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评论来自
727847
So far i have found fossils in-
Ungoro crater
Dustwallow marsh
I have unlocked the rare fossil pet but i need 85 fossil fragments
评论来自
sandyra
Seeking to complete a newly unlocked rare artifact? Then this post is for you!
There are five rare Fossil artifacts:
绝种龟壳
requiring 150 fragments (my 42nd Fossil solve)
化石迅猛龙
requiring 100 fragments (my 21st Fossil solve)
翼手龙宝宝
requiring 120 fragments (my 30th Fossil solve)
远古琥珀
requiring 100 fragments (my 7th Fossil solve)
化石幼兽
requiring 85 fragments (my 15th Fossil solve)
Note: There are NO keystones available for Fossil archaeological solves
While I may not have solved all 32 archaeological rares (I have 20 thus far), after hundreds of hours dedicated to the cause I can say this -
there is a method to the madness!
And I say madness because archaeology is one profession that should not be taken lightly. Get ready to dig... Lots.
When you arrive at a dig site, take a look around you. The surrounding mobs will generally be the best indication of what kind of archaeological finds you may uncover while surveying there. If you're surrounded by ogres, or something less obvious, then consider what the local settlements are predominantly comprised of, or who the local lore is related to.
In the Hinterlands or STV you'll be surrounded by throngs of trolls - and whadya know, the Troll Archaeology Finds go hand in hand. Wetlands, Badlands and Burning Steppes are all known for their dwarven dwellings - and similarly, so are most the archaeological finds. If animals dominate the land, then appropriately you will often find fossils.
Archaeologically speaking, the Night Elves
thoroughly
dominate Kalimdor, Dwarves and Trolls the Eastern Kingdoms, and Fossils neatly scattered across both. Outlands are only for the Orcs and Draenei archaeological finds. While Northrend is proving most interesting with Night Elvish and Troll Fragments popping up in addition to the expected Nerubian and Vrykul Fragments. For anything Tol'Vir, it's all in Uldum and Uldum alone (will update if this changes). Unfortunately, dig site spawn locations in Uldum share the same continent as Kalimdor - maximum total of four. This means you're gonna have to keep digging Fossil & Night Elf Frags (among others) all over Kalimdor in order to possibly have the Uldum dig sites spawn. Stay tuned!
There are always exceptions to every rule, but you'll find by and large that the above theory holds true. For those of you seeking dig site locations only, see below.
Fossil Archaeology Fragments
in the following dig site locations
(revised and updated 16/02/12)
:
Eastern Kingdoms
Blasted Lands - Red Reaches, Dreadmaul Post
Burning Steppes - Valley of Ashes (south of Slither Rock)
Duskwood - Vul'gor Ogre Mound
Eastern Plaguelands - Infectis Scar
Hillsbrad Foothills - along the river
Northern Stranglethorn - just north of Grom'Gol Base Camp
Redridge Mountains - Lakeridge Highway
Swamp of Sorrows - along the south-eastern coast line
Western Plaguelands - Felstone Field, Northridge Lumber Camp, Andorhal Fossil Bank (south-west of Andorhal)
Wetlands - Mosshide Fen
Kalimdor
Desolace - Valley of Bones, Kodo Graveyard, Valley of Spears (at the eastern exit)
Dustwallow Marsh - south of Direhorn Post, Wyrmbog, Dragonmurk, Quagmire
Stonetalon Mountains - Unearthed Grounds
Southern Barrens - Fields of Blood
Tanaris - between Gadgetzan and Dunemaul Compound, north of Southmoon Ruins
Un'Goro Crater - Lakkari Tar Pits, south-east of Marshal's Stand, Terror Run, The Screaming Reaches, The Slithering Scar
Troll Archaeology Fragments
Dwarf Archaeology Fragments
Night Elf Archaeology Fragments
Draenei Archaeology Fragments
Orc Archaeology Fragments
Vrykul Archaeology Fragments
Nerubian Archaeology Fragments
Tol'vir Archaeology Fragments
Mogu Archaeology Fragments
- STILL IN PROGRESS
Pandaren Archaeology Fragments
- STILL IN PROGRESS
For a complete tally of ALL the archaeology solves you have slaved through, use the following macro (updated for MoP):
/run print("Total artifacts"); for x=1,12 do local c=GetNumArtifactsByRace(x); local a =0; for y=1,c do local t = select(9, GetArtifactInfoByRace(x, y)); a=a+t;end local rn = GetArchaeologyRaceInfo(x); if( c > 1 ) then print(rn .. ": " .. a); end end
This will produce a list like this:
Total artifacts
Dwarf: 44
Draenei: 11
Fossil: 64
Night Elf: 179
Nerubian: 4
Orc: 12
Tol'vir: 128
Troll: 87
Vrykul: 8
Pandaren: 25
Mogu: 26
评论来自
twilytgardnfaery
Another handy point about fossil archaeology is that the dig sites have names aside from their usual geographical names, and all of the fossil sites I have found so far have the phrase "fossil bank" in the site name. These names show up when mousing over the shovel indicating dig site location on the large map.
3D查看
链接
化石考古发现
此物品存在于
安戈洛环形山
(242),
凄凉之地
(76),
塔纳利斯
(75),
诅咒之地
(70),
西瘟疫之地
(66),
赤脊山
(61),
湿地
(48),
希尔斯布莱德丘陵
(47),
悲伤沼泽
(47),
尘泥沼泽
(41),
尘泥沼泽
(35),
东瘟疫之地
(32),
暮色森林
(29),
燃烧平原
(25),
石爪山脉
(20),
北荆棘谷
(19),和
南贫瘠之地
(7).
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