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PTR
10.2.7
PTR
10.2.6
Beta
Lower Karazhan Mythic+ Route Guide - Legion 7.3.5
来自 Voulk
[Last Updated]:
2018/04/11
变更日志
补丁:10.2.6
目录
评分:
This Mythic Keystone Lower Karazhan guide will take you through the best route to complete the dungeon, give advice for bosses and provide tips and tricks for the entire instance. This guide will assume that you are familiar with the basic mechanics from the
Lower Karazhan Dungeon Ability Guide
.
Mythic+ Leaderboard Rankings
The following data has been generously provided by
Raider.IO's Lower Return to Karazhan Leaderboards
. We hope it helps you spot popular class compositions for each affix combo. Check them out for Mythic+ Keystone Rankings!
Top Mythic Classes for
Lower Return to Karazhan
with Current Affixes
Top Mythic Runs of
Lower Return to Karazhan
with All Affixes
Top Mythic Runs of
Lower Return to Karazhan
with Current Affixes
Instance Breakdown
Recommended Comp for high keys:
Beautiful Beasts requires numerous short cooldown interrupts to handle Soup Spray but Lower Kara doesn’t otherwise have strong composition requirements.
Highest Tyrannical key done in time:
22
Highest Fortified key done in time:
22
Instance Timer:
39
Average # Mobs per pack:
3.1
Trash
Click the arrows to navigate through the trash path.
The Forlorn Spirit is a bit of a slow kill but is a bit far away from the subsequent packs to pull it with anything else.
The Philanthropists are very dangerous, not just because of Pennies From Heaven but also Throw Coin which will chunk the tank. When they die, all mobs around them will deal +25% damage but since they have more HP than Patrons they tend to be last to die anyway.
-> Tip: Stunning or displacing during the Pennies From Heaven channel will stop the cast entirely.
If you have anyone with stealth, they should run through these packs and start the Opera RP. If not, send a DPS through as soon as possible. You can pull multiple packs at once if your tank has cooldowns up.
Stick hard to the left and run these mobs through to the next room so that you can AoE them down with the next pack.
You can stand in the
聚光灯
created by the Understudy mobs to get a 50% damage buff, you just can't be standing on top of them when they cast Final Curtain.
If you have some insane AoE CC then you can pull this entire room at once. It's safer to do it in two packs. The first group of Backup Singers can be pulled around the corner, but will aggro as you reach the bottom of the corridor so let your tank go first.
-> The main killers of this room are Tank Damage and uninterrupted Firelands Portal casts. Make sure that you have a plan for both before going into this room.
Here we'll pull the Usher and the entire right hand side of the opera audience. Make sure you turn away during the Flashlight.
You probably want to pull these in two groups of two.
Stay at least 10 yards from the Spectral Valet if you're ranged so you're not hit by Demoralizing Shout. You can also stun the cast.
The Guardsman cleave in a cone in front of them so should be faced away.
Take the Maiden patrol as soon as possible to avoid it doubling up with another pack. These mobs can be quite dangerous so we'll take a close look at their abilities.
Reformed Maiden:
- Will cast Flirt while above 50% life. This does nothing except debuff a random player.
- Will cast Heartbreaker while below 50% life which will one shot anyone still afflicted by Flirt. It therefore needs to be dispelled before you push the boss below 50%.
Wholesome Hostess:
- Face her away from the party below 50% and the tank should side step
女妖的哀号
to avoid the high damage.
- Make sure nobody in the party reaches 100 stacks of Allured (to avoid the Mind Control).
Stick hard to the right to avoid the awful Attendant / Retainer pack. Jump over the corner railing to land in Moroes room and let the tank go first so they can pick up any mobs that pull.
Nothing in this room is very dangerous, and you can usually pull multiple Guest packs at once. The Arcane Wardens aren't too bad anymore, so long as you spread for the Volatile Charge.
With Moroes dead we're going to dip into the kitchen to pick up some trash percentage before we move on. The Baker, Hound, Chef pack deals moderately high tank damage but are otherwise a very easy pack.
The double Baker pack is actually pretty frightening and they aren't worth much so we'll settle for the Waiters instead.
Pull the Arcane Warden and two packs of Phantom Guests. You're also very likely to get an undying servant or two. Next, stick hard to the right until you make it to the stairs to avoid pulling anything extra. Avoid the Attendants / Retainers.
The Stablehands will cast Healing Touch and you should interrupt the long cast. The Stable Hands are pretty bad Druids apparently. The Chargers will... well... charge and you should avoid the giant purple zones. As of 7.3 there is no longer a patrolling pack to watch out for.
These packs were reduced in size in 7.3, but you should still grab them one by one. The Apprentices will cast Burning Brand on random players and the party should spread to avoid two players overlapping. It deals significant AoE damage on expiration. The Journeyman have a giant hammer cleave and should be faced away from the party.
Pulling the boss does pull all of his trash, so we'll clear everything. It's often best to focus down the Stable Hands as priority since you really don't want a heal to go off.
ERT Note
|cffffff00Lower Karazhan Trash Path|r
Pull Forlorn Spirit
Pull toward Opera
Send somebody to start the RP as soon as possible.
{skull}|cff8788eeOpera|r{skull}
Pull two Ghostly Understudy packs through to next room.
AoE down Ghostly Understudys.
Pull Backup Singer packs (x2)
Pull Patron packs (x2)
Pull two packs of Patrons watching the opera
Pull patrolling Usher
Pull Skeletal Usher packs (x3)
Pull one guest pack
Stay left and pull through to Maiden.
{skull}|cff8788eeMaiden of Virtue|r{skull}
Run back through to the banquet hall and stick to the right.
SKIP Retainer / Attendant pack
Jump over railing into Moroes room
Clear Moroes room
{skull}|cff8788eeMoroes|r{skull}
Pull Baker / Hound pack in kitchen
Pull double waiters in kitchen
Run back through Moroes room to ballroom
Clear two guest packs in ballroom
Run downstairs to stables
Clear all trash in Stables
{skull}|cff8788eeAttumen the Huntsman|r{skull}
|cffffff00Questionablyepic.com/mythic-plus|r
Affixes
Let's take a look at some of the notable affix interactions in Lower Kara.
Lower Karazhan is filled with large packs, often with varying HP which makes all of these affixes a little tough.
Take your time and try not to pull extra mobs. You don't need to alter your trash pathing since most of the alternative packs are similarly difficult but avoid mixing different packs and be smart with your target selection.
Grievous Tyrannical Moroes is a hard gear check for your healer. They'll need to focus on Grievous fundamentals like topping one person off at a time rather than delivering smaller heals to the entire party.
Large trash packs lead to high Necrotic stacks however most trash pulls should be over very quickly so your usual stun rotation should be sufficient to keep the tank alive.
Explosive is generally really bad on opera as two of the three fights have very spread out mobs that can all summon Explosive.
Bosses
Opera - Beautiful Beast
I didn't realise I was so dusty. Cheers Babblet.
Dungeon Journal+
扬尘漫天
Single Target
Nature
Dodgeable
Debuff
燃烧之焰
Ground
Fire
Dodgeable
热浪
AoE
Fire
Interruptable
Avoidance
汤汁泼洒
Single Target
Frost
Debuff
剩饭
AoE
Nature
Dodgeable
附灵术
Summon
用餐时间!
AoE
Buff
削弱护甲
Single Target
Physical
Debuff
血腥突刺
Single Target
Physical
Debuff
(DoT)
闪光餐叉
AoE
Physical
Dodgeable
You should know
Recommended kill order is Babblet > Luminore > Mrs. Cauldrons > Coggleston. They all heal to full and gain +25% damage when one dies to holster your cleave.
Tank dying late in the fight? Make sure you're burning down the cutlery. The 1-2-3 punch of Dinner Bell > Dent Armor > Bloody Jab should be controlled with burst DPS on the adds and heavy cooldowns on the tank.
Babblet gains movement speed if kited through any of the burning blazes left out by Luminore. This will definitely lead to somebody getting taken out with the trash so be careful with your kite path. Every 12 seconds Babblet will change fixate targets.
Tip: Remove fire patches by walking through them with the
浸透
debuff. You won't take damage from the fire.
Heat Wave and Soup Spray are priority interrupts.
Opera - Westfall Story
"Toe Knee"? Urgh kill them all
Dungeon Journal+
<span style="color: #800000;">Not Resettable</span>
燃烧扫堂腿
AoE
Fire
Dodgeable
Debuff
(DoT)
翻卷的烈焰狂风
Multi Target
Fire
剧毒匕首
Single Target
Nature
Debuff
(DoT)
雷霆仪式
AoE
Nature
Spread
冲刷
Ground
Frost
Dodgeable
水泡爆炸
Ground
Frost
Dodgeable
You should know
This is basically a big game of "dodge the thing" and this is particularly important for high keys where getting hit by one thing is enough to break your poor key.
Kill order is always Gang Ruffians / Shoreline Tidespeakers before the bosses.
Dashing Flame Gale will hit every player, and leave a flame cyclone at their position. If you stack up during the phase, then all of the cyclones will be kept in one place (remember to outrange Burning Leg Sweep though!).
If your team is on point you should only have to deal with healing through Dashing Flame Gale (low damage), Thunder Ritual (you've got 4 seconds of debuff to top everyone off before the damage hits), and Poisonous Shank (make sure you can see it on your healing frames).
Tip:
水泡爆炸
is aimed directly at a player.
Opera - Wikket
Come to think of it. Demon Hunters DO look a little like winged monkeys
Dungeon Journal+
<span style="color: #800000;">
Not Resettable
</span>
闪耀飞弹
Single Target
Arcane
Interruptable
神奇辐光
Ground
Arcane
Dodgeable
魔法威仪
AoE
Arcane
Dodgeable
忧郁箭
Single Target
Shadow
Interruptable
召唤助手
Summon
反抗引力
Ground
Shadow
投掷“物品”
Single Target
Nature
You should know
Flashy Bolt hits random party members and should be interrupted, especially when there are Winged Assistants up.
The key mechanic in this fight is the Magic Magnificent ability. It's a five second cast and it's signaled by Galindre going into a purple bubble. You can enter one of the purple gravity wells to shoot yourself into the air, avoiding all damage. Simply jumping isn't sufficient (even for a Demon Hunter). If you find yourself with less than 5 gravity wells when the ability hits (this means somebody waltzed into one earlier) then somebody with an immunity or heavy damage reduction can sit out and take the blow.
The two witches share an HP pool. Make sure to cleave!
Winged assistants can be tanked, but you should still commit some damage to them to keep numbers under control.
Maiden of Virtue
You were a lot nicer at level 70
Dungeon Journal+
神圣之箭
Multi Target
Holy
Spread
神圣震击
Single Target
Holy
Interruptable
神圣之地
Ground
Holy
Debuff
(DoT)
群体忏悔
AoE
Debuff
(Stun)
神圣壁垒
Single Target
Holy
Buff
神圣愤怒
AoE
Holy
You should know
You should never get a stack of Sacred Ground when dropping your pool. Make sure you're moving quickly.
The range on Holy Bolt is 6 yards and you
must
be at least that spread out.
Holy Shock and Holy Wrath must be interrupted 100% of the time.
You'll need two melee interrupt rotation to hit all the kicks.
The healer should grab a Sacred Ground debuff 8-10 seconds before Mass Repentance hits. This means that the last tick or two of the debuff will remove Mass Repentance and you can focus on keeping the rest of your party alive. You still take the same amount of damage overall, but this is a better spread. More advanced groups might have two party members grab it early.
Moroes
I gotta say. He's much umm... prettier in his Hearthstone portrait
Dungeon Journal+
锁喉
Single Target
Physical
Debuff
(DoT)
保管外套
Single Target
Dispellable
Debuff
(Magic)
Dinner Guests (You'll get four guests at random?)
强化武装
Single Target
Purgeable
Buff
回旋利刃
Ground
Physical
Dodgeable
钢铁旋风
AoE
Physical
Dodgeable
Avoidance
意志摧毁者
AoE
Holy
Dodgeable
奥术冲击
Single Target
Arcane
抽取法力
Single Target
Arcane
Interruptable
惩击
Single Target
Holy
Interruptable
You should know
The strategy here really depends on what dinner guests you have available but on meaningful keys you'll definitely want to CC at least two of the guests. There are extra traps in the kitchen and ball room if you want to CC a third.
Try to kill the enemies in this order: Crispin Ference (Will Breaker) > Dorothea Millstipe (Mana Drain) > Keira Berrybuck (Empowered Arms)
You must interrupt: Mana Drain, Empowered Arms
Tip: The more mobs that are not CC'ed, the faster the casts will be. With all casts active Will Breaker will be near instant and you'll have to successfully interrupt Empowered Arms in less than a second.
All dinner guests become immune to CC when Moroes hits 60% HP and you'll want them all dead before then.
Attumen
Don't worry, you'll get the mount eveeeeeeeeeeeentually
Dungeon Journal+
Phase 1
无形
AoE
Shadow
Dispellable
Debuff
(DoT)
强力践踏
AoE
Fire
Dodgeable
Avoidance
骑乘打击
Physical
鬼灵冲锋
Ground
Shadow
Dodgeable
Phase 2
人立
Ground
Fire
Dodgeable
致死打击
AoE
Physical
Dodgeable
Debuff
共受苦难
AoE
Shadow
Dodgeable
You should know
Both Mortal Strike and Shared Suffering are targeted at the tank and can be entirely dodged.
Tip: Mortal Strike can be dodged or parried.
Tip: Shared Suffering will likely one shot your entire party on a decently high key if everyone stacks. Either the Tank can escape it by popping an Infernal Strike / Heroic Leap or just solo it using a heavy personal.
Unfortunately, Intangible Presence uses a "hidden aura" to signal which one has the ghost so we can't make a clever Weak Aura. I'd recommend your party call individually if they have the ghost on them since trying to find it can be difficult and dispelling the wrong person is very dangerous.
Affix Details
For more information on any particular affix, click on the corresponding tab below.
Enemies who die will buff other nearby enemies with
激励
, causing them to gain 20% health and deal 20% additional damage. This can stack multiple times, resulting in an extremely dangerous enemy that will take a long time to defeat. The range on the buffing ability is 30 yards in 7.2. In addition, mobs affected by the
激励
buff will become immune to many types of CC (though they are still vulnerable to stuns).
This affix causes the end of a trash fight to be more dangerous than the start. Players should follow these general guidelines:
Do not pull multiple trash packs at once, so that the maximum stack size of
激励
stays low
Attempt to DPS the enemies down evenly
However, if there is a priority target, such as the Wrathguard Bladelord in Black Rook Hold, it may still be beneficial to focus fire and kill these targets first
The healer will need to use cooldowns on the tank if possible when an enemy has high stacks of
激励
The
激励
affix does not apply to adds in a boss encounter. For example, killing the Risen Warriors in the Mythic+ Ymiron fight in Maw of Souls should not apply
激励
to Ymiron or any of the other Risen Warriors. However, if players drag trash packs into a boss fight, those trash mobs will apply
激励
to the boss when they die. This is undesirable. If players wish to save time by dragging trash into a boss fight, be sure to pull the trash more than 30 yards away from the boss before killing it.
Successful melee attacks will apply the
死疽溃烂
debuff to the struck player, reducing the potency of healing and absorption shields by 3% per stack, and dealing stacking damage. The
死疽溃烂
debuff lasts for 9 seconds in 7.2, but the duration of the debuff is refreshed each time a new stack is applied, so it will be very difficult for tanks to drop their stacks while actively in combat.
死疽溃烂
is removed upon dropping combat.
This can stack very rapidly on large trash packs, and can be a nuisance on boss fights. Players should follow these general guidelines:
Do not pull multiple trash packs at once
Use AoE CCs, such as stuns, knockbacks, and slows, to allow the tank to kite effectively at high stacks of
死疽溃烂
During boss fights, a non-tank player with a taunt ability can taunt the boss away from the tank to allow
死疽溃烂
to fall off
At very high Keystone levels, groups may wish to bring two tanks to help manage the
死疽溃烂
debuff.
When the
震荡
affix is active, at random times throughout the dungeon (regardless of combat) all players will receive the
践踏
debuff and upon expiry inflict damage and interrupting active spell casts to themselves and nearby allies.
践踏
can apply when running between bosses and will continue to occur after the dungeon is completed. If your party's composition is melee heavy, make sure to spread out the circles whenever
践踏
is applied.
The
暴怒
affix causes enemies to
激怒
at 30% health, dealing 100% additional damage until they are defeated.
When this affix is active, AoE and cleave damage can be dangerous. Be sure to mark a priority target in each pull, and when that target
激怒
s, focus fire to bring it down quickly. Stuns and other forms of CC can be used to reduce the damage the party will take from
激怒
d mobs.
A pool of Sanguine IchorWhenever a non-boss enemy dies, a pool of
鲜血脓液
forms at its location. This spell has two effects:
鲜血脓液
heals enemies standing within it for 5% of their health each second
鲜血脓液
deals damage to players standing within it for 15% of their health each second
Tanks must pull the remaining mobs away from the location of the
鲜血脓液
pool, and melee DPS must be cautious. It does take several seconds for the
鲜血脓液
to form, so there is plenty of time to react and avoid damage.
This affix is particularly difficult when fighting large groups of trivial adds, and may require tanks to clear additional space or pull enemies back into previously cleared areas so there is room to kite. This is also a difficult mechanic in any area where the predominant floor color is red - particularly in the Oakheart-to-Dresaron stretch of Darkheart Thicket.
In 7.2, Sanguine pools have been changed to apply their first damage tick immediately. This means that it's more important to place the pools of sanguine in safe locations so that the group may traverse the dungeon without taking a large amount of damage from crossing the sanguine pools after combat has ended.
The
无常
affix causes tank threat to be less potent, meaning that DPS players are likely to pull threat off of the tank if not careful. Tanks should mark a priority target on which they will be focusing the brunt of their attacks, and DPS should try to avoid dealing too much damage to the non-priority targets.
Hunters and Rogues should help the tank by using
误导
and
嫁祸诀窍
respectively.
In a
繁盛
dungeon, the number of trash mobs that players must kill in order to meet the "Enemy Forces" requirement is increased to accommodate the additional trash.
The
繁盛
affix causes extra mobs to spawn in particular trash packs. Not every pack is affected, but many of the most dangerous trash packs are.
The
易爆
affix causes enemies that you are currently in combat with to spawn Fel Explosives within 3 yards of its current location. These Fel Explosives will begin to cast
爆炸
and if successful, will detonate dealing a significant amount of damage. Fel Explosives have a very small amount of HP but are completely immune to AoE spells such as
暴风雪
and
星辰坠落
.
Since every monster has a chance to spawn Fel Explosives, be careful about pulling too many monsters at a time. If you pull too many, you might spend all your time killing Fel Explosives and not actually hitting the monsters themselves!
These orbs are the top priority for all players!
The
重伤
affix is particularly dangerous against monsters that deal consistant AoE damage. When a player falls below 90% health, the
重伤
DoT is applied and begins to stack every couple of seconds until the player reaches full health. These stacks will cap at 5 but it's important for the healer to remove these as soon as possible to avoid falling behind. DPS should avoid taking as much damage as possible this week, since taking damage is extra punishing due to the
重伤
debuff.
崩裂
, is essentially one of the main mechanics from Mythic: Il'gynoth in the Emerald Nightmare. Whenever a monster is killed, all players will get a stack of
爆裂
which will stack. One or two stacks will not be deadly, but killing an entire pack of 8 packs simultaneously will probably end up killing the party.
During
崩裂
, it's important to stagger the deaths of the enemy forces so that the debuff doesn't stack up too high. Be careful not to use too many AoE abilities and kill the monsters too soon.
Immunity abilities such as
暗影斗篷
and
寒冰屏障
will remove all current stacks and prevent future stacks from applying.
A Volcanic Plume
Move before it erupts
Enemies in a
火山
dungeon will cause
岩浆柱
s to spawn beneath the feet of distant players. Two seconds later, the
岩浆柱
will erupt, dealing damage equal to 50% of the player's health to any player standing within 2 yards of the Plume. Both boss and trash mobs will cause Volcanic Plumes to form.
When fighting a single enemy, a
岩浆柱
will form approximately every 10 seconds.
Note that "distant" refers to the distance from the enemy mob. In most cases, melee DPS and tanks do not have to worry about this mechanic, and if ranged DPS and healers stand close to the enemies,
岩浆柱
s may not spawn. However, if there is an enemy that leaps away, or an add that spawns far from its summoner,
岩浆柱
s may begin to appear in melee range. This can occur during the following notable fights:
During the Inquisitor Tormentorum encounter in the Vault of the Wardens, due to the Tormenting Orbs
Fighting Valarjar Marksman in the Halls of Valor
Fighting Rockbound Trappers in Neltharion's Lair, or during the Naraxas encounter
岩浆柱
s can be difficult to see during bright or busy ground effects. Players should move out of the
岩浆柱
immediately upon noticing it, and may wish to preemptively move during mechanics such as Eye of the Storm in the Hyrja encounter, where constant unavoidable damage combined with the
岩浆柱
hit could cause a fatality.
强韧
is multiplicative with the Mythic+damage and health modifiersThis affix will only affect Keystones of level 10 or higher. In a
强韧
dungeon, all of the trash mobs have 20% more health and deal 30% additional damage.
Avoid pulling excessive trash packs
Use AoE CC and stuns liberally to reduce damage
Focus on priority targets
Tanks may need to kite enemies more frequently
Multiple tanks may be preferred for certain dungeons with particularly dangerous trash pulls
强韧
's damage and health bonuses are multiplicative with the Mythic+ damage and health bonuses shown in the table above. This means that on Mythic +10, the trash will all have 140% additional health and deal 180% additional damage. Certain trash packs may be able to one-shot party members with their mechanics under this affix; for example, the
瓦拉加尔刻符者
in
英灵殿
may instantly kill players with
破碎符文
if it is allowed to cast. Interrupts and performing trash mechanics properly are very important!
强韧
is particularly dangerous in combination with
激励
,
暴怒
, or
繁盛
affixes.
残暴
greatly increases thedanger of boss fightsThis affix will only affect Keystones of level 10 or higher. In a
残暴
dungeon, all of the bosses have 40% more health and deal 15% additional damage.
This can cause many extremely dangerous abilities to one-shot the party if health levels are not high enough
Serves as an additional gear check to these dungeons
Tanks may need to kite bosses more frequently
Multiple tanks may be preferred for certain dungeons with particularly threatening boss mechanics
残暴
's damage and health bonuses are multiplicative with the Mythic+ damage and health bonuses shown in the table above. This means that on Mythic +10, bosses will have 180% additional health and deal 140% additional damage. Certain bosses that gain percent-based damage modifiers during the course of their encounter pose particular problems in
残暴
dungeons:
黑鸦堡垒
: Smashspite's
Brutal Haymaker debuff
increases the damage the tank takes by 75%, and may cause
大地践踏
or melee attacks to be fatal
群星庭院
: Advisor Melandrus's
切割漩涡
will become unsurvivable with just a few
顾问麦兰杜斯的影像
spawns
黑心林地
: Shade of Xavius's
梦魇箭
may one-shot players without active defensive cooldowns, especially if he gains any stacks of
天启强化
英灵殿
: Hyrja's
弧光箭
and
驱逐之光
abilities may one-shot while she has 4+ stacks of
秘法师加护:雷
or
秘法师加护:光
冥口峭壁
: Ymiron's
黑暗鞭笞
is extremely powerful under
残暴
and may require external cooldowns for the tank to survive
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两大目的:
您可以用它追踪完成的任务、配方、坐骑、伙伴宠物以及头衔!
您还在等什么?立即 下载客户端 整装待发吧。