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Fyr'alath Legendary Axe Hasted Channel Hotfix Explained - Editorial
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由
Mandl
发表于
2024/01/29,14:02
The
latest hotfix
for
菲莱拉兹,梦境之瞑
looks to improve the on-use effect,
菲莱拉兹之怒
, making it a valuable channel even at high levels of haste. Our guide writer, Mandl, details the impact of the latest hotfix and addresses any remaining issues for this legendary weapon.
Be sure to check out all the latest coverage and editorials for
菲莱拉兹,梦境之瞑
below.
How Good is Fyr'alath? - Part 1Fyr'alath DoT Hotfix Review - Part 2Fyr'alath AoE Hotfix Review - Part 3
Fyr'alath, the Dreamrender Legendary Axe Overview
More Fyr'alath Changes!
This is starting to become a pattern. On the weekly reset, Blizzard tweaked two problematic aspects of
菲莱拉兹,梦境之瞑
with a hotfix. You can find a quick summary of the changes below, including an unannounced change to how
菲莱拉兹之印
is applied.
Documented changes
菲莱拉兹之印
is now correctly applied to all secondary targets of
湮灭
and is additionally applied by
菲莱拉兹之怒
's final strike.
菲莱拉兹之印
damage decreased by 20%.
菲莱拉兹之怒
duration is now affected by Haste.
菲莱拉兹之怒
damage increased by 15%.
Undocumented changes
菲莱拉兹之印
can now be applied using a variety of other Death Knight spells than
湮灭
(
血液沸腾
,
凛风冲击
,
爆发
,
邪恶虫群
, Unholy's ghoul
爪击
but
only
when
感染之爪
procs,
天启
,
爆裂之疡
,
疫病
,
邪恶蔓延
,
爆裂脏器
)
易爆怒火
, the final strike of the channel, also got buffed by 15%.
It is worth noting that the undocumented change was briefly working off
any
melee-flagged ability - causing things like
莱赞的微光之眼
and
“易投”机油手榴弹
to apply
菲莱拉兹之印
. This has now been reverted, and only procs off class-based abilities. Certain abilities (most notably
冰川突进
and
憎恶附肢
) still do not apply it, and considering that the overwhelming majority of the death knight kit now does, it sounds like a bug.
The buff/nerf pair works out to a very small net buff at virtually any target count for all specs. You can "return" to the previous state using the following overrides on simcraft in order to compare the relative value pre- and post-damage buffs. Undoing the hasted channel aspect is significantly more difficult, as most maintainers have already adjusted APLs with the assumption that the channel is hasted. Nevertheless - the following overrides will allow you to compare the relative magnitude of the buffs and nerf:
# Damage change: mark
override.spell_data=effect.1083701.coefficient=6.15
# Damage change: rage
override.spell_data=effect.1088505.coefficient=55
# Damage change: explosive rage
override.spell_data=effect.1081964.coefficient=220
The Impact
I extensively covered how hasting the channel would make this more enjoyable for virtually everybody in previous articles, and the results did not disappoint. As of this reset,
菲莱拉兹之怒
is now hasted, which changed the use conditions for almost every spec. Where before, any significant haste buff would reduce the value of the channel (and as a result the legendary itself), this change makes it worthwhile to use during
嗜血
and
能量灌注
instead of being a massive loss.
This leads to one possible micro-optimization. Channels do not re-calculate their remaining duration mid-way through channels. When you use
菲莱拉兹,梦境之瞑
, the total duration and tick intervals is snapshotted, making it possible to abuse this by using
菲莱拉兹,梦境之瞑
at the very end of
嗜血
if it does not cost you a cast, in order to gain a fractional GCD
after
it.
The damage buff to
菲莱拉兹之怒
and nerf to
菲莱拉兹之印
likely aim to incentivize and reinforce the idea that
菲莱拉兹之怒
is worth casting, possibly to try to correct the optics and reinforcement from two months of players either not finding 3 seconds to stand still, along with certain specs straight up getting more value from just letting
菲莱拉兹之印
do work in mass AoE. In effect, it acts as a very awkward reinforcement mechanism, and while the idea in theory is sound, two months' worth of habits around just letting
菲莱拉兹之印
tick in AoE will likely cause this change to be perceived as an unnecessary nerf.
Finally,
易爆怒火
re-applying
菲莱拉兹之印
to all enemies caught in it is a really nice change for specs unable to apply
菲莱拉兹之印
easily. The main drawback of this change is that
易爆怒火
has a completely different targeting mechanism: while
菲莱拉兹之怒
is an 8yd frontal cone on the player,
易爆怒火
is a 2-5yd AoE around the primary target of the channel. There are situations (particularly on fights like Tindral Sageswift) where an enemy can be in
菲莱拉兹之怒
but not in
易爆怒火
.
Looking Back: The Impact of Idle Hands
Now that most of the issues with
菲莱拉兹,梦境之瞑
have been fixed, it is worth reflecting on the significant journey it took to get here. The initial launch of this legendary in such a muted form blunted interest in acquiring this legendary, especially with the minimal power difference between it and other cantrip weapons. Subsequent incremental changes were so minute that it seemed developers
feared
accidentally making a legendary item slightly too powerful. But in light of
苟拉克,爆焰终焉
's cantrip effect contributing 6-7k DPS on fights, the trepidation seems unfounded.
From a community perspective, the piecemeal, relatively minor changes (a 10-15% indirect buff to
菲莱拉兹之印
by making it hasted one week, an uncapping of the number of marks
菲莱拉兹之怒
can consume the next...) reinforced the impression that the legendary is designed to be around that power level, rather than confirming that the legendary will get significantly better. This is due to the successive fixes being very small increments spread over multiple weeks, and crowning them with a change including a nerf - no matter how well-intentioned the nerf is! - reinforces the idea that the legendary is not, well, legendary enough.
Don't get me wrong, the changes
are
welcome and we've reached the point where
菲莱拉兹,梦境之瞑
would only benefit from minor tweaks (the biggest being for tanks - an attribute we see in spelldata as offset 338 - Allow Defense While Channelling - would be fantastic on
菲莱拉兹之怒
. It would allow players to use defensive cooldowns throughout the channel, and is already present on abilities such as
饮血者
), but the simple fact that these issues were highlighted within hours of Meeres getting the legendary points at an issue in testing and handling feedback. This is especially visible when you consider how elusive the
湮灭
bug was. Had a Death Knight not received the first
菲莱拉兹,梦境之瞑
, and had Meeres not been such a great person in allowing us to test literally anything and everything through his eyes, this would have likely taken a week or two to find this bug and relay it.
A personal wishlist would be the following, in an attempt to alleviate or solve these concerns:
When any legendary item is unlocked and decrypted in-game for
any region
, add it to a vendor on PTR so theorycrafters and other players are able to play with it, experiment with it and find any issues. This would greatly speed up the feedback cycle on the player side and allow bugs like the one fixed on this weekly restart to be noticed irrespective of which class the first player to acquire the item is
Do not be afraid of making a legendary item
too
powerful. Balance is nice, but if there is a time for extravagance, Legendary items should be it. Particularly if extremely strong cantrip weapons exist for
every other spec
on that tier.
About the Author
This article has been written by Mandl (Mandl#0001 on Discord). I am a tank multiclasser and Useful Minion for the
Acherus Death Knight community
, where I answer questions regarding death knights and discuss class and encounter strategies.
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