Discipline Priest Gear Recommendations
This section of the Discipline Priest guide covers everything about Gear: Stat priorities, and gear recommendations from dungeons and raids, and legendary item rankings. The author of this guide is Jak or AutomaticJak, Priest Healer for Vision on US-Kel'thuzad. He's been raiding in WoW for almost 6 years straight with his most recent accomplishments of finishing Mythic Nighthold US - 15, World 69th. Updated for the latest patch.
Priorites & Abilities
Macros & Addons
Gear and Stat Prioritization
Currently the stat priority for Discipline Priest in Legion is:
Intellect Haste Mastery Critical Strike Versatility
Intellect is our main primary stat and is found on all gear that we want to be wearing. It has a higher value than any of the secondary stats and should be the first thing you look at when debating whether one piece of gear is an upgrade over another.
Haste reduces the cooldown of certain spells like PWS, which can greatly improve our efficiency, and also other damage and healing spells, which results in greater throughput. More PWS' can also make for more mana regen'd from
which is always a huge plus. Lastly, as with all other specs in the game, faster casting and quicker use of cooldowns is always a positive.
Mastery increases the percentage of healing transferred through
. While this can be a strong healing increase, it provides no benefits to your damage. Mastery is also quite poor in Dungeon content as there are often periods where you must be healing in between pulls after mobs have died, so you must be using Shadow Mend to top off players--a spell Mastery has no synergy with. If you are only planning to raid and do little to no dungeon content then Mastery will likely be more valuable than Crit in many situations, keep this in mind when choosing gear or switching pieces around for Mythic+.
Critical Strike provides a chance to double the damage and healing done by your spells. While it benefits both your damage and healing spells, it does not currently match up to the throughput and mana efficiency provided by Haste, so it has a lower priority and is quite close to Mastery in value.
Versatility is a linear gain in outgoing healing & damage, as well as reduction of damage taken. With this increase to damage done, and decrease to damage received, comes the price of worse scaling than any other secondary stats for Discipline. Versatility will actually provide more benefits to healing than Mastery in 5-man dungeons while still increasing your damage, so it is much better in that content, but they are quite close in value in raids.
For more information on the work behind the stats, be sure to check out Josh's
Focused Will Discord
Tomb of Sargeras Gear
Legendaries will not be listed and their rankings will be displayed below. Due to the nature of Mythic+ and the heavy incentives to be running them constantly I will avoid listing out every single slot of gear and instead focus on specific rankings for gear pieces as a perfect Best in Slot set is unrealistic and unobtainable. Following the stat priority for high item level pieces with large amounts of Haste should be your litmus test to pay attention to. To compare items close in value I'd suggest downloading the addon Pawn and importing my Pawn Strings listed in the Macros and Addons Section.
For Disc, the spec is becoming far less reliant on mana trinkets for sustainability. Disc in 7.2.5 should now easily have the option to utilize double throughput trinkets in all but the longest of encounters in Tomb of Sargeras. Some preferred options for Tomb trinkets are as follows.
There is an excellent spreadsheet of rankings and comparisons of the latest trinkets for Tomb created by
who is also one of the founders of the
Focused Will Discord
which provides exceptional theorycrafting for the Discipline community.
This sheet can be found
Disc's Tier 20 set bonuses are:
Item - Priest T20 Discipline 2P Bonus
- The first bolt of light from your Penance deals an additional 100% damage or heals for an additional 100%.
Item - Priest T20 Discipline 4P Bonus
- Power Word: Shield has a 15% chance to cause your next Penance to be free and have 50% reduced cooldown.
These set bonuses are very valuable and should be a top priority to acquire in Tomb. The 2pc provides for substantially higher damage through Penance, rapidly increasing Disc's ability to provide prepared bursts of healing to the raid. The 4set allows for more rapid access to that burst and helps save a great deal of mana over the course of the fight.
While item level will frequently be king, optimal relics to pursue in Tomb of Sargeras include
Holy - (Demonic Inquisition) or (Maiden of Vigilance)
Shadow - (Kil'jaeden)
While the above are the best relics to pursue specifically in Tomb of Sargeras, you can get more powerful relics with lucky warforge or titanforges! Here is the general priority for optimal relics.
Necks and Rings are a great way to adjust your stats to help achieve a better balanced distribution. Warforge/Titanforge and Sockets can play a big role in deciding which piece to take over another, with M+ pieces also being a big factor. The most attractive Rings at face value in Tomb however, are the following;
For Necks, in Tomb you have the option between a Versatility neck, or one without. It is inevitable that we will have some Versatility on our gear through tier pieces, so I would suggest avoiding acquiring more if you can help it.
(The Desolate Host)
While it is likely these Legendaries will all be an upgrade to whatever other gear you may be wearing, I wanted to offer a ranking of which legendaries are better than others so that you can better prioritize which one or two you will wear! Disc Legendaries all are fairly close in value and all can offer a different benefit to your healing, these ratings will be debatable and very close.
In a class of its own, insanely powerful and synergizes very well with Disc's burst phases. It has a short enough cooldown that you are able to make constant use of it, and the overheal protection can be quite potent as well.
Newest legendary allowing two talents to be chosen in the same row. Discipline receives
which also means that you can take
at the same time.
Extremely strong effective health boost and raw throughput boost.
A very solid, consistent effect that can stack up to large amounts late into encounters. This keeps you from having to ever reapply Atonement to yourself and is literally free healing and a consistent heal on yourself if you ever get into a sticky situation. Disc's lack of personal cooldowns really make defensive legendaries often desirable.
Sephuz continues to receive new buffs each patch and the 7.2 buffs to include a hefty amount of flat Haste have made this legendary much stronger than it was previously. Fights with frequent dispels will make this legendary a decent competitor in this tier.
Legendary with great stats but a mediocre effect. While Disc is quite reliant on its mana, it often requires mana savings as you are ramping up Atones, rather than after as this Helm piece does. It offers decent value from its effect, but it does have a huge amount of Haste which is rare in many Disc legendaries.
Just nerfed in 7.2.5 for fear of more frequent
usage allowing high Haste rampups, this legendary still has some solid value if utilized in an alternative playstyle, but with the nerfs the legendary is in a situational/mediocre position.
Thanks to recent buffs in 7.2 these wrists have become more than just powerful cooldown reduction and have become a solid single target heal increase, an area that Disc could always use more power in. Competitive with other legendaries in the same tier.
Newest Disc specific legendary. This has a chance to grant you Power Infusion for 9 seconds after using Power Word: Radiance. Even with recent buffs to Power Infusion, this legendary is no competitive enough to justify a higher rating.
This belt is quite a strong DPS increase, and a solid healing one. While this has the potential to complicate an already fast-paced rotation, the additional damage is quite substantial. Highly situational
Receiving changes/buffs yet again in 7.2, as well as an additional stat added (Crit) the boots give a great amount of stats, though still have a comparatively weak effect to the other Disc legendaries.
Crafted legendary with a large amount of stats and sockets available but a comparatively weak effect.
Provides a minor healing increase to
though not powerful enough to be rated higher. Some encounters will allow ranged and melee to stack during intense raid damage, making this ring decent, but many fights will cause ranged and melee players to be split which dampens the potential healing.
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