此站点大量使用JavaScript。
请在您的浏览器中启用JavaScript。
正式服
PTR
10.2.7
PTR
10.2.6
Beta
小知识
屏幕截图
视频
评论
评论来自
15240
If you wipe on the last boss, the door at the elevator is closed and can't be opened, leaving no way to kill him again, so don't release if you have reincarnation/soulstone/DI. Hopefully it's a bug only.
This is in v2.0.6.
评论来自
13088
Just did a full run of The Mechanar last night. While the elevator does seem rather buggy, my group was able to use it after wiping on the last boss once.
评论来自
18833
We didn't wipe on the boss, and even had zero deaths - yet only 2 people could use the elevator.
Paged a GM, waiting for a response..
评论来自
14592
Does this instance need flying mount? Based on picture it does. Not even meeting stone up there to allow summon?
评论来自
21883
Also the Gnomish Universal Remote (
http://www.wowhead.com/?item=7506
) will work on any and all mechanical units in tempest keep. They prove very useful during several pulls and can easily annihilate a group of two or three mobs.
评论来自
5883
It is the easiest of the 3 tempest keep 5 man dungeons.
评论来自
19124
Currently on the PTR
Tempest Keep Mechanar
Mechanar Drillers, Wreckers, and Crushers in Tempest Keep: The
Mechanar may no longer be enslaved when in Heroic mode.
So be careful when 2.0.10 comes out! And of course as always, make use of it untill then :) It makes those 3 or 4 pulls so much smoother.
评论来自
32932
Just to note. Mechanar, non heroic, gives 1500 rep roughly per run.
评论来自
35472
Mechanar Heroic mode:
Group setup: Tank(Warrior in my case), 2 Priests( Shadow + Holy ), 1 Warlock, 1 Dps( Mage / Rogue )
1) Mechano-Lord Capacitus ( Tauntable )
Ability: Gives Polarity shifts with a debuff (+) and (-) on players. Players with(-)(-) and (+)(+) gives 100% extra damage whilst (-)(+) gives a nasty DoT
Strategy: Spread out. When Polarity Shift comes, make sure the same debuffed players are grouped together for optimised dps.
2) Nethermancer Sepethrea ( Tauntable )
Ability: Spawned elementals are now faster and hits harder. Cannot be crowd controlled. Elementals will stop at times to do hellfire which hurts.
Strategy: Kill Pathaleon first to clear the exit dome. Upon pulling, make sure at max range. Tank whilst kiting her to the exit at Pathaleon. Keep DoTs up all the time. Should by the time you are at dome and she's still alive, kite her to the starting point. Repeat above steps if necessary.
Note: Make sure she's far away from elemental spawns or you will get hellfire which will most likely wipe your members. Also be aware that this fight is a very long fight depending on the damage output.
3) Pathaleon the Calculator ( Tauntable )
Ability: Mind Control (7-10secs )the closest party member to him. Tank can be Mind Controlled. Arcane explosion, summon spirits who shoots arcane bolts for 1k+ dmg.
Waves before boss:
Chain fear the mobs. Set rotation on the fear. Mages(if u have one) sheep a target, which will be used by priest to MC, and rest/regen. The other priest take over MC, and the other priest rest.
Wave before boss 2:
Mechanical will spawn. Stunlock as much as possible when it charges it's fist. Most damage receive is from here.
Wave before boss 3:
Same as step 1, chain fear, Mind control the last mob so your group could rest/regen.
Strategy on boss: Fear the adds, make a rotation on those. Mages sheep MC'd party member / Locks deathcoil should there are no mages. Boss himself doesnt hit hard, it's the adds that does the wipings.
There're many other ways to do this boss / party setup but this is probably 1 of the best that works, at least in my case.
评论来自
35029
We had a loser GM tell us that the elevator locks on purpose..."It's part of the challenge...." We never were able to zone back in and were only 2 pulls from Pathaleon.
评论来自
24587
A single Normal mode Mechanar run will net you ROUGHLY 1300 Rep with The Sha'tar (
http://www.wowhead.com/?faction=935
) -- varies depending how many mobs you skip
评论来自
Meesterjojo
Heroic Mechanar:
My favorite group composition- 2xMage, 1xHunter, 1xholy priest, 1xTank
2nd Favorite group composition- 1xmage, 1xlock, 1xfury warrior, 1xDroo, 1xTank
Clear as normal to Mechano-Lord Capacitus, noting that Locks cannot enslave the large Drillers and Wreckers in heroic mode, but can still do a lot of damage with just 1 of the little guys. If not, hold them all, or get hunter to trap one.
Mechano-Lord: Polarity Shift, as described above. It's so easy it should be the normal mode.
Back track clear to elevator. First real challenge for your group- Destroyers. Sorry, but some healers have the hardest time with these, others do not. Don't forget you can spell-reflect 2x on a charged fist (if your group misses an interupt), also note that a lock can CoT to slow the casting time thus making it easier. Stunnable.
From the 2nd floor on be sure that no one releases until everyone dies and you are certain everything has reset. Otherwise you'll find yourself calling it or soft-reseting when the doors lock you out.
Clean the room with the Nethermancer, but do not engage her.
Clear the hall to last boss. Engage him: Fearing adds works well. I typically thunderclap over and over, then aoe fear first batch, when he makes a 2nd wave which doubles the number of adds I try to challenge shout and leave the priest to aoe fear, or the lock if one is present. Burn him to 20%, max DPS, and the adds go away. From here it's tank n' spank. He enrages, but becomes extremely slow. Note: he's so slow that a hunter or a lone warlock can solo him down the hall from 20% down. Make sure you master loot- Blizzards Official Bug Policy is that players may only receive drops from bosses if the loot decays on the body, including your badges. If any one person takes a badge, no one will get theres. Note too, that even if the whole group is in Mechanar, and the body is at the very top of the elevator, if anyone is downstairs or in the elevator riding up as the body is looted they will lose out on any possible loot roll as the instance believes that they're not inside. 1st floor is counted as a seperate zone from 2nd floor, somehow
With boss room empty, have party set up. Hopefully you have a hunter, if so it's time to go fishing: Use eyes of the beast to fish out the Nethermancer just like some guilds would pull Baron Geddon into Garr's room in MC. She'll run so fast down the hall that her adds, even with their increased speed, have no chance of keeping up. DPS her down with a bit of time to spare before the adds show up. Easy.
If no Hunter- get a lock+imp. Have imp engage and hold nethermancer with only the imp and lock visible to the nethermancer and her adds. Once imp is dealt with, lock should take off running down the hall. Warrior will pick off nethermancer part way down. By this time the adds should be secured on lock and only the lock. I'm not entirely sure of the mechanics on this, but we've done it 3 times in a row with success. The adds completely ignore us, and once past, we engage the nethermancer.
评论来自
38306
I was there with a group a few minutes ago and the damn door is still bugged. We died and relesed out bodys and when we got back in we couldn't get passed the door. But the elevator was ok ^^
评论来自
Leandro
4/3/07 - Wiped in heroic during the last event and came back to find the door at the top of the elevator sealed off. Super.
评论来自
Special
*nevermind*
评论来自
37560
Heroic Mech - The easiest way to do it on all problematic pulls.
Tinkerers - Star player to have along, Warlock/Priest.
MC/Enslave, kill all the other tinkerers with this tinkerer, then sacrifice it. Banish the larger demons, tank and spank to victory.
Gatekeepers - Both have shadow power, dispel asap, makes him hit harder. Left gatekeeper does AOE bleed, so spread your ranged, double healer if you feel your healer cannot solo heal all. Right gatekeeper does emote "..raises hammer menacingly" which does 2k damage to melee players every 2 seconds, everyone in melee range get out, even the tank.
Mechanolord - Tank pulls boss to ledge and hits at max range, avoiding the maximum number of orbs while not moving. Tank calls out debuff he gets, negative or positive. Same charge moves towards tank, different charge step away to the back. Tank does not move throughout entire battle.
Tempest forge destroyers - Star player to have along, rogue. Apply mind-numbing poison to weapon, apply to mob, kick/interrupt all charged fist.
Sepethrea - Skip boss for Pantheleon.
Netherbinder - CC for last, so that even if she summons elementals it's possible to keep things under control.
Pantheleon the Calculator - As rogue I always get the dominate, cannot be dispelled, but can be "cloaked" out of, requires some luck.
You have the most success if you ignore adds. At start of battle all ranged classes move to melee range (healers, mages), hunters may opt to stay, but do not multishot.
Once adds are spawned they will gather nicely because you have stacked. Fear them away then blow cooldowns and hit the boss as hard as you can, psychic screams, intimidating shouts, howl of terrors, set an order for maximum effectiveness.
Once boss enrages at 30-40% all adds will automatically die. If you get to this stage you should win the fight without problems.
Sepethrea - Now summons 3 elementals and moves at normal speed. If you get one, drag all the way to pantheleon's chamber. It should be possible to slowdps all the way to 30-40%. Once you reach this stage, everyone that's kiting fire eles in pantheleon can just return and nuke her down, they will take too long to get back so it shouldnt be a factor.
评论来自
26020
Ideal group for this instance in non-heroic mode is:
Warrior - Tank
Rogue - Imp Sap
Warlock - Banish and Enslave demons
Mage - Sheeps and the occasional kiting
Resto Shaman/Druid or Holy Priest/ Paladin - need a resto class unless the Character has good gear
Done this place a couple of times and found many groups with these classes absolutey do great. I am a mortal Strike warr and i am still enabled to tank very well in this instance, it doesnt take much just a little abuse of the Commanding shout. I have had a Feral Druid tank and we also did very well except for the last boss becuase we lacked caster DPS for Summoned Mobs.
评论来自
43353
what i need for heroic?
评论来自
43753
Ideal group for this in Heroic Mode is as follows. Believe me I just did this and it was the smoothest run I've done yet.
1 Warlock
1 Shaman (DPS)
1 Holy Paladin
1 Shadow Priest
1 Warrior
When you get to the demons, just banish / enslave a demon and let the demon do all the work :)
评论来自
43826
As of now Patch 2.1 all BC mechanical mobs are immune to the gnomish universal remote.
ALL mechanical mobs.
评论来自
46861
Can someone please post average run times? Both normal and heroic - Thx!
评论来自
ccnaken
Normal times = 30-40 min normal and 50-60 heroic +-
I normally got a grp setup like this :
Feral Druid / Affliction Lock / Marksman Hunter / Arc Fire Mage and a Holy Priest.
Done it with alot of other grps, but this is the grp setup i like the most:)
评论来自
Garryman
Just want to say, that mechanical guys, that use charged fist cannot be afflicted by CoT. They are now immune to this spell in heroic mode. I don't know, if they can be CoTed at normal, cause i forgot the last time i made normal Mech run.
评论来自
38244
For you mages, when the Astromages uses "Fire-Shield" you can steal it. Gives about 550 fire damage per 3 sec. (+spell damage ofc)
评论来自
irharry
Updated heroic mech - a number of changes have been made since the two below were written.
Mech is a mid difficulty heroic, the first three badges are comparitively easy and can be farmed in about 30 mins by an experienced group, making this a very attractive farm instance. The final two badges are considerably harder however.
Clear up the left hand side until you have killed the two humanoids (physician + melee) at the top of the first ramp. you can pull the first boss from here, you do not need to clear the engineer + demons group directly to the west of the boss. Nothing special here, spank and tank. He has an aoe that does reasonable damage, but its not too bad.
Continue to clear back down the ramp to capacitus room, making sure to hug the left hand side. At the bottom of the ramp pull the destroyer. Destroyers charged fist can NO LONGER be affected by curse of tongues, and its cast time is shorter than the GCD. if you have a rogue, ask them to put white noise on the destroyer only, and kick/KS as soon as the destroyer begins to cast charged fist. They wont like it, but the destroyer will out out roughly 700 EXTRA dps on your tank while charged fist is active, so its worth interrupting. it can also be spell locked (lock felhunter), counterspelled (mage) and silencing shot also works, though the hunter will have to be very, very fast to get it in time. As the charged fist is spell dmg, warriors can reflect some of the extra dmg if the charged fist does get off.
Clear to capicitus, note that the elite demons cannot be enslaved - the little ones still can though, and as they do 900+ dps it may be worth asking your lock (if you have one) to chain banish one on the last pull to enslave for the boss fight, the little bastard will probably do more dps than your dps :) . Capacitus has a HUGE hit box, so the best strat for this guy is similar to normal mode. Pull him back to the ramp you cleared, and have your tank stand at the edge of the ramp, about 10 yards up. Pull capacitus to him (as a lock i use my imp to pull him, hunter md is even better, whatever you have available), and tank capacitus beside the ramp. Because he is below the ramp, but the tank is on the ramp, the bombs he spawns will sit down the bottom and not touch the group. Ask everyone to move to the bottom of the stairs when they have a negative charge, and move up the stairs when they have a positive charge (except the tank, who stays still), if everyone moves up or down as needed when the charges are on this fight is very easy. Its also good for whichever group has the same charge as the tank to move in a bit so they are close enough to the tank to give him the buff also, otherwise aggro is very trickey. Think of it as a triangle, the tank is one point, and positive/negative the other two.
Move onto the glass area capacitus patrolled and pull the next keyholder, again, pretty simple tank and spank. This guy has a jackhammer effect that you need to avoid, but he emotes just before to warn you. have your melee back out, as he'll sit there doing a hellfire like melee effect pounding the ground with his hammer for about ten seconds that can do some serious damage. I usually ask ranged dps to stop as well just to avoid agro issues, but if your tank had plenty of threat up they may not need to.
Clear up the ramp to sepethra's room, some trickey trash here. The melee mobs CAN now be seduced by a succubus (previously they weren't). The astromancers buff can be spellstole by mages, its a damned nice buff so definately worth it. Leave sepethra for now. The ramp is trickey, you may be best to kill each wave seperately. Pull the last mob in each wave back near the elevator and jump on as soon as the last mob is killed. This will reset the next wave, so you can set up properly, and eat/drink before it. Its particularly usefull ont he last wave before pathaleon, as he's obviously hard if you're ready when he aggros you.
Pathale
评论来自
Hegalla
Some people say that rogues can make alot of money here, why is that?
评论来自
32664
Mechanar Tinkerer packs despawns after you pull Pathaleon the Calculator maybe after you clear way 2 him or something like this i dont have time for tests (only 2 runs - heroic) so i dont know when this exactly happen.
评论来自
44920
how much time it takes to run mech??
评论来自
54527
This used to be a very easy Heroic run, collecting five Badges of Justice (three off the bosses and one off each mini-boss in the first room). This is changing in Patch 2.3 to only four Badges, as the mini-bosses will no longer give Badges. Instead, each party member'll be able to collect a single Badge from the chest opened by collecting the key gems from the mini-boss.
"Tempest Keep: The Mechanar
• The Mechanar: The Cache of the Legion can now only be looted by players who are present during some portion of a successful attempt of the Gatewatcher Gyro-Kill and Gatewatcher Iron-Hand encounters. In addition, on Heroic difficulty Gatewatcher Gyro-Kill and Gatewatcher Iron-Hand no longer drop Badges of Justice. Instead, the Cache of the Legion contains a Badge of Justice for each player present."
评论来自
Colbol
This is the most commonly done instance on Heroic mode.
评论来自
111264
how come u get this instance in LFM at 68 if you require a flying mount?
评论来自
Karelina
On heroic mode, there is one mob in particular which is notorious for killing tanks no matter how hard they try, and can generally be considered tougher to kill than any of the bosses in Mech...
Tempest-Forge Destroyer
As a smart warrior tank, however, they are fairly easy to avoid dying on, and your party will love you for it.
At the start of the fight, build threat like normal, and when they use Charge Fist, drop Concussion Blow. From this point on, you want to only spam Heroic Strike to hold aggro, this will keep you from triggering a global cooldown. The instant it starts casting Charge Fist, use Shield Bash to interrupt it. Now for the next 12 seconds while Shield Bash is on cooldown, resume normal threat cycling. As soon as it comes off cooldown again, resume spamming Heroic Strike so you don't trigger global cooldown.
I believe Charge Fist appears to have about a 12 or 15 second cooldown, if you do it like this, you'll be able to survive without much difficulty after your first few tries.
评论来自
145457
Just did this in an hour, on heroic, with a resto Shaman in elemental gear, Fury Warrior, Hunter and a priest as healer and me as Tank (warrior). Very smooth run with only one wipe on one of the destroyers, wasn't even from their charged fist, healer just got distracted...
Very simple pulls, not that hard hitting, very fun dungeon and with a good number of badges. This is fast becoming my favorite dungeon to tank, the fact Sun eater drops is just a bonus.
Second boss with it's fire elementals is a pain, but as long as people watch what they're doing it's not too bad.
评论来自
Samad
Is this the first 70 instance you are supposed to do when you hit 70. I am working on getting my first toon 70 so I wanna know since the list will to join stuff in lfg will be big.
评论来自
194568
Just and update. Now Warlocks can summon people into this instance.
评论来自
11575
Just respec'd resto (previously heroic-geared tank drood), what's the min +heals I should have to play in TK? I've got just over +700, with a 8k mana pool. I know this is the easiest one, but no one in my guild has been any help ~
评论来自
juugatsu
Very easy instance now, we grind rep whit:
70 shadow priest (shadowweave set no another epics)
70 resto druid (2-3 epics)
and
70 prot paladin (nothing epic, when do first time retri set :) )
no wipes
Botanica is another one, last boss is trouble.. need more dps that one.
PS. Sorry my english :)
I want say that dont try collect 5. men try 3-4 men :) we try get one dps more group, get he about 30mins yelling :( but thx for him helping kill that last boss botanica then just dps to boss no adds kill :)
评论来自
whitedragon254
Mercutio, marshal windsors horse has secretly been reported here aparently.
(if you dont understand, thats because there is a glitch with said horse that says he's located in the Mechanar too for some reason)
评论来自
Hotmilk
Mechanar and Botanica do not require level 68. With the aid of a warlock, I've run guildies through both at level 66.
评论来自
Wartem
All bosses in normal mode are soloable at lvl 80 with a demonspeced warlock in hc/naxx gear.
评论来自
359620
Easiest of the Netherstorm instances to solo as an 80 feral druid, mostly bear form, Naxx 10 and heroic gear. Some decent blue BoE drops, but I think Shadow Lab typically nets more gold in a full clear for you instance farmers out there.
评论来自
Valdaimon
Just a ? is this dungeon worth farming for gold and mats or would i be better off farming in WotLK? I have an 80 DK. Thanks for any useful input.
评论来自
sinistar
There is a quest missing on the quests tab (it's part of a chain, the comments on the link have a nice writeup of the whole chain)
http://www.wowhead.com/?quest=10665
评论来自
554789
Soloed all bosses and killed all trash as an affliction warlock in heroic mode; took about 40 minutes. The main problem is Patrollers for you cannot drain life from them. However, they can be slowed down and must be kited under dots until their death.
评论来自
Mihir
Keep in mind that you will not be able to open the cache if 2 ppl from different realms loot the 2 key fragments.
评论来自
299735
A heads up for arcane mages. If you've become accustomed to soloing the vast majority of BC content by popping all of your CD's and nuking before your mirrors fade, this place can be a headache.
The images don't exactly like to cooperate if you skip the trash....
评论来自
616569
Exact full clear rep (non human) is 1620 in normal mode, takes about 15-20 minutes as a 5.2gs fury warrior.
评论来自
JAKKALS
Doesn't seem that anyone posted the amount for heroic.
Full clear on HC will nett you 2600 rep.
评论来自
Fwaky
It appears as of 4.2 mechanar is bugged, there are no longer a key to open the cache and thus accessing the elevator to the second stage of the instance, thus making it impossible to complete.
评论来自
whitedragon254
As of Patch 4.3, All Outland dungeons and Northrend dungeons will recognize Home Faction tabards added in Cataclysm. (Such as the Gilneas Tabard.)
Outland dungeons will continue to give the rep they gave before 4.3 in addition to whatever faction tabard you're wearing.
(An alliance character wearing a Gilneas Tabard in Hellfire Ramparts will receive 15 Gilneas faction rep per kill, and still receive the normal 5 honor hold rep per kill as well.)
评论来自
738988
The easiest of the Keep dungeons. Easily solable - did it as a Lvl 79 unholy Death Knight with little to no healing. You can pick up quite a bit of
萨格拉斯印记
's and
日怒徽记
's here along with a substantial amount of Sha'tar reputation.
评论来自
Acadiana
Running on heroic as an 85 Warlock, with 10% guild buff, full clear and loot.
Run-time in and out: 18 minutes
Cash, after selling everything: 167g 89s 06c
沙塔尔
rep: 2860
占星者
rep (for turning in 27
日怒徽记
and 1
奥法宝典
: 1127
(also got 11
萨格拉斯印记
, which would get 302 Aldor rep)
评论来自
sphinkx
The map here is incorrect, the entrance is at 70,69
/way Netherstorm 70 69 The Mechanar Entrance
评论来自
177317
Well, I soloed heroic without realizing I had my fishing pole equipped. *facepalm* Took a little while to kill the bosses but didn't have any issues.
85 frost mage, item level 374.
评论来自
TheRealSaiph
I found it a little confusing to locate the entrances to the various instances here. This is a simple summary which might help:
Place yourself over the large mana pipe, just North of Cosmowrench. Turn to face Tempest Keep. You will see four floating islands.
The Tempest Keep raid (The Eye) is through the archway on the largest island, directly in front of you. (73.3,63.7)
The Mechanar is through the archway on the smaller purple island to your right. (70.5,69.5)
The Botanica is through the archway on the smaller blueish island to your left. (71.5,55.5)
The Arcatraz is through the archway on the smaller red island, above you and to the left. (74.1,57.9)
Hope that helps!
评论来自
Ellinna
I ran this on regular on my 68 Discipline Priest. I found this dungeon very challenging with several wipes. I three manned all but maybe five pulls with the other Priest and the Hunter.
Normal:
Queueing for replacement members takes a long while, if you ever get a replacement. Here was my group make-up:
Discipline Priest
Shadow Priest
Beast Mastery Hunter
Blood Death Knight - Left, queued back in, left
Arcane Mage - Left
Fire Mage - Left
We had our Hunter pet tank when we did not have a tank. Healing was very challenging.
The first boss has bombs floating around the ground. Avoid them. Healers will want to be on their toes on heals, for one mistake may not be forgiven through the fight. Tanks and melee took a lot of damage in my group, so you may want to watch out for a lot of damage being taken in your group.
There are two gatekeepers. You must kill them both in order to access the elevator. Once you go up the elevator there will be a few groups of adds and the boss. I recommend killing all of the adds before engaging the boss. The adds in front of the boss can be pulled without the boss.
When the boss is pulled, two fire adds spawn. They leave fire for where they travel and they travel at normal speeds. At certain points of the fight, they will stop and cause a nova attack that will last for just a moment. Healers can heal through it, but to avoid the damage, run away from them.
Past the second boss is a gauntlet sort of bridge. Once you run in a certain distance, one group will spawn. Once they're dead, another group will spawn. Once that mob dies, final group spawns. Each group spawns a little further past the one before. Within each spawn time, you do not leave combat - keep your mana up! When you run further down, the next group of spawns will appear. Once they defeated, another group spawns. Once the second group is defeated, a third group spawns. When the third group is defeated, the boss is summoned at the end of the hall in a room alone.
Casters beware! He is one of the few Blood Elf NPCs that use Arcane Torrent. It stretches a little ways away, so I recommend being at max range. 30-40 yards should be a good distance from the boss. Throughout the fight, adds will spawn. They are easy to down. The boss will also MC a random player. When he MCs his target, it acts as a normal MC and can blow CDs and burns your mana, unlike in Shadow Labyrinth.
Note: Some of my information may not happen to your group, as I only had a Hunter and another Priest to complete the majority of the dungeon with.
评论来自
775256
For those running this currently, you do have to kill both Gate Keepers. One is pathing around, and the other is up a staircase (sort of a U-shaped room). Then the cache unlocks and you gain access to the elevator (without needing to access the cache).
No bug, just gotta kill them both. :)
评论来自
Mordarok
As of Patch 5.3.0, the very first four enemies on the bridge between
灵术师塞比瑟蕾
and
计算者帕萨雷恩
have been removed and the spawn timer on the bridge optimized.
Also, if you choose to go right at the start, you will go down stairs. On your right then, a single caster at the end of these stairs has been removed.
评论来自
worthit
Just a little info...
Normal
You can enter this dungeon on foot at lvl 65.
You can queue this dungeon as specific dungeon lvl 67-75.
In the specific dungeon finder, this dungeon is yellow difficulty lvl 67-70 and green difficulty lvl 71-75.
You can queue this dungeon as random dungeon lvl 68.
You have to be lvl 67 to obtain the quests.
Heroic
You can enter this dungeon on foot at lvl 70.
You can queue this dungeon as specific dungeon lvl 70-75.
In the specific dungeon finder, this dungeon is yellow difficulty lvl 70-72 and green difficulty lvl 73-75.
You can not queue this dungeon as random dungeon.
See more
in this guide
.
评论来自
Luinias
I'm boosting my hun here. He's a 65 rogue, and I am a 90 hunter.
Sure, nothing, you might think... But we're doing it on Heroic. O.o Blizz made so you can enter with a higher lvl friend, even on HCs?
评论来自
Merkilan
I made a guide to help direct new players to the dungeons and clear up a little misinformation. The level to enter heroic BC dungeons on foot is the same as to enter them in normal mode.
TBC Dungeon Guide
评论来自
Zidane3838
Using TheRealSaiph's data and going to the locations myself (to make sure they're correct) I made a macro for those that use TomTom.
/way Netherstorm 71.5 55.5 Botanica
/way Netherstorm 74.1 57.9 Arcatraz
/way Netherstorm 70.5 69.5 Mechanar
/way Netherstorm 73.3 63.7 The Tempest Keep (The Eye)
评论来自
albinoette
Was able to enter at 65, did not get quests walking in until 67.
评论来自
zybero
As of 5.4 I received 1902 reputation from a full clear of normal Mechanar as an Orc in a level 25 guild.
评论来自
Nomadwow
Soloable by hunter MM - 78/79 in Looms
评论来自
dansleeman
I did a quick evaluation of the dungeons of tempest keep for classic reputation.
I ran these at 100 on a Windwalker Monk with engineering to utilize all available speed and movement boosts.
Each run was a complete clear timed from the start to the point where you could zone back out.
Heroic Mechanar - 2790 rep - 2:45 min to complete
1014.54 rep/min
Reg Mechanar - 2640 rep 2:45 min to complete
960.00 rep/min
Heroic Botanica - 3535 rep 3:45 min to complete
942.66 rep/min
Reg Botanica - 3535 rep 3:45 min to complete
942.66 rep/min
Heroic Arcatraz - 2122 rep 7:45 min to complete
273.80 rep/min
Reg Arcatraz - 2122 rep 7:45 min to complete
273.80 rep/min
You can go from 5999 Friendly to exalted with 10 Botanica runs. It would take 13 runs of Mechanar which would cause you to hit the instance cap.
评论来自
1440987
The Mechanar Entrance:
http://youtu.be/X9lYa6OKi0U
评论来自
WoWGnGP
The Mechanar Entrance
https://www.youtube.com/watch?v=wyLzrgTNRcA&feature=youtu.be
评论来自
Questcequece
When doing the instances in Tempest Keep, I suggest you do them in the following order:
After weekly reset: Mechanar, The Eye, Botanica, then Arcatraz
After daily reset: Mechanar, Botanica, Arcatraz
Reason being, both Mechanar and Botanica have exits, while The Eye and Arcatraz do not. But since The Eye is more linear and easier to run back through to exit, I suggest doing it second to last, before Arcatraz, then hearthing from Arcatraz.
To recap:
Mechanar (70.53, 69.62): Exit
The Eye (73.42, 63,71): no Exit
Botanica (71.63, 55.19): Exit
Arcatraz (74.32, 57.79): No Exit
Also, the Mechanar, The Eye, and the Botanica are all more or less on the same level, while Arcatraz is high above them all nestled between The Eye and Botanica.
Strategically planning ahead will save you time by using the exits in two to gain faster access to the others or to stay in Netherstorm.
Cheers!
评论来自
Zaydene
As a Demon Hunter, you can kill
看守者盖罗基尔
by double jumping and using
投掷利刃
from the same side that
看守者埃隆汉
is on.
Here
is the correct spot.
I'd also recommend not dashing across the bridge after
灵术师塞比瑟蕾
, as it will prevent the npcs in that little gauntlet from spawning properly, and the boss doesn't appear until everything is dead on the bridge.
评论来自
aregowe
能源舰
Is easily soloable by a Lv.110
圣骑士
. Example:
https://youtu.be/Z0jgQaAs22o
as of Patch 7.0.3 on 10/02/2016.
评论来自
elkagorasa
If the elevators are locked and you can't pick up the quest item right there, you may need to still kill one of the three bosses. Running this to finish my paladin xmog set.
评论来自
badgehunter
This is for anyone without flying and without friends but also want to complete this dungeon alone for some reason without randos. This is how you get to Mechanar without flying now that you can enter this dungeon as lvl 20 and flying currently requires lvl 30. Be warned tho, this takes a while to get to since your going to use Darkmoon Cannon which has 30 min cooldown, at least 3 times (1hr) or 4 (1hr and 30 mins)
Step 1: get to the same pipe where you can barely not reach The eye raid, probably takes cannon to get to.
step 2: launch with cannon to that above platform where you could technically run to the eye.
step 3: when facing the eye, on your right is a wall with 2/4 spikes visible, you are going to have to cannon yourself there, i launched myself at outside of the platform, i didn't run inside. (i dunno if you can just cannon straight to dungeon platform from same platform as you could run to eye with gliders, but i have only tested without gliders and it just dropped me off map and and respawned me near that village which has flightmaster that is close to you.).
step 4: here you can cannon yourself to the same platform as mechanar and run inside.
Please note, that i was in cat form whenever i landed, and i have no idea if this is doable without having access to fall damage reductions.
Be warned, there is no repair npc in that dungeon and on top of that if you fall off the map, you will respawn at graveyeard near mechanar because this place does not give ghost flying mount if ye die. or at least it did so to me.
Good luck, did it this way at my f2p char without warlock summoning me to there.
链接
能源舰
遭遇
机械领主卡帕西图斯
—必须具备极为强大的技能和精准度,才能收集纳鲁魔法晶格的力量。这些天赋可以轻易被用来对付任何入侵者。
灵术师塞比瑟蕾
—塞比瑟蕾擅长快速召唤生物来摧毁任何敌人,因此她被掌管能源舰的血精灵——计算者帕萨雷恩选作了学徒。
计算者帕萨雷恩
—在太阳井沦陷后,自负的秘术师帕萨雷恩看到了一个可以令自己声名远播的好机会,他决定帮助凯尔萨斯寻找让他的族人摆脱魔法依赖的良方。这一单纯的任务使他加入了身在外域的血精灵王子,并负责监管他灾难性的实验。就在不久前,帕萨雷恩开始驾驭风暴要塞的异世技术,以期让自己名利双收。
指南
Dungeon Entrances of Burning Crusade
Location and Level for TBC Dungeons
相关
贡献
在发表评论前,请留心以下提示:
您的评论必须为简体中文,否则将会被删除。
不知道如何发评论?参考我们的
格式指南
!
发表前最好先自行校对一次。
有问题可以访问我们的
论坛
来寻求帮助。
发表评论
你没有登录。
请登录
或者
注册账号
来添加你的评论。
使用下面的表格浏览您的截屏。
[Screenshots containing UI elements are generally declined on sight, the same goes for screenshots from the modelviewer or character selection screen.]
质量越高越好!
[Please review our
Screenshot Guidelines
before submitting!]
您没有登录。请
登录
后提交截屏。
将视频URL输入下列表格即可。
URL:
支持:仅限 YouTube
说明:您的视频需通过审核才能在站点上显示。
我们用
Wowhead 客户端
保证数据库的及时更新,向您提供额外的有趣的功能!
两大目的:
它还维护WoW的一个插件
Wowhead Looter
, 在您游戏时采集数据!
它将
采集所得数据
上传至Wowhead,保证数据库时刻掌握最新信息!
您可以用它追踪完成的任务、配方、坐骑、伙伴宠物以及头衔!
您还在等什么?立即
下载客户端
整装待发吧。
我们用 Wowhead 客户端保证数据库的及时更新,向您提供额外的有趣的功能!
两大目的:
您可以用它追踪完成的任务、配方、坐骑、伙伴宠物以及头衔!
您还在等什么?立即 下载客户端 整装待发吧。