We’re currently preparing to bring the first playable iteration of patch 4.2 to the Public Test Realms. A sizable portion of this content has been in development for some time, so let’s get it in gear! With a new raid, a legendary questline, the most diverse daily quest hub to date, major story developments, user interface enhancements, and much more, patch 4.2 is certain to have something for everyone. Check out some of the major patch features you need to know about, followed by the initial patch notes.
Through the Fire and Flames
Feast your eyes on the adventures that await when World of Warcraft patch 4.2 takes you through the fire and flames and into the Firelands.
World of Warcraft patch 4.2 will offer hardy adventurers an opportunity to turn the tide in the Firelands, a huge outdoor raid of the highest difficulty, with 10-person and 25-person normal and Heroic modes. It will be a scorching opportunity to delve into this Elemental Plane, where six unique bosses stand between you and the reinvigorated Ragnaros.
A Legendary Engagement
Patch 4.2 introduces an epic quest that will challenge those daring enough to complete the legendary staff Dragonwrath, Tarecgosa's Rest. The great staff duplicates destructive magics, and also bestows upon its wielder the ability to transform into a member of the Blue Dragonflight. Those who complete the staff won’t be the only ones to receive a reward, though. As this task requires the dedication of an entire guild, upon completion of the staff all guild members will receive a unique non-combat pet to call their own.
The Regrowth and Molten Front
In patch 4.2, stalwart adventurers will have the opportunity to test their mettle at two new daily quest areas located in the fertile hillsides of Mount Hyjal and the burning depths of the Firelands. Known as the Regrowth and Molten Front, these areas will offer an unprecedented amount of daily solo content for level-85 players to enjoy -- including over 60 new quests, four "unlockable" iLevel 365 gear vendors, and a world that evolves right before your eyes.
After the druids and their allies thwarted the invasion of Hyjal by the Twilight's Hammer and Ragnaros, an air of peace settled on the sacred mountain. As new growth bloomed across the region, members of the Earthen Ring and Cenarion Circle, along with the noble Dragon Aspects, convened at the ancient World Tree of Nordrassil. Among the gathered heroes were the legendary archdruid Malfurion Stormrage, the former Horde warchief and accomplished shaman Thrall, and his strong-willed companion, Aggra. Together, this illustrious assemblage was to unite its wondrous powers and restore the World Tree for the good of Azeroth.
Yet this auspicious event ended in tragedy. The details are still unclear, but word has spread that an incredibly powerful Twilight's Hammer agent, shrouded to hide his identity, interrupted the ceremony and struck down Thrall with dark magics... casting his spirit into the four domains of the Elemental Plane. If these terrible rumors hold true, the Earthen Ring -- indeed, all of Azeroth -- has potentially lost one of its greatest champions.
…Is this the end of the Son of Durotan?
BlizzCast 16 on Patch 4.2
We're excited to present the first-ever video BlizzCast, now in beautiful full-motion 2D! (Don't forget to wear your 2D glasses.) We've also jam-packed this episode with juicy information on World of Warcraft patch 4.2. Rob “The Voice” Simpson sits down with Game Director Tom Chilton to find out what the patch is all about, Lead Quest Designer Dave Kosak lays out info on the new Firelands quest hub, and Lead Content Designer Cory Stockton spits and flows on Ragnaros and the upcoming raid content.
Now, wasn’t that some good, clean fun? On top of these features we're adding a new tier of armor and a nifty Dungeon Journal. I know I’m burning to join the Guardians of Hyjal in their fight against Ragnaros and his quest for flame and fortune. Now it's time for the patch notes. Please keep in mind that this isn’t the complete list of 4.2 features or the final patch notes. Stay classy. Stay tuned. Keep the joy alive.
My favourite pet is without any doubt....Fossilized Hatcling!
Psh, figures they'd nerf UA right after it got buffed.
Yet another instance of Bashiok showing how mature he is, big surprise there...
"so raise the cost of heirlooms by like another 1k justice points, and once they are "unlocked" by any level 80+ character then they are available to ANY character on that account, on any server, via the vendor... add a nominal gold fee, like 500-800g or more per piece."This guy on drugs or what? It's even easier to be dealt with if they just make an Account Bank. A place where u can drop all ur BoBA items in and get it out on a new char or alt. Will make it much easier.Just add a Tab on the normal Bank that says BoBA and only allow items that are BoBA in it. Will also prevent cross Faction/Realm selling of stuff. (No Idea how hard it is to implement this feature for Blizzard) But I think this will be an easy outcome and also makes it less messy for us to transfer our BOBA's around.Daxxarri: "I take the initiative and explain the fight, including their specific role."I do that almost Every dungeon and frankly I get tired of helping other people out. Most of the people aren't even friendly when I tell them tactics or explain specific class things. The answer I get the most is that I'm a noob or "We already know we can't stand in Fire" but still they fail at some of the easiest tactics there are. And believe me, after explaining about 9 wipes in a row that they should interrupt the boss more I grow tired of childish answers like: F*CK YOU I KNOW HOW I PLAY MY CLASS! Cuz frankly they don't. Tank is almost always impatient and pulls groups or adds nonetheless. There are no regards to CC at all, while this is an important feature in the new dungeons. I've just left during a fight last night because the tank just ran in the next group, after I've ressed a caster who overaggro the tank and got 1 shotted, and having 20% mana.In my experience Daxxarri. Doing a PUG ZA/ZG at this current moment is hardly a happy experience. It's better to get some people from the guild and run with them, it will go a lot faster and is a lot easier with people who actually know what they are doing instead of wasting 4 hours in 1 HC with people who don't even know that Wind Shear is an Interrupt spell.Normal Tier Heroics is ok for doing PuG's but I have been in bad groups many times. Smartasses, steroid tanks, alt tabbing healers, Rogue Tanks, Can't wait for Tank mages, Can't wait for Healer mana tanks are a large group of people you get when doing a PUG. So Everytime I press the LFG Button I cross my fingers and Hope that I will get a normal group that knows how.I always ask before a fight if anyone doesn't know the tactics and I explain them if someone don't. Even if there are class exclusive things they need to know. Resulting in a 1 shot or a wipe or 2. But there is just a large group of people in the wow community that can't cope with some of the easiest parts of the game.
So, question. While the Twilight Juggernauts are now immune to Death Grip, does this mean they are immune to the "transport" function of the ability only, or the entire ability including the taunt function of it?