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10.2.7
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Balance Druid Rotation Guide - Dragonflight 10.2.6
来自 tettles
[Last Updated]:
2024/03/25
变更日志
补丁:10.2.6
目录
评分:4.5/5
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指南导航
评分:4.5/5
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In this Dragonflight rotation guide, we provide the best Balance Druid rotation for all talent builds in both dungeons and raids for .
S3 Season 3
S3 Cheat Sheet
S3 Mythic+
S3 Raid Tips
S3 Talent Builds
S3 Rotation
S3 Support Buffs
S3 Gear
S3 Tier Set Bonus
Overview
Abilities & Talents
Advanced Concepts
Stats
Consumables
Macros & Addons
WeakAuras
Common Terms
Mythic+
Common Questions
Leveling
Simulations
Hotfixes
PvP Overview
PvP Builds
Mage Tower
About the Author
Hello, my name is
Tettles
, and I am currently a Balance Expert in the
Dreamgrove
. I am a top Mythic+ player, competed in MDI #2, and am a raider in one of the top NA guilds, Vesper - Area 52- Horde - NA. You can find me in the
Dreamgrove Discord
, on
Youtube
, or on my
Twitch
.
Watch live video from Tettles on www.twitch.tv
Balance Druid Rotations in Dragonflight
Balance Druid Tier Set Changes
2-Set
-
Druid Balance 10.2 Class Set 2pc
- Reduce your out of Eclipse cast time of Wrath or Starfire by 40%
4-Set
-
Druid Balance 10.2 Class Set 4pc
- While in eclipse, your spenders increase the Nature or Arcane damage modifier on eclipse by 2% per stack up to 10%.
This tier set really does not impact our rotation in any meaningful way. You could technically play around the 4 set, but according to sims playing around
星辰领主
is still superior.
Balance Druid Opener
Balance Druid Opener Rotation
Talent Builds
:
Convoke
Individual Talent Changes:
星辰耀斑
沟通星界
艾露恩之怒
新月
1Pre cast 2
愤怒
s to get into Eclipse.
2DOT targets with
月火术
and
阳炎术
3DOT with
星辰耀斑
4Use Cooldowns such as
超凡之盟
on cooldown.
5
6
星涌术
to not cap Astral Power
7Build Astral Power with
愤怒
or
星火术
depending on target counts.
8
沟通星界
at low Astral Power.
9
艾露恩之怒
during cooldowns.
10Press your
新月
charges in order to not overcap Astral Power. Pressing the Moons early and making sure to watch for
偏轨星月
procs is what you should do.
11Dump all your Astral Power towards the end of your cooldowns.
Balance Druid Single Target Rotation and Priority
Talent Builds
:
Convoke
Individual Talent Changes:
星辰耀斑
沟通星界
艾露恩之怒
野性蘑菇
新月
星影之拥
1DOT targets with
月火术
and
阳炎术
with 100% uptime. This is very important due to our mastery.
2DOT with
星辰耀斑
3Stay in
日月之蚀
as often as possible. As it currently stands on Single Target you are prioritizing
日蚀
.
4Avoid capping Astral Power by spending on
星涌术
5Use minor cooldowns like:
沟通星界
6Use minor cooldowns like:
艾露恩之怒
7Press
野性蘑菇
on ST just to maintain
阑珊暮光
.
9Use
新月
to the point at which you do not cap your moons. You are generally trying to pool these moons for moments whenever you are in your
原始奥能脉冲星
window. You definitely save
满月
for the Incarn procs.
10
星火术
to consume the
星影之拥
proc when you are in Eclipse.
11Press your builders, such as
愤怒
to generate Astral Power. As stated above with Solar Eclipse being our ST priority, you still want to Wrath inside of Solar Eclipse.
Balance Druid Multi Target Rotation and Priority
Individual Talent Changes:
星辰耀斑
新月
艾露恩之怒
野性蘑菇
1DOT targets with
月火术
and
阳炎术
with 100% uptime. This is very important due to our mastery. This is the first global priority.
2Get into Eclipse ASAP or Press your Cooldowns. If you are going to use cooldowns on AOE you just activate after you get everything DOTted. The Eclipse priority on AOE is Lunar for 3 targets and more and Solar for 2.
3
星辰坠落
until you are 0 Astral Power.
星涌术
is still the spender on 2 targets if you do not have
虚渺延火
or
织星者
.
4Do not let yourself cap to 3
野性蘑菇
. They do a ton of AOD damage. If you have
阑珊暮光
you might want to make sure your
野性蘑菇
DOT is up as long as possible.
5Use
艾露恩之怒
as often as possible. It is very good AP generation.
6Try to use
满月
inside of Incarn or Pulsar procs if possible. If it is not possible make sure you do not cap Moons. Cycle Half / New Moon outside of your cooldowns.
7
星辰耀斑
targets that will live longer than 8 seconds assuming the trash pack also takes longer than 30 seconds and you will not overcap on AP.
Spam
星火术
on 3+ targets,
愤怒
on 2 targets. You also
愤怒
on 3 targets whenever you are in your
化身:艾露恩之眷
.
Advanced Balance Druid Tips
Here are some tips and tricks you can use to squeeze out a bit extra DPS.
星辰领主
and 4-Set
:
These talents have a bit of anti-synergy when both used. There is a pretty simple solution as to what to do though to optimize DPS with these. The answer is just optimize
星辰领主
. By making sure you have the best amount of Starlord uptime as possible your 4-set damage will be fine and your damage will be more or less optimized. You do this by trying to bank Astral Power late into the uptime on starlord, spend down to gain as many starlord stacks as possible, and then re-pool for the next time starlord will fall.
星辰耀斑
on AOE?
Flare in Season 2 is largely dead. This means you no longer need to flare a bunch of targets on AOE at all.
月蚀
vs
日蚀
With the recent changes to
日蚀
, the desire to go Solar Eclipse is now much higher. Here are the times you go into the corresponding eclipse and what you will cast:
1 Target & 2 Targets:
愤怒
&
日蚀
3 Targets:
愤怒
if you are in
化身:艾露恩之眷
OR
星火术
in
月蚀
4 targets+:
星火术
&
月蚀
CancelAuraing and You
/cancelaura is a common occurence for Balance Druid this season as there are a few situations where using this macro yields a damge gain. I am going to discuss the 3 most important ones and give some general advice for them.
原始奥能脉冲星
- It is a fairly relevant gain to cancel Pulsar once in the opener as to line up FoE for all future Pulsar windows IF YOU ARE SKILLED INTO FURY OF ELUNE. If you are just skilled into Moons, then Canceling Pulsar is not really as much of a thing as it has been in the past. Make sure to line up your full moon with Pulsar procs.
艾露恩的战士
- Cancelling Warrior of Elune on 1 stack is a slight damage gain on pure ST, but it is a VERY minor thing. You use the WOE Starfires to get into Solar Eclipse ASAP.
星辰领主
- It is a fairly insignificant gain to cancel Starlord <2s remaining. I personally do not do this.
When to hold Offensive Cooldowns
The decision of holding on and using your offensive cooldowns is going to be some of the most important decisions you make in a raid or dungeon. Some of the general things I look at when determining whether I should hold cooldowns are:
How long will I be holding them?
What am I holding them for?
What benefit does using them give to the group?
When addressing how long I will be holding the cooldowns for, I usually ask myself if I will lose uses over the course of the entire encounter. If the answer is no, then holding cooldowns really cannot hurt at all. If the answer is yes, then you move onto the question of, “What am I holding them for?” Answering this question is generally pretty easy. Intelligently holding cooldowns is how you make the most efficient use of them while using them at appropriate times. Is there a priority target you need to burn down, is the boss going to take increased damage, or is lust soon are some of the things you should ask when you are looking to hold them. The benefit given to the raid is also another critical discussion topic. If delaying your cooldowns does not benefit your damage by enough or assist your raid in completing the encounter, then it is not good enough to delay cooldowns. There are specific times and specific fights in which holding cooldowns benefits your raid so much, that it is worth. Determining these circumstances is essential!
Offensive Cooldown Usage for Balance Druid in Dragonflight
Moonkin has lot of minor cooldowns and 1 major cooldown coming into Dragonflight. This should not really come as a surprise as this is how Balance Druid has been for a bit now.
超凡之盟
/
化身:艾露恩之眷
- 3-mintue cooldown - Gain both eclipse effects increasing secondary stats by a little bit depending on what spell it is.
野性蘑菇
- 30s recharge 3 stacks - Gives you 5 Astral Power per target hit, up to 20 Astral Power. Really good AP Gen on AOE and the spell power that it scales off of is really good.
万灵之召
- 2-minute cooldown - You slam a flurry of druid spells into targets around you. This generates a lot of Astral Power and does a decent amount of damage.
艾露恩的战士
- 45-second cooldown - Empower your next 3 Lunar Strikes to give 40% more Astral Power and are instant cast. This is incredibly strong for multi-target situations while being situationally very good for heavy movement.
艾露恩之怒
- 1-minute cooldown - Call down a beam of Astral Energy doing Area of Effect damage in an 8-yard radius and giving 40 Astral Power over the 8-second duration. In a pure single target situation, you use Fury of Elune on cooldown and in conjunction with Celestial Alignment on the pull and every 3 minutes beyond that. The 40 Astral Power and the beam of Astral Energy are quite strong to be used in parts in which you need priority damage. If used on multi target, make sure you have the mobs stacked within 8 yards and that they will not jump out of range of the rest of the mobs. The Fury of Elune will do ~15% - 20% of your damage over the 8-second duration on Single Target.
自然之力
- 1-minute cooldown - Summon 3 Treants to fight for you for 10 seconds dealing melee damage and granting you 20 Astral Power instantly. In a single target scenario, use these Treants on cooldown. If you need them for a burst window, try to line it up so that you get the most efficient use out of this 1-minute cooldown.
Make sure you drop the trees close your selected target. Your treants will run away from the mob you drop this on if you aren't specifically targeting it.
This cooldown is pretty nifty as it gives you 20 Astral Power instantly and allows you to spend a large number of resources rapidly when used in conjunction with Fury of Elune. The tree melees will do ~15% of your damage over the 10-second duration on Single Target.
Our Balance Druid guides are always updated with the latest information from in-game experience, simulations, and logs; make sure to check our changelog to this page, by clicking on
View Changelog
at the top of the page. If you are interested in more in-depth Balance Druid guides for , make sure to browse the
Navigation Bar
below, and our list of
Related Guides
just beneath the
Table of Contents
.
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评论
评论来自
carney77
Thank you for taking the time. I have been doing most of this, but I always read these kinds of posts to see if there’s something I could be doing a little better. And this time was no exception!
评论来自
eddiebull
Should we build 80 Astral Power before 2x starsurge for the Starlord Talent?
评论来自
kujo962
Nice guide, but one mistake.... on "Defensive Cooldowns" you typed use Bear form "liberally" where I think you meant "sparingly"
评论来自
calee88
It says that I should dot at 30% of the duration. Isn't it better to dot just before it disappears? Maybe, I don't understand the sentence. Someone please explain me. Thank you!
评论来自
StresseDesserts
Hey man, a quick request! Could you individually address the rotation abilities (star fall, solar wrath, starsurge, etc.) in here somewhere? As someone switching to balance for the first time, there's no section in here that goes through how each ability fits into your rotation similar to the sections you have for Defensive cooldowns or Utility Spells, so Im having trouble setting up my skillbar. I also noticed its kinda the same on the beginners page. Thank you!
评论来自
Swordy
i see this shadowlands rotation posted time and time again and its not correct. you open with double wrath, dot up then pop cds and starsurge x2 or x3. each star surge enhances your now longer duration eclipse. if you mess this up you could lose 20% on the eclipse buff or more
评论来自
Sargerik
ok so being very new to playing boomkin why do i moonfire while in a solar eclipse during aoe as stated above ...?
评论来自
AbanditbirdA52
Hey, I'm going to be responding to a lot of the comments on this post to help people out with this very informative guide (thanks Tettles).
I was a top 50 balance druid in Nya, so my perspective is more raid based than M+.
Hey man, a quick request! Could you individually address the rotation abilities (star fall, solar wrath, starsurge, etc.) in here somewhere? As someone switching to balance for the first time, there's no section in here that goes through how each ability fits into your rotation similar to the sections you have for Defensive cooldowns or Utility Spells, so Im having trouble setting up my skillbar. I also noticed its kinda the same on the beginners page. Thank you!
As to "rotation abilities (star fall, solar wrath, starsurge, etc.)", these really aren't rotational abilities. Balance is, essentially, more about "balance" than rotation. Starfall has a 10 second duration and should be maintained with 100% uptime on 3+ targets, or 2+ if talented into Stellar Drift. There is no set "rotation" for this. Starsurge should be cast at the beginning of an eclipse because it increases your damage during the 15second eclipse window. So, ideally, on ST you pool up your astral power at the end of your Lunar Eclipse so that you enter Solar Eclipse with just under 100 AP and Starsurge 3x in succession (this will also get you 3 stacks of starlord if talented into it). You then spam Solar Wraths and refresh dots as needed. On Multi-Target, Lunar Eclipse becomes your "most important" eclipse and is the one you would pool your AP for.
It says that I should dot at 30% of the duration. Isn't it better to dot just before it disappears? Maybe, I don't understand the sentence. Someone please explain me. Thank you!
This is called a "Pandemic Window", and I suggest you look it up. The short version is, most dots can be refreshed under 30% duration without losing damage. So if a 10 second dot is refreshed with 3 seconds left, it would go up to 13 seconds. Those 3 seconds are not lost. This applies to Sunfire, Moonfire, Stellar Flare, and ALSO to Starfall. Never worry about refreshing RIGHT at 30%, as nothing is essentially gained from this. Just use the window to refresh your dot before it expires. This gives you leeway in your rotation.
i see this shadowlands rotation posted time and time again and its not correct. you open with double wrath, dot up then pop cds and starsurge x2 or x3. each star surge enhances your now longer duration eclipse. if you mess this up you could lose 20% on the eclipse buff or more
So Swordy... it depends. The reason to Solar Wrathx2, then Starsurge is because of the Nature's Balance target. The AP spent on Starsurge is not lost, since your AP is reset to 50% when the boss fight starts, so that AP generated from the two Solar Wraths would be wasted. My only warning to this method is if you are using Starlord. This would start the 15 second timer on Starlord and could screw you over by the time you enter your Cele Alignment, because you won't get the full benefit. Either make sure you purge Starlord with a macro before entering Celestial Alignment (because you'll be casting 3x Starsurge at the beginnning to get 12% haste for 15seconds) or don't open with a Starsurge. That Starsurge isn't worth messing up your Starlord window.
(TL;DR, if you aren't using Starlord or know how to purge Starlord, Tettles opening rotation is good. If you ARE using Starlord and do NOT know how to manage with purging, do NOT open with Starsurge and instead open with Solar Wrathx2, dots, Starfire to 90+AP)
ok so being very new to playing boomkin why do i moonfire while in a solar eclipse during aoe as stated above ...?
So, Solar Eclipse is our ST Eclipse as it buffs damage from Wrath. During Multi Target however, Solar Wrath isn't strong as it hits only one target. Lunar Eclipse is GREAT for damage, as our Starfire is going to blow mobs up with cleave. As such, we don't want to be spamming Moonfire during our Lunar Eclipse, as we would be missing out on fatty Starfires. Therefore, during Lunar Eclipse your priority is Maintain Starfall, Refresh Sunfire (if it is about to expire and mobs aren't about to die), fatty Starfires. Then when Lunar Eclipse ends you want to Starfirex2 to enter Solar Eclipse. Since Wrath is crap damage on MT, the best use of your GCDs is to DoT up your targets, refresh Starfall as needed, and depending on the number of mobs fill with Starfire or Wrath. If there are 5+ targets, I'm casting Starfire even if I'm in a Solar Eclipse, unless there is a target that NEEDS to die.
评论来自
Sak23
"Lunar Strike" is still in the guide, but it has been renamed to "Starfire."
评论来自
Darkjaguar91
That's it. You have a slightly worse cat form as it requires 2 globals to shift back into Moonkin Form!
Soulshape does not remove you from the form you are in. It is a little strange that your Moonkin Form aura does not show while in soulshape, however as soon as you cast a spell, or soulshape ends, you are returned to the form you started soulshape from. So there are 0 globals to get back into Moonkin Form.
Do not make the mistake of casting Moonkin Form from Soulshape in order to e back to Moonkin Form, as that will actually be changing out of Moonkin Form (which is why most think you need 2 globals)
评论来自
CuteGrampy
Just curious why Nature's Balance would cause you to want to Starsurge as your 3rd cast in the opener. Doesn't the Starlord buff fall off right after you launch your 3 Starsurges in that scenario?
评论来自
NatPaggleIsaPOS
Starsurge should be cast at the beginning of an eclipse because it increases your damage during the 15second eclipse window
Really? I was doing the exact opposite. The tooltip is extremely poorly worded. it does not mention eclipse affecting starsurge damage at all. I believe you though.
评论来自
Koffrie
The guide claims "As Balance Druids, we're fortunate enough to always have been one of the tanks with the largest array of defensive cooldowns." and also that our necrolord covenant ability is Abomination Limb.
I get it's pain to write 30+ spec guides uniquely but come on that's not even a druid spell
评论来自
TheMeatwad
I was wondering if someone could help me out with the starting rotation.
Is casting 2 Wraths to enter eclipse prior to the encounter assuming the encounter is going to happen right away? For example, if my group holds up for a bit (possibly even up to 15 seconds) before pulling a boss, would I be better to not even bother with pre-casting the Wraths, and just apply my dots, get to 90 Astral Power, and then Celestial Alignment?
Additionally, what if it's my Solar Eclipse that's going to come up next (they seem to alternate, but I'm guessing there's a predictable pattern to better control this), should I pre-cast Starfire instead, since I'm going to be using Celestial Alignment shortly after anyways?
Thanks in advance! <3
评论来自
EarthenRastlin
As a heads up, the links to the various covenant information on the rotations page all lead to
https://www.wowhead.com/shadowlands-death-knight-class-changes
. I'm fairly certain that's not where they're supposed to lead. Otherwise, Great guide!
评论来自
messiah77
Hi, quick question (maybe), I've had a read and can't seem to find this anywhere but it relates to what spell I should be using after I've popped Celestial Alignment. If it's ST am I still spamming Wrath or do I spam Starfire as this is a harder hitting spell but has more of a cast time to it?
Thanks for any help :)
评论来自
Techhead7890
I found this part of the guide really hard to understand and the disorganised headings are a part of that. I'm not sure why the "Rotation Selection Tool Instructions" header keeps popping up when most other classes only do it once (
Ret
and
Havoc DH
where it's all at the top are good examples of keeping it unobtrusive.) Many of the headers say the same thing or seem redundant, like how DoTs and eclipses appear in both the opener and other sections; Main rotation should really be labelled "Single target" (it may be the case for raid bosses, but the meaning of "main" changes depending on the content being done).
The other part of this was the lack of details: the information on finishers and especially starfall were kinda scattered and a bit all over the place given how important its uptime is, and felt like they weren't integrated with the BFA->SL changes listed on the main page of the guide; and there was a severe lack of information about Astral Power generators including shooting stars and the impact of having and using the right talents. It definitely felt like a BFA guide that was drafted and never quite updated fully. To anyone else trying to understand Balance gameplay, I would definitely recommend Tettles' voiceover in his
guide video
rather than try to read through this, and for
AP and ability pointers
I feel like Bora explained it a lot more clearly at Icy Veins.
评论来自
JanniAC
Hey Guys, my question is:
Why I use 2 Wrath before combat? (Eclipse is overwritten by Celestial Alignment which we use after Dots right?) So I mean why we enter Eclipse, when it is overwritten right after Dots by Celestial Alignment.
Why we dont do Dots -> Celestial -> Starsurge -> Convoke.... for Balance Druid Nightfae ?
In M+ when I dont have a 10 sec Countdown, is it right to do directly Dots -> Celestial -> ... ?
Thank you!
Best regards,
Janni
评论来自
Benameji19
I'm hoping to make Boomkin my main for Dragonflight, but still learning how it works. One thing that I don't see in this guide or any other I've found is when and how to cast NewMoon/HalfMoon/FullMoon. Do I just ignore that ability, or where does it fit into the rest?
评论来自
petemagyar
Convoke at the beginning or end of RV? You have both written ffs
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