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PTR
10.2.7
PTR
10.2.6
Beta
评论
评论来自
Trubo
Druids may want to pass on this item to the other agi users as the proc on this looks like it can mess up the proc on
重生符文
unless they're sitting at 5k more mastery than haste.
Not too familiar with hunters and monks but I would imagine this to be sexy for rogues.
评论来自
1083560
As of now, for monks, haste is above all other secondary stats (other than hit and exp cap). This would definitely be the BiS for WW monks! Lookin forward to this patch!
评论来自
rodalpho
Proc rate is as follows.
- Talisman of Bloodlust – 3.3 RealPPM on landing harmful abilities and spells, and melee/ranged abilities and swings. No ICD.
Sources:
http://us.battle.net/wow/en/forum/topic/7811342046?page=79#1561
http://us.battle.net/wow/en/forum/topic/8197741003
Real PPM (RPPM) description:
http://us.battle.net/wow/en/forum/topic/6893549789#1
评论来自
NightmareMJ
8680 haste? I don't see this being very useful except for purposes of manipulating Rune of Re-Origination, or perhaps enhancement shamans.
评论来自
perculia
Trinkets using the RPPM system were modified yesterday, and Throne of Thunder trinkets got further proc changes:
Traditionally, trinkets and similar proc effects in the game had high proc chances with an internal cooldown (ICD). This made the procs random in theory, but really pretty predictable. You would know that a trinket would proc on the pull and then reliably every 45 sec (or whatever the ICD was).
For 5.2, we made a change to trinkets to make them less predictable and less boring with the RPPM system. Sometimes you can get lucky and get several back to back procs. This feels cool. Sometimes you can also be unlucky, and get long streaks when the trinket just refuses to proc. A trinket that is intended to proc every 1 minute could in theory go 8 minutes or more without activating.
Last night we hotfixed in a change for trinkets that use the RPPM system. Every time your trinket fails to proc, it increases the chance it will proc. Unlucky streaks will be more rare and extremely unlucky streaks should never happen. In addition, we increased the chance for these trinkets to proc on the pull. To top it off, we increased the proc rates of the Agility and Strength trinkets in
雷电王座
by 10% and the Intellect and Spirit trinkets by 5%.
Painfully detailed explanation for theorycrafting:
As usual, you absolutely do not need to know or understand the following in order to use or best take advantage of these procs. This info is just for theorycrafters who want to understand the exact details of the system, so that they can model and simulate it better.
Calculate the proc frequency as normal. Based on that, you can figure out the expected average proc interval. We also now keep track of time since the last successful proc (this is different from the time since last chance to proc), capped at 1000 sec. Multiply the proc chance by MAX(1, 1+((TimeSinceLastSuccessfulProc/AverageProcInterval)-1.5)*3). For example, if a proc has an average proc interval of 45 sec, and it’s been 72 sec since your last successful proc, you’ll get a 1.3x multiplier to your proc chance. If you’ve been out of combat for a few min, and it’s been 5 min since your last successful proc, you’ll get a whopping 16.5x multiplier to your proc chance.
Source:
http://us.battle.net/wow/en/forum/topic/8197741003#1
评论来自
santipants
Trinket is amazing in boss fights when it procs, feels weak and a waste of a slot when it doesn't. Also, doesn't seem to get over 3 stacks ever unless bloodlust is going.
Bottle seems a lot better overall.
评论来自
657368
So clearly this is NOT a trinket for bear tanks.. why make it a drop for them?
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