Guardian Druid Talents
This section of the Guardian Druid guide provides an overview of all talents, information on which talents work well in different situations, and popular builds in Wowhead's talent calculator. This guide is written by
The Inconspicuous Bear
. Updated for the latest patch.
Rotation & Abilities
Macros & Addons
A good talent build for a new-ish player involves a lot of the passive choices. For example:
A more experienced player trying to min-max their performance would opt for more active talents. For example:
Tier 1 Talents
: Absorbs and reflects damage based on your attack power. Take for DPS or as a basic talent.
: Generates Rage every
tick. Take for long term cleave/AoE situations, or if you don't yet know how/when to min/max
: Generates Rage based on damage taken. Highest Rage generation potential. Take if you understand how the encounter or dungeon is going to flow and you can maximize effectiveness.
Tier 2 Talents
: Decreases cooldown and increases radius of Stampeding and Incapacitating Roar. Take if you need more or raid-wide
to fear affected targets instead of incapacitating them. This will typically cause them to remain CCed longer than they otherwise would. Strong for dungeon or M+ content.
: Charge towards an enemy and immobilize them (
). This will generally be the default talent.
Tier 3 Talents
: Gain some Balance abilities and increased range. Take for kiting or to be able to hit larger groups of mobs at once.
: Gain some Feral abilities and 15% movement speed. Take for extra speed or if you have the opportunity to swap to DPS during an encounter.
: Gain some Resto abilities and heal yourself periodically. Default survival talent.
Tier 4 Talents
: Single target stun. Generally the default talent.
: Roots many targets in place. Generally a bad talent except for some achievements. Avoid.
: Knockback and snare most enemies (some are immune) within 15 yards. Functions as a secondary interrupt.
Tier 5 Talents
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