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Warlords of Draenor: Leatherworking Overview
来自 Wowhead
[Last Updated]:
2016/08/22
补丁:6.2.0
目录
评分:
This guide covers all of the Warlords of Draenor Leatherworking additions and changes, as well as Engineering at the Garrison. Profession perks are removed but there are improvements to crafted sets, including epic sets that can be upgraded and receive modified secondary stats. There are also new armor models as well as a Garrison building.
You can level from 1-700 exclusively with Draenor recipes and mats too!
This guide also covers how professions relate to your Garrison, including benefits you can get without even learning the profession!
Click here
to see a full list of Leatherworking recipes added in Warlords of Draenor. Also check out our
Warlords of Draenor Professions Overview
for more information on profession changes.
Learning Draenor Leatherworking
德拉诺制皮
can be purchased for in
战争之矛
or
暴风之盾
.
This increases your max skill to 700, so you do not need to return to profession trainers any more to learn a new rank of a profession.
This teaches you numerous Draenor recipes, including a
德拉诺制皮秘术
recipe that generates currency needed to buy additional Draenor recipes from your Garrison or Ashran city.
The recipes you automatically learn are:
德拉诺制皮秘术
,
上蜡皮革
,
旅行护腿
,
旅行长袍
,
旅行革盔
,
旅途护腿
,
旅途上衣
,
旅途头盔
If you want to save the gold and grab the profession building for your Level 1 Garrison, do the following questing instead:
Alliance:
Loot
肮脏的纸条
from Draenor mobs or from
卡诺斯
during
觉醒的暗影
.
This starts the following questline:
选拔猎手
,
友好竞赛
,
公平交易
You now have
制革厂,1级
and
德拉诺制皮
.
Horde:
Loot
破烂的霜狼裹布
from Draenor mobs or from
残酷的多罗戈
during
刀塔屠夫
.
This starts the following questline:
战士的披风
,
击败它们!
You now have
制革厂,1级
and
德拉诺制皮
--as well as the special
沉重的霜狼裹布
which summons a snowstorm.
More Info
If you learn another profession, killing mobs in the world has a high chance to drop a quest item for your new profession. This quest series lets you learn the garrison blueprint and Draenor scroll for 700 profession skill.
If you upgrade your Garrison to level 2, you automatically learn all Level 1 blueprints for profession buildings in
越大越好
. If you construct a building for a profession you do not have, you can buy the Draenor scroll for at your Garrison.
Even if you are at 1 skill, all of these Draenor recipes can be crafted, and give hefty skillups.
Return to Table of Contents
Leveling Leatherworking
Players can level from 1 to 700 entirely with Draenor materials.
These are the recipes you get when learning
德拉诺制皮
:
德拉诺制皮秘术
,
上蜡皮革
,
旅行护腿
,
旅行长袍
,
旅行革盔
,
旅途护腿
,
旅途上衣
,
旅途头盔
With
德拉诺制皮秘术
you can create a currency for more recipes. All of the recipes give skillups starting at level 1.
德拉诺制皮秘术
goes yellow at 600 and green at 650.
Rare armor gives 10 skillups until 600
Bags give 10 skillups until 700.
Epic armor and capes give 10 skillups until 700.
Items to upgrade your epic gear give 15 skillups until 700.
皮质翻新包
gives 3 skillups until 700.
Skillup Boosts
Players have a chance to loot incomplete fragments from mobs that are appropriate to their profession. They can then combine these items with reagents to get 5 skillups as well as some vendor trash:
干燥的皮革斗篷
,
烧焦的皮帽
,
损毁的褡裢
,
开裂的手鼓
.
Return to Table of Contents
Acquiring Recipes
Players can acquire
德拉诺制皮秘术
via
德拉诺制皮秘术
which requires 5
天然兽皮
. It is needed to purchase Draenor recipes. In order to purchase and learn all the new recipes currently available in Warlords of Draenor, you will need 255
天然兽皮
to perform all the cooldowns required to create the currency used to buy them,
德拉诺制皮秘术
.
These recipes can be purchased at your Garrison building or faction hub:
1
德拉诺制皮秘术
: Recipes for epic gear and capes,
图样:狂怒战鼓
,
图样:皮质翻新包
5
德拉诺制皮秘术
:
图样:上蜡矿石包
,
图样:上蜡皮革包
,
图样:上蜡铭文包
,
图样:挽具
,
图样:上光精华
When learning
德拉诺制皮
you get:
德拉诺制皮秘术
,
上蜡皮革
,
旅行护腿
,
旅行长袍
,
旅行革盔
,
旅途护腿
,
旅途上衣
,
旅途头盔
.
In 6.1, several new recipes are acquired through a randomly-spawning vendor in your Level 3 Town Hall:
泽祖
and
“狡狐”贾克
. These recipes are not sold by your usual Garrison and Ashran recipe vendors.
图样:狂野上光精华
and
图样:强能上光精华
which lets you craft Stage 5 and 6 upgrades. Cost: 60
天然兽皮
each
图样:灵魂制皮
, which lets you create
上蜡皮革
outside of a daily cooldown. Cost: 60
天然兽皮
Return to Table of Contents
Garrison Building:
Leatherworking
Level 1: Allows the production of Leatherworking items and work orders.
Level 2: Allows followers with the Leatherworking trait to work here, granting a unique bonus (follower can craft decorative tents that provide a rest bonus). 14 Work Orders.
Level 3: 21 Work Orders. In 6.1, also unlocks profession missions.
Each Work Order yields 2
上蜡皮革
.
The
珠宝店等级3
unlocks profession missions in 6.1. These reward
加急订单:制革厂
which instantly completes 5 Leatherworking Work Orders. Followers with
制皮
have increased success on these missions.
瓜分皮革
牛出没
Return to Table of Contents
Garrison Tents
Garrison Tents are craftable for 25
天然兽皮
if a follower with
制皮
is assigned.
There are buildings that both Alliance and Horde vendors sell, as well as some faction-specific buildings:
Alliance:
华丽联盟帐篷
,
高等精灵帐篷
,
艾露恩居所
Horde:
华丽部落帐篷
,
血精灵帐篷
,
奥格瑞玛安全屋
Both:
精美蓝金帐篷
,
精美蓝紫帐篷
,
精美蓝绿帐篷
,
铁皮帐篷
,
流亡者帐篷
,
附魔师的帐篷
,
蛮皮帐篷
,
大法师的帐篷
,
蛮兵帐篷
,
坚固帐篷
,
十字军帐篷
,
碎料小屋
,
织亡者的小屋
,
流浪者的尖刺帐篷
,
恼人的毛绒帐篷
,
巫医的小屋
,
简易帐篷
If you rest in any tent for 10 seconds, you gain a 10% stat boost for 1 hour. The tents are all Bind on Account.
Alliance:
Horde:
Neutral:
Return to Table of Contents
Crafting Leatherworking Items Without Leatherworking
If you select the
制革厂等级1
without having Leatherworking, an NPC can craft Draenor Leatherworking recipes for you. Another NPC can generate shipments of
上蜡皮革
for 5
天然兽皮
. You can also build the
畜棚等级1
to help with your skinning materials.
With a Level 1 building you can craft rare armor and
狂怒战鼓
.
With a Level 2 building, you can craft epic capes and
皮质翻新包
.
With a Level 3 building, you can craft epic armor.
You cannot create items to upgrade your epic armor, bags, or
挽具
.
Special Items
Mount
Leatherworkers finally get a crafted mount:
挽具
.
This takes 100
上蜡皮革
, 20
巫术之气
. It also requires Leatherworking 700 to use.
Bags
Crafting these give 10 skillups until 700.
上蜡铭文包
: 36 slot Inscription bag. 50x
上蜡皮革
, 10x
巫术之气
上蜡皮革包
: 36 slot Leatherworking bag. 50x
上蜡皮革
, 10x
巫术之土
上蜡矿石包
: 36 slot Mining bag. 50x
上蜡皮革
, 10x
巫术之土
Drums
狂怒战鼓
provides heroism, similar to the Mists of Pandaria drums but with more convenient materials. This can be crafted with
制革厂等级1
if you do not have the profession.
Return to Table of Contents
Crafted Gear
Rare Gear
These give 10 skillups until 600.
This can be crafted with
制革厂等级1
if you do not have the profession.
旅行革盔
50x
天然兽皮
旅行长袍
50x
天然兽皮
旅行护腿
50x
天然兽皮
旅途头盔
50x
天然兽皮
旅途护腿
50x
天然兽皮
旅途上衣
50x
天然兽皮
Epic Armor
Crafting these give 10 skillups until 700.
The ilvl 640 versions can be crafted with
制革厂等级3
if you do not have the profession.
Item
Upgrades
Reagents
软皮长靴
Upgrade 2
,
Upgrade 3
,
Upgrade 4
,
Upgrade 5
,
Upgrade 6
100x
上蜡皮革
, 2x
奢华兽毛
软皮护腕
Upgrade 2
,
Upgrade 3
,
Upgrade 4
,
Upgrade 5
,
Upgrade 6
100x
上蜡皮革
,
天然兽皮
软皮手套
Upgrade 2
,
Upgrade 3
,
Upgrade 4
,
Upgrade 5
,
Upgrade 6
100x
上蜡皮革
, 2x
奢华兽毛
软皮革盔
Upgrade 2
,
Upgrade 3
,
Upgrade 4
,
Upgrade 5
,
Upgrade 6
100x
上蜡皮革
, 5x
真铁矿石
软皮护腿
Upgrade 2
,
Upgrade 3
,
Upgrade 4
,
Upgrade 5
,
Upgrade 6
100x
上蜡皮革
, 4x
奢华兽毛
软皮护肩
Upgrade 2
,
Upgrade 3
,
Upgrade 4
,
Upgrade 5
,
Upgrade 6
100x
上蜡皮革
, 10x
真铁矿石
软皮外衣
Upgrade 2
,
Upgrade 3
,
Upgrade 4
,
Upgrade 5
,
Upgrade 6
100x
上蜡皮革
, 10x
奢华兽毛
软皮护腰
Upgrade 2
,
Upgrade 3
,
Upgrade 4
,
Upgrade 5
,
Upgrade 6
100x
上蜡皮革
, 3x
天然兽皮
Item
Upgrades
Reagents
巡旅腰带
Upgrade 2
,
Upgrade 3
,
Upgrade 4
,
Upgrade 5
,
Upgrade 6
100x
上蜡皮革
, 3x
奢华兽毛
巡旅长靴
Upgrade 2
,
Upgrade 3
,
Upgrade 4
,
Upgrade 5
,
Upgrade 6
100x
上蜡皮革
, 2x
奢华兽毛
巡旅护腕
Upgrade 2
,
Upgrade 3
,
Upgrade 4
,
Upgrade 5
,
Upgrade 6
100x
上蜡皮革
,
天然兽皮
巡旅手套
Upgrade 2
,
Upgrade 3
,
Upgrade 4
,
Upgrade 5
,
Upgrade 6
010x
上蜡皮革
, 2x
奢华兽毛
巡旅头盔
Upgrade 2
,
Upgrade 3
,
Upgrade 4
,
Upgrade 5
,
Upgrade 6
100x
上蜡皮革
, 5x
真铁矿石
巡旅护腿
Upgrade 2
,
Upgrade 3
,
Upgrade 4
,
Upgrade 5
,
Upgrade 6
100x
上蜡皮革
, 4x
奢华兽毛
巡旅护肩
Upgrade 2
,
Upgrade 3
,
Upgrade 4
,
Upgrade 5
,
Upgrade 6
100x
上蜡皮革
, 10x
真铁矿石
巡旅上衣
Upgrade 2
,
Upgrade 3
,
Upgrade 4
,
Upgrade 5
,
Upgrade 6
100x
上蜡皮革
, 10x
天然兽皮
The armor colors are for rare gear, Stage 1, Stage 2, and Stage 3.
Epic Capes
These give 10 skillups until 700.
This can be crafted with
制革厂等级2
if you do not have the profession.
Item
Upgrades
Reagents
灵巧上蜡斗篷
Upgrade 2
,
Upgrade 3
,
Upgrade 4
,
Upgrade 5
,
Upgrade 6
100x
上蜡皮革
,
德拉诺敏捷药水
鲜亮上蜡斗篷
Upgrade 2
,
Upgrade 3
,
Upgrade 4
,
Upgrade 5
,
Upgrade 6
100x
上蜡皮革
,
德拉诺智力药水
强力上蜡斗篷
Upgrade 2
,
Upgrade 3
,
Upgrade 4
,
Upgrade 5
,
Upgrade 6
100x
上蜡皮革
,
德拉诺力量药水
Upgrading Epic Gear
Crafted epics in Warlords of Draenor are getting improvements to make them more competitive. These give 15 skillups until 700:
上光精华
upgrade Leatherworking items to Stage 4.
The materials needed for Stage 1-4 upgrades have been nerfed.
上光精华
: 70
上蜡皮革
, 15x
狂野之血
, 15x
巫术之土
.
Existing “Greater” and “Powerful” items transform into
Unstable
items. Clicking on them create a Stage 2 item and a materials refund for the extra reagents you initially used to craft the more expensive Stage 3 and 4 upgrades.
6.2 added Stage 5 and 6 crafted upgrades:
强能上光精华
: Upgrades item level 685 Leatherworking armor to 700. Created by 175
上蜡皮革
, 30
巫术之水
, 30
邪能之灾
. You can show this version in tooltip markup with rel="bonus=617". This is sold by Leather traders
泽祖
and
“狡狐”贾克
for 60
天然兽皮
.
狂野上光精华
: Upgrades item level 700 Leatherworking armor to 715. Created by 350
上蜡皮革
, 60
巫术之水
, 60
邪能之灾
. You can show this version in tooltip markup with rel="bonus=618". This is sold by Leather traders
泽祖
and
“狡狐”贾克
for 60
天然兽皮
.
Rerolling Secondary Stats
You can change the secondary stats on crafted gear, as randomly-selected stats are generated.
皮质翻新包
: Rerolls the secondary properties of Leatherworking armor with item level 640 or above. Created with 30
天然兽皮
. This can be crafted with
制革厂等级2
if you do not have the profession.
Return to Table of Contents
Crafting Reagents
上蜡皮革
is a tradeskill item for many recipes. It is acquired several ways.
上蜡皮革
creates 8
上蜡皮革
, with the chance of more based on your skill. Takes 20
天然兽皮
and 10
戈尔隆德捕蝇草
.
Work Orders take 4 hours to complete, take 5
天然兽皮
, and yield 2
上蜡皮革
. If you assign a follower with the Leatherworking trait to your lab, it will increase the output of your Work Orders.
You can also turn in 5
原始之灵
for a
上蜡皮革
.
In 6.1, players can purchase
灵魂制皮
from Leather traders
泽祖
and
“狡狐”贾克
for 60
天然兽皮
. This recipe costs 60
天然兽皮
. This lets you create
上蜡皮革
without any cooldown, taking
原始之灵
and 10
天然兽皮
.
More so than in past expansions, Leatherworking draws upon a variety of reagents from other professions, such as
天然兽皮
,
真铁矿石
,
奢华兽毛
,
巫术之气
,
德拉诺力量药水
,
巫术之水
The
货栈等级1
lets you trade in varying amounts of
要塞物资
(depends on the daily trader--some have better deals than others) for 5 herbs,
奢华兽毛
, fish, meat, ore,
德拉诺之尘
, or
天然兽皮
. You can unlock the trader at level 1 by completing
商业机密
.
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评论
评论来自
mathiaslindberg
High Elves are not part of the Alliance, so why do Alliance get High Elven tents? If anything, the Alliance should have Kaldorei, Night Elven tents.
评论来自
Justible
Where are the Tauren tents? D:
Considering 90% of Thunder Bluff is basically "tents" this shouldn't be a thing that's missing.
评论来自
wiresimpson
About time we get a mount to make very exited for expansion
评论来自
Prunest
Such RP potential! We can finally live as the adventurers we are!
评论来自
1331558
The guide says that after completing a handful of quests, we get a scroll (
德拉诺制皮
) that allows us to level up our profession to 700.
For our alts that are less than level 90, would we be able to pop by a profession trainer to unlock the WoD tier, or do the toons have to be 90 and do the prerequisite quests?
评论来自
Kaelgan
It reminds me of the
old
Final Fantasy games where you would use a tent to heal when you were far from an inn.
评论来自
Kaelgan
The largest horde and alliance tents are nice but not the most efficient use of materials.
Check it out bro! I chopped down nine trees to make this tent. Now I'm gonna take a 10 second nap then throw the thing away. Save the planet bro!
评论来自
AkimboYojimbo
Having misheard Olivia about the Leatherworking mount, I don't know that I can express my disappointment that we are not going to learn how to make a
tanned
wolf mount.
评论来自
Dbase
Check the Orc Male in the viewer. He's got his own style for wearing the helms.
评论来自
Araxu
Does anyone know how long the tents will last before they fade away? I'd love it to death if they lasted a while for roleplaying purposes, but at the same time.. All I can envision is people cramming these all over the place for spammy griefer purposes hahah!
评论来自
1350262
"If you select the Tannery without having Leatherworking, an NPC can craft Draenor Leatherworking recipes for you."
Does this mean, the npc can build everything and leatherworking is useless?
评论来自
1348730
We are already capable of making 36 slot bags for inscription, mining and leatherworking, are those going to disappear or are there more slots in the future bags.
评论来自
trekker9876
so for professions, we can FINALLY create a whole outfit of gear to wear, instead of only 2 peices, but we are only allowed to wear 3 items max. FFS, whats the point in professions now?
评论来自
rhostam
High elven alliance tents... I try to keep abreast of happenings... but it is interesting to me (not having read reasons other than those obvious).
评论来自
chaea
can we re-use the tent ? or is it gone after we used it the first time?
评论来自
Gianavel
Does the tent buff persist through death? Also, does it stack with other stat buffs? I'm guessing no, but one can hope.
评论来自
DaltonImperial
Why (unless I'm just missing them) aren't there green/Uncommon craftable items (for just mats, not things with cooldowns) to help with leveling/gearing alts who are just starting Draenor? Things like
极地胸甲
helped my alts and gave me an incentive to level professions more so than getting max level gear.
Edit: The "Unique-Equipped: Warlords Crafted (3)" isn't on the rare BoPs for Level 92, 95, and 98, so I'm pretty sure I can answer my own question about whether the item limit applied to those items with "no."
评论来自
nurseferatu
I admit to being a bit puzzled about the 36 slot bags.
With the new bank tab, there is no reason to haul around huge bags of crafting mats anymore.
You drop them all in the bank at your garrison and can craft without ever removing them from the bank.
There are going to be a vanishingly small number of people who will want profession specific bags unless I am missing something?
评论来自
kidistight
So no more leg enhancements huh, was a nice little g cash cow.
评论来自
madar222
How this tents works? Are they usable on raids? You have to use one before every boss try? Seems a bit expensive to that.
评论来自
570044
Engineering vs Leatherworking, which one should I take before I boost my hunter? I mostly do PVE and PVP sometimes.
评论来自
sushibar
The profession bags are completely pointless now, with the 200 reagent stacks.
An existing 28 slot bag will hold 5600 reagent items, far more than any person is likely to collect in one session
A 36 slot profession bag will hold 7200 reagents, and nothing else. The only gatherers that might benefit from the profession bags are bots that gather 24 hours a day..
评论来自
Skaoi
Reference for all crafted items which have <Random Enchantment> on them:
<Random Enchantment> (...of the...) = Stat 1 + Stat 2
Aurora = Haste + Versatility
Deft = Haste + Multistrike
Feverflare = Haste + Mastery
Fireflash = Crit + Haste
Harmonious = Mastery + Versatility
Merciless = Mastery + Multistrike
Peerless = Crit + Mastery
Quickblade = Crit + Versatility
Savage = Crit + Multistrike
Strategist = Multistrike + Versatility
评论来自
sivla
the system is deeply flawed.
If you arrive in draenor without leather working, which is quite likely. And you know nothing about the quest that eventually gives you a mob you kill to get the bag with both the tannery blue prints and draenor leatherworking, there is absolutely no know way of obtaining the tannery rank 1 blue prints at all.
There is this bizarre misconception that the dirty note can drop from any mob...it cannot. it drops from the voidwalker boss at the end of a chain quest in embarri village. If you do not have this profession at the time you kill the quest mob, you are quite literally screwed...with no known way to to do anything about it.
I always knew the professions where going to be even worse in this expansion, but this is braindead retarded what the developers have done!
If you need to buy the draenor leather working plans in stormshield, then it more than reasonable to know you to also buy the tannery blue prints too, since you cannot get them from any drop apart from the voidwalker boss chain quest.
Even after picking up leatherworking and going back to hope and kill the elite despite the fact you have already done it, you won't get a thing.
There was some theory on waiting until your level 96 to upgrade your townhall to level 2...as far as i know i don't even have a townhall!
The Garrsion system is extremely poorly implemented indeed. If you where never invited to the beta, you will have no clue what anything does...how you go about getting stuff for it blah blah.
A tutorial would have sufficed, but lazy goits in califailure couldn't even be bothered to do that.
Now I am left with a useless garrison, no point in having something that is useless....i couldnt care less about the retarded missions you send the npc's on...its too star wars the old republic crap....at the the swtor companions bring back useful mats....
no point worrying about something that fails in a big way and this does that with bells on...
评论来自
series6
100 Burnished Leather? Are they kidding! Its as bad as Blacksmithing.
Once again they are making any meaningful crafting pointless. Its much easier to run Heroics and get better gear a lot easier. Come one week the Raids are released making the crafting gear even more pointless.
Lower the crafting mat requirement by 80% and it becomes a viable alternative for alts to fill the gear gaps on the way to the raiding team/LFR.
They need to release a lot more transmog gear to make crafting worthwhile - similar to what they did to Blacksmithing briefly at the end of MOP.
评论来自
derby31
It is nice to have an alternative method to get recipes for 36 slot profession bags. It means avoiding grinding old content like the
熔火前线
or endlessly crafting
华丽毛皮
.
I still like to equip a profession bag when out and about as the profession bags also hold other items that aren't crafting reagents. It also means I don't have to keep visiting banks to drop off crafting reagents.
I'm sure the demand for these bags has reduced significantly on the AH due to the improvements in stack sizes and the reagent bank tab. But I'm glad these bag recipes have been added.
评论来自
Draewind
In WoW professions we now buid items that can rival the raid drop items and are far better than the dungeon drop items. They start small and can be made bigger and bigger. They all are created with what is called a
<Random Enchantment>
. We even craft items to take another roll at the <Random Enchantment> on the gear. The random enchant includes 2 of the secondary stats (giving us a measurable chance or RNG). Items for the Back (cloak), neck, neck, finger(ring), weapon, and shield, have a greater number of possibilities than other armor items, because they can contain the secondary statistics of Bonus Armor and Spirit (fortunately they do not include the combination of both those statistics ;-).
All of the items have a name in the form of "<ItemName> of the
<RandomEnchantComboName>
". If you click on the
<RandomEnchantComboName>
link, it will take you to a chart with all the possible names and combinations. I wish I could add a picture here.
http://compuball.com/forum/WoWRandomEnchantment.png
Examples:
"
钢铸护盾
of the Guileful" would have Critical Strike and Bonus Armor as the <Random Enchant>
"
真钢护胸
of the Harmonious" would have Mastery and Versatitility as the <Random Enchant>
(I think I threw up a little bit there)
Most Armor Items:
As we see from this graph, the number of possible <Random Enchantments> for most armor items will be 10. So, you have a 1 in 10 (1/10 or
10%
) possibility of getting just the mixture of statistics you want.
Cloaks, Necks, Rings, Shields, Weapons:
These items have an additional 2 statisctics added to the normal 4. The added statistics, as mentioned earlier, are Bonus Armor and Spirit (Tank and Healer statistics, respectively). Fortunately there is no combination of both Bonus Armor and Spirit (ever here of teats on a boar hog?)
Only weapon types
intended
for a healing class will have the possibility of Spirit, and only weapon types
intended
for a tanking class will have Bonus Armor. Weapons
intended
for both, will have the same chances as all the jewelry, cloaks, and shields. So if it can be enchanted (by enchanting) or is a shield, it fits in this class of item.
So your chances of getting the perfect necklace with just the right two secondary statistics is 1 in 20 (1/20 or
5%
). I am not certain whether Bonus Armor and Spirit have the same chance of being included. If they are given a single chance and then chosen between the two, then your chance for an item with perfect statistics not including Bonus Armor or Spirit would be 1 in 15 (1/15 or
6.67%
).
I would list here all the values associated with the <Random Enchantments>, however they vary depending on the slot and material. They also vary with the level of the individual wearing or looking at them.
There you have it. All the possible names and combinations. All items of the same level contain the same amount of statistic, such as "54 Critical Strike" and I have not seen a crafted item with a double a statistic (only one statistic but twice the value).
EDIT: None of content, just spelling and highlighting.
评论来自
1410650
hi,
i am max skill at leatherworking (700) but when i make burnished leather it still produced 4 a day. do i miss something here ?
评论来自
Papa63
Dont make a Tannery with a mage or warlock. You get intellect on the items in stead of agility. You cant choose the items. I thought I make a Tannery and I could make items with agility for my rogue and druid. But that isnt possible. So i have to rebuild another again
评论来自
Xenophobiac
The buff from the tents does NOT work in raids.
Such a let-down.
评论来自
Constrictors
For those wondering: when the item is made, it assigns the primary stat based on your current spec. Example, if you are a destro lock the primary stat will be Intellect, however, that is not the bound stat until equipped. You'll notice a greyed out alternate primary stat on the item description(Agility in the case of a mail piece). So if you mail it(or sell it) to a mail wearer, Agility will become the active primary stat when they mouse over it. That will not become permanent until the item is equipped and subsequently soulbound.
So if you're making it for an alt or a friend, don't panic when you see the primary stat for YOUR spec, it will change when traded/mailed to them.
评论来自
Kosstheboss
At the end of the guide in the 6.1 updates it says, and has a link to, the lv3 Gem Boutique as a requirement for the leather worker follower missions.
评论来自
UlarnekIronclaw
The Elven tents are NOT faction specific, kind of misleading.
评论来自
Azaram
How many secrets of leatherworking are necessary to buy all the recipes? The number of leather is nice, but it's easier to remember 'I need to make X books' than "Now I'm down to Y leather..."
评论来自
BMHunterMain
Wish there were more on the tents here, seems like the best place for it, compared to one of the 20(?) individual tent pages ... I am pretty sure their buff is only +10% stats (despite it being called Well-Rested, there is no accompanying exp boost like you get from being well rested in the conventional sense, which is very confusing and makes me wonder why they didn't just call it something else).
As far as I can tell, you can't just sit in some random tent and get the buff, nor can you throw a tent down for randoms to grab the buff. If you are in a raid group or party with whoever made the tent, then maybe it'd work? But i don't know. All i know is I can put a tent down, sit in it, and get buffed, where I get no benefit from sitting in tents randoms have built.
Such a frustrating aspect of this game is that so much isn't intuitive at all, and so much stuff is neither intuitive nor easily figured out after months of playing and hours and hours of reading. It makes me wonder why they don't just start actually explaining how things work in tooltips, like if you can dedicate however much resources to making these tents (just as an example) the literally 10 minutes it'd take to have someone write a descriptive tooltip is nothing... It is like you either have to let the game consume your life, or you literally never know what is going on with anything.
评论来自
lankybrit
In the Garrison Building: Leatherworking section, you mention the L3 Gem Boutique, when I'm sure you meant to mention the L3 Tannery.
评论来自
sivla
Level 3 tannery does not give daily missions...despite the bs in the description
评论来自
sivla
I hope that in the next expansion that all professions are removed. There is no need for them, never has been a need for then, and Tanaan clearly shows with a bit of effort one can get gear up to around 665 which is more then enough to get into heroic raids which will give you enough ilvl to get into mythic or later raids at 695 ilvl
it would be a dream come true in wow, if they did remove the professions (not fishing or first aid since you can use both to make health pots.)
But to confirm there are no daily tannery quests after upgrading to level 3.
评论来自
SomeoneSneaky
Is it possible to buy the tents from a LW follower in another person's garrison? I have a friend who wanted to come to mine and pick some up for herself, but it wouldn't let her get any. Not sure if it's a bug or intended.
评论来自
Mondoblasto
It appears that all tents are available for crafting now, but I did not look all that carefully at the list the last time I bought them pre-patch.
评论来自
1380249
I believe the guides all need to be updated. The work orders are all doubled since 6.2 in the production of the respective cooldown mats.
Strike that - guide seems to have been adjusted. Ty for all the work on the guides :)
评论来自
UsedLemon45
Here's my question:
Should I be spending Primal Spirit on Burnished Leather, Sorcerous materials, or something else? I have over 200 Primals so I'm not sure what is the best option.
Note: I would like to craft Savage Burnished Essences because that are really expensive in the AH. Any advice?
I Have:
-Level 2 Barn
-Level 3 Tannery w/ Worker
Thanks!
评论来自
bigunde
Sumptuous Fur & Raw Beast Hide Farming
https://www.youtube.com/watch?v=4AWCEoyhcRw
评论来自
kliao
Read the first couple parts and I now I don't even know where am I.
Why is this always so complicated?
I want an guide that goes:
1. Go <location>
2. Skin <mobs>
3. Craft <this> from <recipe> that is bought\looted from <location>.
That's it! And all this mumbo-jumbo is for Advanced Guide.
评论来自
Esinar
Surprised no one has mentioned this... but if you want to know the absolute fastest way to get to 650 out of 700 and don't mind spending a few thousand gold then do this:
Learn Leatherworking,
Buy the 700-limit Draenor Leatherworking by visiting the vendor in Stormshield/Warspear,
Buy 1625 Raw Beast Hide from the Auction House (a stack of 200 went for about 400g on my realm),
Make 1 Secrets of Draenor Leatherworking,
Buy the Drums of Fury pattern from the vendor above,
Make 324 Drums of Fury (each gives 2 points until 650).
Takes about 20 minutes and cost me about 3.5k gold. Worth it to save hours and hours of farming IMO.
评论来自
1683999
Do you learn 700 item recipes & then upgrade the recipe or is it the item you make that a leather worker can then upgrade. Can other people upgrade it with something you give them. Basically How do I make 715 items for people?
评论来自
floofwolfe
You now get the upgraded versions of the mail and leather armor by using
Impressive Burnished Essence
when crafting a piece, which is a BOP optional reagent crafted by Leatherworkers.
贡献
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