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Halls of Valor Dungeon Strategy Guide
来自 Petko
[Last Updated]:
2022/12/13
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Halls of Valor
is a Legion dungeon located on the east coast of
zone in the
Broken Isles
. It is available to all players on Normal, Heroic, Mythic and Mythic Keystone difficulty, and it is part of the Mythic+ rotation in Season 1.
Our comprehensive guide to Halls of Valor will cover all the essential information needed to clear this dungeon, including important dungeon mechanics, strategies for notable trash and all five boss encounters, loot tables, and how to reach the dungeon.
Halls of Valor Dungeon Entrance
Halls of Valor is located in
at /way 72 68. There is a portal to Legion Dalaran in Valdrakken.
EntranceNearest Flight Path
Halls of Valor Dungeon Quick Tips
There are
two
bonuses in this dungeon - the first being
, and the second
. You can find more details on how to obtain them and what their effects are below:
is the first buff you will automatically obtain as soon as you defeat either
or
. It will grant your group a
75%
movement speed buff for the remainder of the dungeon and is active both in and out of combat.
You will receive
after you have defeated both
and
. The buff will grant you a
150%
movement speed buff for the remainder of the dungeon, replacing
.
Your tank must pay attention to
's
- several of these mobs together can cause trouble. Once the mob drops under
30%
health, it will cast
(this can only trigger once per combat).
Focus on
, as it is the most dangerous mob in this area because of his
cast, which goes on a random player. In addition, use all of your available interrupts for its
casts.
Avoid the
ground animation from
, as well as its frontal ability -
.
All Roles
Avoid being hit by the
.
Once
has been cast, look around for any
s. Avoid their
cast and the follow-up spawn of
.
DPS
Avoid their
cast and the follow-up spawn of
.
Tank
Use active mitigation on
- beware of the follow-up Bleed effect!
Upon
casting
, move the boss to a safe zone to prevent your team members from getting hit by the
cast.
Healer
Spot-heal your tank as soon as they get hit by the
ability.
A quick heads up - in this area, you can also find
, located on several tables in the main hall. The mug can be used to "befriend" any mobs, allowing you to bypass them without being in combat. This a good tip if you want to skip some extra trash mobs without using
Invisibility Potions
. Below you can find more information on the trash mobs in this area:
Mug of Mead
is going to be one of the primary targets to interrupt in this area, especially its channeled
cast. The mob will also cast
on a random target, so it is essential to nuke it as quickly as you can.
is the most important mob in this zone due to its mass healing ability
. Interrupt this cast at all costs! In addition, the mob will also cast
. Do your best to never let the mobs stand in this to prevent them from healing (the healing effect works on players).
Your tank must pay attention to
's
stacking debuff effect since it reduces armor by
10%
per stack. Make sure you don't stand in front of the mob because of its
frontal cleave, which will deal initial damage and also apply a
10%
reduced healing debuff.
Avoid
's
, which causes anyone within
15 yards
of the cast to receive damage. Sidestep any incoming
s and make sure to
Purge
or
Dispel
the
once the mob drops below
30%
health.
is the least dangerous caster mob; either side step the ground puddles from
or interrupt it.
Avoid
's
, as the frontal is likely to one-shot you depending on the key level. In addition, the mob will occasionally cast
, leaping to a random player. Your healer must make sure each of you is in a healthy condition!
You must defeat the
two
mini-bosses located in front of
, in order to make her available to be attacked. Here is what you should know about them:
will test the limits of your healer because of its
ability, doing damage to everyone in the area. Stand within the
Lighting shield
to reduce incoming damage. In addition,
will occasionally cast
. Be sure to have some distance between each other to avoid the bounce of the spell and only stack during the
channel.
is the easier of the two mini-bosses; all you have to do is make sure you stand outside of melee to avoid getting hit by
orbs while interrupting its
cast.
This will be one of the most HPS-intensive boss fights across all dungeons, so pay attention. The boss' abilities will vary depending on which "phase" she is in.
has
two
phases:
(same abilities as
) and
(same abilities as
). How do you trigger them? If you stand closer to where
was previously located, you will trigger the
phase, and if you stand closer to where
was previously located, you will trigger the
phase. In addition, the boss will gain stacks which will amplify the current Empowerment phase, hence why you want to avoid having back-to-back phases of the same Empowerment. Here is a more detailed breakdown of the fight:
All Roles
Stay under the
Lighting Shield
once
begins casting
during her
phase.
Avoid being stacked at all times due to
- only stack under the
Lighting Shield
during the
channel.
Avoid being hit by the
frontal ability.
Dodge the incoming
orbs when
is in the
phase.
Beware of
- it will always go on a random target, followed by bouncing to the nearest target upon expiring. Swap between party members when you have defensive cooldowns available and avoid bouncing the debuff back to the original recipient unless they are in a healthy condition.
DPS
Use personal defensive when you feel appropriate once
begins casting
.
Be spread at all times to avoid being cleaved by
, and always keep a healthy distance.
Use defensive cooldown when you get targeted by
.
Tank
Never tank
in the middle of the area since you will get both Mystic Empowerment effects simultaneously.
You want to swap between Mystic Empowerments and rarely do the same one twice in a row unless your healer is confident they can handle it.
Healer
Use healing cooldowns once
is casting
during her
phase.
Top-up players that have the
debuff on them.
is one of the static mobs in this dungeon. It will keep casting
on random targets, jump out of melee range with
and has an extremely hard-hitting frontal cone ability -
(avoid it at all costs!). This is the mob you want to focus on!
Try to avoid pulling
s, but if you do pull them, make sure you step away from the
and Enrage Dispel their
ability.
Once you are in this area, you will want to clear the
mobs: they are quite easy to kill since the only dangerous ability they have is
. They will occasionally cast
on the highest threat target (your tank) and
the first enemy they engage in combat with. It will mostly be tank damage, so always watch out for your tank's health at all costs.
Finally, the most dangerous mob in this area is
because of their ability
, which is cast on random targets. Do your best to stack together and use defensives if you are not at full health.
is a
two
phase boss fight that will have a variable spawn each time you enter the dungeon. There are two locations he can possibly be: South, in a bear den, or West, near the hunter's camp. You can quickly determine which location he is in by following the footprints on the ground. Once you engage the boss, you can bring him down to
60%
health before he retreats to his den and begins casting
, ending
Phase One
. One important note is that the boss' abilities remain the same throughout both phases. Below, you can find more information about the fight:
All Roles
Stay stacked at all times under the boss in both phases because of
. This ability does high physical damage split evenly between all enemies within
12 yards
. The more targets it hits, the less damage each of you will take because of the shared damage distribution.
Watch out for
, it will interrupt your casts.
Once
summons three
s, quickly focus them to prevent further damage.
Never let
catch you during his
chase. Using your combat-resetting abilities will completely cancel the chase (example: Hunter's
).
If you are targeted by
, get out of melee so you don't accidentally cleave any nearby members of your team. Remember, once the boss leaps on you he will leave a permanent Bleed effect that stacks every time he casts
on you.
DPS
Use personal defensive once you get to high stacks of the
debuff.
Focus the 3
s, they spawn immediately after
cast.
Use your mobility to escape the
chase.
Tank
Make sure you stack the
s on top of
to allow your DPS players to cleave all targets simultaneously.
Healer
Top up players once they get hit by
.
Use healing cooldowns to out-heal the Bleed effect from
.
Once you defeat
, you will gain the
buff, which will allow you to quickly move towards the final part of the dungeon where you will face the last two bosses:
and
. The penultimate boss,
, becomes active once you defeat the Four Kings:
,
,
, and
. You can activate them in whichever order you prefer, however keep in mind that after you defeat a King, the rest will inherit its unique ability. When you slay two of them, the final two will activate at the same time, and you will fight them simultaneously. We advise you to choose
first, followed by
, and finally
and
. Here is more information about each of them:
Interrupt
's signature ability -
. Other than that, he will just auto-attack your tank.
's signature ability is
, cast on the highest threat target (your tank).
will throw its
at a random target, dealing damage and leaving a
50%
reduced healing debuff, making him the toughest King to deal with due to the unavoidable damage.
Finally, you have
: you want to always defeat this King last, otherwise you risk transferring its signature ability
to the others. Use crowd-control effects once he spawns the
ancestor
to prevent it from reaching
and healing him.
Once you have defeated the Four Kings,
will throw down the
. When you pick it up, you will be using it during the
encounter. We recommend the tank be the one that has it since it helps with team coordination and positioning. To use the
, interact with your extra action button (either keybind or click it). Below you can find out how and when to use the
, and more specific details about the fight:
All Roles
will randomly target a player with
. This ability hits everyone within
6
yards of impact, so make sure you don't accidentally "clip" any allies if the charge is on you.
During
, stand behind the
.
Kite away the
, as they will randomly fixate on someone from your party. These have two important details to watch out for:
will eventually die due to
, and they leave a fire patch behind them -
(step away from it!).
DPS
Use personal defensive when you get targeted by
.
If you get targeted by
, kite them away. Do your best to cleave both the boss and the
.
Tank
When
is casting
, use the
. This will absorb all the damage if players stand behind it.
Use active mitigation when the boss casts
on you.
After
, the boss will pick up the
and use it himself, summoning
. It is important to tank the boss closer to the
so you enable your party to "cleave" all targets simultaneously.
Healer
Top off the health of the player(s) hit by
.
Quickly spot-heal any player that gets hit by
, it takes a few ticks for it to become lethal!
Once you defeat
, it will take a few seconds until
becomes available to be engaged. Once he does, interact with him via right-click and the encounter will begin. Before we continue, you must understand how
works. Once the boss casts it, everyone in your party will receive a random
sign, and upon connecting it with the right rune on the ground (based on the color/markings), you will receive the
buff. A few important details about this boss fight: First, once you take lethal damage, you will not be able to be combat-resurrected; you will instead be deemed
and transported to a safe location, unable to reenter the fight. Second, the boss fight ends once
reaches
80%
health. For more information, read below:
All Roles
Once the boss casts
, focus the
and interrupt every cast of
you can
(stun also works). Be aware that for every cast of
that goes uninterrupted, the mob will gain a stack of
, making it crucial for you to kill it quickly!
Avoid getting hit by
and its follow-up ability,
.
When
casts
, try to have a healthy distance from all
s before the cast goes off. It will be much easier to avoid the incoming
s.
Use movement speed abilities to get away from
casts.
When
is cast, quickly navigate your way to connect your
to the correct rune on the ground. You can either go by colors (which is much easier) or with the markings of your rune.
DPS
Focus the
and interrupt every cast of
you can (stun also works).
Avoid the incoming
s.
Tank
Do your best to tank the
closer to
so you can enable your DPS to cleave both targets simultaneously.
Move the boss away from any existing
casts - this will help your team dodge the incoming
s much easier!
Healer
Quickly top up players if they get hit by
. Remember, if any players die during this encounter, they will be deemed
and unable to be resurrected until the encounter is over.
Dungeon Bonus Buffs
There are
two
bonuses in this dungeon - the first being
, and the second
.
is the first buff you will automatically obtain as soon as you defeat either
or
. It will grant your group
75%
movement speed buff for the remainder of the dungeon and is active both in and out of combat.
You will receive
after you have defeated both
and
. The buff will grant you a
150%
movement speed buff for the remainder of the dungeon, replacing
.
Hymdal Boss Guide in Halls of Valor
Important Hymdall Trash Tips
Your tank must pay attention to
's
- several of these mobs together can cause trouble. Once the mob drops under
30%
health, it will cast
(this can only trigger once per combat).
Focus on
, as it is the most dangerous mob in this area because of his
cast, which goes on a random player. In addition, use all of your available interrupts for its
casts.
Avoid the
ground animation from
, as well as its frontal ability -
.
Hymdall Tips and Strategy
All Roles
Avoid being hit by the
.
Once
has been cast, look around for any
s. Avoid their
cast and the follow-up spawn of
.
DPS
Avoid being hit by the
.
Avoid their
cast and the follow-up spawn of
.
Tank
Use active mitigation on
- beware of the follow-up Bleed effect!
Upon
casting
, move the boss to a safe zone to prevent your team members from getting hit by the
cast.
Healer
Spot-heal your tank as soon as they get hit by the
ability.
Hyrja Boss Guide in Halls of Valor
Important Hyrja Trash Tips
Once you defeat
, you will have a choice between going to the left (facing
), or going to the right (facing
). We recommend going towards the left first since you will be able to use the second
of the dungeon on
.
A quick heads up - in this area, you can also find
, located on several tables in the main hall. The mug can be used to "befriend" any mobs, allowing you to bypass them without being in combat. This a good tip if you want to skip some extra trash mobs without using
Invisibility Potions
.
Mug of Mead
is going to be one of the primary targets to interrupt in this area, especially its channelled
cast. The mob will also cast
on a random target, so it is essential to nuke it as quickly as you can.
is the most important mob in this zone due to its mass healing ability
. Interrupt the cast at all costs! In addition, the mob will also cast
. Do your best to never let the mobs stand in it to prevent them from healing (the healing effect works on players).
Your tank must pay attention to
's
stacking debuff effect since it reduces armor by
10%
per stack. Make sure you don't stand in front of the mob because of its
frontal cleave, which will deal initial damage and also apply a
10%
reduced healing debuff.
Avoid
's
, which causes anyone within
15 yards
of the cast to receive damage. Sidestep any incoming
s and make sure to
Purge
or
Dispel
the
once the mob drops below
30%
health.
Avoid
's
, as the frontal is likely to one-shot you depending on the key level. In addition, the mob will occasionally cast
, leaping to a random player. Your healer must make sure each of you is in a healthy condition!
You must defeat the
two
mini-bosses located in front of
, in order to make her available to be attacked.
will test the limits of your healer because of its
ability, doing damage to everyone in the area. Stand within the
Lighting shield
to reduce incoming damage. In addition,
will occasionally cast
. Be sure to have some distance between each other to avoid the bounce of the spell and only stack during the
channel.
is the easier of the two mini-bosses; all you have to do is make sure you stand outside of melee to avoid getting hit by
orbs while interrupting its
cast.
Hyrja Tips and Strategy
This will be one of the most HPS-intensive boss fights across all dungeons, so pay attention. The boss' abilities will vary depending on which "phase" she is in.
has
two
phases:
(same abilities as
) and
(same abilities as
). How do you trigger them? If you stand closer to where
was previously located, you will trigger the
phase, and if you stand closer to where
was previously located, you will trigger the
phase. In addition, the boss will gain stacks which will amplify the current Empowerment phase, hence why you want to avoid having back-to-back phases of the same Empowerment.
All Roles
Stay under the
Lighting Shield
once
begins casting
during her
phase.
Avoid being stacked at all times due to
- only stack under the
Lighting Shield
during the
channel.
Avoid being hit by the
frontal ability.
Dodge the incoming
orbs when
is in the
phase.
Beware of
- it will always go on a random target, followed by bouncing to the nearest target upon expiring. Swap
between each other when you have defensive cooldowns available and avoid bouncing the debuff back to the original recipient unless they are in a healthy condition.
DPS
Use personal defensive when you feel appropriate once
begins casting
.
Be spread at all times to avoid being cleaved by
, and always keep a healthy distance.
Use defensive cooldown when you get targeted by
.
Tank
Never tank
in the middle of the area since you will get both Mystic Empowerment effects simultaneously.
You want to swap between Mystic Empowerments and rarely do the same one twice in a row unless your healer is confident they can handle it.
Healer
Use healing cooldowns once
is casting
during her
phase.
Top-up players that have
debuff on them.
Fenryr Boss Guide in Halls of Valor
Important Fenryr Trash Tips
Upon defeating
, head towards the right wing of
The High Gate
, where you will find
. There are several new mob types here that you should pay attention to:
is one of the static mobs in this dungeon. It will keep casting
on random targets, jump out of melee range with
, and has an extremely hard-hitting frontal cone ability -
(avoid it at all costs!). This is the mob
you want to focus on!
Try to avoid pulling
s, but if you do pull them, make sure you step away from the
and Enrage Dispel their
ability.
Once you are in this area, you want to clear the
mobs: they are quite easy to kill since the only dangerous ability they have is
. They will occasionally cast
on the highest threat target (your tank) and
the first enemy they engage in combat with. It will mostly be tank damage, so always watch out for your tank's health at all costs.
Finally, the most dangerous mob in this area is
because of their ability
, which is cast on random targets. Do your best to stack together and use defensives if you are not in full health.
Fenryr Tips and Strategy
is a
two
phase boss fight that will have a variable spawn each time you enter the dungeon. There are two locations he can possibly be: South, in a bear den, or West, near the hunter's camp. You can quickly determine which location he is in by following the footprints on the ground. Once you engage the boss, you can down him to
60%
health before he retreats to his den and begins casting
, ending
Phase One
. One important note is that the boss' abilities remain the same throughout both phases.
All Roles
Be stacked at all times under the boss in both phases because of
. This ability does high physical damage split evenly between all enemies within
12 yards
. The more target it hits, the less damage each of you will take because of the shared damage distribution.
Watch out for
, it will interrupt your casts.
Once
summons three
s, quickly focus them to prevent further damage.
Never let
catch you during his
chase. Using your combat-resetting abilities will completely cancel the chase (example: Hunter's
).
If you are targeted by
, get out of melee so you don't accidentally cleave any nearby members of your team. Remember, once the boss leaps on you he will leave a permanent Bleed effect that stacks every time he casts
on you.
DPS
Use personal defensive once you get to high stacks of the
debuff.
Focus the 3
s, they spawn immediately after
cast.
Use your mobility to escape the
chase.
Tank
Make sure you stack the
s on top of
to allow your DPS players to cleave all targets simultaneously.
Healer
Top up players once they get hit by
.
Use healing cooldowns to out-heal the Bleed effect from
.
God-King Skovald Boss Guide in Halls of Valor
Important God-King Skovald Trash Tips
Once you defeat
, you will gain the
buff, which will allow you to quickly move towards the final part of the dungeon where you will face the last two bosses:
and
. The penultimate boss,
, becomes active once you defeat the Four Kings:
,
,
, and
. You can activate them in whichever order you prefer, however, keep in mind that after you defeat a king, the rest will inherit its unique ability. When you slay two of them, the final two will activate at the same time, and you will fight them simultaneously. We advise you to choose
first, followed by
, and finally
and
:
Interrupt
's signature ability -
. Other than that, he will just auto-attack your tank.
signature ability is
, cast on the highest threat target (your tank).
will throw its
at a random target, dealing damage and leaving a
50%
reduced healing debuff, making him the toughest King to deal with due to the unavoidable damage.
Finally, you have
: you want to always defeat this King last, otherwise you risk transferring its signature ability
to the others. Use crowd-control effects once he spawns the
ancestor
to prevent it from reaching
and healing him.
God-King Skovald Tips and Strategy
Once you have defeated the Four Kings,
will throw down the
. When you pick it up, you will use it during the
encounter. We recommend the tank be the one that has it since it helps with team coordination and positioning. To use the
, interact with your extra action button (either keybind or click it).
All Roles
will randomly target a player with
. This ability hits everyone within
6
yards of the impact, so make sure you don't accidentally "clip" any allies if the charge is on you.
During
, stand behind the
.
Kite away the
, as they will randomly fixate on someone from your party. These have two important details to watch out for:
will eventually die due to
, and they leave a fire patch behind them -
(step away from it!).
DPS
Use personal defensive when you get targeted by
.
If you get targeted by
, kite them away. Do your best to cleave both the boss and the
.
Tank
When
is casting
, use the
. It will absorb all the damage if players stand behind it.
Use active mitigation when the boss casts
on you.
After
, the boss will pick up the
and use it himself, summoning
. It is important to tank the boss closer to the
so you enable your party to cleave all targets simultaneously.
Healer
Top off the health of the player(s) hit by
.
Quickly spot-heal any player that gets hit by
, it takes a few ticks for it to become lethal!
Odyn Boss Guide in Halls of Valor
Odyn Tips and Strategy
Once you defeat
, it will take a few seconds for
to become available to be engaged. Once he does, interact with him via right-click and the encounter will begin. Before we continue, you must understand how
works. Once the boss casts it, everyone in your party will receive a random
sign, and upon connecting it with the right rune on the ground (based on the colour/markings), you will receive the
buff. A few important details about the boss fight: First, once you take lethal damage, you will not be able to be combat-resurrected; you will instead be deemed
and transported to a safe location, unable to get back into the fight. Second, the boss fight ends once
reaches
80%
health.
Odyn
All Roles
Once the boss casts
, focus the
and interrupt every cast of
you can
(stun also works). Be aware that for every cast of
that goes uninterrupted, the mob will gain a stack of
, making it crucial for you to kill it quickly!
Avoid getting hit by
and its follow-up ability,
.
When
casts
, try to have a healthy distance from all
s before the cast goes off. It will be much easier to avoid the incoming
s.
Use movement speed abilities to get away from
casts.
When
is cast, quickly navigate your way to connect your
to the correct rune on the ground. You can either go by colours (which is much easier) or with the markings of your rune.
DPS
Focus the
and interrupt every cast of
you can (stun also works).
Avoid the incoming
s.
Tank
Do your best to tank the
closer to
so you can enable your DPS to cleave both targets simultaneously.
Move the boss away from any existing
casts - this will help your team dodge the incoming
s much easier!
Healer
Quickly top up players if they get hit by
. Remember, if any players die during this encounter, they will be deemed
and unable to be resurrected until the encounter is over.
Quick Role Tips
Trash
Pay attention to
's
- several of these mobs together can cause trouble.
Use active mitigation on
- beware of the follow-up Bleed effect!
Upon
casting
, move the boss to a safe zone to prevent your team members from getting hit by the
cast.
Trash
Position the Trash Mobs away from the
.
Pay attention to
's
stacking debuff effect since it reduces armor by
10%
per stack. The mob does frontal cleave because of
, beware how you position it so you don't hit any teammates.
Never tank
in the middle of the area since you will get both Mystic Empowerment effects simultaneously.
You want to swap between Mystic Empowerments and rarely do the same one twice in a row unless your healer is confident they can handle it.
Trash
Once
jumps out of melee range with
, stack the rest of the mobs on top of him.
Try to avoid pulling
s, but if you do pull them, make sure you step away from the
and Enrage Dispel their
ability.
Beware of
, they will occasionally cast
on you, multiple of those trash mobs can cause trouble if you don't use your active cooldowns here.
Make sure you stack the
s on top of
to allow your DPS players to cleave all targets simultaneously. Focus on killing them!
Trash
Beware of
's
cast, use defensive when appropriate.
Use active mitigation when the boss casts
on you.
Tank the boss closer to the
so you enable your party to cleave all targets simultaneously.
Focus the
and interrupt every cast of
you can (stun also works)! Do your best to tank it closer to the
so you can allow the rest of your team to "cleave" both targets.
Move the boss away from any existing
casts - this will help your team dodge the incoming
s much easier!
Trash
Top up the health of your teammates when they get targeted by the
cast.
Spot-heal your tank as soon as they get hit by the
ability.
Trash
Spot-heal your tank when
's
reaches several stacks.
Use
Purge
or
Dispel
on
once
drops below
30%
health.
Use healing cooldowns when
is casting
ability.
Use healing cooldowns once
is casting
during her
phase.
Top-up players that have
debuff on them.
Trash
Beware of
's
, several simultaneous jumps might end up being lethal, always be ready with healing cooldowns to pre-mitigate the incoming leaps.
Top up players once they get hit by
.
Use healing cooldowns to out-heal the Bleed effect from
.
Trash
will throw its
at a random target, dealing damage and leaving a
50%
reduced healing debuff, be ready to top up the unavoidable damage.
Top off the health of the player(s) hit by
.
Quickly spot-heal any player that gets hit by
, it takes a few ticks for it to become lethal!
Quickly top up players if they get hit by
. Remember, if any players die during this encounter, they will be deemed
and unable to be resurrected until the encounter is over.
Trash
Focus damage the
, as it is the most dangerous mob in this area because of his
. Use all of your available interrupts for its
casts.
Avoid being hit by the
.
Avoid their
cast and the follow-up spawn of
.
Trash
and
are the primary targets to kill and interrupt, focus on them!
Use personal defensive when you feel appropriate once
begins casting
.
Use defensive cooldown when you get targeted by
.
Trash
Use your primary set of cooldowns on
, the static mob can be really annoying to deal with!
Stack together and use defensive cooldowns as appropriate when you engage
, they leap on random targets, which can cause you to get one-shotted if your health is critical.
Use personal defensive once you get to high stacks of the
debuff.
Focus the 3
s, they spawn immediately after
cast.
Use your mobility to escape the
chase.
Trash
Once you engage
, use crowd-control effects once he spawns the
ancestor
to prevent it from reaching
and healing him
Use personal defensive when you get targeted by
.
If you get targeted by
, kite them away. Do your best to cleave both the boss and the
.
Focus the
and interrupt every cast of
you can (stun also works).
Avoid the incoming
s.
Use your major cooldowns during the
"phase".
Mythic+ Talent Builds and Class Tips
Our Mythic+ Class Guides highlight the best talent builds to use for each dungeon, including codes you can import into the game with one-click. We also provide class-specific tips for handling each weekly affix and every dungeon.
Blood Death KnightFrost Death KnightUnholy Death Knight
Havoc Demon HunterVengeance Demon Hunter
Balance DruidGuardian DruidFeral DruidResto Druid
Devastation EvokerPreservation Evoker
Beast Mastery HunterMarksmanship HunterSurvival Hunter
Arcane MageFire MageFrost Mage
Brewmaster MonkMistweaver MonkWindwalker Monk
Holy PaladinProtection PaladinRetribution Paladin
Discipline PriestHoly PriestShadow Priest
Assassination RogueOutlaw RogueSubtlety Rogue
Elemental ShamanEnhancement ShamanRestoration Shaman
Affliction WarlockDemonology WarlockDestruction Warlock
Arms WarriorFury WarriorProtection Warrior
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评论
评论来自
itspreach
Could you please add a loot table to this page?
评论来自
minimaxir
In Dragonflight S1, the
失去资格
mechanic is no longer present in the Odyn fight, allowing for combat resses.
评论来自
federicus
The Bleed effect on Ravenous Leap is not permanent anymore. It lasts 30 seconds only. Since this ability is cast around every 40 seconds approximately, it gives you time to drop the debuff. This can be verified on the following link
https://www.wowhead.com/news/mythic-tuning-on-patch-10-0-5-ptr-halls-of-valor-nerfs-and-algethar-academy-331116
评论来自
Jescker
Very hard dungeon to tank as warrior
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