Holy Paladin Talents
Welcome to the Wowhead Holy Paladin guide! This guide has been updated for World of Warcraft Legion Patch 7.2! This guide is being updated and maintained by
. A Holy Paladin for the guild
. If there are any questions, feel free to contact him on
This guide was originally written by
who has since
retired from the game
Rotation and Abilities
Leveling from 1-20
is the default choice for most encounters in raids. The 5-second delay requires foresight, but this ability gives great healing for a very low mana cost. Unfortunately
isn't as good of a choice as it may seem. Even if you can use it on cooldown and it doesn't overheal
will outperform it in all situations. Primarily due to its low mana cost and beacon transfer(s). For this reason it is not recommended to take
has uses in dungeons where you can spend a good amount of time using
to deal damage.
is also perfectly fine for Dungeons and works really well with
is the default choice for raiding. Because the cooldown is so short, you should try to use it with
as often as you can.
is also extremely helpful for healing targets if they happen to be out of range and need healing E.G: running out with a debuff. *note* it is not recommended to just macro this in to
. It can be difficult to use at first, but after getting used to using it correctly. You will be far better off. You can take
if most of the raid is clumped together and you won’t need
, or if you have a specific need for two charges of
helps you avoid a lot of dangerous ground effects in dungeons, so taking
can be more beneficial. Also,
has a diminished effect in a dungeon setting.
This tier hasn't changed very much. All of these talents help with some form of crowd control and have very few uses in raids.
works well if you take
or are using
often in dungeons or while soloing.
can be nice against groups of casters in dungeons. Choose whichever talent best fits your situation.
are both situationally good.
is the best choice to mitigate damage from any heavy-hitting boss mechanic. If you won't need the damage reduction from
, then you should take
as it will result in more overall healing.
works as a sizeable raid cooldown with
. Ideally you want to use it in combination with
. However this means that it is more situationally useful as not all encounters work out in such a manner that you can line up all your cool downs at once, and not lose out on total cooldown useage. *note* healing done by
does not transfer through
's empowered effect.
is the go to for dungeons, the other options you can't really use to maximum benefit. The way that the 20% DR splits means it will always be at least partially effective even if only you.
is the default choice in this tier.
can be decent if you have several Artifact traits that buff
will typically provide more on-demand healing. The only downside to
is that it requires fairly heavy mana use to be effective. For longer fights, it may be better to stick with
is the best for higher difficulty Mythic+ dungeons where you want heavier cooldowns for trash packs, plus it allows you to help with DPS at the beginning of boss fights. Especially when used with
is the go to for raids, providing a large amount of throughput, mana and free damage. You can take
if a fight requires burst healing, but generally
will perform better.
should always be taken in Dungeons.
is mostly wasted in Dungeons and
can help more with DPS. Patch 7.2 made
stack with multiple paladins, so feel free to use it if someone else is also!
are both situationally good depending on the encounter or your raid composition.
is excellent when both tanks are taking damage; specifically if there are a lot of adds that the off-tank has to pick up, or on any fight where the boss cleaves onto both tanks.
has the added benefit of increasing your mastery's effectiveness and increasing the healing of
, but you will have to manage swapping your Beacon onto the tank that is taking damage.
is an amazing addition to our toolkit for dungeons. Holy Paladins have been given a little more area-of-effect healing, but it can still be really difficult to keep an entire group alive when everyone is taking consistent damage.
is amazing for these situations. For those who are delving into higher levels of Mythic+ dungeons, you might need to reconsider which Beacon talent you choose based on the specific affix. Some affixes require much more tank healing and you should take
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5/22/2017 - Minor updates/rewording for clarity
3/24/2017 - Updated for patch 7.2
8/12/2016 - Updated talents for Cavalier
8/13/2016 - Added navigation bar
10/22/2016 - Updated raiding and dungeon talents for 7.1
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