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Elementals in Draenor: An In-Depth Guide to Elemental Shaman
来自 binkenstein
[Last Updated]:
2016/07/18
变更日志
补丁:6.2.0
目录
评分:
Spells
Single Target
大地震击
triggers the shock cooldown (shared with
&
) of 5 seconds. Should be cast at 15+ charges to balance casting as few
大地震击
s as possible while also trying to avoid wasting charge generation via
元素冲击
or
熔岩爆裂
.
It's okay to delay this if you're at max charges already and need to cast
熔岩爆裂
or
元素冲击
, although if this happens you probably should have used it earlier. This is because wasting shield charges is less of a potential damage loss than delaying those two cooldown spells.
Glyphs
Passives
increases range from 25 yards to 40 yards
allows excess
charges to be discharged as a single hit.
reduces the shock cooldown when
大地震击
is used by 1 second, from 6 seconds to 5 seconds
Set Bonuses
Item - Shaman T17 Elemental 2P Bonus
does not change the normal casting priority
Item - Shaman T17 Elemental 4P Bonus
means you should cast
大地震击
at 12 or more charges
is the single DoT effect for Elemental. When the DoT effect is refreshed up to 30% of the full duration is added onto the new effect based on how much time is remaining on the current one. This means that recasting with 9 or fewer seconds remaining on the existing DoT will result in a new one with a duration of up to 39 seconds.
Buffs
increases damage by 40%
Glyphs
is a useful default glyph to take for all content
Passives
increases range from 25 yards to 40 yards
熔岩爆裂
damage is increased by 50% when
is on the target
熔岩奔腾
has a 20% chance to trigger from
ticks
reduces the shock cooldown when
is used by 1 second, from 6 seconds to 5 seconds
熔岩爆裂
is (usually) the highest priority spell in the Elemental rotation, and has a 100% critical strike chance. Gains a third Multistrike chance based on your current Critical Strike chance.
Buffs
升腾
resets the
熔岩爆裂
cooldown, and prevents the cooldown from triggering while
升腾
is up.
熔岩奔腾
resets the
熔岩爆裂
cooldown and causes the next cast to be instant. Procs from
ticks.
increases the damage of the next cast by 40%
Passives
increases the range from 25 yards to 40 yards
increases the damage of
熔岩爆裂
by 50% when it is on the target
Perks
causes
熔岩爆裂
to also generate
charges.
Talents
元素回响
replaces the 8 second cooldown with 2 spell charges that refresh every 8 seconds.
熔岩奔腾
refreshes a full charge instantly (ie: goes from 0.5 to 1.5)
increases damage by 10% for 10 seconds
is the "filler" spell for the Elemental rotation.
Passives
increases the range from 25 yards to 40 yards
causes additional charges of
on hits & multistrikes
increases damage by 36%
Talents
can be activated to make the cast instant
increases damage by 30% for 10 seconds.
must be up for additional shield charges to occur via
Glyphs
is useful only in situations where damage is taken on a consistent basis, and also triggers
. Use your damage dealt by
as a guide to whether you should use this
is more of a PvP glyph, as it's only useful when being hit more than once every 3 seconds.
Passives
Perks
灼热图腾
attacks the last target that you cast
on. Only cast/refresh if the totem will stay active for 10 or more seconds, or you can't do anything else and recasting it would extend its effective duration.
Glyphs
Passives
increases the attack range from 25 to 40 yards
Return to Table of Contents
Cooldowns
升腾
is the primary DPS cooldown, resetting the
熔岩爆裂
cooldown and preventing it from being triggered again until
升腾
expires.
Macros
/cast Ascendance
/run UIErrorsFrame:Clear()
/use 13
/use 14
/cast Lava Burst
Notes
Use in conjunction with other buffs where possible, but don't delay it unnecessarily either. Each second wasted reduces the effectiveness by ~0.5%
Try to avoid using when movement phases are coming up, although
灵魂行者的恩赐
should be kept handy if movement can't otherwise be avoided (but don't macro them together).
Cast
大地震击
just before using
升腾
so that you can maximise time spend chain casting
熔岩爆裂
. If you hit 20
charges and could generate 10+ additional charges, it is ok to cast
大地震击
before
升腾
ends
Make sure
has more than 18 seconds remaining
Use
熔岩弹射
with 3 or more targets, and always cast
地震术
when
is up.
Alliance:
英勇
Horde:
嗜血
嗜血
is the raid wide haste boost for Shaman. Causes the
心满意足
debuff, which prevents the user from benefiting from
嗜血
or a similar spell for 10 minutes.
Macros
/stopmacro
/cast Heroism
/yell <Insert witty one liner here>
Similar Spells
Hunter:
远古狂乱
(Core Hound),
虚空之风
Nether Ray
Mage:
时间扭曲
For more information on when to use this cooldown, please refer to my previous guide:
Bloodlust & Executes
is a secondary DPS cooldown. It cannot be active at the same time as
灼热图腾
, so avoid overwriting it.
Note: If you take the
talent you should always use it first & in conjunction with buffs like
嗜血
or
元素宗师
if they can be used at the same time UNLESS
元素尊者
is also taken, in which case it they are roughly equal
Glyphs
is what is known as a "trap glyph". It does not result in an increased uptime, and can actually result in a decreased effective uptime. However, it does allow more control about when the
is summoned, which can be useful for shorter, more frequent DPS burn phases.
Talents
元素尊者
increases damage by 80%, gives the Primal Fire Elemental a pet bar, and grants two new abilities:
and
献祭
. Note that
should only ever be used when the Primal Fire Elemental would otherwise be doing nothing.
is the primary damage reduction ability for Elemental (and Enhancement) Shaman.
Glyphs
is very handy for self-dispelling magic debuffs, as healer dispel abilities have cooldowns.
Return to Table of Contents
Healing
治疗之雨
Can be used when your party or raid stacks, but needs 2-3 targets to be as effective as a single
治疗之涌
cast.
Talents
can be activated to make the cast instant
治疗之泉图腾
Adds a bit of smart healing, can be handy to help out healers. Only half as effective as
治疗之涌
but costs 59% less mana.
Glyphs
can be applied to both healing targets from
涌动之泉
Talents
涌动之泉
治疗之涌
Quick healing spell, and the only direct heal available to Shaman. Can be expensive if used heavily.
Return to Table of Contents
Movement & Multi-target
is a cleave damage spell that also acts as a multi-target filler. It increases
地震术
damage via the
perk.
multi-strikes behave slightly differently to other spells, where the multi-strike roll occurs when the spell is cast rather than when it hits. This is so that a single
multi-strike generates a copy, complete with spell animation, that hits multiple targets.
When
升腾
is used it transforms
into
熔岩弹射
, which inherits all the effects & mechanics that
has.
Glyphs
Required for multi-target damage where there are 4 or more targets. Can be used as a "default" glyph, although on 2-3 target cleave fights, where all targets are within jump range, it is a wise idea to remove it.
Note: cleave damage is only an advantage where there are no health pool reset mechanics
Passives
increases the range of
from 25 yards to 40 yards
Generates
charges from hits and multi-strikes
increases the damange of
by 100%
Perks
When
hits 3 or more targets,
increases the damage of
地震术
by 300% and makes it instant cast.
Talents
can be activated to make the cast instant
地震术
is the primary multi-target area of effect spell.
Glyphs
only needed if AoE targets also need to be slowed and there are no other high uptime slows available (eg: Hunters
冰霜陷阱
)
Notes
There is information out there that
地震术
can be used in the single target rotation. Technically this is true, but requires high Haste/Mastery and low Multistrike. Given that Multistrike is the best single target stat and Mastery is the worst, the odds of this happening are very low. Even in the unlikely situation where this happens, the actual gain is fairly minimal and not worth the time it takes to place the targeting reticule.
Passives
大地狂怒
increases damage by 16% plus 1% for every 55 Mastery rating (4/9ths of the value used for
大地狂怒
hits)
Perks
When
hits 3 or more targets,
increases the damage of
地震术
by 300% and makes it instant cast.
Talents
元素回响
replaces the 10 second cooldown with 2 spell charges that refreshes every 10 seconds.
can be activated to make the cast instant
幽魂之狼
can be used to cover distances quickly mid fight. Enhanced in Ashran to increase run speed to be 100%, as well as turn invisible after 5 seconds, via
石板:幽魂之狼
Glyphs
is a minor glyph, and every Shaman should take this. 90% run speed (vs 100% from mounts) makes
幽魂之狼
pretty awesome for questing and any indoor content.
鬼灵座狼雕文
Macros
#showtooltip
/stopmacro
/run C_MountJournal.Summon(0)
/run UIErrorsFrame:Clear()
/use Ghost Wolf
Allows the new Favorite Mount button & Ghost Wolf to be used in one macro. Original source
here
灵魂行者的恩赐
allows you to bypass the movement DPS "penalty" and to continue casting normally 12.5% of the time. Do not macro this with other cooldowns like
升腾
, so as to give you better control over when it is used. Use after
to combine faster movement with casting on the move.
Glyphs
is more useful for PvP, where the Interrupt & Silence immunity will be more useful
increases the maximum potential uptime to 13.33%, and will be more useful for shorter & more frequent movement phases.
also increases the maximum potential uptime, to 16.67%. However, this is only a bonus with longer, less frequent movement.
雷霆风暴
is useful for knocking enemies away, towards tanks or off cliffs. Does require a bit of skill to knock foes in the right direction.
Glyphs
is the Elemental version of
. Can be cast while in
幽魂之狼
and does not require a target, which means it can be cast before combat starts or during any downtime where you would otherwise do nothing.
Buffs
Generates
when cast. Affects
元素冲击
,
&
熔岩爆裂
Notes
Outside of specific situations with talents (
and/or
)
should only be cast while moving and before any shocks, primarily to trigger
.
Talents
uses
to trigger the 30%
/10%
熔岩爆裂
buff
Return to Table of Contents
Passive abilities
元素之怒
multiplies with other critical strike damage bonuses like
健硕
or
山丘之力
, which end up giving 256% critical strikes rather than 250% that other races will have.
The math works out like this:
( (Base Critical Bonus * Racial Bonus) - 1 ) * ( 1 + Critical Bonus effect 1 ) * ( 1 + Critical Bonus effect 2 ) = Critical Strike Bonus
For
牛头人
(
健硕
) or
矮人
(
山丘之力
)it is as follows: (200% * (1 + 0.02% ) - 1) * ( 1 + 50%) = 156% critical strike bonus.
is the stat attunement passive for Elemental. The 20% increased multistrike damage is a multiplier of the base 30% multistrike hit, bringing it up to 36%.
affects you but does not show as a buff for your character.
大地狂怒
essentially behaves as an "auto attack", starting ~4 seconds after you start casting and continually triggers every 3 seconds (on average, and is adjusted by haste) as long as you have used an offensive spell cast in the last 6 seconds. The mastery percentage itself refers to the spell coefficient for the proc effect,
大地狂怒
, which shows as an earthen "spike" lifting out of the ground and firing at your target. Multistrikes will also be animated in this manner, with distinctly smaller spikes. The spikes will fire at your last attacked target, and will not attack targets under the effects of crowd control.
4.5% Spellpower per 110 Mastery rating
大地狂怒
also increases the damage of
地震术
, by 2% per 110 mastery rating.
复生
Perks
Return to Table of Contents
Totems
Glyphs
is useful for stunning groups of mobs to reduce incoming damage.
Note: will not work in some Challenge Mode Dungeons due to the
硬化
buff NPCs receive
Glyphs
Talents
收回图腾
is a temporary pet tank. Useful for soloing Rares & quest Elites, but cannot stand up to the damage dealt by raid boss type creatures.
Talents
元素尊者
grants additional abilities to the Primal Earth Elemental:
硬化外皮
,
粉碎
and
图腾投掷
地缚图腾
Talents
收回图腾
陷地图腾
replaces
地缚图腾
图腾投掷
can be used to absorb some boss spell effects, but these are usually exceptions.
Glyphs
Talents
收回图腾
图腾投掷
Removes all active totems. No longer required to remove totems to avoid accidental totem agro, as totems cannot initiate combat in Warlords.
Glyphs
战栗图腾
Cannot be used while you aren't in control, so use to dispel allies or drop it in advance.
Talents
收回图腾
图腾投掷
Return to Table of Contents
Utility
Glyphs
徘徊先祖雕文
星界传送
Essentially a second Hearthstone on a 15 minute cooldown
Glyphs
净化灵魂
Removes curses, but cannot remove magic debuffs like it can for Restoration.
Glyphs
妖术
Glyphs
Macros
Focus target
/clearfocus
/focus
/cast Hex
Primarily acts as a ranged snare for Elemental.
Glyphs
is not worth taking, as even with a 4 second cooldown it is still better to use
大地震击
or
unless you need a single target slow.
Passives
increases range from 25 to 40 yards.
Talents
increases damage, but charges are best saved for
大地震击
or
.
can be used as a temporary CC in both PvP or PvE. Some targets in PvE may be immune.
净化术
Glyphs
Macros
Focus target
/clearfocus
/focus
/stopcasting
/cast Purge
水上行走
风剪
has a shorter cooldown than most other ranged interrupts, like
反制射击
,
法术反制
,
沉默
or
法术封锁
. The downside is that the range is only 25 yards, meaning Elemental Shaman need to be closer to their target to successfully interrupt.
Glyphs
Macros
Focus target
/focus
/stopcasting
/stopcasting
/cast Wind Shear
Return to Table of Contents
Other Spells
视界术
,
Elemental Familiars:
Rain of Frogs:
Return to Table of Contents
Talents
Level 15
自然守护者
has some upsides and downsides. While it is a passive and automatically kicks in when you dip under 30% health, it doesn't do much to mitigate damage coming in. It behaves more like the Guardian Druids
or the Protection Warriors
破釜沉舟
, increasing your capability to take damage & reducing potential overhealing. When the buff expires you retain your current health pool percentage, so if you are at 75% hp with the buff up, you'll still be at 75% hp when the buff expires, even if it lowers your current and total health.
It is for these reasons that
自然守护者
is ideal for either unpredictable damage spikes or as a defensive passive which requires little attention. It can also be ideal for newer players who aren't as familiar with all the abilities & talents of the spec.
石壁图腾
is more suited towards lower but more frequent damage, which can vary from raid wide damage to questing. The maximum damage absorbed will be 700% of your spellpower, meaning that it can absorb damage roughly equivalent to 1.7
治疗之涌
casts. As it is an Earth totem it cannot be used at the same time as
,
地缚图腾
or
战栗图腾
unless you talent into
图腾传承
Talents
收回图腾
图腾投掷
星界转移
is allows players to "soak" a high damage burst, although not to the same effect as with
寒冰屏障
or
威慑
. It can be stacked with
to reduce damage further, although they will multiply together, eg: (1 - 0.4) * (1 - 0.3) = 0.42, so that you can never completely reduce the damage of an ability to zero.
Return to Table of Contents
Level 30
can be taken if a single target root is required on a more frequent basis than what
陷地图腾
can provide. However using
on a frequent basis for kitting will mean being unable to use either
大地震击
or
at the same time, often requiring a bit of balancing between the three shocks.
Can be combined with
to effectively make the root permanent, unless diminishing returns or immunities are involved.
陷地图腾
is a replacement for
地缚图腾
, adding a 5 second root to any targets affected by the totem. As with
地缚图腾
, effective use of
陷地图腾
often requires taking
图腾投掷
as the Level 45 talent to allow effective placement of the totem.
Talents
收回图腾
图腾投掷
风行图腾
is the opposite of the other two talents in this tier. Rather than rooting the enemy it focuses on freeing/protecting allies from slow & root effects. The end result is that this will be quite valuable for PvP, and occasionally required for PvE encounters as well.
Talents
Return to Table of Contents
Level 45
收回图腾
is limited to resetting the cooldown for
,
地缚图腾
,
,
治疗之泉图腾
, and
战栗图腾
, as well as the talents
陷地图腾
,
石壁图腾
&
风行图腾
.
Primarily useful when one of these short duration totems is needed more frequently than the cooldown would otherwise allow.
图腾传承
allows a second Air, Earth or Water totem to be dropped without destroying the first. There aren't many overlaps for Elemental Shaman in these element totem categories, so this talent will usually be skipped.
Air:
,
,
,
风行图腾
Earth:
,
地缚图腾
/
陷地图腾
,
石壁图腾
,
战栗图腾
Water:
治疗之泉图腾
图腾投掷
is possibly the most important talent in the Level 45 tier, as it allows totems to be placed or moved to any location, which is especially important for effective use of
and
地缚图腾
/
陷地图腾
Macros
This macro allows you to combine dropping a totem with activating
图腾投掷
to place it at range. The only downside is that it will trigger the 6 second cooldown, meaning you cannot use it twice in a row for two different totems
#showtooltip
/cast Capacitor Totem
/cast Totemic Projection
Alternatively you can use a cast sequence macro to avoid the disadvantage of the above macro, but it will require a double click to trigger
图腾投掷
/castsequence reset=6 Capacitor Totem, Totemic Projection
Return to Table of Contents
Level 60
元素宗师
is the DPS cooldown ability of this tier. It lends itself towards situations which require burst DPS. Should be used on cooldown where it isn't required for specific burn phases.
Effectiveness
The value of
元素宗师
varies a bit, sometimes being slightly better, sometimes slightly worse than
or
元素回响
depending on the length of the fight. The best duration will be slightly over a multiple of 2 minutes, but this also assumes no cooldown waste or saving it for specific burn phases. Despite this, it is still a perfectly valid talent choice for mid to expert level players.
Macros
/cast Elemental Mastery
/run UIErrorsFrame:Clear()
/use 13
/use 14
/cast Lightning Bolt
has the same effective haste as
元素宗师
(30% * (20/120) = 5%). Since the haste bonus is passive rather than a cooldown it means that it will interact with other cooldowns, just on a smaller scale. The active ability, similar to the
自然迅捷
ability for Restoration Druids, allows any nature spell with a cast time of less than 10 seconds to become an instant cast. The less than 10 second limitation is to prevent it from being used with both
先祖之魂
or
星界传送
. Affected spells include
,
地震术
,
元素冲击
,
治疗之雨
,
治疗之涌
, and
.
Note: does not affect
妖术
Effectiveness
is the best talent to take for beginners, and it is perfectly viable for expert players as well.
Macros
/cast Ancestral Swiftness
/cast
元素回响
converts
地震术
and
熔岩爆裂
into charge based abilities, rather than cooldown based, granting 2 charges for each that refresh at the normal cooldown rate. The advantage of this talent is that it allows you to cast
熔岩爆裂
at a higher frequency, and cast two
地震术
spells at the beginning of an AoE phase (both copies will deal damage).
Effectiveness
元素回响
roughly as good as
or
元素宗师
. Can potentially deal more AoE damage, but in burst phases rather than sustained AoE. Best for mid to expert level players.
Notes
Does not change the casting priority for
熔岩爆裂
When
熔岩奔腾
procs occur, the current charge count for
熔岩爆裂
will change from 0.5 to 1.5, meaning non-surge casts will be available every 8 seconds
Return to Table of Contents
Level 75
涌动之泉
gives a minor boost to the healing of
治疗之泉图腾
of around 35% SP. If healing two targets the value of the total heal increases from around 230% SP base to 533%.
Effectiveness
Has the highest maintenance cost of all three talents. Best used in solo or small group situations where the additional target is a significant increase. Can also be used on moderate to high mobility fights, where you will have spare time while moving to re-drop it.
先祖指引
should ideally be used with DPS cooldowns like
升腾
for maximum effect. This can turn
先祖指引
from a minor top up heal to a minor to medium raid cooldown. On average isn't much more effective at healing that the other talents in this tier, although it can be activated without a global cooldown or cast time cost like the others.
Effectiveness
While not powerful enough to be used as major healing cooldown, with the proper timing can still be quite useful. Also the only L75 talent to not require active maintenance as it does not trigger the global cooldown, so it can be combined in macros to cast it automatically. Best in groups & raids. Is the best talent to take out of the three if you don't have specific reasons to take one of the other two.
Macro
/cast Ancestral Guidance
/cast Lightning Bolt
Use
Combining this with DPS buffs like
升腾
will increase the healing output. Also remember to consult your healing team as to how they'd like you to use it. They'll either ask for it to be saved for specific situations, or just on cooldown so they can conserve mana a bit
can heal in the range of 280% SP per target with a single 40 second duration
治疗之雨
. It requires at least 8 casts to extend out to the maximum duration. Only really effective when group healing is required.
Effectiveness
With the cast time for
治疗之雨
it will require some maintenance, but the trade off can be worth it for the additional healing if the group/raid is stacked & won't move very often.
Return to Table of Contents
Level 90
increases the damage of both
熔岩爆裂
and
. As it requires making
part of the stationary single target rotation, this talent doesn't work well when you want to take advantage of
to move quickly. This is because in order to take full advantage of the speed boost you'll be wasting 40% of the buff uptime unless you're lucky with
熔岩奔腾
procs.
However, there is a slight positive interaction with
if you can time every second
use with two stacks of
to buff
by 152%.
Buff:
Effectiveness
Mathematically,
is the best level 90 talent. However, this is only based on stationary encounters, and the advantage will diminish as movement requirements increase, due to that
drawback mentioned above. Is still a viable talent in spite of this, and it is perfectly acceptable to
not
take this talent if you don't want to.
元素尊者
affects
,
and
. All elementals gain a pet bar and additional abilities.
:
硬化外皮
,
粉碎
and
:
,
献祭
and an additional 80% damage. Note that
should only ever be used when the Primal Fire Elemental would otherwise be doing nothing.
:
狂风怒号
and
狂风怒号
Effectiveness
元素尊者
pulls ahead of both
元素冲击
and
based on the effective uptime of
. This means that if the fight lasts between a multiple (X) of the cooldown plus the full duration, up to that same multiple (X) of the cooldown plus another half cooldown (ie: 1 to 2.5 minutes, 6 to 7.5, 11 to 12.5 etc),
元素尊者
will be the mathematically better talent choice. There are further considerations, like whether more bursty damage is required over sustained damage, but even if you can't get the fight duration exactly in that optimal window
元素尊者
is still a viable talent choice.
Actual variation range is from +0.7% total DPS at 6 minutes to -0.8% at 10 minutes, which can be halved by using
元素冲击
has slightly higher damage than
(145% vs ~119%), generates
charges, and also generates a 500 point random stat buff.
Buffs:
元素冲击:爆击
,
元素冲击:急速
,
, or
元素冲击:精通
Buffs
also increases damage, as
元素冲击
is considered "Elemental" damage and benefits from Fire, Frost or Nature bonuses.
Effectiveness
元素冲击
is about 85% as effective as
in purely stationary DPS terms, but will narrow this gap depending on how much movement occurs during an encounter. That 15% difference equates to 0.5% of overall DPS, so
元素冲击
can be considered a perfectly viable talent for this tier.
Passives
Talents
can be activated to make the cast instant
Return to Table of Contents
Level 100
affects any shock spell, but only the shocks themselves. This means that
damage is not affected. Can be stacked with
for extra damage to
even when stationary.
Buff
Use
can be re-cast slightly earlier than normal (ie: less than 12 seconds remaining on the dot) if you have
available, two
charges, and the previous
cast was not modified by either. Do not try to do any earlier recasts, or with a lesser buff combination, as this won't be a net DPS gain.
大地震击
should continue to be cast as seldom as possible while also trying to avoid
charge "loss" (where you have additional generation spells hit after reaching 20 charges). It is okay to waste 1-2 casts worth of
charge generation in order to get a double buffed
out.
Do
not
adjust your priority to take advantage of, or generate additional
charges. The only exception to this is that you can use
to buff
with 2 stacks of
, as this effectively gives
a 72% bonus rather than 40% as per normal.
Always use
大地震击
when you hit 20
charges during
升腾
to minimise charge loss as well as allowing you to generate two additional
for your next
recast
is another elemental pet totem, similar to
&
. Inherits 100% of the owners spellpower.
Abilities
召唤闪电
Talents
图腾投掷
元素尊者
grants two new abilities:
狂风怒号
and
狂风怒号
Use
Should be used before
if you have not taken
元素尊者
for your Level 90 talent, otherwise the order doesn't matter. The same rules apply for which to use with
嗜血
.
is both a single target and an AoE cooldown in one. Requires that a fire totem to work, so make sure that either
or
灼热图腾
will be up for that long.
Use
Use on cooldown before
, but after making sure a fire totem (either
or
灼热图腾
) will be up for more than 12 seconds (10 second duration + 2 to prevent clipping).
Return to Table of Contents
Recommended Talent & Glyph Selections
Recommended for beginners
This talent set focuses mostly on passive or low interaction/maintenance abilities. Best for those just starting out in Elemental, or if you don't want to min/max alts. More advanced players should review individual talent/spell details to make their own choices, but this can serve as a good basis for a modified build.
For Min/Maxers the "best" talent combination at the moment is as follows:
These talents offer a small gain over the others. However with the variable nature of boss fights, any combination of talents could be the best depending on fight requirements, set bonuses and other gear options.
Return to Table of Contents
Spell Priority/Rotation
Like most specs in Warlords, Elemental does not have a rotation as such. It's more a series of spells & when to use them, and you use the highest one on the list.
Single Target Rotation
Make sure
is on your target
If you have 20
charges, cast
大地震击
Cast
熔岩爆裂
if it is off cooldown or
熔岩奔腾
just proced
If you have 15 or more
charges, cast
大地震击
If
has less than 9 seconds remaining, cast
If you have no fire totem down, and it will last for 10+ seconds, cast
灼热图腾
Cast
Make sure
is on your target
If you have 20
charges, cast
大地震击
Cast
熔岩爆裂
if it is off cooldown or
熔岩奔腾
just proced
If you have 15 or more
charges, cast
大地震击
If
has less than 9 seconds remaining, cast
Cast
元素冲击
if it is off cooldown
If you have no fire totem down, and it will last for 10+ seconds, cast
灼热图腾
Cast
Make sure
is on your target
If you have 20
charges, cast
大地震击
Cast
熔岩爆裂
if it is off cooldown or
熔岩奔腾
just proced
If you have 15 or more
charges, cast
大地震击
If
has less than 9 seconds remaining, cast
If you have no fire totem down and it will last for 10+ seconds
OR
灼热图腾
will expire while
is up, cast
灼热图腾
Cast
if it is off cooldown
Cast
Note:
The reason why
is delayed is because while it may drop the buff uptime by 1-2% it also means that there will be fewer spells cast within the buff that aren’t affected by it.
Single Target Notes
It's okay to delay
大地震击
if you're at max charges already and need to cast
熔岩爆裂
or
元素冲击
, although if this happens you probably should have used it earlier. This is because wasting shield charges is less of a potential damage loss than delaying those two cooldown spells.
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Movement
Cast
灵魂行者的恩赐
if it is off cooldown and continue with the single target rotation
Cast
if it is off cooldown
Cast
熔岩爆裂
if
熔岩奔腾
just proced
Cast
if
is up and
has less than 19 seconds remaining or
is not up and
has less than 9 seconds remaining
Cast
大地震击
Cast
灼热图腾
if it will be up for 10+ seconds
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Multitarget
The question of "What rotation do I use for more than one target?" is better answered by asking "What are you trying to do?". The AoE rotation is best suited for dealing maximum damage to multiple targets and bringing them all down evenly. The Cleave rotation, on the other hand, is more suited for dealing damage to a primary target with extra damage going to secondary targets.
# of Targets
Primary Target
Multi-target
1
Single Target
N/A
2*
Single Target with
replacing
Same as Primary Target with
on the second target as long as it lives for the duration of the dot
3+*
Single Target with
replacing
if targets are within cleave distance
AoE
*
If you have
始祖元素之核
then the 2 target Primary logic applies to any target count for Primary Target damage, or up to 3 targets for AoE damage, but only if they will live for the duration of the 75-97 second dot
AoE damage is intended for multiple targets when either all targets need to die equally as fast, or there is no prime target to attack. This works for 3+ targets
Cast
once if
地震术
is not down
Cast
地震术
when you have one or more charges of
up
If you have 18-20 charges of
cast
大地震击
on your current target, preferably at the target with the highest health.
Chain cast
until you can recast
地震术
Length of time adds must survive for casting
地震术
to be worth while.
# of Targets
Minimum effective uptime
1
10 seconds
2
6 seconds
3
4 seconds
4
3 seconds
5+
2 seconds
Cleave damage (named after the Warrior Cleave spell, and commonly refers to dealing damage to secondary targets while attacking a primary target) is useful for 2-4 targets, or where you have a primary target to attack over the secondary targets (eg: a Boss with multiple low health adds).
Cast
once if
地震术
is not down
Cast
地震术
when you have one or more charges of
up
Continue with the Single Target Rotation from above. You can use
instead of
for additional damage to secondary targets while maintaining primary target damage via increased
大地震击
use
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Cooldown Use
Use cooldowns like
升腾
,
元素宗师
,
or
as often as possible. You may need to delay using these for specific burn phases or to sync up with
嗜血
, but make sure that you know when these are going to happen & plan accordingly.
Shock Management
In Warlords shock management will be much easier, as
will stack up to 20 charges and
can be recast with 9 or fewer seconds without wasting any DoT time. That said, it will still be important to know how many
charges you have & how long
has remaining, as sometimes you may need to cast either
大地震击
or
early. In that situation it is always best to cast
early as its DoT ticks are slightly lower in damage than
charges. In addition to this, the Tier 17 four piece bonus triggers when
大地震击
is used with 12 or more
charges
Return to Table of Contents
Additional Advanced Notes
As
does not require a target, you can cast this prior to combat starting in order to buff your first
. It can also be used during "dead time" from phase switches for the same reason. Don't worry about altering the normal rotation priority as the only time using the buff with
熔岩爆裂
beats using it with
is when
is already on the target.
While hitting a 20 charge
大地震击
will deal more damage than
熔岩爆裂
, using
大地震击
during
升腾
will just trade off one high damage spell for another. It's a much better idea to discharge all of your
charges before hitting
升腾
if you can. In any case, you should only use
大地震击
at 20 charges during
升腾
.
can be re-cast earlier than normal if you have
available, two
charges, and the previous
cast was not modified by either.
大地震击
should continue to be cast as seldom as possible while also trying to avoid
charge "loss" (where you have additional generation spells hit after reaching 20 charges). It is okay to waste 1-2 casts worth of
charge generation in order to get a double buffed
out.
While
deals slightly more damage than
and in 3/4th of the time, the actual DPS gain from a second
is around 0.7%. This is because the extra damage is dealt over 30 seconds, and doesn't generate any
charges. This also assumes that you lose no time when changing targets. Multi-dotting is a zero single target DPS gain, as the increased proc frequency is offset by spending 2 GCD's a minute attacking something other than the primary target. Will be a small (~4%) increase in fights where damage to secondary targets is not wasted. (ie: don't pad the meters)
Multi-dotting is also a clear DPS loss vs Chain Lightning when there are more than 2 targets.
When switching targets try to get
up as soon as possible without wasting
charges. If
is not up, then do not cast
熔岩爆裂
as it's actually a net DPS gain to delay it for the 50% damage bonus.
Return to Table of Contents
Gearing
Racial Bonuses
Please note that all race rankings include not only their passive bonuses but also their stat variations (eg:
牛头人
has a -4 Int modifier)
德莱尼
:
英雄灵气
矮人
:
山丘之力
熊猫人
:
美食家
德莱尼
>
矮人
>
熊猫人
Note that the difference between
德莱尼
and
熊猫人
is ~0.87%
地精
:
时间就是金钱
兽人
:
血性狂怒
,
命令
熊猫人
:
美食家
巨魔
:
狂暴
牛头人
:
健硕
牛头人
=
熊猫人
>
地精
>
兽人
=
巨魔
Note that the difference between
牛头人
and
巨魔
is ~0.43%
Return to Table of Contents
Primary & Secondary Stats
The primary stat for Elemental is Intellect, and to a slightly lesser extent Spellpower. You should not take any item with Agility, Strength or Spirit, with the exception of Agility Mail items which will show both Agility & Intellect, with one being grayed out depending on your chosen specialization.
Of the secondary stats Multistrike will generally be prioritized above the others, partially due to
. After that Crit and Haste will be the second priority, Haste for the natural hit count increase and Crit because of Elemental Fury and the third multistrike chance for Lava Burst. Mastery will come in fourth, but shouldn't be completely ignored as it is highly valuable for both AoE and Mobile DPS.
Generally speaking, however, pure item level upgrades will almost always beat out optimal stats, outside of some situations where a slightly higher Mastery/Versatility item is not an upgrade to a Multistrike + Haste or Crit item. This is because the Intellect increase will more likely than not surpass the loss from less optimal stats.
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Stat Weights
Multistrike
>
Haste*
>=
Crit
>
Versatility
>
Mastery
Note
: For late Heroic/early Mythic level content, try to ensure that your Crit rating is no more than 200 rating lower than your Haste rating. Blindly stacking Haste at this level will lead to wildly swinging stat weight values.
Intellect
7.66
Spellpower
6.72
Crit
5.09
Haste
5.49
Mastery
3.74
Multistrike
5.89
Versatility
4.44
Wowhead weighted item search
Pawn addon
weight string
( Pawn: v1: "Elemental Tier 18": IsOffHand=-1000000, CritRating=5.09, BonusArmor=-1000000, HasteRating=5.49, MasteryRating=3.74, Versatility=4.44, IsPolearm=-1000000, IsGun=-1000000, Spirit=-1000000, Intellect=7.66, IsBow=-1000000, IsCloth=-1000000, IsPlate=-1000000, IsLeather=-1000000, Multistrike=5.89, IsWand=-1000000, IsSword=-1000000, Is2HSword=-1000000, SpellPower=6.72, IsCrossbow=-1000000, Ap=-1000000 )
Multistrike
>
Haste
>
Crit
>
Versatility
>=
Mastery
Intellect
6.75
Spellpower
6.12
Crit
4.56
Haste
4.76
Mastery
2.90
Multistrike
5.35
Versatility
3.44
Wowhead weighted item search
Pawn addon
weight string
( Pawn: v1: "Elemental Tier 17": IsOffHand=-1000000, CritRating=4.56, BonusArmor=-1000000, HasteRating=4.76, MasteryRating=2.90, Versatility=3.44, IsPolearm=-1000000, IsGun=-1000000, Spirit=-1000000, Intellect=6.75, IsBow=-1000000, IsCloth=-1000000, IsPlate=-1000000, IsLeather=-1000000, Multistrike=5.35, IsWand=-1000000, IsSword=-1000000, Is2HSword=-1000000, SpellPower=6.12, IsCrossbow=-1000000, Ap=-1000000 )
Multistrike
>
Crit
>=
Haste
>
Mastery
>
Versatility
Intellect
4.6
Spellpower
4.18
Crit
1.80
Haste
1.85
Mastery
1.28
Multistrike
1.98
Versatility
0.98
Wowhead weighted item search
Pawn addon
weight string
( Pawn: v1: "Elemental Dungeon": IsOffHand=-1000000, CritRating=1.80, BonusArmor=-1000000, HasteRating=1.85, MasteryRating=1.28, Versatility=0.98, IsPolearm=-1000000, IsGun=-1000000, Spirit=-1000000, Intellect=4.6, IsBow=-1000000, IsCloth=-1000000, IsPlate=-1000000, IsLeather=-1000000, Multistrike=1.98, IsWand=-1000000, IsSword=-1000000, Is2HSword=-1000000, SpellPower=4.18, IsCrossbow=-1000000, Ap=-1000000 )
Return to Table of Contents
Set bonuses
2P
Item - Shaman T17 Elemental 2P Bonus
multiplies with the damage bonus from
. Adjusting the rotation to maximise buff uptime has a -0.5% effect on overall DPS, so shouldn't be used.
4P
When you have
Item - Shaman T17 Elemental 4P Bonus
try to delay casting
大地震击
until after you have cast
熔岩爆裂
, so that you can reduce the chance of getting normal
熔岩奔腾
procs when you auto-generate one (
熔岩奔腾
will over-write, not stack)
2P
Item - Shaman T18 Elemental 2P Bonus
has virtually no effect on how your rotation works. The only important thing to remember is that if
熔岩爆裂
comes off cooldown before the GCD of your first
大地震击
expires, and you do not currently have 20
charges, hit
熔岩爆裂
before your second
大地震击
.
4P
Item - Shaman T18 Elemental 4P Bonus
also has virtually no effect on your rotation priority. You may want to trigger it before using
升腾
, but the 2pc effectively means that any use of
大地震击
at more than 13
charges has a 45% chance to trigger the 4pc, and
大地震击
will be used during
升腾
anyway, so it really makes no difference.
Return to Table of Contents
Enchants
Slot
Enchant
Notes
Neck
急速之息
急速之赐
Cloak
爆击之息
爆击之赐
Ring
精通之息
精通之赐
Weapon
碎手之印
Scales with Multistrike. A cheap entry level enchant
霜狼之印
Could potentially cause you to hit the Multistrike cap with end T17M gear levels. The best enchant, if you can afford it.
雷神之印
Almost always extended to the full duration thanks to
熔岩爆裂
auto crits
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Trinkets
Talents
始祖元素之核
multiplies with both
and
it means that
can be increased to 630% of its normal damage per tick, with an extra 45 seconds duration with just the 705 Normal version. This makes
the default L100 talent choice for virtually every fight.
Rotation
Refreshing
becomes both slightly easier and more complicated with this trinket. Easier in the fact that the base duration will be 75-97 seconds (705 Normal to 735 Mythic) with a 22-29 second recast window, but more complicated because the optimal use means you can recast at <78% duration remaining (58-76 seconds), or <100% with
, but it
must
be recast with two charges of
and
.
You may also want to re-cast with optimal buffs early on in the fight, but do this after Ascendance finishes as it won’t be practical to set it up before, and you should be opening with a
buffed
anyway.
Multi-target
The increased
damage means as long as the target lives for more than a minute it will be worth casting Flame Shock on. This is especially important for fights like Iron Maidens or Hellfire Council.
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Dungeon and Raid Tips
All sections here assume you have read the linked guides on the specific Dungeon or Raid Boss.
Heroic Dungeons
Wowhead's Auchindoun Guide
Vigilant Kaathar
Soulbinder Nyami
Use
. 4x 90% hits > 3x 100% hits, plus the extra 60% bonus for
地震术
Azzakel
Teron’gor
For controlling the Abyssal, use the following:
地缚图腾
slows
陷地图腾
for a root/slow
雷霆风暴
knockback/slow
Wowhead's Bloodmaul Slag Mines Guide
Magmolatus
Slave Water Crushto
Roltall
Save
灵魂行者的恩赐
for Heat Wave, and use
to get more uses.
Gug’rokk
Slows and knockbacks work on Unstable Slags.
Remember to interrupt spell, or
净化术
off Molten Blast.
Wowhead's Grimrail Depot Guide
Rocketspark & Borka
Save instant cast spells for when you need to avoid the VX18-B Target Eliminator missile.
Nitrogg Thundertower
&
地震术
work well to take down the add waves. Cleave off the Grom'kar Boomers to take them down quickly.
Skylord Tovra
The Wowhead Guide To Iron Docks
Fleshrender Nok’gar
Drop
战栗图腾
when
无畏挑战
starts
Grimrail Enforcers
Oshir
Skulloc
Elemental Pets will also be knocked back for
火炮弹幕
, so it is best to use as you are running back in.
The Wowhead Guide To Skyreach
Ranjit
Araknath
Rukhran
High Sage Viryx
Use
陷地图腾
or
地缚图腾
to root/slow the
拜日狂信徒
Wowhead's Guide to The Everbloom
Witherbark
Use
陷地图腾
or
地缚图腾
to root/slow the
小水滴
s
Ancient Protectors
Set up
风剪
and
净化术
focus macros, and set your focus to
塑地者特鲁
to interrupt
荆棘之地
casts.
Xeri’tac
Archmage Sol
Yalnu
Use
灵魂行者的恩赐
during
源生
to continue casting while trampling the unsprouted
凶猛鞭笞者
The Wowhead Guide To Upper Blackrock Spire
Orebender Gor'ashan
Kyrak
Set up
风剪
and
净化术
focus macros, and set your focus to
奇拉克
to interrupt
衰弱桎梏
casts and remove
恢复药水
.
Commander Tharbek
Ragewing the Untamed
Warlord Zaela
Raids
Fight style:
Sustained AoE/Cleave with frequent high priority targets
Wowhead Strategy Guide
Talents
Level 60:
元素回响
is required for maximum
地震术
damage
Level 90:
元素尊者
is the better choice here, as it has a greater AoE impact and isn't based on a single target ability.
Level 100:
is only useful if your raid team is struggling with clearing non-priority adds fast enough. Otherwise it's only really useful for "padding the meters".
Glyphs
can be useful, but if you're frequently dealing with 2-3 priority targets and no extra adds then you may want to consider dropping it.
could be useful here too
can have a reasonably high uptime, in the ~50% range, so it's worth taking here.
Notes
Cleave off high priority targets (Gorebound Terror & Hulking Berserker)
地震术
will take care of the low priority adds
Single target on siege engines
Fight style:
Single target with some movement & adds
Wowhead strategy guide
Talents
Level 15:
星界转移
for extra damage reduction on on
不稳定的宝珠
and
炮击
Glyphs
has a decent uptime (~45%) here
is good here, as the movement requirements will usually be short.
Notes
when taking
不稳定的宝珠
damage.
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Fight style:
Single target with some movement
Wowhead Strategy Guide
Talents
Level 75:
use
先祖指引
to help deal with
炼狱切割
Level 90:
isn’t recommended, as
should ideally be used to help reduce the amount of time you spend moving.
元素尊者
is a good choice as you can get two
casts in before the 6 minute enrage.
Level 100:
Take
as you’ll only get one
cast in with the 6 minute enrage timer.
Glyphs
should be used here to reduce the impact of the short but potentially frequent movement requirements
isn’t useful, as there is very little here to trigger it
Notes
Use
to reduce the initial hit from
炼狱切割
rather than with
碎裂
, as the latter doesn’t deal as much damage (if handled correctly).
Fight style:
Single target with some movement
Wowhead Strategy Guide
Talents
Level 75:
Both
先祖指引
(Phase 1) and
涌动之泉
(when moving or attacking ore crates in Phase 2) can be useful here.
Glyphs
procs in both phases. In Phase 1,
酸液洪流
gives a ~40% uptime, while in Phase 2
大地震颤
gives a nearly 100% uptime.
Notes
The movement on this fight is based around moving out of
呕吐黑石
, which means you can save & time it with instant casts to cover the 2-3 seconds you'll be moving.
Fight style:
Multi-target with some single target focus and movement
Wowhead Strategy Guide
Talents
Level 90:
元素尊者
is the best choice here, as the frequent AoE damage & movement makes the other two less useful.
Level 100:
Take
to use with add groups, which come so frequently that you can effectively use this on cooldown.
Glyphs
can be useful, especially if you take
涌动之泉
, as a lot of the raid damage is Fire based.
is needed here for additional AoE/Cleave damage
Notes
Make sure you
净化术
off
大地反馈护盾
unless someone else is specifically tasked with this.
Don't cleave too much when
熔渣元素
s are out in Phase 2, unless you're sure that they're in position or you won't accidentally kill them
Fight style:
Single target with some two target cleave and movement
Wowhead Strategy Guide
Talents
Level 90:
Use
元素尊者
to minimise disruption from movement
Level 100:
Use
if your fight time will be short (3-4 minutes) or long (7+), or go with
to combine with multidotting
Glyphs
is a good idea to use with the belt phases, but if you can master the Plate phase without it, consider taking
to use with the Stamper phase.
Drop
so you can do some two target cleave if the bosses are close.
Notes
As mentioned above, two target cleave works with
if the bosses are close, and multi-dot
when both bosses are down
Fight style:
Single target with secondary targets
Wowhead Strategy Guide
Talents
Level 75:
先祖指引
is the best choice here, to use with
火焰风暴
for some extra raid healing.
Level 100:
Go with
as it's the best single target talent of the tier.
Fight style:
Single target with some movement & multitarget
Talents
Level 100:
Either
or
work here, especially if you time the latter with the
纠缠之地
phase
Glyphs
is a great choice here, with 40-50% uptime.
Do take
for the
纠缠之地
phase
Notes
During the
纠缠之地
phase use the normal multi-target rotation to free people as quickly as possible, if
can hit multiple targets.
Fight style:
Mostly multi-target, with some movement & single target
Wowhead Strategy Guide
Talents
Level 60:
元素回响
is the best choice here, as it allows two
地震术
casts down per AoE pack. The time between packs is enough to allow both charges to recharge, and it means two
熔岩爆裂
charges are available when switching back to single target.
Level 90:
元素尊者
is the only option here, as the other two talents rely on single target damage to be effective.
Level 100:
As this is high multi-target fight
is the best option. Time it with pack spawns for maximum effectiveness.
Glyphs
is fairly obviously a requirement for this fight.
Notes
Keep an eye on your fire totem uptime so you can get the full use out of
.
It's still a DPS gain to drop
地震术
on the boss if that's the only target up and
is up.
Fight style:
Single target with some movement & multi-target
Wowhead Strategy Guide
Talents
Level 60:
元素回响
is the best choice here, as it allows two
地震术
casts down per AoE pack.
Level 90:
元素尊者
is the only option here, as the other two talents rely on single target damage to be effective.
Level 100:
As this is high multi-target fight
is the best option. Time it with pack spawns for maximum effectiveness.
Glyphs
is fairly obviously a requirement for this fight.
Notes
Keep an eye on your fire totem uptime so you can get the full use out of
.
It's still a DPS gain to drop
地震术
on the boss if that's the only target up and
is up.
Cleave off the high priority targets (
格罗姆卡控火师
&
格罗姆卡重装步兵
)
Remember to interrupt
灼疗之箭
whenever possible.
Fight style:
Multi-target cleave with some movement
Talents
Level 15:
星界转移
is useful for
穿透射击
or
爆炸倒数
. Usually a good idea to cast as you’re returning from the boat, should you be sent over.
Level 60:
元素回响
is a must have for this, as it allows freedom to delay
地震术
casts. This means you can cast
大地震击
or
first if needed, while still maintaining a high uptime.
Level 90:
元素尊者
is the only viable talent choice here, due to the amount of
&
地震术
use going on (ie: other talents will be ineffective)
Level 100:
should be used on cooldown, even if you only have 2 targets.
Glyphs
Remove
as there are only 3 targets to attack.
Take
rather than
(need to remove it before applying the new one). Save
灵魂行者的恩赐
for the boat/bombardment phases.
Other Notes
When you can hit 3 targets, use the standard AoE rotation on the current primary target.
大地震击
20 >
地震术
if
is up >
3 without the glyph generates more damage than an instant
熔岩爆裂
大地震击
20 deals more damage than
so multi-dotting isn’t worth it even if you don’t have the T17 2pc bonus.
升腾
should be used on cooldown, prioritising
熔岩弹射
if 3 targets are available (stick with
熔岩爆裂
if only 2 are up).
地震术
should still be cast if it is available and
is up.
FIght style:
Single target with secondary targets & movement
Wowhead Strategy Guide
Talents
Level 100:
is a good choice here, especially if you multi-dot
攻城战神坦克
s.
can also be useful here.
Glyphs
is not required as there are no AoE requirements, nor is
as it hardly procs on this fight
The Wowhead Guide To Kargath Bladefist
Use
灵魂行者的恩赐
to re-position yourself near
烈焰之柱
prior to
狂暴冲锋
. Taking
would be useful here.
The Wowhead Guide To The Butcher
Use
灵魂行者的恩赐
to run back after you get knocked back. Use
if you're in the
顺劈斩
stack groups.
combined with
can be useful here for some additional healing, if your healers require assistance, but don't cast
治疗之雨
just before
升腾
(as
熔岩爆裂
doesn't interact with the talent). With decent targeting you can cover both
顺劈斩
stack groups.
The Wowhead Guide To Brackenspore
A handy macro for target swapping is as follows. This will result in you targeting the last entry, should it exist.
/tar Bracken
/tar Fungal
/tar Spire
/tar Mind
Save
灵魂行者的恩赐
for when you have to make a run for new mushrooms, and depending on your strat you may want to have the
真菌食肉者
on focus for interrupting.
The Wowhead Guide to Tectus
灵魂行者的恩赐
will be useful here, although whether you take
or not depends on how often you move, and whether you want to cast on the move when kiting
晶化弹幕
away & running back.
&
地震术
can be used on the Mote stack, although remember to attack the focus target first as having all 4/8 Motes cast
大地之柱
at the same time may be problematic.
The Wowhead Guide To The Twin Ogron
Use a Focus macro to hit the other Ogron with
for increased damage
灵魂行者的恩赐
is useful for dodging around
烈焰
waves.
The Wowhead Guide To Ko'ragh
will allow you to dispell
魔能散射:火焰
from yourself. This will trigger the AoE damage, but negate most of the DoT damage you take.
Using a
图腾投掷
macro for
can also be useful for stunning
不稳定的畸体
.
Save cooldowns for Vulnerable phases, including making sure
is refreshed beforehand.
The Wowhead Guide To Imperator Mar'gok
Save cooldowns for the start of Phase 2, as this is when he's stationary which allows for maximum output (also, Phase 1 is the easiest/shortest).
may be useful here, depending on how your strat works.
Use
and/or
幽魂之狼
to run through
奥能新星
quickly, especially Phase 2's
奥能新星:偏移
. Popping
here is also useful.
procs frequently, with 50-60% uptime.
Roughly half of your AoE damage on
不稳定的畸体
will come from
地震术
, so consider doing a quick
+
地震术
combo on the stack point before returning to the
高里亚战争法师
s
风行图腾
is handy for dispelling the
减速
debuff cast by
高里亚战争法师
Return to Table of Contents
Addons
Event Horizon
Displays abilities on a common time scale.
Hekili
Rotation helper for both Elemental and Enhancement.
Raeli's Spell Announcer
Announcing spell usage of cooldowns & interrupts
TotemTimers
Management of Totems & other Shaman abilities
Weak Auras 2
Weak Auras Configs
Binkenstein's Weak Auras config
Return to Table of Contents
Contact Details
Twitter:
@Binkenstein
Questions:
via Ask.fm
so I know about them and can work through them.
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评论
评论来自
Zigd
Incredible guide, so much detail!
评论来自
Josmm
Thanks for the guide, but what about Professions and Garrison setup? Would be also helpful, even if its devalued in WoD.
评论来自
321244
Great guide as usual Bink.
You had a beginner talent link but was that the current highest simmed dps setup as well? Does PE come out above UF and EB? ET ahead EF and LM?
评论来自
Staplecrab
Hi Binkenstein. Just wondering why you recommend
高阶贤者的奥法拳套
as BiS pre-raid main hand when something like
罗托尔的野蛮月牙斧
is available? Presumably Multistrike+Mastery is preferable to Multistrike+Crit. Thanks for the guide.
评论来自
Hokarhoof
I don't really care if I'm going to be downrated for this, but I have to say it.
Binkenstein, you're my hero. Your dedication to the Shaman community is an incredible asset for all of us.
Thank you so much.
评论来自
dextros92
Great guide with alot of detail! Hope you keep it updated as WoD goes, as I would like to use it as a guide further.
评论来自
CarWrapKid
Bink, amazing guide as ever. You are THE standard bearer of the Elemental community.
I have a few questions for min/maxing that I haven't found concrete mathy answers to, if/when you get time please?
-- should Unleashed Fury be refreshed during Ascendance? Is the 40% next and flat 10% buff worth the global?
-- how much of a % DPS increase would multidotting UF, 2 Fusion-stack Flame Shocks be? Is it worth it, given the 152% buff?
-- how soon into an Earthquake's duration must the mobs die for it not to be worth casting? e.g. say under x seconds of ticks on 4,5,6 etc mobs VS casting Chain Lightning till dead.
-- having used Earthquake on single target in Siege with well over 30% haste and 200% mastery, at what point is it now worth it at level 100? There is some talk on Icy Vein's forums mentioning something Purge has said about Multistrike reducing the worth of Earthquake on single target, whilst Simcraft still seems to list Earthquake as a damage source in its Patchwerk rotation whilst the time spent casting is listed as 0 seconds; some clarity on that subject would be awesome! Icy Veins link:
http://www.icy-veins.com/forums/topic/7309-elemental-shaman-602/
post #11.
评论来自
Allyreon
Hey Binkenstein, I have a question.
I know you say here and in other places that Elemental Blast has increased value if there's movement compared to Unleashed Fury. I'm sure there's a good reason for you to say that, but any way I think about it, it seems like it should be the opposite.
Elemental Blast actually requires casting. That's probably the biggest reason it seems like a stationary talent. Unleashed Fury does take from being able to use Unleashed Flame for movement, on command, but it also adds an instant cast during the rotation that allows you to re-position a lot more (which feels pretty significant).
If movement becomes heavy, you can use Unleashed Flame and maybe get some LvBs out with the buff (well, a few with Echo). With Elemental Blast, it's usage just gets delayed more and more since it comes after LvB and Fulmination in priority.
I like Elemental Blast more, so I'd like to know it's good for movement. I've felt more mobile when using Unleashed Fury, and I've gotten better uptime with its buffs compared to EB's. Maybe it's because I use Echo which means that I get to LvB more and EB gets less usage as a result whereas Unleashed Fury would buff the LvBs whenever it's up.
So what makes EB close the gap with UF when there's movement?
Sidenote: Is EB worth using before Ascendance when starting to utilize the buff for that burst period? Or is it not worth the delay?
Thanks for any answer and information given.
评论来自
roisusi
Hi,
I have 1 Questions , you said that second FS is better then Lighting Bolt , is it worth spending GCD over adds that wipeout fast?
Lets say for exp, the add from the last boss on Impartor, that add dies so quick that the "tick" isnt doing the whole circule , and for the spores adds on Brackenspore boss.
Anyone can help me ?
评论来自
1411865
Hi,
First of all thank you for this awesome guide, very usefull !
I tried your min/max choice : Echo/Unleashed Fury/Fusion and it's pretty hard not to waste any lightning shield's charge if you want to keep flame shock with 2 stack of fusion + UF for the 152% buff. Especially after the opening sequence where you need to manage very carefully your buff...
I think with this combination you need to be lucky with Echo procs because you'll often need to use your 2 stacks of fusion for Earth shock and then recast Flame Shock with just UF buff, or 1 stack of fusion or sometimes nothing at all...
My questions are :
1) Do you have an opening sequence for each choice : EB, UF or PE ?
2) We can recast Flame shock full buffed (UF+2 stacks of fusion) if our current Flame shock is just a simple one when we have 19 or less secondes left. What about the 15 other combinations ?
(We have 4x4 combinations) :
a) Basic Flame Shock
b) UF + Flame Shock
c) UF + 1 stack of fusion + Flame Shock
d) UF + 2 stacks of fusion + Flame Shock
Combinations : a-a, a-b, a-c, a-d, b-a, b-b, etc...
Thanks a lot again for your guide !
Thilaa
评论来自
1427574
Thanks for the guide, really great explanations. I do have a question regarding the use of frost shock with elemental fusion (EF). I have not seen this discussed in any guide or forum, so I am guessing that it is not recommended, but it seems as though a frost shock with one charge of EF would cause more DPS than another lightning bolt, at least without a massive amount of multistrike to cause the lightning bolt to proc more fulmination charges. I ask this because it seems as though I often waste EF charges by casting multiple lava bursts when I still do not need to cast a flame shock (the cooldown is not low enough) or earth shock (not enough fulmination charges). Like I said above, this could be due to low level gear, which decreases the chance of getting fulmination procs, but, as I have not seen this discussed, I would appreciate your thoughts.
评论来自
threkvya
Good to see you are still doing so much for the Ele community binky. Long time since our days in Crux
评论来自
Balkzardan
Best elemental guide.
Did you already used
Elementarist
add-on?
If yes, could tell me your opinion please? Because i am using it, and i really liked.
评论来自
SoapTavish
Holy ^&*!, this is comprehensive. Thanks a lot for putting this together.
评论来自
Aerynsun8449
I have a question (which is why we post here, right?) I read a long time ago, that ele shaman is best with one handed and shield. I didn't see any reference to that or two handed in the guide. Is it because it no longer matters one hand/shield vs two hand as long as the stats are better with whichever I'm using? I've steered clear of the two hands because of it. Esp since until recently it was hard to compare a one hand/shield combo with a two hand. Thanks to Blizz for making the combo a set comparison :) and thus easier to compare.
评论来自
1474699
ty all
评论来自
heixia
Great job! This will definitely help allot!
评论来自
Tupacjr
When will this be fully updated for patch 6.2? Amazing guide BTW. Even being a mythic raider i can learn something new from this!
评论来自
ziedmez
well this post is outdated, are you waiting legion to update it?
评论来自
Arkhzeus
Firstly I would like to say cheers Bink for the great guide, I was just wondering you would update it to include Orb of Voidsight and whether new trinket combinations may be better than old (6.2.2) on certain bosses, such as Fel Lord and Tyrant.
-Ark
评论来自
homerchik
Hey Bink!) Could U add some boss notes?) 11 bossed left)
评论来自
Nayela
I've read this great guide and icy-veins' guide lately.
Concerning the order of the elemental totems there are different views.
Binkenstein: fire > storm elemental totem
icy-veins: storm > fire
Which one should be used first? Which one should be used with bloddlust?
Or doesn't it matter?
Thx :)
评论来自
Trippin04
Recently starting playing elemental and I'd like to say thank you for the awesome guide!
However I'm wondering if you have some juicy tips for Kormrok and onwards?
Thanks in advance!
贡献
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