Brewmaster Monk Gear, Tier Sets & BiS – Legion 7.3.5
[Last updated 2018/03/21，10:04]
This section of the Brewmaster Monk guide covers everything you need to find the best Brewmaster Monk gear and Brewmaster Monk Tier sets. It tells you all about gear: stat priorities, armor, tier sets, BiS recommendations from dungeons and raids, and legendary item rankings. This guide is written by
, read more at
. Updated for the latest patch.
Rotation & Abilities
Macros & Addons
The following is every legendary item that Brewmasters have access to, in a rough order of priority for defense. Do remember that at the start of the
expansion, you can only wear one legendary item, two if you get the research at your class hall.
- Enables your purifies to be a bit more efficient as well as reduces your burst intake by a bit.
- Provides a significant amount of bonus damage for
, making this a very powerful DPS legendary.
- Makes your
not break on melee or movement as well as slashes its cooldown by 50%. Essentially, it makes
into a better
. Being said, if you aren't in content where you could use the extra Zen Meditation, this isn't too powerful.
When you are though, this is a competitive choice.
- Every time you dodge an enemy attack or when an enemy misses, the remaining cooldowns on your Brews are reduced by 1
second. These are fairly powerful in dungeon content, but tend to become less useful when raiding.
- Gives you
for free, allowing you to get either of the other talents on that row. All around a good defensive
legendary to get for any content.
- Upon activation you gain an absorb shield equal to 30% of your maximum health for 10 seconds. When it expires, you deal 75%
of its value in damage split between all nearby enemies. Cooldown of 1 minute, 15 seconds. With passive versatility and mastery this is a solidly attractive
option for essentially all content. It's definitely a strong choice.
- synergizes with
, providing more applications of
. This is a decent single-target damage
reduction legendary, but is mainly a DPS / rotation tuning legendary.
- increases the effectiveness of Netherlight Crucible Tier 2 traits by 50%. This is a pretty notable DPS legendary, but it relies on having
good rolls from the Netherlight Crucible to truly be effective. Using this for defensive benefit seems like overkill.
- this legendary is fairly okay. It's got a strong shield (30% of your max health) on a reliable timer (30 seconds). Basically, for those
who remember it, it's essentially a passive Guard.
- Providing 30% damage dealt when the enemy is above 90% health, Cinidaria is a fairly strong DPS option for raids. The additional
self healing is also a strong bonus. This also has arguable use in high Mythic+, when enemies and bosses have particularly high health pools.
- Provides an okay amount of self-healing when you purify, equal to 25% of the amount of damage purified.
- Each enemy you hit with
reduces the cooldown of
by 2 seconds, up to a maximum of 6 seconds
of cooldown reduction. This shortens
's cooldown pretty well in dungeon content, when you're almost always attacking 3 or
more enemies at a time and pairs well with
. Unfortunately, these are overshadowed by the
- Grants a passive +10% movement speed and +2% Haste. Whenever you disorient, stun, or interrupt an enemy or successfully
dispel an ally, those values become +70% movement speed and 25% haste for 10 seconds. This can only happen once every 30 seconds. Generally
this is only reliably useful in dungeons and even then I don't find this legendary appealing. Haste isn't drastically important to us and we already
have more than enough burst movement to get from pack to pack as is.
Generally all options here sans Sephuz are lucrative drops, but its the Lost Abbey and Soul of the Grandmaster which are exceptionally powerful tanking legendaries for
essentially all content.
Gearing for Raids
Because titanforged gear is now a thing, the concept of a best in slot set is more or less not worth worrying about as item level of a less-than-optimal piece
can outweigh the less than useful stats. As long as you roughly maintain the stat priority, with help from food, enchants, and gems, you're going to be fine
with whatever. That being said, I do want to touch upon relics and trinkets that I would say to try and hunt for at mythic level, as they provide the most
meaningful power at roughly the same item level. There are also some items with set bonuses as well as other special effects on them that are worth mentioning.
For more information on gearing for raids, check out the
Legion Gearing Guide
As well, for the sake of convenience, the following tabs also link every item you can get from 7.0 dungeons.
Life Relics: , ,
Storm Relics: , ,
Iron Relics: , , ,
Life Relic: , , , ,
, , ,
Storm Relic: , , , , ,
, , ,
Iron Relic: , , , ,
, , , ,
Return to Table of Contents
Raid Gear, Trinkets, & Items of Interest
As mentioned, due to the advent of titanforged gear, item level of drops matters more than a relatively ephemeral Best In Slot list. In lieu of one for
raids, here are all the trinkets and other items of interest (including relics) for the current content that are worth your time, as these are the pieces
which are the most interesting and most likely to be impactful. As well, bear in mind that Mythic+ level Dungeon gear will be comparable to raid loot,
as you can get a higher item leve for it. In particular, there are some dungeon trinkets which are notably more impactful than raid trinkets and it isn't a
bad idea to do Mythic+ in an attempt to get them. Note that all of the following pieces of gear are not placed in order of usefulness, and are rather just listed.
- Generates stacks of a buff which you can spend to get a stacking absorb shield. At 10 stacks this will be about 35-40% of your HP,
and can be generated in a bit less than 2 minutes with some haste. This is actually pretty strong, all things considered and is a solid piece to collect.
- With static haste and an armor proc, the Impenetrable Nerubian Husk is very powerful. We have low armor which means lower
diminishing returns and this proc, even on average, will give us about 20-25% additional armor. Once it gets rolling you're looking at doubling your
armor or more if you get this at a high enough item level.
- Once every minute you can deal AoE damage and generate a stacking versatility buff depending on how many you hit. This is an
alright trinket. At Mythic level (840 ilvl) you're looking at just shy of 10% versatility if you hit all 5 enemies. Not very gamebreaking, especially since
with Keg Smash we're covered on AoE slows.
- On use, you will now heal for 50% of your damage dealt to a specific enemy. If you play optimally, saving
you can generate the rough equivalent of 5
orbs. Another strong trinket, it gives a significant amount of self healing on demand.
- When taking magic damage, there is a chance that the enemy will be silenced. With a 20 second cooldown, this is pretty strong
if you're facing a lot of casters in dungeons.
- The Shard of Rokmora essentially ignores a certain amount of damage taken, up to a cap dependent on its item level. Overall
compared to other absorb trinkets, this isn't that powerful.
- Ignores 50% of damage taken, up to a cap dependent on its item level. This is definitely better than the Shard of Rokmora with a
similar absorb cap but half the cooldown, but is still more of an alright trinket than an amazing one.
- Part of the Journey Through Time set, this trinket has a chance to proc a very large amount of haste about once per minute. I don't
like this mainly because I dislike having a proc impact our resource generation. You get so much haste from this - even more if you have the set -
that when you get that haste, there's going to be notable diminishing returns on it, especially since you'll want to get 30% haste that is largely static.
if you rely on this proc to average 30%, you're going to have points where your resource generation is largely insufficient, as this only has a rough
16% uptime. Also, be warned, this is considered a DPS trinket.
- When you drop below 35% health you gain a relatively small amount of additional health and some mastery for 12 seconds.
Cannot occur more than once every 1.5 minutes. Considering we have
this trinket really isn't that useful. The amount of health you gain will be
somewhere between 8 and 15% of your HP, depending, and you gain about 5% mastery, which is less than 5% dodge. Other trinkets are going to be
much more meaningful for you.
- With baseline agility and a random but potent armor buff, this trinket is arguably one of the strongest we can get in the game for its
reliable capacity to give us something we really miss: physical damage reduction. If you have the cash or ink necessary to acquire this trinket and buff its ilvl,
I wholeheartedly recommend this piece.
Before going into the different items, it's important to note that if you manage to kill Nightbane and get a
, the trinket's proc / on-use effects are
increased by 30%. So good luck with your speed-runs!
- With baseline stamina, the base stats aren't amazing. However, this does provide some power increase, albeit a randomly useful one,
on-use, with a fairly short cooldown. This isn't an amazing trinket, but it's not worth throwing away if you have a notably worse one.
- In particular, because of how often we dodge auto-attacks, this isn't as impactful for us as it would be for other tanks. Being said, the
baseline versatility isn't bad and a lot of damage does come from melee hits so it does have a benefit. Again it's better than some other trinkets and
if you see a sizeable ilvl upgrade, it's not horrible.
- Basically it's a dungeon group sized Avert Harm from way back in the day. The amount of damage you can actually avert per person
isn't too significant though. With mastery and stamina, you're looking at decent enough base stats. Combine this with the chestpiece off Nightbane and
you could see some stronger benefits for your group, but that's true of all the trinkets from the new Karazhan dungeon.
- While a bit more promiment for healers, as a Brewmaster you do have some self-healing. It's not the most optimized for stats,
but it's a novelty to pick up if it's a nice item level upgrade.
- I like this because it's got good stats and it enables even more stupid movement speed for Brewmasters. What's not to like?
- Combined, these items provide a solid defensive and offensive benefit to you for trying to min-max Mythic+ runs.
This isn't actually too awful.
- Unfortunately, this item no longer procs off stagger and so is much less powerful for us. It still has some value, but it isn't significant
amounts of damage, like it was in 7.1.5.
- More or less worthless against bosses and during raids, this does have some solid benefits when dealing with the relatively short
combat duration of killing trash packs in Mythic+ dungeons.
Life Relic(s): ,
The Cathedral of Eternal Night, aside from a pretty nice looking leather set, doesn't have anything too exciting in regards to gear.
is a fairly nice looking
DPS trinket, but we can't roll on it as Brewmasters (as of April 10th), and the is a Storm relic that actually has a trait we like to look.
- Enemies which hit you can take a stacking damage reduction debuff (which doesn't refresh). While previously very strong,
this has been nerfed very hard and is no longer a must-have piece, if something you'd really want to grab much at all.
- A health and armor-boosting buff on a 2 minute cooldown. Solid potential to help survive large hits, especially physical damage.
- Taking damage has a chance of spawning a nearby Nightmarish Ichor, which you can walk over to receive a significant Versatility buff.
You might want to skip this if you aren't comfortable with moving around to gather
orbs. About 2 procs per minute.
- If you drop below 50% health, you will get a buff which reduces all damage taken by 30% until you hit a threshold of damage or its
20 second duration expires. Cooldown of 2 minutes. This is actually a really cool proc for unexpected burst damage taken. If you are using Gift of the Mists,
it might not be a good idea to use this trinket as that talent makes us want to hover roughly around that health amount in order to maximize healing
. That's mostly in lower dungeon content though, so that's not as big a worry.
There really isn't much interesting loot here that deserves special mention outside of the standard "it can be a higher ilvl, so go for the upgrade.
The only notable item in fact is the trinket,
, which is an agility stat-stick. Do note however that the base item level for all gear from
the Trial of Valor is 10 item levels higher than anything you can find in the Emerald Nightmare!
- Reduces damage taken by 30% for 15 seconds or until you have mitigated a certain amount of damage. Has a 2 minute cooldown.
This is a fairly solid trinket to deal with anticipated burst damage.
- Gain a high amount of Leech for 8 seconds, with a 1 minute cooldown.. This isn't a bad choice for encounters with lots of adds,
as the majority of your damage dealt as a Brewmaster does come from your area of effect abilities.
- On use, reduces damage taken by 50% for 10 seconds, but then you take 10% more damage for up to 30 seconds or a damage threshold
after that effect ends. This trinket has a 2 minute cooldown. This is a brilliant trinket for encounters with high, predictable burst, but then lower damage afterwards.
- This trinket is currently bugged for us and I would not recommend picking it up. In theory, it would absorb a large amount of damage
from an attack that would kill you. If the effect prevents your death, you are healed and you take the damage prevented over 10 seconds. This would be fairly strong
for preventing being bursted down, but we already do this very well by the nature of our kit.
- While this appears nice, the trinket actually procs less for Brewmasters than other tanks, so it's not a high priority pick.
- Reduces the remaining cooldown on
by 10 seconds for each stack or increases its remaining duration by 1 second
per stack when used. Approximately 4 procs per minute, you aren't looking at anything too amazing here. Fortifying Brew is a good cooldown but generally its
not amazing enough to warrant this trinket over something that provides more consistent defensive value.
- heals for a very minor amount of health and provides some slight raid support. Not really an enticing trinket.
- a strong damage reduction trinket with an enticing cooldown mechanic, allowing it to be more useful the more it is needed.
Baseline stats are pretty weak, being stamina, but its on-use is relatively nice.
- The somewhat weak baseline stat of haste belies the fairly nice damage burst and healing burst you get from this trinket, which aren't awful.
- One of the Pantheon trinkets. See the Pantheon Trinkets section for more information.
- The other Pantheon trinket. See the Pantheon Trinkets section for more information.
- This trinket synergizes pretty well with our mastery. When we are getting hit, we're generating dodge and
damage reduction. When we aren't, we aren't getting hit! If you're in content with lots of auto-attacks, this is an excellent trinket.
- Has a 1/3rd chance of proccing either a heal, an absorb, or a small AoE damage aura that heals for damage dealt.
Not really too enticing of a choice.
- A decent enough AoE damage proc with some added armor to boot. With Agility baseline, this seems rather nice for M+
- Sitting still and not using abilities sucks, but if you need a strong defensive with the bonus of an AoE counter-attack, this is the trinket for you.
- Requires two of this trinket to really provide meaningful benefit. Out of the two,
seems the better for us, though
it only benefits us in physical-heavy environments. Overall, not really that high of a priority.
Life Relic(s): ,
Iron Relic(s): ,
Return to Table of Contents
Tier Piece Priority
As mentioned above, due to item level being relative, a true best in slot set is going to be more or less non-existent. However with Legion we have
six pieces of tier gear that we can acquire, but we only need four. So of course, that means there's two pieces that can be swapped out for pieces
with more optimal stats. Naturally, have the four pieces you want that best fit your Legendary setup.
Tier 21 2-set -
has a 100% chance to generate an additional stack of
for each target hit.
Tier 21 4-set - Every time you dodge an attack, the remaining cooldown of
is reduced by 2.0 sec
Realistically, the 2-set will be decent enough for single-target auto-attack mitigation (doubly so with
but the 4-set is somewhat mixed in value. More or less, it requires over 70% dodge on single target for it to have roughly
the same value as
. In single target. In multi-target situations you're pretty secure, needing
about 50% or so average dodge for 2 targets for roughly the same value as the chest. For defensive value, this is again
roughly equivalent to the chest, which isn't much. There's also still possibility for RNG to cause the cooldown reduction to
fluctuate, which could cause issues for play in a moment-to-moment instance. For offensive value, if you want to use another
legendary than the chest, the 4-set enables you to switch it out for something else (provided you are okay with that possible RNG).
Overall, you shouldn't need to worry about tier bonuses in Antorus. If anything, if you are defensively inclined and have a fairly
high item level tier 20 set, hold onto that 4-set as long as you can. Currently, it is defensively superior to Tier 21.
The Pantheon Trinkets
Killing Argus gives us a chance at getting one of the Pantheon trinkets, an item that provides significant buffs to the raid. For information on
how these trinkets function, check out
our page discussing them
as well as
Out of the two tank-accessible trinkets,
, we will prefer Aman'Thul's if at all possible. It provides more useful power
for us than Aggramar's, which is essentially just a less-useful
with a massive HP increase and heal on a spec that really doesn't need that sort of thing.
However, now that the issue of on-damage-taken procs has been largely fixed, Aggramar's isn't a horrible one, and it's important for your raid group that you have it.
Merely, if you have a choice between the two, Aman'Thul's is the way to go.
Finding Gear on Wowhead
From simple recommendations to advanced filters, Wowhead can help you find the gear you want.
is a great way to search for gear if you are new to Wowhead's filtering system.
Choose what item category, gear slot, and class specialization you're interested in, and it will return results for you. You can further narrow it down by source
--including gear from LFR and heroic dungeons.
You can find the Item Finder via Tools > Item Finder or Database > Items > Item Finder.
returns personalized gear suggestions for you and shows which content has the most upgrades.
Simply load up the
with you preferred character and it will list gear recommendations in a 20 ilvl range for you.
It will also list how many gear upgrades each boss has so you can plan out bonus rolls. Finally, the character planner will perform an audit and let you know if
you have any missing enchants, glyphs, or gems.
If you have a character in our
which is great for tracking vanity collections and viewing your character in our 3D modelviewer,
you can click on the "Planner" button in the header to access the tool. If you don't, you can just enter your information in at Tools > Character Planner.
Wowhead utilizes a powerful system of item filters to narrow down the gear you need.
, you can enter in some basic options at the top--the name of the item, its item level, the level the players needs to be.
The "Usable by" dropdowns cover factions, class, and role.
The dropdown menu right above "Stat Weights" opens to display a variety of advanced options. These cover the following:
General item info such as Added in Expansion/Patch, BoE/BoP, Unique-Equipped, Class-Specific.
Stats: All primary stats, secondary stats, defensive stats, and weapon stats.
Source: All in-game sources, ranging from raid difficulties to the Black Market Auction House to sold by a vendor.
Miscellaneous: Many of these filters are not relevant to equippable gear such as Crafting Reagents and Toys, but you can filter for items that are currently obtainable.
Once you've selected a filter from the menu, click on Apply filter for search results. You can repeat the process to filter for multiple criteria at once--for example, Agility gear that is found in Mythic Foundry.
Over on the right-hand side of the page, you can select a particular Gear Slot or Quality to narrow results even further.
Finally, you can quickly view a subset of items at once using the Database Menus. Head to Database > Items and mouseover the Weapon and Armor options for quick links to gear arranged by armor type and slot.
Back to Top
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