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PTR
10.2.5
PTR
10.2.0
评论
评论来自
kingoomieiii
This chest (and the other chests with this naming convention) shares its suffix with the Paladin Challenge Mode armor. The armor may come in this box.
评论来自
3Z3K13L08
This is the Paladin class chest.
评论来自
oavil
I just finished getting this achievement last night, what a rush.
It was the most rewarding thing i've done in this game, but also the most frustrating. The thing that makes getting 9/9 gold hard is personnel & scheduling issues. Of course you will have wipes as you learn the CM's but that is easily overcome. It's like memorizing a 10-20 minute dance that has little room for error.
I was lucky early on to find a tank & dps that i clicked well with and did every gold together. But we never had a steady 5 man roster which made things extremely difficult. Here are my tips after having spent 3 weeks to get this achieve:
General Tips
The most important thing you need to bring to a gold CM run is patience. If even 1 person in your group lacks patience it will drag your group down
Voice comm is critical and
Skype > vent
for challenge modes imo. You don't want another button to press.
Openraid is awesome for finding people to run with when you are starting out, (ideal would be guildies)
With alot of the CM's, ranged dps > melee dps
. Personally i would recommend 1 melee dps max. It just makes some of the mechanics more punishing because of aoe dmg near tank or bosses that cannot be dps'ed easily by melee (Gate / SSB)
When pug'ing, you will come across alot of people that offer to come that are "multiple 9/9". Be careful with these people as they can be elitist / difficult to work with and will bail on you if you wipe too much. Instead look for people that at least have gold proving grounds or at least 1 gold CM. They are hungry and know their class.
When it comes to group composition: player performance > class utility. If you can get both - even better.
At the end of each run, always agree upon a date/time to meet for the next one (assuming you like your group)
Show up
at the agreed upon date/time :)
The hardest pulls in CM are the trash
. Well co-ordinated AOE stuns will save your healers mana and reduce your time.
If you die, never release
If you are going to use a speed boost with invisibility pots, be careful to pop speed boost
before
drinking so your group members don't hate you
Tanks should try to get a
战斗号角
Some Holy Paladin specific tips:
Reforge for haste. Flask for intellect. You want big fast heals. Don't worry about spirit too much, you can use
滋补琥珀
after almost every pull
Talents: Speed of light / justice / EF / Clemency / Holy Avenger / Holy Prism
Glyphs: Blinding Light / Sac / FoL
Be prepared to use flash of light like it's TBC. LoD / HR are pretty weak in CM's.
Avoid stacking healing CD's where possible
Hand of Salv & Hand of Prot are great if your tank is having aggro issues on a large pull (i.e big monkey pull in SSB)
Hand of Sac on the tank whenever he's taking brutal dmg
Voice comm between you & your tank re: healing CD's is critical. If we're about to pull a nasty trash pack, and everything is on cooldown i tell him before the pull
Communicate with dps that have off heals to help (i.e shaman) when things get out of control
Make a macro for SSB last boss to switch to both your dps set AND change spec so you don't have to fiddle with the UI
Some bosses do very little damage, DPS when you can - every little bit helps.
Finally, in terms of CM relative healing difficulty here is what i thought (from hardest to easiest):
Stormstout Brewery - execution is not so hard, but timer is unforgiving. last boss mechanics are critical
Siege of Niuzau Temple - alot of raid aoe dmg in this one, most others are tank focused
Scarlet Monastery - insane trash pulls
Temple of the Jade Serpent
Shado Pan Monastery - bosses are particularly rough on healers
Scholomance
Scarlet Halls
Gate of the setting sun
评论来自
tmptfate
The MoP (
Paladin
) Challenge Mode transmog set is going to be no longer available with the release of the Warlords of Draenor pre-launch event patch, or slightly before then.
The reasoning for removal of the sets is summarized by Bashiok from the forums:
The short of it is, Challenge Mode is based on it being a challenge with current mechanics and, lots of mechanics will be changing in the pre-expansion patch.
(
http://us.battle.net/wow/en/forum/topic/11765626508#5
)
The additional MoP Challenge Mode Transmog sets being retired are
:
Priest
-
背叛者的金色宝箱
Warlock
-
背叛者的金色宝箱
Druid
-
轮回之金色宝箱
Hunter
-
咆哮野兽的金色宝箱
Monk
-
豪门领主的金色宝箱
Death Knight
-
巫妖领主的金色宝箱
Rogue
-
无声刺客的金色宝箱
Mage
-
元素合鸣之金色宝箱
Shaman
-
风怒之金色宝箱
Warrior
-
黄金狮王的金色宝箱
For a full explanation, here is the official WoW blog post:
(
http://us.battle.net/wow/en/blog/12930280/challenge-mode-end-of-season-early-warning-2-13-2014
)
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