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Wowhead's Patch 5.3 Guide [Archive](已归档)
来自 Wowhead
[Last Updated]:
2017/05/23
补丁:5.3.0
目录
评分:
Staff note: This guide is outdated but kept up for Archival purposes due to the positive feedback it received when it was relevant.
Patch 5.3 goes live on
Tuesday, May 21st
, as things really heat up between the Alliance, Horde, and Garrosh!
While there's no new raid in 5.3, there's plenty to keep you busy--
new Brawler's Guild bosses, heroic scenarios, pet battle rewards, and numerous PvP changes
.
There's also a new world event,
Battlefield Barrens
, in which you assist Vol'jin with the Darkspear Rebellion and collect some unique vanity items along the way. Don't delay though--this world event is only around for a limited time!
We've got summaries of all the new content below, as well as links to blue posts and Wowhead's comprehensive PTR coverage.
Patch Notes and Overview
Experience from 85-90 has been
reduced by 33%
.
Players get
more control over loot rewards
with a "Loot Specialization" menu option for bonus rolls, quests, Raid Finder, and Heroic Scenario loot.
Read more here
.
Battlefield Barrens is a
new world event
in which Alliance and Horde players unite to undermine Garrosh and kill his Kor'kron guards for unique vanity items, after completing a lengthy questline and several scenarios.
There are
four new scenarios
, as well as six scenarios available on heroic difficulty that award a high amount of
.
There are some
massive PvP change
s, including resilience being removed from most gear and all gear scaling down to ilvl 496 in battlegrounds and arenas.
There's a
new arena and battleground
, Deepwind Gorge. Completing all related achievements awards the
Gorgeous
title.
The
legendary questline continues
with challenging solo content against the Pandaren Celestials, with an ilvl 600 cloak as a reward.
Players who have acquired 200 mounts can get a
special achievement and dragonhawk mount
.
Two new ranks and 20 new bosses
are coming to the Brawler's Guild. Defeating many of these new bosses awards special vanity items, like distinctive shirts.
Item upgrades are returning
, but at a lower cost than Patch 5.1. In addition, item upgrades will not be on Season 13 PvP gear.
Heirloom shields
have been added, and the cost to purchase second-tier heirlooms has been reduced by 60%.
Players can collect
new battle pets
for
, as well as complete PvP Pet Battles for new prizes!
An
in-game support browser
has been added to assist players with Battle.net issues.
The 5.3 Patch Notes below are from the version updated
May 21
.
Rygarius
New Battleground: Deepwind Gorge
In the new Battleground situated in the Valley of the Four Winds, the Alliance and Horde continue their war for Pandaria’s precious resources. While the two factions battle for control over mines, they must also protect their own resources from being stolen and turned against them!
New Arena: The Tiger's Peak
Gladiator hopefuls have a new location to test their mettle amidst the Kun-Lai mountain tops, in the training grounds of the powerful Shado-Pan. Players must make use of the looming tiger statues and fenced platforms to gain an advantage that will bring victory and glory!
New Scenario: Battle of the High Seas
Help your faction fend off enemy forces in the midst of a battle for naval supremacy on the High Seas.
New Scenario: Blood in the Snow
An agent of Zandalar has infiltrated Dun Morogh and rallied the Frostmane trolls. At Varian’s request, Moira will lead her personal guard against them once the king’s champions have stopped the magical storm protecting Shimmer Ridge.
New Scenario: Dark Heart of Pandaria
Goblin engineers have been excavating in the
to find a mysterious artifact, but all they've found is trouble; you have been personally called upon by the Warchief to aid them in their hour of need.
New Scenario: The Secrets of Ragefire
Infiltrate the Emberdeep Caverns and assist the Gob Squad in investigating a recent disappearance in Durotar.
Heroic Scenarios
A heroic difficulty for Scenarios have been added and are designed to provide challenging content for small groups of well-seasoned adventurers. Completing a Heroic Scenario awards Valor points, and a chance to obtain high level Epic quality items.
Heroic scenarios require a pre-made group to join.
Heroic scenarios offer bonus objectives that will reward additional valor if completed.
An option to run a random heroic scenario has been added as a drop-down in the scenario tab in Dungeon Finder.
Players can complete a normal or heroic scenario for bonus valor each day, but not both.
Six heroic scenarios will be available in patch 5.3. Four are new and two are upgrades of existing normal scenarios.
Blood in the Snow
Dark Heart of Pandaria
Quest Campaign: Escalation
The Darkspear Trolls are in open rebellion against the Warchief! Aid your faction in preparing to rout Garrosh Hellscream from Orgrimmar
Alliance heroes will scout Orgrimmar's outskirts and engage in SI:7 espionage to weaken Garrosh’s power structure.
Horde heroes will help Vol’jin’s insurgency survive a Kor’kron assault and advance towards the Horde capital.
Visit Lorewalker Cho at the Seat of Knowledge in the
to begin questing.
Battlefield: Barrens
Put the stranglehold on Orgrimmar by undermining the Kor’kron supply chain in Northern Barrens.
Collect resources by killing Kor’kron loyalists and their supporters.
Get a group together to kill Kor’kron leaders for bonus resources.
Escort your faction’s caravans across the zone for even more additional resources.
The Darkspear Rebellion will reward your efforts to undermine the Warchief by helping you upgrade Latent Kor’kron Armor into useable gear.
Participate in the Escalation Quest Campaign to learn how to engage in the Barrens conflict.
The Legendary Quest Continues
Journey with Wrathion to the four corners of Pandaria to speak with the August Celestials.
Champions will have had to complete
Wrathion’s earlier tasks
(including “Heart of the Thunder King”) to continue.
Brawler's Guild Updates
Test your might against two new tiers of bosses in the Brawl’gar Arena in Orgrimmar or Bizmo’s Brawl Pub in Stormwind.
New VIP areas are now accessible for brawlers at or above rank 8.
Bizmo has raised the floor in his arena to hide the bodies. Or... maybe to improve the sight lines. We’ll never know for sure.
Special “Challenge Cards” can now be acquired from mobs or reward satchels, allowing you to unlock unique bonus bosses.
Brawlers that manage to prove their mettle and reach Rank 9 will receive an additional invitation to the Brawler's Guild that can be traded or given to a friend.
Experience needed to increase from level 85 to level 90 has been reduced by 33%.
Classes
Healing abilities and spells which automatically pick targets now follow consistent rules for targeting logic. Targets with lower % health will be preferred, and players are weighted more heavily than pets.
Avoidance passive on all pets and guardians has been changed. It now reduces area-of-effect damage from creatures and NPCs by 95% (up from 90%), and from players by 50% (up from 0%). Warlock pets already had the new version of Avoidance since Patch 5.0 and will not notice any differences.
The following summoned pets/totems will now chain cast their spells with no delay between casts, allowing them to cast their spells more frequently in the same amount of time.
: Gargoyle
:
(Balance, Restoration),
(Symbiosis)
:
,
:
: Doomguard, Terrorguard,
General
no longer benefits from the damage increase granted by
.
no longer benefits from the damage increase granted by
.
's healing absorption effect has been increased to 225% from attack power, up from 200%.
Talents
can now affect a maximum of 4 player targets. The number of non-player targets that can be affected remains unlimited.
Unholy
now requires the Death Knight to be in
to activate the effect that causes
to cost no Runic Power.
now increases the Death Knight's Strength by 10%, down from 15%.
General
had its mana cost reduced to 5%, down from 10%.
Symbiosis:
had its cooldown increased to 90 seconds, up from 60 seconds.
now targets 12 raid members (up from 5) each time it heals when used in a 25-player instance. This change also applies to players using the Symbiosis version of
.
Talents
is no longer on global cooldown and summons a single Treant. The Treant no longer has a control bar, immediately uses its special abilities on the Druid’s current target, and accumulates 1 charge every 20 seconds up to a maximum of 3 charges.
Restoration version of the Treant now casts Swiftmend on the Druid's target when summoned. This version of Swiftmend does not require or consume a heal-over-time effect on the target.
Glyphs
Glyph of Solar Beam have been removed and replaced with Glyph of Omens.
New Glyph: Glyph of Omens: While the Druid is not in a Solar or Lunar Eclipse, the following abilities will generate 10 Solar or Lunar Energy: Entangling Roots, Cyclone, Faerie Fire, Faerie Swarm, Mass Entanglement, Typhoon, Disorienting Roar, Ursol's Vortex, and Mighty Bash.
Balance
is now more responsive when players enter and leave the beam's area-of-effect.
Feral
now increases physical damage done by 40%, up from 30%.
Guardian
is now 33% stronger (2% per point instead of 1.5%).
Restoration
now has a cooldown of 60 seconds, down from 2 minutes.
's area-of-effect component now heals injured allies within 10 yards, up from 8 yards.
Healing from this spell has been increased by 100%, which includes all bonus healing from Rejuvenation overhealing. In addition, the radius has been increased to 10 yards (up from 8).
Item Sets
Restoration PvP 4-piece set bonus now reduces the cooldown of
by 30 seconds (down from 90 seconds).
General
s now have 50 pet stable slots, up from 20.
Cooldown on crowd control abilities for several Hunter pet families have changed.
Basilisk pet family’s
now has a cooldown of now 2 minutes, up from 1 minute.
Bat pet family’s
now has a cooldown of 2 minutes, up from 1 minute.
Crane pet family’s
now has a cooldown of 2 minutes, up from 1 minute.
Monkey pet family's Bad Manner now has a cooldown of 2 minutes, up from 1 minute.
Porcupine pet family’s
now has a cooldown of 2 minutes, up from 1 minute.
Shale Spider pet family’s
now has a cooldown of 90 seconds, up from 45 seconds.
Wasp pet family's Sting now has a cooldown of 90 seconds, up from 45 seconds.
Worm pet family’s
now has cooldown of 14 seconds, down from 20 seconds.
now increases ranged attack power by 25%, up from 15%.
Revive Pet now has a cast time of 4 seconds, down from 6 seconds.
Talents
now increases ranged attack power by 25%, up from 15%.
is no longer a talent and learned by Marksmanship Hunters at level 30.
Blink Strike has been renamed to
and turned into a passive ability. The pet's Basic Attacks deal 50% increased damage, can now be used from 30 yards away, and will instantly cause the pet to teleport behind their target.
is now a level-30 talent available to all Hunter specializations and no longer learned by Beast Mastery Hunters at level 20.
Beast Mastery
now deals 75% of the original damage, up from 50%.
no longer reduces the cooldown of pet special abilities by 30%.
Marksmanship
now increases the damage of
by 60%, up from 30%.
Item Sets
PvP 2-piece set bonus has been redesigned. Using Arcane Shot now causes the Hunter's PvP Power to increase by 800 for 6 seconds.
General
had its mana cost reduced to 1%, down from 4%.
now deals 40% more damage.
now deals 40% more damage.
had its mana cost reduced to 1%, down from 4%.
now deals 100% more initial damage. Periodic damage remains unchanged.
creates copies that no longer cast Fire Blast, but their Frostbolts do 10% more damage.
and
now have new icons.
Talents
now absorbs damage from each attack made against the Mage equal to 15% of their spellpower (down from 20%).
now allows the Mage to gain up to a maximum of 15% increase to spell damage, down from 30%, but the effect now lasts 25 seconds, up from 15 seconds.
's periodic damage has been increased by 121%. Its explosion damage has been reduced by 78%, but now scales with additional periodic ticks added by haste, and hits all nearby targets (up from 3).
General
had its energy cost reduced to 1%, down from 6%.
now also removes horrify effects, and reduces the duration of horrify effects and fear, and is available to all Monk specializations (formerly only available for Brewmaster and Windwalker Monks).
now locks a spell school out for 4 seconds, down from 5 seconds.
Talents
had been redesigned. The ability forms an 8-yard sanctuary around a friendly target for 8 seconds, instantly disarming and silencing enemies within the area-of-effect for 3 seconds. Enemies that use abilities other than auto-attacks or cast spells on allies within the
will be disarmed and silenced for 3 seconds. Disarm and silence effects are subject to diminishing returns.
Brewmaster
should now activate its effect more frequently for dual-wielding Monks.
Mistweaver
now has a healing cap of 15 raid members (up from 6) when used in a 25-player instance.
Windwalker
had its mana cost reduced to 1%, down from 6%.
now causes all targets within 8 yards to take an increased 20% damage from the Monk's abilities, up from 10%.
Fixed an issue that caused ticks from
to sometimes be skipped.
General
had its mana cost reduced to 5%, down from 22.3%.
had its mana cost reduced to 5%, down from 22.3%.
now clears all silence effects when used.
is now usable while stunned.
Glyphs
now heals a nearby injured friendly target, excluding the Paladin, for 20% of damage dealt while Seal of Insight is active, down from 30%.
Holy
now places an absorb shield for 10% of the amount healed, down from 12%.
is now a stackable effect with a duration of 10 seconds, stacks up to 2 times, and causes the next Holy Shock to also heal other allies within 10 yards of the target for an amount equal to 75%/150% of the original healing done. Daybreak no longer incorrectly hits the primary target of the Holy Shock.
Protection
now reduces physical damage taken by 25%, down from 30%.
Retribution
now increases damage with two-handed melee weapons by 30%, up from 15%.
Item Sets
Tier-14 Holy Paladin 4-piece set bonus now reduces the cooldown of Holy Shock by 1 second, down from 2 seconds.
General
had its mana cost reduced to 1%, down from 4.4%.
no longer dispels magic effects that are normally undispellable. Cast time has been decreased to 0.5 seconds, down from 1.5 seconds for Discipline and Holy Priests.
had its cooldown decreased to 5 minutes, down from 6 minutes for Discipline and Holy Priests. For Shadow Priests, cooldown has been increased to 10 minutes (
), up from 6 minutes, and the spell is no longer usable while in Arenas or Rated Battlegrounds.
Glyphs
has been redesigned and no longer reduces cast time. The glyph now enables Mass Dispel to dispel magic effects that are normally undispellable.
no longer causes the additional 20% damage dealt by
to transfer into
.
Fixed an issue where
's movement speed increase was not stacking correctly.
Discipline
now heals nearby friendly targets for 90% of the damage dealt, down from 100%.
now reduces the cast or channel time of the next Priest spell by 15% after casting
(was 15% spell haste).
now deals 10% less damage, but healing done is increased by 10%.
Holy
now targets 12 raid members (up from 5) each time it heals when used in a 25-player instance.
Shadow
now has a healing cap of 15 raid members (up from 6) when used in a 25-player instance.
Talents
now requires the Rogue to be in Stealth.
will not remove the Stealth requirement for
.
now deals 100% more damage in the initial ranged attack, damage is no longer doubled when used on targets farther than 10 yards away, and energy cost has been increased to 40 energy, up from 20.
Glyphs
now increases the duration of
by 0.5 second, down from 1 second.
now increases the duration of
's silence effect by 1 second, down from 1.5 seconds.
Combat
's damage to secondary targets should no longer be affected by Resilience or PvP power if the primary target was a player as both had already been factored in for the initial damage calculation.
now lasts 24 seconds, up from 18 seconds.
Subtlety
now bypasses 100% of armor against non-player targets, and bypasses 50% of armor when used against other players (was 70% armor bypass for all targets).
General
now has a 2 second cast time, up from 1.5 seconds, and deals 25% more damage.
can now be cast while moving.
Glyphs
New Glyph:
causes Lightning Shield to reduce the amount of damage taken by 10% for 6 seconds after Lightning Shield is triggered.
Glyph of Unleashed Lightning has been removed and replaced with Glyph of Lightning Shield.
Enhancement
's summoned Spirit Wolves are now immune to root and snare effects.
now deals 300% weapons damage, up from 250%.
now converts 65% of the Shaman's attack power to spell power, up from 55%.
now deals 450% weapon damage, up from 375%.
General
had its mana cost reduced to 1%, down from 4%.
cast time has been reduced to 4 seconds, down from 5 seconds, gains its first charge after 5 seconds (down from 13 seconds), and gains a new charge every 10 seconds (down from 15 seconds). The summoned gateway has 100% of the summoning Warlock's health, 100% of the Warlock's resilience, and can now be attacked and killed by enemy players.
now causes the Soulburn portion of the spell to increase healing generated from
by 140% instead of instantly restoring 36% health.
Talents
no longer activates from attacks made by pets.
Glyphs
has been redesigned. Glyph of Siphon Life now heals the Warlock for 0.5% of their maximum health when
or Immolate deal periodic damage.
Affliction
now refunds a
when it is dispelled.
Destruction
no longer requires a
to cast. Instead, the spell causes Immolate, Incinerate, Conflagrate, and Curse spells to consume a
when cast, and the effect remains active as long as the Warlock has at least 1
remaining.
Item Sets
Warlock PvP 2-piece set bonus no longer reduces cooldown on Unending Resolve and have been replaced by the former 4-piece set bonus where the Warlock's Twilight Ward absorbs damage from all magical schools.
Warlock PvP 4-piece set bonus now increases damage dealt by Agony, Corruption, Doom, Immolate, and Unstable Affliction by 10%.
General
now decreases damage taken by 25%, up from 15%.
's cooldown has been reduced to 3 minutes, down from 5 minutes.
Talents
no longer costs rage to use, instantly heals the Warrior for 5% of their total health, and healing an additional 5% over 5 seconds. Using the ability while Enraged doubles the healing effects to 10% of the Warrior's total health and an additional 10% over 5 seconds.
no longer generates rage when the Warrior is struck by a Stun or Immobilize effect.
Arms and Fury Warriors receive a passive ability that enables them to generate rage when struck by a Stun or Immobilize effect at level 56.
is no longer consumed by spells from player pets and guardians.
now resets the cooldown on Taunt in addition to its current effects.
Arms
's damage to secondary targets should no longer be affected by Resilience or PvP power if the primary target was a player as both had already been factored in for the initial damage calculation.
Protection
now reduces the cooldown of Shield Wall by 1 minute, down from a 3-minute reduction. For Protection Warriors, this results in no net change to Shield Wall's cooldown.
now receives a 50% bonus to attack damage from attack power (down from 100%) for Warriors below level 85.
no longer increases the damage reduction of
by 10%.
Quests
and
daily quests no longer have a faction prerequisite to be Revered with the
.
: Reduced the amount of Valor needed for this achievement to 3000 Valor Points, down from 6000.
: Fixed an issue where players were unable to mount the War Serpents.
: All bosses in
,
, and
now have a chance to drop either a
or
.
Creatures
Creatures that are outdoors in the world and are Level-90 and above now have a chance to drop Lesser Charms of Good Fortune.
Rare spawns in Pandaria (except Zandalari Warscouts, and Zandalari Warbringers) and bosses in Battlefield: Barrens will now always drop Lesser Charms of Good Fortune.
Rare spawns in Pandaria (except those on Isle of Thunder) now have a chance to drop a bind-on-pickup invitation to the Brawler's Guild.
Oondasta
now has a chance to contain a
, and a number of
.
Spitfire Beam no longer increases in damage with each jump, deals a flat 200,000 damage(up from 150,000 damage), and jumps to 99 targets (up from 20 targets).
Zandalari NPCs on the
should now drop Zandalari Journals needed for the
achievement more frequently. The sell value of Zandalari Journals to vendors have been decreased to adjust for the increased drop rates.
Pet Battles
General
Bonus damage has been added to many basic abilities, at the cost of slightly reduced accuracy.
Check out our blog:
Pet Battle Accuracy Changes in Patch 5.3
for additional information.
Pet Battle Duels are now available in all dungeons and raids. Enjoy!
Pet Battles in the wild and duels are now viewable by other players in the world.
Hit Chance is now displayed for all abilities.
Battle Pet Abilities no longer have a base chance to miss or be dodged by opposing pets of the same level.
Reduced the chance to miss when fighting higher-level opponents from 5% per level to 2% per level.
A series of new achievements and rewards have been added for max-level matchmaking PvP pet battles
Wins for max-level, matchmaking PvP pet battles can now be tracked in statistics.
Battle pets' recent ability loadouts will now be saved when pets are swapped in and out of battle slots.
Pandaren Spirit Pet Supplies now has a chance to drop a family specific rare Battle-Stone.
Species specific Flawless Battle-Stones are now Bind to Battle.net account.
now deals 20% less damage.
had now deals 100% more damage.
now deals 5 damage-per-round, up from 2, and increases damage taken by 2, down from 5.
now deals 10 damage in addition to the ability's previous effects.
now has a 10% reduced chance to hit.
Fury of 1,000 Fists now has a 4-round cooldown,up from 3 rounds.
now has a 3-round cooldown.
now has a 4-round cooldown,up from 3 rounds.
now has an increased cooldown of 4 rounds, up from 3 rounds.
now has a cooldown of 3 rounds, down from 5 rounds, deals 17% less damage, and no longer deals damage as a percentage of the target’s health. The ability now deals a flat amount of bonus damage instead.
now deals 50% more damage.
now has a 4-round cooldown, down from 5 rounds.
now deals 50% more damage.
now has a 5-round cooldown, and lasts for 9 rounds, down from 10 rounds.
now has a 4-round cooldown,up from 3 rounds.
no longer deal damage as a percentage of the target’s health. The ability now deals a flat amount of bonus damage instead.
now has a 4-round cooldown,up from 3 rounds.
now has a 1-round cooldown.
now has a 4-round cooldown,up from 3 rounds.
now has a 4-round cooldown,up from 3 rounds.
now has a 4-round cooldown,up from 3 rounds.
Fixed an issue where pet abilities that had a chance to stun were not working correctly.
Battle Pets
A number of new battle pets have been added to the
and
. Happy hunting!
Whispers from pet tamers in the north have spread word of an elusive new battle pet that can be found in the frozen tundras of Northrend. The
awaits.
Battle Pet drops have been added to Burning Crusade raids. These new pets can be obtained from raid bosses in
,
and
. Obtaining all of these new pets will reward players with a new battle pet,
!
,
,
, and
are now tradable, and can be caught more than once.
: swapped positions of
and
abilities.
has been returned to his original, larger size.
,
, and
’s Shell Shield has been replaced with a new ability: Ironbark.
Battle Pet Quests
A new achievement and reward has been added for characters that complete every Pet Battle daily quest in a single day.
Protection for bad luck streaks have been added to Battle-Stones from pet supplies bags and wild battles. Each bag or battle that does not provide a stone has a progressively better chance to award a stone to the player.
daily quest has been broken into three separate chapters. Players can now choose to do any or all of the chapters each day. Rewards have been modified to include a new consumable that will boost battle pet XP for a limited time.
All Pet Battle daily quests on Pandaria, Beasts of Fable and Spirit Tamer quests will now award experience, valor, and Lesser Charms of Good Fortune.
All Pet Battle quests will now award experience.
Increased the difficulty of elite pets on the Beasts of Fable quest.
A new weekly quest for max-level, matchmaking PvP pet battles has been added.
Raids, Dungeons, and Scenarios
Loot Specialization
Players can now choose to receive loot for specializations other than the one that's currently active. This feature can be accessed by right-clicking on the character portrait and selecting the option from the drop-down list. Loot specialization is available for bonus rolls, Raid Finder, Heroic Scenarios, and Mists of Pandaria quest rewards.
Please check out the blog:
Patch 5.3 Adds Off-Spec Loot and Rewards
for an in-depth explanation of how the Loot Specialization system will work.
Raids
Bonus rolls, Treasures of the Thunder King, Amber Encased Treasure Pouch, Cache of Mogu Riches, and Dividends of the Everlasting Spring now have a small chance to award a larger than usual amount of gold.
Bonus Roll
Protection for bad luck streaks have been added to bonus rolls. Each bonus roll that does not provide loot has a progressively better chance to award loot to the player.
Reduced the number of
needed for the
weekly quest to 50, down from 90.
For the
encounter,
now deals 10% of the target's maximum health plus 5000 damage, down from 50% of target's maximum health, the stun effect can be removed by abilities that free the player from stuns, and the spell now targets any character class instead of only targeting character classes with mana.
's Panic ability now activates every 4 seconds, up from every 2 seconds.
's stun effect can now be removed by abilities that free the player from stuns.
s now despawn after 20 seconds, up from 15 seconds.
For the
encounter, Nether Scryer's Domination spell now has a 2 second cast time, up from instant cast, and can be silenced.
For the
encounter, the radius for Arcane Orb has been reduced to 15 yards, down from 20 yards.
Players no longer need to have defeated
to enter the
in Normal difficulty.
Valor Points are awarded for defeating the following lieutenants in
.
Stormbringer Draz'kil: 20 Valor Points
Manchu: 10 Valor Points each
Weisheng: 10 Valor Points each
Eternal Guardian: 5 Valor Points each
Horridon
no longer casts Chain Lightning while mounted on Amani Warbears.
The
achievement has been redesigned. It now requires players to defeat
while none of the players in the raid received a harmful mutation.
Dungeons
Completing the Challenge mode daily quest now awards a Heroic Cache of Treasures with a chance to contain an epic item!
Minimum level requirement to enter and equip items found in the following dungeons via Dungeon Finder have been adjusted.
is now available in Normal difficulty, and accessible to level 89 characters.
is now accessible at level 84, down from level 85.
is now accessible at level 84, down from level 85.
is now accessible at level 68, down from level 70.
is now accessible at level 68, down from level 70.
Zul'Gurub
Bloodlord Mandokir will no longer use Decapitate against his current target.
Scenarios
Lorewalker Cho now allows heroes to take part in either faction's scenarios, so players can see what the other side has been up to.
Fixed an issue where
was improperly causing characters to drop out of stealth.
PvP
A blog titled:
PvP Gear in Patch 5.3
has additional information and reasoning behind the PvP changes in 5.3.
All characters now have a base Resilience of 65%.
Battle Fatigue now reduces the amount of healing and absorbs by 45%, up from 30%.
PvP Power conversion ratio to obtain 1% damage at level 90 has been changed from 265 to 400.
PvP Power bonus to healing is now based on class and specialization.
Healing specializations receive a 100% bonus to healing from PvP Power.
Damage specializations for Druids, Monks, Paladins, Priests, and Shamans receive a 70% bonus to healing from PvP Power.
All other specializations and classes (including tanking) receive a 40% bonus to healing from PvP Power.
PvP Items
Season 13 Tyrannical gear had their item levels increased to ilevel 496, up from ilevel 493. Weapons and shields/off-hand items remain unchanged at ilevel 498.
Season 13 Tyrannical Elite gear had their item levels decreased to ilevel 496, down from ilevel 512.
Resilience has been removed from most PvP gear.
Resilience gems and enchants will continue to be available and remain unchanged.
4-piece PvP set bonus for all Season 12 and 13 armor sets that granted 1000 Resilience now grants 1000 PvP Power instead.
PvP Power will remain exclusively on PvP gear.
The amount of PvP Power and Resilience on gems and Mystic Cogwheel have been reduced by 50%.
Tyrannical weapons no longer have a conquest-earned prerequisite to purchase them.
weapon enchantment now grants 600 PvP Power instead of 400 PvP Power and 200 Resilience.
New weapon enchantment:
is functionally equivalent to
, shares the same visual effect as
, costs a scroll of the base enchant, and requires a 2200 rating.
New weapon enchantment:
is functionally equivalent to
, shares the same visual effect as
, costs a scroll of the base enchant, and requires a 2200 rating.
and Tyrannical Gladiator’s Greatcloak are available as new prestige items at 2500 rating for 1000
s.
Big Zokk Torquewrench has returned from their leave of absence.
Glorious Conquest Quartermasters (Acon Deathwielder, Ethan Natice) have returned after refitting their wares.
Battlegrounds and Arenas
Battlegrounds, Rated Battlegrounds, and Arenas now have an ilevel cap. All gear will be scaled down to ilevel 496.
To facilitate a more balanced team composition, players now need to select a role when queuing up for a Battleground or Rated Battleground. Role selection should have no effect on queue times. The matchmaking system attempts to balance the number of healers on each team based on the ratio of healers and non-healers queued.
Mid-season catch-up for
has been added. Players will now see their cap on
increased by 1000 per week since the start of Season 13 minus the amount of
earned so far in this season.
Picking up the Alliance or Horde flag while in a Rated Battleground now increases damage taken by 50% for characters in a tanking specialization, and increases damage taken by 20% for characters in a non-tanking specialization.
: Masons of Dalaran have been hard at work installing steps in the two remaining corners of the arena.
: The starting platforms have been lowered.
Professions
Herbalists of low skill can now pick herbs in Pandaria for a small amount of usable material. The yield an herbalist will be able to harvest from each node is determined by skill level.
Miners of low skill can now mine mineral deposits in Pandaria for a small amount of usable material. The yield a miner will be able to harvest from each node is determined by skill level.
Items
The
Voidbinders are back
in capital cities and shrines.
PvE Item Upgrades
Items upgradable by Valor now require 250 Valor to upgrade per 4 item levels, for a total of 500 Valor for 8 item levels per item. This is retroactive to all items that use Valor.
Items upgradable by Justice now require 750 Justice to upgrade per 8 item levels, for a total of 750 Justice for 8 item levels per item. This is retroactive to all items that use Justice.
PvP Item Upgrades
Malevolent Gladiator’s Conquest (Season 12) items that have upgrades available are still upgradable at their original costs.
Dreadful Gladiator’s Honor (Season 12) items that have upgrades available are still upgradable at their original costs.
No other PvP items are upgradable.
Players can now use items that are in the bank or Void Storage for transmogrification.
Reduced the amount of Justice, Honor, and Darkmoon Faire tickets needed to upgrade heirloom items by 60%.
Players starting on Cataclysm content can purchase level-80 gear from Iris Moonweaver in Hyjal and Erunak in Vashj'ir to more easily qualify for Blackrock Caverns and Abyssal Maw: Throne of Tides.
Two new purchasable items using
have been added to the quartermasters on the
.
An Empty Supply Crate that can be placed and jumped on in the Troves of the Thunder King.
Excess
can be used to purchase an
/Sunreaver Bounty.
A new achievement and reward has been added for obtaining 200 mounts. (
)
Unclaimed Black Market Containers are now available on the Black Market Auction House. What's inside? It's a mystery! When opened, the container has a chance to contain any item that can be available on the BMAH.
can now be used to apply a prismatic socket on Reborn weapons.
Justice Heirloom vendors now have Heirloom shields in stock.
Kirin Tor and Sunreaver Beacons are now usable from inside the
.
belts now require Friendly reputation to purchase, down from Revered.
chest pieces now require Honored reputation to purchase, down from Revered.
The following PvP trinkets now have a cooldown of 2 minutes, down from 5 minutes.
Insignia of the Alliance
Insignia of the Horde
The following trinkets have on-use effects reduced by 33%, but have a 100% increase to duration when used in a Battleground or Arena.
The following trinkets have on-use effects reduced by 75%, but have a 400% increase to duration when used in a Battleground or Arena.
All other trinkets above ilevel 502 have on-use effects reduced by 50%, but have a 100% increase to duration when used in a Battleground or Arena.
had its clearcasting effect renamed to “Lucidity” to differentiate it from other spells with that name.
UI
In-game support system is now a direct portal to the Battle.net Support site, allowing players to access the knowledge base and support contact system.
Dungeon Journal has been reorganized. The model view has moved into a sub-tab and replaced with a listing of bosses for the dungeon or raid.
A new option to display Pet Battle on the world map has been added. This should help players looking to find unlocked pet tamer daily quests.
When using name plates, castbars will now display for all creatures and players in the area.
Bug Fixes
Fixed an issue in Brawl'gar Arena where players boarding The Skybag may be unable to spectate brawls that were taking place.
Battlefield: Barrens
Patch 5.3 introduces a new world event, Battlefield Barrens, that explores the conflict between the Alliance, Horde, and Garrosh. There's a ton of stuff to do and collect as part of this event--but it's only around for a limited amount of time.
To unlock this world event, which takes place in Durotar and Northern Barrens, you'll need to do several
new scenarios and a quest chain showing the underlying politics behind your faction
.
Once the world event is unlocked, you can collect
Kor'kron supplies through various ways
to
purchase vanity items and armor
like
.
Garrosh's influence can be seen in
the Valley of Spirits being shut down
, a
Horde digsite in the Vale of Eternal Blossoms
, and
Kor'kron camps in the Northern Barrens
.
There's a final quest Lorewalker Cho sends you on to get a
pair of epic boots
.
Brawler's Guild
In Patch 5.3, the Brawler's Guild gets two new ranks, a dozen optional bosses, and numerous vanity rewards.
Two new ranks with eight new bosses.
Challenge Cards
-- can open up quests leading to twelve new bosses, such as
.
Players can now revisit past fights by buying a Challenge Card for a specific encounter, such as
.
There's a new VIP lounge for Rank 8 and above players.
Far Sight Totems have been added for spectators, allowing them to get a birds-eye view of the brawl.
There are twelve optional bosses players can fight. These bosses are accessed in creative ways, such as picking up
from Battlefield Barrens to engage the optional boss
.
Quests associated with these optional bosses reward players with different vanity shirts, such as
.
For hitting Rank 10, players can purchase a
.
To learn more, check out
New Brawler's Guild Content in 5.3
.
New and Heroic Scenarios
Four new scenarios are coming in Patch 5.3.
: The Gob Squad is investigating mysterious disappearances in Durotar--all evidence points to a hidden part of Ragefire. They want to find out the details behind these abductions and get them to stop. Instead, they're greeted by
and Kor'kron guards that attack them and declare all lesser races to not be part of the true Horde.
All players get transformed into a Goblin wearing some Wrath-era gear (rogues get
Hateful Gladiator Vestments
) with the temporary title
Gob Squad Recruit
.
: In this naval battle, you'll hop between Alliance and Horde ships, battle pirates, and detonate explosives! You can also get pirate hat disguises with
and roll the
to get an amazing buff or take massive damage.
Blood in the Snow
: The Dark Iron help Varian defeat the ice trolls in Shimmer Ridge, who are cannibalizing the dwarven scouts and obscuring their operations with a magical deadly storm. Moira's decision to help Varian, when the other dwarven clans would not, shames the Bronzebeards and Wildhammers into pledging more of their aid in the future.
Dark Heart of Pandaria
: The Goblins have been told to excavate the Vale of Eternal Blossoms for Garrosh, but they've run into some trouble. When they finally blast their way through the Big Blossom Mine, they find themselves in a Titan room and must defeat the essence of an Old God. To make things worse, they must hand it over to the Kor'kron, who treat the Goblins in such a way as to lose even
their
loyalty.
In addition, six scenarios are now available on heroic difficulty:
,
Blood in the Snow
,
Dark Heart of Pandaria
,
,
,
They require a pre-made group--no queueing up via LFD.
They award 0
as well as LFR-quality epics inside
--a step up from dungeon rewards.
Extra Valor is earned if bonus objectives are completed, 0
, which appears to be a reward for beating a timer.
Players can choose to run a scenario on heroic or normal difficulty each day, but not both.
To learn more, check out our scenario previews:
Secrets of Ragefire and Battle on the High Seas
,
Blood in the Snow and Dark Heart of Pandaria
,
Heroic Scenarios
.
Legendary Questline
In 5.3, the reward for completing the legendary questline,
, is an ilvl 600 cloak with a distinctive design.
As part of the 5.3 questline, you must defeat one of the Celestials in a challenging solo scenario, after Wrathion calls upon them for assistance. Each Celestial's challenge is tailored to a particular role--tank, healer, caster, melee.
In addition, the
segment now requires players to collect 0
, down from 0
.
To learn more, check out Wowhead's
5.3 Legendary Questline Preview
and our
Mists of Pandaria Legendary Guide
.
Class Changes
Healing abilities and spells which automatically pick targets now follow consistent rules for targetting logic. Targets with lower % health will be preferred, and players are weighted more heavily than pets.
Avoidance passive on all pets and guardians has been changed. It now reduces area-of-effect damage from creatures and NPCs by 95% (up from 90%), and from players by 50% (up from 0%). Warlock pets already had the new version of Avoidance since Patch 5.0 and will not notice any differences.
The following summoned pets/totems will now chain cast their spells with no delay between casts, allowing them to cast their spells more frequently in the same amount of time.
: Gargoyle
:
(Balance, Restoration),
(Symbiosis)
:
,
:
: Doomguard, Terrorguard,
Resources
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:
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Frost
Unholy
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General
no longer benefits from the damage increase granted by
.
no longer benefits from the damage increase granted by
.
's healing absorption effect has been increased to 225% from attack power, up from 200%.
Talents
can now affect a maximum of 4 player targets. The number of non-player targets that can be affected remains unlimited.
Unholy
now requires the Death Knight to be in
to activate the effect that causes
to cost no Runic Power.
now increases the Death Knight's Strength by 10%, down from 15%.
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:
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Restoration
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Patch Notes
General
had its mana cost reduced to 5%, down from 10%.
Symbiosis:
had its cooldown increased to 90 seconds, up from 60 seconds.
now targets 12 raid members (up from 5) each time it heals when used in a 25-player instance. This change also applies to players using the Symbiosis version of
.
Talents
is no longer on global cooldown and summons a single Treant. The Treant no longer has a control bar, immediately uses its special abilities on the Druid’s current target, and accumulates 1 charge every 20 seconds up to a maximum of 3 charges.
Restoration version of the Treant now casts Swiftmend on the Druid's target when summoned. This version of Swiftmend does not require or consume a heal-over-time effect on the target.
Glyphs
Glyph of Solar Beam have been removed and replaced with Glyph of Omens.
New Glyph: Glyph of Omens: While the Druid is not in a Solar or Lunar Eclipse, the following abilities will generate 10 Solar or Lunar Energy: Entangling Roots, Cyclone, Faerie Fire,
Solar Beam
, Faerie Swarm, Mass Entanglement, Typhoon, Disorienting Roar, Ursol's Vortex, and Mighty Bash.
Balance
is now more responsive when players enter and leave the beam's area-of-effect.
Feral
now increases physical damage done by 40%, up from 30%.
Guardian
is now 33% stronger (2% per point instead of 1.5%).
Restoration
now has a cooldown of 60 seconds, down from 2 minutes.
's area-of-effect component now heals injured allies within 10 yards, up from 8 yards.
: Healing from this spell has been increased by 100%, which includes all bonus healing from Rejuvenation overhealing. In addition, the radius has been increased to 10 yards (up from 8).
Item Sets
Restoration PvP 4-piece set bonus now reduces the cooldown of
by 30 seconds (down from 90 seconds).
New Abilities
: Your pet's Basic Attacks deal 50% increased damage, can now be used from 30 yards away, and will instantly teleport them behind their target.
Resources
Noxxic Class Guides
:
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Marksmanship
Survival
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Patch Notes
General
ul]
s now have 50 pet stable slots, up from 20.
Cooldown on crowd control abilities for several Hunter pet families have changed.
Basilisk pet family’s
now has a cooldown of now 2 minutes, up from 1 minute.
Bat pet family’s
now has a cooldown of 2 minutes, up from 1 minute.
Crane pet family’s
now has a cooldown of 2 minutes, up from 1 minute.
Monkey pet family's Bad Manner now has a cooldown of 2 minutes, up from 1 minute.
Porcupine pet family’s
now has a cooldown of 2 minutes, up from 1 minute.
Shale Spider pet family’s
now has a cooldown of 90 seconds, up from 45 seconds.
Wasp pet family's Sting now has a cooldown of 90 seconds, up from 45 seconds.
Worm pet family’s
now has cooldown of 14 seconds, down from 20 seconds.
now increases ranged attack power by 25%, up from 15%.
Revive Pet now has a cast time of 4 seconds, down from 6 seconds.
Talents
now increases ranged attack power by 25%, up from 15%.
is no longer a talent and learned by Marksmanship Hunters at level 30.
Blink Strike has been renamed to
and turned into a passive ability. The pet's Basic Attacks deal 50% increased damage, can now be used from 30 yards away, and will instantly cause the pet to teleport behind their target.
is now a level-30 talent available to all Hunter specializations and no longer learned by Beast Mastery Hunters at level 20.
Beast Mastery
now deals 75% of the original damage, up from 50%.
no longer reduces the cooldown of pet special abilities by 30%.
Marksmanship
now increases the damage of
by 60%, up from 30%.
Item Sets
PvP 2-piece set bonus has been redesigned. Using Arcane Shot now causes the Hunter's PvP Power to increase by 800 for 6 seconds.
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:
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Fire
Frost
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Patch Notes
General
had its mana cost reduced to 1%, down from 4%.
now deals 40% more damage.
now deals 40% more damage.
had its mana cost reduced to 1%, down from 4%.
now deals 100% more initial damage. Periodic damage remains unchanged.
creates copies that no longer cast Fire Blast, but their Frostbolts do 10% more damage.
and
now have new icons.
Talents
now absorbs damage from each attack made against the Mage equal to 15% of their spellpower (down from 20%).
now allows the Mage to gain up to a maximum of 15% increase to spell damage, down from 30%, but the effect now lasts 25 seconds, up from 15 seconds.
's periodic damage has been increased by 121%. Its explosion damage has been reduced by 78%, but now scales with additional periodic ticks added by haste, and hits all nearby targets (up from 3).
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:
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General
had its energy cost reduced to 1%, down from 6%.
now also removes horrify effects, and reduces the duration of horrify effects and fear, and is available to all Monk specializations (formerly only available for Brewmaster and Windwalker Monks).
now locks a spell school out for 4 seconds, down from 5 seconds.
Talents
had been redesigned. The ability forms an 8-yard sanctuary around a friendly target for 8 seconds, instantly disarming and silencing enemies within the area-of-effect for 3 seconds. Enemies that use abilities other than auto-attacks or cast spells on allies within the
will be disarmed and silenced for 3 seconds. Disarm and silence effects are subject to diminishing returns.
Brewmaster
should now activate its effect more frequently for dual-wielding Monks.
Mistweaver
now has a healing cap of 15 raid members (up from 6) when used in a 25-player instance.
Windwalker
had its mana cost reduced to 1%, down from 6%.
now causes all targets within 8 yards to take an increased 20% damage from the Monk's abilities, up from 10%.
Fixed an issue that caused ticks from
to sometimes be skipped.
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:
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Protection
Retribution
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Patch Notes
General
had its mana cost reduced to 5%, down from 22.3%.
had its mana cost reduced to 5%, down from 22.3%.
now clears all silence effects when used.
is now usable while stunned.
Glyphs
now heals a nearby injured friendly target, excluding the Paladin, for 20% of damage dealt while Seal of Insight is active, down from 30%.
Holy
now places an absorb shield for 10% of the amount healed, down from 12%.
is now a stackable effect with a duration of 10 seconds, stacks up to 2 times, and causes the next Holy Shock to also heal other allies within 10 yards of the target for an amount equal to 75%/150% of the original healing done. Daybreak no longer incorrectly hits the primary target of the Holy Shock.
Protection
now reduces physical damage taken by 25%, down from 30%.
Retribution
now increases damage with two-handed melee weapons by 30%, up from 15%.
Item Sets
Tier-14 Holy Paladin 4-piece set bonus now reduces the cooldown of Holy Shock by 1 second, down from 2 seconds.
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:
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Shadow
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Patch Notes
General
had its mana cost reduced to 1%, down from 4.4%.
no longer dispels magic effects that are normally undispellable. Cast time has been decreased to 0.5 seconds, down from 1.5 seconds for Discipline and Holy Priests.
had its cooldown decreased to 5 minutes, down from 6 minutes for Discipline and Holy Priests. For Shadow Priests, cooldown has been increased to 10 minutes (
), up from 6 minutes, and the spell is no longer usable while in Arenas or Rated Battlegrounds.
Glyphs
has been redesigned and no longer reduces cast time. The glyph now enables Mass Dispel to dispel magic effects that are normally undispellable.
no longer causes the additional 20% damage dealt by
to transfer into
.
Fixed an issue where
's movement speed increase was not stacking correctly.
Discipline
now heals nearby friendly targets for 90% of the damage dealt, down from 100%.
now reduces the cast or channel time of the next Priest spell by 15% after casting
(was 15% spell haste).
now deals 10% less damage, but healing done is increased by 10%.
Holy
now targets 12 raid members (up from 5) each time it heals when used in a 25-player instance.
Shadow
now has a healing cap of 15 raid members (up from 6) when used in a 25-player instance.
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:
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Subtlety
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Patch Notes
Talents
now requires the Rogue to be in Stealth.
will not remove the Stealth requirement for
.
now deals 100% more damage in the initial ranged attack, damage is no longer doubled when used on targets farther than 10 yards away, and energy cost has been increased to 40 energy, up from 20.
Glyphs
now increases the duration of
by 0.5 second, down from 1 second.
now increases the duration of
's silence effect by 1 second, down from 1.5 seconds.
Combat
's damage to secondary targets should no longer be affected by Resilience or PvP power if the primary target was a player as both had already been factored in for the initial damage calculation.
now lasts 24 seconds, up from 18 seconds.
Subtlety
now bypasses 100% of armor against non-player targets, and bypasses 50% of armor when used against other players (was 70% armor bypass for all targets).
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Enhancement
Restoration
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Patch Notes
General
now has a 2 second cast time, up from 1.5 seconds, and deals 25% more damage.
can now be cast while moving.
Glyphs
New Glyph:
causes Lightning Shield to reduce the amount of damage taken by 10% for 6 seconds after Lightning Shield is triggered.
Glyph of Unleashed Lightning has been removed and replaced with Glyph of Lightning Shield.
Enhancement
's summoned Spirit Wolves are now immune to root and snare effects.
now deals 300% weapons damage, up from 250%.
now converts 65% of the Shaman's attack power to spell power, up from 55%.
now deals 450% weapon damage, up from 375%.
New Abilities
: Your spell will heal you for 0.5% of your maximum health when dealing damage.
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:
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Destruction
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General
had its mana cost reduced to 1%, down from 4%.
cast time has been reduced to 4 seconds, down from 5 seconds, gains its first charge after 5 seconds (down from 13 seconds), and gains a new charge every 10 seconds (down from 15 seconds). The summoned gateway has 100% of the summoning Warlock's health, 100% of the Warlock's resilience, and can now be attacked and killed by enemy players.
now causes the Soulburn portion of the spell to increase healing generated from
by 140% instead of instantly restoring 36% health.
Talents
no longer activates from attacks made by pets.
Glyphs
has been redesigned. Glyph of Siphon Life now heals the Warlock for 0.5% of their maximum health when
or Immolate deal periodic damage.
Affliction
now refunds a
when it is dispelled.
Destruction
no longer requires a
to cast. Instead, the spell causes Immolate, Incinerate, Conflagrate, and Curse spells to consume a
when cast, and the effect remains active as long as the Warlock has at least 1
remaining.
Item Sets
Warlock PvP 2-piece set bonus no longer reduces cooldown on Unending Resolve and have been replaced by the former 4-piece set bonus where the Warlock's Twilight Ward absorbs damage from all magical schools.
Warlock PvP 4-piece set bonus now increases damage dealt by Agony, Corruption, Doom, Immolate, and Unstable Affliction by 10%.
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:
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General
now decreases damage taken by 25%, up from 15%.
s cooldown has been reduced to 3 minutes, down from 5 minutes.
Talents
no longer costs rage to use, instantly heals the Warrior for 5% of their total health, and healing an additional 5% over 5 seconds. Using the ability while Enraged doubles the healing effects to 10% of the Warrior's total health and an additional 10% over 5 seconds.
no longer generates rage when the Warrior is struck by a Stun or Immobilize effect.
Arms and Fury Warriors receive a passive ability that enables them to generate rage when struck by a Stun or Immobilize effect at level 56.
is no longer consumed by spells from player pets and guardians.
now resets the cooldown on Taunt in addition to its current effects.
Arms
's damage to secondary targets should no longer be affected by Resilience or PvP power if the primary target was a player as both had already been factored in for the initial damage calculation.
Protection
now reduces the cooldown of Shield Wall by 1 minute, down from a 3-minute reduction. For Protection Warriors, this results in no net change to Shield Wall's cooldown.
now receives a 50% bonus to attack damage from attack power (down from 100%) for Warriors below level 85.
no longer increases the damage reduction of
by 10%.
New Battleground and Arena
A new battleground and arena are coming in Patch 5.3.
is a 15 vs 15 battleground where players try to control three gold mines, located in Valley of the Four Winds, to acquire the most gold.
Capturing a mine begins to add gold to your team's total, and controlling more mines speeds up the rate of acquiring gold.
Players can steal carts to subtract gold from the enemy's total.
There is a meta-achievement for this battleground,
, and completing it rewards the fabulous title
Gorgeous
.
is a new arena set in the Shado-Pan training grounds. Environmental obstacles players will encounter include fenced platforms and large statues.
To learn more, check out the
5.3 Arena and Battleground Preview
blog.
PvP Changes
Many controversial changes are coming to PvP in Patch 5.3.
All gear in Battlegrounds and Arenas will be scaled down to ilvl 496.
Resilience will be removed from all gear, although it will remain on gems and enchantments--to compensate for this, all level 85+ players will have 65% base resilience. PvP Power will remain on all gear.
Since gear above ilvl 496 will be scaled down, Elite items will be primarily cosmetic rewards instead of powerful PvP armor.
Season 13 gear is now ilvl 496, instead of ilvl 493.
Battle Fatigue will increase to make PvP gear superior for healers, and healers and hybrids will benefit more from PvP Power.
In addition to these changes, players who have gotten 0
can purchase regular Season 13 gear for
instead of
. The seasonal requirement for weapons in 5.3 has also been waived.
To learn more, check out our
Patch 5.3 PvP Guide
.
Profession and Reputation Changes
has been removed from
and
rep grinds.
Several Shado-Pan Assault items have had their reputation requirement lowered from Revered.
Herbalists and miners with low skill can still interact with Pandaria nodes. Instead of getting an herb or ore though, they'll simply get fragments. The number of fragments will increase based on their skill level.
Players lucky enough to fish up
,
,
, or
can now cage them to sell to other players.
For more information, all of our
reputation
and
profession
guides have been updated for Patch 5.3.
Item Upgrades
Item upgrades are returning in Patch 5.3, but with some changes since we last saw them.
The cost to upgrade items has been reduced. 0
is needed to upgrade an item by 4 levels, instead of 0
as in Patch 5.1.
5.2 Justice items now require 0
to upgrade per 8 item levels, instead of 0
as in Patch 5.1.
Malevolent Gladiator (ilvl 483) and Dreadful Gladiator (ilvl 458) items from Season 12 can be upgraded, but no other PvP items for the foreseeable future. This includes Malevolent Gear introduced in Patch 5.2.
Many PvPers did not like the concept of upgrades, and there were some imbalance issues going from ilvl 483 Honor gear that was upgraded to ilvl 491 in 5.1, to ilvl 476 un-upgradeable Honor gear in 5.2.
For more information, check out the
Item Upgrades in Patch 5.3
blog.
Battle Pets
Patch 5.3 not only has a variety of new battle pets to capture, but some rewards for PvP Pet battles, quest improvements, and ability changes to make battles less predictable!
New battle pets are being added to Burning Crusade raid bosses for
, as well as
bosses.
Players can get a pet and title from PvP Pet Battles,
and
Trainer
.
Players can now see Battle Pet Tamers on their minimap.
The Beasts of Fable quests have been broken down into three smaller quests.
Bad luck protection has been implemented for Pet Supply rewards, and some quests have more rewards now.
Spectator mode has been added to all wild and player pet battles.
To learn more, check out
Patch 5.3: New Battle Pets and Pet Battle Changes
.
Vanity and Heirloom Items
Heirloom Shields are added:
,
.
Heirloom costs have been reduced for
items added in 5.2
--what makes them special is that they can be used from 1-85. They are now 40% of their previous Justice or Honor Point cost, but still require turning in their older heirloom to purchase:
5
, 5
, or 0
5.2 items now require the old heirloom and 0
, 0
, or 4
to purchase.
0
, 0
, or 0
5.2 items now require the old heirloom and 0
, 0
, or 4
to purchase.
5
, 5
, or 0
5.2 items now require the old heirloom and 0
, 0
, or 0
to purchase.
High-ranked PvPers can purchase
and
.
A new type of armor has been added,
Cosmetic
, which can be transmogged onto any cloth, leather, mail, or plate item for that slot. So far, there's
in 5.3.
Players can now transmog items from their Void Storage or Bank.
To learn more about new vanity armor, check out
5.3 PTR: Transmog and Vanity Armor
.
Achievements
Many new achievements are being added in Patch 5.3:
Participating in Battlefield Barrens awards players with special achievements and titles:
and
Hordebreaker
for the Alliance,
and
Darkspear Revolutionary
for the Horde.
Brawler's Guild: New achievements tied to the two additional ranks and optional bosses, which include
which rewards
.
The new battleground, Deepwind Gorge, has a meta-achievement tied to it,
, which rewards the title
Gorgeous
.
Players who have collected 200 mounts,
/
, get an
/
.
Several new achievements for battle pet collectors, including
for collecting pets from Burning Crusade raids, and
and
for doing all Pet Tamer quests in a day.
PvP Pet Battles,
and
for winning 250 PvP Pet Battles,
and the
Trainer
title for winning 1000.
To learn more, check out our
Patch 5.3 Achievement Preview
.
In-Game Support
The in-game support system is being replaced in 5.3 with a browser and direct link to the Battle.net support site.
This should make it easier to contact representatives or look up issues players are experiencing.
Players can only browse Battle.net pages, clear cache, delete cookies, go to home/next/previous page, and refresh.
To learn more, check out
Patch 5.3 Will Introduce an In-Game Browser
.
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我们用
Wowhead 客户端
保证数据库的及时更新,向您提供额外的有趣的功能!
两大目的:
它还维护WoW的一个插件
Wowhead Looter
, 在您游戏时采集数据!
它将
采集所得数据
上传至Wowhead,保证数据库时刻掌握最新信息!
您可以用它追踪完成的任务、配方、坐骑、伙伴宠物以及头衔!
您还在等什么?立即
下载客户端
整装待发吧。
我们用 Wowhead 客户端保证数据库的及时更新,向您提供额外的有趣的功能!
两大目的:
您可以用它追踪完成的任务、配方、坐骑、伙伴宠物以及头衔!
您还在等什么?立即 下载客户端 整装待发吧。