Demonology Warlock Artifact Challenge
Learn how to defeat the Artifact Challenge encounter,
, as a Demonology Warlock. In this guide, we'll go over optimal talents, legendaries, gear, consumables, and spec-specific tips.
Rotation & Abilities
Macros & Addons
SimC & Pawn
Demonology Warlock Challenge Appearance
In this section I will go over the strategy for the Affliction Warlock Challenge Appearance!
The artifact appearance is a unique reward from completing a challenging solo scenario that can only be entered while the Mage Tower building is active on the Broken Shore. It rewards a unique artifact appearance.
If you feel it's easier to learn by seeing I have a video of me completing the challenge with multiples periods of messing up but being able to recover regardless.
Herein lies some of the things you can do to prepare for the Mage Tower Artifact Challenge. Some of these items will simply make it easier for you to complete the challenge but there are no required items.
In this scenario there are a multitude of mechanics in place and not much in terms of actual DPS checks, therefore you can complete this challenge at nearly any item level, however the higher your item level the easier it will be since these challenges are tuned around having gear out of Tomb of Sargeras.
Personally I completed the artifact challenge with
but you can use any legendary combination you have.
is particularly good for survivability and could allow for less optimal play with the extra effective health you gain from it.
There isn't really a set in stone and definitive guideline in terms of talent choices. There are actually a fair number of options available to us since we have quite an extensive set of tools at our disposal. I'll go over some talents that I've found were useful or successful and why I think they are good or not as good.
is likely the best option as it requires no set up and simply happens as you do DPS.
is a close second option as you will have a considerable amount of movement and
is nearly useless as it requires you to focus on it a lot to get maximum benefit.
are interchangeable in this situation. Both will result in similar benefits with
being almost unusable.
is incredibly useful for quickly moving away from
but there are many other options that available to you to counter him.
I think is the most useful talent in this row since it not only provides you with a heal every 45s if you need it but also gives you an option for fearing
instantly to interrupt her cast.
always has a place; it allows you to have 1 less thing to pay attention to and draw your focus away from mechanics but
can be equally as good if you can focus on maintaining
and all the mechanics at once. I found no use for
is usable to get to/away from mechanics quickly but is not needed with proper planning.
is a more well rounded option that bolsters your effective health without being an on use ability since it removes the requirement be casting a damaging ability to recharge the shield.
finally found a VERY solid use for Demonology with summoning your Doomguard as your permanent pet. It provides a decent DPS option but gives you the ability to cast
during his Enrage and also interrupt
. There are cases where you can use
summoning Felhunter to interrupt but it is risky as you can potentially summon it too early or hit the "hard DPS check" where you have to interrupt constantly, taking value away from this talent significantly.
has no use.
You can essentially use any one of these talents with similar results. There is no defined choice in this row.
Doing the Scenario
This fight doesn't really have phases as some other scenarios do but rather a number of mechanics that if executed properly will result in a kill with nearly any lull or lack of DPS. As such I'll go over what each mob does and how you can counter them.
has 4 major abilities that you will have to avoid or control:
: Throws her spear to the ground and creates a Fel Fissure that deals damage to you. This ability is fairly simple and only requires you to move out of the graphic until you no longer have the debuff.
: Summons a row of Val'kyr that you have to find the opening of in the line and stand there before they charge at you. She has both a voice line
"I command legions, mortal!"
and an emote dealing 2+ million damage to you if you fail to avoid it.
: Randomly charges you and knocks you back, minor annoyance but overall nothing serious to worry about here.
: This ability is by far the most deadly, when the cast is complete she empowers herself with fel energy and does massive AoE damage. If she successfully gets this cast off it is almost certainly going to end in your demise unless you are quick to react and use cooldowns appropriately. You can cast both
to interrupt her cast.
has 3 major abilities that you will have to avoid or control:
: Simple ability to either avoid or tank the damage of; it is easily avoided but also easy to tank the damage of as it is fairly minor and between
you should be able to ignore this ability.
: this ability is just a whirlwind effect that slowly pulls you in towards
, it is very easily avoided by simply walking away from him.
: The most deadly of
's abilities, empowering his damage and attack speed making him very deadly in the process. Ths ability is easily countered and can be ignored by using
with Doomguard and having him cast
, not only does
move 40% slower with his own
cast but is made even slower, and by default eliminates him from the fight, by
. If he does end up getting too close you can have your
set up for an easy way to get across the map from him with barely any effort.
has 2 major abilities that you will have to avoid or control:
: Minor damage, completely ignore the option to interrupt the cast.
: The most deadly of
's abilities, this is a channelled spell that you must break in order to interrupt or face wiping. It is the
DPS check in the entire encounter and only requires you do deal 5 million damage to
in order to break the shield and make the channel interruptable. This is another excellent use of
with Doomguard to have the option of interrupting freely with
, making an even stronger case for
as it double dips uses. You could potentially save your
to help with meeting the DPS requirement but in most cases it is not required.
There is at least one ability from each boss that can wipe you that you
respect, I've outlined them previously but the four deadly abilities are
. Make use of the healing circles that spawn if needed to assist with incoming damage and soak each rune as they spawn, I recommended to soak them from smallest to biggest as the smaller they are the faster they despawn and cause massive damage.
Congratulations on your new Artifact Skin!
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Final Fantasy XI
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