Enhancement Shaman Gear, Tier Sets & BiS – Legion 7.3.2
This section of the Enhancement Shaman guide covers everything you need to find the best Enhancement Shaman gear and Enhancement Shaman Tier sets. It tells you all about gear: stat priorities, armor, tier sets, BiS recommendations from dungeons and raids, and legendary item rankings. This guide is written by Wordup, follow them on
Updated for the latest patch.
Rotation & Abilities
Macros & Addons
First and foremost, the general stat priority is as follows:
Haste = Mastery > Agility > Versatility = Critical Strike
Haste has a number of bumps the higher you climb that help to make it stronger, but none of the specific values are ones you should go out of your way to attain so don't worry about them. Haste and Mastery vie for top spot all the way up, with Haste being slightly stronger in single target, and Mastery better in AoE.
As covered in the Artifact page,
serves as the best relic, but various other traits are appealing as specific relic choices, otherwise item level is your ideal goal. The gap between ideal vs. average relic traits is as small as ever, so you should focus on getting the strongest relic you can find. Do note that
is significantly stronger if there is any cleave or AoE involved allowing for Crash Lightning uptime. Some examples of strong relics in raid environments can be found from the following bosses:
Extends the duration of
and similar effects by 75%. Appears currently to be the best option in all situations, but is not a massive swing in general. As long as you can maintain uptime on a target for the full 70 seconds it will perform well due to how well Enhancement interacts with the Bloodlust effect.
You deal a flat 10% increased damage if
hits 3 or more targets. Buff is easy to fulfill if 3 targets are within range
is in the rotation regardless and will be hitting them all. In any situation where you can consistently keep this buff active, it serves as the best choice and is our best multi target Legendary.
50% increase to
are both active. The 7.2 buff to this item has brought it back into favour and requires using
to activate it, as the increase will be more than the talent loss. This has some solid uses in pure single target with accompanying talents, but Hailstorms disruptive effect on the rotation can sometimes cause it to lose out.
Gain 5% movement speed for 1 minute each time you kill an enemy, stacking up to 5 times. At 5 stacks you transform into a Spirit Owl, allowing you to fly for 1 minute. This is an open world effect which hasn't really got any group content applications, but it does come with ideal stats and 3 prismatic sockets, making it a great stat stick option, and is easier to acquire as it is a crafted option.
Enemies hit by
zap a nearby enemy every second for low nature damage for 15 sec. In 2 target situations is the reasonable choice as long as you can maintain the debuff on both targets simultaneously, and there will be 2 targets available for more than 75% of the time. This effectively makes taking the
talent mandatory to give additional uses. At 3 targets however, this falls off quickly compared to the chest due to the micro-management of maintaining 3 debuffs, and at 4 is noticeably worse.
recharges 500% faster. Great in solo content and will be very good in situations where you need increased uses of your burst CDs. Whilst it has downsides to meet the activation requirement, situations in which it shines are very favourable. It has a lot of applications in content that has frequent downtime (e.g. moving between packs during Dungeons/Mythic+) so should not be written off. These have also had 617 Haste added to their item budget with 7.2, which makes them more appealing as an added bonus effect if you can capitalise on the cooldown reduction.
Dealing damage with Fire, Frost or Nature abilities grants separate, stacking 1.5% damage increase buffs. Much like the bracers, this gains from taking
to capitalise on
to get all 3 buffs; but it does not by itself make Hailstorm a valid talent choice and the Frost aspect should largely be ignored. When combined with Akainus however, this third buff will be actively maintained.
Grants an absorb shield for 25% of your maximum health for 30 seconds, with a 30 second internal cooldown. Can increase personal survivability significantly allowing you to avoid high damage periods, and also comes loaded with significantly more secondaries than alternatives making it a solid equip due to this alone. Due to Enhancements survival issues currently, this is heavily recommended if you find yourself having problems in an encounter.
Standing still heals you for 4% of your maximum health every 1 seconds. This has very few uses, if any, as in all types of content being a melee specialisation, but it can provide a small amount of extra survivability. This is definitely selected for the stat boosts it provides however due to how well itemised it is.
Successfully crowd controlling, interrupting or dispelling a target grants you 70% increased movement speed and 25% haste for 10 seconds, but may only occur every 30 seconds. This effect is extremely powerful due to Haste being very valuable for Enhancement. In situations where this can be activated, it will provide a significant increase so should be used if so as it provides a short term mini-
. In dungeons and Mythic+ this is very easy to do making it an excellent choice, in raids it will require some foresight to make use of. With the addition of 2% passive Haste going into 7.2, this is now a solid option just as a stat stick even if you cannot activate it.
A powerful stat stick trinket with a high budget, that comes with a 1.15-minute cooldown on use AoE burst. This does not scale with any secondaries, but in situations where additional burst AoE is needed (such as Mythic+) it is very powerful as that is an area Enhancement is lacking in. Given that it takes up a valuable trinket slot to do so however, means that it needs situations to play into it to make it worth using.
Newly added in 7.2.5, a fantastic all around legendary and generally the best option at all times. The power of the new
effect in this patch makes this a great addition to the rotation and increases the value of Maelstrom to boot. Also scales up well in AoE by allowing for a chain of
triggering GCDs. This is without a doubt the legendary to aim for as Enhancement.
Another addition in 7.2.5, granting you the
when equipped, allowing for another choice on the level 75 tier. This is relegated to a single target choice using
and can be powerful in some cases, but can be outclassed by other combinations due to how specific its effect is.
Added in 7.3.2 and attainable from the Antorus raid quest chain, this increases the effect of Light/Shadow crucible effects by 50%. Stats are spread out, and the effect itself is fairly underwhelming so is not recommended.
Due to the introduction of Warforging and Titanforging and how common it is, actually setting up a consistent recommendation is difficult, so all of the evaluation has been done assuming trinkets are of an equal item level. The recommendations below are for trinkets of particular importance that have the greatest impact.
Currently there are two separate trinkets that are usable by Enhancement in Antorus, being
(which exceeds the legendary limit) and
. Ideally, Enhancement should be using Golganneth's as early as possible and this will remain the best trinket as soon as it surpasses 955 item level (which can be achieved with
tokens from subsequent Argus kills. You should
aim to have one Pantheon trinket equipped, as these are by far the best trinkets in the game currently.
tokens or from your weekly box.
(Haste/Mastery) and other equivalent stat sticks from various sources.
, from Myhtic+,
tokens or from your weekly box.
Generally, stat sticks and more consistent trinkets have shown to be very useful within raids due to the swingy nature of some of our damage windows that are unpredictable. Due to only needing one extra trinket (thanks to the Pantheon), it's easier than ever to fill that slot with one of the above. Note that Crade of Anguish does come with a downside in that it loses value the less consistent your health pool is, and due to Enhancement occasionally having some issues with survivability this can't be understated.
Following the recent update, most items in Antorus, assuming they have an item level advantage will perform adequately - though not exceptionally. Some have additional high roll AoE effects (such as
) that can help them in specific situations, but geneally they are decidedly average.
however roughly equals a stat stick with some swings up and down, making it one of the few desirable consistent options; though given that many fights in Antorus, and M+ in general allow for AoE options,
both have potential.
As with trinkets, this is more a general recommendation of items to look out for. The Titanforging system has made it nearly impossible to predict gear values because of the possible range of stats they can have upon them. In a majority of situations item level increases are going to outweigh stat balances, but be aware you are ideally looking for as much Mastery and Haste as you can get your hands on. In Antorus there are definitely some alternative items that will win out in some of these slots if you can titanforge them, but this is assuming their base item levels.
Ideal tier pieces for T21, assuming you are using
however changes to Shoulders, Cloak, Chest and Legs, so be aware of this.
Tier 19 Set Bonuses
Tier 19 has been changed in 7.2.5, but still focus on
, increasing both the power of the abilities and the frequency in which it occurs. They are both useful bonuses, but getting items that are titanforged to a relevant level is becoming increasingly difficult.
Increases the damage of
has an additional 10% chance to trigger the
Both of these bonuses lean into taking
as a talent, and also enhance the power of your filler spell
by giving it a significantly increased chance to trigger a proc. There is not much to really play around with either of these bonuses as they mostly enhance the toolkit passively, making procs more consistent and encouraging spending more. Whilst maintaining the bonus in current content is good, leading into the release of the new raid, is not worth actively trying to maintain because of how rare high Titanforging is on gear.
Tier 20 Set Bonuses
Tier 20 focuses very heavily on AoE, increasing the value of your
casts by granting a maintenance buff (extending its use into single target), and providing a viable burst AoE option with the 4pc bonus.
Item - Shaman T20 Enhancement 2P Bonus
grants 5% Critical Strike chance when
is cast for 16 seconds.
Item - Shaman T20 Enhancement 4P Bonus
to increase the direct damage of your next
by 35%, stacking up to 15 times.
Whilst this bonus is generally quite average in single target, adding in another buff to maintain without anything flashy, it excels in AoE. The 4pc bonus scales up linearly with additional targets, and fills a hole we are otherwise lacking in predictable AoE burst. Whilst it's difficult to attain pieces that allow it to remain relevant in Antorus, if you don't sacrifice too much item level this will still remain useful in large scale AoE fights and in Mythic+, so having a set to hand is a good idea. These bonuses are not really something you play around heavily, and often naturally provide a benefit with your standard priority and resource management, so you shouldn't worry too much about the 4pc effect.
Tier 21 Set Bonuses
Tier 21 on the other hand returns to being a very single target oriented set, with few applications in cleave, with both options opting to focus on your
Item - Shaman T21 Enhancement 2P Bonus - Stormstrike Buffs Rockbiter
a 30% chance to increase the damage of your next
cast within 10 seconds by 100%.
Item - Shaman T21 Enhancement 4P Bonus - Rockbiter Buffs Fire/Nature Damage
to make the target vulnerable to the elements for 4.5 seconds, increasing Fire, Frost and Nature damage taken from the Shaman by 15%.
These bonuses are an increase over the Tomb bonuses in single target - which Antorus leans toward on the spectrum of raid tiers, and something that we continue to be strong in. Switching to the 2pc as quickly as possible for single target fights will generally net an increase, and reaching the 4pc is a priority. In cleave and AoE however, there's very little to be gained here other than priority target damage increase on the target you are applying the 4pc effect to.
Whilst the T19 bonus remains reasonably strong, not only is reaching a relevant item level increasingly difficult now, but it settles as a single target bonus that is worse than T21, effectively killing it as a choice. T20 has some uses in AoE, as noted above and should be kept hold of if needed. Mixing different 4pcs with older 2pc bonus is not advised, as
is just too valuable to drop for it. If you don't have access to this, using the T20 2pc is a fair choice to mix with T21 4pc.
Finding Gear on Wowhead
From simple recommendations to advanced filters, Wowhead can help you find the gear you want.
is a great way to search for gear if you are new to Wowhead's filtering system.
Choose what item category, gear slot, and class specialization you're interested in, and it will return results for you. You can further narrow it down by source--including gear from LFR and heroic dungeons.
You can find the Item Finder via Tools > Item Finder or Database > Items > Item Finder.
returns personalized gear suggestions for you and shows which content has the most upgrades.
Simply load up the
with you preferred character and it will list gear recommendations in a 20 ilvl range for you. It will also list how many gear upgrades each boss has so you can plan out bonus rolls. Finally, the character planner will perform an audit and let you know if you have any missing enchants, glyphs, or gems.
If you have a character in our
which is great for tracking vanity collections and viewing your character in our 3D modelviewer, you can click on the "Planner" button in the header to access the tool. If you don't, you can just enter your information in at Tools > Character Planner.
Wowhead utilizes a powerful system of item filters to narrow down the gear you need.
, you can enter in some basic options at the top--the name of the item, its item level, the level the players needs to be. The "Usable by" dropdowns cover factions, class, and role.
The dropdown menu right above "Stat Weights" opens to display a variety of advanced options. These cover the following:
General item info such as Added in Expansion/Patch, BoE/BoP, Unique-Equipped, Class-Specific.
Stats: All primary stats, secondary stats, defensive stats, and weapon stats.
Source: All in-game sources, ranging from raid difficulties to the Black Market Auction House to sold by a vendor.
Miscellaneous: Many of these filters are not relevant to equippable gear such as Crafting Reagents and Toys, but you can filter for items that are currently obtainable.
Once you've selected a filter from the menu, click on Apply filter for search results. You can repeat the process to filter for multiple criteria at once--for example, Agility gear that is found in Mythic Foundry.
Over on the right-hand side of the page, you can select a particular Gear Slot or Quality to narrow results even further.
Finally, you can quickly view a subset of items at once using the Database Menus. Head to Database > Items and mouseover the Weapon and Armor options for quick links to gear arranged by armor type and slot.
Back to Top
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