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PTR
10.2.7
PTR
10.2.6
Beta
Healing for Dummies(已归档)
来自 374499
[Last Updated]:
2017/05/23
补丁:10.2.6
评分:4.4/5
(
31
投票)
In this guide the very basics of healing are explained. This is not a detailed guide for specific healing classes!
Why do we need healing?
A character which spends his talents into a healing talent tree is a Healer. When questing alone you won’t need a Healer, but when playing in groups (for example
dungeons
) you need them. Dungeons have monsters (mobs) which do more damage than your average outdoor mob. To stay alive in these harder encounters, a group needs someone to heal injured players. The basic 5-man dungeon group has 1 healer, 1
tank
and 3 dps. Dungeons are available to you via the dungeon finder from level 15 and up. Healers can also be found in
battlegrounds
. Healers focus on keeping everyone in their party alive, and will barely cast any offensive spells when in a group. Most classes in WoW have only very limited abilities to heal themselves, but that healing is never enough to stay alive in content that’s designed for groups (like dungeons). Only 5 classes have abilities to heal others, and they need to spend their talents in the healing tree to get their healing output good enough to keep a whole party alive.
Healing classes and specs
There’s only 5 classes which have the ability to heal, and each needs to choose the right specialization (spec) at level 10. Those specializations are marked with a green +, indicating the spec is designed for healers. Note that healers will do less damage than someone specializing into a damage.
Druids will need to choose the Restoration specialization.
Shaman will need to choose the Restoration specialization.
Paladins will need to choose the Holy specialization.
Priests will need to choose the Holy or Discipline specialization.
Monks will need to choose the Mistweaver specialization.
Mana Regeneration
To cast healing spells you need mana. When you have no mana left, you cannot heal and people will die. To prevent people from dying you need enough mana and spend it wisely.
There is only one stat that directly increases your mana regeneration:
Spirit
. Spirit increases your passive mana regeneration, giving you a fixed amount of mana every second. Mana usually only regenerates out of combat, but healers have a 50% mana regeneration in combat. Intellect gives you spell power, which makes your healing spells more powerful, and thus allows you to keep someone alive with less spells, making you more mana-efficient.
Healing spells
Healers have several healing spells available. Though every class has their own abilities, they all have slower and faster healing spells. In general a slow casting spell is more mana effecient, but doesn’t allow you to heal very fast. A fast casting spell heals for a lot quickly, but is also draining your mana pool quickly. Additionally there are some spells healing multiple targets, spells which regenerate health over time, spells which reduce incoming damage and spells which have a cooldown. Some spells are extremely powerful but have a long
cooldown
, these “panic buttons” are useful for emergencies where the party is close to a
wipe
. To see which spell does what, you should check the tooltips of each individual spell. Pay attention to the amount of healing, the mana costs, cast time and cooldown time on each tooltip. Most healing spells have a 40 yard range, though some may have other ranges. When you cast a heal on a player which is bigger than the damage he has gotten, the extra healing will go to waste. This is called “overhealing”. You should try to prevent overhealing as it’s only a waste of mana. Learning to use your spells can only be done by practice.
Mana breaks & drinks
Your mana regeneration will not be enough to keep your mana pool full for the whole dungeon run. In between fights you have the chance to pause to let your mana regenerate. To do so, there’s items in game called “drinks”. These drinks are available from a lot of
NPC
vendors in game, like Innkeepers, Barmaids or Food & Drink Vendors. Drinks will make you regenerate a set amount of mana over a short period of time. Drinking can only be done out of combat and will force your character to sit. Any movement or spellcasting will cancel drinking. There are a lot of drinks ingame, and at higher level you will need more expensive drinks which regenerate more mana. A Mage can make drinks for their party for free, so be sure to ask a mage for drinks if there’s a mage in your party. Taking a pause to take a drink to regenerate mana is called a “mana break”, abbreviated to “mb”. Mana breaks are often announced by the healer to inform their party they need to wait a bit before continue fighting. Be sure never to enter a dungeon without having enough drinks in your bags. You can drag drinks to your action bar for easy access.
Mana regenerating spells
At higher levels your healer will get spells which allows you to regenerate mana in combat. These spells are usually on a cooldown, so they serve as backup or emergency. Some classes have spells which generate mana for party members, so in case it’s necessary, be sure to request those spells being cast on you. This also applies to long-lasting spells, which are referred to as “buffs”.
Healing priority
In some situations it’s impossible to keep everyone alive. These situations can occur when the healer is running out of mana (“OOM”), when the healer doesn’t have enough healing output to cover the incoming damage, or when party members are taking too much damage (standing in fire is a common reason). In these cases you will need to decide which people to heal and which people to let die.
In most cases, dps party members are expendable. When dps players dies, a party can still win the fight. When the healer (yourself) dies, there won’t be anybody healed anymore. When the tank dies, all the other party members will die in the next few seconds because there’s no-one alive to suck up the damage. Therefor keeping yourself and the tank alive is your main priority. If the dire situation occurs that you have to choose between keeping the tank or yourself alive, it depends on the situation. A tank may be able to survive for a few seconds without a healer, so you could consider letting yourself die if your enemy is close to death. If your tank dies, you’ll die a second later. This mainly requires a lot of practice. If the whole party dies, it’s called a “wipe” and the encounter will reset. When a player is taking unnecessary damage, it may be wiser to let him die instead of wasting mana on that player. Most common examples of taking unnecessary damage are standing in fire, standing in front of a mob in melee range, standing in front of a dragons fire breath, hugging a dragons spiky tail or
overaggroing
the tank. Many encounters require players to move in order to avoid damage. Be sure you also avoid damage. While moving, you may want to use instant-cast healing spells.
Resurrection & Corpse running
After the fight, dead players can be resurrected by any druid, shaman, paladin, priest or monk alive, even when they’re not healers. Any player who's a member of a level 25 guild has access to
Mass Resurrection
. When none of these players are alive the whole party needs to do a “corpse run”. This means releasing your spirit and walking your ghost to the entrance of the dungeon. Laying dead, not releasing and waiting for your party members to finish their corpse run and resurrect you is often considered rude and lazy. Of course, you don’t need to corpse run when there’s a player who can resurrect still alive, assuming he’s out of combat.
Death Knights, Druids and Warlocks have the ability to resurrect players in combat, often referred to a "combat res" or "cr". These spells become available at higher level and have a long cooldown. They should only be used in cases where it’s preventing a wipe.
Shaman can bring themselves back to live with
Reincarnation
once in a while.
Some professions, like Engineering, allow the player to craft items which can resurrect another player. These items don't always guarantee a succesful resurrection and may have a long cooldown.
Talents & Glyphs
Talents and Glyphs don't offer a huge bonus and thus your choice doesn't play a huge role. The choice is mainly based on your personal preferences and playstyle. There's specific major glyphs which boost your healing spells, so you'd probably prefer those over the glyphs boosting spells meant for damage dealing or tanking. Minor glyphs only offer visual bonusses and are purely optional and personal.
Gear & Stats
Your main stats on gear are spirit and intellect. Weapon slots may sometimes offer spell power. Secondary stats are critical hit rating and haste rating;
Spirit
increases your base mana regeneration.
Intellect
increases your spell power, making your spells more powerful.
Spell power
increases the amount of healing your spells do. With more healing per spell, you will need to cast less spells and thus saving more mana.
Critical hit rating
increase your chance of casting a critical heal: A heal that heals more than a normal heal would do. Additionally critical heals can trigger some additional beneficial effects.
Haste rating
makes you cast heals faster, increasing your healing output. However, it will also make your spend mana faster. It may allow you to be able to stick with mana-effecient slow-casting spells more often.
Mastery rating
gives each talent spec an unique bonus from level 80. For each healing class/spec it does something different, but in general it does increase your healing effectiveness. In your character window and summarized talent window you can review what mastery exactly does for your class.
Strength
,
Agility
and
Expertise
are useless, as healers should never use their melee weapon to deal damage.
Hit rating
is useless, as heals cannot miss and players will not dodge your heals.
Dodge
and
Parry
are useless, as healers shouldn’t get attacked.
Stamina
and
Armor
are not things to focus on, but cannot be avoided. Especially high level gear will always have some stamina and armor, increasing your survivability.
At level 50 all classes get a 5% bonus to their main stat if they stick to their best available armor type. For healers this is a 5% intellect bonus. To get this passive bonus, Druids and Monks need to wear Leather armor only, Shaman need to wear Mail armor only and Paladins need to wear Plate armor only. Priests can only wear Cloth armor so get their 5% intellect bonus for free at level 50.
Practice & don’t be afraid
If you have read this guide, you know the basic stuff good enough to start healing dungeons. Try some easier dungeons to start with. The only way to find out if you have enough mana regeneration is by just trying it. In order to learn what spells to use, you just need a lot of practice. How well your party progresses through the dungeon depends on how well everyone plays. People standing in fire, or a tank who doesn’t have dodge and parry will make stuff harder.
Some people easily blame the healer for their own mistakes. Some people just don’t know what healing is like and have never done it themselves. While they only watch their own health bar, you have 5 health bars to watch, in addition to your own mana bar. Don’t let anyone blame you without explaining what you did wrong and how you could’ve done it better. Even though many people are friendly and willing to help, most likely you will meet some asshats when you’re using the dungeon finder. Don’t let those scare you off. Healing just needs to be practiced, a lot.
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评论
评论来自
asakawa
I really enjoyed reading this guide. It's very nicely laid out and has some really good information presented in a way that isn't at all intimidating. Good job!
评论来自
pezz
I have two gripes with your gearing section. The first is that you should mention that it's important to stick to your own armor class for the extra intellect. I know how obvious that sounds but you're clearly writing this for people who don't really know what they're doing (yet) and they should be aware of that. The second is that you don't mention mastery at all. It's not really in the scope of the guide to explain how mastery works for all five healing specs, but you might want to mention that it's on gear, it varies from spec to spec, and if your readers want to see what it does, they should look at their talent preview.
I also think this guide would really benefit from an example or two for the types of spells you talked about.
评论来自
dslg604t
Talents which increase your survivability (for example by increasing your health, decrease the chance to be hit, or heal you when being hit) are considered pvp talents. In dungeons you shouldn’t get hit as healer, so in general you’re better off spending these talent points elsewhere.
Kinda have to disagree with this. As a paladin,
is a pretty standard talent. Excessive talenting in survivability could be a problem though. For example, some talents like
are clearly not for PvE.
Other than that, great write up. It seems like a great introduction to healing for newer players. +1
P.S. Never heard the term "mana break" before. We all call it "drinking" where I come from.
评论来自
kmjd002
Thank you for this well written guide. My main toon is ranged DPS. I have started to develop various healers and found I like healing as well. This guide allows me to focus on healing and not the class. Thank you for taking the scariness of healing out of the equation so I can become a better healer.
评论来自
Caranten
al really great guide.
For me the best part:..
. Be sure never to enter a dungeon without having enough drinks in your bags
..
Gonna try that one out with my lvl 40+ priest
评论来自
mpsullivan11
This guide was excellent. I've always thought healing to be intimidating but this guide made sense of how to run through your heals. I definitely plan on making a healer ASAP!
评论来自
KaeonaKitten42
Very helpful especially since I just switched over my Retri/Protection Pally into a Holy One. :)
评论来自
saltrad4
one thing he forgot to mention is macro's and/or add-on's. if your going to use hot keys to heal you need the make a macro for each heal that you need to use the format for simple mouse over macro is /cast @mouseover (insert spell name here) this will make you a faster healer when you need to switch targets to a dps or your self in the case of over argo. another way is add-ons make sure you know which spells you need, pioritize 3 and you are just 1 mouse click away from the required heal.
评论来自
Atreidas
I suggest getting Healbot from Curse cilent.
Makes healing a TON easier, without you having to click on names, then on the heals..
For the unskilled healer without healbot:Your heal is 0.1 seconds away from being successful until, DISASTER! The tank dies before you heal! You wipe and have a 30g repair bill, you get kicked.
With healbot: You get the heal in, you down deathwing, now you got a classy new shield. No repair bill, and your praised as one of the best healers on the server.
Seriously, get healbot, best heal addon ever.
评论来自
Ellinna
If you're healing raids, I recommend Vuhdo. There are other good raid healing addons as well - such as Healbot and Grid.
If you're looking to heal with just dungeons or while questing, Healium is very good for that. Healium begins to take up a lot of room while in raids, and you probably want to keep your screen clear.
And very nice job on the guide!
评论来自
Mistro
You should include engineering devices in the resurrection section, such as Goblin Jumper Cables, Goblin Jumper Cables XL, and the Gnomish Army Knife. They still require out of combat and do not always work, but they have a low cast time and classes that can get out of combat can perform this to prevent a mass corpse run.
Not much use to healers specifically, but since you included the lvl 25 guild mass resurrection spell I thought you might want to add it,
评论来自
Wilus
Wow. In my 6 years of WoW player I have never been healer, and this guide has been very useful for me. Thanks!
Can I translate it into spanish for teh forum? (I have never saw a guide in spanish here, and I think it will be useful for players)
评论来自
374499
Updated the guide to address the things that changed in Mists of Pandaria (mainly Monks, specs/talents and intellect). If you still see some things I overlooked, let me know.
评论来自
GamerSmoosh
Also, this was not mentioned (yet). Believe it or not hunters can res too. BUT... only if you're a Beast Master with a
Quilen
pet. These pets have a Battle res, 10 minute CD. (My main is a Holy Priest, but I do love my huntard)
评论来自
1071051
One of the better guides I've seen for new healers. Only one change I would make is the section where you state that most healers will not be damage dealers in dungeons. If you are playing a Disc Priest, you have Atonement available to you as a passive ability. For me, my Smite, Penance, and Holy Fire, even though they are damage dealing, heal as well for 100% of the damage to surrounding party members. In the case of the priest, damage dealing under the Disc spec is important to learn to. It adds an extra bit of game play that other healing classes don't have.
评论来自
Isgebind
The information in the guide is good, but it badly needs some editing for typos, verb/subject and numerical agreement, and repetitive word choice. This is, however, the kind of guide I wish I had read when I first started my holy priest.
Content Notes:
--I've never seen "cr" or "combat rez"--it's always been "brez" or "battle rez/res" where I've played.
--You could also add to the drinks section that if your cooking is high enough (Northrend or better) with the right recipes, you can make your own drinks such as Kungaloosh. Who doesn't like a tipsy healer? :)
--"Try some easier dungeons to start with." - Perhaps note that opening the Dungeon Type drop-down box in your dungeon menu to grab one that is several levels lower than you? I had no idea what dungeons would've been "easier" to heal when I was just starting out.
A couple of typos to fix:
--"Note that healers will do less damage than someone specializing into a damage." - "specializing into a damage" should probably be either "into damage" or "into a damage spec" for clarity
--"therefor" for "therefore" in the healing priority section
--" Priests can only wear Cloth armor so get their 5% intellect bonus for free at level 50." - please add a "they" or something between "so" and "get" for readability
--"standing in front of a dragons fire breath, hugging a dragons spiky tail or overaggroing the tank" - please add apostrophes to the dragons in this line (e.g., dragon's) since those are possessives
--"Additionally critical heals can trigger some additional beneficial effects." - consider changing one of those two "additional(ly)" uses to another word for readability
If you fix the typos, please reply to my comment and I will come back to give your guide another star.
评论来自
Jimbofult
Thank you for taking the time to explain some game and healer fundamentals. Terrific job of providing some very informational explanations!
评论来自
DARsKater
Interesting guide, but I was looking for something else: how to be efficient at target selection since tab only works on enemies and are there some useful macro to go with it.
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