Destruction Warlock Talents
This section of the Destruction Warlock guide provides an overview of all talents, information on which talents work well in different situations, and popular builds in Wowhead's talent calculator. This guide is written originally written by Pyromancer but will now be maintained Loozy. You can find me on my
or on the Warlock Discord.
Rotation & Abilities
Macros & Addons
PLEASE UNDERSTAND THAT THIS GUIDE IS CURRENTLY IN THE PROCESS OF BEING UPDATED FOR PATCH 7.2.5 AND THUS MAY SEE CHANGES IN THE VERY NEAR FUTURE.
Single Target Build
This is the optimal single target spec for Destruction Warlocks in raids. Explanation for each choice is given below in the descriptions for all talent options in each tier. Keep in mind the level 45 and 75 tier's are completely your preference and may change as such.
2 Target Build
This is the optimal two target spec for Destruction Warlocks in raids. Explanation for each choice is given below in the descriptions for all talent options in each tier. Keep in mind the level 45 and 75 tier's are completely your preference and may change as such.
3+ Target Build
This is the optimal three or more target spec for Destruction Warlocks in raids. Explanation for each choice is given below in the descriptions for all talent options in each tier. Keep in mind the level 45 and 75 tier's are completely your preference and may change as such.
Tier 1: Level 15
: After casting
the cast time of our next 2
is reduced by 30%. Stacks up to 4 times (2 conflag casts).
empowers our remaining Immolate on the target by 25% until
expires or is refreshed. This means you want to use all of your
charges immediately after a
cast. You want to cast
on cooldown until there is less than 10 seconds remaining on your
and now generates one guaranteed
, and an additional Shard if the target dies within 5 seconds.
is overall the best choice for PvE situations. It allows you more powerful AoE through
spam and also has good synergism with our single target abilities, allowing for higher burst capability.
are generally not a viable option for raiding and should be avoided.
Tier 2: Level 30
: This talent reduces the cast time of
by 0.5 sec.
also restore 35% of our maximum mana. Also increases the damage of
: Increases the damage by 15% for 7 seconds after hitting its target.
: Life Tap is empowered, granting you 10% bonus damage for 20 seconds.
is our overall winner.
can be a close second in single target, however it does pull ahead in 3+ target/AoE situations.
should only be taken in progression situations when used in conjunction with
Tier 3: Level 45
: Allows you place a circle that allows you to teleport to the same location again. Lasts 15 minutes.
: Horrifies the enemy and heals you for 20% of your maximum health.
: Stuns all enemies within 8 yards for 4 seconds.
will definitely be a viable option for dungeons. If raiding,
may also prove to be very useful.
is not a bad option for a heal every now and then. This can now be used on bosses as well.
Tier 4: Level 60
: This talent hits all enemies within a 8 yards radius for 750% of our Spell Power and inflicts them with
. 30 second cooldown.
hits all enemies near your target. Each target hit generates 2 Soul Shard Fragments per hit.
: This is a cooldown that increases you and your pets damage by 20%. The baseline duration is 12 seconds and each target effected by
will increase this duration by 4 seconds, to a maximum of 36 seconds. It's really important that
is applied on 1-8 targets before you use
otherwise it doesn't gain any duration extension.
is the best choice for 1-2 target fights. If you have the ability to hit 3+ targets throughout an encounter,
becomes the talent of choice. For short AoE-burst phases like dungeons,
may become the go-to talent.
Tier 5: Level 75
: Recharges your
shield by 1% every second.
: Sacrifices 4% of your health every minute and in exchange you gain 50% movement speed. While
is active you can't be slower than 100% of your normal movement speed.
: Sacrifices 20% of you or your demons health and grants you a 400% shield of the sacrificed health for 20 seconds. Its cooldown is 1 minute.
This row completely depends on you. I recommend
because we don't have any other on-demand movement speed abilities.
Tier 6: Level 90
: Allows you to use a permanent
. You lose your 3 minute cooldown in exchange.
: Summons a second demon to fight for you for 25 seconds. This demon does 100% increased damage. The cooldown is 1.5 minute.
: Sacrifices your demons and in exchange it sometimes deal 75% Spell Power damage to the target and all enemies in a 8 yards radius.
is the winner, however it isn't that realistic to use in most fights. Because of the burst damage that comes from
, you should likely take this for most fights. You want to summon a second
. On AoE heavy fights like Skorpyron,
can shine and may also be used for 3+ target cleave.
Tier 7: Level 100
reduces the cooldown of
by 20 seconds.
: You channel this spell for 3 seconds (reduced by haste), shooting out 15
's at targets afflicted by
for 100% of your Spell Power within 40 yards. This damage will splash to nearby targets for a portion of the damage.
you spend has a 12% chance to be refunded.
is the best choice for single-target fights. Any time a secondary target is added, or any time there are frequently 1-2 high hitpoint adds spawning in a fight,
is the clear winner. In AoE-heavy fights you should be using
spam. All 3 options are very powerful and should change based on your situation.
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