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Guarm Trial of Valor Raid Strategy Guide
来自 FatbossTV
[Last Updated]:
2018/07/05
变更日志
补丁:7.3.5
目录
评分:4.9/5
(
11
投票)
指南导航
评分:4.9/5
(
11
投票)
Loot and Rewards
Quick Tips
Abilities
Strategy
Other Difficulties
Guarm is the second boss of
勇气试炼
. He is found in the Eternal Battlefield, located in Hellheim. Players must defeat Guarm to reach Helya on the other side of the bridge.
Odyn, Guarm and Helya can all be found in the
勇气试炼
wing of the Looking for Raid version of Trial of Valor.
FatbossTV
has provided written strategy guides for all Trial of Valor bosses:
Odyn Strategy Guide
Guarm Strategy Guide
Helya Strategy Guide
Guarm Normal and Heroic Guide Video
*May contain adult language.
Loot and Rewards
The boss loot table is the same between all difficulties: ilvl 845 LFR, 860 Normal, 875 Heroic, 890 Mythic. All loot has a chance to proc a higher ilvl through the Warforged and Titanforged system.
For more information on how ilvls and gearing work in Legion, please check the
Early Legion Gearing Guide
.
Armor:
Cloth Armor:
冥狱之犬鬃毛护腕
,
下位面绑腿
Leather Armor:
地狱兽皮外套
,
寂静之路软鞋
Mail Armor:
克瓦迪尔狂欢之握
,
防刺腕甲
Plate Armor:
强化的驯犬者手甲
,
铅底潜水战靴
Back:
鞭风帆布斗篷
Trinket:
高姆之眼
Relics:
Shadow:
被诅咒的利齿
Fire:
炽热獠牙
Frost:
冰冻门牙
Learn if this relic is desirable for your spec on the
Gear and Artifact Recommendation Guides
.
Defeating any boss on a specific difficulty can drop an Artifact Power item which scales up with Artifact Knowledge:
成就的赞誉
: 250 LFR
胜利之耀
: 400 Normal
英雄的赞誉
: 500 Heroic
史诗的赞誉
: 600 Mythic
Quick Tips
Overview
: Guarm's
unleashes three elements: Fire, Nature and Shadow. Guarm gains a stack of
for every player not hit by one of his breath attacks.
Taking damage from
will result in a debuff:
,
or
. Gaining any two of these is deadly.
Periodically Guarm will become more mobile and aggressive, casting
and
.
Damage Dealers
:
Avoid standing near allies so the effects of
,
and
are minimized.
When Guarm casts
, stand grouped with allies within either
,
or
. Don't mix the elements!
Move out of Guarm's way when he performs a
.
Healers
:
Avoid standing near allies so the effects of
,
and
are minimized.
Dispel allies affected by
.
When Guarm casts
, stand grouped with allies within either
,
or
. Don't mix the elements!
Move out of Guarm's way when he performs a
.
Tanks
:
causes Guarm's basic attacks to hit two players. Stand next to one another!
Face Guarm away from your allies to avoid hitting them with
.
When Guarm casts
, stand grouped with allies within either
,
or
. Don't mix the elements!
Move out of Guarm's way when he performs a
.
Guarm Abilities & Strategy
This guide provides tips and strategies for defeating the
高姆
encounter on Normal Difficulty. Changes to the fight for Looking for Raid, Heroic and Mythic difficulties are listed below in their respective sections, including tips and strategies for dealing with the new mechanics introduced in these difficulties.
高姆
is a single phase encounter which tests your raids ability to deal high single target damage whilst dealing with simple yet devastating mechanics. When making composition choices for this encounter, do consider bringing the highest single target damage possible as the enrage timer is just 5 minutes long.
Assign players to stand in a one of three breath types and stick to it... forever!Most important to note is that each of
高姆
's 3 heads will cast
守护者之息
.
One will cast
烈火黏质
(red), another
盐水唾沫
(pale blue) and the last
黑暗宣泄
(purple).
All three breaths do a large amount of damage split between all players hit, whilst applying an element specific debuff which will instantly kill a player if they take a breath of a different element.
For each player not hit by any of the breaths,
高姆
will gain a stack of
吐沫狂怒
which permanently increases his damage by 5%.
Tanks should face Guarm to the raid at all times to lower the movement required by raid members to get into the various breath cones.
You must split your raid into thirds and assign each group to an individual breath to share the incoming damage.
Each group then must continue to soak the same breath for the entire fight to avoid being instantly killed by a non-matching breath, and also to prevent
吐沫狂怒
stacks from accumulating.
The breaths, regardless of where the boss is facing, are not always in the same location as each head will cast one of the three breaths randomly. You must react fast in order to get into the correct breath before the cast has finished.
闪烁之牙
will deal high damage to all players within a 25 yard cone in front of
高姆
. This ability causes positioning conflicts, as you need to have the front of
高姆
readily accessible for his
守护者之息
ability. To counter this there are 2 working strategies:
Strategy 1
- Face Guarm away from the raid for the majority of the fight and turn to face the group when the
守护者之息
ability is coming in.
Strategy 2
- Have your ranged DPS at least 25 yards in front of
高姆
, with the melee stacked just behind
高姆
himself.
Strategy 1 would work perfectly assuming you have timers that are 100% accurate, whereas Strategy #2 allows you to keep
高姆
perfectly still and have the melee DPS move in front of him during the
守护者之息
. We recommend having the ranged DPS at least 25 yards in front of
高姆
, with the melee DPS stacked up behind him, however the choice is yours.
Positions are important!When
咆哮扑击
is cast
高姆
will knock back all players within 25 yards. He will then select the largest clump of players and jump on them, dealing a moderate amount of physical damage and knocking them into the air.
As the fight is reliant on precise positioning, we recommend having the largest clump of players be in melee. This allows Guarm to remain in roughly the same position whilst also maximizing DPS, as the melee DPS will be able to damage him as they fly in the air while the range can sit back and continue dealing damage to him.
Ranged players also want to be at least 25 yards away from Guarm to avoid the knockback aspect of this ability, as well as being spread after the knockback has finished to avoid being leaped upon.
Tanks need to remain stacked on one another, as each melee attack will also hit the closest player within 8 yards through
. If nobody else is present within 8 yards, the tank will be hit twice. This will also mean that both tanks will be taking damage throughout the fight, healers need to make sure that both remain healthy.
When
莽撞冲锋
begins,
高姆
will jump into one of the four corners of the encounter area and run down one side. Once he reaches the end he will turn around and run down the opposite side. This happens every 60 seconds or so.
Anyone caught in his path will take a lethal amount of physical damage.
The raid will also take a large amount of ticking damage throughout the ability. Assign Healing cooldowns for each charge to cover the damage.
If you quickly identify which side of the bridge he's going to charge down first you can use this to your advantage and simply stand on the opposite side.
Speed increases, such as
狂奔怒吼
can help less mobile classes avoid the series of charges.
After the
莽撞冲锋
has finished make sure you quickly position the boss ready for either a
守护者之息
or
闪烁之牙
.
高姆
has 3 different “lick” debuffs that are randomly applied to ranged players. The debuff will also be applied to any players within 5 yards of the initial player also. It's fundamental that you're spread 5 yards to avoid them spreading.
Spread with Fire Lick, Dispel Frost Lick players, Spot heal
影舌舔舐
火舌舔舐
deals significant pulsing area of effect damage to players within 5 yards.
冰舌舔舐
will instantly stun a random ranged player for 5 seconds. This effect can be dispelled.
影舌舔舐
players need to be spot healed by healers to remove the healing absorption debuff.
All three of these debuffs can be devastating, so it is of the utmost importance that ranged players remain spread out. If a raid composition consists of a high amount of melee DPS, they may also need to spread out as well.
嗜血
/
英勇
/
时间扭曲
timing on this boss can be incredibly important since the fight has such a short enrage timer.
For most groups you'll have the best results using it on the pull.
We would however recommend groups with large amount of Shadow Priests to consider timing it with later stages of
.
Compositions with a significant amount execute DPS (Warriors/Shadow Priests/Hunters) it may be better timed towards the last 45 seconds of the fight.
Strategy Summary
Split your raid into three groups and have each group soak one of the elemental breaths when
守护者之息
is cast. Each player will need to soak that same elemental breath type for the rest of the encounter.
Ranged players need to remain spread 5 yards at all times to minimize the effects of Guardian Licks abilities.
Healers need to make sure they dispel the
冰舌舔舐
stun and heal up the
影舌舔舐
healing absorption shield.
The raid should position so that the ranged players are at least 25 yards in front of
高姆
s face, with the melee DPS stacked up behind him. This will reduce the effect of his
闪烁之牙
.
Tanks need to remain stacked on top of one another to spread the damage of Multi-headed.
Everyone needs to move out of the way of the
莽撞冲锋
and the tanks need to be ready to quickly position
高姆
afterwards, ready for the next
守护者之息
or
闪烁之牙
.
Melee DPS should remain stacked up during
咆哮扑击
to ensure that the boss will jump onto them, rather than the ranged players.
Have BIG DPS - Kill Guarm within 5 minutes!
Looking for Raid Difficulty
As of time of writing, there are no mechanical differences between LFR and Normal Mode listed in the Dungeon Journal. The only differences listed are purely numerical, where
高姆
's abilities will deal less damage in LFR than in Normal Mode.
Heroic Difficulty
According to the Dungeon Journal, there are no differences between Guarm on Normal and Guarm on Heroic, apart from Guarm on Heroic having higher damage numbers.
Mythic Difficulty
On Mythic difficulty players will also need to deal with a new mechanic:
Volatile Foam
. Volatile Foams are debuffs which come in three different forms:
燃烧的浮动泡沫
,
咸味的浮动泡沫
and
阴暗的浮动泡沫
.
These debuffs are applied to a random player and deal ticking damage to them.
If they are dispelled, they will jump to the nearest player, however if they time out they will apply their magic type debuff to the player (the same one the player received from the breath).
If a player has a Volatile Foam debuff time out on them, and it doesn't match the element type that they got from the breath, they will instantly die.
Instead you want to dispel the debuffs next to a player with a matching elemental debuff type and then allow the Volatile Foam to time out on them.
Mythic abilities also deal significantly more damage.
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评论
评论来自
flowild
I don't understand why blizz designed Surrender to Madness and then decided it would be a good idea if bosses:
become untargetable (Helya MoS)
have unavoidable fear (Dragons of Nightmare)
have obscured vision (Ill'gynoth)
run or jump out of range (Elerethe and Guarm)
etc
评论来自
Blueliquidplus
The raid will also take a small amount of ticking damage throughout the ability. Avoiding this ability is vital as being hit in most cases will be lethal.
From what my guild is experiencing on Normal right now, it's showing 250k ticks to the whole raid.
评论来自
Aleo22
Weirdly his enrage did not activate when I downed him for the 1st time.
评论来自
watcherrat
Have BIG DPS - Kill Guarm within 5 minutes!
Just a note on this, our guild ran Guarm on normal tonight, and he was running a 6-minute enrage timer. This is a hard enrage, at 6 minutes he will jump back and do his charge, but down the middle of the room, so it can't be dodged. This will 1-shot anyone in the raid. 5 minutes might be heroic timer?
评论来自
zeusnow
Does anyone know what happens if all the raid members soaked the same breath initially? Does he get any buffs for any unsoaked breaths?
评论来自
Kanariya
On LFR, it appears his heads will always cast the same breath. Therefore, the breath positioning does not change (ex. if first breath's Fire is left, Frost is middle, Shadow is right it will always be this way for the remainder of the encounter).
评论来自
Thechieftain
On mythic mode first foam and first breath comes one after another. So dont ask for dispell if u get the foam. Go your foam color match breath also if u have immunty (like turtles, bubbles, shadow of cloak) use em to get rid of foam save a healer dispell. Encounter demands a lot of dispell bring as much as shadow priest you can or for the sake of immunities retri paladins, Hunters, mages, rogues etc.
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