Holy Priest Artifact Traits and Relics
This section of the Holy Priest guide covers everything about T'uure, Beacon of the Naaru: Artifact Traits and which order to select them, and relic recommendations. The author of this guide is
Priest Healer for Vision on US - Kel'thuzad. He's been raiding in WoW for almost 6 years straight with his most recent accomplishments of finishing Mythic Nighthold US-15, World 69th. Updated for the latest patch.
Priorites & Abilities
Macros & Addons
T'uure, Beacon of the Naaru
Equipping T'uure, Beacon of the Naaru and investing Artifact Power into it allows you to learn
, which heals the target by a moderate amount and increase all further healing you do to that target for a small period of time.
Recommended Build Path
Relic Priority System
Relics are exceptionally powerful augments to your Artifact weapon that both increase your weapon's item level but also amplify the effects of one of your 3/3 artifact traits. You can get these from both Dungeons and Raids of any difficulty so Item level will often be your priority, but in close cases the following will be your priority system based on which content you run the most.
For Raiding, here is the priority system of artifact relics to go for with respect to the talents that you will be taking.
- When you use a Holy Word spell, you have a chance to summon an image of T'uure at your side. For 15 seconds, whenever you cast a spell. T'uure will cast a similar spell.
- Increases the healing bonus from Light of T'uure by 20%.
- Increases all healing done by 5%.
- Increases healing done by
- Increases healing done by
and Heal by 9%.
reduce the target's movement speed by 30% and increase your movement speed by 30% for 3 seconds.
heals the target for (5-15%) of maximum health over 6 seconds.
- Increases healing done by Holy Word spells by (3-10%).
jumps to a new target every 0.9 sec without consuming any charges.
- Reduces the cooldown of
by 3 seconds.
summons an additional spirit to watch over you.
increases healing done by
by (6-18%) for 15 seconds.
has a 20% chance to not consume a charge when it jumps to a new target.
jumps to a target affected by your
, that target is instantly healed for (150% of spell power).
- Critical heals with Heal or
have a chance to imbue you with the essence of T'uure, increasing all healing you do by 20% for 12 seconds.
- Increases healing done of
- Increases the critical strike chance of
- Ability - Applies
to the target, healing for (400% of spell power) and increasing all healing you do to that target by 25% for 10 sec. Maximum 2 charges.
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