Destruction Warlock Talents
This section of the Destruction Warlock guide provides an overview of all talents, information on which talents work well in different situations, and popular builds in Wowhead's talent calculator. This guide is written by <Vulgar>'s
. You can find them at
, or contact them on Sargeras. You can also find them at
. Updated for the latest patch.
Rotation & Abilities
Macros & Addons
Single Target Build
This is the optimal single target spec for Destruction Warlocks in raids. Explanation for each choice is given below in the descriptions for all talent options in each tier. Keep in mind the level 45 and 75 tier's are completely your preference and may change as much.
This is an alternative talent build, using
. This rotation will be much simpler and easier to play in progression situations, but it will yield slightly less damage in the perfect situation.
: After casting
the cast time of our next 2
is reduced by 30%. Stacks up to 4 times (2 conflag casts).
empowers our remaining Immolate on the target by 25% until
expires or is refreshed. This means you want to use all of your
charges immediately after a
cast. You want to cast
on cooldown until there is less than 10 seconds remaining on your
and now generates one guaranteed
, and an additional Shard if the target dies within 5 seconds.
is the best choice for single/two target fights, especially after earning your Nighthold 4-set bonus. In a fight with many adds that you can cleave,
may become more valuable.
Keep in mind that
has a more forgiving playstyle and may be easier to use for the average player.
is generally not a viable option for raiding and should be avoided.
: This talent reduces the cast time of
by 0.5 sec.
also restore 35% of our maximum mana.
: Increases the damage by 12% for 6 seconds after hitting its target.
: Life Tap is empowered, granting you 10% bonus damage for 20 seconds.
is our overall winner.
can be a close second before Nighthold 4-set, but once it is obtained the other two options just don't compete with
: Allows you place a circle that allows you to teleport to the same location again. Lasts 15 minutes.
: Horrifies the enemy and heals you for 20% of your maximum health.
: Stuns all enemies within 8 yards for 4 seconds.
will definitely be a viable option for dungeons. If raiding,
may also prove to be very useful.
is not a bad option for a heal every now and then. This can now be used on bosses as well.
: This talent hits all enemies within a 8 yards radius for 700% of our Spell Power and affects them with Immolate. It's cooldown is 1 minute.
hits all enemies near your target.
: This is a cooldown that increases you and your pets damage by 20%. The baseline duration is 15 seconds and each target effected by
will increase this duration by 2 seconds, to a maximum of 35 seconds. It's really important that
is applied on 1-8 targets before you use
otherwise it doesn't gain any duration extension.
is the best choice for 1-2 target fights. If you have sustained 4-5 targets throughout an encounter,
becomes the talent of choice. For short AoE-burst phases like on Helya in
may become the go-to talent.
: Recharges your
shield by 1% every second.
: Sacrifices 4% of your health every minute and in exchange you gain 50% movement speed. While
is active you can't be slower than 100% of your normal movement speed.
: Sacrifices 20% of you or your demons health and grants you a 400% shield of the sacrificed health for 20 seconds. Its cooldown is 1 minute.
This row completely depends on you. I recommend
because a extra defensive cooldown is always useful.
: Allows you to use a permanent
. You lose your 3 minute cooldown in exchange.
: Summons a second demon to fight for you for 25 seconds. This demon does 100% increased damage. The cooldown is 1.5 minute.
: Sacrifices your demons and in exchange it sometimes deal 75% Spell Power damage to the target and all enemies in a 8 yards radius.
For single-target and multi-target
is the winner. You want to summon a second
. On AoE heavy-fights like Skorpyron
can shine and this may also be used for 3+ target cleave.
I can't recommend
since you lose your 3 minute cooldown.
becomes 20 seconds long and has no cooldown.
: You channel this spell for 3 seconds (reduced by haste), shooting out 15
's at targets afflicted by
for 64% of your Spell Power within 40 yards.
you spend has a 20% chance to be refunded.
is the best choice for single-target fights. Fights with a second target for longer periods like Dragons of Nightmare in Emerald Nightmare are suited for
. In AoE-heavy fights you want to use
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