Holy Paladin Gear Recommendations
Welcome to the Wowhead Holy Paladin guide! This guide has been updated for World of Warcraft Legion Patch 7.2! This guide is being updated and maintained by
. A Holy Paladin for the guild
. If there are any questions, feel free to contact him on
This guide was originally written by
who has since
retired from the game
Rotation and Abilities
Leveling from 1-20
Holy Paladin Challenge
Stat priorities and stat weights are a means by which to guide your gearing process as you advance through more difficult content and find newer and better items. Each piece of gear, with the exception of Trinkets and jewelry (neck and rings no longer have primary stat), will have intellect, stamina, and one or two of these secondary stats: critical strike, haste, mastery, or versatility. Stat weights are an attempt to give value to each secondary stat and provide an idea of which items are better to choose based on their stats.
Intellect: Increases healing of all abilities at a flat rate.
Critical Strike: Chance for extra effectiveness on attacks and heals.
Haste: Increases attack speed and spell casting speed. Also reduces the cool downs of some spells.
Mastery: Increases the effectiveness of
Versatility: Increases damage and healing, and reduces damage taken
Here is the stat priority for Holy Paladins:
Critical strike to 50% (or 45% with the Tier 19 2-piece bonus)
Mastery = Versatility>Haste>Crit
Critical strike will be our best secondary stat due to it's interaction with
. If/when you reach 50% crit (45% with T19 2pc) your
's are guaranteed to crit. All other stats are very close. Mastery can be unreliable on fights where most of the raid is spread out, versatility has the added benefit of providing damage reduction, and haste has the downside of increasing the rate at which you use mana. Choosing versatility or mastery is so close that it can be up to personal preference as to which to choose. The stats work out such that a 15 ilvl increase is nearly always an upgrade.
Stat weight's aren't particularly useful as the difference between them from a throughput perspective is incredibly minimal, following the above recommendation for a stat priority will suit you just fine, keeping in mind that in 99% of situations a 15 ilvl upgrade will be an upgrade, regardless of secondary stats. If you really must figure out your stat weights you can find more information at the
Hammer of Wrath
Stat scaling and item level
In Legion, secondary stats will scale at a slower rate than they have in previous expansions. Item level gains will increase our primary stat (Intellect) by more than any secondary stat. This means that item level gains are going to be more important than the specific stat allocation on an item. This won't always be the case, but it would have to be a very specific change in secondary stats (e.g.: crit and versatility versus haste and mastery) to make even a small item level increase not be worth it.
As a Holy Paladin, you should always be using Plate armor and prioritizing Intellect where possible. In Legion, the only place where you really have to choose between primary stats is on trinkets. These some of the better trinkets to try to get:
from Withered J'im in Azsuna (
from Humongris in Val'shara (
from Star Augur Etraus in the Nighthold
from Inscription (can be traded)
from Helya in the Trial of Valor Raid
Ranking trinkets is too difficult with Warforged and Titanforged possibilities, but these are generally the best trinkets given similar item levels. Any World Quest trinket with Intellect and Critical strike will be very good even if it's a lower item level (similar to
For this section I will break up the legendary's into "Classes". Class S represents the best legendary(s) possible, these are the legendarys that you want to get the most and will have a larger impact on your performance. Class B represent's legendarys that provide a good throughput benefit, but aren't the best. Class C: legendarys represents items that are situational in nature, but provide little, or not benefit in other situations. Class D legendarys are legendarys that are generally never good, and are used more for the raw item level than their legendary affix, It is worth noting that generally speaking all of our "Class S" legendarys are tuned very close to each other, will depend on the rest of your gear. For example if you have the legendary Ring,Neck and shoulders. But you already have a really high item level neck, shoulders will likely be better than the neck. The same goes for if you have really good shoulders already the neck will slightly pull ahead.
- Gives a sizable shield that can keep you alive through lots of dangerous circumstances. Or reduce healing needed to be done to yourself, thus saving your raid teams mana. This legendary has anti-synergy with
and it is not recommended to pair them together. The self absorb can be turned into healing on other targets with
. Due to the large absorb preventing you from taking damage which saves healer mana, and the raw secondary stats this Legendary is extremely powerful. Particularly during progression.
- A very good legendary that doesn't require any extra thought to receive the benefit. Especially on fights with high AoE damage such as elisande. The more damage you take the better. This legendary also has great synergy with
- This ring makes
far more potent. This ring must be used with
if you cannot use that talent, E.G: fight's such as Ilgynoth it is recommended not to use this legendary. This legendary provides a larger throughput increase than any other legendary currently available to us by a small margin (1-2%). Due primarily to the strength of
. This ring is still our best throughput legendary with the nerf to 15% healing in patch 7.2. By a smaller margin than before however.
- This legendary is very powerful due to the raw stats it increases, and lack of great trinkets to compete with it in Nighthold. The short cooldown alows you to line it up with either
. This legendary also increases the healing done of
, however the overheal redistribution does not work with
. This legendary is more fight dependent than the Class S legendarys, but when you can use it reliably it is just as good, if not better in some situations.
- Very strong increase to Avenging Wrath. This makes
slightly better than
if you don't have
. Also a great legendary for mythic+ dungeons. Worth noting it increases the value of
- Is a fairly potent legendary, and with the new 7.2 changes that nerfed
as well its synergy's with our new artifact traits It is slightly stronger than in patch 7.1.5. It provides excellent spot healing and great mana efficiency. But provides slightly less throughput than other options.
- Unfortunately does not provide much of a benefit in raiding due to the high overheal rate of
. This item would fall into the Class C: category if it werent for its strength in mythic+. There it can save you from hairy situations relatively frequently. It does provide a decent benefit on long raid encounters due to its mana efficiency.
- Is a decent legendary on fights where you can dispel frequently, unfortunately in The Nighthold there are not many fights that have Dispel effects. This legendary is however great in mythic+ as there are many dispel effects, as well you can use
to proc it.
- These boots provide a nice increase in speed, however most of the time
gets us where we need to go. We also lose less healing than other healers due to our high number of instant cast short cooldown spells, so moving isn't as harmful to us. They provide little to no throughput gain outside of its high item level and stats.
- This legendary is unfortunately probably the worst one you can get. The 50% increased duration on blessings provides next to no benefit on most raid/dungeon encounters. The 15% max health heal is nice, however due to its lack of beacon transfer and lack of scaling with Mastery and
's high mana cost, means using it for a heal is less healing done, and more mana spent than any of the other spells in our kit.
Using Literendi, Crown Jewel of Silvermoon to its fullest
When you receive this legendary it changes the way you play to a more rotation based play style. It is recommended that you take
with this talent. As if you cast
the 20% healing modifier will be applied to
. This means your "rotation" will look something like
(If its available, don't wait for a Literendi use to use Holy Shock, it is still best used off cooldown.). If you do this correctly you should be able to fit in one extra
in the window.
This is a general recommendation for gearing in Legion. With Warforged and Titanforged possibilities, having a set list of items as being "best in slot" is impossible. In almost every situation, an increase in item level is going to be better, even if the stat allocation isn't perfect. Here are some pieces you can try to gear for:
Finding Gear on Wowhead
From simple recommendations to advanced filters, Wowhead can help you find the gear you want.
is a great way to search for gear if you are new to Wowhead's filtering system.
Choose what item category, gear slot, and class specialization you're interested in, and it will return results for you. You can further narrow it down by source--including gear from LFR and heroic dungeons.
You can find the Item Finder via Tools > Item Finder or Database > Items > Item Finder.
returns personalized gear suggestions for you and shows which content has the most upgrades.
Simply load up the
with you preferred character and it will list gear recommendations in a 20 ilvl range for you. It will also list how many gear upgrades each boss has so you can plan out bonus rolls. Finally, the character planner will perform an audit and let you know if you have any missing enchants, glyphs, or gems.
If you have a character in our
which is great for tracking vanity collections and viewing your character in our 3D modelviewer, you can click on the "Planner" button in the header to access the tool. If you don't, you can just enter your information in at Tools > Character Planner.
Wowhead utilizes a powerful system of item filters to narrow down the gear you need.
, you can enter in some basic options at the top--the name of the item, its item level, the level the players needs to be. The "Usable by" dropdowns cover factions, class, and role.
The dropdown menu right above "Stat Weights" opens to display a variety of advanced options. These cover the following:
General item info such as Added in Expansion/Patch, BoE/BoP, Unique-Equipped, Class-Specific.
Stats: All primary stats, secondary stats, defensive stats, and weapon stats.
Source: All in-game sources, ranging from raid difficulties to the Black Market Auction House to sold by a vendor.
Miscellaneous: Many of these filters are not relevant to equippable gear such as Crafting Reagents and Toys, but you can filter for items that are currently obtainable.
Once you've selected a filter from the menu, click on Apply filter for search results. You can repeat the process to filter for multiple criteria at once--for example, Agility gear that is found in Mythic Foundry.
Over on the right-hand side of the page, you can select a particular Gear Slot or Quality to narrow results even further.
Finally, you can quickly view a subset of items at once using the Database Menus. Head to Database > Items and mouseover the Weapon and Armor options for quick links to gear arranged by armor type and slot.
Back to Top
3/24/2017 - Updated for 7.2 and fleshed out the more "utility" based legendarys. Also updated BiS list to prioritize crit more heavily.
8/11/2016 - Updated trinkets
8/13/2016 - Added navigation bar
8/23/2016 - Settled on a final Artifact build path
8/24/2016 - Added the "Recommended Gear" section
10/22/2016 - Updated the recommended Trinkets and Legendaries for 7.1
10/26/2016 - Updated the stat section to include info on stat weights and added a link to the spreadsheet
1/8/2017 - Updated Legendaries for 7.1.5
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