Feral Quick Start Guide
This Feral guide is intended to answer the simple and common questions asked about the spec. For a more complete picture check the
or the class discords
Rotation & Abilities
Macros & Addons
Changes in Patch 7.3
is now a 15-yard AoE around the target.
cooldown reduced to 6 seconds (was 10 seconds).
is now castable in all forms.
All damage increased by 33%. (From official patch notes, Based on previous PTR builds and the existing aura (
) this is actually 50%
damage bonus reduced to 20% (was 50%), and now additionally procs from casting
, though this is undocumented)
cooldown reduced to 30 seconds (was 45 seconds), and combo points granted reduced to 5 + 5 over 5 seconds (was 5 + 8 over 8 seconds).
Fixed a bug with
's optional additional 25 energy cost wasn't being reduced by 50% as intended.
now only allows the use of
while in combat once throughout its duration, and now reduces the cost of all
abilities by 50% while active (was 60%).
now causes your
abilities to deal the same damage as normal, but in 20% less time (was 33%).
's damage bonus to affected abilities increased to 20% (was 15%), and now affects
. (Will also stack to 2)
no longer affects or is consumed by
damage bonus to
increased to 20% (was 15%).
duration increased by 50% at all combo point levels, and damage bonus reduced to 15% (was 25%).
Energy cost reduced to 40 (was 45).
Energy cost reduced to 45 (was 50).
Now generates 1 combo point if it hits a target.
now increases the damage of Feral damage over time effects dynamically, based on whether
is active or inactive at the time of dealing damage. Previously, Feral damage over time abilities dealt a set amount of total damage over their full duration based on whether
was active or not when the damage over time abilities were cast. Tiger's Fury and
functionality remains unchanged.
(Artifact trait) now increases damage dealt by
by 6% (was 7%) per rank.
Talent location Changes
has moved to level 100 row, swapping with
, which is now on the level 90 row.
has moved to level 75, swapping with
, which is now on the level 90 row.
For Artifact and Legendary changes, check the
sections of the guide.
Below are the most commonly used situational talent builds, for additional information or other reccomendations use the guide found
This Build is primarily focussed around single target damage for raiding,
can be easily swapped for
for more versatility.
This build is focussed around maximising AOE damage for dungeons.
Stats for feral are remarkably equal, for the most part the easiest way to select the best gear for feral is simply to select the highest ilvl gear.
Fresh 110s in Legion can gear up pretty quickly (~910 ilvl) between World Quests, Relinquished Tokens from
, Heroic Dungeons, and PvP. Give our
Legion Gearing Before Raids
guide a read to learn which avenue of acquiring gear sounds the most interesting for you. Any gear can proc Warforged or Titanforged ilvl gains, so gear from any source can be a huge upgrade for new players.
Legendaries for feral are highly situational and there is no simple answer. The
Feral Gear Guide
contains more detailed explanations of the various legendaries.
Thanks to the
catch-up mechanisms added in 7.3, you'll be able to empower your artifact exceptionally quickly even if this is your first 110, acquiring the first three golden traits with little effort.
As all level 110 players are above
40 in Patch 7.3, there are truly massive gains, allowing players to acquire numerous traits with one AP token. Artifact paths are less important in 7.3 as you'll be able to grab every possible trait, but we have included recommended paths in case you are struggling to earn Artifact Power.
For Feral Druids the current recommended artifact path is this:
After you acquire 35 traits:
You will upgrade the following in this order:
Now you can go one of 2 paths.
If you do mostly raiding and group content you will want to do:
If you do mostly solo content you can do this:
Don't forget to socket your third relic slot when you hit 110. Patch 7.3 removed the quest requirements to unlock this slot. Acquiring the third relic will greatly increase the item level of your weapon and give you another free trait rank in the
is a new system of artifact progression added in Patch 7.3.
Once a player has unlocked the Netherlight Crucible on one character, any character that unlocks the Vindicaar can access the Crucible and put points into the Tier 1 Trait:
. Do this to earn +15 ilvls onto your artifact.
Players with 60-75 purchased traits can unlock additional Crucible relic traits. Because your choice in Tier 2 affects which traits you can reach in Tier 3, you need to balance both the Tier 2 and Tier 3 bonuses when you make your Tier 2 choice.
For the second tier,
is the best single target trait.
For the third tier, the value of traits depends on your current talents. Make sure to check out the
Netherlight Crucible page
However, the Crucible is complicated and the value of traits will shift based on the situation and gear. Make sure to check out the detailed
Netherlight Crucible page
for the full list of traits.
The basic single target rotation for feral, visit the
Feral rotation guide
(Talent) before it expires
when it will expire
when it expires (if you selected
if you talented
refreshes to build combo points
(Talent), always use your
before every finisher to get
on cooldown (below 20 energy)
on cooldown synced with
If you have 5 combo points and both
are above 12 seconds
(this won't happen a bunch at lower gear levels).
Below 25% you can replace using
which will refresh
back to 24 seconds.
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