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Goroth Tomb of Sargeras Raid Strategy Guide
来自 FatbossTV
[Last Updated]:
2018/05/12
变更日志
补丁:7.3.5
目录
评分:4.7/5
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16
投票)
指南导航
评分:4.7/5
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This guide provides tips and strategies for defeating the Goroth encounter on Normal Difficulty. Changes to the fight for Looking for Raid, Heroic and Mythic difficulties are listed below in their respective sections, including tips and strategies for dealing with the new mechanics introduced in these difficulties.
Goroth is a single phase encounter which requires your raid to primarily focus on positioning to deal with the bosses mechanics, all of which revolve around the Infernal Spike pillars that spawn throughout the fight.
Goroth is the first boss in the
Tomb of Sargeras Raid
; available June 20th on Normal / Heroic, difficulty, June 27th on Mythic / LFR. After defeating Goroth, players can progress towards
Demonic Inquisition
,
Harjatan
, or
Sisters of the Moon
.
Mythic Goroth World Firsts
Loot
Loot starts at 885 on LFR, 900 on Normal, 915 on Heroic, and 930 on Mythic.
Armor:
Cloth:
融合厌恶裹腿
,
播烬者便鞋
Leather:
煎熬血肉腰带
,
碎塔者胸甲
Mail:
痛苦烧灼臂甲
,
尖叫熔渣腰带
Plate:
熔岩沼泽护腿
,
爆鸣烈焰肩甲
Cloak:
窒息硫磺斗篷
Trinket:
地狱火余烬
,
狂热甲壳
Relics:
Arcane:
焦黑的月神赞美诗
Fel:
聚爆地狱火之星
Life:
异常的活动人偶
Shadow:
无尽痛苦烙印
Storm:
邪魂漩涡
Quick Tips
Overview
– Goroth continuously gains fel energy until he can unleash
, decimating any enemy it hits. Use
to survive
and
.In Mythic difficulty, Infernal Spikes explode when destroyed inflicting raid wide damage.
Damage Dealers
–
Hide behind
to avoid being hit by
.
Avoid destroying
when targeted with
.
Aim
to collide with multiple
to decrease damage taken.
Healers
–
Hide behind
to avoid being hit by
.
Avoid destroying
when targeted with
.
Aim
to collide with multiple
to decrease damage taken.
Tanks
–
Hide behind
to avoid being hit by
.
Avoid destroying
when affected by
.
Goroth Abilities
地狱火尖刺
Player targeted by
地狱火尖刺
.
The
地狱火尖刺
will erupt out of the ground a few seconds afterwards.
Goroth will mark the location of three random ranged players. Shortly afterwards pillars will erupt out of these locations, dealing damage and knocking back anyone nearby.
Ranged players need to remain loosely stacked in the middle of the room as it is important that these pillars spawn close to one another to deal with both the
碎裂星辰
and
地狱燃烧
.
碎裂星辰
Goroth will show an arrow to his target.
The marked player receives a debuff and arrow above their head.
The marked player can reduce the raid wide damage by directing the
碎裂星辰
through
地狱火尖刺
pillars.
Goroth marks a random non-tank player and points an arrow towards them. After 6 seconds Goroth sends a large fireball to that player.
This fireball knocks-back and deals damage to anyone it hits along its path.
Once it has reached the marked target, it deals huge raid wide fire damage.
The amount of damage this final explosion deals is reduced by each pillar it hits and destroys along the way.
To ensure the
碎裂星辰
s damage is brought down to survivable levels, you want the fireball to pass through at least one pillar.
However hitting two-three pillars is ideal, as it will bring the damage even lower.
地狱燃烧
Players much create a line of sight between themselves and Goroth before the
地狱燃烧
cast has finished.
Goroth will demolish any pillars that his body comes into contact with.
Goroth has an energy bar which slowly fills throughout the fight, once he has reached maximum energy he will begin to cast
地狱燃烧
.
To ensure every player can get to a pillar quickly, you want:
The ranged players loosely stacked up in the middle of the room
Goroth to be positioned about 15-20 yards away from the ranged camp
The melee players stacked at the side of Goroth that is closest to the middle of the room
You also need to ensure that Goroth never goes near any pillars, as he will passively destroy any pillars that his hitbox touches!
Destroying Pillars
The rest of Goroth's abilities try to destroy the pillars.
Players targeted by
彗星冲撞
must move from other raid members, as well as
地狱火尖刺
pillars.
When
燃烧护甲
expires any pillars within the large targeting circle will be destroyed.
Goroth will mark 3 random non-tank players with
彗星冲撞
.
After 4 seconds, a comet will land on those players, dealing moderate fire damage to anyone within 10 yards.
This damage also destroys pillars!
The
彗星冲撞
will also leave a 15 second dot to all players hit. Healers need to keep an eye on these players
Players afflicted with this debuff need to move 10 yards away from pillars and any other player.
Goroth will mark the current tank with
燃烧护甲
.
This debuff deals heavy ticking fire damage every 2 seconds for 6 seconds.
Once the debuff expires the player will explode, dealing a burst of fire damage to anyone within 10 yards.
This explosion also destroys pillars!
Anyone hit by the fire damage (including the tank) will receive the
熔化护甲
debuff which increases all damage taken by 100%.
熔化护甲
:
The afflicted tank wants to move 10 yards away from any pillars or other players to safely explode.
The other tank needs to taunt when the debuff is applied, to allow the tank to move without harming Goroth's positioning.
The undebuffed tank will then want to keep Goroth until a new
燃烧护甲
is applied, at which point the initial tank can taunt back.
Strategy Summary
Positioning recommendations
Tank Goroth 15-20 yards away from the centre of the encounter area to ensure he doesn't destroy any
地狱火尖刺
pillars by walking near them
Tanks need to swap on the application of
熔化护甲
. The afflicted tank then needs to move 10 yards away from the group and any pillars to explode safely
Ranged players should loosely group around the centre of the encounter area, to keep the
地狱火尖刺
pillars close together
The player targeted by the
碎裂星辰
needs to ensure it knocks over at least 1 pillar on the way to bring the raid wide damage down to survivable levels
Everybody needs to stand behind a
地狱火尖刺
pillar when the boss casts
地狱燃烧
Players targeted by
彗星冲撞
need to move away from pillars and other players
Ranged players need to ensure that pillars spawn in all four quarters of the encounter area, to ensure that pillars will be available regardless of where the
邪能爆发
spawns (Heroic Only)
Tank Responsibilities
Tank Goroth 15-20 yards away from the centre of the encounter area to ensure he doesn't destroy any
地狱火尖刺
pillars by walking near them
Swap on the application of
熔化护甲
. The afflicted tank then needs to move 10 yards away from the group and any pillars to explode safely
Stand behind a
地狱火尖刺
pillar when the boss casts
地狱燃烧
Healer Responsibilities
Loosely group around the centre of the encounter area, to keep the
地狱火尖刺
pillars close together
If targeted by the
碎裂星辰
, you need to ensure it knocks over at least 1 pillar on the way to bring the raid wide damage down to survivable levels
Use healing cooldowns for when the
碎裂星辰
explodes
If targeted by
彗星冲撞
. you need to move away from pillars and other players
Stand behind a
地狱火尖刺
pillar when the boss casts
地狱燃烧
DPS Responsibilities
Ranged DPS need to loosely group around the centre of the encounter area, to keep the
地狱火尖刺
pillars close together
Melee DPS should stack at the side of the boss that is closest to the centre of the encounter area
If targeted by the
碎裂星辰
, you need to ensure it knocks over at least 1 pillar on the way to bring the raid wide damage down to survivable levels
If targeted by
彗星冲撞
. you need to move away from pillars and other players
Stand behind a
地狱火尖刺
pillar when the boss casts
地狱燃烧
Looking for Raid Difficulty
As of time of writing, there are no mechanical differences between LFR and Normal Mode listed in the Dungeon Journal. The only differences listed are purely numerical, where abilities will deal less damage in LFR than in Normal Mode.
Heroic Difficulty
Aside from abilities dealing more damage in comparison to Normal Difficulty, there are a couple mechanical changes to the Goroth encounter on Heroic difficulty.
The
熔化护甲
left behind by the
燃烧护甲
tank debuff now increases damage taken by 200% rather than 100%, and also deals damage to players in a slightly larger radius.
Tanks need to ensure they move further away to avoid exploding on any pillars or other players
Tanks also may want to save movement speed increases for when the
燃烧护甲
and the
地狱燃烧
abilities overlap to make sure they can get behind a pillar after their
燃烧护甲
expires.
The lava pools in each corner of the encounter area will takes turns at erupting.
Shown as balls of fire bursting out of the lava.
Shortly afterwards lava will land on the main encounter area, covering one quarter of the room.
This fire deals high ticking damage to anyone inside but also destroys all pillars in that location.
Additionally on Heroic, you'll be dealing with the
邪能爆发
.
Throughout the fight, each corner of the room will take turns at being coated in fire.
You are able to see which corner is going to be filled with fire, as the pools at the edges of the room will start to erupt.
This fire deals ticking damage to anyone who stands within it, and as it spawns it will remove any pillars within that quarter of the room
Because of this, make sure that ranged players are spread around the middle of the room, ensuring that your raid spawns pillars in all four sections.
This way, when the fire comes in you don't need to worry if it destroys some pillars in one quarter, as you would always have spare pillars in other quarters.
Mythic Difficulty
Aside from abilities dealing more damage in comparison to Heroic Difficulty, there are a couple mechanical changes to the Goroth encounter on Mythic difficulty.
The
熔化护甲
left behind by the
燃烧护甲
tank debuff now increases damage taken by 300% rather than 200%.
Each
地狱火尖刺
pillar which is destroyed will deal a small burst of damage to the raid.
This results in a small amount of extra strain on your healers throughout the fight, however in certain circumstances this damage can be problematic.
If there are a large amount of pillars active when
地狱燃烧
is cast, the raid will take a large burst of damage. Healers may want to compensate for this by assigning healing cooldowns for each
地狱燃烧
.
Additionally, playing targeted by the
碎裂星辰
want to destroy a maximum of 4 pillars, as the damage reductions applied to the
碎裂星辰
for any additional pillars will be overriden by the incoming damage of those pillars exploding.
The raid will also have to deal with
硫磺烈雨
roughly every 40 seconds.
This will cause 4 meteors to spawn in random locations in the encounter area. These meteors will each spawn a Brimstone Infernal add.
The Brimstone Infernals have ~600 million hp and will channel fel fire, which deals a large amount of ticking damage to the raid.
If a player stand within the meteor, they will prevent the Brimstone Infernal from spawning, but will take a burst of damage which is split evenly between all players within the Meteor.
It is vital that all 4 meteors are soaked each time this ability is cast, as the high health pool coupled with the devastating ticking damage from the Infernals will quickly lead to a wipe.
As the Meteors spawn in entirely random locations, you need to have the raid spread out around the encounter area.
Tanks should keep Goroth to one side of the room, and be responsible for soaking the Meteors that spawn in that location.
Melee DPS should assist the tanks in soaking any meteors that spawn in that area.
Ranged players should be spread around the middle of the room, to ensure that all
地狱火尖刺
pillars spawn close to one another.
When meteors are due to come in, Ranged players should then be prepared to quickly move to any that spawn far away from the boss.
These meteors can be solo soaked with large damage reductions and immunities. Classes that have these capabilities should try to solo soak as many meteors as possible to keep incoming damage low and raid output high.
About the Author
This guide was written by FatbossTV. If you have any questions or want to provide alternate strategies, please contact them here:
Twitter:
@FatbossTV
Discord:
Discord.gg/fatbosstv
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评论
评论来自
deathxelf
Glad to see another amazing guide by fatboss :D now i dont have to read dungeon journal like a silly pleb trying to find out what the hell they want me to do :D
评论来自
DartVader
Swap on the application of Melted Armor. The afflicted tank then needs to move 10 yards away from the group and any pillars to
explode safely
Lol- I know what they mean when they say that last bit, but on the face of it the last phrase is something of an oxymoron, lol!
评论来自
Thechieftain
On mythic difficulty i guess we will have 3 soaking areas when
硫磺烈雨
happens (not 4)
评论来自
noamchomsky
"Players much
create a line of sight between themselves and Goroth before the Infernal Burning cast has finished." Engrish?
评论来自
HighlanderBoots
It feels like he can get closer to the spikes in LFR without knocking them down. Haven't done normal yet, but after watching the guide, that's how it seems to me.
评论来自
Ruuuuuubje
Soloed it today on 10N. Pala tank ilvl 357. Died 3 times befor I had enouth luck.
The first half was hard, as the meteors came at the same tom as his ball. So the meteor took down the pilar I was hiding behind, and I got killed. I think that is pretty much a game of chance, luckely the 2 bubbles a pala has cures the heavy debuf. Also I could heal trough it 1 time with all cd's popped. Below 50% the timeing seemd to change, no Idea if this is luck or meant to be.
Tactics:
Watch for the pilars underneath your feet.
Stay away from the pilars when a meteor is comming down (you need the pilars later)
Hide very close behind a pilar, otherwise hell knock it down, when he does his AOE and his ball.
-pray you dont get all the balls at the same time you get the meteors
贡献
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