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Enhancement Shaman Rotation Guide - Dragonflight 10.2.6
来自 wordup
[Last Updated]:
2024/03/25
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In this Dragonflight rotation guide, we provide the best Enhancement Shaman rotation for all talent builds in both dungeons and raids for .
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About the Author
This guide is written by Wordup, a long-time Enhancement player and moderator on the
Shaman Discord server, Earthshrine
. I've played every iteration of Enhancement since Sunwell, and played in Echoes on Laughing Skull (EU) since Warlords of Draenor. You can catch me on
Twitter
, or in Discord if you have any guide related questions!
Enhancement Shaman Rotations in Dragonflight
Due to the variety of distinct builds and how differently it plays both between them and at different target counts, this page may be a bit overwhelming at first glance. I've separated each of the individual build archetypes for
Elementalist
and
Storm
into their own sections, and also segmented both single target and AoE rotations depending on what you're looking for below.
Enhancement Shaman Single Target Rotation and Priority
Due to the high number of changes that happen in the rotation when taking certain talent combinations, and some limitations with the rotation tool, they have been separated into two sections: one with
Elementalist
information, and one with
Storm
information. In the two tabs below, you can find information for each, with additional individual talent options to add onto
the curated builds from the talent page
, with some minor exceptions. They also have a small notes section about build specific things to be aware of. Use the tabs to switch between them:
This build always takes the
supporting talents on the right side,
and
to form its core. Other choices can be added for specific combinations below:
Use the ✘
markers next to selected builds and talents to populate the priority list.
Options
Crash Lightning
Elemental Blast
Sundering
Windfury Totem
Tier 30 Set
Tier 31 Set
Priority
Cast
Cast
Cast
if it's not active on your target
Cast
(or
) if it's not active on your target
Cast
to activate the
2-piece
Cast
with
active
Cast
if it's not active
Cast
with 5+
and
at 2 charges
Cast
with
P.Wave
active and 8+
Cast
with
and 5+
Cast
with 5+
Cast
with 8+
and
up
Cast
with 10
Cast
Cast
Cast
with
active
Cast
Cast
Cast
Cast
with 5+
for
Cast
to fill
Cast
Refresh
to fill
Refresh
to fill
Elementalist Notes
Your number one priority outside of getting cooldowns cycled is to avoid any
waste. Second (but just as important) is to react to
procs, making sure to weave
every other global when active. Finally, filling with cycles of the
combo and aiming to spend
charges during
. If at ANY point it looks like you'll get two sets of
active and overlapping, aim to fire
as
the top priority
.
Your
and
casts both give each other cooldown reduction with the Tier 31 set. Generally, the value of
CDR is higher so aim to prioritize it, but don't worry too much, just casting either on CD is roughly the same thanks to the redundancy.
In single target with the changes in Season 3,
is
significantly
more plentiful thanks to
plus
granting every filler ability a path to generation. This paired with the Tier 31 set CDR giving more
triggers to "reset" to full means you shouldn't run into starvation issues anymore.
This build always takes
and
supporting talents, and takes
on the choice node. It also always paths through
past the final gate. Other choices can be added below:
Use the ✘
markers next to selected builds and talents to populate the priority list.
Options
Ascendance
Crash Lightning
Fire Nova
Windfury Totem
Tier 30 Set
Tier 31 Set
Priority
Cast
on cooldown during
Cast
Cast
Cast
Cast
Cast
to activate the
2-piece
Cast
to fish for
Cast
with
active
Cast
if it is not active
Cast
Cast
with 5+
Cast
during
Cast
during
Cast
Cast
if it is not active on your target
Cast
Cast
Cast
Cast
Cast
Refresh
Refresh
Storm Notes
The number ONE rotational priority
for
Storm
is keeping
on cooldown at
all
times due to just how many procs and effects are tied to it. That means
waste, letting
fall off, and even less efficient GCD use. It's all about
, so think of
as an activator for
for when
lets you down.
Due to
Storm
builds always pathing through
, that means that there is a much higher emphasis on your Lightning
spenders. Thanks to Season 3 adding in
, it also no longer takes
so there's no longer a need to share
between them.
While
Storm
has the highest potential single target, it sacrifices
all
cleave to do so. It's very low cost to pick up
instead of
to bring some of that back, which is why it's an option in this tool.
Storm
also has the option to switch to
should you want more controlled burst, but it's significantly lower value compared to
. Considering the build is built around the latter, it's not advised but is supported here just in case.
Understanding the Gameplay
The new Season 3 set bonus focuses entirely on
, and as such much like last Season this makes
at least
one
point mandatory
to pick it up. Each build has a slightly different relationship with consuming the buff:
Elementalist
takes the full leaf and gains the improved
, so uses this on cooldown and consumes it as soon as possible (while still prioritising
at 2 charges). It doesn't really mind whether or not it triggers the 4-piece CDR or
as a priority, both are powerful.
Storm
instead casts this more for the activation of the
wolf on cooldown. It still prioritizes
to fish for
, and may just naturally consume it via
or when resetting via
. It cares more about the 4-piece CDR vs.
as it doesn't take
.
While
is the most important aspect of the rotation in Dragonflight, because we can pool up to 10 stacks you don't need to rush to spend it the moment you get to 5. Instead, you should aim to weave your spender tools in between rotational cooldowns, or layer them with powerful burst windows such as
.
However
, this rule is broken if:
If you're about to, or already have reached 10 stacks and could waste any further generation.
You are playing any build that has
, which pushes spending as soon as possible at 5+ to fish for procs.
When playing
Storm
, it doesn't care about
waste at all so long as it's in service of keeping
on cooldown.
Regardless of build, at this stage in Dragonflight when played properly you are completely "GCD locked" and shouldn't have different abilities clash with each other as they come off cooldown. Due to that possibility though, you need to optimize the most valuable global based on the priority list rather than previous expansions where we've aimed to efficiently weave cooldowns to avoid downtime. There's an ebb and flow to our gameplay that, if mis-managed, will create deadtime in the rotation due to inefficient GCD usage. This has a knock-on effect on our
generation, that leads to less filled GCDs, creating a snowball effect.
Enhancement Shaman AoE Rotation and Priority
The majority of our AoE output is dictated by the talent selections we make throughout the tree, as these grant access to a variety of ways to convert our single target options into cleave, alongside significantly higher
generation. There are two distinct gameplay styles again much like single target, with the
Elementalist
and
Storm
variants of our tree having different damage delivery methods and preferred choices. Similar to the single target section, we have provided a section below that takes
the curated builds from the talent page
, and has some options to tailor the tool to your current build. Use the tabs to switch between build archetypes:
Note:
All of the rules below assumes there are
at least two targets present
or more, unless specified in the individual ability line
This build always paths through the
to at least
, taking the
package along the way and finishing with
. It also makes sure to grab
and
, and finishes with
. Variant options are listed below:
Use the ✘
markers next to selected builds and talents to populate the priority list.
Options
Elemental Blast
Fire Nova
Lashing Flames
Windfury Totem
Tier 30 Set
Tier 31 Set
Priority
Cast
with
active if you have less than 6 active
Cast
if you have none active
Cast
on a target unaffected by
if possible
Cast
Cast
on a target unaffected by
if possible
Cast
to trigger the
2-piece
Cast
with
P.Wave
active and 5+
Cast
with 10
against 3 or less targets.
Cast
with 10
Cast
if the buff is inactive
Cast
if the buff is not active
Cast
with 6 active
s
Cast
, cycling targets to apply
Cast
Cast
with
stacks
Cast
Cast
Cast
with 3 active
s or more
Cast
Cast
Cast
if there are 3 or less targets and are at 5 or more stacks of
Cast
with 5 or more stacks of
Cast
Refresh
to fill
Refresh
to fill
Elementalist Notes
Elementalist
AoE builds remains focused on the powerful (and frequent)
+
window. The new Tier 31 set means this has a 50%+ uptime, and the priority should be getting CDR on this combo this rather than
, as
is already high enough to cycle them quickly.
You should cycle
as your priority filler if playing it to amplify your active
DoTs. If not, the focus is on the
&
combo for your AoE delivery, aiming to consume with
every time you spend
.
is also an alternative for heavy funnel builds if your group can co-ordinate around it.
Make sure to maintain the
buff at all times to make your filler strikes splash. Remember this triggers
as well, and your generation will cause
to cycle
extremely
quickly so be prepared for this happening.
This build paths through
amplifiers and
to activate it, alongside
to buff. It also has huge
generation, allowing for frequent Feral Spirit resets to leverage
. Other choices can be added below for specific combinations below:
Use the ✘
markers next to selected builds and talents to populate the priority list.
Options
Deeply Rooted El.
Fire Nova
Splintered El.
Windfury Totem
Tier 30 Set
Tier 31 Set
Priority
Cast
if
is active on your target and you have less than 6 up.
Cast
if you have none active
Cast
on a target unaffected by
if possible
Cast
Cast
Cast
at 10 stacks of
Cast
if it's not active
Cast
with
P.Wave
active and 5+
Cast
Cast
to trigger the
2-piece
Cast
during
or
the buff
isn't
active
Cast
with 6 active
s
Cast
Cast
Cast
with 3 active
s or more
Cast
Cast
Cast
Cast
with 5 or more stacks of
Apply
to fill
Cast
to fill
Refresh
to fill
Refresh
to fill
Storm Notes
Due to the Season 3 set, the previous flexible "
Storm Cleave
" build is gone and instead you have to specialize in either AoE or single target. This means the options above should be used to tailor the priority, but be aware it's more limited this time round.
The Tier 31 set makes it hard to pick between
for more AoE, or
to set up the single target package. The variance in the latter makes it hard to make use of, but it
can
work. Regardless though, you should aim to trigger the 4-piece CDR onto
whenever possible for the
empowered
followup.
Your big cooldown is
and should be layered with the Physical
buff and, thanks to the Tier 31 set, also
. This Haste should let you
➜
on repeat, with
as a backup. This also generates an enormous amount of
to cycle you to your next
.
Understanding Enhancement AoE
Enhancement AoE in Dragonflight regularly trips people up because the normally resource limited spec becomes a sandbox of options when extra targets arrive, due to the abundance of resources. There are some key things to always bear in mind in these situations, and you should focus on learning each one:
The buff from
should be maintained as much as possible, as both the base casts and the splashes it triggers can generate
. This is the main reason resources are so plentiful with extra targets, alongside the
triggers from the initial
hit. Think of this as a very frontloaded generator.
Spending
is less of a commitment due to the above, and a lot of builds have even more generation tools than normal with extra targets. Try your best to avoid waste by burning it off with
whenever possible.
That extra generation also fuels
, massively reducing your
cooldown allowing you to throw wolves out at an alarming rate, which you should do as much as possible.
The
Tier 31
set bonuses lock in
as a high priority, and thanks to the 4-piece CDR should be ready every 15-24~ seconds depending on generation. This is the most important thing to keep cycling, not only for the damage but also the extremely strong followup
Haste.
Enhancement Shaman Opener
Our opener is very flexible, and is specific to your build. Generally, the rule is to get all of our cooldowns rolling in a sequence to avoid any potential
waste. Following that, after everything is set up we transition smoothly into our buff management and ability cycling, and as such we are less reliant on opener damage overall. It's instead a way to hit the ground running.
The opener for
Elementalist
is very flexible depending on the situation, and which talents you've taken. The general rule of thumb though is to get
on cooldown and then use an opening burst of
gained via
. The follow up cast is dictated by target count and then we transition into our regular priority.
Lines denoting single-target priority will be colored
blue
, while AoE will be colored
red
.
Use the ✘
markers next to talent selections to populate the priority list.
Talents
Crash Lightning
Elemental Blast
Fire Nova
Windfury Totem
Tier 30 Set
Tier 31 Set
Sequence
Pre-cast
as close as possible to enemies before the pull
Cast
on the way into melee.
Cast
on the way into melee.
Cast
in
AoE
on an unaffected target
Cast
Cast
to apply
and spread
Cast
(
in
AoE
: ideally to an enemy not affected by
)
Cast
to trigger the
2-piece bonus
Cast
in
single
target
with your first 10
Cast
once you reach
8-10 Maelstrom
to spend
Cast
in
AoE
to get the buff active
Cast
Cast
in
AoE
Cast
to spend
Cast
Cast
if nothing else is ready
Cast
at
5+ Maelstrom
to consume
Cast
as soon as you reach 5+
stacks
Proceed onto the normal priority list
Elementalist Notes
The
Elementalist
opener is
heavily
dictated by your build and cooldowns selected on the tree. Because we begin encounters usually with no
ready,
and
(with
) are very important here to immediately start cycling resources efficiently.
Usually for
Elementalist
, spending your first 10
generation on
is worthwhile due to how much damage it does, to immediately get it on cooldown. You should generally be able to generate enough to still consume the
before it expires. Only do this once you're comfortable.
If at
any
point during the opener
triggers, shift to cycling
in every other GCD like a regular window (this is hard to dynamically show on the tool, but just treat it like you would any other high priority
proc).
Conversely in AoE, the goal is to spend
to generate
quickly, activate the
buff and start cycling
ASAP, filling with either your
combos or applying
.
Storm's
opener is much more simple, aiming to get
active and immediately start a
window. Small variations in how we handle the opening series of globals exists depending on target count, but otherwise it transitions very quickly into the regular priority. The direct chain is far more dependant on proc states than anything else.
Lines denoting single-target priority will be colored
blue
, while AoE will be colored
red
.
Use the ✘
markers next to talent selections to populate the priority list.
Talents
Ascendance
Crash AoE
Fire Nova
Windfury Totem
Tier 30 Set
Tier 31 Set
Sequence
Pre-cast
as close as possible to enemies before the pull.
Cast
Cast
on the way into melee to get it active.
Cast
in
AoE
on an unaffected target.
Cast
in
AoE
to spread
.
Cast
.
Cast
.
Cast
once you reach
8-10 Maelstrom
to spend
Cast
.
Cast
to trigger the
2-piece bonus.
Cast
against
multiple
targets
with
active.
Cast
in
single
target
until
doesn't
proc.
Cast
on cooldown.
Cast
.
Cast
against
multiple
targets
at 5+
.
Cast
against
multiple
targets
.
Cast
.
Cast
during
,
in
single
target
if
unavailable.
Proceed onto the normal priority list.
Storm Notes
The
Storm
opener in single target really is that simple. Once
,
and
have been sent it's all just a game of pressing
as much as possible. If you get unlucky,
can bail you out thanks to
, and if things go really wrong you have
as a last resort.
That's it, really, it's all down to whether
and/or
want to be nice to you this pull.
For AoE, it's easy to get started as well.
into
into
and then use your activators in
and
to trigger some AoE
hits, then it's all about cycling
into
to get a cooldown reset on
at the tail end of the buff.
Opener Tips
If you're using
you want to make sure you drop it before the pull as close to the boss as possible. You can and should also use
to move it into a better position if pulling from far away, as this is off the GCD.
No matter the build, there's always a lot going on at the start of the pull for most classes. Just know there's only a few
crucial
things related to cooldowns you need to get going, other things can wait so long as you get those things down.
Knowing the pull size that's coming up, whether you need to shift your rotation to adjust to new adds (or delay some casts to make sure things like
spreads correctly) is a skill that just takes practice. There's no hard rule for this since it's all about how a pull happens in the moment, if you're not sure then just take a second to breathe and then use it when you're sure. It's
always
worse to be sat without an option when things go wrong than be slightly slower to get started.
Rotation Basics for Enhancement Shaman Explained
With all of that out of the way there's some explanation needed for those new to the Enhancement shaman playstyle as it can seem overwhelming to begin with, so this short section serves as a primer on the very basics. Enhancement currently has 3 primary goals within its rotation, and these all interlock - instead of hard rules that dictate which buttons to press, you need to judge your ability state. Compared to previous expansions this priority system now has less emphasis on quick reactions to procs and your resource state and a greater focus on thinking ahead as to what your next 2-3 abilities are going to be. These 3 primary goals can be summed up with the following:
Avoid wasting
stacks as much as possible
. This caps at 10 when talented into
(which we always take), so when this is used it will often flex into holes in the rotation unless you start floating 7-8 stacks, at which point you'll be switching your plan to spend within the next 1-2 GCDs. During hectic situations and overlaps some waste is inevitable (as single GCDs can sometimes proc multiple
stacks) - when this occurs and too many things seem to be happening at once don't panic and calmly re-think your plan, adjust your upcoming globals and continue with the rotation (this rule is
mostly
bypassed by
Storm
, which cares
even more
about the third rule).
Keep your abilities on cooldown as much as possible while still managing your
stacks
. Cycling your cooldowns is extremely important, and knowing where you can shift your priority in the moment to prevent downtime down the line in your rotation is a great skill to learn. You will inevitably see more downtime in your rotation than necessary if you spend your
stacks incorrectly when you could have put another ability on cooldown without capping out on stacks, which while not immediately noticeable is often a large loss to performance.
React to
/
procs as quickly as possible
. Depending on build, this is the core reactive portion of the spec.
Elementalist
needs to switch to weaving quickly during
, while
Storm
sets up its entire build around fishing for
. Both effects play the same, weave
/
every other GCD with the cast in between being any other rotational maintenance.
Storm
also doubles down on this rule in particular by caring
much
more about
and having
in there as well, making it crucial to be on the ball and react to the fluctuating rotation quickly.
Enhancement Shaman Major Cooldown Usage
Each of the major cooldowns Enhancement gains access to when pathing through the tree has their own quirks to gameplay that you need to be aware of to get the most out of them, which we cover here.
Doom Winds
While this buff is active, you want to make absolutely sure to fit in
as many Main-Hand special attacks as possible
as these will all individually trigger
. This means that in some cases, you will deviate from the regular priority if the effect is about to expire to maximize this short window.
Attacks that fall into this category are:
/
,
,
and
.
In AoE encounters,
can be cast more often thanks to the cooldown reduction provided by
and each hit caused by
's initial cast counts as a Main-Hand attack, so can trigger
on each individual target struck. This can result in a significant source of truly uncapped AoE damage as the damage is not reduced by target count and the
cast does not have a cap on the number of targets hit. This also holds true for
, so try to cast these within the window and hit as many targets as you can while it's active. Finally, spending any excess
you have on
to reduce the
cooldown before the effect ends is a good way of squeezing out a final cast in the window.
Ascendance
When using
, make sure that your most recently cast
spender is ideally suited for the combat you are currently engaged in, as this will decide whether it fires a single or multi target spell with each
(
for one target,
against multiple). This is mostly relevant during dungeons or raid encounters that frequently swap between single target and AoE situations where you may be shifting your active spender often. If your
isn’t primed properly, then the
stacks consumed by your
casts won’t be anywhere near as effective as they could be.
Primordial Wave
should ideally be consumed with 10 stacks of
especially with
.
makes this easy to set up, and you should aim whenever possible to have as many
s active when you consume to get the most out of the high damage it deals and the follow up
Haste buff. This can also be amplified with
if
is active for some bonus damage.
Feral Spirit
While
is a cooldown, the impact of
makes it far more of a rotational cooldown. The sheer amount of cooldown reduction this provides due to how much
generation we aim for in any given build means they often have upward of 50% uptime in a lot of situations. This means any time spent with them off cooldown means resources (and damage) wasted, so you want to send them as often as possible, ideally overlapping with cooldowns that benefit from the buffs they provide. This also extends to abilities that trigger passive or burst
generation (such as
procs or from
, and
from
).
Enhancement Shaman Cooldown Interaction
Both
and
heavily benefit from your
s’
buff as well as the
buff and you should try to cast them while benefiting from these effects where possible. Similarly, your
heavily benefits from
’
,
, and
buffs, so save your
charges to cast as many as possible within your
windows. This can be further enhanced by building up
stacks with the
talent in order to make your
casts hit even harder.
and
only gain from specifically the
effect from
, so with these talented together you should aim to use them within these windows when possible.
Advanced Enhancement Shaman Insights
The changes brought to Enhancement in Dragonflight have shifted our emphasis to
stacks as our primary resource, with ability cooldown management now taking a backseat. This translates to a new priority where the most important thing to do at all times is to avoid wasting
stacks and generate as much as possible in the process. The secondary focus remains on juggling what abilities you have coming off cooldown in the next 2-3 GCDs in an effort to reduce collisions and avoid downtime because this friction will break the momentum and cost a lot of DPS. Mastering this takes some practice and knowing when to pull the trigger for immediate damage rather than holding abilities for a smoothing effect is mostly contextual to the moment, producing a fluid rotation style. A way of visualizing this is picturing your rotation as a game of Tetris - different abilities will fill different spaces better than others and when done properly results in an efficient use of available space.
The only abilities that currently circumvent these rules and are a strict "cast when ready" are
and
, largely because they are not only resource locked but cooldown locked as well, making each of them something you need to pre-plan your stacks around to get them on cooldown as quickly as possible.
can be alleviated in this regard thanks to the ability to gain two
charges in the Dragonflight talent tree and you’re now able to more freely plan your
casts around high
stack counts (with
) or around
windows. Similarly,
during
windows (
Storm
) and
during
(
Elementalist
) dominate the priority list for their respective builds, usually becoming a one-two weaving cycle when the buffs are active to get as many uses as possible and minimize waste.
Our Enhancement Shaman guides are always updated with the latest information from in-game experience, simulations, and logs; make sure to check our changelog to this page, by clicking on
View Changelog
at the top of the page. If you are interested in more in-depth Enhancement Shaman guides for , make sure to browse the
Navigation Bar
below, and our list of
Related Guides
just beneath the
Table of Contents
.
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评论
评论来自
jaykaywhy
The Shaman discord channel says that the Primal Primer and Strength of the Earth builds aren't optimal in 8.3. If this is the case, can you add a note stating as much in the rotation breakdown?
评论来自
Gormogon
This guide is a great starting point, but needs some final touches. For example, in the legendaries page I can read in
Doom Winds'
discription:
The burst window in AoE of banking up Maelstrom Weapon to make use of the Chain Lightning cooldown reduction and cast Crash Lightning 3 times a window with a final Sundering (all of which procs Windfury on all targets hit by the initial casts) makes for a massive opener that we otherwise don't have access to.
But nowhere in the rotation page does it mention that said legendary alters your aoe priority while it is active, making Crash Lightning your highest priority because it will proc windfury on all targets hit. If I went by what the aoe priority mentions, I would drop windfury totem, and then maintain a priority of casting as many hailstormed frost shocks as I can, even during Doom Winds' effect. During aoe doom winds, each crash performs 15-30 hits at once(depending on number of targets) so practically resets us to 10 mw stacks every cast. So a proper Doom Winds window is actually:
Wf totem -> Crash (gives 10 mw stacks) -> chain -> chain -> crash(back to 10 mw) -> chain -> sundering -> final crash (squeezed in just barely, less so as haste levels increase).
If anywhere during this you get super unlucky and a crash doesnt get you to 10 mw, just move sundering accordingly to replace the chain that you wont have stacks for. the sundering also procs wf on all targets, so you are guaranteed to be able to follow up. This is also why you don't sunder immediately to get it on cooldown faster, because its your backup to not lose dps if rng messes with you.
The guide makes no mention of this, so a Doom Winds window following the guide's aoe priority looks like this:
Wf totem -> sundering -> crash (to apply buff) -> chain -> frost shock -> chain -> crash -> chain
As you can see these are 2 very different windows, with the 2nd producing significantly less DPS
评论来自
Dunadan21
Windstrike in the single target rotation? fix this page please
评论来自
King88Martyn
I can't find the Rank 2 perk of Chain Lightning reducing the cooldown of Crash Lightning anywhere in my spellbook. Looking at other sites and their rotation guides, they don't mention this at all. This wasn't a change implemented in 9.1 and it doesn't appear it was removed in 9.0.5 either, how out of date is this?
Something else I wanted to clarify, there's no explanation as to why you should keep flame shock on as many targets as possible. Is it purely because without the Hailstorm talent and 0 stacks of it, Flame Shock does more damage over it's duration than Frost Shock does? Or does the individual ticks of Flame Shock trigger Stormbringer?
If it's the former, then if playing with the Hailstorm talent, at what point does Frost Shock overtake Flame Shock in cast priority in order to not waste Hailstorm stacks?
评论来自
Vanmakt
This doesn't seem to be right. In the single dps rotation you say that windfury totem shall be cast first, but you don't have that talent in the M+ spec?
评论来自
alpanhell
These rotations sure seem to make an assumption that you have a lot of talents that you don't necessarily have...
评论来自
MikhaIsRest
Is that true we don't use Lava Burst in Elementalist single target rotation?
评论来自
dvdscripter
Hey,
Aoe rotation using with elemental build do not show stormstrike. Selected options are pwave and wf totem.
评论来自
Tempa
Hi.
Is Stormstrike supposed to disappear from "Enhancement Shaman Single Target Rotation and Priority" when picking "T30 2-piece"?
Edit: I see that it doesn't do it anymore for me
评论来自
Alchmaster123
The Elemental and Storm sections page width is different than the adaptative width of the base guide and does not fit in the phone screen.
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