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评论
评论来自
203799
Usefulness depends on proc rate - self-heal enchants have not historically healed enough to be valuable. Even 2k health from five stacks isn't a whole lot with the damage out there, but if it procs enough it could be a good choice for endurance matches in Arena or possibly an emergency buffer for tanks. Hopes are not high though.
评论来自
352643
I understand why people are skeptical of healing enchants. But this heals for an average of 2,000 once stacked to 5, and procs when your health dips below 35%. It's a
smart
heal, meaning it heals when your health gets low and you need it most. For the same reason
Commendation of Kael'thas
was by far the best tanking trinket in BC, I think this will be the best tanking enchant out there.
Think about it. When your health dips low, you automatically get 2,000 hp healed. It's almost like having an extra 2,000 hp seperating you from death at all times. Basically +200 Stamina. I'll take 200 Stamina over a random chance to get some random avoidance at a random time (
Blade Ward
).
Also, druids are not the only tanks with bleed effects. This would proc all the time probably for a prot warrior with
Deep Wounds
.
评论来自
danroe
Um... The first enchanting
EPIC
Formula
评论来自
56783
Why do you think tanks use stamina if increased health won't prevent them from dieing? This is a very good enchant if you think it through.
评论来自
352643
Say you're at 42K buffed. You take a spike of 32K damage within 5 sec. and because your healer is moving out of fire, or whatever, the heal is late coming. Your health is at 10K. This procs, heals you for 1-2K. The next hit comes for 11K. You live. Your health is rarely going to drop below 35% in the majority of boss fights. Maybe once or twice a minute, unless your healers are bad. So I think this thing will stack up to 3-5 fairly often, and usually heal for 1-2K.
Now compare that to Blade Ward. You are in that same situation, at 10K health with a (possibly) killing blow coming. With Blade Ward, which probably procs once per minute, and lasts 10 sec., you have maybe a 15% chance of having the 3-4% Parry buff. It's a 15% chance that you get a 3-4% chance to avoid the killing blow. Chances that the parry buff is up,
and
it causes you to avoid the killing blow are less than 1% in the above scenario. 99% of the time it won't save you.
Is the heal groundbreaking? No. If it healed for 5K, it would be a lot better. But I think it's way better than 26 Agility or Mongoose and probably better than the Blade Ward random chance for some random avoidance that most likely will not come up on the roll when you need it. This enchant will heal you for
something
every time your health dips pretty much.
Thus, IMO, it's like having 1-2K extra hp. And if you're saying this is worthless then you are saying that 100-200 stamina is worthless, which no tank would say.
评论来自
352643
No single enchant or gem or 1000 hp or 500 hp is going to save you except rarely. But you add every piece of gear up. Every enchant. Every 24 stam. gem. Every HoT from a druid. Healthstones. Healing Potions. Heal from an enchant. And it does make a difference to help keep you from hitting 0 hp and wiping the raid. Trying to discredit any one little thing and calling it worthless is fail talk, because it's not acting alone. It's just one factor among many things. And the more factors you have working for you, the less likely you are to die.
The argument here is between Blood Draining and Blade Ward. And you've yet to say anything except this enchant sucks because the heal is insignficant. Well, if it sucks so bad, what other enchant would you use instead and why? Answer me that.
评论来自
Warlocomotif
It is completely silly to suggest that this would be a terrible enchant. Yes mobs do hit much harder than 2k, obviously. But no one ever suggested this enchant would be your life-line. It's simply a small damage sponge.
Get hit hard, get healed by enchant, get healed by healer, get hit hard again.
This happens often, and if you think this enchant will never safe your life... Well just funny. It's much like saying Ardent Defender or Test of Faith are $%^& talents, they're not. They're excellent talents. Esspecially when health drops low, every little bit helps.
评论来自
16626
I have to agree with most of the people posting that a 2k heal is a negligible amount compared to all the HP and damage tanks are taking nowadays. However, while 2k alone is not a large heal, in a combination with a few other cooldowns and situations it could make for a decent oh crap button for tanks to use.
To show its usefulness I will ***assume*** that you have the knowledge that you will not receive a heal before the next hit and that the next hit will kill you.
* * *(Yes I understand this is very situational, I imagine it would be easier to do in 10 man where you know healers are
stunned out of range etc.)
Suppose you have a warrior tank with__ 42K hp __:
Using Last stand : It will bring you up__ 12.6K Hp __ ( 45k * 1.3 )
You will not survive the next hit if:
1. If the hit is greater than 12.6k (last stand) + 2k (blood drain) + X ( where X is your remaining health after taking the hit to put you below 35% )
2. You don't dodge, block, or parry the next hit (or it misses) (and I'm not here to debate RNG based survival)
Lets say
X = 5k
_____12.6k + 2k + 5k (X) = 19.6 k _____ If the next hit bigger than this you will die
X = 7k
_____12.6k + 2k + 7k (X) = 21.6 k _____
X = 1k
_____12.6k + 2k + 1k (X) = 15.6 k _____ (oh noes ! I'm at 1k HP)
You see the point with many different values of X...... BTW-- ( the point in which you are below 35% HP)
And based on our earlier assumption we can also assume that a different source of a health boost can be used, obviously there are a few:
Health Stone, Health pot, Trinket -- As mentioned before these items don't provide much of a boost in Hp alone, but when combined at the same time...
Health stone 4280 , runic healing pot 2700 - 4500 (avg 3600) , battlemaster trinket 3350 hp ( yes i know people don' tank w/ these its just to prove a point)
So this allows for an even bigger amount of damage to take on the next hit:
4280 + 3600 + 3350 =~ 11.2k = Y
Lets say
X = 1k
_____12.6k + 2k + 1k (X) + 11.2K= 26.8 k _____ (Now we're talkin' !)
Of course there are many different "smart" heals too, they add to the total effectiveness of blood draining as well... Prayer of mending, Earth Shield, living seed .. etc
I could include a lot more math in showing the totals of these spells as well but you get the picture...
When all of these abilities COMBINE, they create a much better chance that the tank will survive the next hit ( the most important aspect of a tank),
I think you have a much greater chance of surviving with this form of healing than depending on the RNG of parry, dodge, etc. to bail you out of a killing blow.
All of the techniques I describe here for survival are not based on RNG but based on your ability to keep Earth shield, POM etc on the tank at all times, Which imo is much more reliable than RNG.
I would like to also note that this also increases your effective health as well:
Assuming you use shield wall afterward, you take 60% less damage so
__A 10k hit only hits for 4k, 5k hits for 2K
(assuming no other multipliers for damage reduction exist)
So the +2k health you gained it really worth 5k effectively.
Please go easy at picking apart my math and logic behind this post, I will attempt to update anything that is incorrectly assumed. Tank away!
评论来自
lordhakera32
Sounds like an interesting alternative for tanks, considering theres very few good tank wep enchants (especially for druids -.-).
Has anyone considered using this for soloing pre-tbc raids or BC heroics?
评论来自
353795
Does anyone know if it can drop in both versions (10 and 25) or is it just limited to heroic?
评论来自
Warlocomotif
I got this enchant a few days ago for my warrior alt, and figure it'd be worth posting:
The Blood Draining heal can crit, when it crits, it crits for 150%.
评论来自
varmin
In a limited 30min parse of only auto attacks, Blood Draining was ~4ppm.
The argument for the use of Blood Draining, is if you rarely drop below 35% (Basically only if you are in danger of dying), then the 2k heal is basically worth having an extra 200 sta when you need it most.
评论来自
170847
permanently enchant a melee weapon to sometimes grant Blood Reserve
when striking an enemy
or inflicting damage with bleed attacks
Procs for Paladins, just not as good as the alternative.
评论来自
sleku
To all people whose raid's tanks never get below 35%:
Your tanks are then wasting ALOT if itempoints put in stamina, while they could get other stats .
What? They have this 35% hp for buffer in case large dmg spike comes? That's why you've got this enchant. Period.
评论来自
323448
id take having an increased chance to not be hit at all than a rather small heal when my hp goes a bit low...
tbh in ulduar the bosses that hit hard enough to put your hp below 35% in 1 hit your healers will be maxing out their heals and you will be back to 100% in no time without this enchant, bosses that hit small enough that it takes more than 2 hits to get you to 35% the chances of it reaching that low are small and even smaller with blade ward active :)
thats my opinion anyways, a 2k heal wouldnt chance the course of a battle imo wheras that extra 4% to parry a 30k hit reduces the chance of you getting a damage spike to you.
if i was against a boss where i actualy did need the extra healing for one reason or another id just pop seal of light, combined with judge of light it has a very high chance of healing me up to around 1200-1300 every time i hit
评论来自
Guhl
We tested blade ward in uld, and never ever had a tank with more than 2 stacks, and even that was the minority 65 proc in 4 hrs of raid, and from the 65 procs not even 10 stacked up 2 times per player.
Very poor result.
You may test it in a "clean room" but thats far away from the raids "reality" and the results will only show some maths that may look good.
Here is the wws from yesterday so you may check it yourself.
http://wowwebstats.com/xyxwzcvnuysxm?bl=0&filter=spell%3D%22Blade+Warding%22
(it will be available for the next 2 weeks). This is how it looks like if there are stacks: XYZ gains Blade Warding (2). and if there is no stack: XYZ gains Blade Warding.
评论来自
Sly99
I am a warrior tank, I have Titanguard now but I put Blood Draining on Last Laugh beforehand.
I tanked razorscale and the fight lasted round 6 or 7 minutes, I can give you an approximate, but the total healing, according to recount was 30k +- 1k. That is around 15 procs, which translates to a bit more than 2 procs per minute.
On a training dummy, I did around 1 million white damage (including deep wounds) and it procced to five stacks, on white damage and deep wounds bleeds, in around 55 seconds on average.
The ability for this to proc on bleed effects is a definite plus for warrior tanks as I seem to see that deep wounds is up alot and I keep rend up just for the extra threat just in case.
It sort of adds to its viability for druid tanks but im not so informed about them so I cant say whether or not it is viable.
评论来自
56067
This enchant is a lot better than some people think... you can't just look at the 2k heal and say "How is a 2k heal going to matter, I've 50k HP and bosses hit me for 25k! This is worthless!" As others have said, it's a smart heal that activates automatically when you need it most, think of it as an additional health pot or healthstone that you don't even have to click. It won't save you every single time, but neither does any other tanking enchant.
评论来自
362202
After a quite substantial amount of testing on test dummies i came to the conclution that:
It does
not
proc off specials,
although
it procs off of deepwonds and other DoTs
Without
deepwounds with a 1.60speed wep it refreshed when the buff was at 1 - 10 seconds left, and it even came off 3 times out of 100.
With
deepwounds with a 1.60speed wep it refreshed 9/10 times when there was 9 seconds left of the buff, but never less than 7seconds.
So its safe to say that its constantly stacked.
评论来自
362577
For a druid this is like a flat 2200 health bonus. I figure this because it auto procs when you drop below 35% so its built right in. It is also not very useful in terms of flat tanking like stamina in that that extra 200 stamina you get (the 20 more from kings) is going to effectively drop to the bottom of your health bar in its usefulness. That said, i think a TON of tanks would take 2200 flat health on their weapon that would not take this enchant because they dont see the value of it flat out. And yes for those of you that are saying only if its up when you take the hit, i find that with lacerate up im refreshing this every 6ish seconds-Its Up.
OK, so there is one hidden bonus to this enchant that makes it money in my opinion. Unlike stam that increases your flat HP pool, this one does not. how does that help? well on bosses like Gluth that do attacks that reduce a percent of your health(decimate) this is not factored in and if it take you below 35% BINGO you just got an auto 2200 health. (This is also VERY usefull i can imagine on Kel'Thuzad's freeze although i haven't gotten around to going back to him with this yet)
One valid counterargument is that if you take a hit that reduces you from >35% to below 0% this is ineffective and thus not as useful as stam. Im not sure on blizzards order on the health gains/losses so i cant comment on this
Just a comment on PvP with this, with feral PvP you likely have the talent that increases healing taken, so thats another bonus on this one.
评论来自
362772
For a druid who has no use for blade warding... Yes, this enchant is obviously better. But probably not as good as extra agility.
From the perspective of someone who has played both tank and healer for a long time, I assure you that A) a 2000 hp heal will not save your life nearly as often as extra avoidance, even avoidance that must proc (ie blade warding), B) small heals from this enchant will not save your healers' mana as well as extra avoidance, and C) a 2000 heal when low on hp is NOT the same as an extra 200 stamina, it is far inferior not only because it must build up stacks, but also because some bosses just hit really hard, and can take you from (for example) 36 percent hp to dead in one swing, completely negating any heal you might have done through this enchant. Furthermore, for the person who used the example of taking a large hit, receiving a heal from this, then not dying because you received the heal... First of all the chances of that situation happening are very small, and second, if that first large hit was avoided you would not have the situation anyway. Avoidance is better than self healing, almost always.
For warriors, there should be no question between this enchant and blade warding. 3-4 percent complete avoidance for 15 sec is a lot, and it has the added bonus of inflicting more threat from the damage proc, which would make the enchant worth it even without the awesome parry addition.
My resto shaman's 10k heals that I spam for the entire fight scoff at your (maximum) 2k procced heal.
Do your healers and yourself a favor and get blade warding.
If you question my knowledge, armory Jezpalulaj or Kreledrell (Shattered Hand) and reconsider.
评论来自
362577
I would like to answer once and for all, it ONLY procs if your health goes from >35% to <35%. NOT from subsequent procs under 35%, though it still stacks without releasing the heal
评论来自
Pyrinoc
can take you from (for example) 36 percent hp to dead in one swing, completely negating any heal you might have done through this enchant.
You talk in your comment about how small chances make this enchant useless, but then you use this example. If a boss hits you for 36 percent of your life, then he ONLY hits you straight to dead without this enchant doing it's heal if you're between 35 and 36% life. If you have 36-71% life when he hits you, this enchant will proc and heal you. Hm. 35-36% vs 36-71%... Seems like your example is rather unlikely as well.
Continuing with this example, if you have 70-72% life and the boss hits you, this enchant will actually make you live for three hits instead of just two. 70-72% is a small chance, yes, but it's still twice as likely as 35-36%.
I'm not flaming here. I'm just saying that you can use silly math to make anything sound good or bad. If you want to say you don't like it, go ahead. I myself am still up in the air about it, probably leaning towards getting it though.
评论来自
362635
Mongoose is still the best avoidance enchant in the game. This, sadly, is the best WotLK tanking enchant by default. I wish Blizzard would suck less at tanking enchants :(
评论来自
Nakien
Woudl be an awesum farming enchant if anything lol. (probobly only hardcore farmers though) O_o people that are too lazy to eat lol.
评论来自
301498
What some of you people seem to fail to realize (and this amazes me since some of you played healer) is that "average mitigation" is always a chance. This enchant is a near-constant by comparison.
Which sounds more attractive?
1-2% better chance to avoid damage
100% chance to heal for 1-5% (almost always 5% unless your healers are slacking) of your total health on a near-critical blow?
The tanks in this discussion have probably never touched Ulduar or they would realize that 'average mitigation' doesn't mean anything when the bosses are hitting for 25,000 damage on a fully geared tank in rapid succession. Your extra 2% avoidance wont help. The small heals will.
评论来自
366043
Ok i went through all the posts in this discussion and I can't understand why some of you tend to knock each others style of playing? Some tanks prefer to have 20% dodge 16% parry 18% block and 42k life others want 30% dodge 21% parry and 25% block with 39k life. Thats why there are 2 enchants out there. The give me hp even though i will get always get hit tanks can get blood draining and the i would rather avoid as much inc dmg as possible tanks can choose blade ward.
Not to mention that the examples given above seem intentionally miscalculations. Lets make a new one: 42k tank gets ten hits for 20k each = 200k dmg
39k tank gets seven hits for 20k each = 140k dmg
How is that for you? And a final thought - how about if the fight goes perfectly and you are not in danger of dieing? What is the use of blood draining then? What exactly has your character gained in terms of any stat?
Personally as it is obvious i am on the avoidance tanking side myself. If i am in danger of dieing and the healer has yelled silenced omg omg omg i have probably already shield walled and used last stand, so i will take my chances with that. In general i would rather go with a chance to save myself by avoiding the next 20k hit completely rather than get a small heal which will be effective (don't doubt that) but maybe not enough.
Extreme scenarios ofc include the possibility of not avoiding anything for a while (has happened to me) which leads to baaaaad situations and on the other hand not getting hit at all for 10 seconds (also happened) which means the healers can mess up and mess up again and still i wouldn't die.
There is no right and wrong here tbh - some healers prefer hp-stacking tanks cause it makes them feel safer even if their attention wanders once in a while (ok understandable) others prefer avoidance tanks cause they are not such a huge mana-drain on them. Again it is a matter of choice based on ones playing style.
What if you are below 35% hp and you get the 2k heal but no other heal is coming and you get hit on the next attack? What if you are under 35% hp and you don't get healed but you dodge the next attack and then you parry the next one and then you dodge the next one again and then get hit - the amount of time you have bought is not insignificant.
评论来自
107787
Pardon me, but wouldn't this be a superior PVP enchant for melee?
评论来自
362202
Imagine tanking malygos, you eat a spark which should never happen. But if it does, its a life saver.
评论来自
Finalwish
I have had Bladeward on Titansguard and now I have Blood Draining on Shiver and I must say I prefer Blood Draining, its a nice safety net because its always at 5 stacks when you need it and can refresh off white hits when you need to slow dps.
People seem to forget that with Blade Ward it vanishes once you parry an attack and the damage is dealt so 2-3 stacks is gone rather quick. (In my case even 1 stack was only up for a matter of a few hits, with 18.66% parry)
评论来自
172500
After playing around with this enchant it seems like this stacking effect has a 10 second Internal Cooldown. At first I thought it was a low proc chance but it seems everytime the buff dips below 10 secs, it stacks/refreshes.
This enchant @#$%ing blows, it takes 50 secs to re-stack the buff back up to 5 stacks to get another crappy 2k heal.
评论来自
381133
Does anyone know and/or seen this drops off Ulduar 10man hard modes like the other patterns do?
评论来自
101068
From a PvP perspective, would this proc off bleed effects from the hunters MM talent
http://www.wowhead.com/?spell=53238?
or is it a melee only proc?
评论来自
CiderDown
From a protection warrior's standpoint, this is a great enchant.
- It has a proc rate of about 65% to 75% on strike.
- The cooldown is 10 seconds (this means it will take you at least 40 seconds from your first proc to get the full 5 stack buff)
- Thunder Clap CAN activate the buff.
- Acts as an emergency 1800 - 2200 free health.
- 1 Stack: 360 - 440 HP
- 2 Stacks: 720 - 880 HP
- 3 Stacks: 1080 - 1320 HP
- 4 Stacks: 1440 - 1760 HP
- 5 Stacks: 1800 - 2200 HP
These are just some of the things I have discovered with this enchant. The best thing is that it is easier to solo farm instances now.
Consider this: You're facing Onyxia and you start to drop below 35% health. Since you've been swinging at her this entire time, you have accumulated 5 stacks (1800 - 2200 HP). As soon as you hit that 35% mark, you will be restored 1800 - 2200 health. Now, she continues to hit you and you drop below 35% health again... At this point, you have will have 2 to 3 stacks (720 - 880 HP or 1080 - 1320 HP respectively), and it will heal you again! That's what is so amazing about this enchant: there is no cooldown for receiving the heal!
Few more pointers, just to clarify the healing:
- You rack up 5 buffs (takes about 40 seconds from first proc strike in battle).
- You are then healed at 35% or lower HP for the full amount (1800 - 2200 HP)
- It then will take another 10 seconds from being healed with the buff to proc again. Thus, in 10 seconds, you will have another heal ready for 360 - 440 HP. It will proc again after you get hit.
Yes, it sounds a little long, but this is a great tool if someone healing you messes up or if you are soloing instances by yourself. Personally, I give it a 9/10.
EDIT: This can only heal you if you get hit and loose any amount of life.
Interesting thought for later... Does a Warlock's Lifetap allow this to proc heal?
评论来自
60449
Official tanking enchant of Edward Cullen.
评论来自
233434
Thanks to my inquisitive and generous guild, I just tried out Dual Wielding with Blood Draining. Here are my findings:
* Blood Draining can NOT double proc like mongoose or berzerking does.
* Blood Draining on two separate weapons shares the same 10 second internal cooldown.
Essentially, there is no point using two weapons with this enchant, as the only gain will be a marginally higher chance to proc outside of the 10 second internal cooldown. Considering the proc rate seems high enough that it rarely falls off when in combat, there is no practical reason to use two of these enchants.
评论来自
388131
would it put the proc on multiple targets? i'm a tankadin and i'm wondering if it would be the proc when i use
if so, wouldn't all the health pools hit at the same time when i get below 35%? at five stacks x 3 (four if your glyphed) which would like getting a 6000 (8000) heal when your hit that low?
i know you don't multi tank many things that should hit at that level, but it's one idea about this enchant that makes me want to get it.
Edit: ok, i had the wrong idea. i thought it would be a debuff on the enemy, not a single buff on myself. but now i know better
评论来自
sevenfold
A tanks life bar is not measured in hitpoints, its measured in how many hits it takes to go from full to dead.
I'm pretty sure it's measured in hit points, actually.
评论来自
389445
In PvP I tend to switch my weapons over a fair bit.
i.e. Equip 1h and shield for spell reflect then switch back to a 2h.
If I have this enchant on my 2h, will I lose any stacks I currently have when switching to my 1h + shield?
评论来自
131430
maybe stupid questions ;
but anyone knows if that would be useful for an hunter in endurance arena matches? for example while u are having disarm reduction, ap or agi enchant on off-hand and this one on main-hand.
well sorry I just couldnt be sure and trust my english , it is said, procs with "strikes" in the explanation , can we count ranged attacks as "strikes" too? :)
or even if we can does it proc with them or only with the weapon which has the enchant on?
and as last , do u think / know if it works with the ticks of mm talent "piercing shots" ?
评论来自
87979
The glowing red mist effect it has on the weapons it is imbued on does not seem to take effect for
Broken promise
My previous weapon
Slayer of the Lifeless
had the glow effect. I'm going to make a ticket to see whether this is a known bug and whether there is a fix for it.
Edit: GM response
They are aware of the problem and are currently working on a solution.
评论来自
ArgentSun
As of Patch 3.2 Blood Draining no longer messed up
. If the Blood Draining heal brings you right above the 35% benchmark (e.g. from 70% down to 34%, and then to 36% from the heal), Ardent Defender will still reduce whatever damage brings you under 35%. For example:
Boss hits you: health drops from 70% to 34% (that's 36% damage).
Blood Draining heals for 2%: you are 36% now.
Boss hits again for 36% of your health. You take 1% of those 36 - bringing you down to 35%. The other 35% suffer the damage reduction from Ardent Defender, so you take additional ~22% instead of 35, bringing you down to ~13% health. Not to mention that AD might also heal you for up to 30% of your health, if the hit were to be stronger and fatal. Together AD and Blood Draining should be able to bring you from 0% (normally fatal hit) to about 35% health.
If Blood Draining was viable for your Tankadin pre-3.2, it's even more viable now. It's my personal choice.
评论来自
125795
patch 3.1.1 @
Enchant Weapon - Lifeward
-thread:
I were standing in the middle of the 4 training dummy in orgrimmar and swiped in bear form. I spammed swipe (nearly every gcd <1.5 sec>) (always full rage because of
primal fury
talent)
5 min = 120 white hits and 175 swipes (700 swipe hits)
lifeward procced 109 times for 36,610 heal. sometimes I see the green number 3 times at the same time on my screen.
36k+ heal in 5 min on 4 targets
Then in bear form (attackspeed : 2.5) i made again 5 min auto attacks(singel target) = 120 white hits
I get 18 lifeward proccs for again ~ 337 = 6209 heal
Imho, get
Enchant Weapon - Lifeward
for trash/aoe tanking, and
Enchant Weapon - Blood Draining
for boss/solo tanking.
1-2k heal wont help you much when 3-4guys are hitting you, but helping healers stay on top of things, will.
Personally I havent tried
Blood Draining
, but I love
Lifeward
(got buffed in 3.08patch, and cost reduced in 3.1) for PvP purposes and soloing instances.
评论来自
FishHead
The only beef I have with Blood Draining is that I very rarely get under 35%. When I die it's almost always from ~40-45% to dead because bosses hit so goddamn hard and it's typically 5-6k overkill, meaning a 2k heal wouldn't have saved me anyways.
I personally prefer another enchant that will increase my EH at any time so that I don't get below 35% in the first place. Even on Gormok I don't see how this would help since when I die it's like 10k overkill.
It basically comes down to:
Mongoose - Increase your dodge/TPS for very slightly over the entire fight.
Blade Ward - Increase your parry very slightly.
Accuracy - Increases hit for TC/Demo/Taunt ("Taunt failed" is something you never want to see) by a small amount and well as TPS.
Blood Ward - Wasted enchant unless you go below 35% and the overkill is >2k hp (which is a very rare occurrence).
Personally, I think Accuracy is the best tanking enchant right now since TOC is so lacking in hit gear.
评论来自
312797
When comparing this to blade ward you have to think, "what are the goals of a tank?"
Well the goals of a tank are, a. stay alive, b. keep mobs off other raid members.
Now that we've established that lets look at Blood Draining. What does Blood Draining do? It heals you keeping you alive in a dire situation.
What does Blade Ward do? It has a random chance to increase parry chance and deal some extra damage. This keeps threat and decreases the healing needed on you slightly. Overall not that impressive
In conclusion Blood Draining helps you keep alive, Blade ward decreases healing needed and increases threat output. It baffles me that some people can possibly prefer Blade Ward over this, yet many tanks stand by Blade Ward.
评论来自
443572
All I have to say is ... if it's good enough for Ciderhelm ... it's good enough for me :p
评论来自
Tontel
Now that we've established that lets look at Blood Draining. What does Blood Draining do? It heals you,
potentially
keeping you alive in a dire situation.
What does Blade Ward do? It has a random chance to increase parry chance and deal some extra damage. This keeps threat and
can prevent damage
,
potentially keeping you alive in a dire situation
.
In conclusion Blood Draining
decreases healing needed
, Blade ward decreases healing needed and increases threat output. It baffles me that some people can possibly prefer Blade Ward over this, yet many tanks stand by Blade Ward.
I think I fixed those for you, except for the stupidity at the end of the second bit.
Both enchantments have the potential to save your hide. A small amount of threat/avoidance, or a small, opportune heal; take your pick.
Question, also: Does the heal give threat?
评论来自
Kemni
This, and the Paladin's Argent Defender work's well together :)
评论来自
529262
1 mut rogue + 1.80 - 1.40 spd daggs + lifeward (MH) Blood drain (OH)
is this viable in pvp?
only considering survival rates
评论来自
502476
Should have dropped from a powerful tick :p
评论来自
581610
Um... Festergut. When you are a tank in that fight i can PROMISE you that alot of the time your health will be below 35%. This enchant isn't necessarily a NEED item, but in this instance it can prove to be useful. Especially in the circumstances where a "close call" to death as a raider happens. In some people more frequently than others, but nonetheless if you are a tank and a raider this may make the difference in a "wipe" or a "close call" and if you are truly a raider im pretty sure you can recall a couple times where it was like if you got one more heal or had a little more HP you would have downed the boss. I like the enchant, ive seen it proc many times more than the description makes it sound. Can't quite tell if it was a game changer, but ill take the chance and just say it did what it was supposed too.
评论来自
Jrubzjeknf
Why is this thing still BoP? Every single other pattern is either BoE or buyable, except the two tanking enchants. Getting a hold of this is quite hard compared to the rest.
Make this BoE please! Or buyable!
评论来自
352682
there are so many diff possibilities that result in low health that basing an argument off of being low in first place is stupid. All this talk about situations where your on low health, most if not all can be totally avoided. If your enchanting this with the idea of being low health then you planning to fail
If u think that being at 35% or anything under 35% for that matter and your saying spike dmg, whats to say you wont just die on the next hit if your gunna get hit down that fast in first place AND if your gunna say "well ull be healed" that is false cause you should be taking preventative heals not HOLY @#$% hes about to die heals or i didnt roll cooldowns on a known hard hitting phase or dumb dps is wasting cast time that could be used to keep tank at 60-70%+ all the time by being lazy, stupid, have i said stupid yet ?
Most people say RNG when a tank gets killed when in fact its actually completely avoidable, a tank dying in 4 seconds in a 25man raid is not RNG when u know what led up to the death.
i could raise an argument saying that lifeward would be better than this enchant cause the ripple effect of you being healed has caused you to not die when uve been hit down to 2% health now if you say thats retarded and im an idiot think about each and every person in your raid doing something wrong that is going to have a wave like effect on your health as a boss fight goes on.
having this enchant says you plan for results of bad actions (stand in AOE and recieve a heal)
having mongoose/bladeward enchant says you limit variables by avoiding them (avoid the AOE giving healers more tank time)
Blood Draining: CONS:
Only works when your under 35% which in a raid should be NEVER
It takes 10seconds to gain one stack so if u still dont listen to thread and uve got spikey health ull only get 1-3 stack heal which is 1000HP
A healing enchant for novelty lifeward does more healing
better enchants would be
mongoose if ur cheap 120agi for crit dodge (haste: adding for fact its there) and ARMOR
bladeward for parry which is more than the dodge from mongoose and DMG the dmg for dmg not for threat if you have trouble with threat your undergeared or doing wrong rotation
IF YOUR PLANNING ON BEING LOW HEALTH YOUR PLANNING TO FAIL. THESE ARGUMENTS ARE POINTLESS
评论来自
588421
This unique enchant is actually quite useful in pvp too, for instance, rogues usually have berserking, I myself am a rogue and a enchanter, I recently got this enchant and tried it on my weapons. When you fall below 35% e.g 25% every time you attack or inflict a bleed effect (mostly) you get "Blood Reserve" now as you know, it stacks to five times, but if you are at 25% like I said, then every time "Blood Reserve" is granted it gives you the health straight away instead of stacking, and with the haste of rogues, this enchant, when you are below 35% is pretty sweet! But I would still recommend Berserking, I just tried this to test it and tell you guys!
评论来自
executable
If you are below the 35% health and this procs it
AUTOMATICLY
heals you and does not stack and work until you get hit.
评论来自
145385
This enchant is even better than you might think. At below 35% is when you are popping your cooldowns to live. That extra 2.2k heal is worth more than 220 stam because if you're in really dire straits, you also have shield wall or something active at the same time, meaning it takes the boss what would normally be (2200 / 0.6 = ) ~3,700 damage to cancel out the heal. More likely than not, that's an extra swing timer on the boss to pop last stand, etc. Having an extra element in the mix at exactly when you need as many things in the mix as possible, gives you extra synergy to survive progression fights.
评论来自
Teenka
damn. i really want this enchant as it sells for huge amount of money but nobody does ulduar runs these days except for weekly and it looks like pretty rare drop so far :( damn you blizz for keeping this bop
评论来自
WoWbob396
If this enchant dosen't glow then I guess I'll just have to switch to beastslayer :P
评论来自
494286
You think it would proc for prot paladin's Dots like seal of vengence considering thy have no bleed effects
评论来自
MasakiKudo
As a paladin tank, I have found this enchant to be not as useful as mongoose/blade ward, since paladin tanks have a talent that when they go below 35% health they take a 20% damage reduction, as well as ardent defender, which warrior tanks do not have. As well as paladin self heals, if you are judging light, you almost constantly have self heals coming your way as a chance on hit, which heals (if procs) for around 1k, for me at least, depends on your stamina. As well as our other "oh %^&*" buttons *coughlayonhands50%bubblecough* this enchant is not as great as an avoidance enchant for paladin tanks.
Call me a *!@#ing idiot I dont care this is what I think and Im sticking with it.
评论来自
655399
For us Bears... (ignoring the my chant is better than yours talk) EJ puts this chant above Mongoose's avoidance/mitigation for heroic modes in ICC.. most of the time, goose will be better, but for those who are dipping into heroic modes, this will be the better chant for those fights..
most pallies and warriors i know have a threat wpn and a tank wpn.. this chant is the type that would be on ur oh@#$%imadie set.. other times, mongoose is gonna outweigh.
to put it into practical terms.. here's the prime situation.. ur tree/priest is being carried off by a valk.. other healers are running from defile and cant stop to cast and u just got soul reaper.. this chant =
win
.
评论来自
500729
I just came back from doing some experimentation with this enchant, as a MM Hunter, I believed that it would be able to proc off of
Piercing Shot
, but it apparantly does not, just thought I'd come on to let other MM Hunters who think this might have been a good idea for PvP that it is far less effective than one would expect in this situation.
评论来自
122372
For a warrior that has the
Blood and Thunder
talent, I usually start AOE pulls with a
charge
,
rend
, and
thunderclap
. In larger pulls in ICC, this can mean like rend ticking on like 15 monsters (with a chance of critting now since dots can crit since the patch). CHECK off bleed effects. Factor in cleave can hit like 4 things with the glyph and the uptime of this enchant is like 100%.
Also, even on single target tanking, I use rend and refresh it from time to time with thunderclap (since it not only applies and spreads rend to multiple targets but it refreshes it each time you thunderclap). Moreover, with the new vengeance mechanic, threat becomes a non-issue once the attack power of my warrior is boosted by over 6000 and my devastates are hitting for over 9,000 damage. Thankfully, this translates into more bleed damage so I can still renew rend and not worry about aggro too much, making the viability of such an enchant exceptional.
Sadly, this is available from the pinnacle of raiding in WOTLK, so perhaps those who triumped in Ulduar might still not be playing, making this a valuable enchant indeed.
评论来自
natassja72
If anyone wondering, this still drops in Warlords of Draenor.
Edit:
@Alien93 - probably should specify it: yes, it dropped when farming mount in 25 man mode without keepers.
评论来自
Unformedbobbie
I got this today from Mimiron
评论来自
Laika18
Has anyone had this drop since they combined 25/10 man ulduar into one instance?
Edit: Just had it drop. So it is still around...just remains a very low droprate.
评论来自
Aesiria
This will drop even if you don't have high enough skill level to learn it. I hadn't even learned Northrend enchanting and it still dropped.
评论来自
Gorkumin4589
The 2 BoP Ulduar enchant
Formula: Enchant Weapon - Blade Ward
Formula: Enchant Weapon - Blood Draining
are the only ones I'm missing to have all enchants from vanilla to wotlk
and they are worrying me
I've been doing only 6 IDs since I llvled Northred enchant to max, so still not that long, but I hope it won't take a year of grind to get them...
Hoping posting this here will trigger the classic "lol on the next ID after I posted this it looted"
Cheers
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公式:附魔武器 - 吸血
物品等级:1
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使用:
教你学会施加吸血的附魔效果。
永久性地为你的武器附魔,使其在攻击敌人或用流血攻击造成伤害时,偶尔会触发储备血浆效果。当你的生命值低于35%时,储备血浆可为你恢复1738点生命值,持续20 sec。该效果最多可叠加5次。不能对物品等级高于320的物品使用。
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