Guardian Druid Raid Encounter Tips
[Last updated 2018/04/09，09:33]
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Rotation & Abilities
Macros & Addons
To start, there are some general tips for tanking dungeon content. Since dungeons as a whole are typically going to be a lot longer than a single raid encounter, you will often want to approach them slightly differently.
while tanking. Don't be afraid to make liberal use of
to gain the necessary Rage. You can get a lot of value from it in a single dungeon!
often - on trash or bosses - to smooth incoming damage.
for use as a DPS cooldown, especially for larger trash pulls where you can get lots of value from the damage reflection and leech.
You will get a lot of use from the combination of
in terms of both AoE DPS and self-healing.
You have limited uses of
throughout a dungeon. Plan ahead and know when the best time to use each charge proactively.
If you're having trouble with something, don't give up. Keep practicing and you will overcome the challenge.
Each dungeon, and even each pull within each dungeon should be approached differently depending on each week's affixes. Here are some general tips based on the affixes that affect tanks the most:
is particularly useful for reducing damage from
on a short cooldown.
is by far the worst affix for Guardians. We don't have automatic resets like Death Knights or Paladins, so resetting with
is often your best option. Manage the size of your pulls to reduce total overall stacks, and use AoE crowd control on any bosses that summon large numbers of adds.
proc can all generally kill an orb by themselves during
weeks. Help your group by killing orbs so they can help you by killing mobs.
Keep a trigger finger on
weeks, and don't forget to hit the mob you taunted before the debuff falls off!
Antorus, the Burning Throne
serves as the tank swap mechanic. Taunt when the other tank is affected by it, and run away from the boss when you are affected by it. There is a roughly 5-second countdown before Garothi Warbreaker begins firing at you. Use that time to gain distance from the boss so you don't get smacked in the face when he starts shooting you. The projectiles have travel time, so as long as you keep moving for all of the shots you should not be hit. Just try not to run over your raid members in the process.
Try to use either
when taunting to smooth damage.
While the boss does have a melee range of 11 yards, you will rarely be able to soak
without getting out of range.
if you get caught by
to help your raid run out for
. You shouldn't run out though, since it won't do much damage to you.
Quickly separate the bosses at the start of the encounter.
to quickly heal the damage.
when the boss you are tanking is around 80 energy to reduce the greatest amount of damage.
to help your raid dodge
If you are tanking Fharg (fire) you will need to constantly move the boss so that your raid isn't standing in fire. How you move depends on your group's strategy.
for when the tanks swap debuffs halfway through the encounter, just in case you aren't fast enough.
Swap back and forth with your co-tank to reset stacks of
. Swap at 2 stacks.
Position the active boss next to the current pod so your melee DPS will always be in the shield when it activates.
Make sure the boss is pointed away from the raid so they don't get hit by
Don't be scared if you can't get inside the shield,
doesn't do much damage to you.
Move Portal Keeper out of
. Try to tank her on the opposite side of the platform from active portals so that if the portal group comes down during
, they won't land in it.
is the taunt swap mechanic. Swap at 2 stacks.
Pick up adds as they spawn from
, and keep Hasabel near the portal so DPS can AoE easily.
, and position Hasabel so that melee can DPS without being hit by it.
For the shadow portal you can pull the miniboss to the portal itself. This way your group doesn't have to carry fire.
are both great for interrupting casts from the adds.
Your group may opt to 3-tank this boss. If that is the case, one tank will exclusively do portals and otherwise DPS the main boss.
is the primary tank add in this fight. Hold threat on them, and interrupt their
The other tank add is
. Keep them away from everything else and dodge
is great for knocking adds back into a bigger pile for more efficient raid DPS.
are the tank swap mechanics. Swap at 2 and 4 stacks, respectively.
In the last phase, swap so keep each tank's stacks of
as even as possible.
Be prepared to adjust the boss if someone doesn't make it out of range with
Avoid triggering traps, and position the boss during phase 2 so that melee can dps without triggering traps as well.
As a tank you are well suited to clear some of the
from the bridge, but make sure you don't get too many stacks.
to help your raid cross the bridges quickly.
You may be assigned to intentionally step in mines on platforms 2 or 3. Be prepared to do so.
You may be assigned to clear the red traps on bridges 2 and/or 4. While doing so make sure you don't trigger more than 3
at once to prevent deaths.
During phase 1, make sure you are not within 5 yards of any other players.
is the tank swap mechanic. Swap after each one.
away from the raid.
While adds are active, position them so DPS can cleave them and the boss.
If you choose to take an extra
while the adds are active, make sure you use
to reduce the damage.
Help soak damage from
when the corresponding adds are active.
It's good to use
to help your raid get into position.
Never move more than 8 yards from your co-tank.
is the tank swap mechanic. Taunt immediately when it hits your co-tank.
The easiest way to handle this is to pull, and then run together to the other side of the boss. Once there, each tank takes two steps apart to create enough of an angle that you will not be hit by the other tank's
Keep Varimathras stationary throughout the encounter.
Keep the active bosses at least 18 yards apart at all times. If using
you can use
as a gauge. If you can't hit both bosses you are too far away. If you can, you are just right.
are the taunt swap mechanics. For
you will want to swap as often as poossible (at least 2 stacks), since doing so will line up well with
you can simply swap whenever is convenient.
to quickly switch targets during swaps.
Face Noura away from the group to avoid hitting them with
Position the bosses so they can be damaged by melee during
. If there are a lot of people in a single safe zone during
don't be afraid to stand in the storm with
Remain within close range of your co-tank to split damage from
is the tank swap mechanic, taunt when it falls off (around roughly 6-8 stacks).
is a coordinated Taunt swap mechanic.
deals massive damage to everyone hit and debuffs them, making them take 500% more from subsequent hits. This should only hit one tank per cast. This is a good time to use
splits its damage evenly among everyone hit. This should hit the entire raid.
is a perfect defensive cooldown for this ability.
is a massive AoE damage spell that forces the raid to run away from Aggramar until it is finished.
When Aggramar performs the
, he will cast
again, and end with
The first tank can take the first
, then the second tank can take the second
. So long as the
casts never hit one tank twice and never hit any non-tank raid members, and
is split across the raid each time, everything will be fine.
to help your raid get out of it quickly.
During the intermissions, keep
at least 15 yards away from each other and the other adds.
is useful to bump adds into - or away from - the boss.
is the tank swap mechanic. Avoid getting cleaved when you are not actively tanking, and never cleave the raid. Swapping at 3 stacks generally works out the best.
If you are marked with a
orb, drop it where your raid is expecting it to be.
During Phase 2, if you have the
buff, move to players with
and soak it so they don't die.
During Phase 3, tank the
at least 20 yards away from other adds. The middle of the room is a good place to start.
add near other adds so it can be cleaved down.
, if you can.
During Phase 4, Release Spirit immediately, and quickly move to the Tree so that you can pick up the boss and DPS can get to work.
Death is now the tank swap mechanic. Tank the boss until
kills you, and continue to avoid cleaving the raid.
When you die, pick up as many
as you can before rezzing to keep working on the boss.
Tomb of Sargeras
Make sure you don't catch melee or your co-tank in
to quickly return to the boss after
just before each
to held your raid hide.
Make sure to have
active whenever tanking Atrigan as this boss hits quite hard. Try to maintain 2 stacks.
Slowly kite the boss during
is helpful to get out of it quickly.
Face Atrigan away from the raid for
when in the cage at higher stacks of
to help survive more easily.
Face the boss towards the raid for
with higher stacks of
Move across the edge of the moon to clear
This fight is not dangerous at all, you're basically just a DPS which gets smacked in the face.
Guardians are much stronger in the living realm due to
being physical damage.
You can solo soak
to save your raid some damage.
This encounter is almost entirely about positioning for tanks. Otherwise there is nothing dangerous about it.
You can solo-soak
to save your raid some damage and easily recover with
Make sure to have
active when tanking, especially the Maiden as she hits quite hard at higher stacks of
. Try to maintain 2 stacks.
Use a cooldown when the Maiden reaches higher stacks of
while tanking her.
Try to avoid using
in phase 1 as it can cause problems for
. Use it in phase 2 to help run out of
to get high stacks of
to save yourself if you are in a bad position for
You can soak
just fine to help your raid. If soaking
while debuffed with
make sure you use
preemptively to prevent yourself from being knocked around by either
Remember the add from
deals magic damage.
This boss hits very hard. Maintaining
is extremely important while tanking.
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