talents
Artifact Calc
Survival
Talents
Honor Talents
Artifact Calc
Specialization (1)
Misdirects all threat you cause to the targeted party or raid member for the next 8 sec.
Specializations changed from Beast Mastery/Marksmanship to Beast Mastery/Marksmanship/Survival
Talents (5)
Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, rooting them in place for 5 sec if they move more than 5 yards from the arrow.Player targets are rooted for a shorter duration.
Specializations changed from Beast Mastery/Marksmanship/Survival to Beast Mastery/Marksmanship
Your ability critical strikes have a 101% chance to reset the remaining cooldown on
Survival
Harpoon
Beast Mastery
Disengage
Disengage.
Specializations changed from Beast Mastery/Survival to Beast Mastery
Commands your pet to intimidate the target, stunning it for 5 sec.
Specializations changed from Beast Mastery to Beast Mastery/Survival
Survival
Harpoon
Beast Mastery and Marksmanship
Disengage
<brDisengage also frees you from all movement impairing effects and increases your movement speed by 50% for 4 sec.
A stinging shot that puts the target to sleep, incapacitating them for 30 sec. Damage will cancel the effect. Usable while moving.
Specializations changed from Beast Mastery/Survival to Beast Mastery
Honor Talents (6)
Summons a slow moving basilisk near the target for 30 sec that attacks the target for heavy damage.
Summons a hawk to circle the target area, attacking all targets within 10 yards over the next 10 sec.
The next hostile spell cast on the target will cause hostile spells for the next 3 sec. to be redirected to your pet.
Your pet must be within 10 yards of the target for spells to be redirected.
When your pet is farther than 25 yards away from you, it gains up to 50% additional movement speed and 25% damage reduction. Effect increased when your pet is farther away from you.
Reduces the cooldown of Bestial Wrath by 10 sec, and you become immune to all Fear and Horror effects while Bestial Wrath is active.
Your Pet protects allies within 8 yards, reducing damage taken by 10%.
Specialization (2)
Increases your damage by 18%, but you can no longer use Call Pet.only when you do not have your pet out.
Misdirects all threat you cause to the targeted party or raid member for the next 8 sec.
Specializations changed from Beast Mastery/Marksmanship to Beast Mastery/Marksmanship/Survival
Talents (2)
Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, rooting them in place for 5 sec if they move more than 5 yards from the arrow.Player targets are rooted for a shorter duration.
Specializations changed from Beast Mastery/Marksmanship/Survival to Beast Mastery/Marksmanship
Survival
Harpoon
Beast Mastery and Marksmanship
Disengage
<brDisengage also frees you from all movement impairing effects and increases your movement speed by 50% for 4 sec.
Honor Talents (6)
Hurls a fire trap to the target location that explodes when an enemy approaches, causing (73.5% of Attack power) Fire damage and knocking all enemies away. Trap will exist for 1 min.
Your Aimed Shots that strike Vulnerable targets reduce the remaining cooldown of Aspect of the Cheetah, Aspect of the Turtle, and Exhilaration by 5 sec.
A short-range shot that deals 11% weapon damage, removes all harmful damage over time effects, and incapacitates the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
Take a sniper's stance, firing a well-aimed shot dealing 238% Physical damage.
Increases the range of all shots by 40% for 15 sec.
Increases the range of Bursting Shot by 30%, and applies Concussive Shot to all targets hit by Bursting Shot.
Reduces the cooldown of Trueshot by 20 sec, and Trueshot also restores 100% Focus.
Specialization (2)
Survival (Level 54)
Grants you and your pet 0% increased Critical Strike chance on all abilities, and the
The range of your Raptor
Mongoose Bite
Mongoose Bite
Raptor Strike is increased by 35to 0 to 5 yds. Lasts 20 sec.
Hurl a wildfire bomb at the target, inflictingexploding for 0 Fire damage against them and nearby enemies, and an additional (126% of Attack power) Fire) damage over 6 sec. While burning, they scorch other enemies within 8 yds for (14.7% of Attack power) Fire damage every 1 sec.
Talents (11)
Throw an icy bola at an enemy, inflicting 204% Frost damage and reducing their movement speed by 30% for 5 sec.
Range changed from 100 yd range to 40 yd range
Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, rooting them in place for 5 sec if they move more than 5 yards from the arrow. Player targets are rooted for a shorter duration.
Specializations changed from Beast Mastery/Marksmanship/Survival to Survival
You and your pet blend into the surroundings and gain stealth for 1 min. While camouflaged, you will heal for 2% of maximum health every 1 secs.
Now requires Level 45, down from 75
Tier 3 Talent, in place of
NEW
We're on the hunt for something awesome to go here!
Tier 1 Talent, in place of
Your ability critical strikes have a 101% chance to reset the remaining cooldown on
Survival
Harpoon
Beast Mastery
Disengage
Disengage.
Specializations changed from Beast Mastery/Survival to Beast Mastery
Wildfire Bomb now has 2 charges.
Now requires Level 30, up from 15
Tier 2 Talent, in place of
A brutal attack that deals 102% Physical damage and grants you Mongoose Fury.
Mongoose Fury
Increases the damage of Mongoose Bite by 20% for 14 sec, stacking up to 0 times. Successive attacks do not increase duration.
Range changed from 5 yd range to Melee Range
Survival
Harpoon
Beast Mastery and Marksmanship
Disengage
<brDisengage also frees you from all movement impairing effects and increases your movement speed by 50% for 4 sec.
NEW
Harpoon generates 40 Focus over 10 sec, and killing an enemy resets the cooldown of Harpoon.
Tier 1 Talent, in place of
Hurl an axe at your target, dealing 129% Physical damage.
Generates 30 Focus.
Removed
Serpent Sting damage reacts violently with your Wildfire Bomb, causing an explosion of (31.5% of Attack power) Nature damage to all enemies within 8 yds.
Removed
Honor Talents (6)
Victims of Freezing Trap can no longer be damaged or healed. Freezing Trap is now undispellable, but has a 5 sec duration.
Reduces the cooldown of your Aspect of the Cheetah by 50%, and Aspect of the Cheetah also causes all allies within 15 yards to gain 90% movement speed for 3 sec.
Instantly clears all bleeds, poisons, and diseases from the target, and heals for 30% damage over 6 sec.
Being attacked will stop you from using Mending Bandage.
Protects a friendly target from critical strikes, making attacks against that target unable to be critical strikes, but 20% of all damage taken by that target is also taken by the pet. Lasts 12 sec.
Enemies who stand in your
Caltrops
Caltrops
TarTar Trap for 3 sec have their gear coated with tar, slowing melee attack speed by 50% for 5 sec.
Hurl a net at your enemy, rooting them for 6 sec. While within the net, the target's chance to hit is reduced by 80%. Any damage will break the net.
Honor Talents (9)
Critical melee strikes against you grant 30% dodge for 4 sec.
Now a spell
Now requires Level 40, up from 19
Magical damage over time effects deal 20% less damage to you.
Now a spell
Magical damage over time effects deal 20% less damage to you.
Now a spell
Now requires Level 40, up from 4
Damage increased by 15%. Being attacked will cancel this effect for 8 sec.
Now a spell
Now requires Level 22, down from 34
Increases haste by 6%.
Now a spell
Now requires Level 22, up from 2
Stings the target, reducing their physical critical strike chance by 50% for 8 sec.
Now a spell
Stings the target with potent spider venom for 4 sec, causing their next offensive spell cast to silence the target for 4 sec.
Now a spell
Feign Death removes all harmful magical effects, and reduces damage taken by 99% for 1.50 sec.
Now a spell
Now requires Level 40, up from 37
Stings the target, reducing their healing done by 30% for 6 sec. Viper Sting is removed if the target casts a non-instant cast healing spell.
Now a spell
Class Tools
Arcane
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Fire
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Specialization (4)
Launches bolts of arcane energy at the enemy target, causing (40%80% of Spell power) Arcane damage.
Damage increased by 60% per Arcane Charge.Each Arcane Charge increases damage by 30%.
Arcane (Level 34)
Hits 0 additional target within 10 yds per Arcane Charge for 40% damage
Consumes all Arcane Charges.
Effect #1 School Damage
Value: 0 (SP mod: 0.40.8)
Cooldown changed from 4.5 sec cooldown to 3 sec cooldown
Blasts the target with energy, dealing (192.4%55% of Spell power) Arcane damage.
Damage increased by 60% per Arcane Charge.
Mana cost increased by 100% per Arcane Charge.
Generates 1 Arcane ChargeEach Arcane Charge increases damage by 60% and mana cost by 100%, and reduces cast time by 8%.
Generates 1 Arcane Charge
Effect #1 School Damage
Value: 0 (SP mod: 1.9240.55)
Cost changed from 3.0% of base mana to 2.8% of base mana
Cast Time changed from 2.5 sec cast to 2.25 sec cast
Causes an explosion of magic around the caster, dealing (13.5%60% of Spell power) Arcane damage to all enemies within 10 yards.
Damage increased by 60% per Arcane Charge.
Mana cost increased by 100% per Arcane Charge.
Generates 1 Arcane Charge if any targets are hit.
Effect #1 School Damage
Value: 0 (SP mod: 0.1350.6)
Cost changed from 2.0% of base mana to 12.0% of base mana
For each 1% of your maximum mana you spend, you have a 2.5% chance to gain Clearcasting, making your next Arcane Missiles or Arcane Explosion cost no mana.
Talents (2)
When you gain your third Arcane Charge, your next spell costs no mana.the cost of your next Arcane Blast or Arcane Missiles is reduced by 0%.
Name changed from Rule of Threes (NYI) to Rule of Threes
5 sec after Evocation ends, you gain its effect again.
Name changed from Temporal Flux to Temporal Flux
Honor Talents (6)
Arcane Power lasts 5 fewer seconds, but the damage bonus is increased by 10%.
You and your allies within 40 yards instantly become invisible for 5 sec. Dealing damage will cancel the effect.
Reduces the cooldown of Greater Invisibility by 45 sec.
Increases the duration of Displacement by 14 sec.
Every 5 sec you have a 101% random chance to gain 4 Arcane Charges and Arcane Power for 10 sec regardless of its current cooldown.
Increases your damage by 15% on enemies afflicited by your Slow spell or any movement slow effect.
Specialization (1)
Enemies in a cone in front of you take 02775 to 3225 Fire damage and are disoriented for 4 sec. Damage will cancel the effect.
Honor Talents (6)
Your Fireball reduces the cooldown of your Combustion by 5 sec.
After standing still in combat for 2 sec, your maximum health increases by 3%, damage done increases by 3%, and range of your Fire spells increase by 3 yards.
This effect stacks up to 0 times and lasts for 5 sec.
Fire Blast charges increased by 1.
Using Fire Blast on a target not afflicted by your Ignite will refund a charge.
Hurls an immense fiery boulder that causes 35% of the target's total health in Fire damage.
If you have not cast Fireball for 8 sec, your next Fireball will deal 30% increased damage with a 50% reduced cast time.
Reduces the cast time of Flamestrike by 1.25 sec, and increases its damage by 20%.
Honor Talents (6)
Your Frost Nova instantly resets the cooldown of your Cone of Cold and increases its damage by 400% for 6 sec.
Your Frost Nova and your Water Elemental's Freeze deals 200% of Spell power1 Frost damage when the effect ends.
Damage is doubled if Frost Nova
Lonely Winter
is
oror Freeze are dispelled.
Frozen Orb's damage is increased by 225% and is now castable at a location with a 40 yard range but no longer moves.
Your Frostbolt deals 150% additional damage to Frozen targets.
Frostbolt, Frozen Orb, Blizzard, Freeze, and Water Jet can no longer generate Fingers of Frost.
Gives your Chill effects a 101% chance to freeze the target for 4 sec.
Your body turns into Ice, increasing your Frostbolt damage done by 30% and granting immunity to stun and knockback effects. Lasts 12 sec.
Spells (1)
Infuses the target with brilliance, increasing their Intellect by 5%10% for 1 hour.
If target is in your party or raid, all party and raid members will be affected.
Cost changed from 1.0% of base mana to 4.0% of base mana
Honor Talents (7)
After being interrupted while casting a spell, the duration of silence and interrupt effects is reduced by 70% for 8 sec.
Now a spell
Now requires Level 40, up from 19
Magical damage over time effects deal 20% less damage to you.
Now a spell
Spellsteal now has a 30 sec cooldown, but steals all spells from the target.
Now a spell
Reduces the chance you will suffer a critical strike by 15%.
Now a spell
Now requires Level 40, up from 4
After you
Shimmer
Shimmer
BlinkBlink, you take 50% less magical damage for 2 sec.
Now a spell
Now requires Level 40, up from 37
Non-periodic attacks against you generate 5 Rage.
Now a spell
Envelops you in a temporal shield for 6 sec. 100% of all damage taken while shielded will be instantly restored when the shield ends.
Now a spell
Class Tools
Brewmaster
Talents
Honor Talents
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Mistweaver
Talents
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Windwalker
Talents
Honor Talents
Artifact Calc
Talents (1)
The cooldownIncreases the range of Leg Sweep is reduced by 15 sec.by 2 yds and reduces its cooldown by 10 sec.
Name changed from Leg Sweep to Tiger Tail Sweep
Honor Talents (11)
Intimidates the target, increasing their damage taken by 5% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 5%, stacking up to 0 times.
Your melee attacks refresh the duration of Intimidated.
Now requires Level 22, up from 16
Craft a Nimble Brew to share with allies. Maximum of 2 can be carried at once.
Nimble Brew
Removes all root, stun, fear and horror effects and reduces the duration of future such effects by 60% for 6 sec.
Your next Keg Smash deals 50% additional damage, and stuns all targets it hits for 3 sec.
You gain up to 30% movement speed and 15% magical damage reduction based on your current level of Stagger.
Guard allies within 15 yards for 15 sec, allowing you to Stagger 30% of damage they take.
The cooldown of Zen Meditation is reduced by 50%. While Zen Meditation is active, all harmful spells cast against your allies within 40 yards are redirected to you.
Zen Meditation is no longer cancelled when being struck by a melee attack.
Purifying Brew deals 50% of your purified staggered damage to all enemies within 10 yards.
Increases the radius and damage of Breath of Fire by 100%, causing it to disorient all targets it strikes for 4 sec, but its cooldown is increased by 100%.
Reduces the cooldown of Fortifying Brew by 50%.
You perform a Mighty Ox Kick, hurling your enemy a distance behind you.
Drinking a Purifying Brew will dispel all snares affecting you.
Now requires Level 40, up from 4
Talents (1)
The cooldownIncreases the range of Leg Sweep is reduced by 15 sec.by 2 yds and reduces its cooldown by 10 sec.
Name changed from Leg Sweep to Tiger Tail Sweep
Honor Talents (10)
Soothing Mist is now an active spell, and no longer is automatically applied through casting Effuse, Enveloping Mist or Vivify.
Soothing MistHonor Talent0.0% of base mana, plus 0.3% per second40 yd rangeChanneled1 sec cooldownRequires Monk
Requires level 10Heals the target for (900% of Spell power) over 20 sec.
While channeling, Effuse and Enveloping Mist are instant cast, and will heal the soothed target without breaking the Soothing Mist channel.
Reduces the cooldown of Life Cocoon by 90 sec.
Renewing Mist heals for 135% more when the target is affected by a magical damage over time effect.
Enveloping Mist transforms 100% of its remaining periodic healing into a Dome of Mist when dispelled.
Dome of Mist
Absorbs damage. All healing received by the Monk increased by 30%. Lasts 8 sec.
Your Effuse applies Fortune Turned to the target, increasing the healing received by your next Effuse by 50% for 6 sec. Stacks up to 0 times.
Coalesces a Healing Sphere out of the mists at the target location after 1.5 sec. If allies walk through it, they consume the sphere, healing themselves for (100% of Spell power) and dispelled of all harmful periodic magic effects.
Maximum of 3 Healing Spheres can be active by the Monk at any given time.
Increases the healing of Vivify by 20%, and Vivify refreshes the duration of Essence Font on targets it heals.
Enveloping Mist is now instant cast, but has a 7 sec cooldown.
Increases your Physical damage by 50%, you remove and become immune to all stun, snare and root effects and you heal up to 3 nearest allies for 175% of all damage done. Lasts 15 sec.
Provides immunity to Silence and Interrupt effects for 5 sec.
Now requires Level 22, down from 34
Honor Talents (10)
Every 10 sec, Effuse can be cast instantly. Each Chi spent reduces the remaining time by 1 sec.
Disable now has a 10 yard range.
Turns your skin to stone, increasing your current and maximum health by 20%, and reducing damage taken by 20%.
You fire off a rope spear, grappling the target's weapons and shield, returning them to you for 6 sec.
Your first strike of Fists of Fury knocks targets to the ground, stunning them for 4 sec.
Flying Serpent Kick forms a path of wind in its wake, causing all allies who stand in it to have 30% increased movement speed and to be immune to movement slowing effects.
The agile essence of Xuen infuses your Flying Serpent Kick, allowing you to control the winds during flight.
Consumes up to 10 stacks of Tigereye Brew to empower your Physical abilities with wind for 2 sec per stack consumed. Damage of your strikes are reduced, but bypass armor.
For each 3 Chi you consume, you gain a stack of Tigereye Brew.
Using Flying Serpent Kick will dispel all snares affecting you when used.
Now requires Level 40, up from 4
Reduces all damage taken by 20% and increases incoming healing by 20% for 10 sec. Each attack that triggers Combo Strikes reduces this effect by 5%.
Spells (1)
Incapacitates the target for 1 min. Limit 1. Damage will cancel the effect.
Cooldown changed from 15 sec cooldown to 1 min cooldown
Honor Talents (3)
Reduces the cooldown of your Transcendence: Transfer by (5)) sec.
Now a spell
Now requires Level 40, up from 19
Reduces the duration of snares by 20%. You move 15% faster for 3 sec after being attacked.
Now a spell
Now requires Level 40, up from 37
Using
Chi Torpedo
Chi Torpedo
RollRoll will dispel all snares affecting you when used.
Now a spell
Now requires Level 40, up from 4
Class Tools
Holy
Talents
Honor Talents
Artifact Calc
Protection
Talents
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Retribution
Talents
Honor Talents
Artifact Calc
Specialization (1)
Holy Paladin core passive
Effect #5 Apply Aura: Modifies Damage/Healing Done
Value: 50%
Affected Spells:
Effect #6 Apply Aura: Modifies Damage/Healing Done
Value: 500%
Affected Spells:
Honor Talents (10)
You become the ultimate crusader of light, increasing your Crusader Strike, Judgment and auto-attack damage by 30%.
The cooldown recovery rate of your Crusader Strike and Judgment is increased by 30% and when you deal damage with those abilities, you and the nearest 2 injured allies will be healed for 175% of the damage done. Lasts 20 sec.
When you heal with Holy Light, all enemies within 10 yards of the target take Holy damage equal to 30% of the amount healed.
Your Blessing spells all now have 1 additional charge.
When you dispel an ally within your aura, all allies within your aura are dispelled of the same effect.
Now requires Level 40, up from 37
Every 5 sec the healing done by your next Light of Dawn is increased by 10%. Stacks up to 0 times.
This effect does not occur while Light of Dawn is on cooldown.
Your next Holy Light or Flash of Light is increased by 100%, costs no mana and is unable to be interrupted.
Now requires Level 22, down from 34
Increases the healing done by your Holy Light by 50%, and your Holy Light reduces all damage the target receives by 5% for 8 sec. Stacks up to 3 times.
Whenever you or allies within 20 yards are healed from any source, they are cleansed of all Diseases and Poisons.
Your allies affected by your Aura gain an effect after you cast Blessing of Protection or Blessing of Freedom.
Blessing of Protection
Physical damage reduced by 30% for 6 sec.
Blessing of Freedom
Cleared of all movement impairing effects.
Your Blessing of Sacrifice now transfers 100% of all damage to you into a damage over time effect, but no longer cancels when you are below 20% health.
Honor Talents (9)
Your Flash of Light reduces all damage the target receives by 10% for 6 sec. Stacks up to 2 times.
Empowers the friendly target with the spirit of the forgotten queen, causing the target to be immune to all damage for 10 sec.
Your Consecration clears and suppresses all snare effects on allies within its area of effect.
Intimidates the target, increasing their damage taken by 5% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 5%, stacking up to 0 times.
Your melee attacks refresh the duration of Intimidated.
Now requires Level 22, up from 16
Whenever you cast Judgment upon an enemy, a nearby ally within 40 yards is healed for 0.
Reduces the cooldown of your Blessing of Protection and Blessing of Sacrifice by 33%.
When activated, your next Avenger's Shield will interrupt and silence all enemies within 8 yards of the target.
Now requires Level 40, up from 4
Your Divine Steed lasts for an additional 2 sec.
While active you become immune to movement impairing effects, and you knock back enemies that you move through.
Increases the damage done by your Shield of the Righteous by 30%, but reduces the the damage reduction effect by 10%.
Now requires Level 40, up from 37
Honor Talents (8)
Instantly removes all stun, silence, fear and horror effects from the friendly target and reduces the duration of future such effects by 60% for 5 sec.
Casting two consecutive Judgments on the same enemy will generate 3 Holy Power.
When you or allies with your Greater Blessings take damage, you gain Reckoning.
Consume 50 stacks of Reckoning to hurl a magical hammer that strikes an enemy for 175% of Spell power1 Holy damage, and you gain
Crusade
Crusade
Avenging Wrath for
Crusade
12
6 sec.Avenging Wrath for 6 sec.
Increases the range of your Hammer of Justice by 10 yards.
Now requires Level 40, up from 4
When your Hand of Hindrance is dispelled or otherwise removed early, the cooldown is reduced by 15 sec.
Divine Hammer
Casting Divine Hammer
YourYour Blade of Justice applies Hand of Hindrance to
Divine Hammer
nearby targets
thethe target for 3 sec.
Now requires Level 40, up from 37
Judgment now applies Lawbringer to initial targets hit for 45 sec. Casting Judgment causes all enemies with your Lawbringer effect to suffer 5% of their total health in Holy damage.
When you or nearby allies within 40 yards drop below 40% health, your next Flash of Light cast within 5 sec is instant. This effect cannot occur more than once every 15 sec.
Whenever you or nearby allies with your Greater Blessings within 40 yards become victim to a full loss of control effect, your Holy damage and critical strike chance is increased by 4% for 10 sec. Stacks up to 4 times.
Honor Talents (5)
Cleanses allies within 15 yards, removing all Poison and Disease effects.
Now a spell
Increases the range of your Aura by 30 yards.
Now a spell
Now requires Level 40, up from 4
Allies are healed for 100% of Spell power1 when you cast a Blessing spell on them, and healed again for 100% of Spell power1 when the blessing ends.
Now a spell
When you are healed by an ally, all nearby allies within 20 yards are also healed for 20% of the amount.
Now a spell
Blessing of Freedom also increases movement speed by 30%.
Now a spell
Now requires Level 40, up from 19
Class Tools
Discipline
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Shadow
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Specialization (2)
Lets out a psychic scream, causing 5 enemies within 8 yards to flee, disorienting them for 8 sec. Damage may interrupt the effect.
Specializations changed from Discipline/Shadow to Discipline/Holy/Shadow
Discipline:
A word of darkness that causes (7.5% of Spell power) Shadow damage instantly, and an additional (52.5%78.75% of Spell power) Shadow damage over 14 sec.
Shadow:
A word of darkness that causes (7.5% of Spell power) Shadow damage instantly, and an additional (52.5%78.75% of Spell power) Shadow damage over 14 sec.
Generates 4 Insanity.
Talents (6)
Places a feather at the target location, granting the first ally to walk through it 40% increased movement speed for 5 sec. Only 3 feathers can be placed at one time.
Specializations changed from Discipline/Holy to Holy
Infuses you with power for 20 sec, increasing Haste by 25%
Shadow
and25% and Insanity generation by 25%
Discipline
and reducing the mana cost of all spells by 25%
25%
Specializations changed from Discipline/Shadow to Shadow
NEW
Infuses you with power for 20 sec, increasing Haste by 25% and reducing the mana cost of all spells by 25%.
Tier 7 Talent, in place of
Reduces the cooldown of Psychic Scream by 30 sec.
Specializations changed from Discipline to Discipline/Holy
NEW
After healing a target below 35% health, you deal 20% increased damage and 20% increased healing for 8 sec.
Tier 1 Talent, in place of
After
Shadow
damaging
Discipline
healing
<brdamaging a target below 35% health, you deal 15%gain 20% increased damage and 15% increased healing for 10 sec.healing for 8 sec.
Specializations changed from Discipline/Shadow to Shadow
Now requires Level 75, up from 15
Tier 5 Talent, in place of
Honor Talents (9)
Refreshes the duration of your Atonement on all allies when cast.
Increases your healing and absorption effects by 30% for 15 sec.
Increases your damage, and the damage of all allies with your Atonement by 15% for 8 sec.
Power Word: Barrier reduces damage taken by an additional 45%, and the cooldown of Power Word: Barrier is reduced by (60)) sec.
Infuses the target with vitality, increasing maximum health by 20% for 1 hour. Maximum of 3 targets.
Heals nearby targets within 20 yards for (75% of Spell power), and applies Atonement to yourself.
Deals (shadow% * $BC1) Shadow damage to yourself for each Atonement you have active, and increases their duration by 5 sec.
Removing harmful effects with Purify will apply Purified Resolve to the target, granting an absorption shield equal to 5% of their maximum health. Lasts 8 sec.
Now requires Level 40, up from 37
The damage of your Smite is increased by 15%.
When you deal damage with Smite the cooldown of your Penance is reduced by (1)) sec.
Your Power Word: Shield instantly heals targets for 87.5% of Spell power1 and reduces all Physical damage taken by 20% while the shield persists.
Your Power Word: Radiance is now instant cast and the healing is increased by 200%.
Specialization (10)
Heals you for 30% of your maximum health, and increases yourIncreases maximum health by 30%, decreasing by 2% every second.25% for 10 sec, and instantly heals you for 25%.
Heals all party or raid members within 40 yards for 36%43% of Spell power)] over 8 sec, and increases healing done to them by 10% for 8 sec. Healing increased by 100% when not in a raid.
An efficient spell that heals an ally for (125%150% of Spell power).
Effect #1 Heal
Value: 1 (SP mod: 1.251.5)
Cost changed from 1.7% of base mana to 1.9% of base mana
Causes an explosion of holy light around you, dealing (20.5% of Spell power) Holy damage to all enemies and (10% of Spell power) healing to all allies within 12 yds.
Holy (Level 36)
Has a 20% chance to reset the cooldown of Holy Fire if any targets are hit
NEW Effect #2 Heal
Value: 0 (SP mod: 0.1)
Chastises the target for (112.5% of Spell power) Holy damage and
Censure
stuns
incapacitates them for
Censure
5 sec
5 sec.4 sec
4 sec.
Holy (Level 20)
Cooldown reduced by 4 sec when you cast Smite
Now requires Level 16, down from 18
Releases miraculous light at a target location, healing up to 6 allies within 10 yds for (5550 to 6450.150% of Spell power).
Cooldown reduced by 6 sec when you cast Prayer of Healing and by 2 sec when you cast Renew
Effect #1 Heal
Value: 1 (SP mod: 01.5)
Cooldown changed from 40 sec cooldown to 1 min cooldown
Perform a miracle, healing an ally for (11100 to 12900.500% of Spell power).
Holy (Level 20)
Cooldown reduced by 6 sec when you cast Heal or Flash Heal
Effect #1 Heal
Value: 1 (SP mod: 05)
Cooldown changed from 40 sec cooldown to 1 min recharge
Charges changed from None to 1 Charges
Places a ward on a party or raid memberan ally that heals them for 4501 to 5232 the next time they take damage, and then jumps to another party or raid memberally within 43 yds. Jumps up to 5 times and lasts 30 sec after each jump.
Fill the target with faith in the light, healing them instantly for (15.5%18% of Spell power) and then (77.5%90% of Spell power) over 15 sec.
Effect #2 Heal
Value: 1 (SP mod: 0.1550.18)
When you cast Flash Heal or Heal, the remaining cooldown on Holy Word: Serenity is reduced by 6 sec.
When you cast Prayer of Healing, the remaining cooldown on Holy Word: Sanctify is reduced by 6 sec.
When you cast Smite, the remaining cooldown on Holy Word: Chastise is reduced by 6 sec.
Binding Heal
When you cast Binding Heal, the remaining cooldowns on Holy Word: Serenity and Holy Word: Sanctify are reduced by 3 sec
4 sec.
Name changed from Serendipity to Holy Words
Talents (14)
Increases the duration of Spirit of Redemption by 50%.
Now requires Level 45, down from 60
Tier 3 Talent, in place of
Places a feather at the target location, granting the first ally to walk through it 40% increased movement speed for 5 sec. Only 3 feathers can be placed at one time.
Specializations changed from Discipline/Holy to Holy
Enter a pure Holy form for 30 sec, increasing the effects of Serendipitycooldown reductions to your Holy Words by 200% and reducing the cost of your Holy Words by 100%.their cost by 100%.
Your Prayer of Mending has a 40%30% chance to leave a Renew on each target it heals.
Now requires Level 90, down from 100
Tier 6 Talent, in place of
Heals you, another friendly target, and a third friendly target within 20 yards for (75% of Spell power).
Triggers Serendipity, reducingReduces the remaining cooldown on both Holy Word: Serenity and Holy Word: Sanctify by 3 sec.
Holy Word: Chastise stuns the target for 54 sec and is not broken by damage.
Heals the target and 4 injured allies within 30 yards of the target for (75% of Spell power).
Now requires Level 75, down from 100
Cost changed from 3.0% of base mana to 2.5% of base mana
Tier 5 Talent, in place of
When Holy Word: Serenity or Holy Word: Sanctify finish their cooldown, you emit a burst of light that heals up to 5 injured targets for (30% of Spell power).
Now a Holy spell
When you heal with a Holy Word spell, your healing is increased by 15% for 6 sec.
Removed
NEW
Heals all allies within 40 yards for (150% of Spell power), and applies Renew and 2 stacks of Prayer of Mending to each of them.
Cooldown reduced by 30 sec when you cast Holy Word: Serenity or Holy Word: Sanctify.
Tier 7 Talent, in place of
Serendipity reduces the remaining cooldown on the appropriate Holy WordThe cooldowns of your Holy Words are reduced by an additional 2 sec when you cast the relevant spells.
When you cast Renew on yourself, it reduces all damage you take by 10%.
Specializations changed from Holy to Discipline/Holy
Prayer of Mending's cooldown is reduced by 2 sec, and it now triggers Serendipity, reducing the remaining cooldown on Holy Word: Sanctify.
Removed
Bolster the morale of all healers in your party or raid within 40 yards, allowing them to cast spells for no mana for 12 sec.restoring 2% of their missing mana every 1 sec for 10 sec.
Now requires Level 85, up from 45
Cooldown changed from 6 min cooldown to 5 min cooldown
Now Holy ability
Honor Talents (10)
Reduces the cooldown of Leap of Faith by 45 sec, and Leap of Faith removes all movement impairing effects.
Reduces the cooldown of Guardian Spirit by 2 min.
Fade out, removing all threat, increasing your movement speed by 50% and causing most melee, ranged and spells to miss you. Lasts 4 sec.
Reduces the cast time of your Heal by 15% and your Heal also causes Inspiration on the target, increasing their maximum health by 20% for 15 sec.
Wards the friendly target against the next full loss of control effect.
Now requires Level 40, up from 37
Provides immunity to Silence and Interruption effects for 5 sec and increases the critical effect chance of your next Heal, Flash Heal, Holy Word: Serenity, Holy Fire, and Smite by 100%.
Now requires Level 22, down from 34
Holy Word: Serenity now has 2 Charges.
Prayer of Mending is now instant cast, and its jump range is increased by 2010 yards.
For the next 6 sec, all damage and healing dealt to the target is delayed until Ray of Hope ends. All healing that is delayed by Ray of Hope is increased by 50%.
Your Spirit of Redemption is now an active ability with a 3 minute cooldown, but the duration is reduced by 8 sec and you will no longer enter Spirit of Redemption upon dying.
Specialization (10)
Blasts the target's mind for (100%150% of Spell power) Shadow damage.
Shadow (Level 20)
Generates 12 Insanity.
Effect #1 School Damage
Value: 0 (SP mod: 11.5)
Assaults the target's mind with Shadow energy, causing (90%135% of Spell power) Shadow damage over 3 sec and slowing their movement speed by 50%.
Shadow (Level 20)
Generates 12 Insanity over the duration.
Corrosive shadow energy radiates from the target, dealing 12%16.5% of Spell power) * 4] Shadow damage over 3 sec to all enemies within 10 yards of the target.
Generates 4 Insanity over the duration per target hit.
Lets out a psychic scream, causing 5 enemies within 8 yards to flee, disorienting them for 8 sec. Damage may interrupt the effect.
Specializations changed from Discipline/Shadow to Discipline/Holy/Shadow
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 256%
Affected Spells:
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 256%
Affected Spells:
Discipline:
A word of darkness that causes (7.5% of Spell power) Shadow damage instantly, and an additional (52.5%78.75% of Spell power) Shadow damage over 14 sec.
Shadow:
A word of darkness that causes (7.5% of Spell power) Shadow damage instantly, and an additional (52.5%78.75% of Spell power) Shadow damage over 14 sec.
Generates 4 Insanity.
When your Shadow Word: Pain damage over time critically strikes, you also create a shadowy version of yourself that floats towards the target and deals (15%25% of Spell power) Shadow damage.
A touch of darkness that causes 7 Shadow damage over 21 sec, and heals the Priest for 50%you for 30% of damage dealt.
If Vampiric Touch is dispelled, the dispeller flees in Horror for 3 sec.
Generates 6 Insanity.
For the duration of Voidform, your Void Eruption ability is replaced by Voidbolt:Void Bolt:
Void Bolt
40 yd rangeInstant4.5 sec cooldownRequires Priest
Requires level 20Sends a bolt of pure void energy at the enemy, causing (70%105% of Spell power) Shadow damage
Shadow (Level 36)
and extending the duration of Shadow Word: Pain and Vampiric Touch on all nearby targets by 2.0 sec
Requires Voidform.
Generates 16 Insanity.
Releases an explosive blast of pure void energy, activating Voidform and causing 75%112.5% of Spell power) * 2] Shadow damage to all enemies within 10 yds of your target.
During Voidform, this ability is replaced by Void Bolt.
Requires 90 Insanity to activate.
Cooldown changed from None to 1.5 sec cooldown
Talents (6)
Infuses you with power for 20 sec, increasing Haste by 25%
Shadow
and25% and Insanity generation by 25%
Discipline
and reducing the mana cost of all spells by 25%
25%
Specializations changed from Discipline/Shadow to Shadow
Hurl a bolt of slow-moving Shadow energy at the destination, dealing (200%112.5% of Spell power) Shadow damage to all targets within 8 yards.
Generates 20 Insanity.
A word of dark binding that inflicts (220%187.5% of Spell power) Shadow damage to the target. Only usable on enemies that have less than 20% health.
Generates 20 Insanity, or 3025 Insanity if the target dies.
Effect #1 School Damage
Value: 1 (SP mod: 2.21.875)
Blasts the target with a word of void for (125%180% of Spell power) Shadow damage.
Shadow (Level 20)
Generates 15 Insanity.
Effect #1 School Damage
Value: 1 (SP mod: 1.251.8)
After
Shadow
damaging
Discipline
healing
<brdamaging a target below 35% health, you deal 15%gain 10% increased damage and 15% increased healing for 10 sec.healing for 8 sec.
Specializations changed from Discipline/Shadow to Shadow
Now requires Level 75, up from 15
Tier 5 Talent, in place of
Channel a torrent of void energy into the target, dealing (220%330% of Spell power) Shadow damage over 4 sec. Insanity does not drain during this channel.
Requires Voidform.
Honor Talents (12)
While Voidform is not active, being attacked will grant you 9 Insanity over 3 sec.
While at
Legacy of the Void
or above
100100 Insanity and not in Voidform, your damage is increased by 20%.
Vampiric Embrace's cooldown is reduced by 50%.
Now requires Level 40, up from 37
Your Shadow Word: Death also silences the target for 3 sec.
Fully-channeled Mind Flays cause you to steal 3% haste from the target for 20 sec. Only 12% haste can be stolen from a single target.
Stacks up to 0 times.
Mind Blast and Void Bolt now deal 30% of their damage to all targets afflicted by your Shadow Word: Pain within 40 yards.
Summons a Psyfiend with 10 health for 12 sec beside you to attack the target at range with Psyflay.
Psyflay
Deals 2% of the target's total health in Shadow damage every 1 sec. Also slows their movement speed by 50% and reduces their healing received by 50%.
Dispersion reduces damage taken by an additional 35%, and causes Voidform to not drain Insanity for an additional 6 sec after Dispersion ends.
Now requires Level 40, up from 19
Having Vampiric Touch on 2 or more targets grants you 4 Insanity every 2 sec.
Void Eruption is now instant cast.
After casting Power Word: Shield on yourself, all damage you deal heals you for 33% of the damage dealt for 5 sec.
Damage dealt by Vampiric Touch is not affected.
Now requires Level 40, up from 4
You and the currently targeted party or raid member swap health percentages. Increases the lower health percentage of the two to 25% if below that amount.
Spells (1)
Infuses the target with vitality, increasing their Stamina by 10% for 1 hour.
If the target is in your party or raid, all party and raid members will be affected.
Cost changed from 1.0% of base mana to 4.0% of base mana
Honor Talents (5)
After being interrupted while casting a spell, the duration of silence and interrupt effects is reduced by 70% for 20 sec.
Now a spell
Purify now has a maximum of 2 charges.
Now a spell
Now requires Level 40, up from 4
Health increased by 10%.
Now requires Level 22, up from 16
Purify no longer has a cooldown, and costs 50% less mana, but only dispels 1 Magic and Disease effect.
Now a spell
Now requires Level 40, up from 19
The duration of your Atonement is increased by 15 sec and the healing transferred through Atonement is increased by 20%.
However, Atonement can now only affect a maximum of 3 targets and can only be applied through Plea.
Now a spell
Class Tools
Assassination
Talents
Honor Talents
Artifact Calc
Outlaw
Talents
Honor Talents
Artifact Calc
Subtlety
Talents
Honor Talents
Artifact Calc
Talents (3)
Exploits the vulnerability of foes with less than 35% health, causing 400%30% health, causing 240% Physical damage to the target.
Your successful Mutilates have a 30%Mutilate has a 35% chance to make your next Dispatch free and usable on any target,
Awards 1 combo point.regardless of their health.
Awards 1 combo point.
Kidney Shot also deals up to
Deeper Stratagem
31.5%24% of Attack power)]
31.5%24% of Attack power)] Bleed damage over 12 sec, based on combo points spent.
Assassination:
Your abilities requiring Stealth can still be used for 3 sec after Stealth breaks.
Also causes Garrote to deal 125%100% increased damage and have no cooldown when used from Stealth orand for 3 sec after Stealth breaks.breaking Stealth.
Honor Talents (7)
Your Envenom applies Creeping Venom, dealing 2.625% of Attack power) * 121200 Nature damage over 6 sec. Creeping Venom's duration is refreshed when the target moves.
Deadly Poison
Agonizing Poison
and Agonizing Poison also cause
alsoalso causes Wound Poison's reduced healing received effect.
Fan of Knives' radius is increased by 50% and deals 150% more damage when it strikes 3 or more targets.
Shadowstep's cooldown is reduced by 66% when used on a target marked by your Vendetta.
Now requires Level 40, up from 19
Deadly Poison
Agonizing Poison
and Agonizing Poison
willwill also infect the target with Mind-numbing Poison.
Casting spells while under the effects of Mind-numbing Poison will cause you to take (8.4% of Attack power) Nature damage.
Stabs the target with your off-hand weapon, causing 34% Nature damage, and applies a deadly neurotoxin for 10 sec. The neurotoxin causes any ability used to incur a 3 sec cooldown.
Casting Envenom with at least 5 combo points on a target afflicted by your Garrote, Rupture, and lethal poison deals 42% of Attack power1 Nature damage, and reduces their movement speed by 90% for 2 sec.
Specialization (1)
While active, your melee attacks also strike all nearby enemies for 30%35% of normal damage for 10 sec.
Honor Talents (8)
Between the Eyes increases the movement speed of all friendly players within 10 yards by 30% for 5 sec.
Now requires Level 40, up from 19
After coming out of
Parley
Parley
BlindBlind, the target's chance to miss attacks is increased by 75% for 5 sec.
Between the Eyes reduces the energy cost of your Pistol Shot by 100% for 5 sec.
When enemies within 40 yards of you are Stunned, Silenced or Polymorphed you gain 3 sec of Adrenaline Rush.
Disarm the enemy, preventing the use of any weapons or shield for 6 sec.
You learn the ability to create Crimson Vials for allies.
Create: Crimson Vial
Create a Crimson Vial to share with allies. Maximum of 3 can be carried at once.
Steals and equips the target's armor. Reduces their damage dealt by 10%, and maximum health by 20%, and increases yours by the same amount. Lasts 10 sec.
Slice and Dice
Slice and Dice
Roll the Bones grants allies within 8 yards 15% Haste for 8 sec when cast.
Your Tricks of the Trade now increases your and the friendly target's damage by 15% for 6 sec.
Talents (1)
Assassination:
Your abilities requiring Stealth can still be used for 3 sec after Stealth breaks.
Also causes Garrote to deal 125%100% increased damage and have no cooldown when used from Stealth orand for 3 sec after Stealth breaks.breaking Stealth.
Honor Talents (9)
When activated, your next Cheap Shot or Shadowstrike will deal 10% of the target's total health in Shadow damage.
Each second while Stealth is active, nearby enemies within 20 yards take an additional 10% damage from your next Shadowstrike for 10 sec. Stacks up to 10 times.
While Stealth or Shadow Dance is active, your critical strike chance is increased by 35%.
You lock your target into a duel contained in the shadows, removing both of you from the eyes of onlookers for 6 sec.
Allows access to Stealth-based abilities.
Shadowstep's cooldown is reduced by 50% when cast on a friendly target.
Now requires Level 40, up from 19
Creates a cloud of thick smoke in an 8 yard radius around the Rogue for 5 sec. Enemies are unable to target into or out of the smoke cloud.
The cooldown of your Vanish spell is reduced by 45 sec. Your damage is increased by 10%, but your maximum health is reduced by 15%.
Your Tricks of the Trade allows your friendly target within 20 yards to also gain your next Cloak of Shadows, Crimson Vial, Evasion, or Vanish with reduced benefits.
You remain enveloped by the shadows for 2 sec after Stealth or Vanish fades, increasing dodge chance by 100%.
Honor Talents (5)
Critical hits in combat by allies within 15 yards grant you a combo point, but no more often than once every 2 seconds.
Now a spell
Sprint suppresses all movement-impairing effects for 4 sec when used.
Now a spell
Now requires Level 40, up from 4
Deals 170% Physical damage, and reduces the target's movement speed by 70% for 4 sec.
Cannot be blocked, dodged or parried.
Now a spell
Now requires Level 40, up from 37
After coming out of a stun, you deal 15% increased damage for 6 sec.
Now a spell
Ability critical strikes on targets with a lower health percentage than you increases your critical strike damage by 20% for 3 sec.
Now a spell
Class Tools
Elemental
Talents
Honor Talents
Artifact Calc
Enhancement
Talents
Honor Talents
Artifact Calc
Restoration
Talents
Honor Talents
Artifact Calc
Specialization (1)
Instantly shocks the target with concussive force, causing (20% of Spell power) Nature damage and up to 400 additional Nature damage based on Maelstrom spent.
Consumes up to 6075 Maelstrom when cast.
Talents (2)
For the next 10 sec, 20% of your damage and healing is converted to healing on up to 3 nearby injured party or raid members.
Now requires Level 30, down from 60
Tier 2 Talent, in place of
,
Protects the target with an earthen shield, increasing the effectiveness of Shaman healing spells on that target by 20%, and causing attacks to heal the shielded target for (15.75%healing them for (22% of Spell power) 0 charges. Lasts 10 min. This effectwhen they take damage. 0 charges. This heal can only occur once every few seconds.
Earth Shield can only be placed on one target at a time.
Specializations changed from Elemental/Enhancement to Elemental/Enhancement/Restoration
Now requires Level 60, up from 45
Tier 4 Talent, in place of
,
,
Honor Talents (6)
Lava Burst damage increased by 25%.
Your Flame Shock damage over time has a 101% chance to reset the remaining cooldown on Lava Burst, and increase its damage by 25%, stacking up to 0 times.
Casting a 100 Maelstrom Earth Shock will Stun the target for 2 sec.
Increases your maximum Maelstrom by 50.
Flame Shock and Frost Shock no longer consume additional Maelstrom.
Increases the duration of Flame Shock and Frost Shock by 100%, and the damage of Frost Shock by 100%.
Grips the target in lightning, stunning the target and dealing $O1 damage over 6 sec.
Thunderstorm now can be cast on allies within 0 to 40 yards, and its cooldown is reduced by 15 sec.
Talents (2)
Protects the target with an earthen shield, increasing the effectiveness of Shaman healing spells on that target by 20%, and causing attacks to heal the shielded target for (15.75%healing them for (22% of Spell power) 0 charges. Lasts 10 min. This effectwhen they take damage. 0 charges. This heal can only occur once every few seconds.
Earth Shield can only be placed on one target at a time.
Specializations changed from Elemental/Enhancement to Elemental/Enhancement/Restoration
Now requires Level 60, up from 45
Tier 4 Talent, in place of
,
,
REMOVED
Blankets the target area in healing rain, restoring health to up to 6 allies over 10 sec. Stormstrike and Lava Lash extend the duration of Rainfall by 3 sec, up to a maximum of 30 sec.
Honor Talents (7)
You turn ethereal, making you immune to all physical damage, but unable to attack or cast spells and your movement speed is reduced by 50%. Lasts for 15 sec.
Use Ethereal Form again to shift out.
When you use Stormstrike, you conjure bolts of lightning to up to two furthest enemies within 40 yards dealing 50% of Spell power1 Nature damage.
When you use Stormstrike, you enchant up to 3 allies or yourself within 10 yards with Stormlash.
When you use Stormstrike you also cast a Chain Lightning on the target.
Chain Lightning
Hurls a lightning bolt at the enemy, dealing (50% of Spell power) Nature damage and then jumping to additional nearby enemies. Affects 3 total targets.
Your
Heroism
Heroism
Bloodlust spell now has a 60 sec. cooldown, but increases Haste by 20%, and only affects you and your friendly target when cast for 10 sec.
In addition,
Heroism
Heroism
BloodlustBloodlust spell now has a 60 sec. cooldown, but increases Haste by 20%, and only affects you and your friendly target when cast for 10 sec.
In addition, Bloodlust is no longer affected by
Heroism
Exhaustion
Sated.Sated.
After you use Stormstrike twice in a row on an enemy you create a coil of lightning binding you to the target, increasing the damage the target receives from your attacks by 15% and increases your movement speed by 15% while the cling holds.
If the target moves further than 15 yards from you, the cling will break.
You call down bolts of lightning, charging you and your target's weapons. The cooldown recovery rate of all abilities is increased by 30% for 10 sec.
Specialization (2)
Heals the friendly target for 3700 to 4300, then jumps to heal the most injured nearby party or raid members. Healing is reduced by 30% after each jump. Heals 4 total targets.
Cost changed from 5.0% of base mana to 0 Mana
Cooldown changed from 8 sec cooldown to 6 sec cooldown
Hurls a bolt of lightning at the target, dealing 2220 to 2580 Nature damage.4440 to 5160 Nature damage.
Talents (4)
For the next 10 sec, 20% of your damage and healing is converted to healing on up to 3 nearby injured party or raid members.
Now requires Level 30, down from 60
Tier 2 Talent, in place of
,
Summons a totem at your feet for 15 sec that collects power from all of your healing spells. When the totem expires or dies, the stored power is released, healing all injured allies within 40 yards for 25% of all effective healing done while it was active, divided evenly among targets.
Casting this spell a second time recalls the totem and releases the healing.
Riptide grants an additional stackBoth effects of Tidal Waves are increased by 10%.
Summons a totem with (100 * Total health / 100) health for 15 sec. (100 * Spell power / 100) damage from each attack against allies within 0 yards of the totem is redirected to the totem.
Name changed from Earthen Shield Totem to Earthen Wall Totem
Honor Talents (8)
After being interrupted while casting a spell, the duration of silence and interrupt effects is reduced by 70% for 20 sec.
Now requires Level 22, down from 34
Protects the target with an earthen shield, reducing all damage the target receives by 10% and causes the target to be healed for 1200 when they take an attack equal to 4% of their total health. 0 Charges.
Earth Shield can only be placed on one target at a time.
When you successfully Purge a beneficial effect, the enemy suffers 540% of Spell power3 Nature damage over 3 sec.
Summons an Air Totem with 5 health at the feet of the caster that will redirect all harmful spells cast on a nearby party or raid member to itself. Will not redirect area of effect spells. Lasts 3 sec.
Riptide has 1 additional charge.
Riptide Heals for 67.5% of Spell power1 when the spell ends its duration, is refreshed on the target, or is dispelled.
You link yourself and two closest allies within 15 yards together. When linked targets take damage, 50% is distributed among the other linked allies. Linked targets receive 100% increased healing from your Chain Heal and Healing Rain. Lasts for 20 sec.
Every 8 sec, the cast time of your next Chain Heal is reduced by 50%, and jump distance increased by 100%. Maximum of 2 charges.
Reduces the cooldown of your Hex spell by 20 sec or cooldown of your Voodoo Totem by 10 sec.
Talents (2)
Summons a totem at the target location that gathers electrical energy from the surrounding air and then explodes after 2 sec to stun all enemies within 8 yards for 3 sec.
Now requires Level 44, down from 45
NEW
Reduces the cooldown of Capacitor Totem by 5 sec for each enemy it stuns, up to a maximum reduction of 20 sec.
Honor Talents (6)
Summons an Air Totem with 10 health at the feet of the caster for 15 sec.
Whenever enemies within 20 yards of the totem deal direct damage, the totem will deal 100% of the damage dealt back to attacker.
Now a spell
Now requires Level 40, up from 19
Whenever you successfuly Purge a target or when you are dispelled, you are healed for 3% of your total health.
Now a spell
Summons a Fire Totem with 5 health at the feet of the caster for 15 sec that increases the critical effect of damage and healing spells of all nearby allies within 40 yards by 20% for 15 sec.
Now a spell
Now requires Level 40, up from 4
While in Ghost Wolf, you heal 3% health every 2 sec.
Increases the movement speed of Ghost Wolf by an additional 10%.
Now a spell
When you cast Healing Surge on yourself, you are healed for 50% of the amount 3 sec later.
Now a spell
Summons a Windfury Totem with 5 health at the target destination for 1 min. If the totem is destroyed, Windfury Totem incurs a 30 sec cooldown.
Windfury Totem enchants all allies' weapons within 10 yards with wind causing attacks to have a 101% chance to generate an additional 3 extra attacks, dealing 34% Physical damage.
Now a spell
Now requires Level 40, up from 37
Class Tools
Affliction
Talents
Honor Talents
Artifact Calc
Demonology
Talents
Honor Talents
Artifact Calc
Destruction
Talents
Honor Talents
Artifact Calc
Specialization (1)
Increases damage done by Agony, Corruption
Siphon Life
Siphon Life
and Unstable Affliction by (25.0%.25%).
Talents (3)
Agony, Corruption, Unstable Affliction,
Siphon Life
Siphon Life
Seed of Corruption,
Phantom Singularity
Phantom Singularity
and Shadow Bolt deal up to 50%40% increased damage on targets below 35% health. Damage increase is higher against lower health targets.
Now requires Level 30, down from 90
Tier 2 Talent, in place of
SacrificeSacrifices your demon pet for power, gaining its command demon ability, and 15% increased damage done.
Lasts 1 hour or until you summon a demon pet.causing your spells to sometimes also deal (30% of Spell power) additional Shadow damage.
Lasts 1 hour or until you summon a demon pet.
Corruption damage has a chance when it deals damage to cause your next Shadow Bolt to be instant and deal 25% increased damage.
Honor Talents (6)
Magical damage over time effects will strike the target an additional time for 20% of their damage as Shadow. Lasts 10 sec.
Your Unstable Affliction deals the same damage as normal, but its duration is increased by 6 sec.
Increases the range of your Demonic Gateway by 20 yards, and reduces the cast time by 30%. Reduces the time between how often players can take your Demonic Gateway by 15 sec.
Corruption damage has a chance to reduce the cast time of your next Seed of Corruption by 100%.
Each time your Drain Soul deals damage, it increases the duration of your Unstable Affliction, Corruption and Agony on the target by 1 sec.
Consumes all of your damage over time effects on the 5 nearest enemies within 40 yards, dealing 10% of their total health in Shadow damage.
For each enemy hit by Soulshatter, you gain 1 Soul Shard and 10% Haste for 8 sec.
Talents (2)
NEW
Inflicts impending doom upon the target, causing (250% of Spell power) Shadow damage after 30 sec. Limit 1.
Tier 6 Talent, in place of
Damage done by you or your demon has a chance to grant the other one 10% increased damage for 15 sec.
Specializations changed from Demonology/Destruction to Demonology
Honor Talents (6)
Summon a fel lord to guard the location for 15 sec. Any enemy that comes within 6 yards will suffer high damage and be stunned for 1 sec.
Summons a demonic Felhunter to instantly Spell Lock the enemy target. Call Felhunter cannot be used if your current pet is a Felhunter.
Spell Lock
Counters the enemy's spellcast, preventing any spell from that school of magic from being cast for 6 sec.
Summons a demonic Observer to keep a watchful eye over the area for 20 sec.
Anytime an enemy within 20 yards casts a harmful magical spell, the Observer will instantly deal 5% of the target's total health in Shadow damage.
Your Call Dreadstalkers is now instant cast.
While your Succubus is active, your Shadow damage is increased by 15% and the cast time of your
Demonbolt
Demonbolt
ShadowShadow Bolt is reduced by 0.5 sec.
Command your summoned Imp to remove all harmful magical effects from the target, but deals 3% of their total health in Fire damage.
Your Imp must be your current active Pet to use Singe Magic.
Specialization (2)
Triggers an explosion on the target, dealing (75%90% of Spell power) Fire damage.
Backdraft
Reduces the cast time of your next two Incinerates or Chaos Bolts by 30% for 10 sec
Generates 5 Soul Shard Fragments.
Effect #1 School Damage
Value: 1 (SP mod: 0.750.9)
REMOVED
Unending Resolve's cooldown is reduced by 90 sec.
Talents (9)
Casting Conflagrate reduces the cast time of your next two Incinerates or Chaos Bolts by 30%.
Conjures a cataclysm at the target location, dealing (150%180% of Spell power) Shadowflame damage to all enemies within 8 yards and afflicting them with
Destruction
Immolate
Effect #1 School Damage
Value: 0 (SP mod: 1.51.8)
NEW
Infuses your soul with unstable power, increasing your critical strike chance by 30% for 20 sec.
Tier 7 Talent, in place of
Incinerate now also hits all enemies near your target for 50% damage.40% damage and generates 1 Soul Shard Fragment for each additional enemy hit.
SacrificeSacrifices your demon pet for power, gaining its command demon ability, and 15% increased damage done.
Lasts 1 hour or until you summon a demon pet.causing your spells to sometimes also deal (30% of Spell power) additional Shadow damage.
Lasts 1 hour or until you summon a demon pet.
Damage done by you or your demon has a chance to grant the other one 10% increased damage for 15 sec.
Specializations changed from Demonology/Destruction to Demonology
NEW
Engulfs the surrounding area in hellfire, causing (40% of Spell power) Fire damage to yourself, and (40% of Spell power) Fire damage to all nearby enemies every sec.
Costs 4 Soul Shard Fragments per sec.
Tier 4 Talent, in place of
Conflagrate increases your remaining Immolate damage on the target by 25% until Immolate expires or is refreshed.burns the target for an additional (33% of Spell power) Fire damage over 6 sec.
Now a Destruction spell
Burns the enemy's soul, dealing a critical strike for 140%150% of Spell power)] Fire damage. Damage is further increased by your critical strike chance.
Effect #1 School Damage
Value: 1 (SP mod: 1.41.5)
Honor Talents (6)
Curses the ground with a demonic bane, causing all of your single target spells to also strike targets marked with the bane. Lasts 10 sec.
Your Incinerate automatically applies Immolate, and
Shadowburn
Shadowburn
ConflagrateConflagrate deals an additional 3% of the target's maximum health in Fire damage if the target is affected by your Immolate.
Shadowburn
Shadowburn
Conflagrate roots the enemy target for 3 sec. This effect does not break from damage.
Chaos Bolt creates a 5 yd wide eruption of Felfire under the target, reducing movement speed by 50% and reducing all healing received by 50% on all enemies within the fissure. Lasts 6 sec.
Restores 2 Soul Shards and increases your spell critical strike chance by 65% for 7 sec.
Chaos Bolt damage is increased by 65%, but no longer strikes additional targets afflicted by Havoc.
Spells (1)
Stores the soul of the target party or raid member, allowing resurrection upon death.
Affliction and Demonology and Destruction (Level 70)
Also castable to resurrect a dead target
Targets resurrect with 100%60% health and 20% mana.
Talents (5)
Sacrifices 20% of your current health to shield you for 400%250% of the sacrificed health for 20 sec. Usable while suffering from control impairing effects.
NEW
Reduces the cooldown of Shadowfury by 15 sec.
Healthstone heals you for an additional 30% of your maximum health over 6 sec and makes your spell casts not delayed by taking damage.
Removed
Grants 1 Soul Shard at the cost of 15% of your maximum health.
Removed
Destruction:
Increases your damage and your pets' damage by 20%. Lasts 4 sec, increased by 6 sec for each target afflicted by your Immolate up to a maximum of 36 sec.
Now a Affliction/Demonology spell
Honor Talents (7)
Summons a Casting Circle for 10 sec. While within the casting circle, the duration of silence and interrupt effects are reduced by 70%. Limit 1.
Now a spell
Reduces the target's maximum health by 20% for 10 sec.
Now a spell
Now requires Level 40, up from 37
Forces the target to speak in Demonic, increasing the casting time of all spells by 30% for 10 sec.
Now a spell
Now requires Level 40, up from 4
Reduces the target's Physical damage dealt by 25% for 10 sec.
Now a spell
Now requires Level 40, up from 19
Whenever you heal yourself with
Drain Soul
Drain Soul
DrainDrain Life, the enemy target deals 5% reduced damage to you for 6 sec. Stacks up to 0 times.
Now a spell
Surrounds the caster with a shield that lasts 5 sec, reflecting all harmful spells cast on you.
Now a spell
Damage increased by 15%. Being attacked will cancel this effect for 8 sec.
Now a spell
Now requires Level 22, up from 2
Class Tools
Arms
Talents
Honor Talents
Artifact Calc
Fury
Talents
Honor Talents
Artifact Calc
Protection
Talents
Honor Talents
Artifact Calc
Honor Talents (6)
You challenge the target to a duel. While challenged, all damage you and the target deal to all targets other than each other is reduced by 50%. Lasts 6 sec.
Reduces the cooldown of Battle Cry by 15 sec and Battle Cry now also affects all nearby allies within 10 yards.
Charge resets the cooldown of your Colossus Smash and Rage gained from
Intercept
Intercept
ChargeCharge increased by 15.
When activated, your next Mortal Strike will deal 30% increased damage and reduce healing taken by 50% for 4 sec.
Reduces the cooldown of
Ravager
Ravager
BladestormBladestorm by 33%, and
Ravager
Ravager
BladestormBladestorm now also applies Mortal Wound to all targets you hit.
You throw down a war banner at your feet, rallying your allies.
Increases movement speed by 30% and reduces the duration of all incoming crowd control effects by 50% to all allies within 30 yards of the war banner. Lasts 15 sec.
Honor Talents (6)
Increases the number of charges for Heroic Leap by 2, and increases the damage done by your Heroic Leap by 200%.
After you Raging Blow the same target twice, you go into a trance causing you to regenerate 3% of your health and generate 5 Rage every 3 sec for 12 sec.
Using Raging Blow on a new target will cancel this effect.
Increases your damage done by 5% at the cost of 10% of your health. Stacks up to 0 times.
Increases the duration of your Enrage effect by 1 sec, and your Raging Blow refreshes the duration of your Enrage.
When you use Bloodthirst, the damage is increased by 10% and the cooldown is reduced by 1 sec for every 20% health the target is missing.
Bloodthirst clears all snares and increases your movement speed by 15% for 2 sec.
Honor Talents (10)
Protect an ally, causing 40% of all Physical damage they take to be transfered to you. When the target takes Physical damage, your Shield Slam cooldown has a 101% chance to be reset. Bodyguard is cancelled if the target is further than 15 yards from you. Lasts 1 min.
Only one target can be Bodyguarded at a time.
Now requires Level 40, up from 37
Run at high speed at a distance in front of you. All enemies in your path will take 350% of Attack power1 Physical damage and be knocked back.
Using Intercept on allies reduces all damage they receive by 90% for 2 sec.
Reflects all spells cast on you and on all party and raid members within 20 yards, and reduces magical damage taken by 30% for 3 sec.
Now requires Level 40, up from 4
Reduces the cooldown of Demoralizing Shout by 30 sec, and Demoralizing Shout now reduces the damage enemies deal to all targets, not just you.
Intimidates the target, increasing their damage taken by 5% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 5%, stacking up to 0 times.
Your melee attacks refresh the duration of Intimidated.
Now requires Level 22, up from 16
Bash the target with your shield dealing 410% of Attack power1 Physical damage and reducing their damage done by 15%. If the target is casting, the cooldown is instantly reset.
Generates 3 Rage.
Increases your critical strike chance of your Devastate by 30%, and Shield Slam deals 20% more damage while Shield Block is active.
Now requires Level 40, up from 19
Thunder Clap roots all targets for 1 sec.
When landing with Heroic Leap, all targets are stunned for 3 sec.
Spells (1)
Increases the Strength and Agility of all raid and party members within 100 yards by 5%10% for 1 hour.
Honor Talents (6)
You can now Execute targets at or below 25% health.
Now requires Level 40, up from 4
Execute now has a 15 yard range, causing you to charge to targets when used.
Now a spell
Now requires Level 40, up from 37
Disarm the enemy's weapons and shield for 4 sec. Disarmed creatures deal significantly reduced damage.
Cooldown of Commanding Shout reduced by 2 min.
Now a spell
Non-periodic attacks against you generate 5 Rage.
Now a spell
Raise your shield, reflecting all spells cast on you. Lasts 3 sec.
Now a spell
Deals (Attack power * 20.5) Arcane damage to nearby enemies and reduces their movement speed by 50%. Lasts 12 sec.
Charge forward for 1 sec, knocking enemies down for 11.50 sec.
Call down a strike of Holy energy, dealing Attack power * 6.25)] Holy damage to enemies within 5 yards after 3 sec.
NEW
Summons and dismisses your Gilded Ravasaur.
Summons and dismisses your Goblin Hovercraft. This mount changes depending on your Riding skill and location.
Name changed from PH Goblin Hovercraft (Yellow) to Xiwyllag ATV
NEW
Summons and dismisses your Seabraid Stallion.
NEW
Right Click to summon and dismiss Tottle.
Allows an engineer to make bombs and gizmos that very often work as intended.
Name changed from 8.0 Alchemy to Kul Tiran Alchemy
Create a Steelskin Potion.Greatly reduces the materials required to craft a Flask of the Currents.
Name changed from Agi Flask (NEEDS NAME) to Flask of the Currents
Create a Steelskin Potion.Reduces the materials required to craft a Flask of the Currents.
Name changed from Agi Flask (NEEDS NAME) to Flask of the Currents
Create a Steelskin Potion.Flask of the Currents.
Name changed from Agi Flask (NEEDS NAME) to Flask of the Currents
Create a Steelskin Potion.Greatly reduces the materials required to craft a Surging Alchemist Stone.
Name changed from Alchemist Stone (NEEDS NAME) to Surging Alchemist Stone
Create a Steelskin Potion.Surging Alchemist Stone.
Name changed from Alchemist Stone (NEEDS NAME) to Surging Alchemist Stone
Create a Steelskin Potion.Greatly reduces the materials required to craft a Siren's Alchemist Stone.
Name changed from Alchemist Stone (NEEDS NAME) to Siren's Alchemist Stone
Create a Steelskin Potion.Reduces the materials required to craft a Surging Alchemist Stone.
Name changed from Alchemist Stone (NEEDS NAME) to Surging Alchemist Stone
Create a Steelskin Potion.Reduces the materials required to craft a Siren's Alchemist Stone.
Name changed from Alchemist Stone (NEEDS NAME) to Siren's Alchemist Stone
Create a Steelskin Potion.Siren's Alchemist Stone.
Name changed from Alchemist Stone (NEEDS NAME) to Siren's Alchemist Stone
Create a Steelskin Potion.Reduces the materials required to craft a Tincture of Fractional Power.
Name changed from Alchemist Tincture - Melee (NEEDS NAME) to Tincture of Fractional Power
Create a Steelskin Potion.Tincture of Fractional Power.
Name changed from Alchemist Tincture - Melee (NEEDS NAME) to Tincture of Fractional Power
Create a Steelskin Potion.Greatly reduces the materials required to craft a Tincture of Fractional Power.
Name changed from Alchemist Tincture - Melee (NEEDS NAME) to Tincture of Fractional Power
Create a Steelskin Potion.Tincture of Unending Combat.
Name changed from Alchemist Tincture - Melee (NEEDS NAME) to Tincture of Unending Combat
Create a Steelskin Potion.Greatly reduce the materials required to craft a Tincture of Unending Combat.
Name changed from Alchemist Tincture - Melee (NEEDS NAME) to Tincture of Unending Combat
Create a Steelskin Potion.Reduce the materials required to craft a Tincture of Unending Combat.
Name changed from Alchemist Tincture - Melee (NEEDS NAME) to Tincture of Unending Combat
Create a Steelskin Potion.Greatly reduces the materials required to craft a Flask of Endless Fathoms.
Name changed from Int Flask (NEEDS NAME) to Flask of Endless Fathoms
Create a Steelskin Potion.Reduces the materials required to craft a Flask of Endless Fathoms.
Name changed from Int Flask (NEEDS NAME) to Flask of Endless Fathoms
Create a Steelskin Potion.Flask of the Endless Fathoms.
Name changed from Int Flask (NEEDS NAME) to Flask of Endless Fathoms
Create a Steelskin Potion.Reduces the materials required to craft a Flask of the Vast Horizon.
Name changed from Sta Flask (NEEDS NAME) to Flask of the Vast Horizon
Create a Steelskin Potion.Flask of the Vast Horizon.
Name changed from Sta Flask (NEEDS NAME) to Flask of the Vast Horizon
Create a Steelskin Potion.Greatly reduces the materials required to craft a Flask of the Vast Horizon.
Name changed from Sta Flask (NEEDS NAME) to Flask of the Vast Horizon
Create a Steelskin Potion.Flask of the Undertow.
Name changed from Str Flask (NEEDS NAME) to Flask of the Undertow
Create a Steelskin Potion.Reduces the materials required to craft a Flask of the Undertow.
Name changed from Str Flask (NEEDS NAME) to Flask of the Undertow
Create a Steelskin Potion.Greatly reduces the materials required to craft a Flask of the Undertow.
Name changed from Str Flask (NEEDS NAME) to Flask of the Undertow
Allows a Blacksmith to make basic weapons and armor up to a maximum potential skill of 100200. Requires stone and metal found with the mining skill.
Name changed from 8.0 Blacksmithing to Kul Tiran Blacksmithing
Create a Mariner's Hatchet.
Name changed from Level-up 1H Axe to Mariner's Hatchet
Create a Magnetic Discombobulator.
Name changed from Level-up 1H Mace to Magnetic Discombobulator
Create a Mariner's Cutlass.
Name changed from Level-up 1H Sword to Mariner's Cutlass
Create a Mariner's Battleaxe.
Name changed from Level-up 2H Axe to Mariner's Battleaxe
Create a Mariner's Deckpounder.
Name changed from Level-up 2H Mace to Mariner's Deckpounder
Create a Mariner's Claymore.
Name changed from Level-up 2H Sword to Mariner's Claymore
Create a Mariner's Aegis.
Name changed from Level-up Aegis to Mariner's Aegis
Create a.
Name changed from Level-up Boots to Mariner's Boots
Create a.
Name changed from Level-up Breastplate to Mariner's Breastplate
Create a Mariner's Shanker.
Name changed from Level-up Dagger to Mariner's Shanker
Create a.
Name changed from Level-up Hands to Mariner's Gauntlets
Create a.
Name changed from Level-up Head to Mariner's Helm
Create a.
Name changed from Level-up Legs to Mariner's Greaves
Create a Mariner's Polearm.
Name changed from Level-up Polearm to Mariner's Polearm
Create a.
Name changed from Level-up Shoulders to Mariner's Pauldrons
Create a.
Name changed from Level-up Waist to Mariner's Waistguard
Create a.
Name changed from Level-up Wrists to Mariner's Armguards
Create a.Greatly reduces the materials required to craft a Stormsteel Axe.
Name changed from Max-level 1H Axe to Stormsteel Axe
Create a.Reduces the materials required to craft a Stormsteel Axe.
Name changed from Max-level 1H Axe to Stormsteel Axe
Create a Stormsteel Axe.
Name changed from Max-level 1H Axe to Stormsteel Axe
Create a Precision Attitude Adjuster.
Name changed from Max-level 1H Mace to Precision Attitude Adjuster
Create a.Reduces the materials required to craft a Precision Attitude Adjuster.
Name changed from Max-level 1H Mace to Precision Attitude Adjuster
Create a.Greatly reduces the materials required to craft a Precision Attitude Adjuster.
Name changed from Max-level 1H Mace to Precision Attitude Adjuster
Create a.Greatly reduces the materials required to craft a Stormsteel Greatsword.
Name changed from Max-level 2H Sword to Stormsteel Greatsword
Create a Stormsteel Greatsword.
Name changed from Max-level 2H Sword to Stormsteel Greatsword
Create a.Reduces the materials required to craft a Stormsteel Greatsword.
Name changed from Max-level 2H Sword to Stormsteel Greatsword
Create a.Reduce the materials required to craft a Neptulon's Barrier.
Name changed from Max-level Aegis to Neptulon's Barrier
Create a Neptulon's Barrier.
Name changed from Max-level Aegis to Neptulon's Barrier
Create a.Greatly reduce the materials required to craft a Neptulon's Barrier.
Name changed from Max-level Aegis to Neptulon's Barrier
Create a.Greatly reduces the materials required to craft a Stormsteel Dagger.
Name changed from Max-level Dagger to Stormsteel Dagger
Create a Stormsteel Dagger.
Name changed from Max-level Dagger to Stormsteel Dagger
Create a.Reduces the materials required to craft a Stormsteel Dagger.
Name changed from Max-level Dagger to Stormsteel Dagger
Create a.Greatly reduces the materials required to craft a Stormsteel Legguards.
Name changed from Max-level Pants to Stormsteel Legguards
Create a Stormsteel Legguards.
Name changed from Max-level Pants to Stormsteel Legguards
Create a.Reduces the materials required to craft a Stormsteel Legguards.
Name changed from Max-level Pants to Stormsteel Legguards
Create a Stormsteel Spear.
Name changed from Max-level Polearm to Stormsteel Spear
Create a.Greatly reduces the materials required to craft a Stormsteel Spear.
Name changed from Max-level Polearm to Stormsteel Spear
Create a.Reduces the materials required to craft a Stormsteel Spear.
Name changed from Max-level Polearm to Stormsteel Spear
Create a.Greatly reduces the materials required to craft a Stormsteel Girdle.
Name changed from Max-level Waist to Stormsteel Girdle
Create a Stormsteel Girdle.
Name changed from Max-level Waist to Stormsteel Girdle
Create a.Reduces the materials required to craft a Stormsteel Girdle.
Name changed from Max-level Waist to Stormsteel Girdle
Create a set of Monal Hardened Hoofplates.
Name changed from Ocho Hoofplates to Monal-Hardened Hoofplates
Create a set of Monal Hardened Stirrups.
Name changed from Ocho Stirrups to Monal-Hardened Stirrups
Allows an enchanter to enchant basic items up to a maximum potential skill of 100200. Requires Dusts and Essences found by disenchanting magic items.
Name changed from 8.0 Enchanting to Kul Tiran Enchanting
Permanently enchant a weapon to increase your Leech by 07.
Cast Time changed from 1.5 sec cast to <!--cast-->1.5 sec cast
Permanently enchant a weapon to increase your Leech by 07. Reduced materials.
Cast Time changed from 1.5 sec cast to <!--cast-->1.5 sec cast
Permanently enchant a weapon to increase your Leech by 07. Greatly reduced materials.
Cast Time changed from 1.5 sec cast to <!--cast-->1.5 sec cast
Allows an engineer to make basic contraptions up to a maximum potential skill of 100200. Requires stone and metal found with the mining skill.
Name changed from 8.0 Engineering to Kul Tiran Engineering
Craft a NEEDS NAME).Catchroot Seed Spreader.
Name changed from Bomb - AoE Root (NEEDS NAME) to Catchroot Seed Spreader
Greatly reduces the materials required to craft a NEEDS NAME). ChanceCatchroot Seed Spreader.
Chance to create multiple bombs.
Name changed from Bomb - AoE Root (NEEDS NAME) to Catchroot Seed Spreader
Reduces the materials required to craft a NEEDS NAME).Catchroot Seed Spreader.
Name changed from Bomb - AoE Root (NEEDS NAME) to Catchroot Seed Spreader
Greatly reduces the materials required to craft a NEEDS NAME). ChanceCharged Refrigeration Projectile.
Chance to create multiple bombs.
Name changed from Bomb - AoE Slow (NEEDS NAME) to Charged Refrigeration Projectile
Reduces the materials required to craft a NEEDS NAME).Charged Refrigeration Projectile.
Name changed from Bomb - AoE Slow (NEEDS NAME) to Charged Refrigeration Projectile
Craft a NEEDS NAME).Charged Refrigeration Projectile.
Name changed from Bomb - AoE Slow (NEEDS NAME) to Charged Refrigeration Projectile
Reduces the materials required to craft a NEEDS NAME).Freeze-Bang Grenade.
Name changed from Bomb - Ice Stun (NEEDS NAME) to Freeze-Bang Grenade
Craft a NEEDS NAME).Freeze-Bang Grenade.
Name changed from Bomb - Ice Stun (NEEDS NAME) to Freeze-Bang Grenade
Greatly reduces the materials required to craft a NEEDS NAME). ChanceFreeze-Bang Grenade.
Chance to create multiple bombs.
Name changed from Bomb - Ice Stun (NEEDS NAME) to Freeze-Bang Grenade
Reduces the materials required to craft a NEEDS NAME).Neurological Immobilization Bomb.
Name changed from Bomb - Petrify (NEEDS NAME) to Neurological Immobilization Bomb
Craft a NEEDS NAME).Neurological Immobilization Bomb.
Name changed from Bomb - Petrify (NEEDS NAME) to Neurological Immobilization Bomb
Greatly reduces the materials required to craft a NEEDS NAME). ChanceNeurological Immobilization Bomb.
Chance to create multiple bombs.
Name changed from Bomb - Petrify (NEEDS NAME) to Neurological Immobilization Bomb
Greatly reduces the materials required to craft a NEEDS NAME). ChanceOrganic Discombobulation Grenade.
Chance to create multiple bombs.
Name changed from Bomb - Polymorph (NEEDS NAME) to Organic Discombobulation Grenade
Reduces the materials required to craft a NEEDS NAME).Organic Discombobulation Grenade.
Name changed from Bomb - Polymorph (NEEDS NAME) to Organic Discombobulation Grenade
Craft a NEEDS NAME).Organic Discombobulation Grenade.
Name changed from Bomb - Polymorph (NEEDS NAME) to Organic Discombobulation Grenade
Reduces the materials required to craft a NEEDS NAME).Electro-Induced Slumber Bomb.
Name changed from Bomb - Sleep (NEEDS NAME) to Electro-Induced Slumber Bomb
Craft a NEEDS NAME).Electro-Induced Slumber Bomb.
Name changed from Bomb - Sleep (NEEDS NAME) to Electro-Induced Slumber Bomb
Greatly reduces the materials required to craft a NEEDS NAME). ChanceElectro-Induced Slumber Bomb.
Chance to create multiple bombs.
Name changed from Bomb - Sleep (NEEDS NAME) to Electro-Induced Slumber Bomb
Greatly reduces the materials required to craft an F.R.I.E.D. Chance
Chance to create multiple bombs.
Greatly reduces the materials required to craft a Goblin Hovercraft.Super-Charged Engine.
Name changed from Goblin Hovercraft (NEEDS NAME) to Super-Charged Engine
Craft a Goblin Hovercraft.Super-Charged Engine.
Name changed from Goblin Hovercraft (NEEDS NAME) to Super-Charged Engine
Reduces the materials required to craft a Goblin Hovercraft.Super-Charged Engine.
Name changed from Goblin Hovercraft (NEEDS NAME) to Super-Charged Engine
Craft a NEEDS NAME).Monalite Boomstick.
Name changed from Level-up Gun (NEEDS NAME) to Monalite Boomstick
Craft a NEEDS NAME).Finely-Tuned Stormsteel Destroyer.
Name changed from Max-level Gun (NEEDS NAME) to Finely-Tuned Stormsteel Destroyer
Greatly reduces the materials required to craft a NEEDS NAME).Finely-Tuned Stormsteel Destroyer.
Name changed from Max-level Gun (NEEDS NAME) to Finely-Tuned Stormsteel Destroyer
Reduces the materials required to craft a NEEDS NAME).Finely-Tuned Stormsteel Destroyer.
Name changed from Max-level Gun (NEEDS NAME) to Finely-Tuned Stormsteel Destroyer
Reduces the materials required to craft a Portable Transmog Pad.Deployable Attire Rearranger.
Name changed from Portable Transmog Pad (NEEDS NAME) to Deployable Attire Rearranger
Craft a Portable Transmog Pad.Deployable Attire Rearranger.
Name changed from Portable Transmog Pad (NEEDS NAME) to Deployable Attire Rearranger
Greatly reduces the materials required to craft a Portable Transmog Pad.Deployable Attire Rearranger.
Name changed from Portable Transmog Pad (NEEDS NAME) to Deployable Attire Rearranger
Greatly reduces the materials required to craft a Thermo-Accelerated Plague Spreader. Chance
Chance to create multiple bombs.
The basics of how to gather herbs from bushes and other plants for use in Alchemy. Gives a potential herbalism skill of 75300.
Allows a scribe to create magical writings, up to a maximum potential skill of 100200.
Name changed from 8.0 Inscription to Kul Tiran Inscription
Craft a caster level up off hand.Manual of Elemental Enchancement.
Name changed from Inscription Off-hand - Caster - Level-up (NEEDS NAME) to Manual of Elemental Enchancement
Craft a caster max level off hand.Tome of Mystical Mastery.
Name changed from Inscription Off-hand - Caster - Max-level (NEEDS NAME) to Tome of Mystical Mastery
Reduces the materials required to craft a caster max level off hand.Tome of Mystical Mastery.
Name changed from Inscription Off-hand - Caster - Max-level (NEEDS NAME) to Tome of Mystical Mastery
Greatly reduces the materials required to craft a caster max level off hand.Tome of Mystical Mastery.
Name changed from Inscription Off-hand - Caster - Max-level (NEEDS NAME) to Tome of Mystical Mastery
Craft a healer level up off hand.Manual of Reverse Wounding.
Name changed from Inscription Off-hand - Healer - Level-up (NEEDS NAME) to Manual of Reverse Wounding
Reduces the materials required to craft a healer max level off hand.Tome of Robust Regeneration.
Name changed from Inscription Off-hand - Healer - Max-level (NEEDS NAME) to Tome of Robust Regeneration
Greatly reduces the materials required to craft a healer max level off hand.Tome of Robust Regeneration.
Name changed from Inscription Off-hand - Healer - Max-level (NEEDS NAME) to Tome of Robust Regeneration
Craft a healer max level off hand.Tome of Robust Regeneration.
Name changed from Inscription Off-hand - Healer - Max-level (NEEDS NAME) to Tome of Robust Regeneration
Mill multiple aethrilriverbuds at once.
Name changed from Mass Mill Herb 01 (NEEDS NAME) to Mass Mill Riverbud
Mill multiple aethrilstar moss at once.
Name changed from Mass Mill Herb 02 (NEEDS NAME) to Mass Mill Star Moss
Mill multiple aethrilakunda's bites at once.
Name changed from Mass Mill Herb 03 (NEEDS NAME) to Mass Mill Akunda's Bite
Mill multiple aethrilwinter's kiss at once.
Name changed from Mass Mill Herb 04 (NEEDS NAME) to Mass Mill Winter's Kiss
Mill multiple aethrilaromatic pollen at once.
Name changed from Mass Mill Herb 05 (NEEDS NAME) to Mass Mill Aromatic Pollen
Mill multiple aethrilsea stalks at once.
Name changed from Mass Mill Herb 06 (NEEDS NAME) to Mass Mill Sea Stalk
Craft a Vantus Rune: 8.0Uldir.
Name changed from Vantus Rune: 8.0 Raid (NEEDS NAME) to Vantus Rune: Uldir
Greatly reduces the materials required to craft a Vantus Rune: 8.0Uldir.
Name changed from Vantus Rune: 8.0 Raid (NEEDS NAME) to Vantus Rune: Uldir
Reduces the materials required to craft a Vantus Rune: 8.0Uldir.
Name changed from Vantus Rune: 8.0 Raid (NEEDS NAME) to Vantus Rune: Uldir
Allows a jewelcrafter to make jewelry, up to to a maximum potential skill of 100200. Requires precious gems and metals gathered with the Mining skill.
Name changed from 8.0 Jewelcrafting to Kul Tiran Jewelcrafting
Allows a leatherworker to make leather armor, up to to a maximum potential skill of 100200. Requires leather scraps and hides gathered with the Skinning skill.
Name changed from 8.0 Leatherworking to Kul Tiran Leatherworking
Craft a drum.Drums of the Maelstrom.
Name changed from Drum (NEEDS NAME) to Drums of the Maelstrom
Craft a Coarse Leather Barding.
Name changed from Leather Barding (NEEDS NAME) to Coarse Leather Barding
Create a leather boots.Coarse Leather Treads.
Name changed from Level-up Boots (NEEDS NAME) to Coarse Leather Treads
Create a leather boots.Shimmerscale Treads.
Name changed from Level-up Boots (NEEDS NAME) to Shimmerscale Treads
Craft a Pearl-Handled Bow.
Name changed from Level-up Bow (NEEDS NAME) to Pearl-Handled Bow
Create a leather boots.Shimmerscale Breastplate.
Name changed from Level-up Chest (NEEDS NAME) to Shimmerscale Breastplate
Create a leather boots.Coarse Leather Breastplate.
Name changed from Level-up Chest (NEEDS NAME) to Coarse Leather Breastplate
Craft an AGI fist.a Shimmerscale Striker.
Name changed from Level-up Fist - AGI (NEEDS NAME) to Shimmerscale Striker
Craft an INT fist.a Coarse Leather Cestus.
Name changed from Level-up Fist - INT (NEEDS NAME) to Coarse Leather Cestus
Create a leather boots.Coarse Leather Gauntlets.
Name changed from Level-up Hands (NEEDS NAME) to Coarse Leather Gauntlets
Create a leather boots.Shimmerscale Gauntlets.
Name changed from Level-up Hands (NEEDS NAME) to Shimmerscale Gauntlets
Create a leather boots.Shimmerscale Helm.
Name changed from Level-up Head (NEEDS NAME) to Shimmerscale Helm
Create a leather boots.Coarse Leather Helm.
Name changed from Level-up Head (NEEDS NAME) to Coarse Leather Helm
Create a leather boots.Coarse Leather Greaves.
Name changed from Level-up Legs (NEEDS NAME) to Coarse Leather Greaves
Create a leather boots.Shimmerscale Greaves.
Name changed from Level-up Legs (NEEDS NAME) to Shimmerscale Greaves
Create a leather boots.Coarse Leather Pauldrons.
Name changed from Level-up Shoulders (NEEDS NAME) to Coarse Leather Pauldrons
Create a leather boots.Shimmerscale Pauldrons.
Name changed from Level-up Shoulders (NEEDS NAME) to Shimmerscale Pauldrons
Create a leather boots.Shimmerscale Waistguard.
Name changed from Level-up Waist (NEEDS NAME) to Shimmerscale Waistguard
Create a leather boots.Coarse Leather Waistguard.
Name changed from Level-up Waist (NEEDS NAME) to Coarse Leather Waistguard
Create a leather boots.Coarse Leather Armguards.
Name changed from Level-up Wrist (NEEDS NAME) to Coarse Leather Armguards
Create a leather boots.Shimmerscale Armguards.
Name changed from Level-up Wrist (NEEDS NAME) to Shimmerscale Armguards
Greatly reduces the materials required to craft a mailMistscale Boots.
Name changed from Max Level Boots (NEEDS NAME) to Mistscale Boots
Create a leather boots.Hardened Tempest Boots.
Name changed from Max Level Boots (NEEDS NAME) to Hardened Tempest Boots
Greatly reduces the materials required to craft a leather boots.Hardened Tempest Boots.
Name changed from Max Level Boots (NEEDS NAME) to Hardened Tempest Boots
Reduces the materials required to craft a leather boots.Hardened Tempest Boots.
Name changed from Max Level Boots (NEEDS NAME) to Hardened Tempest Boots
Reduces the materials required to craft a mailMistscale Boots.
Name changed from Max Level Boots (NEEDS NAME) to Mistscale Boots
Craft a mailMistscale Boots.
Name changed from Max Level Boots (NEEDS NAME) to Mistscale Boots
Greatly reduces the materials required to craft a bow.Recurve Bow of the Strands.
Name changed from Max Level Bow (NEEDS NAME) to Recurve Bow of the Strands
Craft a bow.Recurve Bow of the Strands.
Name changed from Max Level Bow (NEEDS NAME) to Recurve Bow of the Strands
Reduces the materials required to craft a bow.Recurve Bow of the Strands.
Name changed from Max Level Bow (NEEDS NAME) to Recurve Bow of the Strands
Greatly reduces the materials required to craft an AGI fist.Mistscale Knuckles.
Name changed from Max Level Fist - AGI (NEEDS NAME) to Mistscale Knuckles
Craft an AGI fist.Mistscale Knuckles.
Name changed from Max Level Fist - AGI (NEEDS NAME) to Mistscale Knuckles
Reduces the materials required to craft an AGI fist.Mistscale Knuckles.
Name changed from Max Level Fist - AGI (NEEDS NAME) to Mistscale Knuckles
Craft an INT fist.Hardened Tempest Knuckles.
Name changed from Max Level Fist - INT (NEEDS NAME) to Hardened Tempest Knuckles
Greatly reduces the materials required to craft an INT fist.Hardened Tempest Knuckles.
Name changed from Max Level Fist - INT (NEEDS NAME) to Hardened Tempest Knuckles
Reduces the materials required to craft an INT fist.Hardened Tempest Knuckles.
Name changed from Max Level Fist - INT (NEEDS NAME) to Hardened Tempest Knuckles
Reduces the materials required to craft a leather pants.Hardened Tempest Leggings.
Name changed from Max Level Pants (NEEDS NAME) to Hardened Tempest Leggings
Craft a leather pants.Hardened Tempest Leggings.
Name changed from Max Level Pants (NEEDS NAME) to Hardened Tempest Leggings
Greatly reduces the materials required to craft a leather pants.Hardened Tempest Leggings.
Name changed from Max Level Pants (NEEDS NAME) to Hardened Tempest Leggings
Reduces the materials required to craft a mail pants.Mistscale Greaves.
Name changed from Max Level Pants (NEEDS NAME) to Mistscale Greaves
Craft a mail pants.Mistscale Greaves.
Name changed from Max Level Pants (NEEDS NAME) to Mistscale Greaves
Greatly reduces the materials required to craft a mail pants.Mistscale Greaves.
Name changed from Max Level Pants (NEEDS NAME) to Mistscale Greaves
Craft a scuba helm.Shimmerscale Diving Helmet.
Name changed from Scuba Helm (NEEDS NAME) to Shimmerscale Diving Helmet
Craft a scubaShimmerscale Diving Suit.
Name changed from Scuba Suit (NEEDS NAME) to Shimmerscale Diving Suit
How to pull ore and stone from mineral veins for use in Engineering and Blacksmithing. Gives a potential mining skill of 75300. Requires a Mining Pick.
The basics of how to skin animals for their pelts and furs for use in Leatherworking. Gives a potential skinning skill of 300.
Allows a tailor to make basic cloth armors up to a maximum potential skill of 100200. Requires cloth found on humanoids.
Name changed from 8.0 Tailoring to Kul Tiran Tailoring
Reduces the materials required to craft a Battle Flag: Spirit of Freedom.
Name changed from Battle Flag - CC Reduction (NEEDS NAME) to Battle Flag: Spirit of Freedom
Craft a Battle Flag: Spirit of Freedom.
Name changed from Battle Flag - CC Reduction (NEEDS NAME) to Battle Flag: Spirit of Freedom
Greatly reduces the materials required to craft a Battle Flag: Spirit of Freedom.
Name changed from Battle Flag - CC Reduction (NEEDS NAME) to Battle Flag: Spirit of Freedom
Reduces the materials required to craft a Battle Flag: Phalanx Defense.
Name changed from Battle Flag - Damage Reduction (NEEDS NAME) to Battle Flag: Phalanx Defense
Craft a Battle Flag: Phalanx Defense.
Name changed from Battle Flag - Damage Reduction (NEEDS NAME) to Battle Flag: Phalanx Defense
Greatly reduces the materials required to craft a Battle Flag: Phalanx Defense.
Name changed from Battle Flag - Damage Reduction (NEEDS NAME) to Battle Flag: Phalanx Defense
Reduces the materials required to craft a Battle Flag: Rallying Swiftness.
Name changed from Battle Flag - Mount Speed (NEEDS NAME) to Battle Flag: Rallying Swiftness
Greatly reduces the materials required to craft a Battle Flag: Rallying Swiftness.
Name changed from Battle Flag - Mount Speed (NEEDS NAME) to Battle Flag: Rallying Swiftness
Craft a Battle Flag: Rallying Swiftness.
Name changed from Battle Flag - Mount Speed (NEEDS NAME) to Battle Flag: Rallying Swiftness
Greatly reduces the materials required to craft a 30 slot bag.Deep Sea Bag.
Name changed from Cloth Bag - 30 Slot (NEEDS NAME) to Deep Sea Bag
Craft a 30 slot bag.Deep Sea Bag.
Name changed from Cloth Bag - 30 Slot (NEEDS NAME) to Deep Sea Bag
Reduces the materials required to craft a 30 slot bag.Deep Sea Bag.
Name changed from Cloth Bag - 30 Slot (NEEDS NAME) to Deep Sea Bag
Craft a 32 slot bag.an Embroidered Deep Sea Bag.
Name changed from Cloth Bag - 32 Slot (NEEDS NAME) to Embroidered Deep Sea Bag
Reduces the materials required to craft a 32 slot bag.an Embroidered Deep Sea Bag.
Name changed from Cloth Bag - 32 Slot (NEEDS NAME) to Embroidered Deep Sea Bag
Greatly reduces the materials required to craft a 32 slot bag.an Embroidered Deep Sea Bag.
Name changed from Cloth Bag - 32 Slot (NEEDS NAME) to Embroidered Deep Sea Bag
Create a cloth boots.Sun-Bleached Linen Boots.
Name changed from Level-up Boots (NEEDS NAME) to Sun-Bleached Linen Boots
Create a cloth boots.Sun-Bleached Linen Robe.
Name changed from Level-up Chest (NEEDS NAME) to Sun-Bleached Linen Robe
Create a cloth boots.Sun-Bleached Linen Cloak of Resilience.
Name changed from Level-up Cloak - Camoflage (NEEDS NAME) to Sun-Bleached Linen Cloak of Resilience
Create a cloth boots.Sun-Bleached Linen Cloak of the Feather.
Name changed from Level-up Cloak - Fall Damage Reduction (NEEDS NAME) to Sun-Bleached Linen Cloak of the Feather
Create a cloth boots.Sun-Bleached Linen Cloak of Discretion.
Name changed from Level-up Cloak - Threat Reduction (NEEDS NAME) to Sun-Bleached Linen Cloak of Discretion
Create a cloth boots.Sun-Bleached Linen Mittens.
Name changed from Level-up Hands (NEEDS NAME) to Sun-Bleached Linen Mittens
Create a cloth boots.Sun-Bleached Linen Hood.
Name changed from Level-up Head (NEEDS NAME) to Sun-Bleached Linen Hood
Create a cloth boots.Sun-Bleached Linen Pants.
Name changed from Level-up Legs (NEEDS NAME) to Sun-Bleached Linen Pants
Create a cloth boots.Sun-Bleached Linen Spaulders.
Name changed from Level-up Shoulders (NEEDS NAME) to Sun-Bleached Linen Spaulders
Create a cloth boots.Sun-Bleached Linen Belt.
Name changed from Level-up Waist (NEEDS NAME) to Sun-Bleached Linen Belt
Create a cloth boots.Sun-Bleached Linen Bracers.
Name changed from Level-up Wrist (NEEDS NAME) to Sun-Bleached Linen Bracers
Craft a cloth boots.an Embroidered Deep Sea Cloak of Resilience.
Name changed from Max Level Cloak - Camoflage (NEEDS NAME) to Embroidered Deep Sea Cloak of Resilience
Greatly reduces the materials required to craft a cloth boots.an Embroidered Deep Sea Cloak of Resilience.
Name changed from Max Level Cloak - Camoflage (NEEDS NAME) to Embroidered Deep Sea Cloak of Resilience
Reduces the materials required to craft a cloth boots.an Embroidered Deep Sea Cloak of Resilience.
Name changed from Max Level Cloak - Camoflage (NEEDS NAME) to Embroidered Deep Sea Cloak of Resilience
Craft a cloth boots.an Embroidered Deep Sea Cloak of the Feather.
Name changed from Max Level Cloak - Fall Damage Reduction (NEEDS NAME) to Embroidered Deep Sea Cloak of the Feather
Reduces the materials required to craft a cloth boots.an Embroidered Deep Sea Cloak of the Feather.
Name changed from Max Level Cloak - Fall Damage Reduction (NEEDS NAME) to Embroidered Deep Sea Cloak of the Feather
Greatly reduces the materials required to craft a cloth boots.an Embroidered Deep Sea Cloak of the Feather.
Name changed from Max Level Cloak - Fall Damage Reduction (NEEDS NAME) to Embroidered Deep Sea Cloak of the Feather
Greatly reduces the materials required to craft a cloth boots.an Embroidered Deep Sea Cloak of Discretion.
Name changed from Max Level Cloak - Threat Reduction (NEEDS NAME) to Embroidered Deep Sea Cloak of Discretion
Craft a cloth boots.an Embroidered Deep Sea Cloak of Discretion.
Name changed from Max Level Cloak - Threat Reduction (NEEDS NAME) to Embroidered Deep Sea Cloak of Discretion
Reduces the materials required to craft a cloth boots.an Embroidered Deep Sea Cloak of Discretion.
Name changed from Max Level Cloak - Threat Reduction (NEEDS NAME) to Embroidered Deep Sea Cloak of Discretion
Greatly reduces the materials required to craft a cloth boots.Embroidered Deep Sea Gloves.
Name changed from Max Level Hands (NEEDS NAME) to Embroidered Deep Sea Gloves
Craft a cloth boots.Embroidered Deep Sea Gloves.
Name changed from Max Level Hands (NEEDS NAME) to Embroidered Deep Sea Gloves
Reduces the materials required to craft a cloth boots.Embroidered Deep Sea Gloves.
Name changed from Max Level Hands (NEEDS NAME) to Embroidered Deep Sea Gloves
Greatly reduces the materials required to craft a cloth boots.Embroidered Deep Sea Breeches.
Name changed from Max Level Legs (NEEDS NAME) to Embroidered Deep Sea Breeches
Reduces the materials required to craft a cloth boots.Embroidered Deep Sea Breeches.
Name changed from Max Level Legs (NEEDS NAME) to Embroidered Deep Sea Breeches
Craft a cloth boots.Embroidered Deep Sea Breeches.
Name changed from Max Level Legs (NEEDS NAME) to Embroidered Deep Sea Breeches
Allows a cook to make basic recipes up to a maximum potential skill of 100200. Requires meat from beasts and fire to make food.
Name changed from 8.0 Cooking to Kul Tiran Cooking
Bite the enemy, causing damage. Deals 100% more damage and costs 100% more Focus when your pet has 50 or more Focus.
NEW
Increases the Stamina of you and your Imp by 5%.
Auto-Cast:
Always keep this effect active.
(Right - Click to toggle)
Drains (10%7.5% of Spell power) health from all nearby enemies.
(Right - Click to toggle)
Purges 1 beneficial magic effect from an enemy. If an effect is devoured, the Felhunter will be healed for (7.5%80% of Spell power) and gain 60 Fel Energy.
Auto-Cast:
Use on the Felhunter's current target.
(Right - Click to toggle)
The Felguard recklessly swings its weapon, striking all nearby targets within 8 yards for 34%100% weapon damage every 1 sec for 6sec for 5 sec. The Felguard cannot take any other action during Felstorm.
Cooldown changed from 45 sec cooldown to 30 sec cooldown
Escapes to the Master, Flee removesremoving all stuns and roots from himself.
Auto-Cast:
Cast when the Imp is stunned or rooted.
(Right - Click to toggle)
Lashes the target, for 138 to 162 Shadow damage.dealing (25% of Spell power) Shadow damage.
(Right - Click to toggle)
Effect #1 School Damage
Value: 1 (SP mod: 10.25)
Range changed from 20 yd range to Melee Range
A sweeping attack that does 44%200% of the Felguard's weapon damage to all enemies in front of it, and reduces the effectiveness of any healing the victim receives by 10% for 6 sec.
(Right - Click to toggle)
Charge an enemy, instantly causing 34%50% weapon damage and increasing the Felguard's movement speed by 30% for 6 sec.8 sec.
Auto-Cast:
Use anytime the Felguard's target is further than 8 yards away.
(Right - Click to toggle)
The Felguard charges an enemy, causing 34%50% weapon damage and increasing its movement speed by 30% for 6 sec.8 sec.
Auto-Cast:
Use anytime the Felguard's target is further than 8 yards away.
(Right - Click to toggle)
Seduces the target, disorienting for 30 sec. Damage will break the effect. Only usable against Humanoids.
Auto-Cast:
Cast upon targets who attack, stun, silence or fear the master.
(Right - Click to toggle)
Cost changed from None to 2.0% of base mana
Bites the enemy, causing 1 Shadow damage.
(Right - Click to toggle)
Effect #1 School Damage
Value: 1 (SP mod: 0.11250.25)
Temporarily grants the Voidwalker an absorb shield for 30% of its maximum health for 20 sec.Temporarilty increases current and maximum health by 30% for 20 sec.
Auto-Cast:
Use this ability when below 20% health.
(Right - Click to toggle)
NEW
Encases the Voidwalker in shadow energy, reducing physical damage taken by 40%.
Burns harmful spells, removing 1 harmful Magic effect from an ally.
Auto-Cast:
Cast only upon master when he is unable to cast spells due to a Magic effect.
(Right - Click to toggle)
Deals (11.5% of Spell power) Shadow damage and knocks back all enemies within 5 yards.Whips the enemy, reducing movement speed by 50% for 6 sec.
(Right - Click to toggle)
REMOVED Effect #1 School Damage
Value: 1 (SP mod: 0.115)
Cost changed from 40 Energy to None
Range changed from 30 yd range to 10 yd range
Cooldown changed from 25 sec cooldown to 10 sec cooldown
The Wrathguard recklessly swings its weapon, striking all nearby targets within 8 yards for 34%100% weapon damage every 1 sec for 65 sec. The Wrathguard cannot perform any other abilities during Wrathstorm.
Increases your pet's movement speed by 30%.
Specializations changed from Cunning/Ferocity/Cunning/Tenacity to Ferocity/Cunning/Tenacity
Removes all movement impairing effects and all effects which cause loss of control of your pet, and reduces damage done to your pet by 20% for 12 sec.
Specializations changed from Cunning/Cunning to Cunning
Your pet charges an enemy, immobilizing the target for 1 sec, and increasing the pet's melee attack power by 25% for its next attack.
Specializations changed from Tenacity/Tenacity to Tenacity
Returns the spirit to the body, restoring a dead target to life with 60% health and 20% mana.
When at less than 35% health, your pet does 20% more damage and has a 60% reduced chance to be critically hit.
Specializations changed from Cunning/Ferocity/Cunning/Tenacity to Ferocity/Cunning/Tenacity
Increases your pet's movement speed by 80% for 10 sec.
Specializations changed from Ferocity/Cunning/Ferocity/Cunning to Ferocity/Cunning
When used, your pet will miraculously return to life with full health.
Specializations changed from Ferocity/Ferocity to Ferocity
Your pet temporarily gains 30% of its maximum health for 20 sec. After the effect expires, the health is lost.
Specializations changed from Tenacity/Tenacity to Tenacity
Increases the damage done by your pet's Basic Attacks by 10%, and increases your pet's attack speed by 10%, and increases your pet's critical strike chance by 10%.
Specializations changed from Ferocity/Ferocity/Cunning/Tenacity to Ferocity/Cunning/Tenacity
NEW
Reduces all damage you and your pet take by 20% for 6 sec.
Shakes the ground with thundering force, doing Nature damage to all enemies within 8 yards. This ability causes a moderate amount of additional threat.
Specializations changed from Tenacity/Tenacity to Tenacity
Blasts the target with energy, dealing Arcane damage. Each time you cast Arcane Blast, the damage of all Arcane spells is increased by 60% and mana cost of Arcane Blast is increased by 0%30%. Effect stacks up to 0 times and lasts until cancelled or until any Arcane damage spell except Arcane Blast is cast.
Blasts the target with energy, dealing (192.4%55% of Spell power) Arcane damage. Generates an Arcane Charge.
Arcane Blast's damage is increased by 60% per Arcane Charge, and its mana cost is increased by 0%30% per Arcane Charge.
Blasts the target with energy, dealing 6013 to 6987 Arcane damage. Each time you cast Arcane Blast, the damage of all Arcane spells is increased by 60% and mana cost of Arcane Blast is increased by 0%30%. Effect stacks up to 0 times and lasts until cancelled or until any Arcane damage spell except Arcane Blast is cast.
Sends out a blast wave of magic, inflicting 693 to 8071387 to 1613 Arcane damage to nearby enemies.
Increases all damage dealt by the caster by 25%100% and reduces all damage taken by 25% for 15 sec.
Sets an enemy aflame, inflicting 7125 to 787522085 to 24415 Fire damage over 5 sec and sending it into a state of panic.
Consecrates the land beneath Paladin, doing 28805760 Holy damage over 8 sec to enemies who enter the area.
Ignites Crimson Flames at the feat of an allied unit, healing friendly units inside the Crimson Flames for 10000 and inflicting 10000150 and inflicting 150 Fire damage to enemies inside the Crimson Flames.
Strikes the enemy for 50%100% weapon damage.
Summons a totem with (100 * Total health / 100) health for 15 sec. (100 * Spell power / 100) damage from each attack against allies within 0 yards of the totem is redirected to the totem.
Summons a totem with (100 * Total health / 100) health for 15 sec. (100 * Spell power / 100) damage from each attack against allies within 0 yards of the totem is redirected to the totem.
Activates a heightened response mode in emergency situations, increasing damage and health by 25%10%.
Inflicts 10001500 Shadow damage every 1.5 sec for 6 sec.
Deals (3.85%8% of Spell power) Fire damage to a target.
Effect #1 School Damage
Value: 1 (SP mod: 0.03850.08)
The Felguard recklessly swings its weapon, striking all nearby targets within 8 yards for 34%100% weapon damage every 1 sec for 6sec for 5 sec. The Felguard cannot take any other action during Felstorm.
Stomps the ground causing geysers of flame to errupt under all enemies. These geysers deal 8483 to 95174241 to 4759 Fire damage, knocking the targets into the air and interrupting any spells being cast for 6 sec. In addition, the targets take 20001500 Fire damage per second for 6 sec.
A large gust of wind strikes nearby enemies, inflicting Nature damage and knocking them back.
Ignites the area surrounding the caster, causing Fire damage to himself and (040% of Spell power) Fire damage to all nearby enemies every 1 sec. Lasts until cancelled.
Perform a miracle, healing an ally for 11100 to 12900.
Kidney Shot also deals up to
Deeper Stratagem
31.5%24% of Attack power)]
31.5%24% of Attack power)] Bleed damage over 12 sec, based on combo points spent.
Lashes the target for 138 to 162 Shadow damage.
(Right - Click to toggle)
Fires a shell filled with napalm at a random enemy target. The shell explodes upon impact, dealing 9425 to 105755655 to 6345 Fire damage instantly and an additional 48000 over 8 sec. This effect attempts to target enemies over 15 yards away if possible.
Pinches the enemy, inflicting Physical damage.
REMOVED Effect #1 School Damage
Value: 300
A powerful attack that deals 22950 to 31050 Physical damage.68850 to 93150 Physical damage.
Places a ward on a party or raid memberan ally that heals them for 4501 to 5232 the next time they take damage, and then jumps to another party or raid memberally within 43 yds. Jumps up to 5 times and lasts 30 sec after each jump.
REMOVED Effect #1 Heal
Value: 359
A savage pounce that inflicts 3700 to 43002775 to 3225 Physical damage and an additional 2313 to 2687 Physical damage every 1 sec for 5 sec.
Discharges void energy at an attacker, dealing (25%7.5% of Spell power) Shadow damage
Effect #1 School Damage
Value: 1 (SP mod: 0.250.075)
Shoots at an enemy, inflicting 7502500 Physical damage.
Shoots at an enemy, inflicting Physical damage.
A Sonic Shockwave that deals 190000 to 210000142500 to 157500 Physical damage to all enemies in its path. The Shockwave damage is split between all targets in its path.
Fires a beam of fire energy, inflicting 08393 to 8607 Fire damage and jumping to a nearby ally, affecting up to 995 targets.
Squeezes the life out of the target, stunning it and inflicting 0 Physical damage every 5 sec until Kologarn's Arm sustains 380000190000 damage.
Squeezes the life out of the target, stunning it and inflicting 0 Physical damage every 5 sec until Kologarn's Arm sustains 380000190000 damage.
Bashes an enemy for 427500 to 472500 Nature damage.
REMOVED Effect #1 School Damage
Value: 600
Strikes the enemy for 50%100% weapon damage as Shadow, and increases damage dealt by 5%10% for 15 sec.
The Blades attacks have a chance to cause a Tsunami. Inflicting 10000150 damage in a cone infront of the caster.
The Wrathguard recklessly swings its weapon, striking all nearby targets within 8 yards for 34%100% weapon damage every 1 sec for 65 sec. The Wrathguard cannot perform any other abilities during Wrathstorm.
NEW
Feels like radiation exposure
NEW
Allows an alchemist to brew basic potions up to a maximum potential skill of 300. Requires Herbs found with the Herbalism skill.
Perk: Mixology
You receive an increased effect and duration when drinking an elixir or flask you know how to make.
Gather bones more effectively from creatures on Kul Tiras and Zandalar.
Name changed from 8.0 Bones (NEEDS NAME) to Bone Gathering
Gather Bones more effectively. the highest possible amount of bones and increase your chance at finding uncommon bones when skinning creatures on Kul Tiras and Zandalar.
Name changed from 8.0 Bones (NEEDS NAME) to Bone Gathering
Find rare materials when gathering Bones.Increase your chance to find uncommon bones when skinning creatures on Kul Tiras and Zandalar.
Name changed from 8.0 Bones (NEEDS NAME) to Bone Gathering
NEW
Gather leather more effectively from creatures on Kul Tiras and Zandalar.
Name changed from 8.0 Leather (NEEDS NAME) to Leather Gathering
Gather leather more effectively. the highest possible amount of leather and increase your chance at finding uncommon leather when skinning creatures on Kul Tiras and Zandalar.
Name changed from 8.0 Leather (NEEDS NAME) to Leather Gathering
Find rare materials when gathering leather.Increase your chance to find uncommon leather when skinning creatures on Kul Tiras and Zandalar.
Name changed from 8.0 Leather (NEEDS NAME) to Leather Gathering
Find rare materials when gathering Scales.Increase your chance to find uncommon scales when skinning creatures on Kul Tiras and Zandalar.
Name changed from 8.0 Scales (NEEDS NAME) to Scale Gathering
Gather scales more effectively from creatures on Kul Tiras and Zandalar.
Name changed from 8.0 Scales (NEEDS NAME) to Scale Gathering
Gather Scales more effectively. the highest possible amount of scales and increase your chance at finding uncommon scales when skinning creatures on Kul Tiras and Zandalar.
Name changed from 8.0 Scales (NEEDS NAME) to Scale Gathering
NEW
Use the A.F.M.O.D's stellar healing services to heal any wounds. Guaranteed to always work.
NEW
NEW
NEW
NEW
Raise this dagger over a crocolisk corpse to absorb its remaining life essence.
For each Rejuvenation you have active, the cast time of Healing TouchRegrowth's cost is reduced by 10%, and the6% and critical effect chance of Regrowth is increased by 10%.6%.
NEW
NEW
Emits a piercing light, guiding Tidesage magic to strike the target.
NEW
Accumulate charge, increasing the efficacy of the next Release Charge.
NEW
The caster mutates to better combat his foes.
NEW
Administers a single dose of antivenom to your target.
Increases Agility by 40059 for 1 hour. Counts as both a Battle and Guardian elixir. This effect persists through death.
Increases the damage of Aimed Shot by 77 and has a 4% chance to reset the cooldown of your Rapid Fire.
NEW
NEW
Summons an Arachnobomb that chases enemy targets, exploding for 3977 to 46237955 to 9245 Fire damage if it can get close enough to detonate.
NEW
Electricity arcs between the energy core and Galvazzt, raising its energy level.
Blasts the target with energy, dealing (192.4%55% of Spell power) Arcane damage.
Damage increased by 60% per Arcane Charge.
Mana cost increased by 100% per Arcane Charge.
Generates 1 Arcane Charge
NEW
Increases movement speed by 15% for 15 seconds.
NEW
Channels the power of Shadow for 10 sec., healing an ally for up to 30000 damage, but reducing the caster's own health regeneration by 100%.
NEW
Blasts a target for 193 Arcane damage.
NEW
Increases attack power against Undead by 214 for 10 sec.
NEW
NEW
NEW
Free the will of a cursed raider.
Fires a sharpened arrow at a Desert Vulture.
NEW
Blasts a target for 245 Fire damage.
Increases the duration of Aspect of the Eagle by 77 sec.8 sec and causes your Mongoose Bites to deal an additional 462 damage when they critically strike.
Adds an additional 77%Increases the critical strike chance toof Aspect of the Wild by an additional 5% and causes your attacks to deal 77 additional Nature damage, chaining to up to 2 targets.
NEW
Reveal the Past
NEW
Reveal the Past
Summons an Automatic Explosve Ejector at your feet for 15 sec that shoots explosives at a nearby enemy within 25 yards every 2 sec, dealing (1480 to 17202960 to 3440 + 277 to 323) Fire damage.
Increases all damage dealt by the caster by 25% and reduces all damage taken by 25% for 15 sec.50% and maximum health by 50%.
NEW
Reveal the Past
NEW
NEW
The Holy energy of Azeroth invigorates you, healing the caster for 50% health, and increasing damage dealt by 30% and maximum health by 30% for 30 sec.
NEW
Hurls the staff into the air, inflicting 693 to 807 Frost damage to enemies within 10 yards every 1 sec for 10 sec and slowing enemy movement speed by 30%.
Casting Conflagrate reduces the cast time of your next two Incinerates or Chaos Bolts by 30%.
NEW Effect #1 School Damage
Value: 7799
NEW Effect #1 School Damage
Value: 14099
NEW Effect #1 School Damage
Value: 10099
NEW
Rapidly fires a spray of shots for 6 sec, dealing 248 to 252 Physical damage to the target and an average of 0.2 Physical damage to all enemies in front of the caster.
NEW
Rapidly fires a spray of shots for 6 sec, dealing 248 to 252 Physical damage to the target and an average of 0.2 Physical damage to all enemies in front of the caster.
NEW
The caster lets out a bellowing roar, inspiring nearby allies to fight harder, increasing their damage done by 25% for 8 sec.
NEW
Craft a Battle-Scroll of Agility.
The caster strikes the target in the head so hard that their head spins.
NEW
Increases melee haste by 1% per 1% of Headhunter Lee'za's maximum health that is missing.
NEW
Deals Nature damage to all nearby enemies, knocking them back.
Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, rooting them in place for 5 sec if they move more than 5 yards from the arrow.Player targets are rooted for a shorter duration.
NEW
NEW
Throws a binding talisman, banishing an enemy for 30 sec. Only useable in the Crimson Forest.
NEW
NEW
Shoots at an enemy, inflicting Physical damage.
NEW
Sends a shadowy bolt at the enemy causing 60 Shadow damage.
NEW
Wounds the target for 734 to 1222 damage.
NEW
Wounds the target for 734 to 1222 damage.
Throw a bomb at the target area which will explode after 3 sec dealing 5550 to 645011100 to 12900 Fire Damage and stun targets for until cancelled.
While active, your melee attacks also strike all nearby enemies for 30%35% of normal damage for 10 sec.
Throw a bomb at the target area which will explode after 3 sec dealing 5550 to 645011100 to 12900 Fire Damage and stun targets for until cancelled.
NEW
Summons the infernal spirit of Shahram.
NEW
Wounds the target causing them to bleed for 180 damage over 30 sec.
NEW
Shocks your target with the might of Akunda, jolting stormhides to life, and doing damage to enemies.
NEW
Grants the Blessing of Akunda ability.
NEW
Shocks your target with the might of Akunda, jolting them to life.
NEW
Shocks your target with the might of Akunda, dealing damage.
NEW
Licks the target with a diseased tongue, inflicting 1500 Nature damage.
The caster exhales a cone of Blinding Sand, inflicting Physical damage to all enemies in a 20 yard cone in front of them. Victims are blinded for 4 sec.
NEW
Blasts the target with acid, inflicting Nature damage on impact and inflicts additional Nature damage every 1 sec for 6 sec.
NEW
Hurls globs of boiling water at the current target destination, that inflict Nature damage to all nearby enemies. On impact, this glob explodes into additional globs that bounce to other destinations and inflict Nature damage to additional nearby enemies.
NEW
Hurls globs of boiling water at the current target destination, that inflict Nature damage to all nearby enemies. On impact, this glob explodes into additional globs that bounce to other destinations and inflict Nature damage to additional nearby enemies.
NEW
Blast the target with corrupted blood, inflicting Shadow damage.
REMOVED Effect #1 School Damage
Value: 500
Elder Leaxa blasts a player, inflicting 11000 Shadow damage.
NEW Effect #1 School Damage
Value: 20000
NEW Effect #1 School Damage
Value: 14300
Inflicts Shadow damage to the target.
REMOVED Effect #1 School Damage
Value: 242
NEW
NEW
NEW
NEW
A geyser of corrupted blood inflicts 8550 to 9450 Shadow damage to all players within 1 yards. Affected players gain a stack of Lingering Infection.
NEW
Charges to a random enemy, inflicting 13650 to 14350 Physical damage.
NEW
Elder Leaxa dissolves into 3 Blood MirrorsEffigies.
NEW
NEW
NEW
NEW
NEW
NEW
NEW
Summons a BomBot that chases enemy targets, exploding for 3977 to 46237955 to 9245 Fire damage if it can get close enough to detonate.
Roots all targets in a 5 yard radius at the point of impact. Lasts 10 sec.
Roots all targets in a 5 yard radius at the point of impact. Lasts 10 sec.
All enemies within 5 yards will be slowed by 50% while in the area of effect. Lasts 15 sec.
All enemies within 5 yards will be slowed by 0% while in the area of effect. Lasts 15 sec.
Freeze an enemy, stunning them for 10 sec.
Freeze an enemy, stunning them for 10 sec.
Petrify an enemy, stunning them and reducing the Physical damage they take by 99% for 10 sec.
Petrify an enemy, stunning them and reducing the Physical damage they take by 99% for 10 sec.
Puts the enemy to sleep, incapacitating them for 10 sec. Any damage will wake them from their slumber.
Inflicts the target with wild magic, causing them to polymorph into a random creature for 20 sec.
NEW
Prepares to bombard a nearby structure.
NEW
Bombards enemy structure inflicting Siege Damage.
NEW
Bombards enemy structure inflicting Siege Damage.
NEW
NEW
NEW
Monzumi thrashes wildly inflicting Physical damage to all enemies within 15 yards every 0.8 sec for 1.50 sec.
NEW
Monzumi thrashes wildly inflicting Physical damage to all enemies within 8 yards every 0.8 sec for 1.50 sec.
NEW
Blasts a target for 267 Frost damage.
NEW
A cloud of shadows surrounds you.
Shifting out of this darkness causes an explosion.Stealthed.
A cloud of shadows surrounds you.
Shifting out of this darkness causes an explosion.
Prayer of Mending is now instant cast, and its jump range is increased by 2010 yards.
Fires a bolt of foul water at the target that inflicts 585000 to 615000 Nature damage.5850 to 6150 Nature damage.
Hurls a jagged splinter of bone at the enemy, inflicting 150020000 Physical damage
Hurls a jagged splinter of bone at the enemy, inflicting 9004000 Physical damage.
Roiling water erupts under random enemy destinations, inflicting 5700 to 630011400 to 12600 Nature damage to enemies within 5 yards and knocks them into the air as well as inflicting 655 to 7256555 to 7245 Nature damage to everyone. This ability also leaves brine pools at the destinations that continue to inflict 950 to 1050 Nature damage every 1 to enemies within them.
Roiling water erupts under random enemy destinations, inflicting 5700 to 630011400 to 12600 Nature damage to enemies within 5 yards and knocks them into the air as well as inflicting 655 to 7256555 to 7245 Nature damage to everyone. This ability also leaves brine pools at the destinations that continue to inflict 950 to 1050 Nature damage every 1 to enemies within them.
NEW
NEW
Brew a potion from the cauldron.
Roiling water erupts under random enemy destinations, inflicting 5700 to 630011400 to 12600 Nature damage to enemies within 5 yards and knocks them into the air as well as inflicting 655 to 7256555 to 7245 Nature damage to everyone. This ability also leaves brine pools at the destinations that continue to inflict 950 to 1050 Nature damage every 1 to enemies within them.
NEW
Inflicts Physical damage to all nearby enemies knocks them back.
NEW
Inflicts Physical damage to all nearby enemies knocks them back.
NEW
NEW
Channels a series of water blasts at an enemy, inflicting Frost damage every 1.5 sec for 6 sec.
NEW
Shoot the enemy with water, inflicting Frost damage.
Zaps all enemies within 8 yards with a lightning discharge, causing 5001000 damage and snaring them for 4 sec.
NEW
Creates a zone of protection that lasts 12 sec sec. While standing within the zone all damage taken is reduced by 90%.
NEW
Creates a zone of protection that lasts 12 sec sec. While standing within the zone all damage taken is reduced by 90%.
NEW
If any pilebarrel of munitions come into contact with fire, theyit will explode after 6 sec, inflicting 17023 to 17897 Fire damage to all targets within 12 yds.
Hurls a bomb of burning tar that explodes at a random enemy's destination, inflicting 256641 Fire damage to nearby enemies on impact and an additional 779000 to 8610009500 to 10500 Fire damage to enemies that remain within the pool.
Hurls a bomb of burning tar that explodes at a random enemy's destination, inflicting 256641 Fire damage to nearby enemies on impact and an additional 779000 to 8610009500 to 10500 Fire damage to enemies that remain within the pool.
Hurls a bomb of burning tar that explodes at a random enemy's destination, inflicting 256641 Fire damage to nearby enemies on impact and an additional 779000 to 8610009500 to 10500 Fire damage to enemies that remain within the pool.
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Grants the wielder 38 dodge and 38 armor for 10 sec.
NEW
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Opens a cage on this island.
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Summons forth several Hardshell Pinchers to assist the caster.
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NEW
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Calls in Wasting Servants to assist. These Wasting Servants make their way towards him. If they reach Gluttony, he will cast Consume Servants.
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Summons forth spiderlings to assist the caster.
Enters into a rage, increasing melee attack speed by 30% and damage done by 30%, but reducing armor by 100% for 1220 sec.
The blast leaves burning pitch on the ground, inflicting 1000950 to 1050 Fire damage every 1 sec to enemies within the area.
Fire a barrage of cannon balls into the air over 6 sec. After a moment, they land around you, each dealing 1480 to 17203700 to 4300 Fire damage to all enemies caught in the blast.
Fire a barrage of cannon balls into the air over 6 sec. After a moment, they land around you, each dealing 1480 to 17203700 to 4300 Fire damage to all enemies caught in the blast.
A fiery blast from the cannon inflicts 0 Fire damage to targets struck.
Fire a barrage of cannon balls into the air over 6 sec. After a moment, they land around you, each dealing 1480 to 17203700 to 4300 Fire damage to all enemies caught in the blast.
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As this creature gains energy, its damage will increase.
NEW
Strikes the target with a massive swing, inflicting 6000 Physical damage
NEW
Carrying a stack of bombs.barrel of munitions.
Taking Fire damage will ignite the munitions.
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Throw the flask at nearby Thornmatrons, causing them to attack the nearest target in a wild rage. The caustic vapors also cause them to take 5% damage every 3. Lasts 1 min.
NEW
Deals Physical damage to enemies.
Increases the healing of Chain Heal by 77 and causes it to bounce an additional time.
Restoration
Increases the damage of Chain Lightning by 77 and causes your Fire spells to deal an additional 231 damage for 4 sec.
Elemental/Restoration
NEW
Translucent skin increases chance to dodge by 50%.
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Charges the target, inflicting Physical damage.on impact and knocking them back.
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Rushes forward, trampling anything in front of the caster. Will knock off anyone riding.
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The caster charges his blade, allowing his next 0 melee attacks to have a chance to inflict additional Nature damage.
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The caster charges his blade, allowing his next 0 melee attacks to have a chance to inflict additional Nature damage.
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Charges the target, inflicting Physical damage on impact and knocking them back.
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Charges the target, inflicting Physical damage on impact and additional Physical damage every 1 sec.
After coming out of
Parley
Parley
BlindBlind, the target's chance to miss attacks is increased by 75% for 5 sec.
Between the Eyes reduces the energy cost of your Pistol Shot by 100% for 5 sec.
After coming out of
Parley
Parley
BlindBlind, the target's chance to miss attacks is increased by 75% for 5 sec.
Between the Eyes reduces the energy cost of your Pistol Shot by 100% for 5 sec.
Your Frost Nova and your Water Elemental's Freeze deals 200% of Spell power1 Frost damage when the effect ends.
Damage is doubled if Frost Nova
Lonely Winter
is
oror Freeze are dispelled.
NEW
Inflicts 2100 Frost damage every 2 sec for 20 sec. Upon being dispelled, Choking Brine travels towards another player. Coming into contact with it afflicts the new target with Choking Brine.
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Inflicts 2100 Frost damage every 2 sec for 20 sec. Upon being dispelled, Choking Brine travels towards another player. Coming into contact with the waveit afflicts the new target with Choking Brine.
Inflicts 292000 to 3230001424 to 1576 Physical damage every 2 sec for 10 sec to an enemy and roots them.
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Hurls a fiery ball that causes 457 to 557 Fire damage and an additional 100 damage over 8 sec.
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For each 1% of your maximum mana you spend, you have a 2.5% chance to gain Clearcasting, making your next Arcane Missiles or Arcane Explosion cost no mana.
NEW
NEW
Summons a totem at your feet for 15 sec that collects power from all of your healing spells. When the totem expires or dies, the stored power is released, healing all injured allies within 40 yards for 25% of all effective healing done while it was active, divided evenly among targets.
Casting this spell a second time recalls the totem and releases the healing.
Summons a totem at your feet for 15 sec that collects power from all of your healing spells. When the totem expires or dies, the stored power is released, healing all injured allies within 40 yards for 25% of all effective healing done while it was active, divided evenly among targets.
Casting this spell a second time recalls the totem and releases the healing.
NEW
Increases all damage done by your pet by 70%.
Specializations changed from Ferocity/Cunning/Tenacity/Ferocity/Cunning/Tenacity to Ferocity/Cunning/Tenacity
NEW
Reagent removed:
.
New reagent required:
x1.
NEW
Triggers an explosion on the target, dealing (75%90% of Spell power) Fire damage.
Backdraft
Reduces the cast time of your next two Incinerates or Chaos Bolts by 30% for 10 sec
Generates 5 Soul Shard Fragments.
Sets an enemy aflame, inflicting 7125 to 7875 Fire damage over 5 sec and sending it into a state of panic.1425 to 1575 Fire damage every 1 and confusing it for 5 sec.
NEW
Death Coil deals an additional 77 damage and its chance to trigger Runic Corruption is increased as though you had spent an additional 539 Runic Power.
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Consumes the essence of all nearby enemies, inflicting 0 Shadow damage every 2 sec.
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If noone enemies are witihin melee range, Gluttony consumes everybody, inflicting 6500 Shadow damage to all enemies.
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NEW
Consumes all nearby Wasting Servants, gaining 0% of maximum health for each target consumed.
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Take control of a Crimsonwood Demolisher.
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Inflicts 975 to 1025 Shadow damage to all enemies, damage increased with each cast.
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N'Zoth's power courses through you, increasing your damage, healing, and absorption effects by 25%. You are susceptible to N'Zoth's influence and coming into contact with a Corruption Orb will consume you.
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NEW
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REMOVED Effect #1 School Damage
Value: 13175
13176 to 14564 Frost damage inflicted to targets within 2 yds of the impact, knocking them back.
NEW
Reveal the Past
The caster summons a totem nearby that will free allies from crowd-controlling effects.Cyclone a random enemy.
Increases the critical strike chance of Crash Lightning by 77 and increases the radius of Crash Lightning by 1.
Enhancement
NEW
Charges towards a random enemy, trampling all enemies in his path inflicting Physical damage. In addition, Brgl-Lrgl leaves a trail of slimy goo behind that inflicts Nature damage every 5 sec and reduces the target's movement speed by 25% while standing with the goo.
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Combine a Monalite Reinforced Chassis and a Super-Charged Engine to create a Xiwyllag ATV. This is a very fast mount.
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Elder Leaxa summons corruption that moves forward, inflicting 359000 Nature damage to all players in its path every 0.3 sec.
Elder Leaxa summons corruption that moves forward, inflicting 359000 Nature damage to all players in its path every 0.3 sec.
Your Envenom applies Creeping Venom, dealing 2.625% of Attack power) * 121200 Nature damage over 6 sec. Creeping Venom's duration is refreshed when the target moves.
Your Incinerate automatically applies Immolate, and
Shadowburn
Shadowburn
ConflagrateConflagrate deals an additional 3% of the target's maximum health in Fire damage if the target is affected by your Immolate.
NEW
Your traps are improved in the following ways:
When
Steel Trap
Steel Trap
Freezing Trap breaks, the target will deal 20% less damage for 8 sec.
Tar Trap reduces enemies' movement speed by 70% for the first 4 sec.
NEW
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Critical strike increased by 707.
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Permanently attaches a scope to a ranged weapon, sometimes increasing Critical Strike by 707 for 12 sec when dealing damage with ranged attacks.
Attaching this device to a ranged weapon causes it to become soulbound.
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When Rejuvenation heals a target below 60% health, it applies Cultivation to the target, healing them for (30%24% of Spell power) over 6 sec.
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Inflicts Physical damage to all enemies in a cone in front of the caster.
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The caster summons a totem nearby that will Cyclone a random enemy.
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Channels dark magic at enemy for 6 sec, inflicting 7800 to 8200 Shadow damage to all enemies within 4 yards of their location every 1 sec.
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Imbues the caster's weapon with a series of shadowy runes, causing melee attacks to inflict additional 1504500 Shadow damage
Imbues the caster's weapon with a series of shadowy runes, causing melee attacks to inflict additional 1504500 Shadow damage
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Blasts a target for 267 Frost damage.
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The caster lashes out with their blade, inflicting Physical damage.
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Reveal the Past
NEW
Touches the enemy with a hand infused with shadow energy, inflicting 7500 Shadow damage and increasing damage taken by 25% for 8 sec. This effect stacks.
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When Obliterate critically strikes, it deals an extra 77 damage and generates an additional 539 Runic Power.
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Stuns target for 3 sec.
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Summon a Demonic Commander to increase the duration of all of your current demons by 15.0 sec, and increase the damage of all of your other demons by 15%, while casting Shadow Bolt Volley at your enemies.
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Chaos Strike has a 101% chance to spawn a Lesser Soul Fragment, and consuming any Soul Fragment grants 30 Fury.
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Summon a Demonic Commander to increase the duration of all of your current demons by 15.0 sec, and increase the damage of all of your other demons by 15%, while casting Shadow Bolt Volley at your enemies.
SacrificeSacrifices your demon pet for power, gaining its command demon ability, and 15% increased damage done.
Lasts 1 hour or until you summon a demon pet.causing your spells to sometimes also deal (30% of Spell power) additional Shadow damage.
Lasts 1 hour or until you summon a demon pet.
SacrificeSacrifices your demon pet for power, gaining its command demon ability, and 15% increased damage done.
Lasts 1 hour or until you summon a demon pet.causing your spells to sometimes also deal (30% of Spell power) additional Shadow damage.
Lasts 1 hour or until you summon a demon pet.
Effect #1 School Damage
Value: 0 (SP mod: 0.150.3)
NEW
Your critical autoattacks have a chance to cause your target to bleed for 1092 to 1204 Physical damage over 8 sec.
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Slashes in a 6 yard frontal cone, inflicting Physical damage.
Rezan tries to eat the victim whole, inflicting 348 to 352 Physical damage every 1 sec. for 8 sec.
Purges 1 beneficial magic effect from an enemy. If an effect is devoured, the Felhunter will be healed for (7.5%80% of Spell power) and gain 60 Fel Energy.
Auto-Cast:
Use on the Felhunter's current target.
(Right - Click to toggle)
Heals and energizes when an effect is dispelled.
Effect #1 Heal
Value: 1 (SP mod: 0.0750.8)
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A portion of the watery essence splits off. It inflicts 50% less damage and defeating it wounds Aqu'sirr.
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Rings a raucous bell, inflicting 4500 Physical damage and silencing all enemies within 8 yards.
Channels the power of the Direhorn into the caster.
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Shapeshift into a direhorn form.
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Bites the target with diseased fangs, inflicting 2500 Nature damage
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Slash all targets in front of you for 120% Physical damage and leap backwards.
Exploits the vulnerability of foes with less than 35% health, causing 400%30% health, causing 240% Physical damage to the target.
Your successful Mutilates have a 30%Mutilate has a 35% chance to make your next Dispatch free and usable on any target,
Awards 1 combo point.regardless of their health.
Awards 1 combo point.
NEW
Breaks the shield surrounding the naga summoners.
NEW
NEW
Heals all party or raid members within 40 yards for 36%43% of Spell power)] over 8 sec, and increases healing done to them by 10% for 8 sec. Healing increased by 100% when not in a raid.
Effect #1 Heal
Value: 1 (SP mod: 0.360.43)
Stores the soul of the target party or raid member, allowing resurrection upon death. Also castable to resurrect a dead target. Targets resurrect with 100%60% health and 20% mana.
Only usable on the Broken Isles and in the Sanctum of Light.
NEW
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Inflicts impending doom upon the target, causing (250% of Spell power) Shadow damage after 30 sec. Limit 1.
Inflicts impending doom upon the target, causing 1000020000 Shadow damage after 20 sec.
NEW
Sends a shadowy bolt at the enemy causing 60 Shadow damage.
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Inflicts 29250 to 30750 Shadow damage to all enemies within a cone in front of the caster.
Run at high speed at a distance in front of you. All enemies in your path will take 350% of Attack power1 Physical damage and be knocked back.
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Increases your haste by 430 for 30 sec.
NEW
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Drains the souls out of nearby victims.
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Increases your haste by 430 for 30 sec.
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Marks the enemy with a dread-inducing curse, inflicting 1500 Shadow damage every 1 sec. Upon expiration, the mark explodes, inflicting 3000 Shadow damage to all enemies within 6 yards and applying Lingering Dread.
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Marks the enemy with a dread-inducing curse, inflicting 1500 Shadow damage every 1 sec. Upon expiration, the mark explodes, inflicting 3000 Shadow damage to all enemies within 6 yards and applying Lingering Dread.
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Lowers all stats by 20 and deals 20 Nature damage every 3 sec to all enemies within an 8 yard radius of the caster for 30 sec.
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Lowers all stats by 20 and deals 20 Nature damage every 3 sec to all enemies within an 8 yard radius of the caster for 30 sec.
NEW
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Attempts to step through the shadows and reappear behind your enemy.
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REMOVED
Rejuvenation ticks have a 101% chance to grant a Sage Mender, reducing the mana cost and cast time of your next Healing Touch by 20%, stacking up to 0 times.
NEW
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Greatly reduces the materials required to create a Drustvari Sorcerous Wand.
NEW
Reduces the materials required to create a Drustvari Sorcerous Wand.
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Create a Drustvari Sorcerous Wand.
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Create a Drustvari Umbral Wand.
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While indoors, move 4% faster.
Inflicts Arcane damage to an enemy.and reduces its movement speed for 6 sec.
NEW
Sends a shadowy bolt at the enemy causing 60 Shadow damage.
Protects the target with an earthen shield, increasing the effectiveness of Shaman healing spells on that target by 20%, and causing attacks to heal the shielded target for (15.75%healing them for (22% of Spell power) 0 charges. Lasts 10 min. This effectwhen they take damage. 0 charges. This heal can only occur once every few seconds.
Earth Shield can only be placed on one target at a time.
Effect #1 Heal
Value: 0 (SP mod: 0.15750.22)
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NEW
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Sends a shadowy bolt at the enemy causing 60 Shadow damage.
Summons forth several shadowy spider images. Touching an Echo of Shadra causes it to burst inflicting 248 to 25210368 to 10632 Shadow damage to players within 6 yards. In addition5 yards, and creating a pool of Shadowy Remains is formed at the location.
REMOVED Effect #2 School Damage
Value: 4739
Summons forth several shadowy spider images. Touching an Echo of Shadra causes it to burst inflicting 248 to 25210368 to 10632 Shadow damage to players within 6 yards. In addition5 yards, and creating a pool of Shadowy Remains is formed at the location.
Reduces the cooldown of
Incarnation: Chosen of Elune
Incarnation: Chosen of Elune
CelestialCelestial Alignment by 60*-1)) sec.
Incarnation: Chosen of Elune
Incarnation: Chosen of Elune
Celestial Alignment summons a beam of light at your location granting you 70% reduction in silence and interrupts for 10 sec.sec.
Celestial Alignment summons a beam of light at your location granting you 70% reduction in silence and interrupts for 10 sec.
While at
Legacy of the Void
or above
100100 Insanity and not in Voidform, your damage is increased by 20%.
While at
Legacy of the Void
or above
100100 Insanity and not in Voidform, your damage is increased by 20%.
NEW
Lobs balls of electricity at the target location, inflicting 2285000 to 2315000 Nature damage to all enemies within 14 yards of the impact.
NEW
Daumyr lobs balls of electricity at the target location, inflicting 2285000 to 2315000 Nature damage to all enemies within 14 yards of the impact.
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Order Thrakne to activate the power of the skycaller staff. Requires a fully charged staff and Rak'jan to be positioned in front of the electric wall.
NEW
NEW
Inflicts 19900 to 20100 Nature damage to all enemies within 4 yards of the impact, stunning them for 4 sec.
NEW
Inflicts 243775 to 246225 Nature damage to all enemies within 8 yards of the impact, stunning them for 3 sec.
When you successfully Purge a beneficial effect, the enemy suffers 540% of Spell power3 Nature damage over 3 sec.
Hides the imbiber from detection as long at they're standing still. Lasts 1 min.When attacking, has a chance to crea