Naval missions, good idea.... Not for this game.
Naval missions are good in theory, the problem is how it was implemented by Blizzard, if they had took more time to try and gouge potential reactions there would of been much less problems, for example, they should of known full well what would happen if you tell players " Wait 3 days for 100g " Reducing times and increasing rewards is a start but there's still more for them to work on, personally I'd like to see my ships get light damage/moderately damaged/critically damaged based upon the percentage you had when sending them out on missions instead of having them get destroyed.
Interesting. I guess people can use mailboxes as storage again...?Oh yes - also, on Shipyard missions. The duration and rewards may not necessarily be that big of a deal. It's worth remembering this is in addition to the already existing rewards for playing around in the Garrison. However, there is a skewed risk-reward metric that makes the entire concept fall more under the opposite end of the "how rewarding is this" spectrum. The fact equipment is overcosted heavily contributes to this issue, in my opinion. Reducing the GR price and adding an option to buy with Oil would suffice as a solution.Furthermore, the destruction of ships can be brutally punishing - losing a ship on a 35% mission makes sense, but on a 92%+ mission makes a lot less sense (lost both ships to such a mission). Unsinkable is hardly a decent solution in the current situation because it takes an entire equipment slot, increasing chance of failure at the expense of making missions less risky. Suggestions to resolve this have been made in numerous places, including above.
are they even testing stuff on ptr? cause it just feels as if they have no clue how game works and they are the ones making it
just checking how things are going at pvp.. I'm not really looking forward to see the big cheese tournament this year.. maybe next expansion..
Still not enough reason to start the naval mission money pit.Legendary ring is not worth the headache.
Reducing the resource cost for those damn items for naval missions that would be good they dont -.-
How about fixing the Hellfire citadel ship mission? I need a carrier to complete it at a reasonable percentage and those don't come before a level 3 shipyard.
I'm just glad all the multiple versions of Helix Gearbreaker have disappeared from the game!
I think you linked the wrong thing for Apexis Crystal. That seems to be the one from Archaeology lol
I am not thrilled with the Shipyard.More boring, time sinking content.As long as I can play the game without it, I am not doing any of it.
Is a list of the new missions' duration available yet? On your shipyard guide, it still shows the old duration.