in before the jokes about WoW Fortress. Team red (horde) and team Blue (alliance).I like the sound of these new pvp BG's.
It sounds like they changed the design since their original statement. Mainly to make it simpler. The original mine cart proposal had players interfering each other mine carts instead of all of them being neutral. I do wonder if control transfers instantly, which would result in entire teams zerging whichever mine cart is about to finish (assuming the mine carts move slow enough), and it will be pretty clear early on which team is likely to win.As for the orb BG, it seems like they have moved away from the orb constantly doing damage, and instead being more difficult to heal. This puts pressure away from the need to have lots of healers on each team, as kiting and surviving the punishment with less healing is more important than being kept up with heals. Also, it sounds like that only damage is increased while holding the orb, meaning that healers don't want to hold it as they get no benefit. I see spirit link totem being quite strong here as it ignores healing debuffs. Still though I would like to see this debuff placed on flag carries in WSG and TP instead of the current increased damage taken debuff (I really dislike it when a pair of rouges can pretty much decide a BG with smoke bomb). I assume standard invulnerabilities and stealth are not allowed while holding the orb. If the orb can be willingly dropped, then it might be beneficial to do so if you have a teammate in the area to pick it up (instead of dying while your opponents have one).