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Helya Trial of Valor Raid Strategy Guide
来自 FatbossTV
[Last Updated]:
2018/07/05
变更日志
补丁:7.3.5
评分:4.8/5
(
13
投票)
指南导航
评分:4.8/5
(
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投票)
Helya is the third and last boss of
勇气试炼
. She is found at the Helya's Throne, located in Helheim. Players must defeat Guarm to reach Helya.
Odyn, Guarm and Helya can all be found in the
勇气试炼
wing of the Looking for Raid version of Trial of Valor.
Defeating Helya on Mythic difficulty rewards the title .
Get
引领潮流:海拉
and
千钧一发:海拉
done before Patch 7.2.5 hits.
FatbossTV
has provided written strategy guides for all Trial of Valor bosses:
Odyn Strategy Guide
Guarm Strategy Guide
Helya Strategy Guide
Helya Normal and Heroic Guide Video
*May contain adult language.
Loot and Rewards
Helya is needed to progress on the
勇气试炼:过去与未来的暗影之王
quest, following
伊利达雷的灵魂棱镜
.
Acquiring
遗忘英雄之锤
for
瑞苏的不竭勇气
requires several dungeon/raid quests including
地狱杀手
.
The boss loot table is the same between all difficulties: ilvl 850 LFR, 865 Normal, 880 Heroic, 895 Mythic. All loot has a chance to proc a higher ilvl through the Warforged and Titanforged system.For more information on how ilvls and gearing work in Legion, please check the
Early Legion Gearing Guide
.
Armor:
Cloth Armor:
油腻的装配工裹手
,
溺死者便鞋
Leather Armor:
吮痕护腿
,
螺壳之链
Mail Armor:
锚链腰带
,
腐朽的瓦格里链甲衫
Plate Armor:
海怪硬骨腰铠
,
钙化腕甲
Back:
无能者披风
Neck:
海扇吊坠
Trinket:
瓶装盐水软泥
Relics:
Blood:
不甘苦力的血魂瓶
Fel:
闪电守护者徽记
Storm:
海洋之怒
Life:
潮汐之涌
Learn if this relic is desirable for your spec on the
Gear and Artifact Recommendation Guides
.Defeating any boss on a specific difficulty can drop an Artifact Power item which scales up with Artifact Knowledge:
成就的赞誉
: 250 LFR
胜利之耀
: 400 Normal
英雄的赞誉
: 500 Heroic
史诗的赞誉
: 600 Mythic
Quick Tips
Overview
: Helya uses her supernatural powers to conjure orbs, taint foes, breathe sludge, and crush her enemies.Upon reaching 65% health, Helya departs beneath the sea, assaulting the raid from afar with her denizens of Helheim or ocean waves from the Maw of Souls. Defeating Helya's tentacles wounds her, causing her to return to the shore.Helya then orders the last stand of Helheim, invoking both the minions of Helheim and her supernatural powers until her defeat.
Damage Dealers
: Maneuver
and
away from raid members if targeted.Avoid
and
, then defeat Bilewater Slimes or absorb
s.Help mitigate
s, as the damage divides amongst all target struck.Defeat Night Watch Mariners before they reach full energy and cast
.
Healers
: Players targeted by
and
may move out of range, so plan accordingly.Dispel
.
reduces the healing a target receives, declining in potency over time.Tanks afflicted with
or
may require coordinated use of damage-reduction abilities.
Tanks
:
and
follows Helya's current tank target and will apply
or
, respectively, to all targets within the breath.A Grimelord's
reduces your defenses for a short duration.
waves can bring Grimelords and Night Watch Mariners into the battle.Decaying Minions leave behind
when they die, which can be washed away by
.
Helya Abilities & Strategy
海拉
is a three phase encounter which demands high single target and multi-target damage from players, coupled with quick reactions in order to counter devastating mechanics.
Phase 1 consists of fighting
海拉
directly, whilst dealing with
毒水软泥怪
s quickly before they annihilate the raid.
At 65% health phase 2 will begin and
海拉
will retreat away from the encounter area, players will have to deal with waves of various adds whilst destroying
海拉
's
攫取触须
s that are scattered throughout the encounter area.
Once all
攫取触须
s are destroyed,
海拉
will return and phase 3 will begin. Phase 3 mixes various abilities from phase 1 and 2 with slight mechanical changes to these abilities.
Phase 1: Low Tide
Dispel Taint of the Sea. Move from the Essence explosions.During phase 1, your raid will be fighting
海拉
directly until she reaches 65% health. It is important that a member of your raid is always within melee range of
海拉
, otherwise she will cast
腐蚀新星
. She will deal a burst of damage to the raid and gain a 3% damage increase. This effect stacks.Players effected by
海洋污染
will take moderate ticking damage until dispelled.
Once it has been dispelled, it will deal a small amount of damage to the entire raid and spawn a
被污染的精华
, which will then explode shortly afterwards, dealing a high amount of damage to anyone within 8 yards.
This debuff should be dispelled by the healers as soon as possible and then the player with the debuff and anyone nearby should move away from the
被污染的精华
explosions left behind.
Do note that the tank who is tanking
海拉
is always targeted as one of the raid member to be hit by this ability, plan your movement ahead of time so you're not forced to move away from melee range.
Keep your distance from Orbs of Corruption.Orbs of Corruption will frequently spawn on the location of a few members of the raid.
Each orb will then fixate their player and chase after them for 8 seconds whilst pulsing out moderate aoe damage to anyone nearby.
If a player takes damage from the orb, they will take 100% extra damage from the next hit of the orb. This effect stacks.
Players should remain spread out when
腐蚀宝珠
is due to come in to help minimize any accidental damage they might take.
The player fixated by the orb should kite it away from the group, towards the edges of the room.
The
腐蚀宝珠
will always pick the off-tank and then random ranged players. The off-tank needs plan their movement so that they will be back within range of
海拉
by the time they need to taunt her
毒水吐息
.
Every 25 seconds
海拉
will cast
毒水吐息
, a large conal breath directed towards the tank which deals moderate magic damage to all players hit whilst applying Bilewatter Redox, a 30 second debuff that reduces armor by 100%. The breath will also cause 5
毒水软泥怪
adds to spawn.
These adds are stationary and cannot be moved via grips, knockbacks or other displacement effects.
They will immediately begin to cast
毒水消融
. This 20 second cast will cause the
毒水软泥怪
s to explode and die, dealing a large amount of damage to the entire raid, reducing in damage by up to 80% based on the slime's remaining health.
The explosion will also create a pool of
毒水腐蚀
which lasts 45 seconds and deals ticking damage to anyone stood within. The size of the
毒水腐蚀
pool is also reduced by the remaining health of the
毒水软泥怪
s.
When the Bilewater Breath comes in, you want to face it to one side of the platform whilst making sure not to face it too far away from the encounter area, as otherwise the
毒水软泥怪
s will spawn on top of the elevated platforms. Once the breath comes in, have the off-tank taunt to help mitigate the effects of
毒水氧化
.
Kill slimes fast... or you'll have large
毒水腐蚀
pools to deal with :(
All DPS should then focus down the adds, dealing as much damage to all of them at once.
It is more important that all adds take a large amount of damage, rather than having a couple of adds die whilst others are left on high health, as this will reduce the effects of
毒水消融
the most.
You may need to use healing cooldowns for each time the
毒水消融
goes off to help mitigate the damage of the ability.
However, if the raid manages to deal enough damage to the
毒水软泥怪
s this should not be necessary.
A tentacle will periodically emerge at either the front or back of the platform. Soak the Tentacle Strikes as a group You can also soak them with immunities
Shortly after spawning the tentacle will slam into the ground, inflicting a large amount of damage split between all players within its targeting area.
If the tentacle hits the ground and no player is within the targeting area, it cast
触须猛击
which will deal a huge amount of damage to the entire raid, which in most cases is lethal.
It is important that you have as many people soak the
触须打击
as is convenient, to help split the damage between all players hit.
You are able to have a player use an immunity (
灵龟守护
/
寒冰屏障
) and then soak the tentacle strike by themselves. This helps reduce the damage taken by the raid substantially, whilst allowing players to spread out for abilities such as
海洋污染
and
腐蚀宝珠
.
If you have access to these immunities, we recommend using them on the
触须打击
s that occur at the back of the platform, as less members of the raid are going to be able to soak that without large downtimes in comparison to the tentacle that spawns at the front.
Once Helya reaches 65% health, she will retreat away from the encounter area and will no longer be damageable directly. Try and ensure that the encounter area is clear of
毒水软泥怪
s before the transition to allow you to deal with phase 2 straight from the outset.
Phase 2: From the Mists
海拉
will assault the raid from afar, whilst the denizens of Helmeim fight the raid directly. It is the job of the raid to kill off Helya's
攫取触须
s which are scattered around the encounter area, whilst fighting off the denizens of Helmeim and surviving
海拉
's long range spells. 9 Gripping Tentacles will spawn in the encounter area, Three at the back, 2 on each elevated platform and one on the ground floor by the side of each elevated platform.
Each time a Gripping Tentacle is defeated,
海拉
will take a burst of damage equal to 2% of her maximum health.
Once all 9 tentacles have been killed,
海拉
will return to the platform, at 47% health, and phase 3 will begin.
You'll want to cleave onto these tentacles by tanking all adds that spawn on top of them, whenever safe.
海拉
will be dealing small burst of damage to random members of the raid throughout the phase with her
洪流
spell. This damage ramps up, as each
洪流
cast buffs
海拉
with
酝酿风暴
, increasing
洪流
damage by 5% per stack. This ability acts as a pseudo-enrage for the phase, as you need to transition into phase 3 before this
洪流
damage becomes overwhelming.
海拉
will cast
巨喉之怒
on a timer. This causes a large wave will travel across the lower parts of the encounter area, dealing a small amount of damage and pushing players back every half-second.
This wave will remove any patches of
毒水消融
and
腐化物
.
Each time
海拉
casts
巨喉之怒
, she will buff herself with
暴怒的风暴元素
. This increases the damage of
巨喉之怒
by 25%.
As soon as you enter phase 2, one
巨喉之怒
wave will travel across the room. The damage of this wave is low and therefore survivable.
However the next time
巨喉之怒
is cast, multiple waves, empowered with
暴怒的风暴元素
, will travel across the room in a row. The raid will need to avoid these waves by moving up onto one of the elevated platforms at either side of the room. During this time the raid wants to kill off any extra adds, whilst damaging the Gripping Tentacles that are on this elevated platform.
On the first
巨喉之怒
cast right at the beginning of phase 2, and at the end of each barrage of
巨喉之怒
casts from that point onwards, two large adds will spawn, one on each side of the encounter area. One
守夜水手
and One Grimelord.
Tank them near the Tentacles for maximum cleave! Dodge the
绝不留情
cast
Focus down the
守夜水手
first.
黑暗提灯
will be cast 25 seconds after he spawns. This will deal a large amount of ever increasing ticking damage to the entire raid every 0.5 seconds for 6 seconds. This ability is very likely to wipe the entire raid if cast in its entirety. Kill the Mariner before he has a chance to cast it.
Periodically the
守夜水手
casts
幽灵怒火
, gaining 30% attack speed for 6 seconds. The tank should use active mitigation during this time.
The
守夜水手
will mark areas with
绝不留情
. A ghostly image of the Mariner will appear at the location of a ranged player, dealing a large amount of damage to anyone within 8 yards. You can avoid this ability by moving from the white swirly circle that spawns under the feet of the targeted player. Being pre-spread will help minimize overall raid movement whilst the Mariner is alive.
Once the Mariner is dead, swap to the
冷酷领主
. Make sure you avoid the
淤泥新星
. The Grimelord remains stationary during this cast, so the tank and melee should move 15 yards away from the Grimelord to avoid the ability.Grimelord Sludge Nova, Grimelord Anchor Slam
恶臭溃烂
players need to keep away from alliesto prevent the plague from spreading
The Grimelord will deal a large amount of damage to the tank and anyone within the targeting circle around the tank when he casts
铁锚猛击
. These players will be knocked up and receive a debuff which increases all damage taken by 400% for 6 seconds.
Only the tank should be hit by this ability and should use a large damage reduction cooldown to survive it.
Alternatively, the other tank should taunt the
冷酷领主
immediately after the cast, so the debuffed tank doesn't take any more damage.
恶臭溃烂
will also be applied on players from the
冷酷领主
.
This debuff deals light ticking damage every 3 seconds. The debuff originally has 3 stacks, and 1 stack will be removed every 3 seconds. Each stack will reduce healing taken by 10%.
Once the entire debuff is removed, the player will deal a burst of damage to any player within 5 yards, applying
恶臭溃烂
to any player struck.
Players with this debuff must be spread at least 5 yards by the time the debuff drops to stop the
恶臭溃烂
from spreading throughout the raid group. Healers should spot heal the players with the debuff to ensure they don't die from the damage aspect of the ability.
The Grimelord should be tanked separately away from the
守夜水手
, so that the melee DPS can attack the Mariner without having to deal with the movement based mechanics of the
冷酷领主
.
腐朽的爪牙
sWaves of Decaying Minions will spawn around the edges of the room.
Each Decaying Minion will fixate on a random player with
狂暴
and run over and melee hit them.
Their melee attacks deal very little damage, however this damage ramps up over time as they periodically gain a stack of
精力
, which increases their damage done by 10% and this buff stacks up.
When the Decaying Minions die, they leave a large green patch of Decay on the ground which deals light ticking damage to anyone who stands within it. These Decay patches will be removed by the
巨喉之怒
waves.
The raid should stack up to help group up the
腐朽的爪牙
s and then cleave them down.
The Decaying Minions can be stunned, slowed and displaced through conventional means.
Grouping up these adds can be easier at certain points than others. When the raid needs to retreat up to the elevated platforms for the
巨喉之怒
waves, the minions are easily funneled up the staircase and can be easily killed off.
However these adds can also spawn directly after a
巨喉之怒
wave set. During that time the raid will need to manually stack the adds up to put them down.
After all 9 Gripping Tentacles have been killed, you will transition into phase 3. When you transition, all adds that are active will remain active and will continue to harass your raid. You want to try and minimize the amount of adds active before heading into phase 3.
Phase 3: Helheim's Last Stand
Phase three consists of a mixture of abilities that are similar to the ones seen in both phase 1 & 2. Many of these abilities place leave slime on the ground which persists until cleared by the
巨喉之怒
waves, therefore this phase forces players to use the space they are given wisely.
嗜血
/Timewarp/
英勇
should be used in this phase with DPS cooldowns to finish the encounter as soon as possible.
海拉
will still cast
腐蚀新星
if no players are within melee range. She will also still cast
海洋污染
.The
守夜水手
will still spawn.
Deal with him in the same way you did in phase 2. Tanks will still need to use active mitigation during ghostly rage and ranged players need to watch out for the
绝不留情
.
However you will need the DPS to put a lot more focus on him as he will cast
克瓦迪尔的集结
which increases his health by 100%, and you still need to kill him before he casts
黑暗提灯
.
When
腐化吐息
is cast, face it away from the raid.
This breath deals a large amount of shadow damage to anyone within whilst applying
黑暗仇恨
, which reduces all healing taken by a large amount.
Tanks should face the breath away from the raid and tank swap after each breath whilst the raid avoids taking the hit.
Instead of Orbs of Corruption, Helya will now spawn Orbs of Corrosion.
These orbs are similar, now they will leave patches of decay on the ground as they chase their fixated player.
It is important that the fixated targets kite the orbs around the sides of the room, whilst keeping the decay patches as stacked up as possible.
This decay will be removed when the
巨喉之怒
wave travels across the platform, however these waves occur infrequently, so you must try and minimize the amount of space the decay patches take up.
The Decaying Minions will spawn in waves around the edges of the room, fixate a target and melee hit them whilst slowly gaining damage through
精力
.
When they die they will leave a patch of Decay on the ground.
Killing these adds near or on top of one another helps maximize the amount of space you have in the encounter area. It is also important that they die before the
巨喉之怒
cast, so that they
腐化物
patches they leave behind are washed away.
When
巨喉之怒
is cast, a large wave will travel through the lower parts of the encounter area, dealing damage and pushing back players every half-second.
It is unreasonable to expect that players will have the time to travel to the elevated sections of the encounter area, and instead you will have to take the damage of the wave. Healing cooldowns can be used to compensate.
In the case that you decide to move to an elevated section of the encounter area, then it's important that a tank remains on the ground floor next to Helya to ensure that a
腐蚀新星
doesn't go off.
Strategy Summary
Phase 1
Make sure a tank is always within melee range to counteract
腐蚀新星
.
Be spread for when the
腐蚀宝珠
is cast and have the fixated players kite the orbs away from the raid.
Quickly dispel the
海洋污染
debuff and move out of the
被污染的精华
it leaves on the ground.
Have the majority of the raid, or a single player with an immunity, soak the slam from the Tentacle Strike to avoid
触须猛击
from wiping the raid.
Face Helya towards one side of the room for the
毒水吐息
, make sure that no
毒水软泥怪
s spawn on the elevated sections of the platform.
Have tanks switch who is tanking
海拉
after each
毒水吐息
.
Have all DPS focus down the
毒水软泥怪
s to reduce the severity of
毒水消融
.
Make sure no
毒水软泥怪
s are active before transitioning at 65% health.
Phase 2
Move as a single unit to an elevated platform during the
巨喉之怒
waves.
Tank the
守夜水手
and Grimelord slightly apart from one another to allow melee DPS to focus down the
守夜水手
without having to move from the
冷酷领主
's abilities.
Kill off the
守夜水手
before the
黑暗提灯
is cast, whilst having the tank use active mitigation during his
幽灵怒火
. Ranged players should also move out of the
绝不留情
cast.
Move away from the
冷酷领主
during his
淤泥新星
and have the tank use large damage reductions for the
铁锚猛击
.
Move 5 yards away from your allies when
恶臭溃烂
is going to time out, to prevent it from spreading to them.
Group up, crowd control and kill the
腐朽的爪牙
s. Make sure they die on the lower sections of the room, so that the Decay they leave is washed away by the
巨喉之怒
waves.
Kill off all 9 Gripping Tentacles spread around the edges of the encounter area to progress into phase 3.
Phase 3
Group up, crowd control and kill the Decaying Minions, make sure they die on the lower sections of the room so that the Decay they leave is washed away by a
巨喉之怒
wave. It is also important they die close together so you can maximize the amount of room the raid has.
Kill off the
守夜水手
before the
黑暗提灯
is cast, whilst having the tank use active mitigation during his
幽灵怒火
. Ranged player should also move out of the
绝不留情
cast.
Be spread for when the
腐化宝珠
is cast and have the fixated players kite the orbs around the edges of the room. Keep the patches of Decay they leave in their wake close together to maximise the room the raid has.
Use a healing cooldown when the
巨喉之怒
wave washes across the encounter area. Alternatively, avoid the damage it deals by moving to an elevated platform.
Make sure a tank is always in melee range of Helya to prevent her from casting
腐蚀新星
.
Face the
腐化吐息
away from the raid.
Tanks should switch after each
腐化吐息
to mitigate the effects of
黑暗仇恨
.
Use Bloodlust/Timewarp/
英勇
during this phase when dps cooldowns align.
Looking for Raid Difficulty
As of time of writing, there are no mechanical differences between LFR and Normal Mode listed in the Dungeon Journal. The only differences listed are purely numerical, where abilities will deal less damage in LFR than in Normal Mode.
Heroic Difficulty
Apart from abilities dealing more damage in comparison to Normal Mode, no differences are listed in the Dungeon Journal for phase 1 & 2. In phase 3, the
腐化吐息
will send out several bolts within the cone of the breath called
腐化脊髓
s.
When these bolts land they will each deal a large amount of damage to the raid and apply a large healing absorption shield on each player for 30 seconds.
If a player soaks the
腐化脊髓
bolt, they will take the damage and healing absorption shield instead.
To counter this, you want to have the tank face Helya to one side of the room, whilst taking care to make sure that all bolts will land on the lower parts of the encounter area.
As soon as the breath has ended, players should enter that area and make sure that all
腐化脊髓
s are soaked. If this is not done, the combined damage of all
腐化脊髓
s will annihilate the raid.
Mythic Difficulty
Apart from abilities dealing more damage on in comparison to normal mode, there are several mechanical additions and changes to this encounter on Mythic.
The
腐蚀宝珠
from phase 1 and the
腐化宝珠
from phase 3 will now have a
腐化切割
beam connecting them. Any player hit by the beam will take lethal damage.
The
恶臭溃烂
in phase 2 will now attempt to spread each time a stack is removed, rather than at the end of the debuff. The Grimelord also has the ability to increase the number of stacks of
恶臭溃烂
players have through
恶臭裂变
.
A new add is present in phase 2 & 3 called a
海拉加尔观雾者
. This add will attempt to empower Helya's
巨喉之怒
ability via an interruptible spell called
迷雾灌注
. When this ability is interrupted, it will deal a burst of damage to the raid.
During phase 3, the
腐化脊髓
s from
腐化吐息
will now apply
被腐蚀
to any player hit. These players will be mind controlled and can only be broken out by damaging them to 10% health.
We have no idea how you are going to deal with this. Have fun! (We'll update it, don't worry!)"
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评论
评论来自
Xenorra
When you read the guide in the voices of Fatboss :D
评论来自
Jamie13
If nightmare Mythic was done after 18 hours .. this one will be how much ? 4 hours ?
评论来自
aaronmartin1651
When attempting to loot Helya her corpse bits are suspended in the air above water that kills you if you stand in it. Too high up to loot attempting to jump up to get it not only doesn't work but causes you to be in water long enough to die. Anyone else experience this?
评论来自
QueenRaven29
You don't get The Chosen title from killing Helya on Mythic. You get the title for one shotting all of the bosses on mythic.
评论来自
Nitaro206
What's up with the Mythic part of this guide?... Any chance on some sort of tips to help out with the fight?
评论来自
AveryZan
Just going to mention this for tanks out there dealing with the grimelord anchor smash. try to save a cd/ ask for externals on the anchor smash. I'm not entirely sure why but ever since they nurfed the fight I would occasionally get wreckt by that thing. On heroic mode with 30 players as a guardian druid with 2 stacks of armor mitigation I took a 5 mil swing. Using wall/ sleeper barkskin I only took about 1-2 mil. The party size was larger than what I normally did so maybe that had some impact, still seemed like a lot compared to tanking that ability before, have to wonder if there is a possible scaling bug. Other than that though the adds in general are far easier in p2 and makes the fight a whole lot easier.
评论来自
Thechieftain
I would really like to read something about 5pack of tentacle soaking. Orb rotation. First on tank healer rdps second on mdps. Etc or tentacle spawn position.. For mythic i mean. More detailed would be great
评论来自
ildon
>We have no idea how you are going to deal with this. Have fun! (We'll update it, don't worry!)"
6 months later~
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我们用
Wowhead 客户端
保证数据库的及时更新,向您提供额外的有趣的功能!
两大目的:
它还维护WoW的一个插件
Wowhead Looter
, 在您游戏时采集数据!
它将
采集所得数据
上传至Wowhead,保证数据库时刻掌握最新信息!
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整装待发吧。
我们用 Wowhead 客户端保证数据库的及时更新,向您提供额外的有趣的功能!
两大目的:
您可以用它追踪完成的任务、配方、坐骑、伙伴宠物以及头衔!
您还在等什么?立即 下载客户端 整装待发吧。