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10.2.7
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Gaviscons Assassination Rogue Duel Spec Guide
来自 Gaviscon69
[Last Updated]:
2017/07/18
变更日志
补丁:7.0.3
评分:
For the Assassination spec we're battling an uphill battle when it comes to standing toe to toe with the other two specs.
Not only do we have far less CC than the other two specs, we also have less mobility as well.
Fortunately we've been gifted with viable burst, which can be easily countered, but is still fun to set up if used right.
Defensives to watch out for: (These are the things you
WON'T
want to be bursting into)
I will
not
be going over tanks as tanks are dumb :)
Death Knight
反魔法护罩
Spec: Frost and Unholy
Not necessarily a big one, but it will absorb your envenom damage as Envenom is nature, not physical.
冰封之韧
Spec: Frost, Unholy
This will reduce a lot of your damage upon bursting so if you can wait, wait it out. If you've already started and they've popped it?
Finish your burst and vanish so they can't heal off you
血肉之盾
Spec: Unholy
90% of all damage going to the UH DK's pet means you're losing out of solid damage on the DK himself.
If you continue to burst through Corpse shield, you could find you've missed on on 300 - 500k+ damage
Demon Hunter:
疾影
Spec: Havoc
Most importantly, dodge chance by 50% means you could end up throwing 5-6 point ruptures, kidneys or Envenoms away.
Wait it out or run, if you can
黑暗
Spec: Havoc
It's a small chance (15%) but once again, they could avoid a full 6-5 combo point attack. Which is too energy intensive.
We struggle with energy regen, just run from him and let him chase you. Don't let him attack you in his AoE.
Druid
铁木树皮
Spec: Restoration
Ironbark reduces all damage by 20% which is on a 1.5min CD also remember
that Resto druids also have Barkskin as well that you need to force
树皮术
Spec: Restoration and Balance
Barkskin is on a 1 min CD so which makes it hard when versing Resto
as they have Ironbark also. You will eventually have to burst through
one or both of these CDs
生存本能
Spec: Feral
Survival Instincts is a 50% reduced damage and has two charges. Can't be used while stunned
so make sure to burst while you can at the start to ensure you burst as fast as possible
before survival instincts
Hunter
灵龟守护
Spec: Beast Master, Marksmanship, Survival
This will still allow any damage that is already on the target to take place however,
any damage that you do, while aspect of the turtle is on, will not take place.
Try and catch a restealth if you can, otherwise follow him closely, build combo points of
his pet if he has one for get ready for the disengage.
This means you can Shadowstep > Kidney to put pressure on the hunter again
Mage
寒冰屏障
Spec: Arcane, Fire, Frost
This will take off all debuffs and make them immune to all damage. Do not burst into it!
If you can catch a re-stealth, do so. But to not stray too far from Ice block. Many mages
have a /cancelaura macro to remove themselves from iceblock early so they can keep you in combat.
时光护盾
Spec: Arcane, Fire, Frost
This lasts for 4 seconds and will remember what their health is at from the time they use it.
If they are using this and you know you can't kill them before their Temporal shield is over,
do not bother sinking any combo points into the mage unnecessarily.
Monk
业报之触
Spec: Windwalker
With the general population, monks will normally pop Touch of Karma after they come out of your stun.
So when versing a monk 1v1. Unless you plan on Vanishing before they are able to target you, I advise you do
not use anything more than a garrote, rupture and Hemorrhage as DPS abilities.
If the monk does not use Touch of Karma after being stunned and insists on bursting you down instead
feel free to pop evasion, renew all your dots, put him in a kidney and throw down your burst.
You might want to LoS or vanish, however as he will definitely pop Karma then.
Another point to note with this is Touch of Karma can be immuned by Cloak of Shadows for it's 4 second duration.
Paladin
复仇之盾
Spec: Retribution
This spell will only detonate if all damage damage it absorbs, is fulfilled.
Therefore, it is only reasonable to hold off burst if you can do so.
Do not
cloak this damage
unless
the paladin
is already at low health
.
This is due to the fact that Shield of Vengeance + Holy Wrath = Death
保护祝福
Spec: Retribution, Holy
This will remove all dots from the Paladin AND make them immune to all damage while still
allowing the paladin to deal damage to you. If the paladin BoPs early, then you're in luck.
However. If the paladin is smart he'll wait until he see's Vendetta and then BoP. In this case,
wait a couple of seconds after using Vendetta. If he still hasn't BoP'd, then renew your dots
and pop your exsanguinate on him.
圣盾术
Spec: Retribution, Holy
This spell is unavoidable for most Rogues due to Ret paladins due to a certain talent
that acts like a Rogue's Cheat Death. Upon taking fatal damage, the Paladin will gain Divine Shield,
so long as he is not affected by Forbearance.
Also, Holy Paladins will often use this as late as they can so you shouldn't have too much problems with
your burst, however when it comes to finishing off the Holy Paladin, this spell makes it tricky.
8 seconds of immunity while they get to heal up and you get to watch out in the cold.
Priest
守护之魂
Spec: Holy
When this effect is placed on a player, do not try to go in for the kill.
Killing a player with this effect on them will bring them back up to 40% health.
痛苦压制
Spec: Discipline
Due to the big damage reduction on a player, try changing to a different target if you can, until the effect wears off.
Or, Run and kite whilst holding your combo point bursts until Pain Suppression runs out.
消散
Spec: Shadow
In a 1v1 situation Shadow Priests will often use Dispersion once your start bursting. So allow for a few seconds in
between Vendetta and hold onto exsanguinate for a little longer in order to determine what they will do.
If they don't disperse, try and burst them down. If they disperse, either get a re-stealth or follow them closely,
keeping up all your dots on them.
Rogue
还击
Spec: Outlaw
This will parry melee abilities as well as give back some damage for every parry.
You more than likely won't be able to kite, so trade Riposte for your Evasion.
Try and get behind the enemy to get some extra combo points for once Riposte has finished.
闪避
Spec: Assassination, Subtlety
Once again, if evasion has been popped, there's not much you can do but trade for trade in order to keep
the pressure up and keep them from getting a re-stealth.
Same applies as above
暗影斗篷
Spec: Assassination, Subtlety
This spell will remove all of your poisons. So bare in mind any agonizing, deadly, wound poison stacks will fall off.
Bleeds will still go through, so ensure you keep them bleeding and, if they're trying to run, make sure to use
Poison Knife to hit them from afar.
Shaman
星界转移
Spec: Elemental, Enhancement, Restoration
This is a class-wide spell which reduces damage. If you see this, try not to burst until after.
Normally Shamans will use this at around 3/4 to 1/2 health if they're being bursted down.
If that's the case, you've already bursted so just keep the pressure up and kick any heals that are cast.
灵魂链接图腾
Spec: Restoration
This will be used when a Resto Shaman is around 1 or more people as it splits health evenly between
their allies.
If you can, try to keep them away from other their team mates. If they reach them and get the totem
down. Your burst will be for nought.
先祖护佑图腾
Spec: Restoration
This one here is a little hard to point out. But essentially, when keeping on a shaman healer, watch which
totems they put down. If it's an Ancestral Protection Totem make sure to either kill it, or be prepared
to kill the healer or it's ally twice.
反击图腾
Spec: Elemental, Enhancement, Restoration
This is a dangerous totem, if you do not see it fast enough, or if you ignore it's presence, it will show you
what it can do. Kill it immediately on sight.
Or... Don't burst the shaman unless you want to die, or kill your mate.
Warlock
不灭决心
Spec: Affliction, Destruction, Demonology
Unending is a big 3 min CD that allows the caster free casts and reduced damage towards him.
Try not to burst into this CD. If you have already put everything in and you've got no choice
make sure to stun / kick (when you are able to) drain life.
All other spells can be cloaked. Do not allow the warlock to heal up.
黑暗契约
Spec: Affliction, Destruction, Demonology
Dark pact is a flat shield that absorbs a massive amount of damage. If you can avoid putting
your damage into it. If it's too late, burst through it and hope for the best.
Stop the warlock from healing at all cost. Cloak only if you're getting in trouble.
Spec: Affliction, Destruction, Demonology
Essence drain is an honor talent which has a stacking effect which will make you deal far less damage.
Either stop Drain Life at all costs, or do not burst if he's got stacks of Essence drain on you.
Wait for it to fall off.
Warrior
剑在人在
Spec: Arms
This makes the warrior parry all melee attacks. Most will use this immediately after being stunned,
when up against an assassination rogue. So burst before they come out, or vanish and come back
after their CDs are on CD for easy kill.
Essentially, use your Cooldowns correctly, don't make a mistake. Using one Cooldown at the wrong time means death for Assassination.
Figure out when someone will most likely use their defensives and react accordingly.
Most of all, try to stay calm and collected. This will mean you are less likely to make mistakes.
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