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Patch 5.3: PvP Changes, Additions, Cosmetic Rewards [Archive](已归档)
来自 Wowhead
[Last Updated]:
2017/05/23
变更日志
补丁:5.3.0
目录
评分:
Staff note: This guide is outdated but kept up for Archival purposes due to the positive feedback it received when it was relevant.
PvP is getting some radical changes and welcome additions in Patch 5.3! Most importantly, resilience is gone from gear, Season 13 gear won't be eligible for item upgrades, and all gear is being scaled down to ilvl 496 in arenas and battlegrounds. These changes are designed to make PvP a more welcoming experience for new players, instead of being something dreaded for
硬汉学校
or
第二章:拉希奥的战争
where undergeared players repeatedly meet a quick death.
There's also a greater emphasis on cosmetic PvP rewards in 5.3--enchants and special gear for high-ranked players. And since high-level Elite gear is getting a nerf, Elite gear now fills a transmog niche instead of serving as overpowered PvP gear.
Finally, there's a new arena and battleground, for which you'll get the fabulous
Gorgeous
title if you complete the meta.
Cosmetic Rewards
Blizzard is moving away from high-powered Elite items as the ultimate PvP reward to unique cosmetic and vanity items.
All ilvl 512 elite items are nerfed to ilvl 496. Their purpose is purely cosmetic now--if you've gotten 0
, you've earned the right to wear or transmog distinctive gear.
The following sets are the Elite looks dedicated players can purchase:
Death Knight
,
Druid
,
Hunter
,
Mage
,
Monk
Paladin
,
Priest
,
Rogue
,
Shaman
,
Warlock
,
Warrior
Players at 2500 rating can purchase
暴虐角斗士的战袍
and
暴虐角斗士的大氅
for 0
.
Players at 2200 rating can modify their existing weapon enchants to now look bloody. This costs a scroll of the old enchant:
附魔武器 - 血腥舞钢
from
附魔武器 - 舞钢
附魔武器 - 征服之魂
from
附魔武器 - 玉魂
PvP Combat Changes
Several big changes are coming to Resilience and PvP Power:
All players now have 65% base resilience.
The PvP Power conversion ratio has changed: 1% now requires 400 rating instead of 265.
PvP Power bonuses to healing have been changed: healing specializations receive a 100% bonus, hybrid damage-dealers get a 70% bonus, tanks and pure classes get a 40% bonus.
Battle Fatigue now cuts down healing and absorbs by 45%, instead of 30%.
In addition, tanks in Rated Battlegrounds now take 50% increased damage when picking up a flag, and non-tanks take 20% increased damage.
Gear Changes
Resilience and PvP Power
Resilience and PvP Power are getting a significant amount of changes on gear:
Resilience is removed from most PvP gear. This is offset by players getting 65% base resilience instead.
Resilience
gems
and
enchants
remain.
4-piece PvP set bonuses that granted resilience now grant PvP Power instead.
PvP Power and Resilience on gems is reduced by 50%.
PvP Trinkets have retained their resilience.
Item Upgrades
Item upgrades, for the most part, are not returning to PvP gear in Patch 5.3. This caused too much stat inflation in 5.1 and would make future seasons hard to balance.
Malevolent Gladiator items from Season 12 (a base ilvl of 483) can be upgraded in 5.3. This is different from Malevolent Gladiator items from Season 13, which started off at ilvl 476 and cannot be upgraded in 5.3.
Dreadful Gladitor items from Season 12 can be upgraded in 5.3. These look identical to the
Crafted
Dreadful Gladiator items, but are different. The crafted items introduced in Patch 5.2 cannot be upgraded.
All remaining items, including Season 13 Tyrannical gear, cannot be upgraded.
General Changes
All Season 13 Tyrannical gear is now ilvl 496. This means Honor gear has gotten a slight buff, up from ilvl 493, while Conquest gear has been significantly decreased, down from ilvl 512. Weapons remain at ilvl 498.
Players who have collected 0
can now purchase the non-elite Tyrannical items for
instead of
from
武器大师霍林卡
and
鲁·戴斯文
. This will help dedicated players gear quickly for alternative specs.
Players will now have their
cap increase by 1000 points each week, minus the amount of Conquest Points earned so far this season. This should help players coming to PvP late in the season catch up.
The seasonal currency requirement of 0
is lifted from non-elite weapons like
暴虐角斗士的军刺
in 5.3.
Battlegrounds and Arenas
深风峡谷
is a 15 vs 15 battleground where players try to control three gold mines to acquire the most gold.
Capturing a mine begins to add gold to your team's total, and controlling more mines speeds up the rate of acquiring gold.
Players can steal carts to subtract gold from the enemy's total.
There is a meta-achievement for this battleground,
深风峡谷主宰
, and completing it rewards the fabulous title
Gorgeous
. Other achievements include:
劫掠成性
深风峡谷全能明星
完美深风峡谷
深风峡谷精英
深风峡谷胜利
深风峡谷主宰
金矿!金矿!金矿!
他人财产
跳坑爱好者
压垮骆驼的最后一根稻草
虎踞峰
is a new arena set in the Shado-Pan training grounds. Environmental obstacles players will encounter include fenced platforms and large statues.
Finally, when queueing up for a battlegrounds, players must select a role--this should cut down on lopsided random teams with no healers.
Patch Notes
Rygarius
PvP
A blog titled:
PvP Gear in Patch 5.3
has additional information and reasoning behind the PvP changes in 5.3.
All characters now have a base Resilience of 65%.
Battle Fatigue now reduces the amount of healing and absorbs by 45%, up from 30%.
PvP Power conversion ratio to obtain 1% damage at level 90 has been changed from 265 to 400.
PvP Power bonus to healing are now based on class and specialization.
Healing specializations receives a 100% bonus to healing from PvP Power.
Damage specializations for Druids, Monks, Paladins, and Shamans receives a 70% bonus to healing from PvP Power.
All other specializations and classes (including tanking) receives a 40% bonus to healing from PvP Power.
PvP Items
Season 13 Tyrannical gear had their item levels increased to ilevel 496, up from ilevel 493. Weapons and shields/off-hand items remain unchanged at ilevel 498.
Season 13 Tyrannical Elite gear had their item levels decreased to ilevel 496, down from ilevel 512.
Resilience has been removed from most PvP gear.
Resilience gems and enchants will continue to be available and remain unchanged.
4-piece PvP set bonus for all Season 12 and 13 armor sets that granted 1000 Resilience now grants 1000 PvP Power instead.
PvP Power will remain exclusively on PvP gear.
The amount of PvP Power and Resilience on gems and Mystic Cogwheel have been reduced by 50%.
Tyrannical weapons no longer have a conquest-earned prerequisite to purchase them.
附魔武器 - 辉煌暴君
weapon enchantment now grants 600 PvP Power instead of 400 PvP Power and 200 Resilience.
New weapon enchantment:
附魔武器 - 血腥舞钢
is functionally equivalent to
附魔武器 - 舞钢
, shares the same visual effect as
附魔武器 - 辉煌暴君
, costs a scroll of the base enchant, and requires a 2200 rating.
New weapon enchantment:
附魔武器 - 征服之魂
is functionally equivalent to
附魔武器 - 玉魂
, shares the same visual effect as
附魔武器 - 辉煌暴君
, costs a scroll of the base enchant, and requires a 2200 rating.
暴虐角斗士的战袍
and Tyrannical Gladiator’s Greatcloak are available as new prestige items at 2500 rating for 1000
s.
Big Zokk Torquewrench has returned from their leave of absence.
Glorious Conquest Quartermasters (Acon Deathwielder, Ethan Natice) have returned after refitting their wares.
Battlegrounds and Arenas
Battlegrounds, Rated Battlegrounds, and Arenas now have an ilevel cap. All gear will be scaled down to ilevel 496.
To facilitate a more balanced team composition, players now need to select a role when queuing up for a Battleground or Rated Battleground.
Picking up the Alliance or Horde flag while in a Rated Battleground now increases damage taken by 50% for characters in a tanking specialization, and increases damage taken by 20% for characters in a non-tanking specialization
达拉然竞技场
: Masons of Dalaran have been hard at work installing steps in the two remaining corners of the arena.
风暴之眼
: The starting platforms have been lowered.
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