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Legendary Cloak Questline: The PvP Portion
来自 Wowhead
[Last Updated]:
2014/06/17
补丁:5.4.8
评分:4.3/5
(
12
投票)
Legendary Cloak PvP - Battleground Guide
The most controversial part of the Legendary Cloak quest line is undoubtedly the PvP section, specifically
雄狮怒吼
or
荣耀属于部落
for Horde players. Many players hate it, wish it didn't exist, and many even give up. So, Wowhead wanted to put together a short guide to getting through the PvP portion of the quest line as painlessly as possible. We're not going to go into huge depth with Rated Battleground level tactics, instead this is a survival guide to help with the basics of these two battlegrounds. Do check out our
full Legendary Cloak Guide
for more information.
Temple of Kotmogu
Temple of Kotmogu's main mechanic is holding orbs. There are four orbs, and holding them earns your team victory points, depending on where you are while you're holding them.
As you can see from the image above, the map is structured in "rings". Holding orbs in the innermost ring, the sunken area in the center of the courtyard, nets you five points per tick, the raised area of the courtyard will get you four points per tick, and the area outside the courtyard will get you three. The winner of the battleground is the first team to reach 1600 victory points.
The orbs are situated around the outside of the "4" zone. The map, as you can see above, has colored zones in the four corners. The orbs are purple, orange, blue and green, and spawn in the corresponding colored zone. You'll also note the Horde and Alliance start rooms marked. Holding an orb gives you the
Orb of Power
debuff, which stacks higher and higher, so after a while you just won't be able to hold onto the orb any more. Don't worry, you're still doing good. The debuff starts off at 30% increased damage taken, 5% decreased healing received, and 10% increased damage done.
To pick up orbs, simply go over to their stands and click on them once you're close enough for the cogwheel to turn gold. Picking up an orb will dismount you, and you can't use invulnerability spells like Paladin bubbles without dropping the orb.
General Strategy
Pick up orbs whenever they are not being held
. While this is not necessarily the best strategy in rated battlegrounds, it almost always is in the random versions. Every tick someone from your team is holding an orb is a tick the opposition is not holding it. Ideally, you'll only drop orbs when there's someone by the relevant orb stands to collect them, but don't worry too much.
Kill the players holding the orbs
. When orbs are dropped they will go back to their original spawn points, as indicated on the map, so if an orb holder is about to die, get to the spawn point to pick up the orb.
Defend your orb holders
. While you're basically fighting a losing battle, you might be able to allow your orb holder to get a few more points, and every tick they're holding an orb for is a tick that the enemy isn't holding it.
Don't worry too much about being in the middle with orbs
. Yes, that is the optimal place to earn points. However, you'll earn almost as many in the 4-point area indicated above, and it's a much easier area to defend in. There are pillars to hide behind, and you're closer to where your team-mates will respawn when they die.
If you're under attack, fight back
. The Orb of Power debuff increases your damage done substantially at high stacks. You can do some serious damage to your attackers even in low gear.
Silvershard Mines
Silvershard Mines is effectively a node capture battleground, but unlike Warsong Gulch or Arathi Basin, the nodes are temporary, and moving. The nodes are carts, and just like in Eye of the Storm, you capture them by being in the circular area surrounding them. When a cart is held, you will notice that the circle changes color to match the faction that holds it. There's also a bar like you'd see in Eye of the Storm indicating the way the cart's ownership is leaning.
The carts spawn in the center of the map, in the Center Depot, where you will first arrive after running down the tunnels from the starting room. From there, they will slowly proceed along one of the tracks towards the four depots at the end of the line.
The depots are at the ends of the lines, and are usually referred to as top, water and lava, from top left to bottom right. There are lots of other names for them, unfortunately the map isn't labelled, but water and lava at least are fairly consistently called the same thing.
What you're looking to do is twofold: hold carts for your faction by being in the circle, and have control of them when they get to the depot, thereby "capturing" them. You'll earn one point per cart per second for holding carts, and 150 points for capturing one. The first team to 1600 points will win.
General Strategy
Fight in the circles
. If you're not fighting in the circles, you are not contributing to the capture of a cart. You should be!
Keep your opponents out of the circles as much as possible
. As we've just learned, if you're not in a circle, you're not contributing to the capture of a cart. If you have roots, snares, knockbacks or similar, use them to keep your opponents out.
Abandon carts where you are overwhelmed
. While it's difficult to get people to do this sometimes, and keeping your opponents tied up in a team fight can be very handy for capturing all the carts you're not fighting over, if you're outnumbered and losing fast, you're better off to shift your focus to another cart where the odds are more in your favor.
Ignore the crossroads
. The crossroads are interesting strategical aspects of the battleground, but as a relative beginner, you're probably best advised to leave them alone unless you're told to change them. They send the cart off on a different path, indicated by the arrow, and are changed by completing a 6.5-second capture spell. Taking damage will break the channel and you'll have to start again.
We hope these guides have somewhat demystified the two battlegrounds required for the Legendary cloak, and do check out our
full Legendary Cloak Guide
for more information.
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评论
评论来自
pangel
Actually i stopped my legendary when i got to the pvp point :( i'm also stuck in going to kill the boss at the horde beach base, no groups for that, not sure if i can solo it :(
i guess ill go n find out this very week, well, today i'll got to a ball park so maybe tomorrow ;P
anyhow thanx for the guide, it will send me back to my legendary questline for sure :)
评论来自
michaum
Nice detailed guide, i followed it and all went well even if I hate PvP hahaha I had it done and finished!
Thanks.
评论来自
trest
I have read elsewhere that you can get credit for the PvP quest by doing wargames instead of regular battlegrounds.
All this would take is 10-20 players (minimum 5 for each side) to do the wargames for the two battlegrounds. You can then swap “wins” to get quest credit. You don’t get any honor, or achievement credit — but if you’re trying to avoid the regular battlegrounds, you’re probably not too concerned about that, anyway.
Can anyone confirm that this works, please? The cloaks I’ve done so far, I’ve just done the hard way in battleground runs.
评论来自
Pytheas
I was sitting on top of the building where the boss for
朝令夕改
trying to find a group and reading up on the pvp parts. Having no luck with the group I started back toward Halfhill and noticed a question mark at Tavern in The Mists I somehow got credit for a kill that took place while I was sitting there. Maybe this can help some of you trying to get him.
I am sure that used all my luck up and I will have a very painful pvp experience.
评论来自
jennywocky
I was very fortunate tonight as an Alliance.
I won the Temple on the first attempt (we held our two orbs right away + got a third and locked them down in the center of the arena and simply protected our people there from the Horde). No big problems.
The Mines was of course a real pain, and not nearly as bad for me as for some. The first four times I ran it via the finder, Alliance was just crushed; it wasn't even close. What I saw was that typically that first 20 seconds is crucial, and usually Horde just ends up wiping out the Alliance side, gets a lead, plays wonderful zone defense/offense in the middle, and basically kills off Alliance at a rate where the members come back in more as stragglers rather than as a force. Meanwhile, since they have a lead, all they have to do is maintain it. In the first run, the Alliance managed to break the Horde in that first 30 seconds or so; we got a lead of 200-300 points and then just maintained it. Anyway, there's a basic strategy for Mines; you can come back, perhaps, but the team with the early lead and less overall deaths in that opening gambit has a huge advantage.
If you're PvE by trade w/o little or no PvP experience, it's can be pretty devastating when you're mobbed by experienced PvP'ers. I actually read up on my build as far as basic PvP strategy for opening an engagement, and that actually doubled my survival times.
评论来自
Symax
This portion of the legendary cloak questline can be completed via a Wargame. You can set it up so that there is no combat. You need to set up a team lead for a winning team and a team lead for a losing team. Minimum amount of people is 5v5, with a max of 10v10.
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