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Galakras Gif Guide
来自 Moon
[Last Updated]:
2018/05/12
变更日志
补丁:5.4.1
评分:4.6/5
(
22
投票)
Note: The gifs and images takes a little while to load
Introduction: The Boss Spells Adds Important things Phases Notable objects
Galakras Gif Guide
The boss
○
Galakras
○
Warlord Zaela
○ Leader of the
Dragonmaw
○
Garrosh
gf
○
Warlord Zaela
is not a part of the bossfight
○
Warlord Zaela
is seen riding on
Galakras
before he is shot down, and then she slips away when
Galakras
is going down
Overview
Prelude:
○ Before starting the bossfight encounter, you will have to clear the beach and destroy 7
Beach Cannons
○ During the Prelude you will fight against the adds that will appear as adds during the
Galakras
fight
Phase 1:
○ Phase 1 of the bossfight will be against waves of adds and 2 of the waves will contain a Mini-boss
Phase 1 towers:
○ After a while, the south Tower will open up, followed by having a
Demolisher
start firing at it. Destroy the
Demolisher
and then have some of the raiders enter the Tower
○ There is a mini-boss waiting at the top of the Towers, they both have a knockback ability that needs to be avoided or you will fall down from the Tower
○ After defeating the Tower mini-boss, you will join the raid on the ground and wait for the second Tower to open up
○ After defeating a Towers mini-boss, a Rope will appear that can be used to climb up or down the Tower
Phase 2:
○ After both Towers has been captured, two raiders will use the
Anti-Air Turrets
on top of the Tower to shoot at
Galakras
at the same time, one shot from both
Anti-Air Turrets
is enough
○ Shoot down
Galakras
once the current wave is dead or you will have to face both
Galakras
and a wave of adds
○ No new adds will spawn once Phase 2 begins
Map
○ The first Tower that gets captured is the one to the south, followed by the Tower to the north
Prelude
○ Destroy 7
Beach Cannons
along the beach to spawn the Alliance/Horde Leaders so you can start the bossfight
○ These
Beach Cannons
are very useable as they can be captured while fighting nearby, and they deal heavy aoe damage to the enemies
○ Mines are unhealthy to step on, they 1 shot kill people
Phase 1
Overview
Phase 1:
○ Phase 1 of the bossfight will be against waves of adds and 2 of the waves will contain a Mini-boss
Phase 1 towers:
○ After a while, the south Tower will open up, followed by having a
Demolisher
start firing at it. Destroy the
Demolisher
and then have a some of the raiders enter the Tower
○ There is a mini-boss waiting at the top of the Towers, they both have a knockback ability that needs to be avoided or you will fall down from the Tower
○ After defeating the Tower mini-boss, you will join the raid on the ground and wait for the second Tower to open up
○ After defeating a Towers mini-boss, a Rope will appear that can be used to climb up or down the Tower
Waves of adds
○ There will come waves of enemies towards the raid
○ Normal waves can consist of:
-
Dragonmaw Grunt
-
Dragonmaw Bonecrusher
-
Dragonmaw Flameslinger
-
Dragonmaw Tidal Shaman
-
Dragonmaw Flagbearer
○ Proto-drake waves consist of:
-Two
Dragonmaw Proto-drakes
○ Demolisher waves consist of:
-One
Kor'Kron Demolisher
○ Mini-boss waves can consist of
-
Korgra the Snake
with two
Dragonmaw Ebon Stalkers
-
High Enforcer Thranok
with two random adds (Needs to confirm what adds comes with him)
Friendly npcs
Horde:
○
Archmage Aethas Sunreaver
help out the raiders by casting
Flamestrike
that damages the enemies if they are standing in the fire
Alliance:
○
Jaina Proudmore
help out the raiders by casting
Blizzard
that damages the enemies if they are standing in the blizzard
Normal waves
Dragonmaw Bonecrusher
○ The
Dragonmaw Bonecrusher
is one of the strongest adds, that deal aoe damage using
Shattering Roar
and also use Charge at the Alliance/Horde Leaders and use
Fracture
on them and need to be stunned after reaching them
○ This ability is called
Fracture
○
Fracture
deals 10% hp per sec on the target
○ The abilities channeltime is 8 seconds
○ This ability is called
Shattering Roar
○
Shattering Roar
has a large radius (100 yards)
○ it has a 5 sec cooldown
Dragonmaw Tidal Shaman
○ The
Dragonmaw Tidal Shaman
has 1 damaging spell (
Tidal Wave
) and 2 heals (
Chain heal
+
Healing Tide Totem
)
○ This ability is called
Tidal Wave
○ Interuptible
○
Tidal Wave
has a 2 sec cast-time
○ It hits in a cone area, stopping at the first enemy
○ This ability is called
Healing Tide Totem
○ The
Healing Tide Totem
heals every enemy 10% of their hp about every 3 sec for 12 sec in 50 yards
○ The
Healing Tide Totem
has low health and is immune to aoe
○ This ability is called
Chain Heal
○ Interruptible
○
Chain Heal
has a 3 sec cast-time
○
Chain Heal
heals nearby adds for a % of their health (5% hp on Lfr, 20% hp on Flex, 30% hp on Normal and 50% hp on Heroic)
Dragonmaw Flameslinger
○ The
Dragonmaw Flameslinger
appear in the waves, but also on top of the towers once they opens up
○ The
Dragonmaw Flameslinger
got one ability
Flame Arrows
that they use
○ This ability is called
Flame Arrows
○
Flame Arrows
leaves behind a little fire on the ground after hitting one of the raiders, it's 4 yards big
Dragonmaw Flagbearer
○
Dragonmaw Flagbearer
Drops Dragonmaw War Banner that buffs nearby enemies
○ This ability is called Dragonmaw War Banner
○ Dragonmaw War Banner buffs melee, ranged and casting speed by 25% and increases damage done by 55% to all enemies in 15 yards
○ Dragonmaw War Banner works like a totem and it has 1 hp and must be attacked by targeted attacks
Dragonmaw Grunt
○ Hits hard
○
Dragonmaw Grunt
throws an axe a a random player
Dragonmaw Proto-drake waves
Dragonmaw Proto-Drake
○ A
Dragonmaw Proto-drake
wave consists of 2
Dragonmaw Proto-drakes
○
Dragonmaw Proto-drake
has 1 ability
Flame Breath
○
Flame Breath
is channeled and hit in a cone in front of the
Dragonmaw Proto-drakes
○
Dragonmaw Proto-drakes
increases their damage as time passes, granting them stacks of
Drakefire
Demolisher waves
Kor'kron Demolisher
○ The First
Demolisher
Bombards
the south Tower, and the second
Bombards
the north Tower
○
Bombard
stuns raiders inside the Tower for 1 second every time it hits and deal damage
Mini-boss 1 Korgra the Snake wave
Korgra the Snake Overview
○
Korgra
is a twist of the word Kobra
○
Korgra the Snake
has 1 ability in phase 1 Poison Cloud that will hit random raiders that will need to be avoided
○
Korgra the Snake
will go into
Phase 2
when her hp hits 50% called
Curse of Venom
, replacing Poison Cloud with
Venom Bolt Volley
○ Her attacks gives tanks poison stacks
Korgra the Snake Ability 1 Poison Cloud
○ Step out of these
○ The Poison Clouds that already is on the ground will stay when
Korgra the Snake
goes into
Phase 2
Korgra the Snake Phase 2 (Korgra the Snake hits 50% hp) Curse of Venom
○
Korgra the Snake
goes into
Phase 2
called
Curse of Venom
and transforms into a snake once her hp hits 50%
○
Phase 2
basically replaces Poison Cloud with
Venom Bolt Volley
Korgra the Snake Ability 2 Venom Bolt Volley
○
Venom Bolt Volley
hits everyone in 100y
Dragonmaw Ebon stalker
○ 2
Dragonmaw Ebon Stalkers
will spawn with
Korgra the Snake
in her wave
○
Dragonmaw Ebon Stalkers
have a combo attack that consists of Shadowstalk followed by Shadow Assault, I'm going to call the combo Shadow Attack
○
Dragonmaw Ebon Stalkers
will use Shadow Attack to appear at a random raider and start dealing melee damage in a cone in front of them
Mini-boss 2 High Enforcer Thranok wave
High Enforcer Thranok Overview
○
High Enforcer Thranok
has 2 abilities
Shattering Strike
that deals extra damage to his target and nearby raiders and
Crusher's Call
that pulls in some players followed by an AoE called
Skull Cracker
that has to be avoided
High Enforcer Thranok Ability 1 Crusher's Call
○ GET OVER HERE!
○
Crusher's Call
pull range is 45 yards
○
Crusher's Call
has a 5 sec cast-time
○ The range of
Skull Cracker
is 10 yards
○
Skull Cracker
lasts for 3 seconds
○
Crusher's Call
pulls in more players on 25 man
Towers
Overview
○ The objective is to kill all the adds and the mini-boss inside the Towers and use the 2
Anti-Air Turrets
at the same time to shoot down
Galakras
and start Phase 2
○ (Need to add what adds appears in the towers)
○ 1 shot is not enough
○ 2 shots will bring down
Galakras
!
○ After a Tower is captured, Ropes will appear that can be used to climb up or down the Tower quickly
Tower 1 mini-boss - Lieutenant Krugruk
○
Lieutenant Krugruk
has 2 abilities
Arcing Smash
that has a knockback and
Thunderclap
that hits every nearby raider in the Tower and slows them down
○ This ability is called
Arcing Smash
○
Lieutenant Krugruk
runs to the middle of the Tower before casting
Arcing Smash
○ Knockback on hit
○
Lieutenant Krugruk
casts 3
Arcing Smash
in a row before starting to attack normally again
○
Arcing Smash
has a 2 sec cast-time
○ This ability is called
Thunder Clap
○
Thunder clap
that hits every nearby raider in the Tower and slows you down
○
Thunder clap
has an 8 second cooldown
○
Thunder clap
leaves a 25% slow for 15 seconds that is dispellable
○ The slow stacks
○ Priests can use
Mass Dispell
to remove the
Thunder clap
debuff quickly
Tower 2 mini-boss - Master Cannoneer Dagryn
○
Master Cannoneer Dagryn
has 2 abilities
Shoot
and
Muzzle Spray
○
Master Cannoneer Dagryn
targets a random player and
Shoot
them for high singletarget damage
○ This ability is called
Muzzle Spray
○
Master Cannoneer Dagryn
runs to the middle of the Tower before casting
Muzzle Spray
○
Master Cannoneer Dagryn
starts channeling
Muzzle Spray
and each hit will knockback you (Every
Muzzle Spray
can hit alot of times)
Phase 2 Galakras Lands
Galakras Overview
○ Use the
Anti-Air Turrets
to shoot down
Galakras
once the current wave is dead or you will have to face both
Galakras
and a wave of adds
○
Galakras
has 2 abilities that deal heavy aoe damage
Flames of Galakrond
and
Pulsing Flames
Galakras Ability 1 Flames of Galakrond
○
Flames of Galakrond
targets a random raider, and a red border appears when aiming.
○ Once the red border dissapears, the
Flames of Galakrond Fireball
will move towards that spot
○ When the
Flames of Galakrond Fireball
moves through a raider, it will give him a dot and lower the
Flames of Galakrond Fireball Explosion
damage
○ The dot stays for some time, so it is adviced to split up and have the
Flames of Galakrond Fireball
move through 1 group at a time to allow the dot to dissapear.
Galakras Ability 2 Pulsing Flames
○
Galakras
starts burning and shoots out pulses of
Pulsing Flames
that hit everyone
○
Galakras
fire damage increases by 3% every time he shoots out a pulse
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评论
评论来自
Tylersmith112
These are really helpful thanks for making them :)
评论来自
Lindentree
You missed the part where after the first tower is clear, the tower gun can be used to shoot protodrake waves out of the sky before they land
评论来自
Rred26
Nice guide. Missing some images from Flagbearer and Overview section.
评论来自
Moon
Hello, it's the guide creator here! I would like to ask if people would be interested in helping me make guides for WoD raids, as it is massive work for me alone. I think an effective way of making guides would be taking a couple of bosses or maybe a wing per person and after it's done we could help improve the guides together (like typos, better gifs, better descriptions). If we pick up some good speed we could make challenge mode or brawlers guild gif guides as well ^^
tl:dr
Guide creator looking for help in wod
Contact me by replying to this comment or message me on wowhead
Also looking for people to play with in wow (twisting nether, eu)
贡献
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