Mistweaver Monk Gear Recommendations
This section of the Mistweaver Monk guide covers everything about Gear: Stat priorities, gear recommendations from dungeons and raids, and legendary item rankings. This guide is written by
, Mistweaver in Antisocial Club on Hyjal, main author and theorycrafter of the Mistweaver side of
Peak of Serenity
, and the Mistweaver admin of the Peak of Serenity class discord server. Updated for the Legion patch 7.2.5.
Rotation & Abilities
Macros & Addons
Some of this info may change as Blizzard finalizes changes in 7.2.5, as well as tuning hotfixes that will be ongoing for Tomb of Sargeras.
Gear and Stats Priority
Primary Stat: Intellect
Armor Type: Leather
Secondary Stat Priorities
In 7.2, the scaling of secondary stats is as follows:
1% Crit Chance
1% Faster Casting
+13% SP to Mastery Heal
1% Healing/Damage Gain
Secondary Stats in Raids
Critical Strike > Versatility = Haste > Mastery
Critical Strike increases our average healing the most between all four of the secondary stats available to us. In 7.2, after adding
, Haste becomes as valuable as Versatilty due to it being able to pump out more healing through the potential burst healing of
. Versatility is a flat healing and damage boost, as well as damage reduction. As it stands in 7.2, Mistweavers in raids do not cast enough
proccing spells for it to be a greater contribution to overall healing.
Secondary Stats in Dungeons
Haste > Mastery > Critical Strike > Versatility
in dungeons, we rely more heavily on the burst healing that Haste passively provides through faster casts, as well as the burst healing that
passively does in a dungeon, especially on targets with
on them. Critical Strike and Versatility take a back seat due to the burst required in dungeons.
with Critical Strike or Versatility
Set Bonuses and Priority
- Renewing Mist has a 1% increased chance to increase the healing of your next Vivify.
- Vivify heals your primary target for 25% more, and Essence Font's heal over time duration is increased by 2 sec.
This list of gear shows you what pieces you'd want to swap out if you have a legendary in a tier slot, and you still need tier bonuses.
has a 40% chance on spell cast to grant the
buff, decreasing the cost of your next
cast within 15 seconds by 75%.
- Successfully consuming the
buff grants the
buff, increasing all healing done in the next 10 seconds by 12%.
This list of gear shows you the power of each piece related to one another, so you can swap in a lower priority piece if you have a legendary taking up a tier slot, and you still want to keep the tier bonus:
Legendary items are rare, powerful items that can be found during your adventures in Legion. Initially, you will only be able to equip a single legendary item, but in time that amount will increase. These pieces of gear could have a huge effect on your gameplay and performance, so you will definitely want to use one if you find it!
, introduced in 7.2.5, causes each
for 15 seconds. Even when maxing out
casts (casting it on cooldown, no matter the current health of the group), this legendary is only middle of the pack.
: When you heal with a
will heal for 50% more and heal another target. One of our best spec-specific legendaries.
places a stacking buff on you whenever your
heals, which causes the absorb on your next
to increase by 3%, up to 150%. A great passive effect whenever you need to use
to cover a tank or heal someone else with
: When you cast
, you will get 2 buffs. One will be the normal
buff and the other will be a single use of a random spell affected by
. For example, you could get a
buff or a
buff. This legendary works well with
: This legendary is excellent in dungeons, where the healing bonus is likely to spread onto those that need it most. The healing bonus from this legendary (
) matches the current duration of
when it overhealed, meaning that both
will expire at the same time, giving you a small window to use the extra healing boost.
: This piece works very well when you use your
. Equip it when you need more
over a fight.
is a legendary all other classes are able to receive that has a lot of secondary stats, while also applying a shield equal to 25% of your maximum health every 30 seconds. This is a very powerful survivability legendary, and will be especially useful whenever your Level 75 talents aren't available.
gives a passive 2% Haste and 10% Movement Speed buff, increased to 25% and 70%, respectively, whenever you dispell a harmful effect on an ally, or apply a loss of control effect to an enemy. As a Mistweaver, that would be successfully hitting an enemy with
. A niche utility legendary, this won't give you the largest healing increase, but its bonus shouldn't be looked down on.
is a legendary introduced in 7.1.5 that causes every
we cast to replicate 15% of its healing onto allies with
active. This turns
into a decent burst cooldown when paired with a
. In 7.2, with
giving more total healing to
, this legendary will see more use.
is a new legendary introduced in 7.2.5, passively granting us the
talent as a baseline, allowing us to effectively take that as well as
. However, with the low count of
s we cast in raids, this ring is not worth the legendary slot. In dungeons,
are worthless, making the effect of this legendary worthless.
will heal another nearby target for 50% of the amount it heals the primary target. If it has any healing boost, from
, or if it crits, that healing will also be transferred to another target by 50%. This effect does not apply to
is another legendary introduced in 7.1.5. This one can be used as a powerful burst cooldown, as its healing increase, combined with its overheal transfer effect is incredible. That, combined with a relativley short cooldown, makes this an invaluable legendary. Combined with a
, which already overheals by a decent amount in raid, and you're looking at a drastic increase in healing.
(if you can use the extra
: The passive intellect is very valuable, but the mana return is very low for the cooldown
: Good passive stat and the Haste and Intellect proc could be very strong if it procs at an opportune time, but healers generally aren't able to get the most out of stat procs.
: Large, on-demand healing on a 1-minute cooldown is a solid effect and if the healing doesn't split past 6 targets, it could be extremely potent.
: Given how many
we can have out on the raid at any time, the potential for this effect to be useful is really high.
is a nice on-use shield for a few members of your group. It passively applies the shield to 5 nearby players, making the only skill needed for this trinket is positioning on your end. It lasts for 20 seconds, or until all 5 charges of it have been used. Definitely a decent trinket, but there are better options in the raid.
has since been nerfed when it was last tested. In raids, the procs per minute of the AoE healing detonation is low, making this trinket not as valuable as other options.
is another proc trinket with a high uptime. Whenever it procs, it has a chance to mark you with
, increasing your Haste, Mastery, or Critical Strike (respectively) by a fairly large amount. During testing, the trinket had a combined uptime of about 30%, splitting its uptime nearly evenly with each buff. More than one buff can be active at once.
is a mana restoration trinket. Whenever the
buff is active on yourself, your next
cast while it is active will give you mana, instead of costing mana. However, both the proc rate and mana return are fairly low, but the raw intellect helps to shore that up a bit.
is a good, all around healing trinket, increasing its healing the lower your mana is.
may see some good situautional usage if you can plant and turret healing, but Haste isn't amazing for Mistweavers.
changes its proc depending on whether it's day or night (6:30 AM/PM server time). Grants Critical Strike in the day and Haste at night. Testing this trinket on the PTR has made the intended values of this trinket hard to pin down, whether raids count as day all the time, or if they follow the set day/night cycle of the game.
procs off of
casts, but both its proc rate and healing are so low that it's not worth considering.
is a monumental single target heal on a low cooldown. If you complete its channel, the target then receives an absorb shield. A really good trinket if you can use it as close to on cooldown as possible.
is the best trinket in the raid, hands down. Healing for a decent amount every 3 seconds on a target of your choosing (typically a tank), placing an absorb amount on them for falling below 35%, this trinket is great for making tanks a lower priority for healing. However, not all healers in the group should run it, otherwise it turns into high overhealing for all who run it.
if the fight's damage allows you to be able to use it as close to on cooldown as possible).
Finding Gear on Wowhead
From simple recommendations to advanced filters, Wowhead can help you find the gear you want.
is a great way to search for gear if you are new to Wowhead's filtering system.
Choose what item category, gear slot, and class specialization you're interested in, and it will return results for you. You can further narrow it down by source--including gear from LFR and heroic dungeons.
You can find the Item Finder via Tools > Item Finder or Database > Items > Item Finder.
returns personalized gear suggestions for you and shows which content has the most upgrades.
Simply load up the
with you preferred character and it will list gear recommendations in a 20 ilvl range for you. It will also list how many gear upgrades each boss has so you can plan out bonus rolls. Finally, the character planner will perform an audit and let you know if you have any missing enchants, glyphs, or gems.
If you have a character in our
which is great for tracking vanity collections and viewing your character in our 3D modelviewer, you can click on the "Planner" button in the header to access the tool. If you don't, you can just enter your information in at Tools > Character Planner.
Wowhead utilizes a powerful system of item filters to narrow down the gear you need.
, you can enter in some basic options at the top--the name of the item, its item level, the level the players needs to be. The "Usable by" dropdowns cover factions, class, and role.
The dropdown menu right above "Stat Weights" opens to display a variety of advanced options. These cover the following:
General item info such as Added in Expansion/Patch, BoE/BoP, Unique-Equipped, Class-Specific.
Stats: All primary stats, secondary stats, defensive stats, and weapon stats.
Source: All in-game sources, ranging from raid difficulties to the Black Market Auction House to sold by a vendor.
Miscellaneous: Many of these filters are not relevant to equippable gear such as Crafting Reagents and Toys, but you can filter for items that are currently obtainable.
Once you've selected a filter from the menu, click on Apply filter for search results. You can repeat the process to filter for multiple criteria at once--for example, Agility gear that is found in Mythic Foundry.
Over on the right-hand side of the page, you can select a particular Gear Slot or Quality to narrow results even further.
Finally, you can quickly view a subset of items at once using the Database Menus. Head to Database > Items and mouseover the Weapon and Armor options for quick links to gear arranged by armor type and slot.
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