Holy Priest Rotation Guide – Legion 7.3.5
[Last updated 2018/01/02，13:25]
The Holy Priest Playstyle and Abilities page summarizes baseline spells and how to use them in different situations in the Holy Priest Rotation. The author of this guide is
Priest Healer for Incarnate on US-Ner'zhul. He's been raiding in WoW for almost 6 years straight with his most recent accomplishments of finishing Mythic Nighthold US - 15, World 69th.
Priorites & Abilities
Macros & Addons
Baseline Holy Priest Spells
Let's take a look at what spells a Holy Priest will have at their disposal in Legion and what the primary purpose of these spells are in a raid or dungeon environment. We will get to how these spells work in a raid environment in the Holy Priest Rotation later on.
– Slow, efficient, single target direct heal, triggers
– Fast, more expensive single target heal, also triggers
– Weak direct heal with a Heal over Time (HoT) effect, does not trigger
– Strong direct heal, look for targets around half health or less to use, with a hefty cooldown reduced by
– Strong, direct, reticule targeted Area of Effect (AoE) heal. Good for healing stacked groups of players, with a hefty cooldown reduced by
– Very expensive smart heal that heals the target and 5 other injured targets within 30 yards. Triggers
– A charge based heal that is cast on a friendly target which heals them when they take damage and then bounces to another friendly target if charges are remaining, Use on cooldown!
– Large channeled raid cooldown that heals all raiders over time within 40 yards of the casting player and increases healing done to them by 10% for 8 seconds.
Damage Dealing Spells
– Strong single target damage spell with a hefty cooldown, reduced by
– Single target damage spell that triggers
- AoE damaging spell which can be very efficient for large quantities of small mobs.
– Instant cast damage spell that leaves Damage over Time (DoT) on the target.
- provides exceptional utility although on a long cooldown. This talent is best used and taken during periods of intense raid damage when raid cooldowns like
are NOT in use, as it is better to be actively healing during the period of Symbol to take advantage of the free casting. You as a Holy Priest are often best off making heavy use of your strongest and most expensive heals in your arsenal, heavy use of
and Holy Words is encouraged.
- Drops current threat from all enemies, can be useful for when additional enemies spawn during encounters and you want to ensure none of them are drawn to you.
- Allows you to
(remove) helpful buffs from your enemies.
- Increases healing received by the tank by 40% for the duration, if the tank dies while the Spirit is active the affected target is then healed to 40% of their max HP and the effect is cancelled. An effective tank cooldown that should be coordinated with your healing officer and tanks.
- Pulls the target to you, can be very useful for moving tanks across the room with ease on high movement encounters, or gripping little Jimmy out of the fire… again.
- Self explanatory, gain control of your enemies and jump them off cliffs!
- Also self descriptive, removes debuffs from up to 5 players within the radius, excellent for clearing large amounts of debuffs on the raid.
- While this is not an actively cast spell, this form allows you to cast any spells for no cost for the duration when triggered. Take this time to cast your highest healing and most expensive spells to ensure your raid is in a manageable position before it fades.
Holy Priest Rotation / Playstyle
Your playstyle in Legion revolves around making the fullest use of your Holy Words, while the rest of your Holy Priest rotation revolves around them, benefiting your Holy Words through cooldown reduction to increase your throughput, along with additional talents and spells that are to be used on cooldown.
NOTE: These are guidelines for a general priority under general circumstances, this is to give you an idea of what priority you put on casting which spells and why you cast them, situations and encounters can vary.
General Priority of Dungeon Healing
on cooldown (if target is around 50% HP).
on cooldown (if hitting entire group and it will be effective).
as needed and to deal with spot damage
if entire party is at low health and
is on cooldown OR raid members are too spread out for
but not spread out too far for PoH, very niche situation.
when entire group is low and consistently low HP.
as filler when not moving.
General Priority of Raid Healing
on cooldown (if target is around 50% HP)
on cooldown (if hitting full 6 players and sufficient damage is going out).
as needed and to deal with spot damage
As raid damage occurs and if mana is permitting.
with respect to other healer's raid cooldowns when heavy damage occurs (addressed further in Advanced section).
as filler when not moving.
All information is up to date for 7.2.5
What we have learned from Holy in Legion thusfar is that we have an incredible capacity to serve a great many needs that a raid can provide. Probably the most important of these needs is spot healing. Spot healing refers to immediate, single target healing to tanks and priority allies that take heavy damage in short periods of time. As healers, it is not only important to top off anyone in danger of death but we are also incentivized to single target heal as a big portion of our healing. As a result, we can be exceptional tank healers and have abilities like
that can instantly reverse damage.
With the power of
well established, especially with the recent Piety buff, Holy is in a position to have a large amount of passive healing on the raid as we can actively heal priority targets. The best part about this passive healing however, is that it we can control where it starts to focus the largest amount of healing on individual targets. Bene pushes us to use PoM on cooldown, but if we are focusing PoM on tanks in particular then we are able to push a heavy amount of passive healing onto the tanks and reduce overheal as much as possible. Think of a white light passing through a Prism to create a rainbow. All of our passive healing from a Benediction/Piety build, PoM, Renew, Holy Mending, and Echo can all "start" on an individual target and be buffed thanks to our artifact ability, Light of Tuure. Providing a 25% boost to ALL of those passive heals, before you even cast a single direct healing spell on the tank(s) it so immensely powerful and can be an extremely effective method of sniping heals.
Going into your active healing spells, targeted spells and the like, your focus in the 7.1.5 world will be on accuracy in Holy Words. With Piety, you will have far more Sanctifies than ever, so being extremely accurate with your placements are vital. One of the most consistent areas to target your Sancts are in melee, high chance of hitting full targets and it can be very easy to organize your groups to show all of melee in the first two groups. If you see the first two groups taking damage, then you can immediately default to firing your Sanctify into melee and expecting good results. It takes practice, but accurate Sanctifies can make a world of difference between life and death. With regards to Prayer of Healing, you must always be using it just after a Sanctify to take advantage of not only Divinity but also Power of the Naaru. It does not look like we will be able to spam PoH, but you will be able to weave it in on occasion.
Overall, focus on keeping your Words and PoM on cooldown as often as you can and always be casting!
Thanks for taking the time to check out my guide, if you have any questions feel free to reach out to me here, on Twitter or on Twitch where I will be streaming my progression.
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