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PTR
10.2.7
PTR
10.2.6
Beta
4.2 PTR Patch Notes Updated - Firelands Testing Now Available, Many Major Changes!
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由
Miyari
发表于
2011/05/10,20:25
The 4.2 PTR Patch Notes have been updated with some major changes, including a ton of new class changes and some very interesting general changes to some common game mechanics! Also, someone might want to mention the Blizzard that Hysteria was removed... (sillies!)
Highlights include:
Major
德鲁伊
changes including buffs to Feral DPS, adjusting Balance DPS rotation / spell triggering and a new Restoration Mastery!
All pets' Aggressive stance has been removed (yay!) and replaced with the Assist stance, which causes the pet to attack the player's target.
Many
圣骑士
healing spells have had their mana costs increased.
Daily and weekly guild experience caps have been increased by 25%.
The Firelands
, a new 10 and 25-player raid, is now available for limited testing!
As always, you can check out the full, Wowhead-linkified PTR patch notes on Wowhead!
http://www.wowhead.com/patchnotes=4.2.0-ptr
Read on for the full 4.2 PTR patch notes update!
Blizzard Entertainment
Classes: General
All healing critical strikes now heal for 2 times a normal heal (+100%), up from 1.5 times a normal heal (+50%).
Buffs
All class abilities which place a buff on friendly targets no longer generate any threat. This goes for raid-wide buffs like
野性印记
and
真言术:韧
, as well as triggered effects such as
or
, and single-target buffs like
and Hysteria. The exception is buffs which directly cause healing or damage, such as
荆棘术
or
恢复
. Abilities such as these still generate normal threat.
Pets
The Aggressive pet stance has been removed and replaced with the Assist stance. This stance will cause the player's pet to attack the player's target. The pet will not change targets unless the master attacks a new target for a few seconds.
Spell Interrupts
When interrupted while casting a single-school spell such as
精神鞭笞
or
寒冰箭
, players will now be able to cast dual-school spells such as
心灵尖刺
(Frost and Shadow schools) or
冰风暴
(Frost and Fire schools). However, being interrupted while casting a dual-school spell will still interrupt all respective schools as intended.
死亡骑士
湮灭
base damage has been reduced to 150% weapon damage, down from 160%.
Talent Specializations
Frost
now increases
湮灭
damage by 12/24/36%, down from 15/30/45%.
Unholy
邪恶之力
now increases Strength by 10%, up from 5%.
德鲁伊
凶猛撕咬
damage has been increased by 15%. In addition, its base cost has been reduced to 25 energy and it can use up to 25 energy, for up to a 100% damage increase.
(Cat) damage at level 80 and above has been increased to 530% weapon damage, up from 460%.
清晰预兆
clearcasting buff from now lasts 15 seconds, up from 8 seconds.
damage at level 80 and above has been increased to 975% weapon damage, up from 850%.
撕碎
damage at level 80 and above has been increased to 520% weapon damage, up from 450%.
(Cat) now deals 600% weapon damage at level 80 or higher, down from 670%.
Talent Specializations
Balance
Insect Swarm now generates 8 Lunar Energy for Balance druids.
Moonfire now generates 8 Solar Power for Balance druids.
Sunfire now generates 8 Lunar Energy for Balance druids.
's duration has been increased to 15 seconds, up from 12.
spell visual effect has been updated to be less visually intrusive and more aesthetic.
has been redesigned. When casting Moonfire, the druid gains Lunar Shower. Lunar Shower increases the direct damage done by Moonfire by 15/30/45%, and reduces the mana cost by 10/20/30%. This effect stacks up to 3 times and lasts 3 seconds. While under the effects of Lunar Shower, Moonfire generates 8 Solar Energy, and Sunfire generates 8 Lunar Energy. The amount of Lunar/Solar Energy gained does not change based on the number of points spent in the talent, or stacks of Lunar Shower. Those druids who wish to delay transition in or out of an Eclipse state should now cast the one of their two basic attacks which will not move the Eclipse bar (either Starfire or Wrath).
日光术
has a new spell effect.
野性蘑菇
can now also trigger
, in addition to Starfire and Wrath.
Restoration
精通:相生
(Mastery) has been removed and replaced with Harmony. Harmony increases direct healing by an additional 10%, and casting direct healing spells grants an additional 10% bonus to periodic healing for 10 seconds. Each point of mastery increases each bonus by an additional 1.25%. Healing Touch, Nourish, Swiftmend, and the initial heal from Regrowth are considered direct healing spells for the purposes of this Mastery. All other healing from druid spells is considered periodic.
Glyphs
被烧毁的雕文
duration increase is now 10 seconds, up from 5.
猎人
多重射击
damage has been reduced. It now deals 120% weapon damage at level 80 or higher, down from 137%.
Traps now scale with hunter stats such as hit, expertise, spell penetration and attack power as intended.
法师
法术吸取
now has a 6-second cooldown.
圣骑士
圣光术
mana cost has been increased to 35% of base mana, up from 30%.
圣光闪现
mana cost has been increased to 31% of base mana, up from 27%.
mana cost has been increased to 12% of base mana, up from 10%.
责难
,
圣盾术
and
圣佑术
have new icons.
Talent Specializations
Holy
神圣震击
mana cost has been increased to 9% of base mana, up from 8%.
圣光之速
now increases movement speed when
or
圣佑术
are cast. In addition, this talent now reduces the cooldown of Holy Radiance by 13/26/40 seconds, up from 10/20/30.
Protection
炽热防御者
has a new spell effect.
正义之锤
mana cost has been lowered to 10%, down from 12% to match
十字军打击
.
now procs on attempt rather than on strike, which means judgements that miss can still grant mana. This is to help ensure Protection paladins are not starved for mana if they aren't capped on hit rating.
萨满祭司
and
水之护盾
can no longer be dispelled.
is now in the Nature school, and thus can no longer be used if a shaman's Nature school has been locked out.
水之护盾
has had its internal cooldown reduced to 3.5 seconds, once again matching other shields. The amount of mana restored when Water Shield procs has been reduced by 50%.
Talent Specializations
Elemental
now grants a 30/60/90% haste buff when a
effect is dispelled, up from 10/20/30%.
雷霆风暴
now reduces the movement speed of players it knocks back by 40% for 5 seconds.
Restoration
复苏
has been redesigned and renamed Resurgence. When
水之护盾
is active, Resurgence causes critical direct heals to restore mana (Resurgence rank 2 is roughly equal to 150% of the old Improved Water Shield value when a Healing Wave or Greater Healing Wave critically hits, and scaled down accordingly for faster or multi-target spells).
now grants 200% of the caster's Spirit, down from 400%.
Glyphs
Glyph of Unleashed Lightning (new Prime glyph) allows
to be cast while moving.
术士
has a new spell effect.
Dungeons & Raids
The
火焰之地
, a new 10- and 25-player raid, is now available for limited testing. Please visit the
PTR Discussion forum
for the latest raid testing schedule.
Guilds
The daily guild experience cap has been increased by 25%.
The weekly guild reputation cap has been increased by 25%.
The guild experience cap is now removed at level 20, down from level 23.
Items
Darkmoon Card: Hurricane damage done when triggered has been increased by 40%, however, it can no longer deal critical strikes and no longer receives any modifiers to its damage from the equipping player.
Set Bonuses
The 4-piece Elemental shaman PvP set bonus (Gladiator's Thunderfist set) has been redesigned. It now causes Lightning Shield to generate an extra charge, rather than consuming one, when it is triggered by receiving damage, up to a maximum of 3 (9 with the Rolling Thunder talent).
Professions
Skinning
Players can no longer skin corpses already being actively skinned or looted by other players.
PvP
Conquest Points
The minimum cap on Conquest Points earned per week is now 1500 at 1500 or less Battleground rating. The maximum cap remains 3000 at 3000 or more Battleground rating. The cap continues to scale non-linearly between those two points.
The game now separately tracks different Conquest Point caps for Battlegrounds and Arenas. The cap for Arena rating will always be 2/3 of the cap for Battleground rating at any given Arena rating. Players may earn a total number of Conquest Points per week equal to the higher of these two caps, but once players have reached the cap for either Arenas or Battlegrounds, they can no longer earn Conquest Points from that source. Conquest Points from Battleground holidays only count toward the total Conquest Point cap.
Quests & Creatures
There are no longer oddities in the critical strike and dodge chance of lower-level creatures.
User Interface
Raid Profiles are in the process of being implemented and are not fully functional. Raid Profiles will allow players to save the raid window user interface layout based on type of content (i.e. 10-player raids, 25-player raids, Battlegrounds, etc.).
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