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Commanding the Center: Completing Elite Strike Missions
来自 Anshlun
[Last Updated]:
2018/01/29
变更日志
补丁:10.2.6
目录
评分:4.8/5
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Hello, my name is Anshlun, and this guide focus in providing useful information and insights on how to be better complete all Command Center Elite missions with 100% chance of loot.
It is important to note that this guide assumes you know the basics about your Order Hall and missions, that can be found in our
Order Hall guide
.
If you find this guide useful, please rate so others can access it more easily.
My champions aren't ilvl 900 how do I complete those?!?
Sadly, it is really hard to complete them without a full team of Champions at item level 900. However, a couple classes like Druids and Death Knights have special troops like
and
that can be used in those missions and really help out. If your class doesn't have access to those special troops, or if you want to complete all missions when they come out, you must increase the quality and item level from your troops beforehand. The best way is to keep sending missions (the
Companion app
really helps with this) for experience and item equipments.
It is also helpful to pick the Order Advancement to acquire extra items, like
or
. The higher item level your highest champion get, better and harder missions you unlock. You can check more details on normal missions and all about Order Halls in our
Order Hall guide
.
Command Center Missions
As of the last time the Command Center was available, three different missions were up:
- Rewards
- Rewards 0
- Rewards 0
Those missions do
NOT
have the same threats and counters for everyone, all of them have different compositions that follow this creation rule:
Threats
Boss
Minions
One of the following:
Spell
Hazard
Minions
In addition to that, each of the above threats can have different penalties assigned to each:
Powerful
- Success chance reduction
One of the following:
Powerful
- Success chance reduction
Slowing
- Doubles the mission duration
Disorienting
- Doubles the mission cost
Lethal
- Kills all troops
One of the following:
Powerful
- Success chance reduction
Slowing
- Doubles the mission duration
Disorienting
- Doubles the mission cost
Lethal
- Kills all troops
Missions Overview
All Elite Strike Missions require ilvl 900 from your Champions in order to be countered, plus having them in epic or titled quality is advised in order to have access to extra equipment slots.
Since the missions don't have always the same threats, there is no way to know exactly which followers you will end up needing to use. The only information you have about the missions are:
They will start at around -100% chance before any party buffs;
The first threat is Boss, which is countered by one of your class' specializations, not always the same one, and the penalty is
Powerful
;
The second threat is Minions, but not necessarily helps into achieving 100% success chance.
With that information given, it isn't easy to build teams specifically for those missions, since they will also always change between each Command Center build-up. However, there are key points that you can focus in order to increase the chances of being prepared for the missions.
Equipment
All Elite Strike missions have a duration of 3 days baseline, meaning that you'll hardly be able to complete them quickly. The bright side of that is that you can abuse items that increase the success chance for missions longer than 8 hours and also benefit from items that increase the base success chance as well. Those items are listed below:
Item:
Effect:
Increases success chance of missions by 5%.
Increases success chance of missions by 10%.
Increases success chance of missions by 15%.
Increases success chance on missions longer than 8 hours by 20%.
Increases success chance on missions longer than 8 hours by 30%.
Increases success chance on missions longer than 8 hours by 40%.
It is important to note that each Champion cannot use more than one copy of each item, but they
can
use different qualities of the same item. Meaning each Champion can equip
+
+
, giving it +90% success chance on missions longer than 8 hours just from the three items alone.
Consumables
Some classes have access consumable items that increase success chance:
Item:
Class:
Effect:
Death Knight
Increases success chance of a single mission by 20%. Can be used on Champions or on troops, up to three times per mission.
Monk
Paladin
Priest
Rogue
With
Note:
All the items above are usable
only once
.
Important Advancements, Champions and Troops
Order Hall Advancements
or
to increase the item level of your champions quickier
- possibility to counter a boss
- Gives the ability to create Abominations
-
or
-
For the 7th advancement, both options work, whereas
focus on a new troop type and can counter a random non-boss threat,
provides another Champion slot, which gives you more control over your overall setup. At the end, it goes down to personal preference, although
is recommended if your champions' item level is low.
Noteworthy Champions
Champion
Effect
Always brings +15% increased chance due to Minions.
Always brings +15% increased chance due to Minions and possibly +15% from countering Spell.
Brings +15% if not accompanied by other champions and possibly +15% from countering Hazard.
Brings +15% if paired with Ebon Knights/Ravagers.
Enables the collection of
.
Troops
Name
Vitality
Effect
Affinities
Observation
Abominations
Increases success chance by 30% and another 15% against 1 random non-boss threat.
Requires
Increases success chance by 30% and have a random specialization.
Requires
Increases success chance by 30% and another 15% against 1 random non-boss threat.
Requires
Increases success chance by 15%
increases the base chance to 20%
Order Hall Advancements
or
to increase the item level of your champions quickier
- +15% success chance against Minions or Hazards
-
-
or
-
For the 7th advancement, both options work, whereas
focus on a new troop type and can counter a random non-boss threat,
provides another Champion slot, which gives you more control over your overall setup. At the end, it goes down to personal preference, although
is recommended if your champions' item level is low.
Noteworthy Champions
Champion
Effect
Always brings +15% increased chance due to Minions.
Always brings +15% increased chance due to Minions and possibly +15% from countering Spell.
Brings +15% if not accompanied by other champions.
Brings +15% if paired with Illidari Adepts/Trained Illidari Adepts.
Enables the collection of
s.
Troops
Name
Vitality
Effect
Affinities
Observation
Increases success chance by 40%.
Created by
that is obtained by using
.
Increases success chance by 30% plus another 15% against Minions or Hazards.
Requires
Increases success chance by 30% and another 15% against 1 random non-boss threat.
Requires
Increases success chance by 15%
increases the base chance to 20%
Order Hall Advancements
or
to increase the item level of your champions quickier
- +15% success chance against Minions (all missions)
- +30% success chance and random specialization
-
or
-
For the 7th advancement, both options work, whereas
focus on a new troop type and can counter a random non-boss threat,
provides another Champion slot, which gives you more control over your overall setup. At the end, it goes down to personal preference, although
is recommended if your champions' item level is low.
Noteworthy Champions
Champion
Effect
Always bring +15% increased chance due to Minions.
Brings +15% if paired with Dreamgrove Treants/Daughters of Cenarius.
Brings +15% if paired with Druids of the Claw/Keepers of the Grove and possibly +15% from countering Spell.
Troops
Name
Vitality
Effect
Affinities
Observation
Ancient of War
Increases success chance by 30% and has a random specialization.
Requires
.
Increases success chance by 30% plus another 15% against Minions.
Requires
Increases success chance by 30% and another 15% against 1 random non-boss threat.
Requires
Increases success chance by 15%
increases the base chance to 20%
Order Hall Advancements
- +10% success chance against Hazard
or
to increase the item level of your champions quickier!
- +15% success chance against Minions (all missions)
-
-
or
-
For the 7th advancement, both options work, whereas
focus on a new troop type and can counter a random non-boss threat,
provides another Champion slot, which gives you more control over your overall setup. At the end, it goes down to personal preference, although
is recommended if your champions' item level is low.
Noteworthy Champions
Champion
Effect
Brings +15% if the only champion in the mission. (He hunts alone.)
Always brings +15% increased chance due to Bosses.
Always brings +15% increased chance due to Minions.
Always brings +15% increased chance due to Minions.
Brings +15% if paired with Band of Trackers/Pathfinders.
Troops
Name
Vitality
Effect
Affinities
Observation
Increases success chance by 30% plus another 15% against Minions.
Requires
Increases success chance by 30% and another 15% against 1 random non-boss threat.
Requires
Increases success chance by 15%
increases the base chance to 20%
Order Hall Advancements
or
to increase the item level of your champions quickier!
- +15% success chance against Spells.
-
-
or
-
For the 7th advancement, both options work, whereas
focus on a new troop type and can counter a random non-boss threat,
provides another Champion slot, which gives you more control over your overall setup. At the end, it goes down to personal preference, although
is recommended if your champions' item level is low.
Noteworthy Champions
Champion
Effect
Always brings +55% increased chance due to Minions but troops take +1 vitality damage.
Always brings +20% increased chance due to Bosses.
Always brings +15% increased chance due to Minions.
Always brings +15% increased chance due to Minions.
Always brings +15% increased chance due to Mission length over 8 hours.
Brings +15% if paired with Tirisgarde Apprentices/Kirin Tor Invokers.
Troops
Name
Vitality
Effect
Affinities
Observation
Increases success chance by 30% plus another 15% against Spells.
Requires
Increases success chance by 30% and another 15% against 1 random non-boss threat.
Requires
Increases success chance by 15%
increases the base chance to 20%
Order Hall Advancements
or
to increase the item level of your champions quickier!
- +15% success chance against Minions.
-
or
-
For the 7th advancement, both options work, whereas
focus on a new troop type and can counter a random non-boss threat,
provides another Champion slot, which gives you more control over your overall setup. At the end, it goes down to personal preference, although
is recommended if your champions' item level is low.
Noteworthy Champions
Champion
Effect
Always brings +15% increased chance due to Minions.
Always brings +15% increased chance due to Minions.
Allows the collection of
.
Brings +15% if paired with Tiger Initiates/Adepts/Masters.
Brings +15% if the only champion in the mission.
Troops
Name
Vitality
Effect
Affinities
Observation
Echo of Celestial
Increases success chance by 30% and has a random specialization.
Requires
.
Tiger Adepts/Masters
Increases success chance by 30%(40% if Master) plus another 15% against Spells.
Requires
and
to reach Masters.
Increases success chance by 30% and another 15% against 1 random non-boss threat.
Requires
Ox Initates/Adepts
Increases success chance by 15%(20% if Adepts)
Requires
to have a chance to get Adepts.
Order Hall Advancements
or
to increase the item level of your champions quickier!
-
-
or
-
For the 7th advancement, both options work, whereas
focus on a new troop type and can counter a random non-boss threat,
provides another Champion slot, which gives you more control over your overall setup. At the end, it goes down to personal preference, although
is recommended if your champions' item level is low.
Noteworthy Champions
Champion
Effect
Always brings +15% increased chance due to Minions and another +15% if paired with Silver Hand Knights/Templars.
Always brings +15% increased chance due to Mission length over 8 hours.
Brings +15% increased chance if in a mission with another champion.
Allows the collection of
.
Troops
Name
Vitality
Effect
Affinities
Observation
Increases success chance by 30% plus another 15% if in a mission with a
.
Requires
Increases success chance by 30% and another 15% against 1 random non-boss threat.
Requires
Increases success chance by 15%
increases the base chance to 20%
Order Hall Advancements
or
to increase the item level of your champions quickier!
- Allows to set up work orders for
-
or
-
For the 7th advancement, both options work, whereas
focus on a new troop type and can counter a random non-boss threat,
provides another Champion slot, which gives you more control over your overall setup. At the end, it goes down to personal preference, although
is recommended if your champions' item level is low.
Noteworthy Champions
Champion
Effect
Brings +15% increased chance if paired with Band of Zealots/Dark Zealots.
Always brings +15% increased chance due to Mission length over 8 hours.
Brings +15% increased chance if paired with Group of Acolytes/Netherlight Paragons.
Troops
Name
Vitality
Effect
Affinities
Observation
Increases success chance by 30% plus another 15% if in a mission with a champion from the Shadow specialization.
Requires
Increases success chance by 30% and another 15% against 1 random non-boss threat.
Requires
Increases success chance by 15%
increases the base chance to 20%
Order Hall Advancements
or
to increase the item level of your champions quickier!
-
-
or
-
For the 7th advancement, both options work, whereas
focus on a new troop type and can counter a random non-boss threat,
provides another Champion slot, which gives you more control over your overall setup. At the end, it goes down to personal preference, although
is recommended if your champions' item level is low.
Noteworthy Champions
Champion
Effect
Always brings +15% increased chance due to Bosses.
Always brings +15% increased chance due to Mission length over 8 hours.
Chance of bringing
from missions.
Brings +15% increased chance if paired with Duelists/Pirates.
/
Always brings +15% increased chance due to Minions.
Troops
Name
Vitality
Effect
Affinities
Observation
Increases success chance by 30% plus another 15% if in a mission against Minions.
Requires
Increases success chance by 30% and another 15% against 1 random non-boss threat.
Requires
Increases success chance by 15%
increases the base chance to 20%
Order Hall Advancements
or
to increase the item level of your champions quickier
- +15% success chance against Minions (all missions)
- +30% success chance and +15% against a non-boss threat
-
or
-
For the 7th advancement, both options work, whereas
focus on a new troop type and can counter a random non-boss threat,
provides another Champion slot, which gives you more control over your overall setup. At the end, it goes down to personal preference, although
is recommended if your champions' item level is low.
Noteworthy Champions
Champion
Effect
Always brings +15% increased chance due to Mission length over 8 hours.
Always bring +15% increased chance due to Minions.
Brings +15% if paired with Circle of Earthcallers/Earthen Ring Geomancers.
Chance to bring back
.
Troops
Name
Vitality
Effect
Affinities
Observation
Ascendants
Increases success chance by 30% and another +15% to a random non-boss threat.
Requires
.
Increases success chance by 40%.
Created by
that is obtained by using
.
Increases success chance by 30% plus another 15% against Minions.
Requires
Increases success chance by 30% and another 15% against 1 random non-boss threat.
Requires
Increases success chance by 15%
increases the base chance to 20%
Order Hall Advancements
or
to increase the item level of your champions quickier!
-
-
or
-
For the 7th advancement, both options work, whereas
focus on a new troop type and can counter a random non-boss threat,
provides another Champion slot, which gives you more control over your overall setup. At the end, it goes down to personal preference, although
is recommended if your champions' item level is low.
Noteworthy Champions
Champion
Effect
Brings +15% increased chance if paired with Black Harvest Acolytes/Invokers.
Always brings +15% increased chance due to Mission length over 8 hours.
Brings +15% increased chance if paired with Pack of Imps/Swarm of Wild Imps.
Troops
Name
Vitality
Effect
Affinities
Observation
Increases success chance by 30% plus another 15% if in a mission against Minions.
Requires
Increases success chance by 30% and another 15% against 1 random non-boss threat.
Requires
Increases success chance by 15%
increases the base chance to 20%
Order Hall Advancements
or
to increase the item level of your champions quickier!
-
-
or
-
For the 7th advancement, both options work, whereas
focus on a new troop type and can counter a random non-boss threat,
provides another Champion slot, which gives you more control over your overall setup. At the end, it goes down to personal preference, although
is recommended if your champions' item level is low.
Noteworthy Champions
Champion
Effect
Always brings +15% increased chance due to Minions.
Brings +15% if not accompanied by other champions.
Always brings +15% increased chance due to Mission length over 8 hours.
Brings +15% increased chance if accompanied by two different troops.
Troops
Name
Vitality
Effect
Affinities
Observation
Increases success chance by 30% plus another 15% if in a mission against Hazards.
Requires
/
Increases success chance by 30% and another 15% against 1 random non-boss threat.
Requires
Increases success chance by 15%
increases the base chance to 20%
Special Followers
is by far the best addition to your team in order to counter those missions. You can find the quest chain that unlocks him
here
.
increases the success chance of any Elite Strike mission by 90% by himself, because of
and
, since all missions have Boss and Minions as threats.
Besides increasing the mission he goes, having him as a champion allow you to collect
, which are created by his special ability
, and can be attached to champions or troops to increase the success chance of their next mission by 20% up to a 60% maximum per mission.
While not as powerful as Meatball,
has its own merits. Adding him to an Elite Strike Mission increases the success chance by 65% alone, due to
and
being always active. Another benefit from Moroes is the ability to obtain
, which allow you to recruit special Dinner Guest troops:
- +30% increase success chance and +15% success against Minions
- +30% increase success chance and +15% success against Hazards
- +30% increase success chance and +15% success against Spells
Those troops increase the success chance by 30% and another 15% if the mission has Minions, Hazard or Spells, depending on which guest you recruit.
Important to remember that troops do not have an specific item level, meaning they can always perform at its best, even if Moroes or any Champion you have is at ilvl 900 or not.
Final Thoughts
Make sure to always combine as many increases listed above as possible and take advantage of synergies between champions and troops in order to reach 100% to all Elite Strike missions. In case you're not able to reach 100% in all missions, prioritize the ones that have the best rewards, according to your judgement. Good luck!
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评论
评论来自
Slytherz
I only briefly glanced through your article OP. So it's possible I missed it and apologize if it did!
I think you forgot to mention or weren't aware of the two new followers exclusively for Mage or
Paladin
.
http://www.wowhead.com/champion=995
I just happened to have him jn front of my mission board a few weeks ago. Mundane janitorial work he has for you and a cool little 5 second cutscene.
http://www.wowhead.com/champion=1001
Finally the Paladin. My brother got jealous of his Mage brother with a goblin follower so he went in search of additional unique class followers and found this.
评论来自
CaspianRoach
You state multiple times that you cannot use Meatball balls and the like on regular minion troops but this is not true, I use it like this all the time. It definitely works for Librams, Balls, Plans and Bananas. I assume it works for other stuff too. Here's a screenshot with a Libram:
http://i.imgur.com/cYsg9DA.png
评论来自
wowZhenek
I think you also forgot to mention that these missions can proc again if you reduce their duration with 5, 10 or 15% items or use followers which have the 20% reduction passive. They re-proc within an hour or 2 provided the tower is still up by then.
评论来自
Sarthorius
I rather keep the DK's instant WQ finisher instead of the abomination. Too OP, besides, Dk's already have another powefull tier 2 Troop that can counter bosses thru one of the specializations.
评论来自
alpanhell
Very nice article, thank you very much! However you forgot to mention one item mages can get
幸运兔脚
. It requires a certain follower (The Great Akazamzarak).
Also, might be worth mentioning that there is no way to use those consumables that increase success chance in the App (or at least I've never been able to see a way).
评论来自
ible
The real question is how are Druids supposed to optimize their champions at a rate even remotely close to other classes who actually get armaments and equipment even insta WQ for ez resources. Compared to my hunter, priest, warrior and mage, druid is months behind yet its my nr 3. None's been able to answer, other than missions. Or some nonsense about the soil spots. I guess because there is no answer, Blizz like this sort of inconsistency.
评论来自
Golgoth
I believe there's a slight misconception here. Some troops offer
bonus success chance
against certain threats/bosses, and others
counter
it.
For example,
Abominations
and
Ebon Knight Frostreavers
are listed as
+30% success chance, plus an extra +15% against a non-boss threat
, making them seem the same, when they're not.
Countering
a threat is often a bigger deal than just success chance. Getting to counter a
Disorienting
or a
Slowing
may drastically improve mission efficiency (although the success bonus will only be 30%). And while the guide aims to improve the chances of succeeding, rather than time/resource investments, if your
Frostreavers
counter
a
Powerful
threat, their success chance skyrockets (roughly 65%) and surpasses that of
Abominations
.
On the other hand, countering a
Lethal
is not even remotely as useful, and you may be better off with
Abomination
's 45% over
Frostreaver
's 30% (Troops are just Order Resources, after all). Lastly, Elite Missions never have
Cursed
, but for regular missions, not countering it negates any success chance, making
Frostreavers
able to provide an even greater success rate by removing the 100% cap.
Note that this applies to all classes and their respective troop types.
评论来自
Bagspace
Does anyone know why the missions cost different amounts of resources? One of my alts can do all three missions for 1k, another gets 1 mission for 1k, another for 2k, and yet another gets two of them for 1k and the third for 4k!
评论来自
Addyne
My level 110 paladin has finished broken shore, has her class mount, but does not get the elite strike force missions in the class hall. Is there a quest or achievement that is required before she can get them?
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